❖ Call me Syn, Syna, or Raina, or whatever comes to mind when you think of me~ ( be nice, there ain't none of that negativity here ! ) I'll also respond to Smut Santa / Saint Dickolaus! 😉
❖ I'm 29, about to be 30. I'm afab and use female pronouns. Happy mama of 2 beautiful babes~ They come first before anything else, so if I don't get back to you in a timely manner or like... at all... that's why. Or maybe I just don't like you. ( nahhh that's not it ... ? )
❖ Previously went by Taqsyq, but after YEARS of being out of the writing game and just off of tumblr in general, I've decided to start over fresh. I started Taqsyq when I was like sixteen or seventeen, still in my nerdy emo girl phase fuck I still am, and there is a shit ton of things that I just wanna run away from when it comes to that blog/username, including some very bad memories that I'm not going to discuss publicly. Plus, again: seventeen, nerdy emo girl phase. Everything I wrote on that blog was the highest form of OOC cringe like you just saw a stripper accidentally slam her hoo-ha on a pole bullshit for me. The only reason I'm not deleting it is because I'm a memory hoarder and despite all the bad, I want to keep it for all the good that happened there as well. Besides, it's the account that I ran imagine-reborn (an imagines blog for Katekyo Hitman Reborn) under and I figured, if nothing else, I could get a few laughs and maybe even learn a thing or two from how god-awful teenage me was at writing.
❖ My rules are simple. Be kind to all: this is a safe zone for EVERYONE. I would like to keep it that way. I don't have a list for what I will and will not write (yet), so all I can tell you is: ask. My inbox is always open. If I don't feel comfortable writing something, I'll let you know!
❖ Minors: as of right now, I don't think I'll be posting anything that is safe for your consumption, so I would very much appreciate it if you did not interact. If you are not a minor and do not have an age indicator, this rule applies to you as well. I check my follower list daily and I WILL block anyone that does not adhere to this rule.
❖ Requests: Closed ( not for long. I promise ;D )
❖ Currently, I only write for Hazbin Hotel. But I'm open for discussion on anything else on my list down below! I'm always looking for something new to watch/read, so if you have any recommendations, fire away!
❖ Series ; Current Hyperfixation: Hazbin Hotel
Anime : Naruto ; InuYasha ; Death Note ; Bleach ; Hellsing ; Soul Eater ; Fruits Basket ; D.Gray-Man [ Original / Hallow ] ; Kuroshitsuji ; Katekyo Hitman Reborn ; Ao No Exorcist ; Yu Yu Hakusho ; Full Metal Alchemist ; One Piece* ; Shingeki No Kyojin ; Kimetsu No Yaiba ; Jujutsu Kaisen**
* Still trying to catch up. This is a massive anime, and I've spent the better half of this past year trying to watch it all. I've made it to the Raid on Onigashima, the part where Yamato got his bracelets removed. Love him, by the way! <3
** Nanaminnnn~! I am not okay about anything with this man. <3
Manga / Manhwa : Everything mentioned above ; Noblesse ; Bloody Cross ; Area D
TV : Hazbin Hotel ; Helluva Boss ; Game Of Thrones ; Vikings ; Avatar: The Last Airbender ; The Legend Of Korra ; Supernatural
Books : A Song Of Ice & Fire ; Twilight Saga why did teenage me think it was the greatest series ever shoot me now fucking christ
Video Games : Final Fantasy Series + Individual Prequels, Sequels, Movies, Remakes* [ 7 / 9 / 10 / 13 / 15** ] ; Tales Of Series [ Legendia / Zestiria / Berseria / Arise ] ; Devil May Cry Series ; Kingdom Hearts Series*** ; Star Ocean Series [ Till The End Of Time / The Divine Force ] ; The Legend Of Zelda [ A Link To The Past ] ; Sonic Series ; Spyro Series ; Shining Force Series [ 1 / 2 ] ; Lufia Series [ Fortress Of Doom / Rise Of The Sinistrals ] ; Diablo 3 ; Lunar [ Silver Star Story Complete ] ; Infinite Undiscovery ; to be updated as I remember / play.
* So far, I've only played the first installment of Final Fantasy 7 Remake because I currently do not own a PS5, but I'm working on it. The Compilation of Final Fantasy 7 is my absolute favorite series of all time. I could watch Advent Children ( original and complete ) on repeat, and I've played the original release so many times that I don't even need a guide to get a 100% on a brand new save ( Obsessed much? Yup ). I'm a completionist at heart, and this game is amazing and it provides a massive sense of nostalgia for me.
