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#maybe I will post the 3d model I did. maybe.
boneturnerr · 9 months
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Lost my mind and went crazy on finals.
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Style swap- Invader Zim and Psychonauts
Cause I thought it would be fun and practice
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(Please do not use or repost my works anywhere without explicit permission from me first thank you <3)
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oozeandgoo-art · 3 months
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Planning on practicing 3D stuff (modeling, rigging, animating, the whole shebang) without getting too wrapped-up in tiny details by doing ArtFight attacks in Blender. This character belongs to gossiehawk!
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Animation below the cut ^-^
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ghostpajamas · 11 days
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finding out that like, all official vbros merch is out of production and is being resold for 600$ was disastrously enabling for the [guy who recently got decent at blender modeling] i can make my own mullet hank figurine you say ...
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iwonderwh0 · 2 years
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A little update on rigging Connor's model
Damn, rigging this model became such an obsessive thing... I found some more variations of this model with unfucked jaw and hair. But I don't understand this fucking thing about every single one of those posted models having slightly different variations of textures/uv maps. Like it was exported a couple of different times by different people and none of them managed to export ALL the related textures. Today I discovered a couple more textures that I previously didn't know about and finally realised what some of them are used for, successfully plugged them in and now it looks a little bit better.
Today I rigged upper body and added IK controllers for legs. Also unfucked bone roll so thar rig would be able to deform symmetrically. Upon testing the deformations of legs I realised that legs may require corrective weight-paint, but I'll deal with that later (btw I kept the original deformation bones untouched, just separated them on layers and parented to my rig which I am building on top of it)
Face rig is something I decided to leave until I finish the body. I realised shape keys is wrong way to approach it and deleted the ones I already made. The better way would be to use action constraints with animations made with original face bones. Or at least it seems like a better way, actually I'll probably combine both methods to some extent.
If I manage to actually fully rig this model, I'll become some rigging guru, I swear...
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bigbrainbiology · 2 years
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Face go :o
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I don't think I'll be able to actually make anime head figs with my ipad, this simple not-great head took 400mb of RAM
But hey, making cursed demon heads is fun anyway XD
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kicksnscribs · 5 months
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it's really disheartening to see small online art communities stagnate and disappear and stick to only one online platform :/
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please tell me this manga/comic/show exists i do not wanna have to make it
okok I've posted about this before but I'm watching animation content on youtube again while getting work done and by GOD I WANNA TALK ABOUT THIS AGAIN
There's a specific concept I want to consume as content/art so badly but it came to me in a stupid dream. BUT. Sometimes, a dream means I DID see a hint of it somewhere and my brain accidentally plagiarized it which provides me with the teensiest sliver of hope that exists already and I don't have to work on it
It's a kind of a reverse isekai, right? But instead of an instant portal, it's time passing. And what I mean by that is that it's a Sun Wukong story, but the branch off is that after the main events of Journey to the West he gets either water temple'd or trapped in magic sleep again, not for a few hundred years but a few THOUSAND.
He wakes up to an incredibly far-flung China that remembers his myth and only his myth.
The art style that operated in this dream was sort of. Textured but 3D? Think nimona's buttery lighting but instead of emphasis on light and shapes to operate with the stained glass and solarpunk-medieval style the models are textured in a way that just invokes traditional brushwork and colour bleed even in a more cyberpunkish setting. Think like. Whenever there's a night scene the astigmatism glow of lamplight bleeds a little, like ink feathering on paper.
It's a little bit of a Steve Rogers treatment in a way, the world has moved past him, but also completely mythologized and capitalized on that mythology. Rather than treat that man out of time narrative as an aspect of backstory, it's the MAIN character narrative, because this ISN'T a world that needs him. This world is doing pretty okay, actually.
This a story about him.
Not about his feats or how cool his powers are or the 8 gajillion things the magic staff can do but just.
How ya doing, bud?
From the vaguely coherent notes that I could garner from my sleepily typed googledoc, it seems that I wanted this to be a love letter of sorts to the Asian diaspora experience? A specific sort of loneliness? Where the world you experience has a sort of disconnect in that it makes plain you belong there but you also don't, you never have, and there's no way to go "back" but going forward feels like groping blind through the muck. How much right to the past does he feel like he has? When it's been built into something he can't recognize and is clearly important to other people.
