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#incomplete map
deathmentaal · 7 months
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What are you doing now? He must be totally stressed out.
Misaeng, episode 12 (2014)
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ahb-writes · 10 months
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Extinct languages of the Mediterranean region.
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delightfuldevin · 7 months
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Psst,, This is not fully completed whatsoever but I can show it off,, as a treat,,,
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This is the product of several months worth of research on the Mariowiki and also general wikipedia for animal taxonomy dhbcjshdfgnj
I also have all these various species listed by name in each category so that I don’t forget what they are lol
(Sneaky peaky)
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Plants, ghosts, and rock/metal creatures are in separate categories that I have to do completely separate pages on, though those pages will most definitely be smaller than the animal evolution chart.
(And I do already have those species listed as well, I just haven’t put together their charts yet)
Also, just for clarification, Odyssey implies that animal life on the planet actually began on the Moon and those early lunar lifeforms fell to the planet on moon rocks. Thus, the first living thing was the Moonsnake (which is a living rock species) and the first animal was an octopus-like creature that is an ancient form of Gushen. And how did they come to be? Well, Moon Magic, which I go into some detail here in this post.
Anyway, that is all. I am soooo very proud of this and I’m still having so much fun building the Mario (and by extension Donkey Kong, Yoshi, and Wario) world basically from the ground up with lore and stuff <3
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hydrossity-zone · 1 month
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Ive batch-processed 15 Sonic SpeedSim models over the past 5 hours I swear I can smell colors
#its way too goddamn early in my timezone I need to Sleep#since the game just updated gotta process and compile my rips in preparation. so I can rip This Week’s. heselp#I should probably be keeping spreadsheets at this point. years of logging my animal crossing catalogs finally being put to good use at leas#summer wave’s outfit is the exact same as her tidal wave fit in sfsb Im wondering if its worth having both ag this point#I guess I did keep both of amy’s popstar outfits then again#would be easier if I knew which rips are incomplete generally I delete them and do a new one if theres less than 400ish items from th batch#cause sometimes itll rip all the textures for a model but not the meshes and vice versa which can be deceiving when I see all the#textures I need there only to then load all the meshes and find out it didnt get all the model pieces for the corresponding character#all the sss characters have at minimum 4 meshes to them and 3 texture maps (and thats just diffuses)#combined with ripping things hundreds at a time it leads to a Lot of sifting through per each batch rip#bc of the aforementioned incomplete rips that happen sometimes always do multiple rips of the same scene just in case to minimize my losses#which unsurprisingly adds up to thousands of meshes and textures but storage isnt an issue for me I have multiple terabyte drives#and I have the Autism where I like doing repetitive tedioud tasks so no problem! but it still is So Much for only 2 people#I should stop talking its past 5 am. goobye#hydro.txt
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jorvikzelda · 1 year
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beat tears of the kingdom... not sure what to do with myself now. fantastic game I'll give it a 10/10
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fortnitey · 1 year
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really missing chapter 3 rn
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vriendenboekjes · 10 months
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me: yeah i need to take it easy im not going to walk much today
my european ass:
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paradoxalsnow · 1 year
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Our Hearts of Cold is a warrior cats storyverse set in a fictional version of the Pacific northwest. The Clans must fight to survive against the harsh environment and everything that goes with it as a pack of encroaching wolves descends from the nearby mountains and threatens their very existence.
WindClan has already fallen to them. How will the rest of the Clans fare? Will they band together and find a way to fight back against their mutual enemy? Or are they all stuck in their ways, too blind by their differences and old hatreds to unite together.
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my bubble map of the chicago hardcore scene pre-2005 i made last year!
red = same label
orange = same producer
green = shared band members
blue = toured/played shows together
and pink/purple = other/multiple connections
playlist
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nostalgebraist · 4 months
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Seeing a lot of python hate on the dash today... fight me guys. I love python. I am a smoothbrained python enjoyer and I will not apologize for it
Python has multiple noteworthy virtues, but the most important one is that you can accomplish stuff extremely fast in it if you know what you are doing.
This property is invaluable when you're doing anything that resembles science, because
Most of the things you do are just not gonna work out, and you don't want to waste any time "designing" them "correctly." You can always go back later and give that kind of treatment to the rare idea that actually deserves it.
