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#knowledge of the arcane
wizardbusinesscomic · 10 months
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yuwigqi · 24 days
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Friendly reminder that the al Ghuls are East Asian. Yes they are Arabic, but they are also East Asian. Several origin stories had put Ra's birthplace in East Asia.
Don't let DC just kill that because of the shitty "we don't need multiple East Asian characters in the family" idea media has.
So yeah start letting Damian speak Chinese, Mongolian, Burmese, and/or other languages that are associate with lands that were associated with the Mongolian Empire (which Ra's has repeatedly claimed to have been prominent in)
Talia's sometimes portrayed as over a hundred years old. Let her wear Cheongsam and Fengguan's when she marries Bruce.
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blorbocedes · 3 months
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'i'd rather have a redbull' - ferrari driver sebastian vettel 😼 you can take the boy out of the team but not the caffeine addiction bond
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embershroud108 · 8 months
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The one thing they didn’t use from Vi’s LoL lore for her character in Arcane that I wish they had is the fact that she’s also a tech wiz. Or at least a highly competent tinkerer. Like, her gauntlets were originally something that she scavenged and retrofitted herself from a mining machine (which honestly makes more sense than Jayce designing them as mining devices).
But in Arcane we get no sense that Vi is a skilled mechanic. They probably dropped it because they were leaning hard into the trope of “brawny older sibling, brainy younger sibling,” but honestly, I would like it better if both sisters were smart engineers.
Maybe in season 2, since Jinx with the shimmer enhancement is now physically stronger than Vi, Vi will become more “brainy,” learning how to operate and enhance her gauntlets with engineering skill rather than just brute force.
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middlefall · 3 months
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Okay so someone’s probably pointed that out before but Gorący’s name is a type of Polish instant soup in a mug (his name meaning literally: hot mug) so not only his existence implies some incarnation of Carl Heinrich Knorr or whoever tf in the world of Elysium but also.
You know how he’s a cook right? I’m thinking he just took boxes of these things from his country with him and started making them for people. And people were like oh my god this is great. Are you a chef? And he was just saying Goracy kubek in response bc that’s what he made for them. And everyone assumed it’s his name, and it stuck.
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dailyadventureprompts · 5 months
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Faction: The University of Taloncliff
"Enter with open eyes and behold the truths of the world unending" -Inscription beneath the fountain of the pensive sage, in the gatehouse courtyard.
Founded by dedicates of Ioun who wished to study where the land met the sea and sky, the institution that eventually became the University was founded three centuries ago when the sages of Taloncliff found themselves inundated with eager pupils who had travelled far and wide seeking their wisdom.
Growing quickly along with the coastal village that supported it, the university is today one of the most famed and foremost centres of learning on the continent entertaining scholars of what seems like every discipline imaginable. If the party needs to know something, Taloncliff is the place to go.
Adventure Hooks
Gaining access to the halls of knowledge is not as easy the heroes may hope, as only those who have joined the university are allowed to peruse it's near endless archives and deep vaults of lore. That said there are other options: they might find a sympathetic ear at one of the tea-houses wherein students and faculty partake in the boisterous debate discouraged in the august lecture halls, or persuade a smuggler of forbidden literature to clue them in on the tunnels beneath the university's walls.
The easiest way to gain entry by far however, is to simply join as a student, bypassing the yearly enrolment process by earning an invitation as a renowned seeker of knowledge... or by having the party's noble patron purchase your way in.
Alternatively, you could start your campaign with students already enrolled as students of the University, engaging in a few apprentice level adventures before flashing forward to when they've graduated to doing fieldwork.
Also, I'd be remiss if I made a whole faction dedicated to learning and didn't mention my advice/system for how you should let your players research in campaigns, which you should check out before exploring the University's inner workings below the cut.
Though it appears stately and unified from outside, behind its alabaster walls Taloncliff is in fact a contradictory mess of overlapping "Curricula" like a dozen different organizations of varying sizes dressed up in a wizard's robe trying to look important. Each Curricula is named after one of the original Sages and follows generally in their footsteps, here are some of the most relevant:
Curricula Endaris: The prestigious institute of learning to which the noble families of nearby realms send their learning minded scions. Endaris gave council to kings, and her followers teach statecraft, diplomacy, history, as well as the good governance of the land itself. One of the largest factions and the one most likely to receive outside donations, Endaris maintains a strong influence over the rest of the university as holding onto its coin purse.
