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#ill wait here for us both to wither away just u see
sammyloomis · 7 months
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currently playing the most annoying game of yugioh ive ever had the misfortune of participating in
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xb-squaredx · 1 year
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Tears of the Kingdom Review: Building a Better Sequel
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Breath of the Wild was a massively successful entry in Nintendo’s acclaimed Legend of Zelda series. It sailed past the best-selling installments, and served as both a swan song for the ill-fated Wii U console, and the first breath of life for the Switch, which has become a massive success in its own right. BOTW wasn’t just considered to be a great Zelda game, but it served to redefine how open world games could be made, and its effects on the industry are being felt to this day. A sequel seemed inevitable, but even so, many questioned if Nintendo could make lightning strike twice. After six long years of waiting, Tears of the Kingdom is here…and it makes BOTW look like a tech demo.
UPHEAVING THE FAMILIAR
One of the biggest obstacles Nintendo likely faced in development was finding a way to make the world of Hyrule fresh again, despite largely using the same map from BOTW. Their answer is The Upheaval. TOTK opens with Link and Zelda investigating the source of a strange, toxic substance seeping out from deep below Hyrule Castle. The Gloom sickens and weakens anyone that touches it, and eventually they see the source is a decayed, withered body held in place by a strange, glowing arm. Soon enough the body stirs and a torrent of Gloom is unleashed on Hyrule. The Master Sword (and most of Link’s right arm) is destroyed, Hyrule Castle is suspended high in the air and Zelda vanishes after being engulfed by a strange light. In the aftermath Link finds himself on a floating island, one of many now dotting Hyrule’s skies, with the mysterious arm having replaced his corrupted one, and with it he has two goals: stopping the strange figure and finding Zelda.
The structure of TOTK is largely the same as the predecessor, being almost completely open after players complete a lengthy tutorial. For what it’s worth, I find this game’s story a bit more interesting than BOTW, but TOTK still inherits some of that game’s issues when it comes to narrative. When you have a game where 90% of the plot is both optional and can be done in any order, it can be difficult to make things impactful and coherent. As a result, the Zelda team arrived at a solution that is understandable, but a bit grating after a point. Most main missions are largely written as if they could be the player’s FIRST main mission after the tutorial, and the end result is a lot of repetition as the same exposition dump is given to players multiple times over the entire playthrough.
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Similar to BOTW, the juiciest bits of this game’s narrative are found in the past. Link can find memories hidden away all over Hyrule, which largely explains the bulk of the game’s backstory concerning the ancient Zonai, a race of beings that were there at Hyrule’s founding but are strangely absent in the present day. This is also how we primarily get the main villain, this game’s incarnation of Ganondorf, fleshed out. As a result of the game’s commitment to nonlinearity it’s possible to skip all of the set up and arrive at the conclusion without any of the build-up, which happened to me. Suddenly I know of the game’s biggest twist and the answer to the game’s main driving question, which made any subsequent plot moment lose a lot of impact. While the game is often very good at acknowledging sequence breaks with certain quests, it was a bit annoying that the game continued to play coy despite having laid out the main answer to me so early on. Admittedly, that won’t be everyone’s experience, but that was a big issue for me that held the narrative back a bit. Well that and some bad audio mixing. It would have been nice to actually hear the sparsely used voice acting over the often booming music!
I do appreciate that this game’s overall tone is a lot more optimistic and focused on unity compared to BOTW’s almost crushing loneliness, serving to give TOTK its own identity. Link has plenty of allies right from the get-go this time around, with a base of operations near Hyrule Castle that slowly expands as the game goes on. It’s pretty rewarding to see the races of Hyrule join together, at least after you help them with their own issues Ganondorf’s revival has caused. As with the previous game, the overall art direction is also fantastic, making for some breathtaking vistas at times. As much as the Switch is really showing its age, the technical aspects of this game are proof that specs aren’t everything. Being able to load up this massive world with almost seamless navigation and juggling of physics objects is nothing short of astounding considering the Switch is little more than an outdated tablet at this point, and it manages to be at a mostly stable 30 FPS, making a marked improvement from BOTW. While I have my misgivings with some of the narrative structure, I was immediately pulled in and think the game has a great start, but there’s plenty to sink your teeth into, as I’ll demonstrate.
TIERS OF THE KINGDOM
BOTW was already a gigantic game, but TOTK pushes to somehow stuff in even more. Broadly speaking, we can look at three different tiers of the kingdom (heh), each with their own distinct feel and gameplay loop. Starting with the sky, there’s this calm, almost ethereal feeling to most of the sky islands found in this game. The Great Sky Island that players start out on definitely paints a good picture of what to expect as they continue exploring…however I found that the sky was far and away the most lacking part of the game’s world.
