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#minecraft worldbuilding
ink-ghoul · 1 year
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now to my fave minecraft worldbuilding topic
what can you cook? what's edible? what's possible with enough imagination?
I'd like to start with things that are present in-game (vanilla), first, the foods and drinks (ingredients too), having a loaf of bread with a nice mushroom stew seasoned with dandelions for breakfast is an option taken straight from the game
now let's say that I take the apples, wheat, milk, sugar and eggs to make an apple pie, that isn't in the game, but it's something possible to craft
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in an extend things like salt can exist because the presence of sea water, same as things like bacon (pigs), cheese (milk) and so on
what if I throw the existing leaves in hot water to make tea?
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or since all the dyes have an organic source can I make a rainbow cake?
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how you cook things must be important too I imagine, maybe steak cooked in the smoker tastes way better than cooked with a fire aspect sword
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nocinovae · 4 months
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Minecraft feels like it doesn’t know what to do for big updates any more so they’re doing like small miscellaneous updates collected together. I wish they’d move on from trying to give them a theme bc I feel like that’s just confusing.
One thing I wish they’d do is do updates from time to time and go back and add pieces to old update. Like maybe add more fish or tree types.
Specifically what made me have this thought is that I’d love if they’d add more to the geodes. Like the amethysts are lovely but I’d love if there was a whole range of crystals to find in geodes!! I feel like that’s along the line of the archaeological stuff they’ve done recently! Digging into the earth for history and stuff!
Also if they ever do a forest update I’d freak out. I’d love if they revamped their nature bc I feel like that part of the over world specifically has been the same since the beginning era of minecraft. Like ocean, nether, caves, villages, NOW FOREST. And end.
Feels like natural progression of their universe growing! And I like feeling like the updates can have a “story” like aspect to me. Especially bc worldbuilding. Favorite idea when it comes to minecraft lore
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fallow-foot · 5 months
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You think players would count years in days amounts?
Like you know the 100 day’s challenges? Do you think players would use like 500 days for like a year or something?
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xelidonia · 2 years
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Minecraft flower headcanons
Headcanon that the meanings of flowers in Minecraft are different from in this world. Specifically, the meanings are based on the effects of a suspicious stew that the flower forms.
Dandelions and blue orchids are for Saturation. They symbolize calm, contentment, and a general sense of happiness and well-being. Dandelions tend to be seen as spontaneous and light-hearted while blue orchids are for more serious commitment, but both of them are fine gifts to show appreciation for a friend or loved one.
Oxeye daisies are for Regeneration-- literally giving you hearts! They symbolize love, in much the same way that roses do in this world. Together with dandelions and blue orchids, they're the only flowers that only have positive meanings. Whether romantic, platonic, or familial, an oxeye daisy is the most heartfelt way to say "I love you" in Minecraft.
Lilies of the valley are for Poison. They symbolize pain, bitterness, and heartache. Giving one to someone else is like a slap in the face most of the time: a threat, a rejection, a "Go fuck yourself" that turns a whole bouquet negative. On the other hand, wearing a lily of the valley yourself is a symbol of grief and deep mourning, a pain that cuts to the core.
(While few remember this, the "valley" in "lily of the valley" doesn't represent the area where the flower grows. No, it's for The Valley Below, a dark desert of screaming souls that claw at your feet, desperately longing to be spawned again into the world.)
Poppies are for Night Vision. They symbolize watching and being watched. As such, when paired with negative flowers, they can be seen as a threat or "Watch your back"; however, they can also mean "I'm watching out for you" or even "See you tonight."
(While few remember this, the "valley" in "lily of the valley" doesn't represent the area where the flower grows. No, it's for The Valley Below, a place of screaming souls that claw at your feet, desperately longing to be spawned again into the world.)
Cornflowers are for Jump Boost. They symbolize amazement, surprise, or awe -- literally "jumping for joy". People who win tournaments or games are often given a bouquet of cornflowers in celebration. Though this isn't common, when paired with negative flowers, a cornflower can sometimes represent shock or sudden betrayal, a very sarcastic "Congratulations."
Azure bluets are for Blindness. They symbolize secrets, hiddenness, and avoidance-- a "You didn't see anything." With positive flowers, this can symbolize a secret alliance or even forbidden love, but with negative flowers, it's a taunt, calling someone ignorant or oblivious. Often, someone who wishes to trap someone else or play a prank will leave an azure bluet so that the victim will only see it right before the trap goes off.
Wither roses are for Wither. They always symbolize death, hatred, murder, and intent to kill. To give someone wither roses is a serious declaration of war. There is no positive meaning to wither roses: without exception, they are for people you absolutely despise and wish to see suffer a painful death.
Tulips are for Weakness. This is an odd case, as the different colors are often associated with different connotations; however, any tulip can technically represent any of these meanings in the right context. A white tulip is for surrender; giving it to someone else is a demand for surrender, while wearing it yourself is like carrying a white flag. A pink tulip is for codependence and means "You're my weakness!" A red tulip is a taunt, calling someone else pitiful or weak, while an orange tulip is for a non-violent challenge or invitation to compete without fighting.
