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#love that funky little speedrunner
alt-wannabe · 2 months
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MCSR D&D
Reign's sheet is FINALLY done and as per the poll I also included his character mini.
The Genie (Efreeti) Warlock 8 / Oath of Glory Paladin 7
Chat I tried my absolute best for a streamer I don't know as well so hopefully this one makes sense and is up to standards :)
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So in the polls it was a pretty damn clear consensus that his highest stat would be charisma. Class wise that left me with bard, sorcerer, and warlock as charisma mains and out of those I felt warlock made the most sense. With Con voted the second highest stat, I figured I could get away with a martial multiclass so paladin ended up being one of the better options. Oath of Glory also ended up having a bunch of class features that make sense in my mind so it worked out. Finally I picked Pact of the Blade for a warlock pact in order to give him a bunch more utility as a martial attacker.
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We've got two spell lists since both paladin and warlock get spells. This one was a LOT more based in utility than characterization- both because I'm not exactly confident in my ability to characterize Reign and also because this multiclass is a little funky so I can't just go all in on gimmicks. I tried to give him a pretty large amount of charm spells (ie Command, Charm Person, Enthrall) in order to reflect the super high charisma score in a way outside of just pure ability modifiers. Some other smaller references include invisibility (get it like the potion omg so im so smar- *gunshots*), Dimension Door (my mind is pretending this is like the nether and end portals even though utility wise it's infinitely closer to an ender pearl cause it's a teleport), Locate Object (spawner locating), and Enhance Ability (basically can be used for a variety of effects kinda like potions). The biggest stretch reference is Summon Fey and that pick was ENTIRELY because in this AU silverr is fey adjacent.
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Here are the picks for the inventory- congrats Reign on being the first person to get a hella rare artifact yippee. A lot of these are slap in the face references: scale mail from the dragon, the brazier sounds straight out of a nether fortress, flame tongue greatsword is basically just a fire aspect sword, and I've been trying to give all the speedrunners something movement based so I added the gloves. Fun fact when you pick the warlock class you get to pick an arcane focus and one of the options was a rod so that's got double utility as a MC reference and also a spellcasting focus. Like the other sheets I gave him pearls but also note that he has a folding boat cause these speedrunners love their mf boats.
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This is just the utility of the orb of dragonkind to give y'all a bit of understanding as to why I picked it.
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Okay we've got a lot of features coming up so just like be prepared lmao. The top image is just ripped straight out of Tasha's Cauldron guidebook; I thought I'd let yall read about the subclass and judge if I picked right or not. Divine Sense is akin to finding spawners imo, and I picked interception as the fighting style because of the duos runs Reign does.
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These are some more features from his paladin subclass that seemed fitting for specifically duos speedrunning. The big one here (and basically the whole reason I split the multiclass 50/50) is the 7th level feature Aura of Alacrity, which deadass just increases the speed of all allies nearby.
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Finally here are the warlock invocations I picked up. Agonizing Blast just adds damage to eldrich blast (warlock cantrip aka an attack that doesnt use spell slots) based on your charisma score so it's an ESSENTIAL pick for a warlock (like genuinely if you make a warlock you need this invocation). Tricksters Escape gives freedom of movement which is essentially just a spell that prevents you from getting stopped by difficult terrain- really fitting for a speedrunner imo. Eldrich smite was just so perfect since he's multiclassed into paladin, giving him access to traditional smites.
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And to go along with the character sheet I've also got the mini made!
Features I'm Proud of:
The sword is supposed to look like it's made from the ender dragon's jaw, and it's aflame like his sword from the character sheet
The paws/claws that are featured on his gauntlets (they're technically lion paws not bear but shhhhh)
The wand on the ground I colored like a blaze rod (I was trying my best guys there's no just plain rod)
Looking at his MC skin I have no idea what the thing on his head is so I just made it a circlet.
The teal thing is supposed to be the Orb of Dragonkind but with an eye of ender type of color palette.
The thing on his back is technically a vial pouch but I'm hoping it looks like a strap where he could put his sword when it's not in use- all of the sheaths were too small.
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delta-hexagon · 2 years
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for the longest time i never understood the appeal of video game speedruns, but today ive been watching Super Metroid speedruns and i get it! i understand!! the passion!! to love a game so much you break it! finding the tiniest little places to squeeze through, discovering weird weapon combos that actually do MORE damage, zooming through at top speeds in ways the developers never intended
its AWESOME. speedrunners are magnificent. keep breaking games you funky gamers
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🍥
I've never seen this Emoji before this one is cute : )
But listen there's this mmorpg called spiral knights where you play as a funky little cute little knight and you explore levels and levels and layers and layers of dungeons in forests in factories and it's really fun and I played it all the time with my qpp before my arms stopped working and my point is
twitch au. its how jongtae meet : )
jonghyun being a noob that uses shout chat to talk to the entire town and ask for a big strong sexy experienced player to carry him through a boss fight and taemin being a speedrunner that's like yeah you know what. why not. And then they fall in love : )
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calwasfound · 4 years
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Wait is illumina bi? The artwork you did of him has bi colors so I’m just curious. I don’t know much about him.
