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#manacost
mtgacentral · 10 months
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markrosewater · 1 year
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Hello Mark,
I just listened to your podcast on 0-Mana Artifacts and loved it but it got me wondering if you ever considered for everflowing chalice to work similar to chalice of the void (Manacost XX insted of 0 with Multikicker)?
No, because we were trying to make it work with multikicker, the new mechanic in the set.
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sheepsuji · 2 years
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Day 13
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Skill descriptions because I'm a nerd.
Q - Flowers for You! Paprika dashes in a target location, slowing enemies hit by 20%/30%/35%/40% and damages them for 100/125/150/200 damage. Cooldown: 10 seconds Manacost: 100/125/150/200 W- Kiss! Kisses an enemy hero and stuns them for 2/3/4/5 seconds. Cooldown: 15 seconds Manacost: 150 Range : 150 E - Picnic Surprise! Paprika throws a basket in a target location, the basket contains 6 gifts can be attacked by enemies and teammates, once attacked will drop a random gift (Apple restores 100/150/200/250 HP Broccoli restores 100/150/200/250 Mana) Paprika can activate the skill again to teleport to the basket knocking up enemies hit for 1.25/1.50/1.75/2 seconds dealing 250 magic damage and scattering the remaining gifts inside the basket. Manacost: 100 Cooldown: 25 seconds Burst Range: 225 R - Grumprika Upon activation Paprika becomes Grumpy, she loses 50% of her movements speed and gains 10/15/20 armor and 50% magic and status resistance. While in this state Paprika’s auto attack becomes a devastating hug that deals 500 magic damage and knocks the opponent up for 3/4/5 seconds. If Paprika does not hug an opponent for 5 seconds she will sneeze and make her wool explode dealing damage (250/300/350/400 magic) and stunning everything around her for 3 seconds Manacost: 250 Cooldown: 60 seconds Hug range: 150
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Sage, Eternally Raging Goblin {R}
Legendary Creature - Goblin Berserker
Haste
Whenever this card is exiled cast it without paying it’s manacost
1/1
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Golden HS box Celebration Card back Valentine’s Day Engagement Hearthstone Box Marriage Proposal Wood Carving For Ring #jewelrybox #goldbox #hearthstone #hearthstonebox #valentine #valentinesday #happynewyear #woodcarving #woodenbox #carvedbox https://etsy.me/2QkBFFa #manacost #buyonline #buyonetsy #etsy @etsy #FreeShipping #worldwideshipping https://www.instagram.com/p/B6nMmlpox_t/?igshid=1oqeq16zlvn6k
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planeswalker-umbral · 2 years
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Well it is the 9 year Anniversary of when the MTG Community got to collectively create their 4th card, Waste Not.
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And I had posted my idea on Facebook (privately to my friends) but never shared it here and this is what I submitted (note manacost and art hadn't been selected yet and it had to be a mono-black non-creature, non-aura enchantment. I also updated it to modern wording template) :
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[Text reads: Pain's Progress. Card type: Enchantment. Rare.
You can't gain life.
0: Search your library for a nonland card with mana value X or less where X is the amount of life you lost this turn and reveal it. Shuffle and place the revealed card on top of your library. Activate this ability only once each turn.
End text]
I still like the design and if I were to do a version today I would make it so there is a build in way to get you to take damage. So here is my updated design.
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Still probably busted in eternal formats though.
Might have needed to make it non-land non-artifact.
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gamechanblog · 6 years
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Gameplay Update 7.21d - Dota 2
AEON DISK
Recipe cost reduced from 1250 to 1100
GUARDIAN GREAVES
Recipe cost increased from 1700 to 1800
ROD OF ATOS
Cooldown increased from 16 to 18
Cast range reduced from 1150 to 1100
SOLAR CREST
Target attack speed increase/reduction changed from 70 to 80
ARC WARDEN
Agility gain increased from 2.1 to 2.4
TEMPEST DOUBLE
Tempest Double duration increased from 16/18/20 to 16/20/24
AXE
Strength gain increased from 3.2 to 3.4
BROODMOTHER
Base damage increased by 3
CENTAUR WARRUNNER
DOUBLE EDGE
Double Edge damage increased from 40/60/80/100% to 60/80/100/120%
TALENTS
Level 20 Talent increased from +50 Retaliate Damage to +70
CHEN
DIVINE FAVOR
Divine Favor duration reduced from 14 to 8/10/12/14
DRAGON KNIGHT
ELDER DRAGON FORM
Elder Dragon Form slow increased from 30 to 40
TALENTS
Level 10 Talent increased from -20% Breath Fire Damage to -25%
Level 15 Talent increased from +300 Health to +350
Level 20 Talent increased from +150 Gold/Min to +180
Level 25 Talent increased from +1.75s Dragon Tail to +2s
DROW RANGER
Agility gain increased from 2.5 to 2.8
Base agility increased by 6 (base damage unchanged)
EARTHSHAKER
Base armor increased by 2
ENCHANTRESS
Base strength increased by 1
Base intelligence increased from 17 to 19
GYROCOPTER
Base damage increased by 3
TALENTS
Level 10 Talent increased from +200 Health to +250
JUGGERNAUT
OMNISLASH
