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#if this comic ends with the straight parings i will be writing a fix it fic
emily-mooon · 1 year
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Fellas is it gay to say that your best friend since middle school looks beautiful falling in love?
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Full review: Girly
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What’s Pink, insane, NSFW, hilarious, and somehow heartwarming at points? This comic is a ride and a half, and I’m genuinely surprised more people haven’t heard of this one… I’ve been wanting to talk about this one for a WHILE. 
So let’s talk about the elephant in this room… Because I think it just ate someone’s couch. 
Slightly NSFW review with spoilers below.
Girly, by Jackie Lesnick was a webcomic that ran between 2003 and 2010, (and really has some of those early webcomic hallmarks). Its monochromatic pink, vertical, with a poppy early cartoon feel. It’s also listed as a romantic comedy, which is… correct, but cuts a whole lot of what makes this comic good, short. 
This review was always going to be one of the 4 I really struggled with. And not just because I lost it the first time without a back up in a code glitch, got distracted by a pandemic, then procrastinated my way to finally making a second version in my new backup folder… No, well also yes but no. This was a comic I read when I was younger (and should NOT have read  when I was younger), and have always had a soft spot for. I’ll admit as much as this comic has its flaws or weird moments or just weirdness in general, its one of the few comics I’ve found myself rereading in its entirety more than once. And no matter how much I know it's coming, find myself sobbing, uncontrollably, at the final panel. There’s surprisingly a lot of heart in this comic, and a whole lot of honesty in just the direction the author took this weird little thing. But, first let me take of those rose tinted glasses as much as I can… (actually that might not work too well with a pink comic seriously whats with all these early 2000s lesbian comics being PINK?). And give this old comic a look and a bit of a dust. but , first...
Sex.
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Getting to the point - page 3 of “Girly”
Girly is a NSFW comic. It’s not shy about it either. It hits the audience (and the main character) over the head with it literally in the first pages. It has sex positive characters, a sex positive world, some characters with… sex powers almost, and Dildos, a whole lot of dildos. Some even with smiley faces on them. It’s a pretty unavoidable part of the comic that makes up a large core of it’s humour and is baked into its wacky world. So if that’s not your thing, and it’s not really skippable in this case, you won’t like this comic.
But, if you’re alright with that part of it this might just be a hidden gem. Moving on.
Art
Artwork is always interesting in webcomics. They’re usually one man shows, have a weird niche / strong influences, and or usually go on massive journeys as the art improves. Girly is no different here. 
Girly starts out rough. Some poses are wonky and its a bit scratchy. Technically speaking it has a few issues, which is fine. Its a free webcomic, from the 2000s that didn't copy and paste faces. (Won’t name names, you know who you are). You can’t be too harsh on a free comic, though.
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However, what the art style does, even early on is set the style and feel of the comic. Anime inspired faces, bold outlines, and blocky silhouettes that were really popular with 90’s and 2000s cartoons. It has a newspaper, manga comedy strip vertical style, too. It fits the style of story well as a poppy wacky story. It's the perfect art style it could take.
Its rough in the beginning, but moves on from its scratchy days, to loose pen brush, to finally a polished free hand poppy style. It gets more technically advanced as it goes along, but it keeps its core style throughout. It’s fun, a little unhinged, and just pares perfectly.
The one issue I have with the art is it comes off as a bit cramped. It certainly matches the energy of the story, but it also feels like it doesn't let the characters have any breathing room in the frame. It comes off as squashed, and can make some character poses hard to read. That’s the only complaint I can find though. The issue even fixes itself later in the story, but just very very close to the end. It looks great there, but the majority of the comic is a little cramped. Still that’s just a small complaint.
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Nitpicking here but some panels need a lil more room
This a humour comic foremost. It's the biggest part of what makes Girly specifically Girly.