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The Sky Islands are both lacking in size and frequency, a criticism that also plagued Skyward Sword from back in the Wii era. The Great Sky Island really set me up for disappointment, when most other sky structures are barely a fraction of its size and start to feel same-y after a point. You pop up into the sky, find a shrine, maybe a treasure chest…and then you’re done. Only rarely can you find somewhat larger, more interesting structures, but they’re surrounded by a TON of empty space. To a degree this is probably intentional. If the entire skyline was filled with floating islands it wouldn’t look very good from the surface, so having some room to breathe makes sense aesthetically. There’s also the fact that making sure the islands are more spaced out naturally makes it harder to get to them. You end the tutorial without your paraglider, and early in the game your stamina won’t hold out long enough to sail through the massive gaps in the sky to reach another island. That way, there’s this sense of mystery and anticipation when finding the next destination in the sky. I would look up at massive sky labyrinths or floating spheres and wonder both what was in there…but also how I’d even get up there. Even so, the fact that some sky islands are so small you can’t even really spot them on a zoomed-out map is a step too far. I’m shocked at how much they were played up in marketing when they barely factored into my total playtime.
Thankfully, there’s a lot more to this game. The surface is where the bulk of the game’s focus on community really comes into play. You have all the different villages and regions to explore, and it’s where the bulk of vendors and quests will be. Without Guardians roaming around, you notice a LOT more NPCs just out and about in Hyrule, and it was a welcome contrast to the other tiers and their relative isolation. Be it checking in on the latest gossip at stables, or getting my fashion on at Hateno Village, there was always something to do. The bulk of the game’s Shrines of Light are also found here, giving players quick, isolated puzzles that slowly drip feed health and stamina upgrades. Even if you want to go visit the sky, you’re basically required to return to the surface in search of new ways to get up high, such as the Skyview Towers invented by Purah and Robbie. These not only fill in your Purah Pad’s map, but also catapult you high into the air, giving you the chance to reach certain sky islands, or get a different perspective as you plot where to go next. But sometimes you might notice some strange areas on the surface that require…deeper examination.
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All over Hyrule players can find massive chasms that are surrounded by Gloom, but if you’re brave enough to head down one you’ll find one of the game’s biggest secrets…the Depths. A gargantuan subterranean region, I found the Depths to be a very interesting inversion of the game’s normal environments in more ways than one. For starters, compared to the boundless freedom found in the surface and the sky, you have to take it slow and steady underground. Most of the Depths are pitch black, and you never know what is lurking just beyond the shadows. Link will either have to use special seeds to create temporary light, or seek out Lightroots that can illuminate larger chunks of the map permanently. Unlike when you use the Skyview Towers to map out the sky and surface, Lightroots only illuminate a small radius around them, causing me to slowly work from root to root, occasionally being sidetracked by various treasures and structures to explore. Eventually, I noticed that Lightroots connect to the Shrines of Light found on the surface and suddenly it all came together: the Depths are just an inverted surface. Every mountain becomes a massive, deep valley. Every body of water turns into an impenetrable wall. Similar to the sky, players will have to leave the depths and find another way back down in order to get to certain areas, but even more than that…being in the Depths for so long can be fatal. Gloom is much more concentrated down in the Depths, and enemies are also infected with it. Taking damage from Gloom goes a step further and effectively “breaks” your heart gauge, requiring special meals made from Sundelion flowers found mostly on the sky in order to heal, that or natural light from the surface or Lightroots. As dangerous as the depths are though, they’re the main source of Zonaite, a special ore that will be incredibly handy when using the wide range of Zonai technology found throughout the game.
THE FUN OF CHEATING
The Skeikiah Slate from BOTW is no more, but Link has arguably better powers to work with this time around with the help of his nifty new arm. During the tutorial, players gain four main powers from the Zonai to help on his adventure and it doesn’t take long to realize that Link is so powerful now that you’re basically playing with cheat codes.
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The first and likely most important power is Ultrahand. At first glance it seems like a reskin of Magnesis, letting you pick up and move objects, though this time you aren’t limited to metal. But the real kicker here is the ability to combine objects together with…basically magical glue. Take some wooden boards and glue them together, attach some wheels and BAM…you have a makeshift cart. Or you can use one of the many different ancient Zonai devices by attaching them to a wide variety of things for almost limitless possibilities. Zonai devices often look like modern-day technology, even running off of a battery of sorts that Link can upgrade as he goes through the game. Fans, flamethrowers, steering wheels…the list goes on. Some devices are just strewn about all over the game, but in the sky specifically you can find…basically gatcha machines that dispense TONS of devices in capsule form that you can store and use later on when you need them. What’s more, later in the game you can find the Autobuild power that allows you to save “recipes” of various constructions, and then assemble them quickly, being able to use zonaite if you’re short some parts. What I like about this power is that you can be as simple or as complicated as you want. You COULD just glue some logs together as a makeshift raft…or you could go out of your way to make something far more intricate. For players that’d rather not mess with the ability entirely…while the game is built with it in mind, you can still get by for most of the game without worrying about it as much. Autobuild especially helps cut down on the time spent building things as a really great upgrade too. The entire game could have easily been built around this concept alone, but we still have other powers to cover.
