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#if you dont know what I'm refering to
captn3 · 4 days
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fairly odd parents still infecting my brain have a redraw
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og screenshot ^ im already working on stuff with backgrounds i dont need to make even more
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courfee · 2 months
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James who is a successful author and Regulus who is an expert in some very niche field and James' newest book happens to make references to said niche field. Only James got it wrong and Regulus absolutely drags him on social media for it, founds some kind of James Potter hate club and insists the entire book is bad because what kind of author doesn't even do proper research
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presiding · 10 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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jade-len · 8 months
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first time sketching bingbing (+ random person) with a sad attempt at the arcane style
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can you tell i can't draw baby faces. or anything below the torso.
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prettyflyshyguy · 5 months
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S1M* is now available, with digital and physical copies! This art magazine features 50 different artists (myself included!) and is chockers full of incredible art!!!
This is arguably the coolest project I've been involved with to date, and I'm so happy with how my piece turned out. Please consider grabbing the free copy to check out all the incredible artists, or consider purchasing a physical edition!
https://s1m.ufoshock.moe/
This is pretty different from the stuff I usually make, but I feel when it come's to art for arts sake, this is one of my strongest pieces to date. It was so nice to go back to my roots of fine art and make this, and I almost gave up and quit this project. I'm so happy I didn't, because this is one of my favourite things I've ever illustrated.
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askblueandviolet · 8 months
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*a girl comes out a little bit in Portal probably the sex same girl that threw that fireball rainbow sends out of a Vaporeon and a Sylveon*
I'm still sorry I learned how to cross control my Powers at least I have some new ones *rainbow's hand just turns black and a swirl is golden*
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Bonus:
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Ask Box is open again! Slots are VERY LIMITED this time so once I hit 4 asks I'm closing the box, haha.
Update: Ask Box is closed :))))
MASTER POST
Asks Start 💙
Previous 💙
Next 💙
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bonestrouslingbones · 1 month
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btw one of the things i want to do when i really rap up atbb for real is spontaneously get the energy at will to do actual updated fullbodies of the main 4 since now i actually have the ability to draw them the way they look in my head & have the skills to put some more variety in their shapes. basically i wanna
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#warning big character design rambling in these tags but like. were u expecting any less#if ur wondering what changed-#first of all everybody has bigger hands bc i'm actively deciding to commit to that decision because i like it :3#next russ is a bit taller . i'll probably change some other things like making his armor look more solid & making him look more frail#-without it but i dont wanna pick up my tablet rn so thats all i feel like editing with my mouse lmao#edge has the biggest changes mostly in just being Wider. i want to make him Look stronger yknow#currently its just one of those annoying “skinny anime girl actually has 2d spraypainted abs and can lift a truck” tropes that i Hate#its a lil too many triangles when he should really be more like a triangle-flavored square. yknow#that being said the weirdly feminine hips were not intentional but only time will tell if they make it into the actual final design or not#i will not be making his pauldrons wider than they were originally. those things are already wacking everything around him they're fine#fluff's change is just being a bit skinnier so he looks more pathetic and sad. probably gonna try to make him look a bit younger too#but age is hard to represent with skeletons from The Land Of Sharp Features#i might also change up his pants/shoes more idk. Baggy Everything makes a very difficult silhouette and the boots are just boring tbhh#they're the bi flag but i dont think a single person has ever noticed lmao#and stretch's biggest change is that he's going to Have A Fullbody Reference That Isn't From 2019#probably make his hoodie longer/looser so i can make the transition to the leggings less awkward & show off his tank under it a bit more#the leggings & sneakers get to stay tho i think. the red wraps the design up well & the chicken legs are funny to me :>#and karma isn't here but he'll probably also get an update to be more square as well. and NOT SKINNYYYYYY#i gotta cram some more emotional repression & inferiority complex hints into his outfit so his post-void look contrasts more its IMPORTANT#AND ALSO NEVER USE UNDERTALE SPRITES AS A REFERENCE FOR ARMOR EVER EVER EVER AGAIN#that being said im really excited to one day finally sit down and draw his post-void design i think i'll have fun with that one#theres a reason my sf bros dont really fit their “roles” in the au yet like undyne & alphys do. hehehe#basically to sum up all these tags: becoming more skilled at art is a curse because you KNOW you can do things better now
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bearenjoyers · 1 month
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sorry im just thinking about bcs but like. why not add a few smaller scenes of gus interacting with his own men? why does it seem like, in comparison, mike is almost immediately elevated to a higher status than those two in bcs purely because we actually get to see him having normal conversations with gus? like i understand they might not keep the plot moving as well because of the fact obviously if victor is currently doing something it’s because gus told him to etc. but for the most part all of the smaller interactions gus does have with those two ends up being in a somewhat high stress situation where it feels very tense between everyone. and it’s just like damn! is it always like that?? why do those two even care that much about their jobs if their boss is a bit of a dick? etc. i think even an additional scene or two with those guys (either alone or the both of them) talking with gus in a more normal situation could’ve both added a bit more depth into how gus treats his employees (we got a lot with how he treats lyle and co., but not a whole lot with the illegal side of things), how comfortable vic and tyrus feel around him in a calmer setting, and exactly why they both feel the need to be as loyal as they are to the guy.