Curricula Jadek: Adherants of the knowing mistress who maintain the campus as part of their devotion and studies into more mystical forms of knowledge. They tend to be inward focused and act to balance out the other voices, giving them a respect that superscedes rivalry.
Curricula Gazerette: a wizarding school that functions like a music conservatory, looking to instill a basic level of competence in all students while hunting for talent that could be refined into something prodigious. Gazerette wanted only the best from his apprentices, and the cutthroat rivalries between Gazerette wizards are the stuff of legend, going back nearly as far as the university's founding.
Curricula Oddolgyn: Still headed by the ancient eleven astronomer of the same name, last of the original sages. This group operates out of the university's observatory studying the ephemeral patterns of the firmament and the multiverse beyond. Currently small and thought of mostly as dabblers It's been more than a century since they were superseded by Gazerette as the foremost of Taloncliff's mages.
Curricula Narthex: Adventurous and daring, the explorers of the Narthex always seem to be recounting their last great expedition or planning their next, even maintaining their own airship docks to make it easier to seek out new horizons.
Shortly after one of the party have really proven themselves to be a true asset ( or liability) to the school, they'll receive a note that says "seek to Know the secret of the waters, at the place where Torthane met her Mistress". This requires catching up on some very old University gossip, as well as tracking down some otherwise unnoticeable histories that are always misfiled in the library. Doing so reveals Torthane to be one of sage Jadek's first pupils, one who frequently clashed with her austere teacher about his insistence that dedication to Ioun and true knowledge meant abstaining from the physical world and the "earthly knowledge" that came with it. Torthane loved Ioun, but she also loved the ladies, and was said to meet with her lovers right under Jadek's nose in a particular garden that the campus grounds have since grown to encompass.
These clues further lead the party to the statue of the fountain of the pensive sage, which boasts a statue of Jadek poking his staff into a basin of ever rippling water. One who looked closely might notice a glow distorted by the ripples of the fountain, and that if the primary spout is plugged or diverted that the glow originates from where Jadek's staff disturbs the unearthly white sand that rests at the basin's bottom. (Leave a comment if you can figure out what the party will need to draw in the sand to progress)
With the passphrase entered, a secret stair opens in the cobbles surrounding the statue, inviting the party down into a dungeon crawl that takes them to the university's flooded foundations. After battling past arcane traps, more puzzles, and creatures of the tide, they stumble into a room wreathed in cascading water, in which the images of a dozen or more cloaked figures manifest and pass judgment upon them. The question that the figures are to argue: Are these trespassers cringe?
Some of the figures will argue that the party are indeed cringe, a never-before seen collection of narcs, fuckboys, killjoys, and karens. It will be up to the party to plead their case. If they manage to win over a majority of the crowd then the waters will part and they'll be invited into the secret headquarters/speakeasy of Curricula Torthane, the resident secret society of Taloncliff made up of all those who are willing to bend the rules and collaborate in the pursuit of knowledge and those little pleasures that are so often neglected in scholastic dourness. You haven't lived till you've had wizard moonshine, so cheers and bottoms up troublemakers.
Further adventures
I'll be adding more Taloncliff adventures in the future, so feel free to check out my blog.
While the party is sure to meet no end of red tape as they explore the campus, they'll make an easy ally in Oroteia, a rising star in the Gazerette and Narthex Curricula who seeks to overturn every expectation placed on her by her by others after discovering her lowborn country origins. Blazing a trail through the University's establishment, she'll see the party as useful allies against whatever campaign level threats the rest of the institution is too set in their ways to even contemplate dealing with.
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tooquirkytolose · 9 months
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Everyone knows you can't be on tumblr past age 30 once you turn 30 they take you out back and shoot you point blank. But luckily they don't deactivate your blog, so your ghost can just come back and so if you see anyone with age 30+ on their bio you know it's the ghosts of tumblrinas past just chuggin' along
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monotone-artist · 4 months
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fires vi with agender beam!!! + some extra stuff from when i was using her as people drawing practice. click the images to see them better oop
[id: a series of colorless digital sketches of vi and caitlyn from arcane. in the first picture, vi and caitlyn are sitting on a kind of short wall. vi is looking upward in thought, one hand palm-up in front of her, as she says, "you ever not feel like a girl or a boy but none gender left beef." caitlyn is next to her, watching vi attentively but looking the slightest bit confused. text next to caitlyn reads, "does Not get the reference."