Fuse is effectively a combat-centric take on Ultrahand. Using Fuse, Link can take almost any object and glue it to his weapons. I can put a Zonai spring on a shield, or glue a sword to my sword. I can even put a chunk of meat on my arrowhead if I’m so inclined. Nearly every object or material in the game can be fused to your arsenal, with a variety of great effects that can make weapons stronger, more durable, or given extra attributes. As an early example, I fused a mine cart to my shield, turning my shield into a skateboard that let me grind on rails like I’m in some Sonic game. Getting elemental weapons is as easy as attaching a special fruit or ore to my weapon, and those are way easier to find than elemental weapons ever were in BOTW. Your arrows are also much more versatile now; attach an enemy’s eyeball to an arrow to make it home in on targets, or a bright bloom seed to light up the Depths from afar. Fuse allows even the weakest of weapons to be useful, which is something that just wasn’t possible in BOTW. I can take a stick and fuse a rock to it to make a makeshift hammer that’s great for breaking open ore deposits or brittle walls, so no more stockpiling rare hammer weapons or waiting on my bomb runes to recharge. It also goes a long way towards making battles more worthwhile to even do, as enemies drop horns and claws that can grant HUGE strength increases to weapons. Before, in BOTW I would eventually avoid fighting late-game enemies because they were too beefy to deal with, as you’d lose multiple weapons in the process and any weapons they dropped weren’t as good. It was a net loss. But now even fighting silver enemies isn’t that bad, since that means I can put that silver moblin horn on some middling spear I found and suddenly that is among my strongest weapons. I have my own qualms about combat in general in this game, but Fuse goes a long way towards making it more fun to experiment and stick with than ever before.
Ascend admittedly is a step down in application, but is still quite good. The fact that it was initially a dev tool should be telling enough. With Ascend, Link can jump up through any ceiling and pop out on top of the structure. Sometimes this is just as simple as going up a floor in a house, or being able to explore a deep, expansive cave and then use Ascend to leave, popping out at the very top of the mountain you found the cave in. In the depths there are even some rare structures that lead all the way back up to the surface that Link can use Ascend on. It honestly breaks traditional level design and so the game had to do a lot of careful restructuring to manage but even then with some application of your other powers, it can be pretty easy to Ascend past areas you’re meant to go through normally. But nothing compares to the power of Recall.
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Initially, I thought Recall was a very situational puzzle solver. You aim at an object and can rewind it back roughly 30 seconds or so, but further applications showed that it might be the most broken of the lot. Recall has much more range than any other power, and can affect virtually anything you could also use Ultrahand or Fuse on. I’ve had instances where I’ve built a glider, only to go off course or miss my mark, and I would use Recall as basically a reset button to bring it back to a better position. Enemies dying and leaving their valuable collectibles falling off a cliff can be saved with a button press. What’s more, any movement you did with Ultrahand will be replicated with Recall, so I’ve done that to get vehicles aligned or to rise up platforms I would then Ascend onto to get up high. I’ve even completely broken shrine puzzles with Recall, nullifying any challenge they might have otherwise posed. Some might get a kick out of it, but I felt I kind of optimized the fun out of puzzles to a degree. Regardless, these powers are a lot of fun to mess with and even more versatile than BOTW’s power set was. But while we’re kind of bringing up a negative…I may as well get a bit more critical.
TEARS OF THE FANBOY
I want to stress that, despite my complaints here or there, I adored this game and just DEVOURED it over the last month or so. I put over 245 hours into it, doing almost everything of value. Playing the game for long stretches and having it basically absorb an entire month of my life…I’ll be the first to admit my own experiences and annoyances won’t be shared by many, and for normal people that just play in smaller bursts and don’t care about full completion, they likely won’t have nearly as many issues as I did. But…spending that much time with any one game is going to reveal some of the cracks in it, and those did chip away at my enjoyment a bit.
TOTK is a complex game, with a ton of things the player can do at any given moment, but I do think that Nintendo went a bit too hard on filling this game up with actions you can perform, and then realized they ran out of buttons on the controller along the way. Simply put, some actions are far more cumbersome than they should be. Selecting materials to use, either to throw or attach to arrows is tedious. You hold Up on the D-Pad, then use the right stick to find the item you want, but seeing as there are dozens upon dozens of materials you can use throughout the game, eventually that list becomes harder and harder to parse, leading to a lot of wasted time scrolling to find the exact item you need. You can hit Y to sort by different parameters, but if want you want isn’t near the front, then prepare to spend several seconds scrolling down to find it. A “favorites” option would have been a godsend here; just let me label a handful of items for quick reference. Throwing materials is also awkward, having to first throw your weapon, but then selecting an item with Up on the D-Pad as well. While I appreciate having more options for arrows and the like, the elegance of quickly swapping between arrow types in BOTW is missed here.
