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#its almooost all of them
felassan · 2 months
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The Art of Dragon Age: The Veilguard Deluxe edition (DA:TV artbook bonus stuff). [source, via]
"The deluxe edition features: - An elegant foil-stamped slipcase and cover - Gilded pages - A ribbon book marker - Two lithographic art prints housed in a sleek portfolio" [source]
It looks like the two lithographic prints are this mural (which is from the 2020 TGA teaser iirc) and this art of Solas with a wolf by Matt Rhodes (which is from the Gamescom 2020 video iirc). The packaging's color theme-ing is black and gold, reminding of this version (that pic is from 2021) of the game's branding/color theme-ing, and also of course bringing to mind the Golden/Black City. the Golden/Black City was featured on the vinyl cover arts.
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The knife here on this cover looks like the 'blue lyrium' [?] dagger, but also simultaneously not like it.
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This artbook cover one is more gnarled in appearance and the 'ring' of the handle isn't complete (the way the 'broken' handle could almost be an Evanuris headpiece-shape... if it was a bit more symmetrical, it would look like Elgar'nan's headpiece).
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It has extra spiky bits protruding off it too and it looks like something is growing on it. Maybe this is what happens if/when the blue [lyrium?] dagger becomes red (Blighted)? because this gnarled kinda vibe reminds me a bit of Meredith's sword Certainty in DA2, and of that body horror way in which red lyrium growth looks on people. It also reminds me of the tendrils of Blight corruption on walls and the ground and stuff in DA:TV screenshots, and the gnarled red lyrium darkspawn we've seen (look at this darkspawn's back for example).
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Or maybe there's simply more than one dagger? There's two rising Evil Gods.
in the background of that image is the now-familiar geometric patterning with the concentric rings around the outside that tend to represent the Veil, and also the multiple almooost-overlapping circles/spheres inside that is suggestive of an eclipse* (something which we can see in the DA:TV screenshot with the dragon, which keeps coming up, which speaks to a lot of the pertinent imagery/symbolism e.g. Elgar'nan overthrowing his father the Sun and darkening the sky, and something which to me makes sense in a Witcher-style Conjunction of the Spheres kinda vibe, multiple realms colliding, like, if you tear down the Veil, you're bringing two 'bodies' or realms together to 'overlap' once again - the Fade and the waking world). [*in the 'eclipse' link there it's just searching the word on my blog btw, since I've banged on and on about that lots before and I don't wanna repeat myself loads in this post hhh]. the placement of the dagger over that design and what it represents makes sense; as we saw in the gameplay reveal video, the dagger was part of Solas' ritual to tear down the Veil/move the Evanuris prison.
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On this cover, we can see two eyeballs in two of the corners (the eyes remind me of the Inquisition hairy eyeball, the eye motifs cropping up around Lucanis, Pride, and the Fade peacock feather/eye motif [image from this post]). in the other two corners is a sword that reminds again of Certainty. Meredith brandishing the sword is part of this DA:TV mural in the bottom left, underneath Ghil. surely not a coincidence. :D maybe a Certainty-like sword is the final corrupted form of the dagger, or one of them? in TN, the red lyrium idol changed shape enough that a ritual-blade sprang from its base.
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the background of this middle cover also contains triangles, reminding of ancient elven artifacts and ancient elven magic-tech (like with Bellara, the Veil Jumpers etc) and the recurring triangle symbols in DA art around Fade/Veil/magic-y stuff (example from the Tevinter Nights map below).
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The cover on the right has more geometric patterns, circles, rings etc. (all these patterns remind of the art in the vinyl booklet btw). and, in the center, the eye again. 👁️
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innosen · 3 years
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magical fantasy world au verse where chihiro is a spirit summoner who can call upon a whole army of those tiny spirit-y soot sprites like in spirited away or even hundreds of large spirit dragons !! 
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doublenuzlocke · 5 years
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Entry #7: Stellar Flight
“There!”
“I see it, I see it!”
Gold sweated as he pushed the RCS thrusters into use, forcing the Nuzleaf down from their original path. It was a good thing as well, Crystal noted, due to the large bolts of plasma that shot past the location they once were. A quick reorientation to have the engines pushing to their destination saw them speeding towards their aggressors.
The Kanto Flagship, Kanto Military Service Argent, attempted to compensate, the plasma cannons rotating to their current path. Gold reacted swiftly, doing manuvers in a wild fashion that saw the cannons desperately attempting to lock-on. They wouldn’t shoot otherwise, a standard in combat due to the risk of a misfired bolt hitting something important at a later date, the first ones only missing due to Gold’s sudden drop.
