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#it's also so so so interesting seeing the conflicting takes on characters the writers have
positivelybeastly · 2 days
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From the Ashes Infinity Comics #16: Pygmalion, Part 2
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Let's go. I'm eager to talk about this one, because it was good.
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Ahhhh, I do love it when comic books are on the nose - and I genuinely mean that. Subtext may be for cowards, as Garth Marenghi once loudly stated, but I also feel like it's just. Too subtle, for most people. You really do just end up with a load of people who don't get the message because it wasn't loud enough, who are there because the franchise is cool and not because they internalise the messages of it, and that's how you end up with racist X-Men or Star Trek fans.
By all means, get into the franchise just because it's cool! But let's engage with the themes and the narrative and the meaning, too, yeah? Trust me, it makes it better.
Anyway, the Uncanny! The adjective applied to the X-Men most commonly since their debut in 1963, the concept of the uncanny has its roots in German philosophy, and specifically the work of Friedrich Wilhelm Joseph Schelling in 1837, but Beast and his mimic here correctly identify that it was popularised by Sigmund Freud's theories about psychotherapy and the human psyche, especially his 1919 essay literally titled "The Uncanny."
That being said, my first exposure to this word and its deeper meaning was in relation to Gothic fiction, and the use of supernatural figures like the vampire, in my English Literature class, where the following definition was perhaps a bit more apt: a. : seeming to have a supernatural character or origin : eerie, mysterious. b. : being beyond what is normal or expected : suggesting superhuman or supernatural powers. an uncanny sense of direction.
As a literary trope, the examination of the uncanny, liminality, and the creation of transgressive works exploring the human fascination with the taboo and what falls outside the bounds of 'normal', that which is considered both attractive and terrifying, is a very old human past time.
The X-Men, as mutants, were always meant to have this quality, though how much a writer wishes to touch on it will always vary. Compare and contrast Hickman's use of the uncanny to make Krakoa seem alien, disturbing, and strange, versus how very mundane a lot of especially late 00s X-Men was, with Utopia's focus on very War on Terror politics, and you can see just how different a vibe you get when you have a writer genuinely interested in exploring what makes mutants actually uncanny. Morrison vs. Whedon is another very good example of this dichotomy, imo. Morrison's X-Men are uncanny, and Whedon's are not. Both are good, but they have a very different feel as a result.
Anyway, enough waffling on about literary analysis!
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Taking Ben Percy and Jed MacKay's lead, this version of Beast is very much more in line with his 90s or 00s self than the Defenders version he's meant to be closer to - 1985 Beast did not talk like this. That being said, Beast's use of affectation, facade, and code-switching to fit in means that it isn't really a breaking of canon, it just indicates that Hank feels that his goofball persona would be very ill-fitting for this stage of his life, and given the stresses he's under, I can't say he's necessarily wrong.
Browerian mimicry, otherwise known as automimicry, is a form of animal mimicry in which an animal will commonly imitate itself in such a way that it confuses and deflects attacks, i.e. a fish manifesting eye spots away from its actual eyes so as to misdirect a predator. But, as Hank points out, the form of mimicry on display here is somewhat more complex and involved . . .
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And now we come to the first hint about what the actual conflict is going to be here - just how much of this mimic's thought processes are its own, and how much are Hank's? After all, while Hank has, historically born up under immense pressure, stress, and racial hatred before, that hasn't always been the case.
In Uncanny X-Men #8, he was one of the first mutants to experience racial hatred and a near lynching for the use of his powers in an altruistic manner, an experience which led him to nearly leave the X-Men. While he grew out of this misanthropy, it's interesting to see this trait potentially return in light of his inner conflict over his inner goodness and morality - it makes sense that Hank would question if he's only a good person when he's treated well, given his lack of faith in his intrinsic goodness and growing belief that he cannot be trusted.
So, we have to ask if this sentiment is the mimic, Hank, or both, especially given how sharp Beast is in this issue, and in MacKay's X-Men #4. Even an older, allegedly more morally degraded Beast, was more polite to similarly ignorant masses in Rosenberg's Uncanny X-Men, and yet, in this issue, Hank refers to them very unflatteringly, to say nothing of his somewhat brusque manner during his fight with the Upstarts . . .
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"We're." "We."
Interesting.
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I think this issue might well have given Psylocke more dialogue than all of Jed MacKay's X-Men run thus far. That being said, I'm not massively worried about her prominence and treatment, given that what she's gotten has been eminently capable, and she does have a solo series coming out soon, so it's not as though she's being particularly hard done by, I think.
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Blankslate. I actually rather like that. It has a very pleasing simplicity to it, and it's both apt and unique, which is hard, given the number of existing shapeshifters that the Marvel Universe plays host to.
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I do like that the instant Psylocke saw that Scott was considering field deployment of a vulnerable young moment, she locked that shit down, ASAP. We aren't having a repeat of Utopia's X-Force here, Scoot. Again, pulling at the relative lack of play Kwannon's gotten in MacKay's X-Men thus far, it's nice to see her so assertive and able to speak up against what she perceives as Scott's utilitarian tendencies.
Also, Hank continues to be incapable of sitting on a chair properly.
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I really have to question what the fuck Scott thought was going to happen. Were you even listening to what Hank and Kwannon were saying, Scooter?
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Hank really isn't used to having an outer monologue. It throws him, to hear the nasty things he thinks about himself spoken aloud, finished, and not left unanswered and unquestioned in his own mind.
It's also very interesting to see this fear explicitly acknowledged in even this version of Hank, given that this worry about rejection, and the ensuing bluster and humiliation, led to his violent reaction to the garbage intervention in Uncanny X-Men #600. He decided to leave rather than be made to leave, deciding that the X-Men had already elected to make him leave the team (not an unreasonable conclusion, given how determinedly shitty they treated him up until that point, and after it), and in so doing, made his worries manifest.
I've also talked before about the significance of moments where Hank doesn't talk. As a persistent prattler, it's worth noting his silences.
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A Markov chain is, essentially, a statistical model of real-world processes, that often describes a sequence of possible events in which the probability of each event depends only on the state attained in the previous event, i.e. the prediction of a specific outcome after a number of specific events. Hence, a probability chain.
Here, Hank appears to have inputted data relating to his own life experiences, and the data available to him about the life experiences of his previous self, as well as, likely, his alternate reality counterparts, in an effort to discern his likelihood of turning out the same way.
While this version of Hank has substantially reduced life experiences compared to his older self, he still appears to be well versed in statistical modelling and probability mathematics. If he is behind his Prime self, it's likely only going to be for so long, given that this level of mathematics and modelling was well beyond his 1985 self, who was notoriously rusty at even his own chosen field of biophysics and genetic manipulation in New Defenders, having neglected his scientific studies in favour of, well, fun.
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Prions are misfolded proteins that induce a similar misfolded state in normal variants of the same protein, leading to cellular death. Your most likely common experience of the word may be related to prion neurodegenerative diseases affecting humans and animals, such as Creutzfeldt–Jakob's disease, kuru, and mad cow disease.
While this is very impressive science, I think it skirts around the fact that Hank is essentially working on a gun that can kill him and reset him back to a more 'pleasing' version of the same person if someone he deems worthy of entrusting the gun to decides he needs resetting. This is horrific and exactly the kind of self-hating science that Hank would only ever conscience being used on him and only him, because he's like that.
This is the kind of thing that Simon Williams or Abigail Brand would beat his ass for doing, and then destroy, because no, Hank, do NOT keep the 'mind wipe me when you don't like me' serum around, it's horrible that you think so unkindly of yourself, you idiot!
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I like Hank's weird little science lamp. The man can't just have a simple lava lamp like the rest of us, can he?
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Oy vey.
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To be continued . . . in another post, because I ran out of images right at the end, again.
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bixels · 4 months
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What did/do you like about Pharah?
Uh, gameplay-wise, I really love characters in shooters who rely on three-dimensional movement techs. Chaining together hover and jump to stay in the air for as long as possible and keep momentum is so satisfying, and picking enemies off from the sky made me feel like a bird of prey. I was a good Pharah main.
Story-wise, there unfortunately isn't much to canonically go off because Pharah is so underutilized and neglected. Her personality's pretty boilerplate "heroic hero" (she's literally inspired by Captain America).