Many of your problems will be downstream from the limitations in how well you can "see" things (high-dimensional datasets, etc.) that humans aren't naturally equipped to engage with. You will be asking lots and lots of weirdly shaped, one-off questions, all the time, and the faster they get answered the better. Ideally you should be able to get into a flow state where you barely remember that you're technically "coding" on a "computer" -- you feel like you're just looking at something, from an angle of your choice, and then another.
You will not completely understand the domain/problem you're working on, at the outset. Any model you express of it, in code, will be a snapshot of a bad, incomplete mental model you'll eventually grow to hate, unless you're able to (cheaply) discard it and move on. These things should be fast to write, fast to modify, and not overburdened by doctrinaire formal baggage or a scale-insensitive need to chase down tiny performance gains. You can afford to wait 5 seconds occasionally if it'll save you hours or days every time your mental map of reality shifts.
The flipside of this is that it is also extremely (and infamously) easy to be a bad python programmer.
In python doing the obvious thing usually just works, which means you can get away with not knowing why it works and usually make it through OK. Yes, this is cringe or whatever, fine. But by the same token, if you do know what the right thing to do is, that thing is probably very concise and pretty-looking and transparent, because someone explicitly thought to design things that way. What helps (or enables) script kiddies can also be valuable to power users; it's not like there's some fundamental reason the interests of these two groups cannot ever align.
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linguisticdiscovery · 11 months
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Map of British English dialects
by Ryan Starkey (Starkey Comics)
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Author Ryan Starkey accompanies the map with a great article:
I’ve spent the last few years pooling together every study, survey, map, and database I can find, and then subjecting my image to several rounds of peer feedback. […] The end result is an image which is, to my knowledge, the most detailed map of British dialects ever made.
He also discusses “Why this map is wrong, and always will be”, and just how difficult it is to create a precise map of dialect regions.
Why is there so much dialect diversity in the U.K.? Because the longer a language is in a region, the more it tends to diversify. This is partly why, for example, there is a much larger variety of dialects spoken in the Eastern U.S. than the Western U.S.
Further Reading
The stories of English (David Crystal)
This is the perfect book to read if you want to know more about the history of dialect diversity in English, because the entire focus of the book is to show that English is not just one unified language (hence the plural “stories” in the title). It’s one of my favorite popular language books.
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godbirdart · 1 year
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june 21 is national indigenous peoples day up here in canada; a day focused on celebrating the arts and cultures of our indigenous neighbours and communities.
if you’re looking for ways to support, or generally further your education on indigenous history, here are a bunch of links to help you get started! please go further and look up events hosted by your local community specifically, as some may not be listed on the sites below.
remember that if you cannot attend events or monetarily support businesses - you can always boost indigenous artists and voices online too.
indigenous tourism; lists businesses, events, and other indigenous-owned / led programs for the respective province or territory
indigenous tourism canada [generalized resources, event listings etc]
yukon
northwest territories
nunavut
british columbia
alberta
saskatchewan
manitoba
ontario
quebec
newfoundland and labrador
new brunswick
nova scotia
prince edward island
art
bill reid gallery of the northwest coast
lattimer art gallery
native northwest [while NNW itself is not indigenous-owned, it is a good way to discover artists and purchase their work. some artists sell on other sites too, so look around]
strong nations [sells books by indigenous authors]
education and resources
two-spirited people of manitoba
alberta indigenous history timeline [pdf]
alberta indigenous history resources
british columba history timeline
list of first nations peoples [wikipedia; could be incomplete / inaccurate]
cbc indigenous [indigenous-focused news]
missing and murdered indigenous women and girls
national centre for truth and reconciliation
native land interactive map
orange shirt day
qikiqtani truth commission
lil’ red dress project
whose land interactive map
charities / support / donations
clan mothers healing billage & knowledge centre
first nations health authority
indian residential schools survivor society
indigenous peoples resilience fund
qajuqturvik food bank
niqinik nuatsivik nunavut food bank
nunavut food security coalition
reconciliation canada
urban native youth association
additional links are always appreciated
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ganondoodle · 2 months
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totk rewrite- botw2 edition