Omnislash cooldown increased from 130 to 140
LESHRAC
DIABOLIC EDICT
Diabolic Edict damage reduced from 11/22/33/44 to 8/20/32/44
LIFESTEALER
RAGE
Rage cooldown increased from 16 to 18
LINA
Agility increased from 16 + 1.5 to 23 + 1.8
MARS
Strength gain reduced from 3.6 to 3.2
SPEAR OF MARS
Spear of Mars vision AoE reduced from 500 to 300
GOD'S REBUKE
God's Rebuke manacost increased from 55/60/65/70 to 65/70/75/80
TALENTS
Level 20 Talent reduced from +1.5s Spears of Mars Stun to +1s
NAGA SIREN
MIRROR IMAGE
Mirror Image illusion incoming damage reduced from 400% to 350%
OMNIKNIGHT
Base armor increased by 1
ORACLE
FALSE PROMISE
False Promise cooldown increased from 100/65/30 to 115/80/45
False Promise manacost increased from 100 to 100/150/200
False Promise cast range rescaled from 1000 to 700/850/1000
PANGOLIER
LUCKY SHOT
Lucky Shot can no longer apply both silence and disarm at the same time
Lucky Shot chance reduced from 20% to 17%
ROLLING THUNDER
Rolling Thunder manacost increased from 100 to 100/150/200
PUCK
DREAM COIL
Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)
TALENTS
Level 10 Talent changed from +5 Armor to +125 Cast Range
Level 10 Talent changed from +10 Intelligence to +5 All Stats
PUDGE
FLESH HEAP
Flesh Heap regeneration increased from 3/6/9/12 to 5/8/11/14
QUEEN OF PAIN
Base armor increased by 1
SAND KING
SAND STORM
Sand Storm damage increased from 20/40/60/80 to 20/45/70/95
BURROWSTRIKE
Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700
SHADOW SHAMAN
Base intelligence reduced by 2
SILENCER
GLAIVES OF WISDOM
Glaives of Wisdom damage increased from 25/40/55/70% to 25/45/65/85%
SKYWRATH MAGE
MYSTIC FLARE
Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600
SNIPER
SHRAPNEL
Shrapnel replenish time reduced from 50 to 40
TAKE AIM
Take Aim active cooldown reduced from 15/12/9/6 to 9/8/7/6
SPIRIT BREAKER
CHARGE OF DARKNESS
Charge of Darkness cooldown reduced from 12 to 11
STORM SPIRIT
Intelligence increased from 22 + 3.7 to 23 + 3.9
STATIC REMNANT
Static Remnant damage increased from 120/170/220/270 to 120/175/230/285
ELECTRIC VORTEX
Electric Vortex pull distance increased from 140/180/220/260 to 180/220/260/300
TEMPLAR ASSASSIN
Agility gain increased from 2.8 to 3.2
MELD
Meld debuff duration increased from 10 to 12
URSA
Base armor reduced by 1
VENOMANCER
POISON NOVA
Poison Nova scepter damage increased from 60/85/110 to 75/100/125
VIPER
Agility gain reduced from 2.8 to 2.5
NETHERTOXIN
Nethertoxin cooldown increased from 5 to 6
WINDRANGER
Base strength increased by 1
FOCUS FIRE
Focus Fire attack speed changed from 425 to 450
ZEUS
Intelligence increased from 20 + 3.1 to 21 + 3.3
STATIC FIELD
Static Field damage increased from 4/6/8/10% to 5/7/9/11%
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coylebattle37-blog · 6 years
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The Overall Rating Of League Of Legends
shop acc lmht : As this application is a session based game, players can create sessions within the their liking and other players can join mafia wars from the list of gaming titles. Players have the use of setting password or setting a limit on range of players that can start to play and also adding champion bots. The 'League of Legends' Championship series, season 3 is reaching its mid-season and Riot is getting ready for the All-Star Break. This special event during mid-season will permit the different regions to play against additional for preliminary time in the season. It will be up to the fans which players make it to this elite All-Star team. PlanetSide 2 Ultimate Empire Showdown: Friday, January 25, 4PM PDT a huge "PlanetSide" battle is raging in Culver City, California. There will be a live audience but beautiful the action live on-line. Tune in for some newsworthy invitations. The gaming ends at 7PM.
youtube
Normal Mode: In this mode players are matched by the automated match making service either individually or as a part of a specialists. A game is automatically created after matching all of the players and players they fit into each team so that both they has equal chance of winning the sport. The players are matched purely based on EIo standing. That area code is specific to Columbus, OH in nation. It is doubtful that the phone number become used for you to trace them down; they aren't that silly. This game defies the saying that all given cost free are not useful. If you have enjoyed DOTA, League of Legends is really an online game made also. The hero abilities are also quite stupid. I remember in one game I played, the 1st confrontation Got with a good one enemy, he used a level one skill to deal 400 damage with me. I was almost dead from ONE HIT at the beginning of the sport. That is pretty silly. Even hitting a Teemo with a spear from Nidalee at the beginning of a game isn't for you to drain 80% of his hp right off the bat. It's not basically a problem fast either, but getting instantly melted had also been very common later in Dota 2 games during team fights as so. In my estimation cooldowns and manacosts are shorter/cheaper compared with DotA the best leads any more aggressive playstyle, particularly in the early phase of your match.
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sv88channel · 3 years
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Dota 2 - 7.31 - Primal Beast Chi tiết bộ kỹ năng của tướng mới
 Được biết đến là quái thú cổ đại và đáng sợ của Mistwood, Primal Beast xuất hiện mang đến nỗi sợ hãi cho thế giới Dota 2. Cùng https://sv88.club/ tham khảo bài viết dưới đây nhé.