I want the pickup of the plot to gain him friends, family, maybe even a conflict or two but the stakes should never elevate vis a vis physical enemies to battle.
It'd be about 2/3 of this sort of narrative drawn story and the other 1/3 just hogwild worldbuilding and design
I've looked at a few other journey to the west adaptations but they mainly just use him as a funky lil action figure hero that's there to be cool as hell and save the day
99% likely this is just a thing my brain is made up and I'd need a several million budget and about 25 additional skills to start the ball rolling but hey, worth it to ask yall again
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rassicas · 8 months
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my general Side Order thoughts:
I don't have much of anything groundbreaking to say. I haven't publicly said much in relation to side order in the first place, i don't want to build up crazy expectations, and I've seen much of the fanbase making solid theories anyways. also there has been a lot less information compared to ROTM which is great, I don't want to be able to predict the whole story before the game comes out. I'd rather be surprised like i was with octo expansion! here I just want to put out my thoughts real quick so people know where I stand and that yes i am aware of the Hints and Foreshadowing
Marina's quote at the end of her interview in Splatune 3 is relevant of course, gives us a sense of what this whole world of order is. But did she build it this whole digital simulation, or was it something she found? (mix of both perhaps? found it, contributed to parts of it and it went out of her control?)
Mem cakes, agent 8, cerebral theming...very interested where this all goes. love all the references to OE keep em coming
People have been talking about this already, and the foreshadowing was acknowledged back in haikara walker in 2018. the hat logos on dedf1sh and paul gotta be connected to this thing.
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It'd be a huge waste for a more grown-up paul to not show up in s3, either as someone mentioned by Acht or for him to make some sort of musical return post side order.
Glen fiddler has always been interesting to me (in that i anticipated he would become plot relevant somehow) with how he was fully 3d modeled in his sunken scroll. im not 100% on if hes gonna be in side order but the copy machine connections in side order (the fish skeletons in splatoween, also the recent poster?) are sus
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^has to be agent 4. of course. seeing enemy inklings instead of enemy octolings sounds awesome btw
I'm expecting the inkopolis square hub to come back as a thing you can access post-game. pearl and marina splatfest concerts
iso padre please come back to me (maybe in said inkopolis square hub world)
who the fuck are you. not a mantis shrimp, looks too soft to be a crustacean to me. closest thing i can compare this to is a black dragonfish nymph but i kind of doubt it. maybe it is some guy who was created to manage things, like CQ to the deepsea metro?
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tomiyeee · 1 year
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donnie had. SO. much concept art lol. i really enjoyed the whole design process though. his base design is very difficult to work with because of the battleshell, but it gave me a lot of chances to get creative and i'm happy with the results :)
(also as a disclaimer so i don't get asked about this: i don't have motivation to finish raph or the wish art for donnie, so i'm just posting what i've got)
i didn't annotate these as much since there'd be a lot to write, but i'll write out some of my thought processes and go into some detail about his final design below the cut if you're interested! (it's long. i'm talkative 😔)
1st row - first iteration; much more literal 1:1 translation of his design into a fantasy setting. very steampunk-y. ended up completely scrapping it because, simply put, he looked more like an npc than a playable character. obviously, several features did still carry over throughout the design process :3 also wanted to imagine his attack pattern cuz i thought it'd be fun to incorporate his spider arms.
this was actually the first design of any of them i'd come up with! i've definitely learned a lot about genshin's character design style since then and i think it shows 😂
2nd row - playing around with the idea of a floating battleshell (rather than a backpack-like one in the the show & first version), inspired by nahida's cape. also hard light constructs/attachments. was leaning too into the sci-fi and rectangular motifs with the design, but i liked the idea.
3rd/4rth rows - concepts for his final outfit and shell designs (the colored/more-detailed pics are the more finalized ones). took a lot of inspiration from sumeru this time around. it's a lot sharper, shinier, and less rectangular than his og aesthetic, but i think it's more in-line with genshin's design philosophies.