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Speaking of direct comparisons between these two games…let’s talk Sage Powers. Compared to the Champion Powers from BOTW, these are a massive downgrade in both strength and usability. In TOTK if I want to use a Sage’s ability I have to manually walk over to them and ready them with the A button, then usually hit A again to actually use it. In the heat of the moment having to chase down my AI companions gets old fast, and then aside from that there’s the fact that the A button is already pretty multi-contextual as it is. I’ve had tons of experiences mashing A to grab items on the ground, only for Tulin or Yunobo to walk in front of me and have me accidentally activate their power and blow items away. Looking at the four powers in depth, while they have their uses they’re rarely worth the hassle of using them. Sidon’s water shield and attack is very niche, as ice attacks can do the same things as water, with the added benefit of freezing targets. Riju’s lightning arrows take forever to set up, and aiming Yunobo’s fire spin can be tedious. Tulin is about the only Sage that feels well designed, as more often than not I will always have him around to give me a boost of horizontal movement while gliding. I don’t have to worry about tracking him down, or the A button doing something else most of the time. On the ground though, he has the same issues. I enjoy having the Sages around as AI partners to take some of the heat off of fights, but compared to how simple and effective the Champion Powers were in BOTW, all mapped to different buttons and being next to impossible to accidentally do…it’s pretty disappointing.
There are other things to go over too, some of which already existed as problems in BOTW. Just as in the previous game, climbing wet surfaces is torture. TOTK introduces some solutions but they feel poorly implemented. Players can now make tonics that grant “slip resistance” to climb up wet surfaces more easily…but in practice you’ll barely notice the effects. There’s also an armor set that is said to make you immune to slipping entirely, but that is locked behind a quest chain that can take a while to complete…and then once you get the full set you realize that you need to upgrade all three pieces two times to actually unlock the hidden set bonus to make you completely slip immune. On that same note…upgrading armor is still incredibly tedious, especially when it comes to dealing with any pieces you need from dragons. Horses are also still pretty pointless to use after a point. Without even getting into the fact that they can’t be used in huge chunks of the map, like sandy deserts or rocky mountains, not to mention the sky islands or Depths…being able to build vehicles with Ultrahand basically replaces their only real function as transportation. And yet for whatever reason, whistling for your horse is still mapped onto the D-pad. In a game where they’re clearly hurting for more buttons having one relegated to something I barely even considered using is pretty bad.
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I have plenty of issues with combat in the game as well. I know Zelda isn’t a series where action is the main event, but even so the action is typically satisfying in its own way. I’d best describe it as tedious here; enemies are damage sponges, your own attacks send them far away and force you to track them down, and after a certain point the difficulty curve falls apart. I know difficulty is subjective, but both BOTW and TOTK are very strange about balance. The beginning of the game is the hardest, as you have almost nothing. But once you stockpile some meals to heal, armor to up your defense, and materials for fusion the game can’t really do anything to you. I once thought Gleeoks or Lynels were to be avoided, but getting my hands on enough Keese eyeballs to make homing arrows means I can stun them easily and melt through their health as they lay down defenseless. Mastering the parry and perfect dodge also eliminates most options enemies can even do to you. But admittedly, not everyone IS always going to be perfectly prepared for any given fight, or know that certain abilities can just render some enemies a joke. I can tell that balancing a game that is so nonlinear and open-ended is no easy task, but I do think they made players a BIT too strong at points and hope later games can find a better balance. But overall, that’ll mostly do it on the nitpicks.
CONCLUSION
When I beat BOTW, I had wished I could play it through again with my memories wiped, just so I could experience it all again for the first time. Tears of the Kingdom is arguably the next best thing. A twist on something familiar, with some curveballs thrown in for good measure. Link’s new abilities do a lot to spice up how you interact with the world, and there have been some noticeable improvements to the original’s issues, even if some still remain. With this likely being the future of the franchise, at least for now, I’m interested in seeing what lessons Nintendo can take from these two entries. For my money, Nintendo has managed to iterate on one of my favorite games out there and have made it hard to go back. I’m hard pressed to think of too many things BOTW did better, outside of the novelty of being the first game in this new style. I liken BOTW’s strength to being the joy of discovery, the appeal of exploring the unknown. While there are elements of that in TOTK, this time around the focus is on experimentation. Like the joys of playing with a tub of random Lego pieces, being able to adapt to any solution with whatever you have around, bending and breaking the rules of the game world, the end result is unrivaled freedom and depth that will keep people busy well until the next main Zelda.
Until next time,
-B
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fieryfafarfanfics · 5 years
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Ecstatic Requiem 2
 Cold wind welcomes her presence through the calming, serene caress on her skin.  Her head holds up high, chin tilts upwards before a single breath of air is inhale slowly. Hands carefully pressed against the Charizard’s back, Kotone adjusts her position and exhales through her mouth. “What a great day, Charlie!” Her smile beams like a thousand suns. Hazel eyes peek at the purring Kanto fire starter. Slim fingers give little scratches on the places she knows the Pokémon loves, and this only widens her smile once she hears a gentle roar.  Beep! Beep!  Her attention is then robbed by the sound of her Pokégear. One hand digs into the pocket of her black pants. Upon taking the device out, Kotone feels the Butterfrees in her stomach to see the name on the screen. With a simple swipe of her thumb, she opened the message.  Skitty <3: honey, r u done w the boring meetings and stuff?  Her hearts skips faster at two things. One: the sole fact that he typed ‘honey’, and two: him.