But it's the crumbs/bits and pieces that I really latched onto. Pharah's a confirmed lesbian; her short story with Baptiste implies she harbors a crush on Mercy (fucking thank you.). She's biracial Egyptian/First Nations. She has major mommy issues, having grown up both admiring and resenting Ana. She's the bridge between Old Overwatch, inspired by the idealized heroes who surrounded her childhood, and New Overwatch. She's one of the only inter-generational characters in the cast; someone whose experiences span the gap, which is why I seriously believe Pharah would make a great main character.
There isn't much to go off of, though; she's a very uncomplicated character (she's a soldier for a private military corporation, lol.). But that just means she's a blank slate character, so I've seen fanfic writers run wild and create some really interesting takes on her. My favorite interpretation of her's a dense, herbo gym-bro type (a lot of her liens are about work outs, exercising, and playing sports) who's easily excitable under her seemingly self-serious, armored visage. We see how she tends to gloat and hype herself up when she's on a streak too, so Pharah definitely has a competitive and boastful side under her more professional and militant performance.
Now Mercy? Mercy is a real complex character.
#i was a diehard pharmercy shipper back then btw#the inherent homoerotic experience of pharmercy gameplay.#the homoerotic experience of looking to the skies to fly to safety under the protection of your knight in shining armor#the homoerotic experience of feeling white hot murderous rage at an enemy trying to pick off your pocket mercy#i still kinda despise gency lmao. you cannot convince me mercy would be in love with genji. at all.#he'd make her feel so uncomfortable and guilty. in my head. the canon is obviously different#gency is sexless. absolutely zero bite or tension.#i could go on about mercy and how her character has so much missed potential#i'm no longer in my overwatch fandom phase but#i still think about that new flirty line they added in ow2 where mercy goes “ahh you're like my knight in shining armor!”#and pharah goes “that's what i'm goin for ;)” and i sigh dreamily#really happy that pharah outright says she's a lesbian too but it's hard to feel good about rep when you know blizzard uses it for pr#to be honest i'm willing to bet cash that blizzard's keeping pharmercy in their back pocket as ammo for the next controversy#last year we already saw logs about pharah fretting and taking care of mercy and the two talking about how good it is to see each other#tbh pharah has the same energy/demeanor as applejack. cheerful and competitive in a can of whoopass#but yeah overall pharah's a pretty shallow character. i have IDEAS on how i'd go about deepening her but. whatever#that's sorta what happens when you have to juggle a cast of 40 characters. a lot get left with the bare minimum#ok so i wrote this entire post up saying that pharah isn't in ow2's storymode when she is. she's in the story i just. forgot#because she doesn't do or contribute anything interesting#ok i'm stopping here. overwatch's story is such an interesting narrative mess i could go on for hours#i dunno how you come up with such incredible character designs and give them such an unincredible story#it's also so so so interesting seeing the conflicting takes on characters the writers have#mercy in gameplay and voicelines is peppy and cheerful and optimistic#but mercy in the storymode journal logs is tired. jaded. a total shut in who forgets to leave her room and social#and YES! THAT'S WHAT I WANT!!! THAT'S MERCY TO ME!!! THE DOCTOR WHO FORGETS TO TAKE CARE OF HERSELF#ask me#anon
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writingwithfolklore · 7 months
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5 Tips for Creating Intimidating Antagonists
Antagonists, whether people, the world, an object, or something else are integral to giving your story stakes and enough conflict to challenge your character enough to change them. Today I’m just going to focus on people antagonists because they are the easiest to do this with!
1. Your antagonist is still a character
While sure, antagonists exist in the story to combat your MC and make their lives and quest difficult, they are still characters in the story—they are still people in the world.
Antagonists lacking in this humanity may land flat or uninteresting, and it’s more likely they’ll fall into trope territory.
You should treat your antagonists like any other character. They should have goals, objectives, flaws, backstories, etc. (check out my character creation stuff here). They may even go through their own character arc, even if that doesn’t necessarily lead them to the ‘good’ side.
Really effective antagonists are human enough for us to see ourselves in them—in another universe, we could even be them.
2. They’re… antagonistic
There’s two types of antagonist. Type A and Type B. Type A antagonist’s have a goal that is opposite the MC’s. Type B’s goal is the same as the MC’s, but their objectives contradict each other.
For example, in Type A, your MC wants to win the contest, your antagonist wants them to lose.
In Type B, your MC wants to win the contest, and your antagonist wants to win the same contest. They can’t both win, so the way they get to their goal goes against each other.
A is where you get your Draco Malfoy’s, other school bullies, or President Snow’s (they don’t necessarily want what the MC does, they just don’t want them to have it.)
B is where you get the other Hunger Games contestants, or any adventure movie where the villain wants the secret treasure that the MCs are also hunting down. They want the same thing.
3. They have well-formed motivations
While we as the writers know that your antagonist was conceptualized to get in the way of the MC, they don’t know that. To them, they exist separate from the MC, and have their own reasons for doing what they do.
In Type A antagonists, whatever the MC wants would be bad for them in some way—so they can’t let them have it. For example, your MC wants to destroy Amazon, Jeff Bezos wants them not to do that. Why not? He wants to continue making money. To him, the MC getting what they want would take away something he has.
Other motivations could be: MC’s success would take away an opportunity they want, lose them power or fame or money or love, it could reveal something harmful about them—harming their reputation. It could even, in some cases, cause them physical harm.
This doesn’t necessarily have to be true, but the antagonist has to believe it’s true. Such as, if MC wins the competition, my wife will leave me for them. Maybe she absolutely wouldn’t, but your antagonist isn’t going to take that chance anyway.
In Type B antagonists, they want the same thing as the MC. In this case, their motivations could be literally anything. They want to win the competition to have enough money to save their family farm, or to prove to their family that they can succeed at something, or to bring them fame so that they won’t die a ‘nobody’.
They have a motivation separate from the MC, but that pesky protagonist keeps getting in their way.
4. They have power over the MC
Antagonists that aren’t able to combat the MC very well aren’t very interesting. Their job is to set the MC back, so they should be able to impact their journey and lives. They need some sort of advantage, privilege, or power over the MC.
President Snow has armies and the force of his system to squash Katniss. She’s able to survive through political tension and her own army of rebels, but he looms an incredibly formidable foe.
Your antagonist may be more wealthy, powerful, influential, intelligent, or skilled. They may have more people on their side. They are superior in some way to the protagonist.
5. And sometimes they win
Leading from the last point, your antagonists need wins. They need to get their way sometimes, which means your protagonist has to lose. You can do a bit of a trade off that allows your protagonist to lose enough to make a formidable foe out of their antagonist, but still allows them some progress using Fortunately, Unfortunately.
It goes like… Fortunately, MC gets accepted into the competition. Unfortunately, the antagonist convinces the rest of the competitors to hate them. Fortunately, they make one friend. Unfortunately, their first entry into the competition gets sabotaged. Fortunately, they make it through the first round anyway, etc. etc.
An antagonist that doesn’t do any antagonizing isn’t very interesting, and is completely pointless in their purpose to heighten stakes and create conflict for your protagonist to overcome. We’ll probably be talking about antagonists more soon!
Anything I missed?
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eff-plays · 10 months
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Idk if this is a hot take of any kind but I actually really like that Astarion's romance starts off in an unhealthy way and evolves. That's like ... the point? Ya know?
It's interesting. It adds layers and conflict. It allows for growth and evolution. And Larian have claimed multiple times that it was on purpose, that many video game romances have sex as the culmination while here, some characters will fuck you immediately but then what? What happens after? Sex isn't the reward, but part of the relationship. There is more beyond. But people think that there being stuff beyond sex means that that's the only value that exists, and that the sex adds nothing. But in Astarion's case, it's extremely important?
It's complicated. His relationship with sex is complicated. They did it on purpose. That's the point. So what if it's not "uwu soft trust me I don't want sex please let's just hold hands" from the start? He doesn't trust the PC from the start, so why the fuck would he agree to that? He doesn't know them at all. He needs to do things his way because he's not ready for anything else yet. And if you feel sad for him, that's fine, because it's meant to be sad? But to the point of it becoming anger at the people who wrote it? That's weird, man. Astarion isn't real, you're not hurting a real person, and he literally asks Tav for it? In my case, he asks them twice before they say yes. They're not forcing him into anything. The only time you can force him is after the Araj scene, and he immediately breaks up with you after. So he's clearly perfectly capable of ending things if they get too toxic.