5th row - not entirely sure why i went through all the trouble of making a 3d model for this. i mostly just thought it'd be fun and good for reference. i was right, but i don't know what to do with it now lol. can't be bothered to be a perfectionist about it though, so don't look too closely at it 😭
6th row - incomplete thumbnails of his burst/wish art. not super sold on that "wing" design in particular, but i do like the idea of his shell splitting and deploying hard light weapons/rocket launchers/etc sort of like in canon.
battleshell/misc notes - i'm thinking his battleshell is controlled using the pink sensor on the back of his coat, possibly in combination with his headset. it floats behind him by default and is sturdy enough to protect his back, but he can also freely fly it around like a drone if he wants. the holes on the side are mainly for the spider arms and the banners(?) and handles(?) with the blue/pink gradient are made of hard light and only appear when the shell is in use.
i imagine like in the series, his tech here isn't necessarily very reliant on his vision/powers; much of it he likely made himself long before he received a vision and he just uses his vision to enhance it.
his burst is a barrage of missiles from his shell that lock onto an enemy and deal a large burst of electro damage in an AOE. not sure if i want his skill to be a deployable or some sort of electro-infusion/boost 🤔 maybe something that involves deploying his shell to boost his damage while leaving him vulnerable, like a glass canon? though i'm not sure he'd be that sort of risk-taker... 😅 dunno! his signature weapon would totally be his tech bo though.
that's about all i can think of. thanks for reading!
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starberry-cupcake · 5 months
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I'm back! Thank you so much for your patience and your kind messages and comments ♥ you are so nice about my silly ramblings, I appreciate it a lot.
previously, on harrowsoup the ninth:
this happened
also I posted this and this as previews and this is the whole tag
currently, chapters 23-26:
"an atmosphere of greater unease had settled over the mithraeum"
aka the emperor's bolthole
btw, no kidding, harrow, I hadn't noticed the unease
so, harrow asks around about the herald situation
I have another deck with dragon heralds but I'm not gonna go on a card tangent this time (you're welcome)
everyone gives terrible and useless descriptions
emperor johnny boy says "Whenever they come I am bundled off to a sealed sanctum at the heart of the Mitrhaeum, so that their insanity can't touch me"
asshole coward awful man
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harrobean is trying to ask why emperor asshat is so sure about her having to die and if there's no way she can make it
emperor johnny says yandere twin isn't that good at being a lyctor yet, even if she's surprising and that if he was still giving silly names, he'd name her "Saint of Awe"
harrow thinks "that had not quite suited Naberius"
get perpetually owned, chad
harrow also mentions not being able to remember things well
YOU THINK, HARROW?
"it was as though your brain had formed a scab over everything that had happened to you"
I don't think that scab is healing well
emperor johnny insists on the rapier
idk why they all insist on the rapier
gideon and camilla didn't like it and were the fucking best cavaliers ever
ARE, THEY ARE THE BEST CAVALIERS EVER
PRESENT TENSE
but anyway, at this point, it could very well be emperor johnbro has aesthetic demands
not like he'll explain anything
harrowbean sees not!dulcinea's door closed, which isn't usual
she second guesses a bit because she can't always trust what she sees and she remembers crux saying "you saw what you saw, Lady, and the only thing you control now is your reaction thereto"
I didn't like that old man, but that's pretty cool of him to say
harrow opens the door and sees this
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alleged gideon the first aka ortus tells harrow to go away very calmly and in a way that is too nice for him, apparently
harrow is upset at the display in front of her salad and goes to complain to yandere twin
which is a terrible place to complain at because she's both into gossip and into kink
if you want someone to take this seriously, that's the last place to go to
"at least you know who's been moving her—so to speak"
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this is what we get combining yandere twin and chad
I've used that gif twice for her already
I forgive her, though, because she says "god is a dickhead" and she's right
she also asks harrow to try to remember why emperor john god has given her the sword
and establishes that harrow previously did something to her jaw so that she couldn't tell her
that's going in the 3d model
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CHAPTER 24
apparently people are being less mean to harrowbean because they're already mourning her
harrow says that alleged gideon the first aka ortus has the name ortus because "it was just a banal and uncomfortable coincidence, as though he'd carried the name of a dead childhood pet"
she believes that the name must have caught on in the ninth because anastasia must have like brought it in and named people after her pal