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Tiểu Sử
Primal Beast là một con quái vật săn mồi cổ đại và tất cả những gì nó biết là ăn và ăn, và chính vì vậy, nó liên tục gây đau đớn ở bất cứ nơi đâu. Sau hàng nghìn năm gây ra những thảm họa khủng khiếp cho Mistwood, quái vật Primal Beast gặp m���t sự cố nhỏ, khiến nó bị phong ấn trong Gleipnir. Nhưng sau một thời gian dài, nó đã được giải thoát khỏi gông cùm và một lần nữa bước trên con đường gieo rắc sự hủy diệt cho nhân loại, không chỉ Mistwood mà còn toàn bộ thế giới Dota.
Chỉ số cơ bản
Bộ kỹ năng
Q - Onslaught
Primal Beast sẽ tụ tập trong một khoảng thời gian, sau đó lao về hướng mục tiêu, gây ra đòn đánh trả cho cả kẻ thù và đồng minh. Thời gian cast càng dài, nó sẽ chạy càng xa. Tính phí có thể được dừng lại bất cứ lúc nào.
Cooldown: 25/22/19/16
Manacost: 120
Tốc độ di chuyển: 1150
Max khoảng cách: 2000
Damage: 110/200/290/380
Max thời gian charge: 2.0
Stun Duration: 1.0/1.2/1.4/1.6
W - Trample
Primal Beast trở nên giận dữ, di chuyển và giẫm đạp liên tục, gây sát thương diện rộng cho tất cả các Đơn vị xung quanh. Đổi lại, trong thời gian sử dụng Trample, Primal Beast sẽ bị Disarmed.Cooldown: 30/28/26/24
Manacost: 90/95/100/105
Damage AOE: 230
Base Damage: 20/30/40/50
Duration: 5.5
Attack Damage Multiplier: 40%
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E - Uproar
Mỗi khi phải chịu 35 sát thương từ Anh hùng đối phương trở lên, Quái thú Nguyên thủy sẽ cộng dồn 1 điểm Cuồng phong. Khi tung ra Uproar, Primal Beast làm chậm kẻ địch xung quanh cùng với sát thương và giáp cộng thêm trong 7 giây.
Cooldown: 7 giây
Manacost: 0
Base Bonus Damage: 10/15/20/25
Bonus Damage Per Stack: 15/25/35/45
Max Stacks: 5
Slow per Stack: 10%
Slow Duration: 3
Roar Radius: 900
Roar Armor Bonus per Stack: 1/2/3/4
R - Pulverize
Primal Beast sẽ nhắm mục tiêu vào kẻ địch, chuyển sang trạng thái Channeling, sau đó dậm hắn xuống đất liên tục, gây sát thương và Mini Stun cho tất cả các Đơn vị xung quanh (trừ đồng minh). Kênh tối đa trong 2,3 giây.
Cooldown: 32/28/24
Manacost: 100/115/130
Damage: 150/210/270
AoE Radius: 600
Hit Interval: 0.8
Stun Duration: 0.3
0 notes
Text
Dota 2 - 7.31 - Primal Beast Chi tiết bộ kỹ năng của tướng mới
 Được biết đến là quái thú cổ đại và đáng sợ của Mistwood, Primal Beast xuất hiện mang đến nỗi sợ hãi cho thế giới Dota 2. Cùng https://qc.nhat88.vip/ tham khảo bài viết dưới đây nhé.
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Tiểu Sử
Primal Beast là một con quái vật săn mồi cổ đại và tất cả những gì nó biết là ăn và ăn, và chính vì vậy, nó liên tục gây đau đớn ở bất cứ nơi đâu. Sau hàng nghìn năm gây ra những thảm họa khủng khiếp cho Mistwood, quái vật Primal Beast gặp một sự cố nhỏ, khiến nó bị phong ấn trong Gleipnir. Nhưng sau một thời gian dài, nó đã được giải thoát khỏi gông cùm và một lần nữa bước trên con đường gieo rắc sự hủy diệt cho nhân loại, không chỉ Mistwood mà còn toàn bộ thế giới Dota.
Chỉ số cơ bản
Bộ kỹ năng
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Q - Onslaught
Primal Beast sẽ tụ tập trong một khoảng thời gian, sau đó lao về hướng mục tiêu, gây ra đòn đánh trả cho cả kẻ thù và đồng minh. Thời gian cast càng dài, nó sẽ chạy càng xa. Tính phí có thể được dừng lại bất cứ lúc nào.
Cooldown: 25/22/19/16
Manacost: 120
Tốc độ di chuyển: 1150
Max khoảng cách: 2000
Damage: 110/200/290/380
Max thời gian charge: 2.0
Stun Duration: 1.0/1.2/1.4/1.6
W - Trample
Primal Beast trở nên giận dữ, di chuyển và giẫm đạp liên tục, gây sát thương diện rộng cho tất cả các Đơn vị xung quanh. Đổi lại, trong thời gian sử dụng Trample, Primal Beast sẽ bị Disarmed.Cooldown: 30/28/26/24
Manacost: 90/95/100/105
Damage AOE: 230
Base Damage: 20/30/40/50
Duration: 5.5
Attack Damage Multiplier: 40%
E - Uproar
Mỗi khi phải chịu 35 sát thương từ Anh hùng đối phương trở lên, Quái thú Nguyên thủy sẽ cộng dồn 1 điểm Cuồng phong. Khi tung ra Uproar, Primal Beast làm chậm kẻ địch xung quanh cùng với sát thương và giáp cộng thêm trong 7 giây.