 Quickly fingers start to reply his text.  Me: darling! yes I hv ♡(ŐωŐ人) are u done wiping out the other trainers?  A few seconds pass by. Beep! Beep!  Skitty <3: uuuuugh nope. i still hv 7 more left  Warm eyes widen in shock.  Me: eh??? theres still more???  Her body leans a bit forward for stability. As for Charlie, upon realizing that Kotone is no longer pressing her palms against her back, she slows down.  Skitty <3: yes theres more. n im more annoyd too. i told them im gonna hv a small break rn bt i swear if this keeps going ill just fight the pokemon myself  A snort slips out.  Me: id love to see that (♡´౪`♡) at least you beat them all right?  Skitty <3: uuuuuugh nope  She can vividly hear his adorably annoyed groan. Before she can reply, another text beeps in.  Skitty <3: 3 trainers surprisingly (and annoyingly) beat me. lucky they arent cocky assholes like ur cousin.  Me: im gonna screenshot this to white fyi  Skitty <3: ANYWAYS,  Laughter bubbles in the chill, orange sky.  Skitty <3: those trainers wanna battle u next bt i told them to battle u tmrrw.  Me: eh really? i can go there and battle them later tonight tho  Skitty <3: no  A single eyebrow raises in confusion.  Me: why???? (・∧‐)ゞ  Skitty <3: coz ur mine tonite  If it weren’t for Charlie’s fast reflexes, Kotone probably would have slide down off her back.  Flush of red kisses her tanned cheeks. The same cheeks then puff slowly. The long end of her ponytail tickles the side of her neck, and Kotone is at lost on whether the shivers in her body is due to the hair or text.  Quickly she texts back.  Me: someones possessive (♡´艸`)  Skitty <3: u hv no idea hw possessive i can be when it comes to you  God, Kotone wants to scream right now.  Face now filled with heated swirls, she peeks at the screen.  Me: cant wait to find out tonight then (⺣◡⺣)♡*  Skitty <3: i hope ur ready then my love  Dead! I’m dead! Screams echo in her mind as Kotone bends forward against the Charizard’s back. He’ll be the death of me! Giddy giggles burst from pretty pink lips. Her legs start to wiggle forward and back, obviously catching the attention of her confused Kanto starter.  Charlie’s wings continue to flap, but her attention has now been stolen by her excited trainer. A smile of her own curls the edges of her mouth. She knows damn well the only person who could make her trainer act and feel such a way was none other than the redhead. Puffs of light smoke slips out of her nostrils, Charlie emits what can be depicted as a chuckle and flies forward.  After letting it out of her system, Kotone carefully sits up straight and releases a long line of air. After texting each other their ‘I love you’s, she tucks the communication device back into her pocket. Her smile now ever present, both hands are brought up to tap each warm cheek.  God, she feels so lucky to have him.  Slowly her attention comes back to the skies. A nice, orange hue slowly, warmly envelopes the sky. There are less flying-types around as Charlie soars, so peace and quiet truly wraps the trainer’s senses.  Hazel eyes cast down, and a soundly gasp escapes pink lips at the sight of a place she hadn’t been to in a while.  “Charlie,” she called the Charizard. Magnificent blues meet warm hazels. “Can you bring us down to Ilex Forest?” ---  The air always feels fresh whenever she arrives at the place.  Arms stretch comfortable to the sides. The air is a bit chillier once she reaches the ground, and Kotone honestly loves the feel of it against her arms and neck. Feeling fatigue being washed away from fresh air alone, she plops her hands to the sides. Eyes turn to her Charizard, right hand now holding the starter’s ball as a silent question if she wants to get back in.  With a single nod from Charlie, Kotone flashes a smile and returns her.  Ball shrunk and clipped onto the belt of her pants, Kotone then looks around the forest. It has been years since she last stepped foot, but awe and wonderment always splash her face to witness the breath-taking scene. It seems that the forest hasn’t changed a bit, hence it brings back a small twinge of nostalgia in her heart.    Her mind wanders as her feet walks around the forest. Sounds of slumbering Hoothoots catch her ears. Sights of Caterpies and Weedles frolicking about opens a box of reminiscences in her heart. Ah how she misses being a teenager again. When she first stepped into the peaceful forest, she was 16 at that time. Soft giggles bubble out when she remembers her famous pigtails and puffy hat.  Skitty always hates that puffy hat. Giggles evolve into innocent laughter.  She remembers that Azalea Town was the place she had met Silver for the third time. While their early encounters weren’t exactly pleasant in the least, Kotone always treasures each and every memory into her heart. Each memory plays like a movie, and she truly means that literally when she learned Mewtwo has the ability to form one’s memories to a clear, vivid, realistic image.  She finds that useful for her future child when they would ask questions such as how she and Silver met.  Ah, her face is blushing again.  “Geez…” Her heart beats ever so gleefully every time she thinks of him.  Again she gives her cheeks little taps. At the same time, her feet has stopped, and it takes Kotone a second to realize that she is standing before the Ilex Forest Shrine. “Oh!” Surprise and amusement trickle pass her tongue. Taking a few steps forward, Kotone gazes at the spectacular shrine.  