I think he's named gideon
and that our gideon is named after him because of direct relationship of some capacity, maybe to someone involved
I considered the mom, but it's uncertain
in any case, he has to die
so, harrow puts a lot of wards and safety things in her room
kind of like this
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home alone styling it
but apparently alleged gideon the first aka ortus can bypass wards
much like the sleeper/waker
much like not!dulcinea
wards are basically pointless, I guess, at this point
so he goes into her bathroom when she's bathing because here in the emperor's bolthole, everyone's a disrespectful asshole
harrowbean says he's "a thanergy void" and "the ultimate nemesis of a bone adept"
he tries to kill her while she's looking like this
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I want to give this child some cocoa and play a comfort movie for her, like "the bone collector"
she ended up using the teeth she lost in the fight as projectiles in his eyes and got him to leave
she ended up bloody, unmoving, wet, naked and collapsed on the ground to which yandere twin live reacted to and left
she could have given her a hand
or an arm
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she decided alleged gideon had to die and ice cube barbie aka probably annabel lee agreed
when gideon was among us, there was not enough time for her to throw hands at people and here there's so many people she could be throwing hands at and she's not here to do so
camilla too, but camilla threw hands at martita in a way that was legendary enough
CHAPTER 25
harrow goes with the chisme to dr reverend professor emperor john
she says "I swear by the Locked Tomb"
to which he replies "I wouldn't swear by that in this instance"
which I sure hope doesn't mean anything nasty with my girl ice cube barbie annabel lee because I'm gonna kill this man
she might not be entirely alive (maybe she is, maybe she's just suspended or something) but she deserves better than this piece of work
then he says "well, that's unfortunate"
this man really knows how to handle a situation, huh
emperor john says that it's pretty unlikely that alleged gideon the first aka ortus was doing the dirty with not!dulcinea because he never showed interest before and is "legendarily unamorous"
that's another tshirt I need
I need that one and the witch one immediately
also, now we've got a problem
not just because my telenovela about how this man might or might not be related to our gideon got more convoluted
but also because if alleged gideon is aroace, I'm gonna have to stan
I don't make the rules over here, I have to stand by my people
I have a conflict of interest now
emperor john also says "you must think us all a depraved set of immortal criminals"
I mean yes, I do, but not because of sexy times with zombies
I'm not here to judge the sexytimes of necromancers and whatever they do in their spare time
I don't know the intricacies of consent with ghosts or whatever, I can't be imparting judgment
it's not that, emperor john
it's because you're unpleasant war criminals who are killing planets for fun
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well, the war criminal part I don't have hard evidence on rn but the situation doesn't seem to be in the favor of these people
I feel like when this man talks about the overall situation I'm getting a speech from emperor palpatine
emperor reverend john asks harrow, who has been awake for 25 years, to go to sleep
yeah, sure, she should go to sleep and wait for this guy to come by and try to kill her for the millionth time
meanwhile, harrowbean keeps collecting hours without sleep like
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she makes, at the request of emperor camp counselor john, soup for everyone
I don't remember if it was here or before and I forgot but, this is extremely important
they mentioned cassiopeia being the one who cooked before
cassiopeia the same one with the ceramics collection, if I'm remembering correctly
cassiopeia who was also from the sixth, I think
camilla's house
she's checking every single one of my boxes like a sniper
why isn't she here, we're stuck with the grumpy one and the senior chad
ANYWAY, at the mention of harrow cooking I thought, immediately, "that's an awesome way to kill this guy"
I was picturing more like a poison type situation, although I didn't know how that could be achieved
something like this
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but I should have known poison was too subtle for harrowcita
like I established back when protozoa's head was found in her closet, subtle isn't harrow's style
so it was more like this
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basically, harrow sectioned her tibia to put some in the soup and then she could necrobend it so that it attacked from the inside
if I'm getting it right
insane plan and I love it
emperor john shadyman says "ten thousand years since I've eaten human being, Harrow, and I didn't really want an encore."
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were they snacking on people during the Resurrection???
did they kill people by making lunch?????
???????????????????????????????????????????