Cooldown: 7 giây
Manacost: 0
Base Bonus Damage: 10/15/20/25
Bonus Damage Per Stack: 15/25/35/45
Max Stacks: 5
Slow per Stack: 10%
Slow Duration: 3
Roar Radius: 900
Roar Armor Bonus per Stack: 1/2/3/4
R - Pulverize
Primal Beast sẽ nhắm mục tiêu vào kẻ địch, chuyển sang trạng thái Channeling, sau đó dậm hắn xuống đất liên tục, gây sát thương và Mini Stun cho tất cả các Đơn vị xung quanh (trừ đồng minh). Kênh tối đa trong 2,3 giây.
Cooldown: 32/28/24
Manacost: 100/115/130
Damage: 150/210/270
AoE Radius: 600
Hit Interval: 0.8
Stun Duration: 0.3
0 notes
mtgacentral · 10 months
Link
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markrosewater · 3 years
Note
Is it likely that an even vs uneven set could exist in the future? Talking about manacost, power, toughness, number of lands and so on.
Kindly, Andreas :-)
I can already see the veins in play design's heads throbbing. You can't use things we need for play balance as indicators of factions.
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euro888soikeo · 3 years
Text
Dota 2 - 7.31 - Primal Beast Chi tiết bộ kỹ năng của tướng mới
 Được biết đến là quái thú cổ đại và đáng sợ của Mistwood, Primal Beast xuất hiện mang đến nỗi sợ hãi cho thế giới Dota 2. Cùng https://euro888.com tham khảo bài viết dưới đây nhé.
Tiểu Sử
Primal Beast là một con quái vật săn mồi cổ đại và tất cả những gì nó biết là ăn và ăn, và chính vì vậy, nó liên tục gây đau đớn ở bất cứ nơi đâu. Sau hàng nghìn năm gây ra những thảm họa khủng khiếp cho Mistwood, quái vật Primal Beast gặp một sự cố nhỏ, khiến nó bị phong ấn trong Gleipnir. Nhưng sau một thời gian dài, nó đã được giải thoát khỏi gông cùm và một lần nữa bước trên con đường gieo rắc sự hủy diệt cho nhân loại, không chỉ Mistwood mà còn toàn bộ thế giới Dota.
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Chỉ số cơ bản
Bộ kỹ năng
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Q - Onslaught
Primal Beast sẽ tụ tập trong một khoảng thời gian, sau đó lao về hướng mục tiêu, gây ra đòn đánh trả cho cả kẻ thù và đồng minh. Thời gian cast càng dài, nó sẽ chạy càng xa. Tính phí có thể được dừng lại bất cứ lúc nào.
Cooldown: 25/22/19/16
Manacost: 120
Tốc độ di chuyển: 1150
Max khoảng cách: 2000
Damage: 110/200/290/380
Max thời gian charge: 2.0
Stun Duration: 1.0/1.2/1.4/1.6
W - Trample
Primal Beast trở nên giận dữ, di chuyển và giẫm đạp liên tục, gây sát thương diện rộng cho tất cả các Đơn vị xung quanh. Đổi lại, trong thời gian sử dụng Trample, Primal Beast sẽ bị Disarmed.Cooldown: 30/28/26/24
Manacost: 90/95/100/105
Damage AOE: 230
Base Damage: 20/30/40/50
Duration: 5.5
Attack Damage Multiplier: 40%
E - Uproar
Mỗi khi phải chịu 35 sát thương từ Anh hùng đối phương trở lên, Quái thú Nguyên thủy sẽ cộng dồn 1 điểm Cuồng phong. Khi tung ra Uproar, Primal Beast làm chậm kẻ địch xung quanh cùng với sát thương và giáp cộng thêm trong 7 giây.
Cooldown: 7 giây
Manacost: 0
Base Bonus Damage: 10/15/20/25
Bonus Damage Per Stack: 15/25/35/45
Max Stacks: 5
Slow per Stack: 10%
Slow Duration: 3
Roar Radius: 900
Roar Armor Bonus per Stack: 1/2/3/4
R - Pulverize
Primal Beast sẽ nhắm mục tiêu vào kẻ địch, chuyển sang trạng thái Channeling, sau đó dậm hắn xuống đất liên tục, gây sát thương và Mini Stun cho tất cả các Đơn vị xung quanh (trừ đồng minh). Kênh tối đa trong 2,3 giây.
Cooldown: 32/28/24
Manacost: 100/115/130
Damage: 150/210/270
AoE Radius: 600
Hit Interval: 0.8
Stun Duration: 0.3
0 notes
viplarry-blog · 6 years
Text
Dota 2 7.19c patch notes
Valve proceeds to release little balance stains and it is highly unlikely we'll see significant equilibrium changes before the upcoming declared Minor qualifiers are finished. Or more.