Its design was simplistic as ever, yet bears so many memories and significances for the people of Azalea Town. The wooden pillars remain strong, though now covered in small vines on some ends. A few berries and fruits can be seen; Kotone assumes they were offerings from the people and Pokémon alike for the shrine’s owner.  Celebi.  The name rings in her head. Wind caresses her arms gently, tracing tickles on the finest hairs on her skin. Every time her thoughts wander to the legendary, Kotone can never forget the story Silver had told her.  How he had technically died after saving her. How he was plunged into a cold abyss. How his soul withered, his mind blank from the acceptance of his timely death.  She couldn’t imagine the indescribable horror he had gone through when he told her. Just the mere thought of it once brings tears to her eyes.  Deep breaths inhaled deep into her lungs. He is fine now, she assures herself. Kotone keeps the reminder firm and planted. Celebi had saved him from his death. Celebi actually rewrote the past in order to keep him breathing again. The Time Travel Pokémon even let Silver meet his mother one last time, giving the dead a proper goodbye before he comes back to the living.  Hazel eyes gleam at the stories he told her. Silver… The pain he went through was unimaginable. The life he grew up in was anything but human. To know such a child went through hell on earth at such a young age…her skin prickles at the fearful thought.  No human can survive being sane as long as Silver has.  Sullen gaze falls on the breath-taking shrine. “Silver…” His name lulls through her lips like a heavy prayer. How she wishes she can go back in time. How she wishes she can help him even before they were properly met. All the words she wants to say for him. All the reassurance she would give to a child who had lost everything.  Hands rub up and down her arms.  Suddenly, sorrow pops into caution when she hears rustling from behind. Quickly she reaches for Damien’s Pokéball; one heel had turned and sight sharpened to one of wary. “Who’s there?” The noise sounds too heavy for a Pokémon in the area. Kotone would assume it came from a human, probably a trainer going on an adventure just like her before. But the sky above is shrouded in darkness, and it isn’t so wrong to be cautious of any danger that lurks in the night.  Especially given from a woman who had gone through hell and once became danger herself.  “Kotone?”  Once the voice lulls into her ears, Kotone immediately feels her muscle loosen.  “Hibiki!” Caution turns to joy. Fingers casually unwrapped around the Typhlosion’s Pokéball.  Finally able to walk out of the thick bushes, Hibiki brushes off the dead leaves off his arms and head. “Kotone!” Joy rings just as true as hers. Without hesitance, he briskly walks towards her for an embrace. Arms open wide, the young man hugs her by the shoulders and gives her a little squeeze. “Oh my Arceus, it is you!”  “Ya!” Laughter bubbles out of pretty pink lips. She returns his embrace with one of her own. “Wow, what’re you doing here?” Pulling away to look at him, Kotone gives his arms a little shake.  “Oof,” he winces slightly, “watch your strength there.” Laughter pops out with a mixture of surprise. Being the Johto Champion really does have its perks. “Anyways, I was just doing some field study.” Once and twice he rolls his arms.  Surprise widens a pair of hazels. “Field study? At 8 at night?”  He knew she would be shocked by his activities. “Yeah.” Once again he laughs. Grey eyes gleam as bright as his innocent smile. “I usually do my routine check-ups at night, you know. There are some nocturnal Pokémon out and about when I least expect it, so I figured it would be nice to not miss any opportunity there is.” Hands plop comfortably by his sides. “Besides, doing field studies at night really gives me a peace of mind since there aren’t any trainers or so many rowdy Pokémon around.”  He has a point, as he always does when it comes to Pokémon research. “I see you’re really excelling in the field.” A proud smile shines upon her lips. “And hey, I also see that the field gave you a great workout too.” Lightly she punches his left arm. Cheeks shroud in pink at the compliment. “Well, I still have a long way to go, though.” One hand scratches the back of his head. “You’re not so bad yourself. I see constant training and battling really put some muscles in you.” His comment is replied with a sweet laugh. As sheepish as he is to receive such compliments from his childhood friend, Hibiki wouldn’t lie that he is in awe of her hidden strength.  “Well…” Feeling slight conscious of the compliment of her body, Kotone taps her fingers gingerly. “I gotta stay fit if I want to catch up to younger trainers and defend my title.”  “I can see that.” A nod is given. It takes him a few minutes, but realization then hits when he can’t find the presence of another champion. “By the way, Silver isn’t with you?”  “Oh,” she chirped, “nah, he’s busy battling trainers at the Indigo League.”  “At this hour?” Now it is his turn to have shock plastered on his face. “It’s really late. Shouldn’t the League have like…closing times or something?”  