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edenfenixblogs · 1 month
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Fuck
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askagamedev · 6 months
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Who (if anyone) picks up an auto error report when a game crashes? And does sending it (with screenshot or video) actually help?
That entirely depends on the team, the game, and the audience size. A 0.1% crash for a game with millions of players is still tens of thousands of crashes daily. Sending such reports generally helps (especially if you can add more context to what happened), but not always - in maintenance mode games, for example, there's often no one on the other end to read the report.
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In large population live games like Call of Duty, there are automated systems that collect and parse the crash data, then generate reports. Because they have access to things like crash dumps and error logs, they can actually collate duplicate crashes/errors to see which issues are one off random occurrences, and which are affecting large numbers of players. These reports get sent to production, who then create the tasks to fix them, prioritize the tasks, and then assign them to the other dev team members for validation and fixing.
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In smaller games the same kind of reports are generated and sent, but the more elaborate automated handling is reduced. The teams are smaller, which means their ability to handle live issues is also proportionately smaller. The producers generally prioritize the issues that are the worst offenders - common crashes and broken states - are must-fix, while other strange behavior or rare occurrences get ranked against the ongoing content update schedule.
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The worst case scenario are games in (or approaching) maintenance mode. Skeleton crews basically mean that fixes of any kind are fairly uncommon. Any automated error reporting was built long ago and is likely still being collected, but there's probably no one on the team left to read the reports and interpret them.
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lewishamiltonstuff · 1 year
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Lewis and George answering questions.
Something something everyone is a Ferrari fan something even mercedes guys are Ferrari fans something
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elizabethrobertajones · 6 months
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psssst, hey hi i adore Frog so much she's an amazing Roe!! (i mean, all roes are amazing BUT YOU GET IT)
*nods enthusiastically* All roes are great but she *is* the best. :) It's science!
here, she's doing the Titanic pose on top of Moraby Drydocks right now while I afk :P
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irfan-555 · 21 days
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Live Updates: Father of Teen Suspect Charged in Georgia School Shooting
The father, Colin Gray, was charged with four counts of involuntary manslaughter, two counts of second-degree murder and eight counts of cruelty to children, the authorities said. An official said the charges stemmed from him “knowingly allowing his son” to have a weapon.
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sharmakanika · 30 days
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I'm at the sex scene part where this happens~
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and this is concept art of venom i'm using.
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I'm uhh having a grand time!
Mini spoiler: Gene is letting venom take over his body and mind to have fun with Paul.
it's almost done!
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iwatcheditbegin · 5 months
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It’s that serious
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fondesmode · 2 years
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oh my god its the hot guy hes on the roof
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yuzu-all-the-way · 2 years
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Prologue - live updates
-> Delay because of center-ice melting
-> 6-min practice time
-> The audience received light-up bracelets when entering the venue. They will be used during the talking segment part of the show
-> Opened with clean SEIMEI: 4T, 4S, 3A, 3A3T, 3A-Eu-3S
-> Never before seen baby Yuzu video + photos
-> Change: 3S 3A 3T
-> Talking segment start
-> Let's Go Crazy! (OMG, I listed to it this morning hoping Yuzu will skate and HE IS)
-> Apparently they used the bracelets to choose what Yuzu was going to skate next - purple was for LGC
-> New purple LGC costume?! (sheer?)
-> TL confusion: either LGC purple new costume or CHANGE new costume with a sheer sleeve OR both new costumes. Delayed clarification: LGC new costume
-> Spartacus !!! His first SP!!
-> Romeo and Juliet, don't know yet which one. IT'S THE FIRST ONE! IT'S THE PROGRAM THAT MADE ME A FANYU
-> TL confusion again... the bracelets are definitely part of the voting process for what he skates, but the colours are all over the place
-> New program alert!!! Draped in white cloth, take off white cloth, gray, deep v, fishtail, cool down, deep sea mermaid
-> New program costume: blue clothes and very sparkly
-> New program music:
youtube
-> Haru Yo Koi
-> Parisienne Walkways StSQ encore
THE END
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gurucave · 9 months
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Israel’s military actions in Gaza and the subsequent strikes by the US and UK in Yemen are unfolding rapidly.