the second picture is all kinds of sketches of vi. other than some basic head shapes, there are: a tiny chibi sketch of vi holding a tooth and looking cartoonishly sad with the text "bro my toothy;" a bust shot of her looking determined, with the text "flipped by accident whoops" (since her hair is on the wrong side); an upper body shot of her appearing to be sitting at a table, one arm crossed in front of her and her head propped up by the other, looking bored; and her in a family man death pose with the text "when you lose ur sis like 3 times."
the third picture is a few upper body shots of vi, all at a three-fourths angle toward the left with various neutral faces. the third picture is a half-built sketch of her speed-walking to the left, her stride purposeful and her expression fierce. her arms and clothing are omitted. end id]
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mollysunder · 5 months
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I really want season 2 to show us Silco's funeral. I want it to be in a similar tune to how Alexander the Great mourned his father Philip the second of Macedon. By that I mean, I want Jinx to host an elaborate ceremony to publicly mourn Silco all the while the closest attendants are incredibly (accurately) suspicious that Jinx was responsible for his death. And just as in Alexander's case, none of them could do anything about their suspicion, because it was too late.
While Jinx eulogizes Silco's life and aspirations at them the chembarons are surrounded by larger crowd of Zaunites that didn't just come for Silco, they came for Jinx. The crowd screams with her as she publicly laments how Piltover has taken another of their own. The Council wasn't satisfied with a raid and so the Kiramman's sent their heir to put Zaun in its place by shooting it in its Eye and depriving them of his vision. But Piltover can't keep taking, won't keep stealing from their lives because together they can put an end to Piltover's impunity.
The fact that the crowd is eating it up, feeding off her energy, buzzing with excitement in the presence of the one who struck back at those Piltie bastards on the Council makes the chembarons nervous. But the chembarons still feel safer near the almost frenzied crowd than they do around Jinx. No one can look her in the eyes for too long. Her grief up close feels cloying and demanding like she wants them to play along, but if they do they can feel her irritation at them for daring pantomime her grief. One look is all it takes to remain captive as her audience. All the chembarons waited for the pink to fade in Jinx's eyes, for a chance to risk it and make a move. Her eyes dull in light, but they never fade.
Silco in the afterlife: Yes Jinx! Work the crowd! Good! Never stop blaming Piltover! Deny every accusation! Keep those barons on their toes! Lazy backstabbing bastards if they're not! Throw in an acedote for solidarity... good job!!!
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ante--meridiem · 1 month
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Regrettably I can no longer deny that I have a new "guy I've learned enough about through fandom osmosis to determine he would be an instant blorbo if I ever actually got into the source material but I am holding out on really not wanting to do that".
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aeolianasio · 7 months
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its sick and fucked up that theres no depiction of the carapace cross anywhere. things with wings is the best ending but theres no iconography to go along with it
YOU
YOU GET IT
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girlnextvore · 3 months
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Drew a robot while listening to the bomb Rush Cyberfunk soundtrack
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fortunaestalta · 21 days
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What should I bake for your retirement party? Brownies, cookies, cake?
I think it should be a cake, with a few frosting roses on it, just for you
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the-priestess-of-dawn · 4 months
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Grima and Final Blows
The other day I mentioned that I had an essay about Grima to write that I'd been putting off, and between that and all the great essays my fellow Grimleal scholars have been putting out recently, I decided to sit down and finally get it done.
So here you go. An analysis of Grima's difficulties with directly killing people.
Okay, so I’ve been thinking about this for quite some time, because one of my favorite things to explore when it comes to Grima is the gap between their villain act, which they actively play up in front of others in both Awakening and FEH, and their true feelings, which are hinted at in Awakening (particularly through the Future Past DLC) and made even clearer in FEH— their own evil actions are repulsive to them, and they wish they could live normally among humans, but they don’t believe they have any choice but to be the monster that “the fell dragon, Grima” is supposed to be. They are committed to this “fell dragon” character, to putting on a show for everyone, and they are so good at it that it’s easy to overlook that they… uh… aren’t very good at killing anyone important. Not directly, anyway.