been thinking about the other totk rewrite again (the one only based on botw in which the sonau stay a mystery while being expanded upon)
i talked about it before but heres a lil breakdown (im reusing alot of mechanics from the villain rauru rewrite bc they work too well to be discarded for this one)-
(edit, about five hours later .. its not a little breakdown, its a pretty complete summarized breakdown of the entire new rewrite that i didnt intend to spend the last hours of my sunday on but here we are .. long post, but with pics bc theres lots of concepts im reusing or reviving)
okay START:
zelda and link explore the caverns below hyrule castle bc the shiekah tech has been losing power and their research as to why lead them here
they discover ganondorf and through zeldas curiosity break the, already weak, seal on him (no enigma stone here, the seal was done by an ancient queen of hyrule)- he wakes up attacks them, breaks the mastersword and miasmas/malices links arm off (also idea is that you have to fight him but meant to lose horribly lol) and then have to play an escape sequence (or watch a cutscene of it) in which zelda drags link after herself running from gan
(remember this old first idea drawing i made when i started to think about a rewrite? yeah im reviving that, except theres no totk sonau in this anywhere)
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they get out and immediately afterwards a heavy earthquake runs through the land, completely, and actually, changing the map (also using the idea of devastating the regions climates- gerudo desert is flooded, death mountain collapsed inwards, the zoras realm is dried up, rito village has completely frozen over - ACTUALLY frozen over, everything encased in thick ice, the temperature has a special new low point, the winds too strong to glide anywhere-, mountains and rivers shifted, caves are revealed- oh and most of the main villages have tried to flee somewhere saver so theres no literal 1 to 1 repeat of points of interest from botw; also no uh .. miasmas holes that are literally jsut like drilled out bc what?? i want the access to the underground be few and hidden to make it more special to discover)
links arm gets amputated and replaced with a shiekah tech one (maybe using the botw shiekah stone/slate since they still dont know how to make them and its the best self sufficient piece of tech left that doesnt rely on the breaking fuel structure) (reusing this concept from the villain rauru one, with the difference beign that theres no corruption of link -or maybe it does have an effect to have shiekah tech literally hooked up to yourself *thinking emoji*- the abilities remainign the same)
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when link wakes up some time has passed (so its more logical that the other regions have tried to cope with everything happening) you get a tutorial by purah and other shiekah (bc with zelda in charge theres more shiekah doing tech stuff again! cool!) and now have a magic meter (functions like in the previous pic, recharges over time depending on environment! bc i find that idea so cool for interstign puzzles and storytelling- like i said in an older post, a place where lots of people died might be richer in spirit energy recharging your magic faster- others have been hollowed out of luminous stone which slows down the recharge) and you are left to decide where to go
both zelda and you have a shiekah stone/slate replica but its incomplete since as mentioned the knowledge on how to make it is still lost so it only has the basic functions, such as the map, journal, camera and teleport
zelda is your companion from the start, in the years since botw she trained in basic self defense and can use her sealing powers as a shield to protect herself (though reluctantly since she doesnt want to rely on them) so you dont need to babysit her- you can tell her to be aggressive in encounters, supporting you (occasionally shields you or heals you a little?) or stay out of it/only self defend if an enemy targets her (in case you dont want any help) - she also copies your movement in a way, when you glide around she will too etc- in cases where you go very fast to one thing, like the hookshot, she will grab onto you
zelda also acts as your mobile crafting station, to put it bluntly, as she can craft and repair weapons, which is at first limited but can be expanded upon by doing quests (like the options of spear crafting being hugely expanded by a zora quest- fitting their fight style), when she does it you need the material needed for it though it costs no money- theres new little smith shops around the world that can repair and craft as well in which you can spend money instead for material you are lacking (and a little fee for the work you know)
(one of the first rough concepts for a pair of smiths, one is at the shop (green lady, the scars on her arms are her missing fins bc she burned them or lost them in battle), the other walks around it like terry (beedle) does and from whom you can buy already crafted simple things, like arrow types-
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oh yeah, arrow types return and get more options bc theres no way in hell id make anyone scroll through that awful menu just to fuse one arrow at a time (the old types return, but theres new ones and all are craftable in bulk, here and old rough sketch)