Israel’s Offensive in Gaza: Nine Palestinians, including children and a baby, tragically lost their lives in an Israeli strike on a home in Rafah, according to Al Jazeera’s correspondent in the city. International Legal Proceedings: Israel is scheduled to present its defense at the International Court of Justice in response to a case brought forward by South Africa, accusing the country of…
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walks-the-ages · 11 months
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live coverage video and live updates in text from Palestine! Book mark this page, and regularly save articles as PDF (using the print function in your internet browser) or screenshots to your computer , back the website up regularly including all outlinks using
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askagamedev · 2 years
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You talked about how making system with an edge case/additional functionality (namely the boss’ elite units acting as a unit with cover fire/focused targeting). Can you explain why it is harder/more time consuming to add unanticipated functionality in later?
I'll use a different example to answer your question today. There's a well-known long-running MMORPG called Star Wars: The Old Republic that was famous for its companion characters as a major game feature.
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The way that the companion system was built for launch was designed around every class having an equal number of companions within the data. Companions at launch were mapped by class - every player class had six different companions, each with a set role (melee tank, ranged tank, melee DPS, ranged DPS, healer, ship droid) in a specific numbered slot. In all of the code systems that had anything to do with companions, the code wouldn't ask for a specific companion by ID number, but rather by the player's class and companion slot number. The system was built such that companion lookup could not be sparse (that is, you couldn't have empty companion slots for any class), or systems like companion affection, equipment, companion stats and stat scaling, many parts of combat, companion UI, certain cinematics, etc. would fail in a cascade. Every class had to have the same number of companions or all kinds of game systems would break. This also meant that there wasn't just two different faction ship droids, there were eight (a different one for each class).
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It was when the game designers added the first and second additional companions to the original roster that they ran into the wall. They couldn't add just one companion - they had to add eight companions - a different version of the new companion for each class. The costs were so great that the leadership deemed it too expensive to build new companions after the first two (HK-51 and Treek). It also meant that there was no way that they could reuse existing companions for other classes - the Sith Warrior couldn't ever recruit a companion character that was designed for the Imperial Agent, because it wouldn't be the same companion, it'd have to be a separate instance of that old companion data. New companion characters were one of the most highly requested and popular features among players, but actually adding them to the game was a nightmare in terms of the amount of work that needed to be done and complexity of data (since design quailed at the thought of having to keep track of up to eight different versions of every new companion added to the game). This problem was a continuous thorn in the side of the leadership too because they knew this could open up massive new opportunities - faction reward companions, microtransaction companions, temporary companions that could actually die as part of the story, different versions of companions, etc. - but could not feasibly do anything about it due to the development cost of having to rebuild the entire system.
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Eventually, circumstances granted the SWTOR team additional headcount for a year and the leadership wisely tasked a strike team of engineers and designers for nearly the entire expansion cycle to rebuild the companion system from the ground up in order to decouple the player classes from their static companion slots. For the first time, designers could set a list of player classes that the companion could be recruited by without needing to create a duplicate of that companion's data for each class. All classes could share the same companion's data, which meant that classes could recruit each others' companions, and that new companions were much, much easier to add to the game. Design would no longer need to create eight different versions of the same companion anymore.
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As you may have surmised, the reason that it was so expensive to add unanticipated functionality in later is because a lot of other critical systems were built upon the assumptions made during that initial implementation. Changing the underlying system meant that all of the other systems built on top of it would either fail spectacularly, or would also need to be rebuilt to work with the new hotness. These game systems do not exist in a vacuum - there are often shockwaves that affect other secondary systems which can set off their own shockwaves to affect tertiary systems, and so on. It isn't always as huge an issue as SWTOR's companion system, but it is a really good example of bad assumptions made during initial development haunting the team for years after launch.
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lewishamiltonstuff · 2 years
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Not even kidding, this is how it used to look like in university with students (me) begging the professor to not mark us (me) absent just because we were 2 seconds late to class (I used to fuck around in corridors) 💀
2023 Bahrain Pre Season Testing
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desi-lgbt-fest · 1 year
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Did y'all hear about the court hearing and what SC said about same sex marriage?
Yes and here's the live link for anyone who wants to see it
-Mod Raissa
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irfan-555 · 18 days
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Judge Delays Trump’s Sentencing Until Nov. 26, After Election Day
The decision by Justice Juan M. Merchan means voters will be left in the dark about whether the former president will face time behind bars.
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