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#little nightmares game
0aestheticallycrying · 5 months
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I think a big mistake theorists make when trying to explain little nightmares, is by applying “real world” logic to it.
When we dream, something could seem totally normal in the logic of the dream but when you wake up, you think and according to “real logic” it doesn’t make any sense.
for example, irl we know that pushing two apples together would cause them to collide. this makes sense to us. however, dream logic could be if you push two apples together, they become transparent and float into your arms before becoming your brain. that makes no sense using our logic, but in the dream, it makes perfect sense logically.
we keep trying to apply this “real” logic to little nightmares, but it really doesn’t follow it at all. it is a world of nightmares that has become real, and exists. dream logic applies there, and i think that is the reason so many things are left unexplained.
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bunnaoi · 1 year
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Haaaappy Newyears!!
Brought to u by gremlin 1 and glitchy gremlin 2!
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lostsoulsandmutineers · 4 months
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Little Nightmares pages!
Details!
💤 I wrote 1 for Mono because mono means singular, btw. I only explain this because it had to be explained to me and I don’t want none getting embarrassed haha
💤 Six and the chair are both kinda hanging off the page by more paper in an accordion fashion
💤 There’s an eye behind Six to symbolize the eyes that first gave her her hunger (based on the theory that LN2 is a prequel and it’s the first time her stomach growls in canon)
💤 The chair has a gaping mouth behind it because I think the signal tower acts as the throat of some kind of eldrich being, the one that consumed the city citizens, deformed the adults, and drives the greed of this world.
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spiritmoodboards · 6 months
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Stimboard for Little Nightmares, yellow/gray/tvs/mild horror themes For an anon!! Hope you like the look~
We're closed for now, thank you!
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voidaspects · 7 months
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My initial thoughts on what we've seen from Little Nightmares III so far:
okay, first of all-
ohmygodohmygod it's happening this is the best day of my life I'm eternally grateful we get more of this oh my god I'm so happy-
okay, with that out of the way, I have more in depth thoughts. My overall feelings on the reveal are incredibly positive, but with the caveat that this is still visibly missing some elements from the initial LN formula. This isn't to say that this will be bad in comparison, just different, and I feel it's worth it to put a spotlight on that.
The most obvious example of a change in philosophy is the inclusion of multiplayer. To be totally honest, I was actually worried about the idea of them including it, because the addition seems to stand against the linear artistic experience that the series is recognized for, but the way they've pitched the multiplayer does sound pretty unobtrusive, so I'll bite my tongue on that. I do think it has a risk of making the experience less cohesive though. It's clear that the decision was inspired by LN2, but that undersells the amount of individuality that six has in that game. You can't recreate the volatile emotions of your interactions with her if there wasn't the moments where she's not there with you, and you couldn’t have the scripted moments where she acts of her own accord to serve the narrative, if she was meant to serve the dual purpose of being a vessel for another player. idk, I suppose we'll see.
The other visible element that branches out from the original philosophy is the very clear push towards grounded, overt storytelling. Little nightmares from the beginning has presented it's story in a very deliberately vague way. Typically, it pushes the story beats through implication, and let's your brain fill in the gaps to get the intended story beats alongside some lingering uncertainty of the conclusion you've come to. it's not a game that is meant to be explained (contrary to what some youtube videos might tell you lol). the truth of little nightmares story is, explicitly, what you personally take away from it. some people view six as sympathetic, some people view her as purely heartless, and neither conclusion is wrong (please don't fight about it ; ;)
anyway, point is... this new entry is distancing itself from that element that's been inherently baked in until this point. like in the initial development of the first game, they removed all references to real world language, there is deliberately no spoken language in the series. the only exception so far, out of every piece of media in the series, has been the comics, which were cancelled and decanonized (though those characters still exist in that universe somewhere, in my heart ; ;) and the press release material, which has been the backbone of all explicitly stated Little Nightmares facts. we wouldn't even have character names if it weren't for that stuff, there are no names stated in any of those games!
with that said, and while it is cool as hell that they exist... making the new announcement of additional story media in this universe be through audio drama is a bit of an odd choice, isn't it? like... inherently? with this in mind? Like I'm over the moon with excitement, I'm not complaining, but the change in philosophy is pretty visible, right?
also, speaking of the universe, another example of the shift to more overt and clear storytelling is that they've officially given the setting a name. this isn't strictly new, we have "The Maw" "The Nest" (still canon in my heart ; ;) "The Pale City" and the new game, in turn, has "The Necropolis"
and yet, another name in the marketing has been "the Nowhere," a name that has been exclusively described with language implying we are already familiar with it, e.g. "welcome back to the Nowhere" and "are you ready to return to the Nowhere?"
This name has never been used in any previous media, as far as I know, but I think it's pretty clear that the underlying implication is that "The Nowhere" refers to the entirety of the LN universe.
not to sound like a broken record, but... my reaction remains a simultaneous "this is cool as hell" and "this was made with a very different philosophy in mind."
I predict that LN3 will have a much more cohesive story, grounded in a specific and defined setting. We've lost the ambiguity present in the series' identity, but that could lead to some cool things in the future.
overall? I'm extremely excited and incredibly optimistic, but do think that we should go into this new experience with the understanding that it might be a different one. There is visibly a new team working on this one, and while they may not have put as much focus into the subtleties of this franchise's identity, they are very clearly trying to stay true to the overall identity. you can tell in the art style, it's borderline perfect, and it's very clear that the people working on this knew how important stuff like that was to this game, and to us. This won't be the same experience that Tarsier would have made, but Tarsier was content to not make any more of that experience, so a new direction is far from blasphemous. I'm overjoyed that we're getting this new experience, with all it's little differences, and I can't wait to see what they do.