Sure, Grima is responsible for numerous deaths. But what is their actual kill count? Well, in Awakening’s main game… zero. (Unless you count Chrom, but, as we witness, that was not a voluntary act on their part; Validar took control of their body. You could also make the argument that Grima “claiming the sacrifice” at the Dragon’s Table counts, but the problem with that is, although it’s obvious that Grima accepts the life force of the Grimleal members as a sacrifice, it’s not at all clear whether or not Grima personally kills them. Although it’s possible that they did off screen, it’s also possible that Validar killed them, or that they were ordered to take their own lives; there’s no reason Grima would have had to lay a hand on them.) In the Future Past, it’s… one, maybe one and half (Naga’s spirit, and Tiki, but only in body. More on this later.)
And it’s not as though Fire Emblem shies away from showing villains directly murdering people, Even in Awakening itself, the intro to Chapter 9 shows Aversa killing a Plegian soldier for delivering an unsatisfactory report, so it wouldn’t have been out of place to let Grima stab a few NPCs as a show of brutality. Especially seeing as Grima is the evil dragon final boss. As early as Mystery of the Emblem, we can see Medeus killing his cleric hostages to restore his own health if you fail to rescue them before trying to defeat him, and as recently as Engage, we get a whole cutscene of Sombron eating Hyacinth. Fantasy violence my beloved <3
Anyway, the point is, Grima could have been written to be much more violent and I don’t think anyone would have complained. Instead, though, Grima repeatedly— and consistently across the series— tries to avoid engaging in direct combat.
Let’s start with what Grima does in the main game of Awakening. We know that Risen pursue Lucina into the past, because we see them fall out of the portal with her in Chapter 1. We also know that those Risen, as well as the others that are appearing throughout the land, are not being directly controlled by Grima, because later in Chapter 13, as the Shepherds are leaving Plegia after meeting with Validar, Aversa, and the Hierophant, they are pursued by more skilled Risen, and Frederick notes that “Either they are learning our ways, or someone is commanding them…” So… It seems that sending the Risen—with or without specific orders—to attack while Grima is not themself present is a favored tactic.
But what about when Grima is present? Take a look at the Endgame: Grima chapter. Yes, you eventually get to engage Grima in direct combat. But not immediately. What Grima does first is…
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Grima attacks the Shepherds with dark spikes from a distance, reducing everyone’s hp to 1. Now, here’s what happens next: Grima attempts to possess their past self, Robin hears the voices of their friends and breaks free, Naga heals everyone back to full health, and then the fight against Grima begins… Except actually, the Shepherds have to get to Grima first, because they’re at the top of the map and they’re not budging. Naga warns them that “Grima’s servants will beset [them] to no end.” and she’s not kidding. Grimleal reinforcements will spawn infinitely, and they can hit pretty hard. Even with everyone starting at full health, it’s possible to lose units to these Grimleal soldiers if Grima isn’t defeated quickly. Can you imagine what would happen if Naga hadn’t healed the Shepherds first?
Well, I’d guess that they’d probably all die to the Grimleal without Grima having to face them up close. Which was probably what Grima was going for.
This isn’t the only time Grima tries the dark spikes trick, either. Grima attempts this exact same move in the Future Past 3 when they face Lucina, Severa, Laurent, and Gerome.
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Grima announces “With the next blow, I will kill you.” and then demands that they hand over the Fire Emblem as well as the gemstone they hold. The threat is very real. But…
Given that at 1hp, a gust of wind could take the kids out, would it not have been easier and faster to kill them and just loot their bodies immediately? And yet Grima lets the kids have an extended discussion about sacrifice, and even suggests that Lucina would indeed buy a little more time by running… Again, I cannot stress enough that Grima should be able to finish them off in one hit at this point.
So the plan was almost certainly to back off and let the Risen do the actual killing, even though that would be a lot less efficient under the circumstances. And when Chrom and the Shepherds arrive, Grima immediately turns their attention to them, saying “If it’s a reunion you seek, my soldiers shall welcome you on my behalf.” Then they once again pick a spot at the back of the map and refuse to move from it, forcing the Shepherds to fight through the Risen in order to engage Grima in combat at all.
And sure, Grima has some excuses. “I was hoping not to have to flex any muscle,” they say right before the dark spikes attack, as if to justify why they didn’t do it sooner. And of course they taunt Lucina over having to choose to whether to run as her friends sacrifice themselves for her or to stay and fight and die with them. “I must say I shall enjoy this either way!” Yes, Grima, we get it, you’ve made it very clear that you’re an arrogant asshole.