Humour
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The humour is mostly wacky nonsense, playing off its insane characters, physics defying world, everything being dialed up to 11. It also works a lot like satire, poking at what influences it, and playing with cinematic expectations. The first page has Otra shooting someone into space on a rocket because they annoyed them, the first “adventure” the character’s go on is stealing everyone’s pants because they couldn’t find anything else to do. Then there’s the kidnapping adventures, knight trials, and slice of life shenanigans that happen. All of it as wacky as the last. I haven’t really found any other lesbian comics like it. Its not everyone’s tastes, but it is certainly unique.
If you’re into a willy wonka tunnel of over the top characters and plots, you’ll like Girly.
Characters
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Girl is a LONG comic, it ran for 7 years. The art evolved, the story writing, jokes, and themes along with it. It was originally meant to run for only 50 strips... and it ended up with 764. 
so, there’s a lot to unpack.
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Firstly, the premise of the story is somewhat simple. It focuses on Otra. The kinda straight man to the entire universe. She starts out almost depressed, out of place, and bored of the wacky inhabitants of her world. Until one of those wacky residents smacks her over the head with a giant dildo and won’t leave her alone for the next 7 years of run time. 
What follows is the sullen Otra being pulled around by the always cheery and zany nonsensical Winter as the sidekick for bizarre adventures. Otra’s depressive grounded view keeps the bizarreness funny, while Winter cuts through her negative attitude and causes a lot of the over the top plot. Leaving Otra to warm up to the world, and Winter to get less reckless as they balance eachother out. It’s a fun dynamic, and works as an emotional core of the story. No matter how weird the plot and rules of the world are, their relationship keeps the story somewhat focused and rewarding to see develop.
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An example of bold wacky character designs from even early on
The comic isn’t just about them, though. As an ensemble comic there's plenty of side characters that go through arcs and beats as well. From el chubacabre, the man that woman find so irresistible that they sleep with him as soon as they see him; detective Clapjaw the street wise detective who is very bad at his job; Officer Hipbone and police guy from the cute P D; captain fist the ever popular bad at his job superhero who gets all the credit; the news reporter obsessed with captain fist; the woman with babies; Steak;  the elephants that just… appear and eat buildings; among many many others. A lot of whom also have nicely written character arcs and depth in later chapters. Many of the character however are simple and remain simple, which isn’t a bad thing. For such a large cast, having a diverse range of strange characters with strong identities and looks even if a bit simple stops it from getting bogged down. It strikes a good balance. Plus there’s plenty enough of characters with more depth later on. 
 All the character’s are insane, and over the top in a way that really sets up the world they live in and how it works... as dysfunctional as it is. There’s something very Cartoon Network about all the characters, but with some wider influences. something about  dumb characters, with very specific goals and quirks that work on their own physics to feed into the high energy insanity of the world. Its entertaining to read, and leads to a weirdly charming feel of the comic. 
Story and plot
For the bit people actually want to know about. What is it about?
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Just a little bit of influences...
For the style itself the comic comes off as a mix between early 2000s slice of life-y anime, 2000s cartoon Network, and a dose of 2000s webcomic sarcastic action/adventure flare. It definitely has one of the most pronounced styles that I’ve seen, and even if it's very much a webcomic of it’s time it also goes a bit beyond that into something that feels personal to the author and honest. Its a batshit comic. But, it wears its influences on it’s sleeve and really plays with tropes and ideas the author found engaging at the time. It somehow comes off as refreshing in just how willing it is to go weird or niche for no other reason but because it wants to. It's what I appreciate most about the comic. It’s honest.
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The overarching story of the comic is without a doubt about Otra and winter growing together as people. But with a comic that’s run for 7 years a little bit more happens in the journey, at least you hope it would. Girly runs on chapters, 15 in total (with 15 having sub chapters due to being the story’s climax), and each one of those chapters follows a different plot or adventure with Otra’s and Winter’s developing relationship gluing them together. 
The plots themselves are wild and vary a bit in quality. But for a long comic that’s understandable and expected. They go from solving elephant problems, super villains, body swapping, fantasy parodies, and all sorts of strange things. Sometimes a few plots drag and a few character arcs feel a bit bland. It still manages to be entertaining all the way through though. The plots themselves work to get the character’s to play off each other and explore the strange world it takes place in. Exploring evil teddy bears, or an entire town devoted to cheap gags. No matter what, all the plots work in fleshing out the world and pushing character’s out of their comfort zone or forcing them to change. There are some that are less fun than others, but none of them manage to be boring or useless. Which for a long comic such as this, is quite an achievement.