7.19c can be regarded as an even more peculiar version of 7.19b, together with the meta heroes getting additional nerfs. The sole non-hero nerf from the patch has been a Blade Mail nerf, raising the product's cooldown and lessening the bonus armor it supplies. Given the way the product was a staple on both Spectre and Wraith King--just two of the very problematic club heroes, the nerf was likely aimed at them especially, in contrast to the thing as a whole.
CLINKZ
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Base strength decreased by two
Searing Arrows mana cost increased from 10 to 12
Grade 20 Donation decreased from +20 Health Regen into +16
Grade 25 Donation decreased from +4s Strafe Duration into +3s
Clinkz received additional nerfs to his beginning strength. The protagonist now starts the match with 416 HP, confirming him as the squishiest hero from the game. Early trends reveal that the protagonist wins less than 50 percent of the matches.
Top it with additional 20 percent manacost on Searing Arrows in addition to a precise 25% decrease to the favorite level 20 and 25 talents' effectiveness and it's unsurprising to watch him drop beneath the"gold standard" for equilibrium, given the way he was not especially dominant in the previous month.
Dark Willow obtained some all round nerfs, with Bramble Maze likely being the harshest. The capacity today deals 60 less harm at level 4. Bedlam currently deals 20 less damage each second at maximum degree, which makes it a good deal harder to get a service to kill a heart hero from the late match.
Overall it must make hero a bit more honest --she needed a great deal of ability to be really powerful, but in the ideal hands she had been less or more overpowered.
GRIMSTROKE
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Ink Swell no more makes the target immune to attacks
Ink Swell no more silences and disarms the target
Soulbind length increased from 4/6/8 into 6/8/10
Grimstroke obtained his Ink Swell reworked. It provides some defensive bonuses, aside from the MS increase, but may be used in your own initiating ally to earn the initiation far more powerful and extend the length of disables. It's not easy to call it a a buff, but the protagonist's been shedding 1.5percent more games since the rework
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juun-the-aira-mun · 6 years
Text
Luna, The Bloodmoon’s Will Patch 3.0
@shukuchiisms ‘s OC Luna is an immensely interesting muse and after having picked her kit up ages ago and trying to reform her here (Championkit: Luna) and later improve said championkit here (Luna: Patch 2.0), I now am back with the third and possibly last iteration of the Kumiho’s kit. SO!
Here we go again! However NOT with the writing down of the entire kit that I have talked about back then but moreover with additional (!) changes as I noticed that where I wanted to go with Luna's kit isn't entirely what I should be doing. And as such there are  things I will be changing right here and now before I write down the changes as a readable version rather than patches! Well, here we go with Patch 3 of Luna, The Bloodmoon's Will. And this one is big since it will try to push Luna's weaknesses in Laning Phase as well as push her strengths as a Burst Assassin that focusses on multi target rather than single target damage.
As with the last 2 times there will be comments and other things below the patchnotes so head down to them if you wonder about stuff!
Passive - Charm of the Spirit Fox
Charming. But not THAT charming – Empowered ability charms the enemy for 1 (+ 0,5 x [Level of Tales of Fire]) seconds → 0.75 | 1.25 | 1.5 | 2 [on level 1 | 6 | 11 | 16] seconds Restrictions! - Now Mentions that Luna's Attackspeed, Magic Resistance and Armor are only increased by Levels and are unaffected by Items that provide said stats. Silken Armor – Luna now gains + 12 Health for every point of Armor and Magic Resistance Provided by Items Overshot - Bonus Attackspeed provided by items grants 10 → 8 Mana per 1% of Bonus Attackspeed instead of the actual Attackspeed
Q - Cursed Fox Flame
Rejoice the Healthy - Luna will be healed by 5% of the total damage dealt by the ability for every unit killed up to a maximum of 20%. → Killing a Unit with Cursed Fox Flame will create a Fond of Life essence. After the Foxes have run all the way, the foxes will jump to the fonds created and rush back towards Luna's general direction. Catching a fox will heal Luna for 7% of the damage dealt by all foxes and grant her 12% decaying Movement Speed for 1.5 seconds. Only three Life Essences can be created per cast of Cursed Fox Flame and all Boni are increased by 100% for every champion killed by Cursed Fox Flame. Spread out – Sidefoxes will start 200 units away from center fox → 325 units away from center fox No Pokey the Eye! - Damage Lowered from [65 | 85 | 105 | 125 | 145] (+ [80% of Ability Power]) → [ 50 | 75 | 100 | 125 | 150 ] (+ [55% of Ability Power]) Wave Goodbye New Friends – Now mentions to deal 75% increased damage to minions. Risky Reward – Deals [ 55 | 105 | 155 | 205 | 255 ] (+ [85% of Ability Power]) against enemy champions within 350 range of Luna instead of the normal amount.