I swom to Jon just romance someone else at that point. Idk if this is my romance writer brain talking but well-written, not contrived, and non-abusive conflict is actually rare and sometimes difficult to write, but IMO every good romance needs conflict. Because at the end of the day, it's also a story?
It's not perfect because it's not meant to be. It's meant to be a starting point to evolve from. Sometimes things can be unhealthy without being abusive or problematic TM.
Anyway. Yeah I like how fucked up it is. Because Astarion is fucked up. It makes it more real and more compelling. I made my Tav fucked up to match.
"Well my Tav wouldn't fall for it and would realize ...!" Roleplay harder. Clearly Tav/Durge aren't meant to pick up on his manipulations from the start, or overlook them, or fall for them. There's a bajillion different ways to justify it. If you can't see past your own meta knowledge, romance someone else.
But if you really want the relationship to start without sex then just write that fic? Why are you demanding that Larian caters to your specific tastes and sensibilities? They had a story to tell and they told it. You not liking it is neither a personal a slight against you nor their problem.
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2soulscollide · 2 years
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my favorite free tools for writers
hello, hello! hope you're doing well.
today i am bringing you another list with my top 3 favorite (free!) tools that I find helpful for each phase of writing a novel.
brainstorming phase
Fantasy Names Generator - not only for fantasy (you can also generate real names). this website is just... amazing! it helps you come up with names for characters, places and locations, descriptions, generate traits, outfits (yes, outfits!!), and probably something else you could ever think of.
The Story's Hack - this one is so cool! you can generate names for everything, create your own generator, and practice writing through writing exercises! plus, you can save your generated names to see later, and you earn coins for each idea generated (you can later buy themes - dark, snow, forest, etc)
RanGen - my last favorite generator on this list is RanGen! you can generate plots, appearances, archetypes, love interests, cities, worlds, items, and more.
developing the idea phase
Bryn Donovan - in this blog you can find master lists under the tag "master lists for writers". it is so helpful when you first start developing the characters and need to find the right words to describe them and to find some quirks and flaws!
Writers Write (350 character traits) - again, this is so helpful!
Story Planner - ah, the number of times I've talked about this website... please, PLEASE take a look at it, you won't regret it. this website has literally everything you need to fully develop your idea with outlines for you to fill in step by step.
writing phase
Colleen Houck (80+ barriers to love) - need more romace conflict? there you go!
Cheat Sheets for Writing Body Language - so, you know how your character's feeling, but don't know how he'd physically act? check out this list!
Describing Words - honestly, this is a lifesaver. don't you struggle to find the right word to describe something? well, with this website all you have to do is to type the object you're trying to describe and see which description fits better to you!
revising phase
Language Tool for Google Docs - i know we all have heard about google docs before, but the truth is, it's almost impossible to find free softwares to check grammar and spelling. so, google docs is useful, because it automatically revises it for us, and it's completely free. plus, you can add adds-on, such as "language tool".
Unfortunately, there's only one (free) tool that I actually enjoy for the revising phase. if you know some others, please let me know so that I can try them out and feature in this list.
exporting phase
Google Docs - i find google docs very easy to format and export to .epub, so i'd recommend using it as a free tool.
Reedsy - this is also a free tool available online. all you have to do is to write down each chapter (copy and paste) or import your word document. it will format the document to your liking and export it to pdf, epub and mobi.
that's everything for now! i hope this post was somehow helpful or inspiring!
if you want to see more master lists full of resources, check these:
WEBSITES FOR WRITERS {masterpost}
BEST accounts to follow as a writer
BEST SITES & SOFTWARES TO WRITE FICTION
DIALOGUE IDEAS TO GET RID OF THAT WRITING BLOCK (masterpost)
Useful Resources & Tips for Writers
also, if you are a notion lover just like me, check the free template I just released with everything you need to develop and write your novel!
thank you so much for reading! hope to see you around, and have a nice day <3
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vigilskeep · 3 months
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now that you finished inquisition, what did you think of it? like favorite things, least favorite, etc?
oh man okay
things i love about dragon age inquisition:
capturing the specific feeling of bonding with a group of people you have absolutely nothing in common with because u all had to go through something long and specific together
the maps can be so pretty and in places really calming and lovely to spend time in. it does make me want to explore and i have no explorer’s instinct
i love the war table and judgements i think those are really fun features
i like that approval for many major decisions applies to everyone regardless of who you bring to specific events/quests. it feels a lot less like you have to manage that really hard, as you sometimes do in the other games and also really noticeably to me in something like baldur’s gate 3. it’s irritating when i have to plan ahead and can’t take who i want to hear from
i like how attached you can get to little npcs who wander around
i loveeeee fighting dragons and how beautiful they all are
little puzzles <3
the collectibles are also mostly fine by me i am a magpie by nature. as long as i can find them, obviously, bc if i can’t they suck and this whole game sucks
the templar specialisation is fun and i enjoyed that part of combat a lot. wrath of heaven/spell purge combo is a power trip
i thought my character was pretty :) i defeated u in the end dai character creator. may you be as merciful when we meet in battle once more
i’m not a huge crafter but being able to tint things is rlly nice
blackwall’s romance is good
vivienne is there
they let me briefly tame a dragon at the end there
things i don’t love about dragon age inquisition:
some genuine cruelty in writing the dalish in a way that feels shockingly callous to the real world cultures the writers took inspiration from
never giving the dalish or the rebel mages any kind of voice of their own and making the player do all that work if they care, which i also feel limits my roleplaying creativity
refusing to let you challenge any of the often overwhelmingly conservative views expressed by other characters without receiving only derision and disapproval. inquisition is a game that punishes you at every turn for having your own opinions, in a way that could be interesting if it was willing to truly let you develop complex or antagonistic relationships with those characters, but ends up mostly just feeling mocking when nobody ever even tries to see your side, while simply agreeing with these people always rewards you with content. origins was capable of letting you engage in discussion, and da2 let you form rivalries that mattered; inquisition, despite starring some of the most intentionally controversial characters, does neither
the game engineering conflicts against groups like the freemen of the dales or the avvar that mean nothing to the player and range from vaguely to seriously upsetting in their assumptions about who it’s normal to just start killing en masse. it’s both boring and distressing
odd, for lack of a better word “casting choices”, like having the fantasy impoverished racial minority all be white within the party while the wealthiest and most privileged are characters of colour, or for a more in-world example having the elves express the most distaste towards elves and the mages express the most caution about mages. i don’t know that i quite have the vocabulary to fully discuss why these weird me out, but it all feels... disingenuous? and chosen to forestall criticism based on real world comparisons in a game series that i wish had the nerve to openly confront what it’s talking about if it’s going to try to make any of its conflicts feel relevant
most of the companions, and indeed most of the quests and time spent playing the game, feel disconnected from the main plot. it’s hard to feel any pressure when the game tells you we need to deal with the main plot “right now!” and “get there before corypheus!” when the bulk of the game is doing other things while you’re supposed to be doing that. the majority of companions could be cut without changing anything. and when you finally want to deal with the main plot you just click to start it. it’s not engaging
the game fails to fully expand dialogue for the player character options it provided, particularly notable with its confusing chantry focus when you’ve said for the dozenth time you’re not andrastian
the 2-handed weapon whirlwind ability sound effect is an exercise in creating the worst and most grating sound effect for someone to constantly hear
they didn’t let me romance vivienne
they killed my dragon :(
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I'm tired of my ideas always being big. It's overwhelming. I like seeing others' WIPs and ideas because they're just so simple... Like, that comic about a mermaid living in the ocean in our modern time and dealing with plastic trash. So simple and my own brain is bursting with ideas. But my own WIPs... they just start huge. I'd like something smaller... but I don't know how.
Stories Always Get Too Big
Stories can get out of hand quickly when they sprout too many independent threads. There are three primary culprits that serve as sparks that create these threads:
1 - Setting 2 - Non-Protagonist Characters/Relationships 3 - Back Story
The thing to remember, though, is that no matter how interesting your setting is, no matter how compelling your other characters are, and how fascinating the back story is, those things are not your plot.
Plot is the sequence of events through which the protagonist (and potentially other main characters) attempt to resolve the story's conflict by overcoming obstacles and setbacks in pursuit of a goal.