But is arrogance really all there is to it? If we look at what Tiki tells Grima in the good ending of the Future Past, it looks as though Grima’s arrogance has brought their own downfall. “If you had left Mount Prism alone, Grima, you might have stood a chance. Instead, you have brought the Awakening right to your feet.” However, when you think about it… Is Tiki’s continued existence not in itself a result of Grima’s repeated pattern of not really wanting to land a finishing blow? The game states that Grima did in fact kill Tiki… but only in body, not in spirit. This is, according to Tiki, because Robin intervened.
Now, the question I have is… Is it really possible that Robin could have intervened both against Grima’s will and without them having any idea? Honestly, it’s hard to tell exactly how aware Grima is of Robin’s resistance, because they lie about it a lot, e.g. stating that Robin’s spirit perished in sending Chrom back to his own world, even though just moments later, Robin is once again overpowering them. So, keeping in mind that Grima is a liar, was Grima really arrogant to leave Tiki’s body in Ylisstol, and to not make sure that her spirit was fully destroyed? Or was Robin simply able to capitalize on Grima’s propensity towards backing off?
Because surely the only way Grima could be unaware that Robin had acted against them is if Robin hadn’t actually acted against them. I don’t think I believe that Grima really wanted Tiki gone. Naga, sure—longtime nemesis and all. But if Grima had truly cared about seeing Tiki’s existence destroyed… Well, I doubt Robin could have interfered that much.
But maybe it could still be a matter of arrogance. Maybe Grima just didn’t think Tiki’s spirit could do anything with Naga’s spirit gone, and thus didn't care to pay attention to her anymore once she seemed dead enough.
If that’s true, it doesn’t explain why Shadows of Valentia Grima exhibits the exact same habits when fighting Alm and Celica, despite never having been outside of the Thabes Labyrinth at this point in their life. As opposed to the various Terrors throughout the rest of the Labyrinth, which chase Alm (or Celica) down in the overworld to force a fight, Grima is immobile in their room, and will wait patiently there indefinitely until the player chooses to engage. You can even evacuate from the dungeon.
But if you do choose to fight Grima, it proceeds much like the battles against them in Awakening go. The main difference is that they actually will move from their starting position this time, if you position someone in their range. That still requires a fight against (proto-)Risen who are spawning in from the sides to stop your party’s advance.
So… Now it’s starting to look like Grima actively prefers this one particular trick… And it’s a fundamentally defensive maneuver, which makes perfect sense from SoV Grima’s standpoint (they were attacked out of nowhere, after all), but is not really an obvious standout strategy for Awakening Grima, whose taunts and threats suggest an aggression that would be better supported with a more offensive strategy… Consider, too, that Awakening Grima is in fact being even more defensive than their SoV iteration, since they don’t move towards you at all.
With all that in mind, it really, really looks like Grima doesn’t want to fight, especially in Awakening. Not that they don’t intend for the Shepherds to die—on the contrary, they’ve set everything up so that the Shepherds will eventually be overwhelmed—but that they don’t want to land the killing blow.
(And gee, I wonder what might be fueling their reluctance? Being controlled and made to kill your best friend by your own hand wouldn't be totally traumatic or anything, right?)
And then... Funny thing here, I’ve been procrastinating writing this essay for a long time. I originally started thinking about it shortly before the Depths of Despair banner was released in FEH, so imagine my surprise when I saw this characterization hold up in the writing of Fell Exalt Chrom’s Forging Bonds as well… The Grima there says that Chrom was the one to kill the rest of the Shepherds. Now, it’s pretty clear that it was through Grima controlling him, but that’s not the point. The point is that once again, Grima didn't have to do any direct killing.
Look, if it had only ever happened once, I could buy that maybe Grima was just underestimating their opponents, that maybe they thought they could get away without having to put very much work in. But for Grima to operate this way so many times, so consistently, and to their own detriment? No...
Grima doesn’t like direct combat. Grima has trouble even when it’s a fight they asked for.
And when you think about it, that makes their reaction to Robin choosing to land the final blow themself in the sacrifice ending all the more understandable.
“…YOU WOULD… NOT DARE!”
Because Grima would not dare. Grima has always preferred to let someone else land the final blow.
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