** SLIGHT SPOILER (maybe? You've been warned) Another amazing installment in the Final Fantasy series, this game is so well written in my opinion. It stays away from the bigger cliches you see in most RPGs ( eg : the guy gets the girl, friendship is the key to saving the world, etc. ), the characters are so individually complex, the villain technically wins and reminds you how easy it would be for you to become the same type of monster. Plus badass women that fix your car, lights up entire cities, wakes up the fucking Gods to fight on your side, takes the entire mercenary army they led and defects to your side? IN HEELS? YES PLEASE. It has one of the best enemy turned ally characters in the FF series; I'm just disappointed we didn't get to see much of Aranea after everything in Tenebrae. Also Ardyn has some serious daddy vibes, and I would literally give my left tit just to lick Aranea's boot ( oh, the things I would do to these two, phew~ ).
*** Let's be real here. The Kingdom Hearts Series makes zero sense if you didn't play all of them and you didn't pay attention to each and every detail, and I did neither. I played 2 and 3 when they originally came out, but in my defense: it doesn't look like a series that follows a singular story, something that I did not know at the time, and usually the series I play have an entirely different story per installment ( eg : Final Fantasy and Tales Of ). I tried to piece together the story from online synopses and second hand game play ( I watched someone else play ), and it just didn't work out. So, suffice to say, my knowledge of Kingdom Hearts goes about as far as basic facts regarding Organization XIII because they were my whole reason for trying the games in the first place. I'm still open to discussion about it, though! Just keep in mind my side will be very limited. Sorry!
To Be Read / Watched / Played : Phantasy Star Series ; Final Fantasy Series [ 1-6 / 8 / 11-12 / 14 / 16 ] ; Diablo 4 ; Black Clover ; Hell's Paradise ; Fairy Tale ; The Seven Deadly Sins ; My Hero Academia
❖ Look out below for a face reveal!
Dividers used © anitalenia
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Lufia & the Fortress of Doom - Review
Lufia is a Super Nintendo RPG published by Taito mere 2 months after Breath of Fire 1, in June of 1993, and like with Breath of Fire, this was a game wanted to play for quite a long time, so I was quite excited about it.
Because it is an RPG from the same era, I can't help but compare this game to Breath of Fire, which I'll do as the review goes along, but first I want to start by describing the plot of the game a bit.
The game starts at the end of the adventure of Maxim and his group, on their quest to defeat evil beings known as the Sinistrals, an evil group of beings that came out of nowhere and started wracking havoc around the world.
They succeed in defeating them, and we get text explaining that it's been 90 years since the Sinistrals were defeated and everything is at peace.
We now see a descendant of Maxim as a kid, meeting a lost girl called Lufia, except she's got no memory, she gets along with Maxim's descendant and the innkeeper decides to take care of her, since she doesn't have anywhere else to go.
9 years pass and the main character, now a soldier for his village, hears that a nearby village is under attack and goes alone to investigate, only to discover that is has already been destroyed.
He then comes back to his hometown to gather help, but no one besides lufia goes with him, when he arrives again he discovers that one of the Sinistrals is the cause of the destruction, and he swears to defeat them once more, starting his journey like his ancestor did almost 100 years ago.
The main plot itself isn't anything that unique by this point, evil entities show up, and your job is to beat them.
But what it has over Breath of Fire, is that there is a bunch of characters interacting with each other, from beginning to end, characters will at some points talk and reveal some aspects of their personalities, and the relationships they have between them, this is especially true with the main character and lufia.
The game also attempts to give the side characters some personality, even having NPCs that will reference another NPC in a different town.
There's also a bit of a personal motivation in the main character, as these are the enemies his ancestor fought so many years ago, and on top of that, the game has some twists that keep it interesting.
Still, this game still has sections where a lot of dialogue is just "go here, do that, or get that" proceeded with what basically are fetch quests to get further into the game.
In general, it's a step ahead of Breath of Fire 1, and I would recommend it over it for this reason alone, but I would lie if I said the plot stays interesting for every moment of the game, it has some slow parts.
Now, moving over to the gameplay, the combat is a basic turn-based battle system, with a few quirks, like with most RPGs, your basic options are to attack, to use an item, cast a spell, guard, or run.