In other words, focus on this:
the protagonist > their normal world > the event that introduces a problem they must resolve > the goal they formulate in order to resolve that problem > the events that occur as a result of their pursuit of this goal > their attempts to overcome obstacles and setbacks encountered along the way > their attempt to solve the problem once and for all > failure or success > life in a changed situation/world
Anything else doesn't need to be there unless it is critical in order for one of the above steps to make sense.
So, let's take your mermaid example... though I haven't read that comic so I'm winging it here:
the protagonist = mermaid normal world = doing mermaid stuff inciting incident = finding plastic trash in the water goal = clean up/find the culprit and teach them to do better events = cleaning up, learning about humans, tracking down culprit climax = mermaid appeals to humans to do better finale = mermaid is living in a cleaner ocean
Now, let's say your brain starts to go off on a tangent about a deep oceanic rift and an evil merman wizard who lives there... stop right there. It's a fun idea, but what does it have to do with this story? How does it relate to the trash, clean-up, finding the culprit, or appeal to humans to do better? It doesn't. Theoretically, you could make it make sense... like, maybe the merman wizard likes the trash and wants the ocean to be dirty and gross, so maybe he is opposing the mermaid's attempts to clean up and to appeal to the humans. Okay, that works, so you can keep it. But, let's say you also have this idea about these creatures that live around the hydrothermal vents, and the mermaid meets and falls in love with a scientist who's studying them. Okay, again, interesting idea, but this one is much harder to fit in with the rest of the story. Sure, you could say the scientist is studying marine pollution instead... that brings it back around to the main conflict, but still, what does this relationship add to the story? How does it help or harm the mermaid's mission? How does it help to explore the story's themes or help deliver the message? It doesn't really sound like it does, so this would be an example of a thread you can probably snip.
And the thing is, it would be okay to follow a thread like that while you're plotting or writing your first draft, just to see where it goes and see if you can make it work. Part of why we edit and revise is to snip out the threads and elements that aren't pulling their weight. But learning how to curb them as they occur to you will help save you work later on down the line. Try writing those ideas down in an ideas document, and maybe those can be worked into different stories, a sequel, or a companion story.
One final note: I am very much aware that there are some epic writers out there who let wild tangles of threads sprout as they write, and they follow them all without abandon, relevant or not. That's okay, too. These are writers for whom that works, who don't feel overwhelmed by all of those threads, who want to write something bigger and more unwieldy. Maybe in time as you get accustomed to writing smaller, tidier stories, you embrace the bigger stories your brain wants to tell. Or maybe you don't. Whatever works best for you is all that matters. :)
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proudofmyanger · 4 months
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Beware: a pessimistic rant with lots of speculations
Imo the decision to write Alicent and Criston having sex during b&c is really bad. I think it's a very unnecessary change, and I don't see how it fits the narrative. And it's so obvious what the writers' intentions are. They are not interested in exploring these characters and their relationship. They just want to shift the focus away from blood and cheese and make the greens look bad. Of course, in no way Alicent and Criston having sex makes them guilty of the tragedy that is b&c. But it seems that the show is taking the focus away from team black's fault to blame the greens. I don't believe that the showrunners don't know what they are doing.
In the books, Alicent was right there when it happened. She was the witness of team black's cruelty. She saw how they tormented her sweet daughter and her grandchildren, how they killed her grandson. Murderers making Alicent witness everything contributed to how vile b&c was, how unnecessary cruel. It gave Alicent even more motivation to fight her family's enemies and seek revenge. But now, thanks to hotd's bullshit she's going to blame herself more than anyone else. Wonderful. Why make her absent during b&c and add this new plotline about her feeling guilty because of it? Because god forbid Alicent starts being angry and hating her enemies again, right? They just have to make Alicent conflicted about her every action. They can't allow her to have confidence again. She has to always blame herself. They just have to make Alicent and Criston continue feeling bad about themselves.
There's also this picture:
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Are they making it so that Aegon doesn't notice the murderer right under his nose?
So what do we get? Aegon doesn't notice Blood, probably because he's lightheaded or drunk. Alicent and Criston are absent having sex. And I'm not going to be surprised if they make Aemond go to the brothel during b&c, too. It feels like a joke.
B&C is supposed to show the cruelty team black is capable of. But instead of focusing on that, they're going to make all the greens look incompetent and feel guilty. And knowing this show they might even frame it as if the greens are at fault for what happened too. Tbh it's disgusting. The only people who are guilty are the ones who ordered, orchestrated and executed this bloody spectacle. But they are probably gonna not just make Daemon the only one behind it, but make the whole thing an accident. We already have leaks saying that Rhaenyra and Daemon just wanted to kill Aemond. It's going to be so bad.
House of the dragon? No, house of the accidents. House of the cringe and bad writing.
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comicaurora · 1 year
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From a writing standpoint, do you think it's *possible* for a character to have a seemingly "story-breaking" power and still be well-written and interesting and fit into the plot without, well, story-breaking?
Sure. Story-breaking powers are entirely relative to the story they're in, because by their nature they can only break certain kinds of stories, and beyond that, the power is conditional to the character and personality of the person using it, who may be entirely unwilling to use it in certain ways.
An example: teleportation is one of the most notorious story-breaking powers. It breaks any story where the character conflict is influenced by the characters needing to get to a specific location. Writers usually mitigate this effect by limiting it in one of a few ways-
The teleporter can't go anywhere they haven't already been (only breaks the story if they aren't trying to go somewhere new)
The teleporter can only go somewhere they can see (only breaks the story if they need to go somewhere close)
The teleporter has a certain amount of juice that they can burn through by bamfing too many times in a row or with too many passengers (only breaks the story if they only need to make a small number of easy jumps to succeed at their task)
The teleporter can't take anyone with them (only breaks the story if they're navigating alone)
The teleporter maintains momentum when they jump (can be rendered unusable if they're moving dangerously fast)
There's plenty of other ways to do it. This approach limits the feasibility of the power, so while it's still storybreaking, it only breaks the story under specific circumstances that are easy for a writer to avoid. Any power will have a set of problems it can solve effortlessly just by its nature, and thus any story whose primary conflict is one of those problems will find the power story-breaking - but every power also has problems it can't solve, so the writer just needs to present the character with challenges that their story-breaking power has no impact on.
There's also the character personality approach. A power can be as OP as the writer wants and it still won't break the story if the wielder has no interest in using it to do so. There's lots of ways to do this, too.
The super OP character literally doesn't care about the protagonist's struggles and will not participate unless somehow forced
The super OP character is a mentor more interested in the protagonist's personal growth than they are in solving their problems for them, and will only intervene if it's life or death
The super OP character's power is capable of incredible destructive violence, but their compassionate and/or pacifistic leanings cause them to dramatically limit their use of it to avoid hurting people
The super OP character doesn't understand the full nature of their abilities and can't use a lot of them on purpose, and the potential consequences of messing up and unleashing something devastating make them reluctant to experiment
The super OP character's power goes from 0 to 100 with no in-between and cannot be used to solve anything that requires any finesse
The super OP character deals with an antagonist who is super OP in the exact same way
The super OP character is deeply unlikable and the protagonists just really can't stand getting their help
The super OP character doesn't like their powerset (gross side effects, doesn't fit their aesthetic, hurts to use, innately evil or drawn from an evil source, reminds them of bad times, etc) and refuses to use it unless they have to
There's a lot of flexibility here, too. The only power that can truly break any story is "the writer says I win now," and it's the writer's job to avoid using that one at all costs.
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novlr · 1 year
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How can I end a chapter without it being too abrupt?
Writing a novel is like any craft. Each element contributes to the whole piece, and each chapter forms a part of your narrative with its own arc. However, creating a seamless transition between chapters can be challenging for even the best writers. The end of a chapter needs to be satisfying, yet also tantalizing to keep readers flipping the page. So, how do you end a chapter without being too abrupt?
End with a cliffhanger
Ending a chapter with an unexpected twist, a sudden revelation, or an unresolved situation that leaves readers hanging in suspense is the essence of a good cliffhanger. The key to a successful cliffhanger is to write it in a way that feels organic to your story. A well-crafted cliffhanger triggers curiosity, keeps the narrative tension high, and ensures that your readers remain invested and eager to read on.
Introduce the next point of action
Introducing the next point of action is a powerful way to maintain the pace of your story and end a chapter. It’s as simple as revealing a new character, event, or conflict that will take centre stage in the forthcoming chapter. For example, your character could receive a mysterious letter, stumble upon a secret door, or meet a stranger with riveting news. This gives your readers a clear idea about the next focus but keeps them intrigued to learn more.