W – Bloodmoon's Aegis
Duration - [ 2 | 3 | 4 | 5 | 6 ] seconds  → [ 1 | 1.5 | 2 | 2.5 | 3 ] seconds Orbs Deflecting Damage – Damage Reduction of 25% on all levels → 25 | 27.5 | 30 | 32.5 | 35 % Damage Changed – Deals [80/130/180/230/280 (+ 70% Ability Power)] magic damage to nearby enemies → Deals [150 | 320 | 440 | 560 | 830] (+ [100% Ability Power][50% of Total AD]) magic Damage EVENLY DISTRIBUTED between all nearby enemies. Deals 5% Damage instead if only one Enemy Champion is hit. Maximum Damage (used against 2 Enemy Champions): [ 75 | 160 | 220 | 280 | 415 ] (+[50% Ability Power][25% of Total AD]) It still tickles! – Minimum per Unit Damage when used against multiple enemies: [ 30 | 64 | 88 |  112 | 166 ] (+[20% Ability Power][10% of Total AD]) Minions really have a hard time – Bonus Damage to Minions: 100% Rangefinder – Range of Slow and Damage is now 400 units around Luna Slowpoked – Slowduration 1.75 seconds → 0.8 seconds
E - Bloodmoon’s Calling
Costly Buisness Manacost 105 Mana at all levels – 120 | 105 | 90 | 75 | 60 Mana On Second Thought – Now has a 0.5 seconds casttime  → No longer has a casttime Differing Sizes – Expansion Radius 550 units → Expansion Radius of 400 units when expanding within 400 units of Luna, otherwise Expansion Radius of 600 units when expanding Timed Killer – Now will indicate location before start of expansion for 0.5 seconds before expanding over 1.5 seconds But Foxes Make Things Work Will expand over 0.25 seconds when hit by Q- Cursed Fox Flame when within 400 units of Luna, otherwise expanding over 0.75 seconds. Does not give an indication on this cast. Damaging Duration And Cooldown Reduction – Now deals Damage over 2.5 seconds every 0.5 seconds and reduces the Cooldown of Bloodmoon's Wraith by [ 2 seconds (scales down with cooldownreduction)] ADJUSTED Damage – Deals 6 | 12 | 18 | 24 | 30 (+ 5% AP) (+ 2% AD) physical damage per tick →  12 | 24 | 36 | 48 | 60 (+ 10% AP)(+ 4% AD) physical damage per tick. Total Damage: 60 | 120 | 180 | 240 | 300 (+ 50% AP) (+ 20% AD) over 2.5 Seconds Upps – Damage (when hit by one of the 3 Crosspoints of Q - Cursed Fox Flame) 6 | 12 | 18 | 24 | 30 (+ 5% AP) (+ 2% AD) magical damage per tick -> 12 | 24 | 36 | 48 | 60 (+ 25% Ability Power) (+ 10% Total Attack Damage) magical damage per tick. Total Damage: 60 | 120 | 180 | 240 | 300 (+ 125% AP) (+ 50% AD) over 2.5 Seconds. Dash Cooldown – Cooldown for Blinking to the same Champion 0 seconds → 1 second Basic Attack Damage – Now Causes All nearby enemies affected by Bloodmoon's Shine to take the 3% of missing HP [+15% of Abilitypower] true damage on-hit. This Damage increases by an additional 3% of missing HP [+15% of Abilitypower], stacking up to 3 times when blinking to a different champion within 1 second of the previous blink. Old Charm Cast – REMOVED New Charm Cast – Luna reduces her Movementspeed by 99% while channeling for 1.5 seconds on a targeted location within 1000 units range. After the channel, she disappears for 0.25 seconds indicating the targeted location, before errupting and charming all enemies within 300 units range, applying the empowered version of Bloodmoon's Shine to them. This can be cast while Bloodmoon's Calling is still on cooldown (similar to Rengar's Passive Cast).
Bloodmoon's Wraith REWORKED
Passive: While off Cooldown, Luna gains 20 | 40 | 60 Armor and 15 | 30 | 45 Magic Resistance as well as 10% Movement Speed (Stacking up 3 | 4 | 5 times) when approaching at least two champions within 600 range of each other.
Active: Luna's next basic attack will strike around her, applying On-Hit effects and dealing damage to all enemies in range. For 0.25 seconds afterwards, Luna becomes untargetable and emits a wave of spirit foxes that rush outward and away from the target she attacked, stopping 600 units away from the origin point and remaining there for up to 6 seconds. Luna then gains 25 | 50 | 75% Bonus Attackspeed and 25% Bonus Movementspeed while inside the created area. These Boni are increased by 50% for each enemy champion hit after the initial target to a Maximum of 50 | 100 | 150 % Bonus Attack Speed and 75% Bonus Movementspeed. During this time, the per unit cooldown of Bloodmoon's Shine's Dash is reduced by 10 | 30 | 50%.
Enemies who attempt to leave the area are pushed back by 250 units towards Luna once but are capable of leaving afterwards.
By either reactivating the ability – after at least 3 seconds have passed – or by casting Bloodmoon's Aegis, the Foxes will rush back towards the center, granting Luna 175% Movementspeed that decays over 1.25 seconds. Enemies hit by the wave will take 50 | 125 | 200 (+ 45% Ability Power) magic damage. Should they have been under the influence of Charm of the Spirit Fox in the last 9 seconds, they will take 200 | 325 | 450 (+100 % of Ability Power) as magic damage instead.