A sigh leaves her lips. “It does, but it’s until 10. So for now, as long as there are trainers itching to battle after collecting all the gym badges of Kanto and—or—Johto, the Elite Four and us Champions have to get ready.” Honestly, explaining the concept alone is tiring. But much to no one’s surprise, she still manages to defend her title for 8 years. True, Silver has beaten her more times that she kept count, but she also has taken back her title from him many times than one can keep tally. In the end, Lance, the Elite Four, and the Indigo League management agreed to have two separate champions reigning on each region.  It’s quite adorable when she thinks about it; the Champion of Kanto and Champion of Johto are the loving, fearsome husband and wife couple.    “So anyways,” Another sigh slides off her mouth, “I’m just here walking around in Ilex Forest, getting some fresh air.” Hazel eyes look at the shrine behind her. “And of course, looking at the shrine behind me.”  Hibiki doesn’t say much, instead nods in understanding. “I see…” Lower lips juts in thought, he gives his attention to the holy place before him. “Well, if you don’t mind, I’d love to keep you company. It’s been a while since we’ve hanged out.” A few steps are taken until he stands next to her. His smile widens at her acceptance.  “Thanks, Hibiki.” She doesn’t mind the company. In truth, she misses her best friend as well.  Suddenly, before any of them could actual start a conversation, a bright light beams a few steps away from them. The shock and light briefly dazzle them both. One has his arms shielded in front of squinted eyes. One once again grips her starter’s Pokéball while shielding her eyes with one hand.   “W-What’s going on?!” Fear of the unknown pierces his tone. None answers his question, though the light unfortunately shines brighter and brighter.  “I don’t know.” Through gritted teeth she replies. A Pokéball has been unclipped from her belt, but the blinding ray causes her to flinch in her place.  Luckily, no heat nor chill harms them both. But with confusion and fear overpowering them, Kotone lightly curses under her breath as she tries to get her body to move.  “…bi—”  Irises shrink in the middle of hazels when she hears a faint sound.  “…C…e…bii—”  That sound! She knows that sound! The owner of the holy shrine. The guardian of the forest. The saviour of Silver’s life. While Kotone herself has never met the Time Travel Pokémon personally, she knows it in her heart that this strange light was Celebi’s doing.  “Cele—bi—” The name slurs out in broken hisses. Trying to find and reason with the tiny legendary, Kotone tries to scoot one foot forward. The light, to her dismay, only gets brighter and brighter, almost rivalling the sun. Hoping to Arceus that her next action won’t blind her, Kotone sucks in a deep breath and drops her hands.  Hazel eyes—though in pain of the menacing gleam—manage to spot the green shape of the creature who is causing glimmering commotion. “Please sto—!”  Before any words could be breathed out, the light—along with the two baffled humans—disappear in a blink.
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illstaywithstray · 5 years
Text
Reaction to you being sick/ hospitalized while they are on tour
Maknae Line
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Note: (WARNING: MENTIONS OF ACCIDENTS AND HOSPITALS) 
Aw thank you sm! I think it’s kinda on my part too since I don’t have a steady posting schedule yet, so I can’t expect people to like and comment haha. I want to try posting regularly after finals week! I’ll post the Hyung Line here.
Hyunjin:
Chan stopped the music, trying to catch his second wind, “I think we got this part down for the concert tomorrow, yeah?” The chorus of agreement that followed marked the end of practice. Hyunjin wiped his forehead, checking his texts from the past hour. As he scrolled through your recent messages, he noted your unusually short texts. “What’s wrong?” He glanced over at Seungmin, who had just finished showering and was now the only one other than him still in the locker room. “Not sure, y/n’s being dry.” “Oh, yeah, don’t worry about that, the doctor just told her to stay off her phone for a while.” “Doctor? Why?” Seungmin glanced over his shoulder to check if Hyunjin was joking. “Hyun, she’s in the hospital right now. Because of the car crash?” 
Hyunjin finished packing a few basic things while dialing your number. You answered, hungry and confused. “Hello? Hyun?” “Y/n, what the hell?” “What’s wrong?” You sat up straight in the hospital bed, clutching your phone for dear life. “Seungmin told me you got into a car crash? Why didn’t you call me right away? Fuck, I’m getting a plane right now. I can’t believe you didn’t-,” you cut him off, laughing lightly. “Hyun, I just broke my leg, I’m not dying.” You heard him exhale quietly as silence fell over the line. He muttered that you would die one of these days and then sighed louder. “Okay but still, do you need me to come over there?” “No loser, I’m completely fine. I just didn’t say anything because you have that concert tomorrow.” “So? You’re more important.” You sat in stunned silence, feeling your face heat up. “I can literally feel and HEAR you blushing, but for real, FaceTime me tonight and prove you aren’t dying.” “Deal.” 
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Jisung:
Jisung was sitting outside, staring up at the stars, praying and wishing with his last strands of desperation. His eyes kept darting to his phone screen, waiting for a text, a call, or any sign that you were awake. 