"you think we're bad because we have sexy times with ghoulies?? uwu" that's the least of my concerns johnny john man
harrow then breaks down and asks straight to his face WHY THE FUCK MUST SHE SUFFER LIKE THIS
she calls herself a nonsense
the only nonsense here is what this emperor man speaks
she tells him she hasn't slept in six days
for a sleep deprived plan, it was excellent tbh
emperor man over here asks yandere twin to take her to sleep
and then stays with mercygirl to whom he says it's insane that harrow could do what she did and how did mercygirl miss that
this is the situation, as I have previously established
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augustine looks at harrow "as if he had seen the ghost of someone he did not particularly like"
alleged gideon the first aka ortus salutes her on her way out
he doesn't even have heartburn
CHAPTER 26
we're back on gideon-less canaan house because it's time for more people to die
in ways that make 0 sense at all for what we know so far
regina george twin is pushed to her death by mayonnaise uncle
sounds fake to me
like, come on
regina george twin can probably murder that feeble guy on sight
we saw her spar with gideon, she wanted to be the cav that chad ended up being
she might not be a necro but she can stand her ground in a physical fight
mayonnaise uncle without duracell bunny nephew is like a sweaty guy on an anime con complaining about girls ruining everything while buying a maid figurine
she can take him
anyway, he does that and he says to her "and somewhere out there, may all the blood of your blood suffer even a fraction of what I have suffered"
now, this is weird
is he talking about yandere twin?
he wants revenge because yandere twin obliterated him?
is yandere twin "out there"?
I'd say this might be limbo BUT CAMILLA ISN'T DEAD
harrow is going to him and he says "she has not remembered her end" "is this how it happens then?"
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and then he yeeted himself into space
that's what I wanted to do with not!dulcinea all along
so, yeah, well, this canaan business is getting more complicated now that it's not just people being shot
people are throwing themselves and others into space
and the memories of harrow in the emperor's bolthole aren't completely lining up with these
and mayonnaise uncle seemed to have been more aware of things than others around here?? or maybe just more forthcoming??? in that cryptic otaku way of his
also, no camilla at all still
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Things are heating up in the emperor's bolthole, hope to come back soon with another one and thanks for the patience, hope it was worth it.
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justanoval · 6 days
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Hi! You've probably answered this somewhere, but how did you make shrimp miku? Is it 3D art? Thank u!
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yes, shrimp miku was made in blender!!
i took the shrimp model from my video shrimp duet and the miku hair is an edited version of my hyperspace miku model from my song numskull.
thought it'd be a quick and silly post, did not expect it to get this much love!!
maybe i will make a short shrimp-themed miku song for her.
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tiny-brass-bot · 9 months
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Hi! I saw a post where you had a game made in godot with old school rendering, do you maybe have any tips on how to make godot render a game like that instead of its normal rendering method?
I'd be right happy to!
I'll try to make this concise lol, I always end up overexplaining and then getting lost in the weeds. Buckle up, it's a loooooot of little little things that all add up.
First off, you should decide which look you're going for. N64 and PS1, the two consoles I'm emulating, both had drastically different specs. (plus, there's plenty of other early 3D systems I've not even touched!)
The N64 had texture filtering (textures were interpolated aka "blurry"), it had floating point vertex precision (points moved correctly), it had perspective correction on its textures (no warping)
The PS1 had no texture filtering, no floating point vertex precision (vertices snap and pop around), affine texture mapping (textures warp weird). I also think the color space they operate in is different? Don't quote me
So you can go hard one way or another or pick and choose what you think looks good! We don't have anywhere near the hardware restrictions they did in the 90s so go nuts.
RESOLUTION
To get a low resolution window, I set the window size of the game and the window override size to different amounts
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In green is actually how big the window is on my screen (4k monitor) and in red is the retro resolution I want. If you set the stretch mode correctly (an option a little further down the Window tab) then it'll make the pixels big
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COLORS
Now the PS1 had the capability of showing you over 16 million different colors, but it could only display 50,000-150,000 at a time, so in order to get more fidelity out of it, the engineers implemented a dithering effect to better blend the otherwise sharp edges between colors.
I used this shader to achieve the dithering effect. If you don't understand shader languages, that's fine. There are a few different pre-built ones for looking like the PlayStation 1 out there.
TEXTURES
Textures for the PS1 could be as big as 256x256, but they were typically 128x128. And they would squish everything a model needed into there usually, at least with like player models and objects and such.