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(also theres no new 'in the same location jsut a few steps to the left' towers that shoot you into the air bc it just destroys the entire world design- even if there is no sonau tech in this one so no gliders- i want the sky to feel as dangerous and mystical as the underground)
the sky has to be reached via the hookshot, its got big islands mostly with old shiekah ruins, including that broken titan prototype i drew before, and the bird mechanic (you can tame birds and register them at a location there, idk if im keeping the idea of a lone shiekah there, but the birds will stay)-which is if you tamed a bird you can call it when gliding to gain a little boost in height, enabling you to reach islands further away (since no building, yeah that mechanic is better used in a game actually built around it, which totk just isnt- do not argue with me about that- to really let it shine instead of just being a tiktok viral funney build simulator that adds nothing meaningful to the game and actively makes it worse due to its implementation just not fitting there) or save you from falling if you barely missed the edge of one - theres few points of teleportation up there so the world map isnt made skippable, theres no shrines there (and in general, there are no shrines, just minidungeons- ACTUAL minidungeons- integrated into the world, like really big caves that are each unique and filled with challenges- and much fewer of them) (the islands being mostly made nigh invisible from the surface bc clouds gather on their underside)
perhaps different glider types?! and you can switch their design via zelda too
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the old botw shrines are non fucntional due to loss of power, either overgrown or broken into pieces due to the ground breaking open, some might be infested with malice/miasma and comes alive like a weird mix between guardian and miasma crab (which also goes for guardian wrecks that hadnt been taken apart for research yet), some are fallen into caves that got revealed or got swallowed by the ground with only the tip remaining- the titans (divine beasts) are all repurposed (like in the other rewrite ideas i had)- the rito tried to flee the blizzard using medoh but sicne no one has piloted it and unstable connection to them causes them to crash in the hebra mountains, unable to leave it due to the storm and thus on limited time; vah rudania was perhaps made into a temple, or training ground but fell into the underground when death mountain collapsed (imagine ... malice/miasma infested rudania being an actual boss itself, chasing after you in the underground); vah ruta was absolutely made into a place of worship and after their domain dried out a few remained there praying to it convinced their faith would save them- its not able to move but manages to produce a little water still; vah naboris might have been used as a stronghold/lookout but due to the desert flooding (which is in fact, bad) its one of the 'islands' people now reside in
new weather types, including storm and darkness caused by mushroom spores that are invasife to the surface
theres at least six dungeons, one for each region (but not in the exact place as in botw bc that is literally just plain stupid though i might use the zora sewer/water system idea for an actual dungeon instead of .. a single button- bc how cool would that have been?? no no lets put the fish people in the sky and put a single button in the coolest part of it that only activates a waterfalll .... coming out of a tiny island in the sky- all just by of the visual neatness of swimming up??- anyway) plus a yiga one that is in and below the akalla citadel- also might put hyrule castle into the underground and inaccessible for a good portion of the game- and one in the forest of the krogs that was corrupted (which i thought was the reaso nfor the backpack krogs, but no, they literally have no goal and serve no purpose than to make funney videos with em, and then even the forest is nothing more but a reused lame fight agaisnt phantom gan- im starting to rant, sorry)
the abilties of the champions will be similar but there are changes, as in tulins (who i might just change to teba bc lets be real he was the one you interacted with in botw really..) isnt a gust of wind, since its both contrary to revalis whole deal of how difficult it was for him to create the updraft and then tulin can just do an almost exactly the same thing as like, a 12 year old- also its little usefullness after me adding in the birds for the sky and different glider types- maybe ill make it a strong windcut forward like in the other rewrite, like the yiga officer windattack but on steriods id also consider most of them not having the innate ability for it anyway, except for yuno maybe since he literally inherited daruks shield and as my idea was could make a variation of it adding the roll an fire to it but still having the shield, bc it kinda makes them like a boring copy of the botw champions and also lessens both their impact in a way (perhaps bringing dungeon items back?? idk,so still working on that)
each dungeon has a unique boss, at least on of which being a corrupted friend (PROPERLY DONE not like poor yuno in totk >:I ) bc each being just some monster tm is kinda boring (like twilight princess was so cool for how it mixed its bosses tbh)- also want satori to have a dark (also nice) counterpart that you might have to fight first bc you are trespassing into its domain (an old sketch gonna revisit it at some point)