Their communication system lit up once more, a crack visible from the last time it had done that. Gold had opted to punch it after their last call to them to surrender, which was likely to be repeated if they opted to respond. Instead, Gold and Crystal opted to ignore the thing and continue their escape from the fleet through the KMS Argent. The fact that they hadn’t just been shot down by now was a testament to Gold’s piloting skills.
They had originally aimed for any stretch of space, the Interplanetary Transport System currently locked down due to their attempts to escape, but had been essentially surrounded. The only vessel that would enable their escape was the KMS Argent due to an act of sabotage by their friend Silver, the shield systems damaged and inoperable as a result. The act of sacrifice haunted Crystal as they fled, but she would focus on the opening first and then deal with that once they had breathing room.
Travelling under the KMS Argent was a worrying affair as the ship was large: they did not know if someone would manage to restore the shield and essentially trap them inside, but the plasma cannons could not get a clear enough aim with Gold’s wild piloting. They know the other battleships wouldn’t hesitate to open fire, however, so wouldn’t have wasted time even if the looming threat of restored shielding was present.
“Almost… almooost…” Gold muttered to himself as the other side of the flagship moved from overhead to behind them. Crystal gripped the console as they barely managed to escape the Argents shields became a solid force once more and Gold activated the Relativity Drive, a fool’s errand outside the ITS due to the dangers of rogue debris as the Mauville Star would attest, but at this point they were just plain desperate to escape.
Gold stopped it after a short period, before changing directions and reactivating it. Crystal knew he was trying to prevent any chance of following them as he repeated the tactic several times, but couldn’t help but wonder…
“Gold… where do we go now?”
Gold looked at her, his expression clear in that he hadn’t put much mind to it. The situation was bad: every planet and fleet would be looking for them, and the outcome of their being alive or dead didn’t really matter to them. After a few more random direction changes, Gold finally slumped into his seat.
“…I dunno. This situation has my head messed up,” he brought his hands to his face and let out a sigh.
Crystal, meanwhile, brought her legs up and hooked her arms around them as she processed the last few hours. Everyone was gone: Silver had merely been the last, his sabotage the result of his being backed into a corner and giving his friends the opportunity to escape. Green, Blue, Kotone, everyone else had already been taken. She attempted to hold it back, barely able to prevent tears actually escaping her eyes rather than pooling around them, and was mostly successful though a soft sniffle did escape.
She and Gold were the last ones. That was all she could think about.
“Damn it… not now…”
Crystal looked at Gold, who seemed to be focusing on a screen she couldn’t see from her side. He turned it off before moving his chair around and standing up.
“I need to check something out, before we keep going. We should have plenty of time before the fleet come about, but can you keep an eye out for them?”
Crystal could only nod as she watched him leave, his eyes not meeting hers as he left. An oddity, as Gold was the type of person who would always try and look another in the eyes. The few times he didn’t would tend toward his focus on something else, like keeping the Nuzleaf from falling apart mid-transit.
She hummed to herself and looked toward the window, keeping an eye out as asked. Yet as she watched the endless abyss, a feeling crept up her back. A glance away, toward the monitor Gold had been focused on, only fed the feeling and prompted her to check it out herself. Crystal pushed up and moved around the divider, coming to the monitor and the readout upon it.
“All Systems Normal.”
…but, then what was Gold so concerned about?
The feeling grew, and Crystal finally recognised it for what it was: dread. She looked toward the door Gold had left through, before following him at a brisk walk. It soon became a jog, and then a full blown sprint as she crossed the small vessel, taking two steps at a time as she entered the lower portion and saw it.
Gold, inside an Ejection Pod, looking down to the floor.
“Gold?!”
He didn’t look up, not even as Crystal cleared the room within a second and was upon the pod, attempting to open it, her nails clawing at the airtight seal and locking mechanism. Gold, however, kept it sealed.
“I was hoping to get out before you realised…”
She looked at him with betrayal, his words stinging her, yet she pressed on in her attempts to remove him from the pod. A frustrated growl escaped her as she gave up her attempts to pry and instead opted to attempt to kick the large steel door in.
“Crystal…”
She ignored him, her kicks turning to punches as she grew more agitated. She needed him. He was the only one left that she knew… Everyone else was gone…
Tears welled up in her eyes as she continued to punch at the pod.