Pose a question
Posing a question is a simple way to end a chapter that feels natural. The question could be literal or metaphorical. It could be a question in a character’s mind or a question about the events unfolding in the story. For instance, your character might wonder, “Who was the mysterious stranger?” or “What’s behind that secret door?” This method leaves your readers curious, sparking their imagination as they try to guess the answer. Remember, a good question doesn’t just ask — it hints at a deeper story.
Develop your characters
Concluding a chapter with character development can provide depth to your story and make your readers feel more connected to them. A character might go through a significant change or realisation. For example, your protagonist could realize they’ve been lied to their entire life, or a side character could decide to leave their past behind and start fresh. These kinds of character moments make your readers more invested in their journey.
Use Foreshadowing
Foreshadowing is a narrative device that involves giving hints about what will happen next in the story. You can do this subtly by dropping minor details that hint at future events. For example, you might describe a looming storm cloud on the horizon, foreshadowing a coming conflict or problem. Alternatively, you might make a direct statement about future events. For instance, a character might say something like, “I have a bad feeling about this.” But remember, don’t give away too much. Keeping some level of mystery is important to maintain the reader’s interest.
Reveal something
A revelation at the end of a chapter can make your readers more eager to keep reading. It could involve unveiling a new piece of information about a character, story arc, or mystery that shifts the reader’s perspective. For example, a truth about a character’s past could be revealed, or the discovery of a hidden key could introduce a new mystery. Revealing something important can cause a dramatic turn in your story and can make your readers excited to find out what happens next.
Emotional closure
If you’ve had a lot of fast-paced action, then sometimes you need to give your readers a moment to breathe by letting your characters reflect on their feelings. For instance, you might end a chapter with a character solving an issue, realizing an important truth, or simply having a moment of introspection. This allows readers to connect with them emotionally, to understand their feelings, and to see their growth. Emotional closure provides a moment of calm before your readers dive into the next chapter.
Develop your theme or subtext
Developing your story’s theme or subtext at the end of a chapter might involve reinforcing the central theme of your story or introducing a new idea that adds another layer of depth. For instance, if your story is about the struggle for freedom, you could end a chapter with a character making a decision that signifies their pursuit of liberty. This not only helps readers understand the broader context and message of your story but also leaves them pondering these ideas as they move on to the next chapter.
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I've been seeing a lot of people talk about how Hazel is a boring protagonist(or I guess more like... people complaining about how other people are saying that? Idk I'm not on Twitter), and at first I kind of agreed with those takes because all I had seen were random clips. BUT, now that I've watched the show, I disagree. I don't think Hazel is a boring character, at least not conceptually. I think the issue is that the majority of her RELATIONSHIPS are really boring.
Hazel on her own has a lot of potential. She's caring, she's funny, she has a tendancy to overthink, her design is really good, she has realistic problems most people can relate to... she's just all around a really well built character. The problem is that almost none of the characters she interacts with consistently have any depth, and that causes her relationships with them to fall flat, which causes HER to fall flat because at the end of the day, a character is only as strong as their relationships with other characters. We're TOLD what her relationships with others are like, we're TOLD what the other characters' personality traits are, but we're never SHOWN those things. I think the episode where they deal with Jasmine's fears is probably the biggest offender. Jasmine herself acts as more of a plot device then anything else, with her fears being used as a stepping stone to teach HAZEL a lesson, rather then allowing the episode to focus on Jasmine overcoming those fears. The scene where Jasmine actually FACES those fears ends up being just thrown in at the end as a way to solve the conflict, which tbh wasn't that engaging in the first place because Hazel had no personal attatchment to any of Jasmine's fears... that's just kind of a bad episode overall tbh it's where all of the shows flaws are the most prominent but I DIGRESS-
Another really good example of the poor relationship building is her relationship with her brother, Antony, who we literally don't even get to SEE until well into the second half of the season. I haven't actually gotten to that episode yet, so I can't really judge Antony as a character, but I CAN judge how they've been setting him up so far! Which hasn't been very good! Instead of SHOWING US Hazel's relationship with him through flashbacks or something, the writers just have Hazel TELL US how she feels about her brother and things they used to do together. It just doesn't have the same impact as actually seeing their relationship play out would, y'know? They've been telling us about Hazel's relationships with other characters instead of showing us those relationships, and it's been hurting Hazel as a character.
The only relationships she has that we actually get to watch her BUILD are her relationship with Cosmo & Wanda and her relationship with Dev, which, while the ladder is genuinely really well done and interesting(aside from a couple pacing issues but honestly the show is chock full of those so whatever), the former ALSO falls really flat because Cosmo & Wanda aren't really... characters. They're iconic, sure, and they're really funny, but they're also mostly just plot devices. They're here to grant Hazel's wishes(aka cause the plot of the episode) and be funny. That's it. Which is fine, those kinds of characters obviously have their place, but when they're the only ones your main character consistently interacts with? That causes some problems. It's like if, in the movie Aladdin, instead of focusing mostly on the relationship between Aladdin and Jasmine, they focused entirely on his relationship with the Genie. The Genie is mostly just here to move the plot along and say funny things, so having him be the character Aladdin interacts with the MOST kind of breaks the movie. Having a story where almost all the interactions are between the main character and the comic relief just doesn't work.
Honestly I think the issues with Hazel's relationships are probably why people are more drawn to Dev as a character then they are to Hazel, because while Hazel almost exclusively interacts with characters who could be replaced by cardboard cutouts and nobody would tell the difference, Dev doesn't. Dev's relationships are a lot more engaging because all of the characters he interacts with are SIGNIFICANTLY more fleshed out then the ones Hazel interacts with. His relationship with Hazel is engaging because it's an emotional rollercoaster for both of them. His relationship with Peri is interesting because Peri is much newer to being a fairy godparent then Cosmo & Wanda are, meaning he's more likely to make mistakes. His relationship with his dad is interesting because it's literally the main motivation for his character, and we actually get to SEE WHY THEIR RELATIONSHIP IS THE WAY IT IS. His relationship with Irep is more interesting because Irep is a weird little shit who's mostly just using Dev to take over fairyworld, and he also has an interesting dynamic with Peri! Dev's relationships are all WAY better executed then Hazel's, and honestly I think a lot of that has to do with the fact that Dev is an antagonist who mostly interacts with other antagonists. He's at the center of almost every single ongoing conflict in the show, which is often times what makes a character and their relationships interesting: conflict. I also think he benefits from getting expanded on LATER in the show, since by that point all of the writers would've had a much better feel for all of the characters, making it easier for them to actually show what his relationships are like instead of outright telling us skgnvkdmfkekfndn
Now, was the point of all this to say that I think Dev would be a better protagonist then Hazel? No. Absolutely not no- he has a more interesting, better executed story then Hazel does so far, sure, but he just. Wouldn't be able to carry an episodic show like FOP on his own I'm sorry- we've seen the kind of wishes he makes, they're not particularly interesting. Because he's a rich kid who can do basically whatever he wants. Plus, his conflict with Peri just isn't really built to be stretched out over an entire season, which it would HAVE to be if Dev was the protagonist of a Fairly Oddparents, because the entire premise of the show is "this kid gets a Fairy Godparent, what kind of wacky hijinks will they get up to now?" Plus there's the fact that the narrative has been treating his parental neglect with a lot more gravity then Timmy's ever was, meaning if the show was from his perspective they'd have to tone down the things that make him interesting to keep the show from getting outright miserable- Dev is not a good character to make carry that kind of show. Dev should not be the main character. HOWEVER! Do I think the show would be more interesting if we got more episodes featuring him and Hazel hanging out together? Yes absolutely. They bounce off of eachother incredibly well, and once Peri is introduced we also get to see Peri's relationship with his parents and how THEY interact, and it's just. So much more interesting then seeing just Hazel and CosWan. Or Hazel's cardboard cutout friends. Honestly I'd go as far as to say he should've been Hazel's dueteragonist instead of just a recurring character, kinda like a(hopefully) better executed Chloe. It'd give Hazel a more interesting character to bounce off of then Cosmo & Wanda. Either that or I think Peri should've been Hazel's fairy godparent instead of Cosmo & Wanda, because he has more room to grow and develope as a character then they do, making his potential dynamic with Hazel a lot more interesting. Idk just in general I think having Hazel interact almost exclusively with Cosmo & Wanda was a mistake-
Also should be noted; I am saying this as someone who has never seen the original Fairly Oddparents. I don't know if the original show had these issues aswell or not, everything I know about the original comes from random YouTube videos I watched out of curiousity/boredom. Either way if the original DID have issues with Timmy's relationships being really boring then uh. That's not an excuse for A New Wish to do the same, I guess. Idk where I'm going with this... also sorry if this essay is incoherent! I have a lot of thoughts about how Hazel's relationships are really poorly executed and I just needed to get them out skfnvdkdjfndn- if you want me to elaborate on anything feel free to leave a comment or send me an ask :)
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littlestpetgoth · 10 months
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Tell us more about your little homestucks?
ok.. ill only go over my descendent ocs because they're the ones ive been posting about recently, i have too many homestuck ocs to cover lol..