Conclusion
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Girly is a hidden gem, Its an insane sex positive comic. A loose style and even looser physics. It’s bold and unabashedly itself. But, at its core it's about the love story of Winter, the wacky insane woman needing to slow down and open up, and Otra, a sullen woman who’s deemed herself only worthy of being on the outskirts of society. It’s two people growing together in a world that’s up to its ears in care bears, sentient dildos, earth shattering cloning, and jabs at 2000’s paste it comics. And somehow it all sticks together.
The characters resonated, at least with me, which may be the nostalgia talking. But by the end of the comic I can’t help but  think back on how long it took them to get there. The bits that made me laugh (a lot of them), the stupid parts, and the character’s arcs, as over the top they could be at times.  It may not everyone’s cup of tea. But it has a lot of heart at its core. (If you get past all the dildos). 
For all it’s flaws and weird bits. I still find myself going back to Girly. 
Maybe now, some more people will too.
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radmissfliss-blog · 7 years
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Often I worry that, in my writing, my descriptions will come off as "clunky" or cumbersome to read- do you have any suggestions for more streamlined prose?
This is a lovely and difficult question. I think what makes it most difficult is that I’m operating without a sample of your particular writing so I’m not sure what about your style might be considered cumbersome to read, and I’m not sure if that means you’re being wordy, your word order is a little wonky, or you’ve got a pacing problem. It could be some combination of these things, or something else entirely, but I’m going to answer in the best way that I can.
The first thing that I’d do is ask what draft of your piece you are on? If you’re still writing your first draft, and you’re just testing the waters to see if the idea is solid, then that’s the kind of feedback you should be looking for. You can always come back and fix problems in later drafts - what you want to do first is get it finished.  Remember it’s always easier to pare down than it is to build up!
Assuming you’re revising a complete draft, you want to look at your descriptions and determine their relevance to the story. Some authors can get away with adding quite a bit of detail, and some can get away with adding very little detail. Your level of detail will vary, but finding the right balance can be tricky. You want to include descriptions that conjure up an image in readers’ minds but that don’t slow down the pacing of your work.
Pacing would be like the heartbeat of your piece - it speeds up when there is action and slows down when there is downtime. If it slows down too much, then the reader runs the risk of getting bored and putting your story down for some other activity. That’s why activities such as evacuation and rest are usually cut from stories. You can alter the pace of your stories in a few key ways.
Short sentences are a great way to increase the pace of a scene, especially when there are two characters engaged in snappy back-and-forth dialogue.  I feel the best action scenes are ones that make use of short, guttural or impactful sounding language. She thudded to the floor. He withered shuddering blows. They skidded to a halt.  Thudded, shuddering, and skidded all kind of have that onomatopoeia which is nice in the imagination.
Conversely, longer sentences can slow down the pace of your work, particularly when they lead into drawn out exposition or non-sequiturs. Using long sentences can be particularly useful in capturing certain stream-of-consciousness moments, or in giving lush descriptions of your setting. This gets complicated in its own right, though, and again largely leans upon personal taste. Essentially, you still want to keep your descriptions concise. Try to describe a scene by just talking about the things in your mental image of what’s happening that would immediately stick out if you were watching it in a movie or reading it in a comic book.
As an exercise, take a scene from a movie, preferably an opening wide shot or even the whole “Concerning Hobbits” sequence at the beginning of The Fellowship of the Ring (2001 Wingnut/New Line) and try jotting down notes of the first things you see in each shot. You probably won’t get much of a detailed description and that’s all right. You can probably get enough information to start writing a coherent description with no more information than you need.