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new armor sets of course, and you still own YOUR house in hateno, zelda either has her own one in the spot where landa (the funky building lad that you bought your house from in botw) had the 'example' houses or yours got an additional building added onto it for zelda (and you can customize like, trees around it and have a lil farm spot too!!) and in your house theres a chest you can store armor sets in so you dont have to sell them to avoid inventory clutter
POUCHES return!! you can find some but most are locked behind quests (since logically people likely would have pouches) making them a really good reward and dont force you to engange with krogs if you are tired of them, it also avoids making you go back to them over and over just to expand inventory (you can choose for which part you want to use the pouch for, weapon or shield slot etc)- krog seeds are now its own currency for a lil shop you unlock in the forest, one of the highest rewards being the eponator zero (the motorcycle from botw)
also BOTTLES return! the main way to store healing, which also has to be consumed in real time (like in skyward sword, select in on a wheel so link takes it in his hands and 'a' to use it) avoiding the pause and spam apples into your mouth problem-
now cooking is NOT removed, it has even better effects than potions BUT it cant be stored and has to be consumed where you cook it (hear me out-); the cookbook in totk i find pretty annoyingly useless so, the cookbook is now a proper book you can fill out and when you want to cook a recipe you select it there and cook it with what you have (it shows if you dont have it all and also if you wanna swap an ingredient that would end with a similar effect) AND since you cant store it, theres special NPCs that reappear throughout hyrule (like a group of chefs that have one in each region at least) that let you just cook whatever you want without it wasting your materials, and if you hit a recipe it unlocks and is saved in your cookbook (you have to have the materials you want to cook with but it wont consume them, so you cant jsut spam it and fill the entire book out in one go- maybe the chef can give you subtle hints with expressions if something might be good or not before you try it out so you dont waste ages just cooking the same shit over and over xD)
(also possible idea for an item or big quest reward, a portable pot you can set up to cook with -with wood and fire- on the go without having to rely on finding them in the wild, and zelda can act as you chef giving you hints ... honestly i love this idea, remember all the cute botw art of them travelling and cooking together?? make that real you idiots!)
to upgrade your health or stamina you have to get spirit orbs still, but this time you get big ones that each can be traded, since thers fewer minidungeons but they are 4 times bigger than shrines they also give you 4 times the reward- but still one where you can choose which one you want bc i find that an important bit of freedom (idea still is that you free trapped souls and they give you the orb as a reward, majority of which are in caves in the underground or in the surface caves) which encourages you to vary your gameplay and not focus just on one area bc you probably want all those things, go for quests for puches and bottles, for minidungeons for health/stamina etc
oh yeah, the underground houses several dungeons, the weird gravity effect is in either the entire underground or in parts of it- it does not span the entirety of the map, isntead its smaller and often enclosed areas that each are more detailed and 'finished', theres different bioms and enemies you dont find anywhere else, and some enemies on the surface (like the miasma hands but like .. less easy and no phantom ganon bc that got boring rly fast) that sport those hands can grab you and drag you underground- which can either mean doom for you or .. discovering a new area down there hmmmm a risk to take isnt it :3 (also wanted there to be a mount there but idk if i will use this old concept of the dongos or if i want it to be a crab like thing bc of the underwater theme i want to go for)
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LORE/STORY
so as you explore you may discover caves and areas in the underground containing sonau architecture (the type from botw, not totk) most of which heavily damaged, but theres few that are in 'better' shape bc they have been in selaed off caverns that werent yet discovered-
you find out the sonau, which you only vaguely knew from ruins in the overworld, were in fact real (but no you dont suddendly know they fucked with hylians and even their names of untold thosuands of years ago that you just so happen to have read in a book all of the sudden like it was an always known fact and not at all a myste- .. rant alarm .. ), and given the ruins underground they must have originated from there, but there are no scriptures that survived and all sculptures are in very bad shape, alot of which seems intentionally destroyed- slowly you and zelda piece together through vague clues (VAGUE game VAGUE, let people THINK) that they had knowledge of the past and the nature of the ever repeating return of disaster to hyrule; the biggest reveal beign that they knew the cycle wasnt natural at all and that it keeps being repeated only through the structure of how this land operates, the beliefs of the people that rule it, altered history etc.