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mayosi pyrope is the first descendent oc i made back when there was a brief trend on twitter to make, fan descendants of the trolls. i think i was inspired by ko's descendent acarid, and terezi being one of my favorite trolls i ended up making a bootleg pyrope. (and i draw them together all the time bc they rot my brain)
they're a radical transmasc weeaboo skater "vigilante" who grew up being raised by humans in a very normal average household where they got basically anything they wanted with no issues. their interests include; dishing out justice, watching animes, playing videogames, and doing sick tricks on their board. they wield a katana that resembles terezi's dragon cane.. they're my simplest designed character, and though they look a lot like terezi with a skirt and long hair their design was heavily influenced by dirk because i imagined that dirk has influenced some kind of anime character that mayosi obsesses over and has based their look on..
they aren't at all interested in, being a lawyer or anything like that and would like to take care of bad guys samurai batman style in their ideal world.. unfortunately the loving gently parenting of their human family didn't toughen them up enough so they're mostly a baby who doesn't do well when faced with conflict. mayosi's easily bossed around by anyone who firmly tells them to do something because they're too scared to step up and stand up for themself and others, they have a lot of shame for not being as strong and cool as terezi or red glare. real wet blanket.
uuuh like terezi, they weren't always blind. they were lured in by their ex best friend now super complex hate not boyfriend acarid and he poured acid into their eyes, ruining their vision and giving them crazy chem burn scars.. i think around this time they were also given their super rad pointy shades so they can look more like their hero, but it was a major blow to their confidence since not only are they a weak coward they're now a weak coward who can't see. they eventually learn to navigate the world via sound waves, its not as effective as terezi's sniff and taste vision but mayosi isnt as interested as smelling and licking everything in their presence.
example of what i think it's like for them here..
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theyyy are convinced by acarid to join him in his perfect sburb sesh, where they eventually grow a pair and cut off his arm and gouge his eyes before being shot in the brain and killed dead without ever waking on their moon. (sad) mayosi's feelings about acarid, who essentially abuses and manipulates them constantly, are very complicated because they feel an obligation to take on the brunt of his crazy in order to protect everyone but also because they cling to the nostalgic memories they have of him and are hoping he'll one day go back to that.
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kokesi megido is based on kokeshi dolls, i think she sees ghosts and is really scared of them so she's super skittish and is always finding ways to shoo them away.. she probably knows how to speak japanese ig, i dont have a lot to say about her unfortunately.. i like how her design turned out though.
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grimir maryam and romato vantas are brothers adopted into a rich human family, they're both spoiled brats and are constantly bickering with each other when they aren't pretending the other exists. grimir is mute and likes to garden (sooo original, i know) and romato speaks a lot and is a hopeless romantic writer. shrug.
i don't have as much to talk about. for any of my descendents other than mayosi because i have a really hard time developing ocs when i dont have people to bounce ideas off of. i mean most of mayosi was formed around acarid's existence and from ko's influence, otherwise they also wouldn't be developed . sorry .
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beforetimes · 24 days
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what's irritating about jean's character in the original trilogy is that when she's first introduced through her interaction with senator kelly in x-man (2000), she's very clearly depicted as an intelligent and capable woman. it's very easy to assume that she's the de facto face of the school because she went as a spokesperson for mutants despite charles also being in the crowd.
so to take this character we become acclimated to independent of her relationship with other characters and to suddenly switch-up to have her become a plaything for scott and logan to fight over is very jarring. and i'm not trying to say that i thought she could only be discussed in the context of her relationship with logan and scott but outside of that initial scene where she's speaking up for her fellow mutants, there's very little care given to her as a character.
in x-men (2000), 90% of her dialogue feels like it's solely dedicated to this flirting game going on between her and logan. she barely feels like a character and exists solely to be a roadblock or the 'sexy lamp' archetype in the movie. we just barely see her at all. i feel one scene where her presence would've made sense and built up more of her character would be where storm goes to speak to senator kelly so he's not alone when he dies. since we're introduced to kelly through an argument with jean, wouldn't it be a full circle moment to go back to him conversing with her before accepting his death and they both make peace with each other? i just feel they really wasted her character in this first film.
i feel like in x2 (2003) they became somewhat aware of the criticism (i'm assuming as much at least) because she exists as a person outside of the context of her relationship with logan and scott. but even then it's very little and the most we learn about her is she's conflicted/having trouble concerning her powers and wants scott.
now, at the end she has her moment of nobel sacrifice where she knows the only way she can save everyone is by dying herself. and it feels like an incredibly shoehorned in last-minute decision to get her out of the way as well as having something to point at to say 'see, she has more depth here! would a shallow character do this?' which like, if executed right could have given her more depth. but at this moment in time the only reason we're sad about jean dying is because logan and scott are sad. not because we lost a particularly fleshed out character.
even at the end of x2 where charles gives this speech and declares she made a choice to save everyone at her own expense in the attempt to add some posthumous value to her character in the series, 'her choice' is immediately co-opted by logan to centre around the two male love interests again. i don't understand this insistence that jean grey can not exist as a character without having her tied back to logan and scott in every aspect again and again and again.
x-men the last stand (2006) is the worst of the trio for her character. boiling her down to this character who kills scott, tries to manipulate logan with sex, has a dark alter ego, and kills the man who raised her feels like a blatant attempt to just entirely ruin her character to make people who might have even liked her a bit just hate her. which sounds cartoonishly evil but is genuinely the impression i got sometimes. she swung from this character who existed only as a love-interest to this seductress-type character where she tries to satiate lust or something like that through logan after killing her long time lover. and she needs to be 'put out of her misery', cycling between this evil sexual version of herself and this innocent sad person that's appealing to logan to fix everything for her.
x2 ended with her dying for everyone. the last stand has her asking logan why he would die for everyone, directly contradicting her final statement in the last movie. it's like jean doesn't even mean anything to the writers anymore. she's a love interest. she's a sacrificial lamb. she's an evil seductress with no remorse. she's only evil because of an alter ego and otherwise she's still pure and innocent. like what the fuck is going on.
she dies begging to be saved. she gets put down like a dog after logan says he loves her. and that's all we get. just ridiculous. the original trilogy treats her character like absolute garbage.
at least in the days of future past-verse she's allowed to be a character. she's snarky and has a developed camaraderie with someone other than her love interest. her powers are displayed more before immediately spiralling into her being destructive and we get an emotional connection with her built up. she feels like an actual character. dark phoenix was still awful but we at least get a more complex version of this arc which is something she takes control of.
by the time we get to dark phoenix and jean sacrifices herself again it feels much more earned. she has quite literally no other choice but to stop herself and she isn't left to herself to spiral out of control. she doesn't need someone to come in and kill her to put her out of her misery because she is a character who is repressed and angry with good reason and has people who love her more than just romantically. she has a connection with these people, a reason to save them and to give herself up rather than having to ask someone to do it for her.
like, whatever man. it's five in the morning and i was thinking about this and just got so frustrated. the original trilogy was so deeply committed to making her the shallowest character they could manage. maybe in a misguided attempt for her to act as an audience stand in with logan and/or scott? i don't know. i wish we got to know the intelligent woman we got introduced to in the beginning of the first x-men movie instead of whatever plot device she became.