“Crystal… look at me…”
She glanced at him as she reared up another punch, and that took all the wind from her sails. Her body relaxed, not from relief but from shock, as she learned why he had attempted to slip away from her, when she thought him to be the only one left.
Because he wasn’t.
Two purple eyes stared back at Crystal, filling her with absolute dread. As she began to focus, she began to notice that he was starting to sweat, and brought her hand up to his face to try and bring him some comfort, only for her hand to be intercepted by the inches thick transparent steel. Instead, she lay it flat on the separating barrier.
“When…” “Since the Outbreak.”
That surprised Crystal. The Outbreak happened relatively two hours ago, and those infected had immediately been taken. So Gold had been fighting something that had taken even the strongest almost immediately? How could he have…
“I could leave you alone,” He answered her unasked question with a grin, but she knew it hollow. Instead, fear clouded his eyes: he had resisted it, but was now losing the ability to keep his mind his own.
He brought his own hand up and placed it opposite her own on the transparent steel, his skin slowly turning pale as he kept fighting to the bitter end. Crystal couldn’t watch, closing her eyes and bringing her forehead to the barrier as she tried desperately to block out the reality that she had lost him.
“I’ve set the autopilot to randomly jump from here. That should keep you safe, until you can use that nerd brain of yours to figure a way to save everyone.” A more genuine smile graced his lips, although Crystal did not see it.
“Gold… please…”
“Don’t worry, Crys. We’ve gotten out of worse scrapes than this, ain’t we? Outran a tribe, then their fleet after I accidentally got hitched,” he let out a sigh of apparent contentment, “good times. Horrifying, but good.”
A smile couldn’t help but crack on her face, brief and fleeting but there all the same. Only Gold could crack a joke as he was consumed, a fact that reasserted itself as Gold suddenly hunched over in pain, clutching his head and hissing at pain, as if it would flee at the challenge.
“I’ll be waiting… Crystal…” he smiled, a small smile not marred by self-doubt like it usually was when he had one covering his face normally. Crystal opened her eyes to see it, one last visage, before his hand pushed the button that ejected his pod. Within seconds of its release, the Nuzleaf once again began randomly jumping around the galactic quadrant to avoid pursuit.
Not that Crystal would notice. She merely looked at the empty tube that once contained Gold. His pod would emit a distress signal, bringing any nearby vessels to it where he would be taken on board. At that, she could sigh in relief: he would not die, at the very least not physically.
She didn’t know how long she stood staring, fixated on a piece of metal inside a larger piece of metal in a vacuum; minutes, hours, possibly even days. But by the time she pried herself away, she had decided on a course of action: she would locate one of the old war science stations and try and access some of the computers. Hopefully, the old systems would help her discern how the Outbreak occurred, and how to go about destroying it at the source.
Steeling herself, she re-entered the cockpit and sat in her pilots seat, bringing it forward from Gold’s sitting position (something she knew would annoy him once she got him back), and locked in coordinates. There would be a facility in the Dash Cluster, where she could at least get documentation and the last known coordinates of another facility. Once she did that, she’d figure out where to go from there.
But she knew what she had to do. She would not let anything stop her, even her old friends, yet neither would she see them come to harm. What had them all wouldn’t see them harmed either, as it needed them to survive and grow. A false growth, parasitic and eternally hungry, one she would stop.
No matter what she had to do, the Mew-2 Virus would be stopped.
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theonyxpath · 8 years
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  Brazil is the topic of the day, today, for a variety of reasons.
1) Last week I received a bunch of pics and notes from our friends at Cronistas das Trevas who ran a Chronicles of Darkness Day all across Brazil that demonstrates that the Brazilian tabletop RPG scene is exploding! 160 people in 14 different cities (double the number of cities from last year!) sat down to play Chronicles of Darkness games. It sounds like a great time was had by all!
Maybe one of these years some of us Onyx Path folks can join you down there for the day…
Here is the website, and a few pics I pretty much randomly pulled to share with you all: http://ift.tt/2kJbPue/
    These folks played two games while podcasting!
  2) Cursed Necropolis: Rio is getting set for approvals and then out as a Backer PDF to the Mummy: the Curse KS backers. It is the last of the KS Stretch Goal rewards, and while it took us a much longer time to deliver everything from that KS, it feels great to have delivered (almooost) such a diverse yet solid selection of Mummy: the Curse books.