yep, he is !! it’s well known in his discord and he’s mentioned it on stream a couple times :]
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Illumina running around giving people jobs dsjfklsd;f
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satelitebox-blog · 5 years
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Sega is becoming its weird and wonderful self again
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Sega is in an unexpectedly good place right now. The company was never on top of the industry; it's been beaten by Nintendo, by Sony, by the decline of the arcade. It spent years nursing the wounds from its fall from grace in the '90s, and through the '00s and early '10s could seemingly do little right. Even in its darkest years, though, Sega made some good calls. Intelligent mid-2000s acquisitions like Creative Assembly (Total War) and Sports Interactive (Football Manager) were joined in the '10s by Relic Entertainment (Warhammer 40,000) and Amplitude Studios (Endless Space) to form a strong division in "Sega West." This policy seems to be continuing: Sega recently acquired Two Point, the team behind Two Point Hospital. Sega has, of course, seen success beyond these acquisitions. Subsidiary Atlus has surged in popularity: its Shin Megami Tensei spin-off series Persona is now arguably Sega's strongest non-hedgehog property. RGG division's Yakuza also goes from strength to strength, with the seventh entry in the series due to be announced next week. This resurgence, though, has been driven almost entirely by new projects, new divisions and new subsidiaries. Sonic Team, once the crown jewel of Sega, has produced many middling-to-poor Sonic games and not a great deal else. AM2, the company's most-storied division, has moved from defining genres with games like OutRun, Virtua Fighter, Virtua Cop, Sega Rally and Shenmue to mostly pushing out (admittedly excellent) Project Diva rhythm games and Japan-only free-to-play titles. The successes of today are disconnected from those of its past. Recently, there are clear attempts to change that. The decision to allow Christian Whitehead, a prominent member of the Sonic community, to create an official game in Sonic Mania proved astute. The title was released in 2017, within a few months of Sonic Team's Forces, and surpassed the in-house game both critically and, according to unofficial figures, commercially. Mania represented an embrace of the old way -- Whitehead's Retro Engine was built to recreate the feel of the original Genesis games. The success of Sonic Mania clearly woke someone up at Sega. Its current slate contains the expected entrants in ongoing series like Yakuza, Puyo Puyo, Total War, Football Manager and Mario & Sonic at the Olympics. But we've also seen some "old Sega" working its way back into the fold. Take Streets of Rage 4, a faithful continuation of Sega's Genesis series that's being developed and published by a third-party. As with Sonic Mania, this new Streets of Rage game is underpinned by an engine essentially built to evoke the originals. Sega's history clearly doesn't begin and end with the Genesis. Panzer Dragoon: Remake, a return for a Sega Saturn classic, is being handled by Polish company Forever Entertainment. Even the Dreamcast is getting some love: Space Channel 5 VR: Kinda Funky News Flash! is not only the best-named game of the year, it's a virtual-reality return for a game that represents Sega at the peak of its late-'90s weirdness. (Okay, perhaps Seaman is the peak, but SC5 is not far off.) Then there's Super Monkey Ball: Banana Blitz HD. The original Super Monkey Ball was made for NAOMI, the Dreamcast-derived arcade platform. Due to the death of Sega's console, it ended up as a GameCube launch title, becoming Sega's first ever game on a Nintendo machine. Much like Sonic, though, the series has since meandered. The direct sequel was solid, but Adventure, Banana Blitz, Step & Roll and Banana Splitz -- there have been a lot of Super Monkey Ball games -- not so much. Banana Blitz HD is an attempt to bring the series back. The remaster is being developed in-house at Sega, and does away with the main issue with the original -- the Wii's motion controls. Along with updated graphics, the HD version has a bunch of modern-day features like online leaderboards and quick restarts for speedrunners, along with a separate multiplayer-focused section for party games. Perhaps the best example of Sega's renewed interest in its past is the upcoming Genesis Mini. After years of licensing terrible third-party hardware running bad emulators, Sega is producing its own microconsole, and it's doing it properly. The Mini is being brought to life by members of the original hardware team, and the game selection is varied, including many cult titles like Dynamite Headdy alongside the expected big hitters. Sega has called on long-time partner M2 to handle the game ports, and even brought in composer Yuzo Koshiro, who scored Streets of Rage, to create new music for the system's menu. Taking all of these things as a whole, it's clear something has shifted within Sega. The company spent two decades just surviving. Between reviving its own IPs and recognizing when other companies can do better, it's now seemingly found the formula to exist while rediscovering its roots. Read the full article
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