and also on the other side of this i don't think it'd hurt to maybe elaborate on their pay just a bit..? i'm not saying to randomly put a number out into the atmosphere but i just mean some smaller things like. do they buy nicer things for themselves? what's their housing situation? what's their car situation? are the escalade / yukon their own vehicles or does gus just use those two for business situations? do they use them when they're doing their own stuff off the clock or do they have their own cars? etc. that can also help with understanding their motivations a bit. don't get me wrong i don't think they should be visibly rich or something because that's not what gus would want but just smaller things! cause it's easy to write their loyalty off as Well they probably get paid super well, which i'm sure is true, but if they don't show a single hint of that then what's the point. even something as simple as giving tyrus a nice watch, or maybe victor having a nicer looking gun, etc. something small like that. because as it stands right now the average 41 year old viewer who watched the show once only knows and will only ever know victor and tyrus as those two guys in the background who do random stuff for gus with no clear motivation. just the personification of "On it boss (salute emoji)". and to be honest this is true for a whole lot of fans who do watch the show multiple times and enjoy thinking about it more in depth, because on screen we barely have anything about the two.
and to be clear i'm not trying to say we should have an episode just for them or something like no i understand they're side characters. i understand we don't need all that. and i understand this is also primarily Jimmy's show. but it's not like these two are on the same level as like, arlo or paige and kevin etc. these guys have been around since brba. victor was literally introduced in the same episode gus was. and they are a huge part of gus's story, especially in brba. s4 wouldn't have been what it was without victor and tyrus. and in bcs, ignacio's situation wouldn't have been the same if it weren't for victor and tyrus as well. and i just personally believe that if their goal with gus in bcs was to go back and elaborate on how everything came to be and show what he was like a few years younger, they could've dragged victor and tyrus into that. and i think his character would've benefited from taking that extra step with those two.
#gray.txt#and you know. obviously i personally have my own clear ideas of everything. and i'm content with what i got. this isn't coming from a place#of Well victor is my favorite guy so everything should be about him LOL. i know what he is.#but thats only because i spent like what? 2 years now watching random interviews and analyzing the smallest details within the show that#genuinely meant nothing while they were writing the scripts. and then throwing some random ideas at the wall to see if they stick.#and i just dont think everybody should have to do that LOL. and i think gus's character gets a lot more interesting#when do you do have this clear idea of victor and tyrus in your head and how he interacts with them. but 99% of people dont have that!#nobody fucking knows everything giancarlo and vince ever said about box cutter. nobody knows about the interview where giancarlo referred t#his entire business (meth and restaurant) as his 'family'. and they'd never think of that in those terms#because with the exception of his restaurant workers and mike#it feels like he HATES them LMAO.#tldr all i'm saying is i think we could've benefited from at least one 1 minute long scene of victor and gus exchanging words#where it doesn't end in gus snapping the phone in half out of anger. and also let tyrus speak his mind and have gus agree with him once#also yeah sorry this is all over the place but it is somehow the most coherent i have felt in months so this is as good as its getting sorr#sorry .#also to be clear about my earlier statement that’s a lie my idea of those two is not clear in my head whatsoever i just meant in comparison#to literally the average viewer. and my own personal thoughts about them aren’t even true it’s just opinions and guesses.#and i love a character that i can just say shit about but at the same time i think it’s fun to have idk something in the source material#that you can actually use while thinking and not have to dig around 11 year old reddit AMAs#and that money paragraph sort of came out of order what i meant by saying all that is like#i feel those two could benefit from a clear motivation for why they do all the things they do#and if we have neither personal reasons nor monetary reasons then it just makes them feel like one dimensional henchmen or something#came out of no where* not order you dumb fuck (< me)#also it doesn’t have to be clear in our faces or anything whatever you know what i’m saying . this is too long i can’t keep elaborating
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oozeandgoo-art · 1 year
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pov: you are hook, and there are two and a half minutes left on your shift, and motormaster has just walked in
DO YOU KILL HIM a - yes b - yes c - yes d - Scrapper will be mad. But yes
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GOD. I AM OBSESSED WITH HIM.
