i've always wanted to try out this trend! i didnt think i drew him that different. i was wrong. very wrong.
hes so baby girl in my style what the fuck. oh i know, i was just drawing what gege meant to draw. dw, i got his telepathic brainwaves 👍
[time lapse + my headcanons for Noritoshi's appearance under the cut]
some headcanons i have while drawing him are semi obvious while others are bc i like it ahehahhaheha
cupid's bow lips!
this was semi inspired by Mizuki Umetsu, the actor for Noritoshi in the jjk stage play! hes so. pretty. perfect guy for the role imo! i was captivated therefore my views changed.
longer hair!
the thought that his bangs(? are the same length, or longer, as the rest of his hair is nice.. it also makes his inevitable haircut much more refreshing! i also just like long hair and its a fucking waste not to do whatever the i want.
thicker brows and visible eyelashes!
i naturally draw thicker eyebrows because it looks pretty, but the eyelashes is so fucking canon bro. dont even fight me on this, you'll lose. i read a fic about Noritoshi where it said he took good care of himself and his appearance inspired jealousy. that fucked me up man, so now i draw him as beautiful as i can.
monolids!
I've looked through the manga and i think its highly implied that Noritoshi has monolids? yk those lines in between the eye and eyebrow, he doesnt have them in the manga. i thought it was because of the expressions he had, but no. the others have them, except geto! so geto also having monolids is so fr in my head. i like that feature abt him.
loose hairs!
the hairs that i draw on his face. they make him look so cute and a bit more relaxed. he's not trying to be perfect nor have a single strand out of place. he's just a bit more at ease... though if there's something important he has to go through, he sharpens up. becomes.. stiffer?
I UNINTENTIONALLY MADE HIS CHEST LOOK A BIT BIGGER IN MY STYLE AND I WANT TO APOLOGIZE, BUT I'D BE A LIAR.
DOES THIS COUNT AS A HEADCANON??? I JUST THINK... SINCE. YK. HES AN ARCHER. AND DOES TRAINING. AND COMBAT. AND DOES ALL THOSE HIGH JUMPS... HIS CHEST. ITD BE A BIT BIGGER FOR HIS STATURE.. omfg. that'd imply that his legs are fucking insane. and his arms too, since he has to pull back all those arrows so quickly.. oh my fuck. this. this is a revelation. what are you hiding under those robes noritoshi...???? one day.. one day we'll see...
oh my fucking god i forgot that i wrote shit while drawing. please ignore my fucking stupid writings AND THE STUPID ASS THING IN THE MIDDLE I FORGOT ABT WHILE DRAWING..
"Angry robin" "violent robin" "misbehaving robin" shut up and accept my alternative; spunky Robin. Determined and head strong, can out-stubborn the Batman, has a strong moral-backbone and does what he thinks is right regardless of what anybody else says, Robin. Jason who was sassy and quippy and made crude jokes with a smile on his face. Jason who hid in Bruce's cape and whispered gossip to him. Jason who, if Bruce refused him something, could keep bothering endlessly until Bruce caved. And also dramatic Jason. If Bruce tells him no, it becomes a whole theatrical show; a monologue, a narration, embellishments, and falling onto the floor in his grief upon the fact his cruel father has denied him once again.
(Jason who has suffered through abuse and homelessness and poverty and starvation, who is the Fight out of Fight or Flight, who's built up defenses and walls and when pushed and triggered responds with the thing that's always protected him; anger. He's sweet and kind and funny, and when he sees a pimp hitting a prostitute he gets furious and responds with violence.)
OUT OF CURIOSITY: Is anyone able to load up bg3 and check in act 3 (near the wyrmway stuff) what Wyll's quest looks like in the quest journal?
because I have seen several people say "Wyll's quest was downgraded to a subquest" and "they cut content form Wyll's main quest", when the actual patch note says:
"Wyll's quest regarding the Wyrmway is now a subquest instead of part of his main quest."
It was not removed. So I would EXPECT that this means the wyrmway bullet point is now just in a different spot in the quest journal and this would not impact gameplay at all. I would certainly not expect there to be missing dialogue from Wyll/that entire quest axed. but i cannot load up the game atm to go look.
In lieu of a joke post about how people who choose to do "evil" playthroughs have much greater willpower than I can ever aspire to (was in turn based combat against Wyll with tears in my eyes), I gotta say I'm disappointed with the evil route, at least insofar as it manifests in act 1.
Not in that you lose some companions for attacking the Grove - there should be consequences to suddenly turning on a bunch of innocents - but in that aside from bloodlust or rp'ing that your character hates tieflings, there isn't really a compelling reason to do so. What does siding with the goblins offer? An easier fight, technically, but on paper beforehand you're told to go after 3 people that can each be isolated in the goblin camp, versus the entire druid grove, so why would the player assume the latter would save time or effort? Conceivably they could offer information about the Absolute, but it doesn't feel like there's enough dialogue to justify that - what with Gut trying to kill you almost immediately and Minthara going straight to demanding your obedience. Why do you have to default to an avid worshipper right off the bat, when it would be perfectly reasonable to play into your ignorance and gather information about the Absolute from her followers first, with the promise of more if you gain their respect? I'll admit that this could be difficult if True Soul is already a position of authority, but these interactions could feel a bit more tit for tat by laying out some lore breadcrumbs to pique interest. Or I'm imagining if there were some sidequests or even conversations like that with Rolan, Cal and Lia with the goblins that could lend them some character traits beyond violent and happily violent.
After the raid, you're given the option when speaking to Volo to say that you had to convince the goblins that you were on their side. But when did you decide that would benefit you. What [PERSUASION/DECEPTION] dialogue options or discussions with other party members lead up to that. If Wyll and Karlach are going to advocate for eliminating the goblin leaders, who's playing goblin's advocate? The motivations don't need to be laid out as plainly as the narrator going 'hey, this could be manipulated to your benefit', but it would be neat if everybody had something to say about the possibility of the raid before it actually happened.
I tend to style 'evil' characters as being self-serving and spiteful rather than bloodthirsty for the sake of it, and maybe that's on me for just looking for things the game isn't designed for. But from that perspective, the most in-character choice seems to be skipping out on this conflict altogether. Which I would think most people are disinclined towards in favour of seeing as much of the game (and gaining as much XP) as they can. I would love to have Minthara as a companion, but my power-hungry wild magic sorcerer isn't going to be convinced into some quick genocide on the hunch that she'll prove more open to sharing later. If you're playing a Dark Urge and leaning into it, this probably works well, but it doesn't seem well suited towards other interpretations of what evil entails.
(Also seen other people point out that the druids have some not at all subtle racism going on, and as a tiefling it would have been nice to have the option to save the tieflings and leave the druids to fend for themselves.)
For anyone out there who has sided with the goblins, would really love to hear your thoughts on it/what guided that decision! Or if there's some dialogue that I'm missing out on! I want to like it, but it's looking like a lesser alternative right now. I'm genuinely debating going back, getting Halsin and then leaning into the Absolute with Act II with the rationale that they're presenting an obvious way to get through the Shadowlands. Once it becomes clearer what the Absolute is/how much danger they're in in trying to stand against it, then I can see the characters playing along, but in Act I the motivation feels weak.