Tumgik
#like ian flynn. i like his work but this is one thing that keeps bugging me abt the way he writes sonic in the comics
wereh0gz · 1 year
Text
I wonder why ppl interpret sonic not jumping at the chance to kill an enemy as him giving "second chances" to bad guys who don't deserve it like eggman
#ramblings#yes that includes writers who worked on actual sonic media#like ian flynn. i like his work but this is one thing that keeps bugging me abt the way he writes sonic in the comics#i'm glad it doesn't seem to be transferring to the games he's working on#since he's working even more directly with sega now#like idk maybe the literal teenager just doesn't wanna kill ppl even if they do horrible things#also it's fiction with an audience of mostly children like. you can't expect it to go that far#and yeah he has Technically killed someone before with erazor djinn#but he's immortal so like. he's technically not dead maybe. just can't hurt anyone anymore#like i don't think he'd care if someone like eggman died in on of their battles#but he's not going out of his way to murder him#and it's not like he's just letting him go most of the time either. eggman is just good at making a getaway#sonic isn't judge jury and executioner. i doubt he thinks it's his place to kill someone as punishment for their crimes#he'd rather let nature do it. or let them die from their own hubris#but him not going out of his way to kill his enemies doesn't mean he's giving them a second chance#and expecting them to turn over a new leaf then being shocked when they don't every single time#he knows better than that#i don't think it's that complicated#like 'not wanting to kill ppl as a literal kid' and 'not forgiving ppl for horrible crimes' are two ideas that can coexist i think#him not wanting to kill doesn't need to be justified as him giving second chances or whatever
10 notes · View notes
rollflasher · 3 years
Text
Another Sonic ramble
So once again I’m here with one of my rambles about my incredibly subjective view of how the Sonic series should be handled! *Beat*
...anyway.
So, one of the more recurring opinions on the fandom is that Sonic games should be written by Ian Flynn, I have talked before about the gripes I have with his writing and why I disagree with this but this post is not entirely about him, but rather a more general topic that has been bugging me for a long time.
The other day I was watching a video speculating about the upcoming Sonic Rangers, there’s not much to write home since it was pretty well made but there’s a particular part that inspired me to do this post and talk about it with other fans to discuss it.
See, at one point the video critisized the fact that Sonic Forces was written by a Japanese writer because they have to re-write the script in English and that can cause problems with localization, and that it would be better to have western writers from the get-go since Sonic’s main demographic comes from there, while making an off-hand suggestion that Ian Flynn could be a main choice. While I can see where they’re coming from, my response was a simple:
‘‘Absolutely, not’‘
See, I have a lot of issues with this to put it bluntly and I’ll try to break them down and explain them the best I can since they’re pretty subjective in nature, but I’m bringing this up because I want you guys to share your thoughts as well.
So, why does it bug me so much the idea of Sonic being handled by western creators?
In my case, the main reasons are because Sonic loses a core part of it’s appeal because of this, the fact that SEGA of Japan seems to have a better grasp of the franchise’s tone and characters and there’s the very subjective point that, in my eyes, American versions of Japanese franchises were always nothing more than dumbed down products of the source material.
To start with my first point, whenever someone talks about Sonic’s creation, a lot of people are quick to point out that our favorite blue hedgehog and his games were inspired by western pop culture and cartoons, and that is true, however oftenly they forget to mention a core thing that not only inspired, but also formed part of the core identity of this franchise.
Sonic is very inspired on anime, and at heart this franchise is a shonen.
Tumblr media
(This image by The Great Lange expresses more clearly what I mean)
Generally, the most acknowledgement anime gets on it’s hand on Sonic is the mentions of Sonic being inspired by Dragon Ball, particularly the Super Saiyan, but there’s so much more than that, as Sonic blatantly takes inspiration from Studio Ghibli films specially in games like Sonic 3, which draws a lot of inspiration from Laputa: Castle in the Sky, this great post shows proof that this is not a coincidence.
And it doesn’t stop there, Shiro Maekawa himself has stated that SA2′s story (and in particular, the characters of Shadow and Maria) draw a lot of inspiration from the manga Please Save My Earth.
Even Sonic’s character design resembles shonen protagonists moreso than the main characters of silent cartoons, don’t believe me?
Sure, Sonic has a cartoony anatomy, no one can deny that, but he also exhibits a lot of traits from shonen characters such as spiky hair/quills (?), dynamic posing, a confident, courageous and energetic personality and most importantly, fighting spirit.
Tumblr media Tumblr media Tumblr media
If you compare Sonic’s personality and more specifically, his abilities and moves to, say, cartoon speedy characters like the Road Runner, there’s a pretty big disconnection between him and western cartoon characters. Hell, this disconnection is even just as present if you compare him with a character like The Flash from DC.