The sky over the green rolling hills of the Shire shone a bright blue. A road, winding round Bag End’s garden fence, led straight to the old gate that sported a sign reading “No Admittance - Except on Party Business!” On this day, though, none were on the road, for they were instead in the fields preparing decorations and setting up tents - at the speed with which Hobbits accomplish such tasks - to get ready for Bilbo Baggins’s one hundred and eleventh birthday party.
Tolkein would have, and did, handle this scene very differently. Of course I omitted Gandalf, who was the one who was present in the movie to perceive the sign, but this was more about the exercise of translating what you jotted in your notes into something on the page. I still urge you to try this and see what you come up with. It doesn’t have to be from Fellowship of the Ring!
The reason I bring up this particular work is that Tolkein quite notoriously gets away with having several-page-long non sequitur backstories about this event or that item or that Elf’s long lived lineage and service in the War of the Ring.  For that reason, I was never personally able to read The Lord of the Rings. But I’m not so brazen as to suggest that Tolkein was a poor writer for doing it! Some people really dig that level of detail. So remember who you’re writing for.
If you’re being too wordy, then it might be the number of adjectives you’re using, or the number of verbs you’re including in your sentences (if you’re describing an action scene). The verbs are largely a concern of pacing, and shorter more digestible sentences, especially in earlier drafts, will help make the action you are describing much clearer. Take, for example:
1.)
They somersaulted into the room while drawing their katanas, slashing expertly at the three ninjas who were pouncing through the air from above in a triangle death noose and stabbing with their finely sharpened sais. Their attack successful, the ninjas tumbled through the air, blood trailing from where they had cut open the stomachs of two of them while the third one smashed headlong into the wall.
2.)
They somersaulted into the room. Three ninjas armed with sais pounced on them as they entered. They recognized the attack immediately: it was the triangle death noose! They slashed expertly with their twin katanas at the ninjas, wounding two and sending the third tumbling into the wall. Traces of blood spattered onto the ground as they stood up to reposition for the next attack.
The second example is much more concise, flows better, and uses choppier language to set the pace. There’s no extra information in there, but you can get a pretty clear idea of what is going on. It’s okay to let the reader’s imagination run with the concept for a while.
Remember it wasn’t until Harry Potter and the Cursed Child that Hermione was finally portrayed as the woman of color she was supposed to have been the whole time - most audiences imagined her to be white. Some of this could be blamed on JKR’s description of Hermione, but by not pegging Hermione as a woman of color she kept the focus of her character on her intelligence and natural abilities - not these things because or despite the fact that she’s a person of color. Hermione wasn’t meant to make that kind of statement, and so her representation was subtle. To some extent, so was Dumbledore’s homosexuality. The difference being that there weren’t many situations where Hermione’s being a woman of color in magical England would likely have been an issue in the story - or at least that is JKR’s contention.
Another example of someone who was vague on descriptions is H.P. Lovecraft. He is famously bad at giving detailed descriptions, particularly in his early work, where you get babbling about pseudopods and formless shapes and sights that are indescribable (so indescribable that he won’t even try).  Later in his work he calmed down and started giving his nameless horrors names, I think in large part thanks to the influence of his wide epistolary network.  But Lovecraft is best known for using very ostentatious language. He was inspired by the late 19th century authors, particularly Edgar Allen Poe, and so mimicked that style more into the early 20th century when such ostentation was falling out of vogue with the common reader and you could pick up a weird fiction magazine for a nickel on the street corner.
So there is a lot to be said for style, and the authors that influence you, and how those things come together. An old Pixar trick is to take things about stories you like and didn’t like and determine what it is you liked and didn’t like about them - and if you didn’t like them what would you change to make it a story you did like. You can do the same thing on a smaller scale by looking at a paragraph or a sentence and figuring out whether you like or dislike a sentence and why. That’ll tell you a lot about the way you prefer to write.
Word order is something you should pick up from a style guide. I’m bad at describing it and okay at doing it. A bit dated, but Strunk & White’s The Elements of Style is a good book to read for any/all of this stuff. It’s not even very long, or at least the one I picked up at Half Price Books for $4 isn’t. It’ll be the best book on grammar you ever purchase.
Hope that answers your question! Let me know if I can provide any more follow up information!
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