The damage each individual enemy takes, is increased by 5% for every time the unit has taken damage from Luna in the last 3 seconds
Cooldown: 120 seconds at all levels Cost: 120 Mana at all levels
Stats! Magic Resistance at level 1 – 39 Magic Resistance Growth – 1.25 (60.3 at level 18) Armor at level 1 – 40.88 Armor Growth – 3.5 (100.4 at level 18) Attack Speed at level 1 – 0.665 Attack Speed Growth – 0.0195 (1.0 at level 18) Health at level 1 – 526 Health Growth – 99 Mana at level 1 –  400 Mana Growth – 45 Movementspeed – 335 Attack Range – 190
About the Changes to her Passive:
Adding clear strengths and weaknesses to a champion is a challenge in itself but one of the clear things I wanted to accomplish in this patch is to turn down Luna's earlygame and make her a lot stronger in mid to lategame which gives the opposing team a chance to take her down in the earlier game stages. Due to that I decided to reduce the duration of her charm at level 1 to 10 while making it no longer linked to the rank of the ultimate, thus making the Crowd Control it gives strongest at level 11 to 18 to create some form of effect against this rather hard to hit crowd control. Please notice that this is rather hard to balance as it is an unreliable Crowd Control that takes longer to set up but rewards heavily upon hit itself. It is also there to reduce burst damage in early levels. I realized that 10 mana might have been a bit much and as such I decided to instead go for a different approach. The Mana increase is now 8 per 1% of Bonus Attackspeed provided instead of 10 which is – despite not sounding like much – still a 20% difference. The reason for that is that the stats Luna gets as Compensation could very much be over the top and running numbers, 10 mana was simply too much while 5 was clearly to little. So we are staying in the middle ground instead, opting to give her 8 over 7 and hoping this will clear out a bit of the problems her kit might have. To that we all know how much havoc Tank Ekko has wrecked in both Competitive and Non-Competitive play in Season 5. Riot had so much trouble to find him balanced and even after all that, Tank Ekko remains a Viable Choice. Instead of throwing Luna out there and ending up forced to destroy her basedamages in exchange for messed up ratios, I opted for a much easier way to balance around it that will also end up making Luna extremely vulnerable against Champions with High % Health Damage: I removed her ability to gain defensive stats from Armor and Magic Resistance on Items and instead let her gain a huge amount of Health as exchange in addition to making her W Damage Reduction Higher but more timed. Due to this, defensive items are a lot less attractive to build and people will be unable to abuse the incredible high damage kit by building Luna as a Fulltank frontliner.
Q: Cused Foxflame
Lanesustain is always hard to work around. In this case, Luna got a rather huge reward for simply using the ability to Last-Hit minions which would make her laning phase a lot saver than I like it to be. Thus I decided to change it up. I had already thought about the entire mechanic but so far I felt it too overloaded and the idea of giving her a weakness in lane gave me a reason to actually pull through with the change. Now instead of simply being rewarded for lasthitting minions, it will give you something to work for after lasthitting. Decreasing the total amount of things necessary to kill makes the idea of it happening less unrealistic and the movement speed provided will give a burst of mobility that Luna has been lacking without the use of her other abilities so far. In addition to that, reducing the overall damage against champions that are further away lowers the poke variety of the ability by a lot while increasing the damage against enemy champions close to Luna adds a surprising burst to her kit that I had tried – and so far failed – to implement into her playstyle. She is an assassin after all rather than a pokemage. As a sidenote: The foxes that return function similar to Gnar's boomerang. Luna has to actively catch them in order to receive the healing of the ability. The foxes will be more forgiving to catch in teamfights.
W: Bloodmoon's Aegis
Moving the spell from being an Aura of defensiveness for an incredible long time towards a spell that should be used more in fights was one of the big things for this time. I am not entirely happy with the damage reduction yet and it feels a bit strange to have it in her kit but for now it will remain there but will also move away from the heavy defensiveness that it had so far inherited. Instead this spell alone is what will move Luna from a Pokemage towards a more bursty variation that excells especially against 2 or 3 Champions at once that are isolated from Minionwaves. It also further reduces her early lane pressure while still trying to maintain a constant help in clearing that increases towards the lategame. The problem with this ability specifically is that it is being used as both an offensive and defensive ability to escape at once. However, this might very well be shaping a weakness and strength as well, since the player can decide when to use it (which was a previously planned thing to happen, yet was pulled in in a way harder fashion back then).
E: Bloodmoon's Calling
Lots of Changes, lots of lots of changes – and me fixing the mistake I did last time where I didn't put the right damage for the empowered cast. Speaking of which, the new empowered version gives some form of indication when Luna is using the charm as well as a way of actually setting off an AoE charm against several enemies that no longer removes some of her damage in her kit should her normal cast be on cooldown. To that once again this list of changes is trying to move Luna into a specific direction which is the reason as to why both the boni are better when she is casting the ability close-by to herself as well as removing the immensely strong DoT she was sporning beforehand. With the new Ryliandriy's combination, this ability could shred enemies for 30% of their HP for doing nothing but a single poke of her E. It now is more directed to be used when trying to take a target down. Possible changes on this ability might be that the general damage is being lowered once again but increased for every additional enemy champion hit by the spread which once more would push Luna into the direction of wanting to target pairs of enemies instead of single ones.
R: Bloodmoon's Wraith
The entire ability was always somewhat of an eyesore for me and while the general idea behind it of Luna becoming bloodthirsty when attacking enemy champions was perfectly incorporating her Lore into her kit, it felt too clunky to keep in the long run. Thus it was removed while also being kept largely the same. Now emitting a wave of spirit foxes around her, the presence of nearby enemies pushes Luna into an immense bloodrush which comes down with her pulling back the foxes which will tear apart anyone who might oppose her, while the movementspeed at the end of the ability gives her enough velocity to escape should anybody survive her rampage. The previous ultimate lowered defensive stats in exchange for offensive power yet this Anti-Pattern was removed to give way to a passive which grants Luna passive Resistances that are lost while the ability is on cooldown. This is made possible due to her no longer being able to build any resistances and gives her windows of opportunity as well as granting her enemies windows to destroy Luna should she be too careless while the ultimate is on cooldown.