the ancient shiekah under the rule of hyrules royalty found out what the sonau had discovered/knew and persecuted them (parelells to what the king would do to them later on, anyone??) since the divinity of the kingdom must be upheld by all means necessary- which is why the sonau had disappeared so entirely, with little of their culture left and none of them, and by doing so the ancient shiekah also discovered the previously lost knowledge of the gerudo king having turned into the biggest threat to the kingdom in the past (which the sonau had kept secret, knowing what consequences it could have if not handled carefully), which starts up a whole other betrayal plot of the kingdom planning to imprison gan before he can become a true threat (im gonna guess the relations between the gerudo and hyrule havent been that great even before since hyrule was still the main empire)
gan finds out before the plan goes through and assasinates the king of hyrule, the ancient queen declares war (yes, the queen for once) and in the end sacrifices herself to seal him away, more for revenge than any prophecy, but it nevertheless leads to the cycle doing its thing yet again
calamity ganon is a product of ganondorf trying to break free of his seal- and perhaps in an attempt to weaken his unbreakable will the shiekah discover they can use his spirit as a powerful source to their newly invented tech- which previously ran with processed luminous stones (yes battery theory will never let me go idc) and essentially use his own power against him by beating the calamity with their tech
(this knowledge is also how you get the yiga to work with you, using your knowledge of the past as leverage and zeldas ability to negotiate - and bc i thinks it would be cool to see her develop that way, and no i dont mean it as they all gonan fix it uwu either, its hard to go into more nuance here, its already way longer than i wanted- and yes this also ties into the koga is one of the ancient monks that made himself basically immortal through malice experiments HC of mine)
he attacks the regions bc they too sided with hyrule, he drags you to the underground bc its where he has spent thousands of years in agony, hes only out for revenge, an understable one and one you can sympathize with, but one you cannot negotiate with, its been too long, too much, no amount of apology could sate the desire for payback (which keeps the whole link and zelda defeat ganon formular alive BUT gives it nuance, right?? more tragic really, i hope that comes across)
he attacks link and zelda, breaks the masterword bc he has seen it all before, the original calamity, through the eyes of malice, he knows what you will do, inevitably so, you too will come for him, again
at the midpoint of the game you will reach hyrule castle (underground? perhaps it depends on how much health you have, getting grabbed and dragged into its depths losing hearts and if you have enough you survive until you are inside the castle and let go, you cant teleport outside - oh and zelda is either absent for the fight bc you got separated or she held onto you and protected herself with her power- honeslty kinda like the seperation idea bc after having her around all the time its gotta be super creepy to be suddendly alone) and will have a fight with him, that you kinda lose but are saved by the rest of the crew that zelda had banded together and brought here after being seperated from you- maybe without koga yet bc he would be locked to late game i think
there will be a quest to reforge the mastersword, which if you havent already gone to the forest will now lead you there (oh also some of the krogs you find outside the forest now will tell you that they had to flee, but maybe warn you not to go there yet if you are still in early game, others might not know bc they left to plant new forests, windwaker style, maybe a quest there too! to give them purpose beyond being your plaything and then just disappearing- ahem .. )
(old concept for the krog forest/dekutree boss)
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the dekutree will tell you to restore it it will need the blessings of the three dragons (who might not have appeared yet, or slowly disappeared one by one, they might need to be rescued bc gan probably knows you are gonna try and repair the sword) (oh look more old concepts still relevant!)
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in the end it will .. end with you defeating ganon, just like always (unsure of the place where it will will be but OH LOOK old concepts- here it was still with hyrule castle in mind but that might be jsut for the midpoint fight now- maybe id put the end fight on the forgotten plateau, to round it up nicely, ending where botw began ... ;3
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i really like this one .. even more than the villain rauru one, though that one is fun bc a twist like that is pretty neat and fighting with ganondorf is also rly cool- but sicne i just dont like the totk sonau and much prefer them remaining mostly a mystery im very fond of this (also .. im so sick of ancient people with high tech bs now..)
the aim with this is to .. make a botw2 that actually feels like a botw 2 (for me), shiekah tech is still there but little functions still, logically bc its main powersource is breaking off of it, the sonau are a mystery and kinda negatively talked about bc the shiekah persecuted them just like they would later be - also explains why there are shiekah things in every sonau building, of course they would overtake their places and try to erase a much as possible of them (the thunder plateau might have been a place of worship to farodra or for research- now look its a puzzle for a shrine to strengthen our hero to defeat the thing we caused :)) ), the sonau are expanded upon WITHOUT destroying their mystery (none of them are shown, there are NO memories in this game, everything happens in real time and what you can learn about the past is mostly vague clues pieced together by nerd zelda!)