As mentioned, if you're not good with shader language don't worry. There are countless resources out there that people will either let you use or teach you how it works. But I'm gonna touch on it a little bit here.
PS1 textures had no pixel filtering, so you could see individual pixels.
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This is what determines that in the shader code. If you want it to look like the N64 (blurry lol), the proper hint is "filter_linear". Note that it won't be 1:1 with N64, cuz they used bilinear filtering (which kinda sucks and causes weird quirks) whereas now you'll only find linear or trilinear filtering. It's a negligible difference imo.
PS1 textures also were only saved using 15 bit color. I'm told that Photoshop's "Posterize" filter set to 32 can achieve this, but don't use photoshop if you can help it. I use GIMP, and while a newer version might have a posterize filter, or there may be a plugin out there, my version doesn't so I cluge it a little.
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Change your color mode to "indexed", set color dithering to how you like it, and the number of colors in the palette to a number to get a good result. Usually I'll do 16, 8, 32, but occasionally I'll cheat and do a non-multiple-of-8 teehee >:3c
You can change it back to RGB after to make further editing easier.
LIGHTING
N64 and PS1 both implemented vertex lighting, as opposed to the more modern and (now) ubiquitous per-pixel lighting. Godot as it is right now (4.2 i think?) claims it has vertex lighting that you can set as a shader property but they're lying and it doesn't work yet.
The old consoles could only handle like, 2 lights though so it doesn't matter much.
The real star of the show, and in my opinion the one thing that makes a game most look like the 90s is the inclusion of vertex colors.
By multiplying the color of your texture by its stored vertex color, you can do all the shading yourself!
Plus you can reuse textures like crazy just by coloring them differently. The N64 also made heavy use of vertex colors by forgoing a texture on models entirely and just painting them using verticies. The only textures on SM64 Mario are his eyes, stache, hat emblem, buttons, and sideburns. Everything else is done with vertex colors.
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Here you can see this level from my Crock Land with no vertex coloring, with some of the vertex colors only, and then with the two combined.
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Rare loved this. Look at how colorful that cliffside is in Jungle Japes. It makes it so much more interesting than just a brown cliff face. Plus you can see the vertex coloration instead of textures at work on DK and the Gnawty.
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My go-to example for PS1 is always Spyro, what a gorgeous game. All of those colors there are not made by a light or an environment. They're hand painted babey! Also! With spyro! The skyboxes are actually just huge domes made up of vertices that are colored in different ways! That's how they can look so colorful and "hi-res".
There's plenty more you can do, like adding a CRT filter or a little bit of chromatic aberration which I haven't gotten into yet.
The way I've learned all this is just by being curious as to how the old consoles did their thing, and slowly accruing the knowledge over time. There's still infinite stuff I don't know too.
I hope that helped! And wasn't too longwinded or confusing! Like I said, it's all about piling up tons and tons of little things, small details, weird graphical quirks that really bring out the retro 3D feel for me.
And I didn't even get into the modeling side of things! That's an entirely different "color-of-the-sky"-sized post though.
I'd be happy to re-explain or explain more about any of this!
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dawnbreakersgaze · 2 months
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Dr.Greyson got a face reveal in Zayne’s new card !!
OH MY GOD HE DID!!!!!
Please nonnie TELL ME WHY I CRIED trying to get the courage to freaking watch the video lmaooooo I'm such a god damned baby 🤣😩😭
But it's okay he's an adorable little DORK
Everything else I say will be posted below the cut for spoilers
First off, SAY HELLO TO CANON GREYSON
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I'll update this with better quality photos when I actually get the card on my iPad and get some BEEFY good quality.
I got the brown hair and (maybe??) blue eyes right, though they look more on the gray-blue side rather than the piercing blue I gave him.
And those glasses?! You guys have no idea how BADLY I wanted to give Grey glasses but I thought it was "too much" like Zayne SO FUCK YEAH I GET TO DRAW HIM IN GLASSES MUAHAHAHA
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He's definitely got the straight af nose I gave him, but the jawline is very much more typical of the style LnDS likes (which makes sense, it's still an art style, even in 3d models). I love that they gave him the longer, less arched brows (another thing I drew, though they definitely went thinner, to compliment the much more delicate, boyish facial structure they've gone with).