Both normal attacks and magic spells are extremely important, when you first get lufia into your party her strength is very lacking but her spells really pack a punch.
On top of this, there's some equipable rings that amplify the effect of various spell types, so magic as an offensive tool is very valuable in this game.
The support spells also play a big role in the gameplay, mostly on bosses though, but it's very nice that they do play a role at all.
The first quirk is how you operate the menu in battle, to access an option you need to hold a direction and then press A, this makes menuing in battles feel more fluid when you get used to this system, only requiring holding a direction and pressing A, as opposed to pressing a direction multiple times to select an option.
Sure, there's still menuing left to do when you need to pick a spell or an item, and I'm kind of making a big deal out of a small feature, but in the grand scheme of things, this small feature could end up saving a lot of minutes after the hundreds of battles you will have to face.
Menus in RPGs are an often overlooked part of this genre of games, bad menus could and will lead to a lot of wasted time, so as far as I know, this is one of the first attempts at making menuing faster and more fluid, at least in the battles.
To get the rest of the menus out of the way, I'll just quickly mention that shop menus are alright too, they let you see what effects the equipment will have on your stats, and lets you purchase and sell items in bulk, and even if the inventory is similar to breath of fire, it's much easier to navigate and organize.
A thing breath of fire had over lufia though, is that you were able to map a specific menu to any button you wanted, having the spells and items menus ready with just a button, even if there was almost no reason to check all the other menus, it was nice that you could do this.
Now coming back to the actual gameplay, random encounters pose danger as opposed to being just time wasters, they can, and will often k.o. some of your party members if you don't play your cards right, so there is planning required on every fight.
You need to be even more careful because attacks don't track to another enemy when the enemy you selected dies before the character gets to act, so in order to be optimal and have the danger be at a minimum, you also have to be aware of how strong your characters are and have an idea of how much hp a monster has.
However there's a problem with this, and that's the other quirk the battle system has, and it's that the turn orders are not consistent, the actions you pick don't start after selecting them, or after your whole team selects them.
The speed and weight stats influence the order, a character might be fast to get their turn first and attack just after you pick their action, but a lot of times you will pick to attack an enemy, and the character will take so long to act, by the time it acts the enemy is long gone.
With random battles that pose a risk, the way the game handles the turn order can make it a bit frustrating, this isn't a problem in boss battles though, and you can take advantage of all the options you have in them, but it is rough on the random battles.
You also can't select a specific enemy sometimes, since enemies come in groups of the same types or as a single unit, and when you pick a group it randomly selects 1 of the enemies, making spells that hit a certain group of enemies, or all enemies very valuable, but making it tedious to deal with if you don't have any available.
The battle system isn't perfect, but at least it demands your attention which I think is better than mindlessly pressing the A button over and over again.
Encounter rates however, do be kind of rough, you can take less than 5 steps and a random encounter will pop up, there's an item called sweet water that lowers the encounter rate, and it kind of feels like the encounter rate that should have been from the start, I used it for most of the time in my playthrough and I had to do virtually no grinding, so I really recommend getting quite a lot of those to not get frustrated while traveling the overworld or a dungeon.
That's pretty much everything related to the actual gameplay, and I gotta say that I prefer it much more to breath of fire, even if it has some issues.
The graphics are not outstanding, with most dungeons looking exactly the same, but with a different color, cities, and castles also look the same, the only exception to this is the final dungeon.
The enemy sprites have nothing wrong with them, but all of them got a slight shaking animation applied to them, and I don't feel like they add anything, I feel like it would have been better if they were static, and only moved when doing an attack or a spell, it just looks awkward the way it is.
Bosses are static though, and some have glowing colors that look very cool, breath of fire might be better looking, but I think graphics are one of the least important aspects of an RPG, and the gameplay on this game, in general, is much better than Breath of Fire's in my opinion.
Now, would I recommend this game? again, like in Breath of Fire, I would only recommend it if
A) you really like old RPGs.
B) you like playing a series from the start instead of jumping to the actual good games in it.
C) you need a game to grind while watching videos or a stream.
Because there's lots of better games out there already, but the way I am, I like seeing the improvements they do on the following games of a series, and even then, I found it much more enjoyable than Breath of Fire, engaging combat and characters actually interacting was a breath of fresh air (no pun intended).
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