it gives more depth to the shiekah as well as add an important ounce of nuance to the yiga and shiekah, to ganondorf as well while adressing and fixing the things that needed work in botw in ways i would find enjoyable (instead of making it WORSE)
i also dont want to go too hard on 'zelda is totally agaisnt the monarchy bc monarchy BAD', its not meant to come across like that, i just wanted to do sth interesting that does question everything and bc i like to think she could be lead to a different way of thinking, especially if so through her own research and discovery of previously buried history, being confronted with her own biased views by her passion for her interests
anyway, if you read through all of this, i probably forgot stuff, buts its very late and i spent alot of time writing this (bc i cant stop once i started i guess) and theres lots of things repeated that i already talked about BUT if yo actually read through it all, i cannot even begon to express just how much that means to me, and id i dare request, do tell if you like it!!! and thank you so much!!! it might not seem like much but this is also very important to me, i still dream of gamedev after all and i see this as a sort of practice, are my mechanics and stuff actually better os does it just seem like it to me etc -
(though keep in mind, this is in part self indulfent bc hey, its not real and is never gonna be so i might just do what i want- and yes i do believe it is doable, even if this all sounds alot, the magic lies in making it less but make that 'less' more dense and detailed, hence the underground being like at least cut in half in size and the building mechanic being removed (to give to a game where its better used than totk) alone should free alot of time and space for the things i described here)
-thanks again for reading, posts like these rarely get much attention so uh ... its pretty much never worth the time i spent typing designing and writing it (even if theres still lots missing here, like the dungeons and details to the champions ..) so every bit of commentary weighs alot more <3
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niteshade925 · 20 days
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April 13, Xi'an, China, Shaanxi Archaeology Museum/陕西考古博物馆 (Part 4 - Sui and Tang dynasties):
This is another star of the museum, a Tang dynasty (618 - 907 AD) bronze mirror, the back of which is decorated with carved luodian/螺钿 (mother of pearl). Near the edge are various birds, while the inner ring is arranged in a "sunflower" shape. Kinda wish I can see a modern replica of this one without all these marks and discolorations from the passage of time:
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A Tang dynasty yupei/玉佩 (jade pendant). Unlike the Western Zhou dynasty yupei in part 2, this type is most definitely supposed to be hung from the waist. This one in particular was one of a set of two (both worn on waist, one on each side), and these were part of the formal wear of first to fifth rank officials during Tang dynasty:
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Luo Wanshun's Epitaph/罗婉顺墓志. As mentioned in the first Beilin museum post, ancient Chinese epitaphs have a two-piece structure, consisting of a tablet and the protective covering on top. This is the protective covering on top, with the large inscription identifying this as the epitaph stone of Luo Wanshun, engraved in seal script/zhuanshu/篆书:
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And here's the actual body of the epitaph. This particular epitaph was drafted by one of the "Eight Immortals of the Wine Cup"/饮中八仙, Li Jin/李琎 (he was also the nephew of Emperor Xuanzong of Tang/唐玄宗), and the calligraphy was provided by the famous calligrapher Yan Zhenqing/颜真卿:
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Tang-era pottery figurines of the Chinese zodiac animals. This set is sadly incomplete, but the way these zodiac animals are partially anthropomorphized is pretty interesting. From left to right, these are tiger, rabbit, dragon, snake, sheep, and dog (yep that is a dog head, apparently). Not sure why rabbit and dog figurines are missing their ears though, maybe the ears broke off and are lost?
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Sui dynasty (581 - 618 AD) green-glazed boshanlu/博山炉 incense burner. Note the panlong/蟠龙 dragon curled around the base:
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Left: Sui dynasty white-glazed ewer with a chicken head-shaped handle. Right: Sui dynasty white-glazed vase. The curves on this one is *chef kiss*
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More Sui dynasty white glazed pottery, but the most incredible thing is the white porcelain cup in the middle. The lip of that cup is 1mm (~1/32 in) thick, and the sides are so thin, it's almost see through:
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Tang-era sancai/三彩 glazed conjoined flasks that is shaped like a pair of fish. Similar twin-fish motif can be found in numerous traditional Chinese holiday decor, and symbolize auspiciousness, wealth, and surplus--especially surplus, since fish in Chinese (鱼) is pronounced yú, and "surplus" in Chinese (余) is also pronounced yú. This is why the phrase 年年有余 ("may there be a surplus every year") is often paired up with imagery of carps, children holding giant carps, or a twin-fish motif.