3) Just today, Fast Eddy Webb let me know that there is a translator/publisher in Brazil interested in Pugmire. This is both very cool, and not surprising. We have had interest in all of the game lines we publish from possible translators from Brazil, and we’re looking forward to getting some signed up soon. Again, from what I hear, the country is just in love with tabletop RPGs, and very open to cool new games.
    CofD Dark Eras Companion art by Vince Locke
  This brings up something I do want to touch on.
I get a fair number of requests from players in other countries outside the US for us to create our books in their language. This is cool, and it is great to hear that there is interest there, but I hope folks understand that we’re not the ones who are translating and publishing the books in other languages.
We just don’t have the bandwidth or knowledge base for that. We also do not have the time to actively seek out translation partners.
Onyx Path relies on working with translation/publishing partners in other countries who have contacted us, have proven they can do great work, and who are willing and able to pay the licensing fee or fees we ask for. If we had our way, there’d be a partner company in every country around the world making localized versions of our books!
But unfortunately, that’s not the case yet, so we are gradually building relationships with those folks who can and do match up with what we need from our translation partners. If we haven’t done that for your favorite game in your language, please rest assured it is not that we hate your country, language, that game, or you! We just haven’t found a partner who can make it happen yet.
    Pugmire illustration by Claudio Pozas
  Finally, and try as I might I can’t really get it to fit the Brazil theme, I did want to let Mage 20 fans know that Rollickin’ Rose and Mighty Matt and I sat down with Satyr Phil Brucato and worked out ways to get an additional developer or two onto some of the M20 books we have listed as coming out of the Deluxe M20 Kickstarter. The one dev I heard for certain is onboard is our old friend Pete Woodworth, which Satyr let me know about over the weekend.
Satyr puts his heart and soul into every book, and writes and rewrites and develops the hell out of them (or into them in the case of the Book of the Fallen?), but that dedication has also slowed things down as there are only so many hours in the day for one creator to cover so many things. Satyr didn’t like it, we certainly didn’t, and now we have a working plan.
Really just one of the many ways we’re learning from the lessons of the past five years to move into our next five.
    BLURBS!
KICKSTARTER!
We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit. I’m working on the KS pages this week, and our video genius is assembling edits while Justin is picking music. Things look good, and we are all for starting the KS in Feb so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit.
  ON SALE!
Hunter: the Vigil explodes into the Bundle of Holding! Starting today, you can pledge for first edition Hunter: the Vigil PDFs at massive discounts and 10% of your purchase goes to the RPG Creators Relief Fund, INC too, which is very cool. Check it out here: http://ift.tt/2jUHawr
This offer is doing really well- thanks to all of you who have supported a great cause so far!
How about we do something never before attempted and add WoD Armory to this set of PDFs! For those of you who pledged already- we give this with our thanks! And if you haven’t pledged yet…well now you get even more awesome PDFs when you do!
  Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
We’re preparing wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages.
      From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k0XDhX
    From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k16mRj
    Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://ift.tt/2j7p7lO
This book includes: 
An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.
    The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://ift.tt/2i1WPpD
You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood.
Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay.
This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated.
Reap the Whirlwind Revised includes:
Rules for creating and playing vampires in the Chronicles of Darkness
The first two levels of every clan Discipline, the dark powers of the dead
A complete adventure by noted horror author Chuck Wendig
This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet.
        It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF/electronic and physical book PoD versions are now available on DTRPG! http://ift.tt/2iEP9dW
Rawhead and bloody bones
Steals naughty children from their homes,
Takes them to his dirty den
And they are never seen again. 
So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid by his cult fails in tragic fashion, and in so doing, sends him to the Devourerís waiting, corruptive maw. What remains of Benefreís ambitious soul rises again, impure and unholy, set to the execution of a scheme so baleful, it constitutes a heresy even among his own misbegotten kind.
All that stands between Rawhead and his terrible aim are a lone mummy, Kemsiyet, and what little remains of her cult following its destruction at Rawhead’s hands. Declan, her prized security aide, and Fiona, an Irish researcher only just recently inducted into the cult and its blood-soaked world, must fight both the odds and the clock in order to prevent a calamity the likes of which the world hasnít seen since the days of the mummies’ creation.
About the Author:
BRIAN HODGE is the acclaimed author of 11 novels, almost 125 short stories, and four full-length collections. His first collection, The Convulsion Factory, was ranked by critic Stanley Wiater among the 113 best books of modern horror. Heís currently wrapping up his fifth, The Immaculate Void. Among gamers, he is perhaps best known as the author of the first official Hellboy novel, On Earth as It Is in Hell.