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burst-of-iridescent · 7 months
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I’ve been reading a series where a guy is in a near identical situation to Katara was in The Southern Raiders. But what I find interesting is that no one really tries to stop him and the fandom considers it completely justified. I can’t help but think despite it being two different series and fandoms that Katara’s gender has at least something to do with this. When a male character wants to seek revenge and kill the murderer to do it, the narrative and fans justify it but when it’s a female character she’s vilified, seen as out of control and letting her emotions get the better of her. I hate when people say Aang was right to say what he did and try to stop Katara from making her own choice. It doesn’t help that we know Bryke is misogynistic based on well everything to do with their female characters post series after they didn’t have the talented writers who actually understood the characters helping them. And sure I know Bryke themselves didn’t write The Southern Raiders but we know from script leaks that there were more shippy Zutara moments that were cut and I think we know who’s to blame for that. So I wouldn’t be surprised if they still influenced the more problematic parts of that episode. Such as Aang and Katara never talking about or resolving their conflict, Sokka calling Aang wise beyond his years and never talking about or resolving his side if things with Katara, and even Zuko weirdly agreeing with Aang at the end that “you were right about what Katara needed.” Even though she literally just told Aang a second ago that he was wrong and she would never forgive him and doesn’t know why she couldn’t kill him. If you couldn’t tell I have rather mixed feelings about TSR episode.
Sorry for the ramble. How do you think their conversations (Katara, Aang, and Sokka) would go if they were to talk about it all after the episode?
oh misogyny definitely plays a part - just compare the way people react to inigo montoya from the princess bride vs katara in tsr - but i think the bigger issue is the overt narrative framing of the episode.
on a first watch, tsr appears to push a very simplistic idea of "violence = bad" and strongly favours aang's perspective, which encourages the viewer to see him as being in the right while katara and zuko appear to be in the wrong. the fact that aang never changes his perspective and both zuko and sokka are (forcibly and very uncharacteristically) made to take his side by the end naturally inclines the audience to do so as well.
it's only with a closer reading that you see a more nuanced take which highlights the flaws in aang's thinking and treatment of katara. katara herself makes it clear that what aang wanted her to do would not have helped her find closure, and she began her healing process without ever forgiving yon rha - which is exactly why i hate people attributing her decision not to kill yon rha to aang when she explicitly stated she did not and would not ever do what he wanted her to!
these are the same people who will also blame zuko for being a "bad influence" on katara, as if the only reason she hunted down her own mother's killer is because zuko convinced her to do it. katara isn't some weeping willow to be bent to the will of zuko and aang; her decisions are her own, not based on the whims of the boys in her life. can we please stop stripping katara of all her agency in the one episode that actually focuses on her trauma and healing?
rant aside, i do wish that katara had talked to sokka after this episode and i imagine there would be some apologising on both sides. sokka - a realistic sokka, because my god was he wildly out of character - would probably check in on her and admit that he was afraid for her safety and well-being. katara would likely apologise for the "you didn't love her the way i did!" remark and i think it would've been nice for them to finally talk about kya and for katara to bring up the conversation she overheard from the runaway about how sokka confessed to seeing her as a surrogate mother.
(imo the impact hearing that would've had on katara was largely downplayed in the show, and is likely part of the reason she reacted to sokka the way she did in the southern raiders, but that's a post for another time.)
the katara-aang conversation would probably have gone the same way that it did in canon, because the issues with their dynamic in tsr are part of the underlying problems with the kat.aang relationship in general. i would've liked to see aang have a little more of a reaction to katara saying she never forgave yon rha (he doesn't seem affected at all in the show), and for that to maybe prompt him to really reflect on what he said.
but ultimately what really has to be tackled here is aang's idealization of katara and his focus on clinging to air nomad values at the expense of those from the other nations - and those problems run too deep to be fixed in a single episode or conversation. the southern raiders would have been a good starting point, but unfortunately the finale never engages with these issues, and so what could've been a great arc ends up going nowhere at all.
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perfectfangirl · 4 months
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notes after rewatching fallout s1 ep3
• almost certain that is sugarfoot cooper is dismounting in the scene from the movie he is filming 🥲 • the film cooper was filming here is called "the man from deadhorse", a clear play on the concept of "beating a dead horse" • just realized he [presumably] shot the bad guy character twice • i also noticed that the duster the bad guy character is wearing looks an awful lot like the duster cooper wears as the character he “plays” in the wasteland to cope. is... cooper playing a bad guy character based off one of his movies?? • saw a couple of different variations of "feo, fuerte, y formal" [all saying mostly the same thing] cooper says "he was ugly, strong, and had dignity" wikitionary says it denotes a conception of masculinity. very curious about this these words and the scene because cooper is obviously viewed as a concept of masculinity in hollywood, to the point where he's being asked to essentially engage in statecraft via propaganda as this movie scene is making his character do something completely antithetical--- killing the bad guy instead of solving another way, he basically says a line about "commies" then shoots the him in the head
• what's more is that some are viewing the three concepts of "ugly, strong, dignity" to mean either a variation of cooper, lucy, and maximus or of cooper himself, didn't even think of this and it's a particular interesting trichotomy of cooper pre and post war • "well, joey, i'll give you two out of three on that front" and now i don't know which two out of three • cooper goes out of his way to thank the actor jorge for playing the bad guy in his film • cooper presumably read the script, probably had a table read, rehearsal, and still didn't want to film his good guy character killing the bad guy [perhaps after cadillac bob got fired, there were rewrites and cooper was not told until then] out of context, this is charming, he values his characters so much that they mirror his own values [walton has argued with writers, directors, actors about his characters too!] but in context, it is either the beginning or yet another chapter is cooper's conflicting and morally challenging struggle of "right" and "wrong" in this show • need to know more about cadillac bob! he was doing the moral good type of writing on cooper's programs and i am curious if the firing was an ousting [as being labeled a communist is career over here] because the wiki says he was fired for refusing to write this storyline for the "new america" and then they wrote this character change for cooper to have a firmer anticommunist stance to influence the public. cooper wants to change the scene so bad, he asks for a writer and i find it amusing the director thinks doing a 180° on his character would be good because "the audience knows you're a good man. they want to see that even a good man as yourself can be driven too far sometimes" idk but this is about all the horseshit i can take • [this is precisely post war cooper's arc and character if that wasn't obvious enough] • enter barb. i love the sensual "married couple flirting like strangers" energy behind this scene • lavender flowers are supposed to represent purity, silence, grace, devotion, serenity, calmness--- just a little something for you romance girlies to think about with this scene • "tastes like someone touching you for the first time" and they make it a point to show cooper and barb's hands and cooper purposefully touching barb's fingers as they exchange the candy • hands and fingers seem to be important motifs here and it also seems like hands and fingers are particularly worthy of note for cooper • they kiss each other and they're like "sorry, makeup" and "sorry, lipstick" 😭 • looks like barb secured cooper some vault tec contracts • cooper winds up on siggi's headless body and i can almost see the algebra and trigonometry floating around his brain trying to make heads or tails of this shit • from my understanding, there's no chems that keep a ghoul from going feral within the game universe but there are chems that can and have turned people into ghouls, i see speculation that cooper may have a chem addiction and what we see are withdrawal symptoms, as when lucy finds him outside the super duper mart, he's still on the ground and not acting much feral but [of course coughing, drooling, etc could be the show's symptoms for ferality] i digress • almost think because it's dry and arid af out there, that's why he need a chem