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Absolutely beautiful Tang-era wall mural of a tiger, which was very sadly damaged over time. But from the pieces left, you can still appreciate the raw power of the tiger captured by these lines:
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Another beautiful Tang-era wall mural depicting men on horseback playing "polo", called maqiu/马球 (lit. "horse ball") in Chinese. It's unclear whether the maqiu depicted here originated in China in late Eastern Han dynasty (25 - 220 AD) or was brought to China via the Silk Road at the beginning of Tang dynasty, but anyway this sport was very popular during Tang dynasty, and there were many female players at the time too.
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The women of Tang dynasty as depicted by pottery figurines:
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A small model of Tang-era triple que/阙 gate towers. Que gate towers first appeared in Western Zhou dynasty (1046 - 771 BC) and have been a part of Chinese architecture ever since. Que gate towers usually come in pairs, one on each side of the gate, and they were used to display status.
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A map of Tang dynasty Chang'an city laid on top of the current map of Xi'an city, showing the imperial palace (top center), the East Market/东市 and West Market/西市, and the 108 districts (called fang/坊):
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A Tang-era chiwen/鸱吻 (螭吻 is the original name, 鸱吻 is the alternative name, another alternative name is 蚩吻, but the pronunciation remains the same for all three) roof ornament. These are the pairs of horn-shaped pieces on the top of the roof of traditional Chinese architecture. These ornaments are made to represent the Ninth Son of the Dragon, called Chiwen/螭吻, which looks like a dragon-headed fish and has the power to control water, thus it's used in traditional Chinese architecture to ward off fires:
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Sui-era gold gilded handle of a stone sarcophagus:
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A pottery jar found buried in the tomb of Crown Prince Jiemin/节愍太子 (Li Chongjun/李重俊, son of Emperor Zhongzong of Tang/唐中宗 Li Xian/李显), partially shaped like a pagoda and decorated with various Buddhist motifs such as lotus petals and elephant heads. This is speculated to be a representation of a granary, which would hold grains for the crown prince in the afterlife:
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And last but not least, a Sui-era pottery camel bearing sacks that have the imagery of the Greek god of wine Dionysus upon them, which shows the great amount of cultural exchange that took place back then:
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elbiotipo · 5 months
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How you call a "friend" who wants to "get" your girlfriend in each Latin American country
(I'm sure this map is incomplete by the way)
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wordsnstuff · 8 months
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This might sound strange... writing a romance I started to see romantic potential between my lead and a side character, rather than strictly between the two leads... I'm starting to swerve. How can I suit my writing/mindset to keep the relationship with the side character platonic?
When characters develop minds of their own...
Writing is one of those mediums where people tend to overlook the importance of experimentation. It's seen as a fairly linear process: brainstorm, map the plot, write the draft, edit the draft, publish. If any other type of creation was done this way, most would see the process as incomplete, because experimentation is imperative to creativity. Curiosity is the key to finding satisfaction, and no matter how brilliant you think an idea is at its conception, the best way to do it justice is to question it.
If you find yourself in a situation where your story begins to develop outside your control, don't strangle it back into the shape you imagined for it at first. See where it goes. Let it bleed outside the lines and see what you prefer. You can always return to the original plan. The beauty in fiction is that it has infinite possibility, and if you have the talent to write characters and worlds that determine their own trajectory, enjoy the reward.
In your case, you've designed a romance between two characters but the chemistry of a different pairing has become more compelling, so see what happens. There is a good chance you've simply written a secondary character that serves the story better in a leading role, and there's no harm in experimenting to see if that's correct. If it doesn't work and you're convinced the relationship is more suitable in the platonic category, you will find the reason along the way and that reason will speak for itself as you return to writing the original pairing. If anything, this might become an organic way for you to misdirect the reader in order to make the payoff of your original idea more substantial.
Writing should be an intuitive process. If you're swerving in another direction, satiate your curiosity and then make decisions with all of the information. Just like any other artistic medium, you will only know what's right once you've established what isn't.
Best of luck,
x Kate
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