My only big complaint is the haircut tbh, and that's just because I desperately wanted SOMEONE, ANYONE on LnDS to have some longer, wavy hair 😩😩😩 I'm going to miss drawing those luscious locks and imagining running my fingers through them and thinking about pulling his hair a lil, you know, as a treat 😌
Overall, while he doesn't resemble my Greyson very much, I give him a 7.5/10
Would still smash. He looks like he'd fall to pieces if you showed him your boobs and imo that's just as wonderful as a man who's confident with them. He's a man you can teach and he'd study pretty damn hard iykwim 👀
His glasses are cute and so is he. He's giving "the entire cast of The Mummy" smashed into one person, and my bisexual ass is here for all of it.
As for what this means for Greyson's blog and my art and my Greyson? Well, that'll be an answer for not very very tired Kay 😅
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iraprince · 2 years
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TIME FOR A PROCESS POST let's talk abt getting from this (client sketch - which, btw, i know other artists have talked about this plenty, but i LOOOOOOVE a client sketch as early direction on a commission. LOVE it)
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to this!
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at first we didn't know if the title was going to go across the desk, or over the central figure (emara's) head against the back wall. so there was a 1st version where we were favoring a higher title, then we started favoring the desk so we scrapped the clutter + centered it more
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i used clip studio's 3D models (particularly for the chair, guard, + weapon crates) and perspective rulers to help with laying everything out at this stage, tho i abandoned the 3D pretty early on bc it's a bit too clunky for me. maybe i'll find it quicker to use w more practice!
(the rest under the cut!)
once the basic layout was approved, i threw together a value study to explain how in the final image all the clutter of the bg detail would be unified and pushed back. lately i find myself thinking abt value earlier + earlier in the process; planning ahead saves me a lot of time!
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i fiddled with starting to refine things digitally, but then i got A BRAND NEW LIGHTBOX delivered in the mail with perfect timing (lmao) so i just ended up printing off the digital sketch, finalizing in pencil, + scanning back in
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then comes five billion different steps of locking in values, again. i did everything greyscale first, but i didn't worry abt getting things super polished at this stage bc i knew color would factor in a lot to later decisions
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this is the point at which presenting these wips "step by step" is kind of misleading; i didn't do these stages one at a time, but rather had a BUNCH of different lighting/shading layers that i kept toggling on and off as i worked to make sure everything was coming along well.
(to get some of these caps i actually went into the main file again and turned a bunch of stuff on/off just for the sake of getting specific examples, because actually when i was actively working on it there was rarely a point where i was actually working on something with "all lighting turned off and just the shading on," or anything like that; but i AM interested in showing what effects different lighting/shading changes had on the base colors, even if i wasn't really making these changes in a rigid order.)
i.e., just for the sake of interest, here's how the flat colors look without those adjustments!! but i honestly never looked at it like this on its own for long...i had all the shading/lighting turned off so i could see what i was doing while flatting, but i was constantly checking back and forth.
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then tones added on top (which were actually just two copies of the tone folders in the above posts, set to linear burn and overlay) -
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which makes it get HORRIFYINGLY dark, but that's when we go in and add a bunch of lighting adjustments.
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the most obvious lighting change above is the big burst of hot pink light from the corner, but there was also some masked overlay + burn layers to pop out the guard + emara and make sure they were pulled out from the bg. if this were a standalone illustration, i maybe would have let the bg (and all that painstakingly drawn detail..........) stand out a little more, but a cover functions differently, and i wanted to make sure the eye goes to the title first. that means sacrificing bg detail even if it looks sick lol
then final touches! a lot of my very last touches are things that are close to invisible; gradient maps on very low opacity, noise, a little bit of scribbling on upper layers. the typesetting was all by the client, except for the lettering for "emara king's," which i did myself!
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finally, here's a comparison of ⬅where i left off one night close to the deadline thinking "it's probably done, but i'll sleep on it just in case," then all the adjustments i made the next day with fresh eyes.➡ and that's it!!! phew!!! that's how i make a cover!
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genericpuff · 11 months
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I followed artsangel since her previous comic immaterial. I have to say she IS talented and has the skills. But her style is verrrrry time consuming and she would only update every 2 weeks. I used to study her art a lot because I was always impressed by it, and Im fairly certain it did not look like like that when it was on canvas. I used to see her progresses on her stories and she uses a lot of assets and predrawn faces to keep her consistent pixar look. The faces were less uncanny and more expressive. Now the eyes are all wonky and displaced.