#AUUUUGH. HE HAS INVADED MY BRAIN WHAT IS HIS PROBLEM.#YES THIS IS ABOUT BASIL#JESUS chRIST#I DONT NEED TO STUDY HIM UNDER A MICROSCOPE I NEED TO DISSECT HIM!!!!!#I NEED TO TEAR HIM TO SHREDS BUT ALSO GIVE HIM A HUG BUT ALSO#FFFUCK. so needless to say#omori spoilers#ahead#WHY DOES HE GIVE ME EMOTIONS. WHY IS HE LIKE THIS.#like jesus its always the character thats ready to sacrifice themselves for someone they barely even talk to but they meant so much to them#that every memory they had of them before things turned for worse made them protect them anyways and only stayed alive because they knew#that dying would only cause this person more pain then theyve already been given and that would defeat the purpose of their entire#will to live. god. he needs therapy#and anxiety medication holy shit#HE WAS 12!!1!!! HE WAs FUCkING 12!! FUCK#okay but Im also impressed like. you were 12. and you got away with it. like was there no autopsy?? did they hide the wounds?? ANYWAYS#IM NO FUCKING OKAY#“they're comfortable. simple modest and perfect.” AUUUGH.#bitch got decapitated in an elevator#final words “I think I'm stuck :/”#absolute legend (im sobbing on the floor)#omori only saves hs basil when he knows he can reset it all and forget again#stranger isnt as aggressive when hes facing the truth doNT EVEN GET ME STARTED ON STRANGER#“on that day when you became nothing I was split in half. which do you think was more painful?”#AAHAHHHHHHHHHHHHHHHHHHHH.#AAAAAAAAAA.#tHAT IS SO FUCKING VAGUE HONEY WHAT DOES THAT MEAN#is he referring to the existence of stranger?? or sunny being a part of him?? IS IT SOMETHING ELSE???#THE FUCKING LORE YOU CAN MAKE UP ABOUT THIS GAME#STRANGER HONEY. CLARIFY. PLEASE. BUT ALSO DONT THIS IS HALF THE FUN
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our-inspire-verse · 4 months
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Blocking indiscriminately is my favorite hobby i love blocking Anti Endos and terfs and Valentino haters soooo much i just love blocking hateful mean people or users i disagree with or people who post AUs i dont like or people who ship ships i hate or
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gregoftom · 1 year
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oh they fr had bitchnasty sex after this
#tomgreg#I CANT BREATHE HAHAHAaaaaaaaaaaaaaaaa oh wow. ohhhhhhh wow. oh wow. hahahahahaaaaaaaaaa wow.#GREG REALLY SAID: YOU WANNA FUCK ME SO BAD IT MAKES YOU LOOK STUPID.#the way tom goes OHHHhhhh at greg getting bold is Exactly the same tone me and my gf use with each other. just. you know. for reference.#BUT GREG'S LITTLE HEAD GESTURE BEFORE HE SAID PROVE IT LIKE HE REALLY MEANS IT?????? I GOTTA GO#also i'm sorry but they both read so fucking gay to me like so gay. esp greg in this moment. his line for comfry is so like.#it's so. like you just wouldn't do that. i think. if you were straight. I DONT KNOW I JUST FEEL A KINDRED SPIRIT IN HIM I GUESS.#''she seems like a nice.... person'' GIRL WHAT KIND OF ANSWER IS THAT AND THE PAUSE BEFORE PERSON I KNOW WHAT YOU ARE.#i  know what you both are.#like. fuck what else can i say about this scene. they're insane i guess????#oh btw i know for a fact tom thinks greg is the most beautiful weird ass creature he's ever seen#like you know a sea creature that's kinda weird that you'd find at the bottom of the ocean that you see in an aquarium#and you're like wow!! that's odd! but.... so beautiful#like that's greg to tom. yet he's like SHES SO PRETTY AND YOU'RE SO GROSS HAHAHA#like. i see what you're doing you fucking avocado you're like oh don't bother going after her bc you're sweet and she might actually say yes#she might like you for what i like you for and y'all might hook up and i can't be having that!!!