Simply put, Sonic acts, moves and more importantly, fights like a shonen anime character. He doesn’t just go Super Saiyan and that’s it. Here’s even a quick comparison if necessary.
Tumblr media Tumblr media Tumblr media
And this is important because this doesn’t apply just to him, but the whole franchise as a whole and when it takes a more western approach, all of these details are kinda lost or more downplayed, of course this depends on the artists and there’s YMMV at hand, but I think my point is clear.
My second point is...SoJ has consistently proven they have a much clearer grasp on how Sonic’s world and characters are compared to SoA.
Hear me out, yes, Sonic 06 and ShtH exist and yes, SoJ is not perfect by any means. But hear me out...when did the characters start to get flanderized and turned into parodies of themselves? In the 2010s...and when did SEGA move from Japanese to western writers in the games?
Of course it was more then that since there’s a whole tone shift that came with this decade and the new writers, but it’s not a coincidence that when writing in Sonic started to decay, western writers also happened to get on board with the games.
Besides that, SoA has a wide history of not getting Sonic’s tone and characters, from how they made media without much of Sonic Team’s input, to altering how characters are seen in the west. (Such as how they amped up Sonic’s attitude in their media or how the English scripts of the games featured things like Sonic seemingly barely tolerating Amy while the JP scripts portrayed this as Sonic just not understanding girls all that well instead, or for more recent examples, the addition of the ‘’torture’’ line in Forces). Not only that, but even ignoring obvious infamous writers like Ken Penders, even the ‘’best’’ writers from the western side of Sonic are still not above of giving us Pontaff-esque gems.
Tumblr media
Like this one.
Or alternatively, I feel like sometimes western writers on Sonic rely a bit too much on their personal vision about Sonic which may or may not be a good thing, clear examples of this are Ian Flynn himself and Pontaff.
By contrast, while SoJ has it’s own share of notorious inconsistencies when dealing with writing (The 2000s era is a big offender), it seems that for them Sonic hasn’t changed much and this is visible not only on the JP scripts of the Modern games which are for the most part better than the ENG ones, but also things like the Sonic Channel comics and the recent one-shots they made with Sonic interacting with the cast show that for all intents and purposes, the Japanese’s staff vision of Sonic is much more clear and consistent compared to the west. Because of this, I’d rather have a good Japanese writer on Sonic games with the localization being focused on being faithful with the original script than have a more western writers dramatically changing the characters. (I don’t mention the tone since either way, SEGA is the one in charge of that and the writers have to follow that)
My last and very subjective point is that, at least for me, everything SoA does with Sonic involving the writing and canon feels like a dumbed down version of the source material. One of the reasons it bugs me so much that in the latest decade Sonic has taken a more western direction is because a lot of what I pointed out gets lost as a result, even if some of those elements are still there, you can tell they’re more downplayed with products like the Tyson Hesse shorts having a more predominant cartoon direction. If any of you have been following my blog for a long time, you should be aware that just because I prefer the Japanese Sonic content doesn’t mean I won’t give the western products a chance, my enjoyment for Mania, the Tyson Hesse shorts and the movie should be a testament of that, but at the same time I can’t help but being sour about the fact that because of these products, we don’t have stuff like a new anime for Sonic or even a serialized ‘’main’’ manga as an alternative for the comics, and my hype for these products is generally more subdued as a result since I’d wish SEGA rather spent that money and resources on more Japanese content than just merchandise.
In particular, because Sonic is a Japanese franchise with a notorious inspiration from anime, what I get from this is a pretty big contradiction. I know Sonic is much more popular on the west but...is it really necessary for his game or products to be handled by western creators to keep their appeal?
For instance, imagine if Dragon Ball’s manga and anime got replaced by western comics and animated series because of it’s world-wide appeal, would that really be the same?
Or imagine the same thing with Fullmetal Alchemist, a pretty aclaimed anime that has a lot of western influence. Would it really not matter at all if it’s Japanese products were replaced with western ones?
At least for me, it wouldn’t.
And what I said about American versions of Japanese franchises being nothing more than watered down versions of the source material? I have that view because of countless examples.
Mega Man and how the English manuals removed a lot of important information about the story of the Blue Bomber’s game and world, causing a lot of plot holes in the process.
American remakes like Godzilla 1998 or Dragon Ball Evolution being an in-name only version of the source material.
Or the many censored anime English dubs from the 2000s, for instance, whenever I see the Yu-Gi-Oh! dubs, I only see a very dumbed down and childish version of a show that was originally a shonen.