I think she may have used ai to polish her panels. Perhaps the workload proved too much, or maybe she was feeling insecure. I was concerned when she got picked up by webtoon because I could tell it would be difficult for her to keep up the schedule. Ai is super powerful but its not powerful enough to make a COMIC, not even consistently. She probably using it as an enhancer to her already great skills. A shame though, she doesn’t need it.
Also I think the reason her preproduction period was so quick is because she was highly prepared before launch. She already has multiple comics under her belt and webtoon probably didn’t need to change much. Im sure she just reused her canvas comic for her reboot and built a buffer in the meantime.
Having to meet deadlines can definitely be a reason but not an excuse IMO.
One creator I can think of who has a similar style (albeit in black and grey) is figmentforms, creator of A Tale of Two Rulers.
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Updates are slow, she posts maybe a new page once a month, the art is gorgeous but it's clear it takes her time. It's a free to read comic. It's worth the wait.
That said, if she wanted to make her updates more frequent, I wouldn't blame her at all for utilizing new tools and methods to do so - but it wouldn't justify her in using AI tools that are stealing other people's art.
There are loads of shortcuts that artists already use that are fine because they're still genuinely handcrafted. 3D models, overlay textures, blur effects, etc. are all tools that artists use to help speed up the drawing process and were made by hand.
And beyond that, the need to make the process more efficient isn't a crime, but it's in how you do it. You can use these tools irresponsibly or at the cost of your own comic's quality. Case in point, Lore Olympus and Let's Play, which are both godawful in how they implement 3D backgrounds and stock images:
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Creating comics is finding a balance between efficiency and quality, not sacrificing one for the other and using it as justification to avoid criticism for that sacrifice.
If Sarah Ellerton was using AI based on her own art and being honest about it, I don't think anyone would be nearly as upset. It might prompt a debate over what's ethical in the world of comics - whether or not it's right for consumers to pay for a product that's being churned out of an AI prompt - but at least it wouldn't be theft and it would probably just be there as an aid to an artist who's been doing this for 20 years and had to find a way to make the process more efficient. I think AI can be used as a productive tool if it's implemented responsibly and without being at the cost of another artist's work.
The issue is that 1.) Sarah is being VERY suspicious over the whole thing which leads us to believe that she's NOT using ethical AI assistance, and 2.) there's a VERY clear distinction near the end of her previous comic, Immaterial, where you can basically tell when she adopted AI. The main character Alex, for example, literally became a whole other person.
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This is a common problem for AI coloring prompts, a LOT of them are bad at rendering darker skin tones (I think I mentioned this in my last post, but I literally got to playtest AI coloring tools from WT's a couple years ago, and they could NOT figure out darker skin tones, any dark colors that were put down were assumed to be shadows so characters just looked like white characters with the curtains pulled over their face).
She just looks like a SamDoesArts poster girl now. Everything unique about her has been stripped away and you can see this transition in the final page of Immaterial and the first episode of Quantum Entanglement:
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None of it feels like organically her, it feels like a cheap machine reproduction.
I don't doubt that this person has evolved a lot as an artist or that her older work was genuinely her, she's clearly got a lot of skill that only someone who's been drawing comics for years would gain.
But it's clear somewhere along the way she succumbed to insecurity or stopped caring enough to start using AI to do the heavy lifting. I mean honestly, her work from before was fine! So I don't see why she would be using it for 'polishing', there are so many ugly ass webtoons on the platform so even the art from Immaterial - even if she had to simplify it a bit more to make it easier to meet deadlines - would likely be a refreshing change of pace.
But the way she's utilized AI here, I was quicker to assume Sam Yang drew Quantum Entanglement when I first saw it.
And it is a shame, because, as you said, she doesn't need it. Her art is perfectly capable on its own and while I can understand her need to make the process more efficient, there are better ways to do that than using AI that's clearly ripping off other artists and then lying about it. It's a shame she'd put her reputation on the line as a seasoned artist just to meet Webtoons' stupid deadlines. Like, how can it be worth it?
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