Frankly I think Alistair being mildly shitty to that mage in Ostagar seems pretty in-character for the guy he is before the massive, life-altering trauma that is the Ostagar massacre wherein he sees all of his Grey Warden comrades, his beloved mentor/father figure, and his beloathed half-brother/convenient-target-of-projection absolutely torn to shreds by literal Thedas boogeymen. IIRC Morrigan and Flemeth both comment on his wack behavior after Ostagar and then by the time we get to Lothering Alistair just fully surrenders any and all responsibility (and, frankly, agency) to the player's Warden for the foreseeable future. It can then take anywhere from a couple IRL hours to the entire second act of the game for him to retake almost any amount of it back. And depending on the player's choices in dialogue, and especially whether or not they choose to romance him, we may only see flashes of that guy we met at Ostagar before he potentially morphs into almost someone else entirely (hardened!King!Alistair). All that to say, I don't actually think it's a useful criticism of "characterization" to bring up Alistair's glibness as compared to his behavior in the majority of the game because from where I'm standing (looking directly at his snottiness about Cailan, his complaints about being assigned to the Tower of Ishal, his Templar-esque focusing on Morrigan and Flemeth being apostates, his generally pretty brusque manner with the Warden recruits) it seems fairly in-line with the rest of his behavior at Ostagar.
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vent ig
no one in my family will hug me anymore. i dont think i said or did anything, and i take showers consistently every other day, so i know i dont smell bad.
but none of my friends are very tactile, and ive been too busy to see my boss
so i havent had a hug in two months, maybe more (not that ive been counting.)
and i think i'm going insane.
i havent had more than a hand on a shoulder, at most holding someone's hand for theater, and i'm going crazy because i need to be hugged i need to be held i need to be loved but i guess that isn't in the cards right now.
that's ok. i can wait a little longer, i guess.
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I will happily consume art of pretty much any death note ship. What determines whether or not I like the ship in particular is if I'll actually sit down and read about it. For example I reblog tons of lawtsuda art because it's adorable. But you'd have to really sell me on the premise to get me to seek out and focus on a lawtsuda fic
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hey why you're into/not into dd?
THANK YOU FOR ENABLING ME
preface: those are my unordered impressions as a ~2017-2022 dd1 player
soooo my darkest dungeon TWO thoughts are:
FIRST OFF WHY NO NATIVE LINUX SUPPORT??? i personally know unity can compile for linux, though im not sure how its quality is for more elaborate games, i WISH theyd upload a native linux build like dd1. im complaining cause the game does not SKIP frames but slows down to 10 fps for me, which makes it super slow and basically unplayable, unless i close everything else and frankly lobotomize most of my laptop functions. this compared to dd1 (which I KNOW was a different engine and 2d, but still) is a massive performance downgrade
secondly the gameplay loop is just... unenjoyable to me? gone is the safety of retreat to my home base (hamlet) and the choice of whether press on or return. the paths have too little variety to me, with exactly one possible event between them. tacking onto that, i feel the one combat item per character is just too restrictive, especially considering how much debuffs get applied to my heroes during even the first act
hero death: means basically nothing? like skills stay unlocked due to the backstories (which i ADORE BTW! thats a really fun thing to add!!!) so when you get lucky the first act your second act is a breeze. ad to that the fact that you have to unlock EVERYTHING, making the first runs awfully frustrating and the latter frustratingly easy, it feels unrewarding all in all
and its the little things too, like every enemy applying block and me just spamming aoes without a thought to whittle it down, less useful healing skills, the relationship system that actually made me excited for the game having either no influence on my gameplay or screwing me through rng...
oh yeah, the fucking tooltips on skills being just symbols though there's space to write the word out, now that i think about it the ui is just cumbersome, holding alt or ctrl for every little thing isnt very accessible :(
i know red hook wanted to make this experience distinct from dd1 while retaining the same feel an universe, but i genuinely prefer dd1 to it, because of the little quality of life things I GUESS
the animations are SO BANGER tho i LOVE how they translated the 2d into the 3d!
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