And I know that all of these things don’t have to necessarely get lost since every creator is different and there’s franchises like Avatar which are made on the west but draw a lot of inspiration from anime and I’m aware of that, and I want to make it clear that I’m not trying to say that American writers are not allowed to work on Sonic, what I’m trying to say is that inevitably there’s always gonna be some culture dissonance and clash when writers from another culture handle a foreign franchise. And even with examples like ATLA, I think being made by one culture while being inspired by the other is actually a big part of these franchises appeal and it’s something that can’t simply be replicated by handing it to creators from that specific culture they draw inspiration from.
I think James Rolfe’s quote about the same thing with the Godzilla franchise sums up how I feel about this.
‘‘It’s like champagne, anybody can make their own and call it champagne, but unless it’s from Champagne France, it’s not real champagne’‘
So, this last part was very subjective, but I think this post in general sums up why I dislike so much the idea of Sonic having western writers specifically in the games or just focusing more on that side in general.
But what do you guys think? I guess I am too biased so that’s why I wanted to ask for opinions and discuss this topic.
27 notes · View notes
inkheart01 · 3 years
Text
The Crossover conundrum
Or the DOOM x EFTS crossover nobody but I was interested in
Alternative title: Someone builds a dimensional hole puncher and the first one thru is Doomguy
I'll edit when I have enough brainpower to make words do the pretty thing. Bonapitete. Enjoy. Here's my disaster. adios
The day started like any other, though Calle didn’t know whether to call it day, night, dawn or dusk, or everything and anything in between considering she was floating around in a giant warship in some sector of the galaxy that she had no possible way to pronounce. She took pride in knowing that she was the furthest human away from Earth. No, that was a lie. Last she had checked, Jade was on the other side of the ship. But still, the sentiment was valid.
A rough blow to her shin spurred the young woman out of her stupor. She whipped towards the culprit, who was buried half under a giant ring, deep in the guts of the mechanism. Calle didn’t know what it was and didn’t want to.
Jemma pushed herself out from the behemoth, signing for a helping hand before clambering back under, pale face stained with dirt and mousy hair slick from sweat.
Calle reached towards the nearby mess of supply’s, handing Jemma exactly what she had asked for.
Which meant that moments later, she had front row seats to watch as the girl channelled her inner high schooler and rocket out from under the ring, tossing the literal hand with all the strength and speed of a professional pitcher.
And then she came for Calle, going straight for the talkers ankles as she ran, laughing and crying in mad glee.
Almost lost in the cacophony of joy, the machine beeped loudly, once, twice, three times.
Then it screamed.
Bathing the room in a violent red glow, it sprung to life, gears and cogs churning as it wailed, beeping and flashing in a wild symphony of horror.
The two girls sprung to action, Calle slamming the button to the intercom, screaming over the chaos as Jemma lunged towards the beast, twisting knobs and levers in a mad attempt to silence it. Time seemed to drag on ph so slowly as the two battled against the towering ring, desperate to quell it before the ship tore in half from its quakes.
They almost missed the door shuddering open like a camera, an influx of children and aliens pouring into the room and into action.
Jade was still in her flight suit, and Calle briefly realised that she would have to apologise again. The self-proclaimed pilot never got to fly.
Ian raced to help Jemma with the controls alongside Rochelle and Hunter, the towering aliens orange complexion drowned out by the violent red.
The only one who seemed to sink deeper into the glow was Max, who, alongside Hayley and Bayley and Adam, took up defensive positions around the machine, guns drawn and ready for anything that emerged.
The rest, Calle, Jade, Eviee and Maeve rushed to tear into the machine but were forced back by another shudder.
Which meant that the whole of the Lazarus’ VIP crew had first-class access to the portal swirling with a sickening green, and a metal giant emerging.
Towering and frightening, the human emerged from the portal, shotgun at the ready and so impossibly imposing.
Clad in green armour, the man was a sight.
And then he charged. Far too fast for anything human, he barrelled past Jade, past Ian and Adam. Straight for the triplets standing guard.
Calle cried out a warning, unable to help as the siblings leapt aside, followed closely by the man.
And then, almost in slow motion, the door opened again, revealing the tiny shape of Emily, bathed in light. She stood with her bear clutched tight, eyes wide and searching. “Teddy?”
And the man froze, turning to the six-year-old in shock.
Taking the moment of opportunity, Max lunged, all 11feet and 4inches of alien crashing into the man like a freight train.
But the man was quicker, spinning out of the Rashikk’s way. But he didn’t account for the aliens head-tail.
Quick as a whip, the length shot forward, desperately trying to wrap around his armoured neck, but with little luck. And so Max lunged again, dodging the arm blade and pulling the man to the floor with a strength that anyone who had seen a Rashikk fight, would know was a mere fraction of their might.