Three hours ago, Felix and Woojin had burst in the dorm, screaming bloody murder. Woojin had an unnerved expression as Felix shoved his phone into Jisung’s hands, motioning Woojin out of the room. Sung skimmed a cluster of texts from your friend Jisoo. She had texted Felix about the situation as soon as she had reached the hospital and seen you. The doctor that was tending to you explained that there had been some sort of an accident at your dorm, which had resulted in you falling off a flight of stairs. No one knew the exact events that led to the emergency, or how you managed to get over the railing, but you ended up being severely concussed and were immediately taken to a hospital. Jisung’s heart fell as he read the texts and he scrambled to call Jisoo and everyone he knew back home. The calls continuously forwarded to automated messages, and he sat, defeated, waiting for a reply. A couple hours later, his phone rang, with Jisoo’s contact flashing on the screen. He answered it, practically screaming into the phone. “Jisoo, what the hell happened? Is y/n okay? What’d the doctor’s say? Is she gonna be fine?” He heard silence on the other end of the line, and then your tired voice. “Glad to hear you too babe.” He felt a rush of relief pass over him, “y/n? Are you okay? Actually no, are you gonna be okay? Do you want me to come home?” “Sung, I’m fine, the doctor’s say I just need to rest and take it easy for a while. Don’t worry.” “How can I not worry when the love of my life almost died?” “And you say I’m dramatic. I was just fooling around with Lisa and I said I could do a handstand on the railing, but I think I stand corrected.” “You-,” he fell silent, feeling overwhelmingly relieved but irritated that you were a dumb bitch. “You’re really something else y/n. I’m bubble wrapping you when I get home.” “Ugh, I deserve that. Babyproof the hell out of me please.” “Deal.”
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Felix:
Changbin sat next to Felix, one arm slung over his shoulder. The rest of the guys watched him wither as Changbin told him what had happened to you. You had been on a crosswalk when a drunk driver had slammed into you. You hadn’t been seriously injured, but you had a slight concussion and your wrist was shattered. He FaceTimed you, needing to see your face. When you didn’t pick up, he texted, dm’d, snapped and called you. And then he texted the majority of your friends. Chan said that you probably weren’t on your phone because of the concussion, so he sat back down, thinking of some way to reach you. Then his phone lit up with a few notifications. He saw your messages on Instagram, Snapchat, iMessage, and a missed call. He stared at the screen in confusion. How the hell did you manage to do all this in the minute he had been away? He opened your snap to see you with bandages wrapped around your head and a caption “I lived bitch.” His phone vibrated again with the notification of a FaceTime call. As soon as he picked up he saw you sticking up a middle finger with the highest look on your face. “Hey Fel, how’s it goingg?” You slurred your words, clearly on some sort of pain medication. “Y/n, do you want me to die of a heart attack? Why were you crossing the road, do you want to die?” “I’m a baD BITCH YOU CAN’T KILL ME.” “ Are you a chicken? I don’t think so. Next time use a car.” “heheh. I’m not the chicken, you are. Yongbok. Bok bok.” He stared at you with both intense hatred and love in his eyes. You snorted, screaming “I love you but ima sleep” and then hanging up. He rubbed his temple, wondering how one person could stress him out so much. He went back and read your message: “come bck after tour or ill hit u with me car next tyme.” He chuckled, typing in his response, “Deal.”
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Seungmin:
Seungmin was calm, almost to the point where it became slightly unnerving. His fingers swiftly maneuvered the keyboard as he searched for flights back home. Minho watched him from afar, scared of the monster that he had unwittingly created.
An hour before Seungmin’s strange breakdown, you had texted Minho to tell Seungmin that you had been hospitalized because of your broken legs. Not a singular leg, both legs. The reason why was complicated and too difficult to discuss over the phone. At least that’s what you explained to Minho. He bluntly explained what you had asked him to say vaguely to Seungmin, who had seemed to break. He stared at a blank wall for thirty minutes before quickly packing and looking for flight tickets.
Minho watched Seungmin bang the keyboard angrily. There were no available flights that would arrive in less than thirty minutes. “Are we living in a socialist society? Can’t a guy get a flight?” Minho decided enough was enough and called you, throwing his phone to Seungmin and running away. “Seung? Hey.” “So I heard you broke your legs.” You sighed, waiting for his lecture. “Seung, I’m sorry, we were testing co2 cars and I wanted to ride on them-” “Are you okay?” “What?” “Are you okay? Do your legs hurt? Do you want me to do something?” You blushed, taken aback by the lack of him yelling at you to be more careful. “I’m fine, they have me on pain meds.” “Ugh, I wish I could be there for you. I literally packed all my things.” “You’re honestly the best boyfriend I could ask for.” “I try.” “Come home soon. After the tour.” “Deal.”
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Jeongin:
Jeongin doubled over when Changbin told him that you had fainted and been taken to the hospital. He was unable to breathe, his chest tight and vision blurred as he shakily pressed your contact in his phone. “Hello?”
You woke up to Jennie shaking your shoulder. “BITCH ARE YOU DEAD? WAKE UP OR I’LL KILL YOU RIGHT HERE RIGHT NO-” “I hate you.” She sighed heavily, holding out your phone. “Who’s this?” You heard heavy sobbing coming from the other side, and you instantly heard Jeongin’s distinctive heaving. “Jeongie? What’s wrong?” He began blubbering and you tried to sort out the crying from his actual words. “Babe, you gotta articulate. I can’t hear you.” “What happened? Are you okay y/n? Is it serious?” You felt a mix of gratitude and guilt. “Aw, Jeong I just fainted. It was the heat. I’m fine now. They just told me to stay indoors.” “I wish I was with you.” His pout was practically visible through the phone. “Come home soon, with icepacks.” “I’ll end global warming if it means you won’t have to go to the hospital.” “Do it for me then.” “Deal.”
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