(also, to anyone who's curious about the design philosophy of the original game, I highly recommend this presentation. I feel like not enough people have seen this, and it's so interesting. Its all neat, but since It was partially to promote the game while it was still being developed, a lot of stuff in it is just showcasing a demo of the game and showing the trailer. All the cool stuff you'll wanna hear starts around the 16 minute mark)
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spnmoosejerk · 2 years
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Little nightmares gameplay
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REVIEW 001: LITTLE NIGHTMARES
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OVERALL: 9/10
Little nightmares has been one of my favourite games for a long time, since before I had even played it myself. The game is set out as a side-scrolling horror platformer, with constantly changing and moving scenes - even the screen itself rocks faintly from side to side, like the movement of a boat, often leaving the corners of the rooms just outside of your field of vision and creating a queasy, uneasy feeling that plays into and emphasises the overall unsettling atmosphere of the game.
The game itself is set in what looks to be a boat, named the Maw - yet as you explore this setting throughout the game and begin to uncover it's secrets in and out, it becomes less clear as to what the "Maw" actually is. An asylum? A prison? A restaurant? Each of the possibilities are strange, especially when the clues of the game put together tie in to all of those and more - but I think that's intentional. Little nightmares skillfully creates a low-lying sense of unease, even outside of the chase-scenes and the grotesque looks of the monsters you encounter. It leaves you feeling - well, uneasy, without pushing the horror element to far into the zone of cheap-feeling jumpscares and monsters that feel more irritating than scary.
However, I do think that the game has a tendency to rely too much on trial and error for some puzzles and chase scenes - which isn't inherently a bad thing. In fact, during my playthrough I began to enjoy going back and forth and figuring things out slowly, bit by bit - but some people would enjoy a quicker, easier route, or at least one that doesn't require them to die three times before they figure out how to beat the scene they were on.
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GRAPHICS: 9.5/10
The overall look of this game was INCREDIBLE - it managed to combine the usual, murky and dark feel of horror with bright colours in almost unsettling places - it didn't need to be monotone to be creepy. And on top of that, it didn't feel cheap or tacky even with the "lower quality" graphics of the console it had been made for.
The setting itself was designed incredibly well, combining the protagonist's small size with the daunting hugeness of The Maw, and while there were many, MANY different rooms and scenes and settings throughout the game, none of it ever felt repetitive. The whole game was just incredible, and looked incredible, and even the monsters felt terrifyingly appealing, in a very, very spooky way.
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CHARACTERS: 9/10
The characters of Little Nightmares, namely the monsters themselves, are incredibly well-crafted, grotesque yet human enough to create that familiar sense of unease. The game has no problem with showing these monsters to you - to the point where you become less worried about seeing them, and more worried about them seeing you. On top of that, the chase scenes and puzzles don't feel repetitive for each of the different monsters, and combined with the hard-to-navigate world of The Maw, end with you feeling genuine fear during your escapes.
Each of the characters in Little Nightmares are unique, from Six, the main protagonist dressed in her signature yellow raincoat, to the residents of The Maw themselves, a strangely unique cast of fleshy creatures, each made with their different quirks, purposes and appearances, without ever feeling tacky or repetitive. These characters truly hel to emphasise the uneasy atmosphere of Little Nightmares - the protagonist is strangely small compared to the other characters, which not only creates an incredibly strange and unsettling atmosphere but also allows for some interesting puzzles involving climbing, hiding, and fleeing from their clutches.
The gnomes were also incredible. Search up a picture of the gnomes if you haven't seen them and you'll see what I mean. Little guys.
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STORY: 8/10
The story of Little Nightmares is unsettlingly terrifying, and incredibly well-balanced, managing to be immersive, creepy, and endlessly interesting throughout the game You, as the player, follow the protagonist of a young child, Six, on their journey through this strange setting and learn the clues of where, why, and how this world has come to be. The story is fairly linear and easy to follow, but as it Little Nightmares is a game with no dialogue, or even written words, it can at times become confusing to try and follow or figure out the full story of this game.
Overall, though, the story is incredibly interesting to figure out, and it can be great fun to theorise about the nature of Six's - and the other characters' - backstory.
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FINAL THOUGHTS:
I absolutely LOVED every second of my Little Nightmares playthrough!! It was interesting, unsettling, and I grew incredibly attached to the protagonist and the monsters alike. I have even gone back and replayed the game multiple times since my first playthrough!! Little Nightmares is an incredibly well-made game, and I would recommend to ANYONE, horror-enjoyers or otherwise, that they consider taking the time to play this amazing game.
- Ket!! :D
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myxomatos-s · 10 months
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the sense of scale in this game is just amazing
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mixmediachild · 1 year
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He now sits in my kitchen cabinet
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bloodofelves · 4 months
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► lovely indie games I played in 2023
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theydidntstaydead · 7 months
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some games i enjoy a very normal amount!!
AMERICAN MCGEE'S ALICE (2000) BAYONETTA (2009) LITTLE NIGHTMARES (2017) AMNESIA: THE DARK DESCENT (2010) MANHUNT (2003) SILENT HILL 2 (2001) RULE OF ROSE (2006) BIOSHOCK (2007) INSIDE (2016) ALICE: MADNESS RETURNS (2011) LOLLIPOP CHAINSAW (2012) HAUNTING GROUND (2005)
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0aestheticallycrying · 7 months
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help my dad just saw the doctor for the first time while playing little nightmares and just straight up closed the game 😭
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bunnaoi · 2 years
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Him
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amavaria · 6 months
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The Hollow Knight people
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tsevile · 7 months
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«Are you ready to return to the Nowhere, little ones?»
Little Nightmares III – by Supermassive Games
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Remedy characters that just casually hang out at the Remedy office...
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