And anyone who knew Max, also knew that he was just waiting for an opportunity to unleash hell.
And that presented itself in the armoured man on the floor, who, with startling strength, pushed the alien off and lunged for his Shotgun, the weapon having been knocked aside in the calamity.
But Adam was faster, nimble and quick, he scrabbled for the gun, tossing his rifle to Calle who easily slid into his place, gun aimed at the man and finger on the trigger. Adam slid under the man's arm, gun in hand as the warship lurched.
The armoured man slid, unaccustomed to Vivaane’s piloting, or the alarming nimbleness of the Lazarus, and Max took the opportunity to force the man's helmet off and knocking him out in the process.
Hours later, after the crews buzzing had died down, Captain Kalishnamara strode was not the medical wing, intent on finding out what the incident was this time.
But nothing could prepare her for what she saw when the doors opened.
Eight humans flitted around the room, Emily was perched on Max’s bed, bear in her lap as she laughed at her adopted father's antics. Eviee and Jemma, ever the scientists, were drilling into the half armoured man confined to the room, a dark robot at his side, translating. Jade, Rochelle and Ian were watching, transfixed as the Rashikk triplets tried and failed to beat Adams score for the fastest time to take apart and re-assemble a gun.
And then there was the Askiir, Maeve, the one she trusted the least, who was hovering nervously around Eviee. She had nothing against him personally, but when one gas the ability to manipulate emotions, there will always be a slight distrust, at least in her experience, Eviee seemed fine with the lanky bug.
Jade was the first to notice Kalishnamara and snapped to attention seconds before everyone else, bare the two newcomers, and Emily who was using the wrong hand, but no one held that against her, and if they did, the Lazarus fleet was always ready for a hunt.
“At ease. Alright, I’ll keep it simple. Someone’s already given me the incident report and I’ll get around to it when I have the patience”, Eviee made quick work of translating the Rashikk’s odd symphony of clicks and whistles that made up their spoken language. “All I want to know is if there is a body count”
“Not today”, Bayley answered cheekily, earning a laugh from those in the room that could understand, and leaving the last two to Waugh’s for Eviee translation.
“Good. Let’s keep it that way a little longer”, finally moving from the doorway, she stalked towards the newest members of her VIP crew, noting something peculiar in the way they communicated.
Leaning down as not to be overheard, she motioned to Jemma. “You both speak in the language of hands, yet you cannot understand each other without translations. Why is this?”. Though she was still not fluent in Jemma’s hand language, she understood enough of the basics to cobble together a sentence.
‘Different hand language. Different Home’
“I see. Thank you”. The captain rose to her full height, and the man glared, unknowingly annoyed at feeling oddly small not once, nor twice, but three times since coming through the portal. Was this what everyone else felt when he walked past?
Eviee dutifully translated the aliens oddly melodic language, a strange sound to come from creatures so adept at war.
“On behalf of the Crew and Residents, I welcome you aboard the Lazarus” the robot thanked her, introducing himself and the man. Flynn and Vega. Odd names, but who was she to judge. “I am Captain and Fleet Commander Kalishnamara. But you may call me Lisa. It is a nickname, as I am told.
“You will be regarded as VIP guests while aboard, much like everyone in this room. Please, referring from breaking any of my men why we try to get you home. Now, any questions?”
“Just one actually”, Vega spoke up, “how can you understand them?”
It took Lisa an embarrassingly long time to realise that the robot had been talking to Eviee, who was desperately hiding her laughter from the confused Captain. But still, she managed to pull her source up and reveal the thick golden band around her bicep. “Universal translator. It hurt like hell but is incredibly useful. The downside, both speaking parties have to have one to be able to communicate.”
Flynn turned to look towards Emily, who was squealing as Max and Rochelle bickered.
“What’s the diagnosis doc?”
“You want my diagnosis? Your gonna fuckin die!”
“Don’t worry about her”, Eviee waved off the giants concern. “She doesn’t have one. We’re working on an alternative”
At that same moment, Lisa turned towards Max. “I was told that no major injuries were sustained. Why are you in Ned at?”
“Yeah, I’m fine. The beds are just comfortable”
Lisa sighed as she left the room, muttering about needing a drink. Followed by Jade, Calle, Ian and Adam, the rest of the Chaos club, two aliens, a robot and a confused mountain of a man and a six-year-old and her stuffed bear.
The day ended like any other, in that the Days without Incident board was wiped clean, five new reports were written up, and the crew was abuzz. The only new thing being that the armoury was now locked, indefinitely.
3 notes · View notes