Recent works include “The Weight of the Dead,” from Tor, and novelettes of cosmic horror in The Mammoth Book of Cthulhu and Children of Lovecraft. His oft-reprinted 2013 novella, “The Same Deep Waters as You” has recently been optioned by a London-based production studio for development for television. Brian lives in Colorado.
    Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://ift.tt/2i1XOXd
The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find:
• Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery
• A look at Cainite knightly orders, faith movements, and even human witchcraft
• Letters and diaries from all over the Dark Medieval World
    Travel with us all the way to the Red Planet for the Cavaliers of Mars Jumpstart: A Festival of Blades, available in PDF and PoD on DTRPG! http://ift.tt/2biWBpR
Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance.
Includes: 
A complete adventure set in one of dying Mars’ greatest remaining cities.
The innovative DEIMOS rules, for high-flying, swashbuckling adventure.
Four pre-generated player characters, ready to get into the heart of the action.
    The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! The Advance PDF is now available on DTRPG! http://ift.tt/2gbM9me
Hurt Locker features:
Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt.
Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers.
Expanded equipment and equipment rules.
Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.
    Discover the long-awaited  Secrets of the Covenants for Vampire: the Requiem 2nd Edition as we unearth the Advance PDF now on DTRPG! http://ift.tt/2gbQjus
This book includes:
A variety of stories from each of the covenants, all told in their own words.
Never-before revealed secrets, like the fate of the Prince of New Orleans.
New blood sorcery, oaths, and other hidden powers of the covenants.
      CONVENTIONS!
Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20′ x 30′ this year.
        And now, the new project status updates!
    DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
WoD Ghost Hunters (World of Darkness)
CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Fiction Anthology (Pugmire)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Monarchies of Mau Early Access (Pugmire)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  Redlines
Scion: Origins (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
VtR Half-Damned (Vampire: the Requiem 2nd Edition)
V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
  Second Draft
The Realm (Exalted 3rd Edition)
Dragon-Blooded (Exalted 3rd Edition)
BtP Beast Player’s Guide (Beast: the Primordial)
Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
  Development
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
Arms of the Chosen (Exalted 3rd Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
BtP Building a Legend (Beast: the Primordial)
CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)
Wraith: the Oblivion 20th Anniversary Edition
  Editing:
VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition)
V20 Beckett’s Jyhad Diary (Stretch Goal Content)
W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition)
  Post-Editing Development:
CtL fiction anthology (Changeling: the Lost 2nd Edition)
Cavaliers of Mars
Indexing:
      ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Dark Eras Companion
Beckett’s Jyhad Diary
C20 
M20 Book of Secrets – AD’d
W20 Pentex Employee Indoctrination Handbook
V20 Dark Ages Companion
EX3 Tomb of Dreams Jumpstart – More color comps coming in.
Dagger of Spiragos 
VTR: Thousand Years of Night
Cavaliers of Mars 
  Marketing Stuff
  In Layout
V20 Lore of the Bloodlines
Prince’s Gambit – Kickstarter Prep.
Wise & the Wicked 5e
Dark Eras Companion – Getting things ready to roll.
Pugmire
  Proofing
Necropolis Rio
At Press
Ex 3 Screen – Finished at the Printer.
Ex 3 core book – From RichT: manufacturing finishing up. Shipping books from printer to shippers.
Beast Condition Cards – Pod proofs ordered.
CofD Hurt Locker – Waiting for tech OK to order PoD.
Secrets of the Covenants – Waiting for errata to make PoD.
Beckett Screen – At Printer, reviewing proof. Too dark, new fixed proof coming.
W20 Shattered Dreams – Prepping shipping to fulfillment shippers.
Shattered Dreams Screen – At Printer, waiting to print.
Promethean 2nd Condition Cards – PoD proofs ordered.
Beast Conquering Heroes – Advance PDF now on sale at DTRPG, gathering errata.
Mortal Remains: Beast- Red In Tooth and Claw – Going out to Beast KS backers this week.
Dark Eras: Doubting Souls – Uploading files to Drivethru.
Dark Eras: Bowery Dogs – Files uploaded.
      TODAY’S REASON TO CELEBRATE: Wow. Tough week for this one. Howzabout this week we go from January to February, which is our shortest month, so we’ll get through that the fastest into March, which means Winter is almost over. Throw me a frickin’ bone here, people.
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