alsdkjfskljf that was way more than I expected
Sleepovers and fever Grian D: I'm slightly more scared of hmtb and I was already scared of it
imma cry about Avi later aren't I?
Grian not recognizing the hermits as flock T-T Also the fact that Tango showed up with a totem.... I mean Tango always carries totems but D:
Thank goodness Impulse showed up
-🎀
sleepovers and fever grian woo!! :D
(yes be scared of hmtb <3 thank u)
and yes you're going to cry about avi. me and link have both cried over him so much already soooo. mmmhm. yep. yeah.
you know what else you might cry about? this wip that i'm going to drop here without context. (it's older bUT one day i'll finish it.)
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I am generally a fan of Ben Wheatley’s horror films, especially the mushroom-centric folk horror of A Field in England and In the Earth. Those films, with feature lots of strobes and psychedelic imagery, aren’t for everyone, but Chris Bissette (Loot the Room) is fan. How do I know? Because those films of the key inspirations for Feast (2021), a system agnostic adventure zine.
The set-up is simple (but not straight forward). The PCs (and a lot of other people) have been “called” to the hexes of the forest. In the center of the wood is a stone monolith. Under that is a system of cave. Beneath that, something sleeps and wishes to wake, but to do so requires a ritual and the titular, ambiguous feast. The entity dreams, and uses (or maybe IS) the mycorrhizal network of plants and mushrooms and fungus to interact with human agents, compelling them through visions to complete the ritual. Everyone in the forest wants to be the one to do it, even though the cost is unclear.
And that’s it. From there, the adventure pretty much writes itself. The PCs are competing with all the other questionably sane people in the forest to complete the ritual (and get free of the entity’s influence). Nasty random encounters, hostile fungus and earthy horrors await. And that’s not even mentioning the necromancer. A grand old time.
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Pathologic 2 hasn't yet managed to scare me but I just got locked in a possibly infected house while "looking for Death" and I'm so scared right now I swear if it was one of those kids who locked me in here they're GROUNDED
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Kindof an old wip this one too, used to fix in my head the relationship between Charybde and his father, head of the clan and main Captain, Agamemnon.
More lore below v
In between, I changed a few aspects;
- Agamemnon is a Leviathan, this terrifying breed of Maormer that are half-beast in demeanor. He his extremely large, robust and lethal, but he has a very wise and kind demeanor to his people.
- Due to his very old age, Agamemnon acts with his clan like all of them are his children. It is, in fact, half-true; he has 36 of them, equal in daughters and sons. Being ~800yrs old some of those 36 children have their own lineage now.
- Charybde is the last, the dearliest of them. Born of true love instead of necessity (females pick their males when wanted and needed), Charybde has a special place in his father's heart, so dear he chose to never have an other spawn if it's not with his adored wife, Cérulée. She left, chosen by Orgnum himself to be part of his crew, and Agamemnon respected this decision. Charybde shall be the last.
- Due to his position as both Captain and simple male, Agamemnon usually has few but kind interactions with his spawns. The clan organizes to raise children all together - except for Charybde, that Agamemnon raised partly himself.
- Charybde being half-blood with such a strong and powerful breed, he grows fast, looks intimidating although he's still a child... and many, many expect of him things he's scared he could never atteign.
- Charybde is a sweet person with his kind, and he admires his father for the calm, the cleverness he shows at all time. It would be easy to figure this monster of a maormer to be prompt to rampage, but Agamemnon's taste for violence is as developped as his taste for subtility. With so many spawns, parenting became a second nature.
- Agamemnon is at first a war machine that grew terrifying by how responsabilities shaped in him such an ambivalent temper. Foes fear him and his crew, where each mer answers as one and respect is absolute for the Captain. The Captain is loyal to his mers, careful, just, but shows barely no pity for foes that do not respect their own men first.
- Charybde his a snake-caller by birth. Something that had disappeared in the Torve-Augure clan - the last being his father. Being a snake-caller means you share a natural strong bond with those forces of nature. Agamemnon has a twin snake brother called Adale, a forever hungered beast so colossal it has to eat whales. Charybde has one with a much smaller snake called Scyla, a sea viper, which he loves as his twin sister. Their bond gives him magical surges and snake aptitudes like molting his skin.
- Agamemnon has been to war for long centuries. The last assault on Sunhold gave him a large scar that his snake powers never truely absorbed. He's slowly dying, Adale being tortured by the slow decay of his twin brother and soulmate. Adale's specie is not supposed to survive this long, they keep growing as they feed and their appetite fits their length. Without Agamemnon raiding isles and going on front, Adale lacks food, his nature of a predator becomes a danger for maormer themselves. Charybde is expected to commune with Adale, but Adale is obsessed by its hunger.
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Henryk inexplicably has a full meatpie when you loot his dead body.
This pie isn't damaged enough to cause poison. It heals a nice 90 hunger points.
But, Henryk doesn't have a bag. Where did he store a whole meatpie?
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Does zombie mob have fangs? When he's cured would still have them? Also how strong is zombie mob compared to human mob?
i like to pronounce fangs in my art bc it's fun and i think it looks cool but zombie mob doesn't actually have bigger or sharper canines than humans do. it's the Bite that's dangerous, not the sharp teeth, and that's not just because a zombie bite can turn you*
zombie mob is Very strong! ritsu first discovered this when trying to gently (and then with more oomph) push him down onto blankets to get him to sleep and it was basically impossible to even budge him, no matter how much strength behind it he applied—if mob doesn't wanna lie down, He Simply Won't <3
ritsu was reminded of this later, during the incident where tome was swarmed and mob defended her. during the fight mob had grabbed one of the zombie's heads and slammed it into the wall of a nearby trailer and the dent it made,,, let's just say that was Not caused by human levels of strength.
*after that ^ fight, ritsu came to the realization that zombie jaw strength is Wicked. they can bite down on metal and bend it if they wish—if they wanted to break bone with a bite, they could do so. mob was Incredibly lucky he got away with as few wounds as he did during that quarrel; the ones in his arm are Bone Deep and if that same level of strength had been applied to his neck, it woulda ended everything in a snap
important to note that bc he's prolly one of the healthiest zombies out there, that also means he's not as shaky as the others from starvation—zombie mob could potentially have a lot of strength underneath that docile nature, more than most zombies could muster up
luckily, ritsu has never been on the receiving end of mob's new abilities, but that also means he's largely in the dark about what he's capable of. mob never rly uses his strength outside of fights, and when ritsu tries to get him to lift something heavy, mob just kinda stares at him and then gets distracted by a bee. it's very hard to utilize any advantages his brother may give him in surviving, and ritsu doesn't wanna treat him like some servant, so he largely forgets about his strength until it's used in very dangerous close calls
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they just don't put pipe organs in vampire's houses anymore. not like they used to. and personally i think those ghouls deserve a giant scary piano. for enrichment.
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update on how vault hunters is going: so, as it turns out, my main problem is that i'm bad at running vaults. i keep on doing alright and then getting mildly confident and then getting swarmed by mobs because i'm trying to open a chest. which i should probably stop doing, given that my current problem is "i need enough iron to get two buckets so i can make myself an infinite water source. and also ideally seeds for food."
anyway i am quickly learning that the budding vault crystal sort of takes forever to grow, and also that i DO need to turn f3 on to make sure i'm not breaking one that isn't done yet,
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