Hey if Hazel, Dev, and the gang play DnD, what do you think they would play as.... and how who would be the fortunate(or unfortunate) DM?
When I was 10, my older brother would play massive D&D campaigns in the living room. He tried teaching me the mechanics but it was too much and too boring for my small brain. Instead, I was far more fascinated with things like Warrior Cats.
Apparently Warrior Cats has a d&d game though. So. The kids would all play that instead!
Dev would eventually be roped into joining. Mainly because when you're sitting with a table of kids doing storytelling, you end up getting very invested, and very frustrated when they make the very wrong choices!!!
Bitties Series: [Start] > [Previous] > [Next]
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Does anyone else feel guilty when an NPC dies in a fight or it just me? Like, when they are fighting alongside your character and they die, and you reload because that isn’t allowed to happen. And I don’t just mean important NPCs that have side quests. I mean, random Fist #5 who has no dialogue other than in battle or to thank you after.
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even if i didnt love botw as much as i do, totk drives me nuts bc, similarly to pokemon, this series is so SO SO full of potential, they have so many games they can pull from, theres so many themes, characters and worldbuilding thats just left to rot, you dont need to connect anything with a chain to old titles, you dont need to bring back any things that already had their ending, but PLEASE harness at least a fraction of all this!!!! and they just refuse to do it beyond shallow references
totk jsut drives it all home to me, bc this isnt just the next game in the franchise, but a DIRECT SEQUEL no 10 years apart from botw, yet they cant even, they REFUSE to even keep the continuity with its OWN lore it established in botw together, and that, i think, is what truly makes me so insane (derogatory) about totk
it PROVES they do not care, they dont care to build on anything of the lore of old titles beyond references in form of amiibos or whatever, they dont even care to make a sequel to their most successful game in the franchise coherent with its own lore
botw established a captivating detailed world full of potential, while lacking in active storytelling, it had environmental storytelling, characters and ideas that were the perfect ground to build on-
and then they do away with it bc idk .. they want you to build mechs and make videos of it that go viral and thats all they care about or something
shiekah tech? forget that existed
character being the character you know? act as if you are seeing them for the first time just like they are
lame story? dont think about that just be distracted by the epic presentation of it
lore the previous title established? forget that, all that matters is what is here and now
beloved character from old games beign brought back? hes a new guy and has no background and no lore and just sits waiting for you at the end to have a flashy fight with
references from old titles and their lore? just here for nostalgie bait, dont you remember? you LOVE this series, now give me 70 bucks for a glorified DLC that ruins what you loved about the series and makes you realize that nothign matters and nothing is interesting anymore
you are supposed to take it all at face value, to not think about anything, to see a character say something and just go with it, and forget it the second its over, be distracted by good music and pretty visuals, but dont think about, dont think about anything but what is directly said to you like you have no critical thinking skills, forget there was a game before this one, only the one you play matters, empty your skull and dont let yourself feel anything but what the game tells you to feel
if they dont even care to make the sequel to their most successful game actually build on the previous title, dont even care to keep their continuity of two games supposedly directly happening one after the other in tact- maybe they never cared, and all the meaning we thought we saw them build into their games was all accidental and meaningless
and that is absolutely soul crushing for fans like me to discover
its a game.
its not a story, its not a world, its not themes, its not characters, its not lore.
its a product made to make you pay money, not to make you think about anything.
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If I had a nickel for every time the D20 fandom shipped an F/F ship between two NPCs, one of whom is positioned as a major antagonist with ill intent towards the party, and one of whom was dead before the narrative began and specifically had been killed by the antagonistic NPC for religiously motivated reasons, I'd have two nickels, which isn't a lot but honestly what the fuck
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(part one here!)
Today's installment will be all about my absolute babygirl of the Beam Saber game, Briar Finlay. She's the character I've spent the most time thinking about, the one with the most characterization and planning, and the one that probably no one will actually interact with 😭
First we have a piece from @anaizzzen-ut, a stellar artist who did amazing work with this one.
Briar is the leader of the shipboard security forces, and the whole idea of her character is how much that job sucks when you have teams of mech pilots. She's a footsoldier with an EVA suit and a non-penetrative gun in space, where she's the last line of defense for the ship and also the line of defense most likely to die messy, painfully, and slowly. In a couple of these commissions, she's wearing a rebreather mask - in a boarding action long before the campaign starts, a fire started and her suit was breached by the fighting. Due to smoke inhalation, but more importantly the toxic chemicals released by sensitive electrical components and complicated sci-fi materials burning, she suffered extensive damage to her lungs. Luckily there's a certain amount of sufficiently-advanced-equals-magic medical technology, so she survived, but she still needs supplemental oxygen regularly and fights with a full life-support system in her armor to keep her from suffocating, having seizures, etc. I love the smoking aesthetic but in absolute reverse using medical oxygen.
Another gorgeous piece by @nanariemi - the colors in this one are just spectacular.
Briar is such a fun character to rotate in my head because there's so much strong characterization that comes so naturally out of her concept as a combat character who is completely helpless 90% of the time. She can't do anything to protect the ship from other ships, and there's basically nothing she can do about enemy mechs. And of course, there's the issue of survivability - a mech pilot can have their mech melt down around them or explode in a fiery cascade but still eject and make it back home without a single injury. I'm so compelled by having a ttrpg campaign where all the players are mech pilots, and they're having to deal with this angry, rude asshole who has an extremely valid point - they don't have the same skin in the game she does, but they're the vaunted heroes and she's in the trenches. And I think a lot of good mech fiction makes that distinction - making comparisons between the gods of the battlefield and the little people underfoot, but also challenging those roles. Mech pilots literally CAN'T do the job she does. All that armor and missile pods and whatnot aren't going to keep all the people on the bridge from being shot by a normal-sized guy with a gun.
And here's another piece by @dhurain, of Briar in a quiet moment,
I think ideally I'd like to have an arc for Briar where she grows to respect and care for the PCs, while they open up to her and show her respect as well. I think it would be such a good roleplaying experience and a great narrative to have the characters have to rely on each other and see each others' strengths when the first interaction would be something like her disdainfully calling them 'toy soldiers' or something in passing in the hallway. And I think Beam Saber has enough interplay between the in-robot and out-of-robot gameplay that you could have scenes where the pilots are out of their mechs and having to fight alongside her, or where she's providing some sort of ground support for one of their missions and suddenly the lethality of mech combat to everyone not in a mech comes to the forefront.
There's another commission of her I have in the works right now that I won't post the WIP for but trust me, I'll be blasting that thing around once it's done because it looks great so far.
Anyway I'm love her your honor, she's my babygirl and I'm trying to spread out the commissions so it's not just ten of her and one of everyone else. And I'm doing okay! I only have... four... so far...
Finally, another cute thank you sketch from @dhurain!
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So....
Tory/Kwon friendship when???
(they will never give me this but come on look at them. They scream potential)
(and like, GENUINE friendship, let them bond over not liking Kim or whatever LET THEM BOND)
(please if this friendship exists, let it be for real and not something that will be bad for both)
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just for fun and unserious ask!! if you/your sona musu were put into the TCWG universe which role would you see yourself as? a mage, a witch, a regular NPC, etc :0
OH THIS IS SUCH A CUTE ASK!!!!!!!! i / my sona would definately be an npc cryptid.... i think she'd be an annoying traveler that always needs saving from dumb situations, or like that one guy in totk putting up signs everywhere, she'd just have the same puzzle minigame set up in like 1000 different locations
(with the cryptid aspect being that "musu" is actually the sentient musubi on her head and it controls some random girls body)
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