• literally howling because of how lucy was handling siggi's head, she got over the shock and disgust quick 😭 • lucy is crazy for lighting another [camp]fire at night like that • lucy putting a tracker on siggi's head was smart though • lmao did the brotherhood of steel not know lord titus' regular speaking voice or • maximus lying to the brotherhood of steel, maximus selling his teeth for caps instead of literally anything else, maximus thinking he can leave his power suit uncovered and unattended without it being pulled for scrap--- like lord, maximus, please make a sensible step 😫 • the voice modulator mechanic person was very sci fi though • took me a second watch to realize maximus' tooth extraction resulted in a bit of a lisp glfgd • not maximus getting bullied again 😭 • maximus getting a wrench and toilet seat and beating the shit out of them wastelanders with them rotf • crushed that man's head like a watermelon❤️ • thaddeus being sent to inadvertently squire for someone he helped bully is his karma lol • "remnant from the old world" directly implying the enclave is a continuation of the us government • lucy arriving on the serene scene of a fawn near a lake where hollywood boulevard once stood [lucy being a parallel of the innocent doe, doe eyed, and this is bambi ok 🥲] • an undamaged, normal appearing fawn representing beauty and purity can grow in the wasteland and then it being snatched by a gulper likewise demonstrating that it can all be taken away in a blink of an eye • lucy once again being crazy for walking around with the barely contained rotting head, like of course the abomination snatched that too 😭 • cooper conveniently appearing with a cocked gun in her face and she just smiles and says "hello again" like excuse me?? 😭 • cooper's head tilt gets me every time, oof • he ain't have to lightly pistol whip her like that 😭 • lmao poor chet • betty to some degree i keep wondering if she knows extensively about the vaults of 31, 32, 33 or if she is just doing what she is told • norm using the word "escape" instead of perhaps "leave" when describing lucy's departure from vault 33 is intriguing, i think • it took me a minute, and i don't think i've seen much talk about this but i legitimately think norm's lack of enthusiasm and drive for life in the vault is directly connected to his mother's death but i have seen no clear age for him--- they don't show his memories like they do lucy's and i would want an explanation or exploration on his lore here because... he already uncovered vault 31's secret but i don't think he knows what hank has done and him finding out will be huge as well like for lucy • norm is rightfully angry at the raiders for what they did but i am almost willing to bet he might be implicated in their poisonings as a diversion tactic by someone like betty but it's all just a theory [a film theory gldfgldfl] • because someone in the fucking kitchen and handling the food poisoned them raiders... • ghoul prejudice being loud and clear and amongst the brotherhood of steel 😭 • ghouls leaving radiation trails is insane • lmao maximus and thaddeus coming upon siggi's headless body and then trying to compare his mugshot • maximus thinking it was the ghoul who beheaded siggi when it was lucy at siggi's request lol • dogmeat barking up a storm because she wanted cooper's foolishness upon lucy to cease • "you know, they use to do these things called "studies"" like lucy doesn't know what a study is? she's a teacher! 😭 • rads going up because of the water or cooper or both? • ok so i now get why when lucy told cooper torture was wrong that he went into a whole spiel--- not only was cooper in the military but for thirty years post war, dom pedro kept him in a coffin confined on an iv drip to keep him alive but would dig him up and slice pieces of him off and then put him back. cooper's behaviour using her as bait [but not torture] is of course not excusable but cooper is coming from a deep place of hurt and bitterness, this monster was whittled
• cooper goes on to say "it made sense. i mean a man hurts me, i wouldn't want to do him any favours. and yet the practice of torture failed to vanish from the earth. in fact, as time marched on, i've personally noticed a decided uptick in the amount of torture being doled out across the board." oh, cooper 😞 • he says this as he picks what looks like giant leeches off lucy [didn't have to do that] • "well, i ain't torturing you, sweetheart" here go the first instance of familiarity with a patronising pet name in the style of cowboyism and southerness gldgldlf • almost looked like lucy started cooperating when cooper told her he was using her as bait gldgldl • ok so it looks like cooper cut the rope? so lucy could get free i guess idk but then the gulper got ahold of the anchor so he couldn't reel it back? [not sure, anyways, he botched this lmao] • he starts striking at the gulper with what looks like a harpoon i guess when it catches lucy's leg [could've definitely let her get ate but didn't] • lucy basically saves herself with dogmeat biting the gulper and scaring it off • cooper empties lucy's bag and destroys her stuff so it's only right cooper's karma is his vials getting smashed in the process of using lucy for bait lol • cooper getting mad and taking out his gun and cocking it at lucy like it was her fault his shit got smashed 😭 • "oh, i'm sorry, i should just let you use me as bait in the poison river!?" the way she says it always almost brings a tear to my eyes like get his ass 😭 • for the first time in the show, cooper realises he was wrong and/or messed up [and to his detriment] • lucy protests her treatment, "do unto others as you would have done unto you" and cooper starts mumbling to himself "those gulpers digest real slow. you got time." because he already going through withdrawals, help • so he ties her up like a dog and says the wasteland got its own rule and it's "thou shalt get distracted by bullshit every goddamn time" 😭 this is so a reference to gameplay and how they themselves are going on a fucking side quest lmao • lucy asking about dogmeat 😢 dogmeat staying because that gulper has siggi's head ☹️
• lmao maximus masquerading as lord titus asking thaddeus to say something about him • you know? it's good writing to me to explain why a [secondary] character would bully or behave as thaddeus has to maximus--- he's not merely a side character and wanted to say nothing but nice things about maximus when he thought he died, i'll give him that • "we can judge a person and a society by how they treat their enemy" goes boom because of the game lore and also because somebody kills all those raider prisoners lol • this disconnect between the vault dwellers and wastelanders--- they're talking about teaching these people shakespeare when some of them eat people for survival • norm wants the raiders to die and they keep showing steph and this might be a red herring but i think she poisoned them mfs, personally • hmm why does steph know what hank would do in this situation like that flgdlgdl • maximus trying to protect thaddeus from danger • thaddeus calling cooper an abomination because he's a ghoul 😭🖐️ • the little scream thaddeus makes as the gulper gets him ❤️ • dogmeat really loved siggi ☹️ • cooper and lucy walking near an incinerated hollywood tour bus is so lmao why cooper walk past that • at first i thought cooper was displaying cruelty by not letting lucy drink his water but then it occurred to me it might be irradiated, the next scene with water like this, she gets sick from radiation from drinking water • lmao when he emptied the last drops of water in his canteen out in the sand in front of her 😭 • "ain't much stays clean up here, vaulty" he is talking about himself • lucy gazing at a billboard of vault boy, cooper shooting the face, then they cut to vault boy's origins being cooper--- • symbolism and parallels like this can kill a man but i did want to just say there's so many layers to this. to be short he has such contempt, shame for what he thinks he's done, people hundreds of years later worship this thing that represents the end of civilization and he feels responsibility because he was deceived as well. lucy none the wiser. she just thinks he's crazy and horrible for no reason. if only she knew. • the road to hell is paved with good intentions
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nihilnovisubsole · 7 months
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something i've been thinking about as GDC comes around again: it's amazing to sit in the same room with Real Industry People and hear the truth of why certain story decisions happened the way they did. studio games are odd group projects that take a really long time to make, and there are many irons in the fire and many interests at play. sometimes the stars align and a team gets a laser vision, creative freedom, and the budget they need, and they ship the thing they meant to ship.
but not always. if a character you love got killed off, it's entirely possible that their original writer left or they couldn't bring the voice actor back. or leadership wanted to close down old story arcs and tie up loose ends, or someone felt new characters would bring in a new audience. if a series seemed to drop a plot thread in a sequel, it's possible that the narrative team wanted to include it and it got cut for scope. or shareholders wanted to appeal to a different part of the playerbase. or the team had internal creative conflict, or any number of reasons as simple as "it got lost in the shuffle because we did so many rewrites". [important disclosure: i'm not vagueposting about specific games here. i'm just rattling possibilities off. resemblance, unintentional, etc.]
and of course that's not a phenomenon unique to video games. tv shows make snap decisions when they get canceled before the planned end of the story or a cast member wants to leave. movies' plots can change when a new director comes on board, or they bring in a script doctor, or an actor's problems interfere with the shoot. even louisa may alcott changed little women's ending over concerns that if jo remained unmarried, the book wouldn't sell. i'm not sure whether it was her publisher or she worried about it herself, but the point is, something got altered, and it can happen anywhere.
as a fan, i found these developers' stories both comforting and vindicating. for a long time, i've felt like someone riding two horses at once: the fanfic-and-OC girl playing on other writers' playgrounds, and now also the staff writer who sees how the sausage gets made. i've been affected - probably overmuch - by a character's sad end, only to learn that some third party or outside motive influenced it. i've met writers who also didn't like where a plot was going, but didn't have enough seniority on the team to protest it. i've heard stories along the lines of, "we were trying to make lemonade, man," and what shocked me more than the revelation is the peace i gained from it. it's a miracle the games shipped at all. the things that got made, got made. between professionals, it's neither heretical nor some wild flight of irrationality to ask, "what if things had gone a different way?"
and, i mean, it would be both cynical and incorrect to wave it all off and say that no storytelling motives are ever wholesome. some characters die because it's the logical conclusion to their arc. some universes with complicated worldbuilding benefit from narrowing their focus and shaving off a few subplots. i'm just saying many things are possible. when you only sit on the fan side, it's easy to feel like Canon™ looms above you, inviolable, when you're really in conversation with it. there's a lot of power in saying "i respect the team's accomplishments, but i would've made different choices." you'd be surprised how often the team agrees with you.
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