Notes:
Luna's passive might be too strong in the sense that she is able to keep the charm ready for a rather long time without using it while it also locks out the use of her two main offensive abilities. If this needs changing or not is rather unclear to me. To that it might be worth it to grant Luna certain effects that scale with her Missing HP or Bonus HP, giving her passive a bit more ring to it as well as granting more opportunities where Luna is weak. These things are still up to debate for me as the entire idea of her gaining HP feels rather against who Luna is supposed to be (which is an assassin that excels at taking out pairs of enemies).  It might be better to give her offensive stats rather than defensive ones, yet that could probably end up with her being able to reach too much Ability Power and Health. The entire thing is still problematic yet needs to be addressed. Her E Cooldown Reduction for her Ult might be in vain and kind of feels out of place now that it no longer is supposed to be used as a poke in lane. As such it might be removed entirely from the kit and instead her ult cooldown will lowered to adjust to the change a bit. The last thing is that one might be able to change her Q to be cast similar to Heimerdinger's current W. Making Luna decide how her foxes run might give her enough flexibility to be efficient in poking and killing specific units to gain the HP Boni.
As always, I will need feedback on these changes and hope that everyone reading this might provide such!
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neatbender · 7 years
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Dota 2 Update - December 19th, 2017
* Added the following abilities to Ability Draft: Fire Remnant, Psionic Trap, Chakram 7.07d: == * Neutral Ancients gold bounties reduced by 10% * Arcane Rune: Manacost Reduction reduced from 40% to 30% (same as the cooldown reduction) * Aeon Disk: Recipe cost reduced from 1600 to 1350 * Butterfly: Bonus damage reduced from 30 to 25 * Helm of the Dominator: Attack Speed reduced from 10 to 5 * Helm of the Dominator: Attack Speed Aura increased from 15 to 20 * Hurricane Pike: Cooldown increased from 15 to 18 * Linken's Sphere: Recipe cost increased from 1000 to 1200 * Manta Style: Attack speed reduced from 15 to 10 * Manta Style: Movement Speed reduced from 10% to 8% * Mask of Madness: Movement speed bonus reduced from 17% to 12% * Mask of Madness: Armor reduction increased from 7 to 8 * Meteor Hammer: Channeling time reduced from 3 to 2.5 * Necronomicon: Mana Break increased from 20/30/40 to 30/40/50 * Necronomicon: Mana Break damage from 60 to 50% * Nullifier: Cooldown reduced from 14 to 13 * Nullifier: Manacost reduced from 100 to 75 * Alchemist: Unstable Concoction damage increased from 150/220/290/360 to 160/240/320/400 * Bane: Enfeeble duration reduced from 20 to 14/16/18/20 * Bane: Brain Sap damage rescaled from 90/160/230/300 to 75/150/225/300 * Brewmaster: Drunken Haze cooldown increased from 8/7/6/5 to 11/9/7/5 * Broodmother: Spiders vision reduced from 1100/800 to 700/700 * Chen: Base damage increased by 5 * Chen: Movement speed increased from 300 to 310 * Dazzle: Level 10 Talent from +175 Health to +200 * Dazzle: Level 10 Talent from +60 Damage to +75 * Earth Spirit: Boulder Smash stun duration from 0.75/1.25/1.75/2.25 to 0.5/1.0/1.5/2.0 * Enigma: Base strength increased from 17 to 19 * Enigma: Eidolons movement speed increased from 280/300/320/340 to 280/310/340/370 * Medusa: Strength gain reduced from 1.5 to 1.3 * Medusa: Movement speed reduced from 285 to 275 * Medusa: Level 10 Talent reduced from +25 Damage to +20 * Morphling: Attribute Shift can no longer be activated while stunned (but will continue if activated in advance) * Morphling: Waveform damage reduced from 100/175/250/325 to 75/150/225/300 * Morphling: Level 15 Talent from Waveform Attacks Targets to +15s Morph Duration * Morphling: Level 20 Talent from +15s Morph Duration to Waveform Attacks Targets * Nightstalker: Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90 * Omniknight: Purification cast range reduced from 575 to 450 * Omniknight: Level 20 Talent from +4 Mana Regen to +3 * Omniknight: Guardian Angel cooldown rescaled from 160 to 180/170/160 * Pudge: Meat Hook manacost increased from 110/120/130/140 to 140 * Razor: Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25 * Sand King: Burrowstrike damage reduced from 100/160/220/280 to 85/150/215/280 * Shadow Demon: Level 10 Talent changed from +10 Strength to Soul Catcher Creates Illusion On Death * Storm Spirit: Ball Lightning AoE rescaled from 125/200/275 to 200 * Storm Spirit: Level 10 Talent reduced from +2.0 Mana Regen to 1.75 * Tinker: Laser cooldown increased from 14 to 20/18/16/14 * Tiny: Grow attack speed reduction increased from 20/30/40 to 20/35/50 * Winter Wyvern: Cold Embrace base heal reduced from 15 to 10 * Winter Wyvern: Arctic Burn damage reduced from 7.5/8/8.5/9% to 6/7/8/9%
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