#like he's so transparent lmfao.#how do i know tom thinks greg is beautiful?? well who else do you say would be fit to take over from your beautiful wife if she died#ALSO tom is just surprised that greg bit back he's not even like. angry? idk i feel like if anyone else said that they'd be#family guy on the floor pose#about shiv being out of his league i mean#HE EVEN LOOKED AT GREGS MOUTH WHEN HE DID THAT LMFAOOO HE THOUGHT THAT WAS HOT#GOD I HATE HIM HAHAaaaaaaahh#AND AFTER GREG SAYS PROVE IT IT JUST CUTS OFF?!??! DID YALL GO FUCK IN THE BATHROOM IM MDDDWDWKDW#ALSO IF YOU LOOK AT PREV POST/WHAT HAPPENED PREVIOUSLY. THEY TOUCHED EACH OTHER LIGHTLY DIDNT EVEN HUG.#and as i said it felt sort of like ''i don't wanna spoil your outfit we can do that later anyway when we fuck raw''#then you get this. and the cut off. so like. come on what the fuck am i supposed to think. just ignore it??#ALSO sorry. sorry. BUT TOMS FACE DURING IT ALL HES LIKE 20 YEARS YOUNGER!!!!!!! AAARRAHgh#ALSO!!!! sorry. sorry. sorry. but why are the colours the bisexual flag in the bg. why. for what reason.#tom keeps looking at gregs mouth all throughout talking about how he fucks. so fuck him. prove it pussy.
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sketch-elf · 2 years
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kateis-cakeis · 1 year
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something something maybe the "no nightingales" line is some reverse dramatic irony. Maybe they know something about nightingales/the song/both that we don't, and that something has something to do with why Aziraphale looks like he realises it's all over when Crowley points it out. (And why Crowley says "we could have been us" like there's no other way out now, like it is all over)
Maybe that song/bridsong signifies them being together???? Maybe something else I'm missing???
But you sure can hear some birdsong just barely over the noise of the traffic in the scene where Aziraphale calls the Bentley their car. (It's the only scene where I can hear some, parallels S1)
And the Bentley sure does play the 2nd verse of the cover. S1 started it off, and it played throughout the credits. S2 plays the second verse. S3???????
Well there are 3 verses in the cover after all.
That certain night The night we met There was magic abroad in the air There were angels dining at the Ritz And a nightingale sang in Berkeley Square
I may be right I may be wrong But I'm perfectly willing to swear That when you turned and smiled at me A nightingale sang in Berkeley Square <--- We are here, maybe, idk maybe, I'm not saying anything, but something something it's interesting
The streets of town Were paved with stars It was such a romantic affair And as we kissed and said goodnight A nightingale sang in Berkeley Square
I know 'cause I was there That night in Berkeley Square
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pendraegon · 1 year
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hey that post is ominous as fuck. what is your inkling 👀
here's all i can say. make it so billboard big that it goes over everyone's heads from the very start.
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howdy geek how’s the gender going
it's funky and weird and I don't totally understand but I'm not a guy so that's cool
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