Alliums are for Fire Resistance. They symbolize resistance, staying strong, and defiance even in the face of overpowering odds -- "You're going through hell, but you'll get through this." They often also represent protection and a wish for someone to stay safe. Whether planted in front of an enemy leader's house for fellow fighters to see, or given to someone who has been fighting a battle of their own, an allium says, "Never, ever, ever give up."
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illwilledomen · 3 months
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Negative Effects Headcanons
Here are a mere few of the various ways you can magically suffer in Minecraft.
Slowness — Disorientation and lack of coordination. Causes the individual to feel woozy and off balance, and their joints may lock up. Makes you feel heavier than you really are, and slows down your reaction speed. In high doses, can function as a tranquilizer. Overdoses can cause the afflicted to have difficulty swallowing, and can cause permanent paralysis.
Weakness — Light-headedness, difficulty breathing and tremors. The afflicted will begin to tremble uncontrollably and experience shortness of breath. Blood will not coagulate properly, and will flow freely in critical amounts from small injuries, causing severe blood loss. Can cause severe joint pain, headaches and even loss of consciousness in high doses.
Bad Omen — A strong, foul odor, and heightened paranoia. Small lapis lazuli crystals injected into a pillager captain’s blood enter your own through your pores, and you can be monitored and hunted down, like a tracked animal. It also causes a milder version of the mania that lapis-insertion causes, due to the soul reacting with the magic mineral.
Poison — Coughing, nausea and vomiting. Severe stomach pain and itching. In higher potencies, can cause migraines and hallucinations with lasting delirium.
Harming — Chemical burns, spasms and excruciating pain. The label doesn’t lie. Works like a very potent acid, but can only dissolve biological material. Can sear through layers and layers of body matter, even dissolving bone. When drunken, this will kill you in five painful, painful minutes. Weapons or tools are dunked in a non-lethal dilution of this frightful substance to be used as torture instruments, as well as brands.
Withering — Radiation poisoning but worse. Causes rapid growth of discolored, tumor-like material on the point of entry. Causes organ failure, confusion, vomiting and hair loss, as well as rapid atrophy of muscles and soft tissues (like eyes). Afflicted’s skin may bruise and blacken around the wound, and at the point of death they may be unrecognizable. Survivors of the effect will be permanently disabled, and may need amputation of afflicted area so the effect does not continue at a later date.
Hunger — Insatiable hunger (no way, really?) and indigestion. Any food eaten will come right back out. While the physical symptoms of starvation are not present, the brain is tricked into thinking it is starving, and the afflicted may act irrational and salivate heavily.
Bad Luck — A feeling of despondency and frustration. Causes depression and anxiety, and may cause the afflicted to feel uncharacteristically under-the-weather.
Darkness — Hallucinogen released by the sculk shrieker that causes blindness and eye irritation, as well as disorientation. Meant to cause prey to stumble about and make as much noise as possible so it reveals its location.
Levitation — Floating (obviously), a feeling of weightlessness, and a sinking sensation in the stomach felt as if you’re falling. Also, subsequent injuries causes from hitting the ground rapidly.
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astronomical-bagel · 1 year
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hey guys how do you think the head-dropping mechanic works in minecraft? i like to think that the server drops a paper-mache version of whatever they killed. and it's very much block-shaped. like one of those steve heads you can buy for Halloween or smth
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kiellessa · 1 year
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Been a bit hectic in my life lately and haven’t had much time to play, but messed in my creative world a bit more designing my medieval steampunk village, and added way too much to the terrain + walls and I haven’t even finished it lol. 
They announced the ReloadedSMP will move on to season 4 (only 4 months into season 3 atm), but didn’t give a date, so I likely won’t have time to do all this... That’s not to mention the rest of the houses and shops and remaining terrain. 
Anyway, having fun with this build and might move to my own survival to finish and flesh out!
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shadeswift99 · 1 year
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SHADE. Shade I need your minecraft worldbuilding brain.
They introduced a bunch of new shards to 1.20. The one depicting the Warden is called "mourner."
THE POSSIBILITIES?? It's not just guarding these ancient cities, it's mourning what they once were? Maybe it's similar to an iron golem, a construct built to protect and then abandoned? Maybe it caused the ruination and it mourns what it destroyed? Maybe it's just cranky we disturbed it????
I really like all of those ideas! But, as is my duty as Shade, I am going to introduce you to an extra and more horrifying possibility!
So. Sculk. It's a fungus-like corruption that spreads when it's fed by XP, which is essentially souls or life energy in-universe released at the death or breaking of something. No mobs other than the Warden can spawn in the Deep Dark, which to me suggests sculk has a level of toxicity that even the undead can't handle. Except some people - players - seem to be able to withstand it, at least for a short period of time.
There sure is a lot of sculk in ancient cities, isn't there. A whooole lotta sculk. Whole lot of that stuff that duplicates through death of other living things.
Maybe the cities were full, when the first sculk was discovered. Maybe the toxicity claimed the first person to find it and spread as a result of that, the danger growing the more it took, until it was a wave few could escape. Maybe some got away through those odd portals, the ones with higher natural resistances lasting long enough to flee. ...Or, maybe some of them, left alive long enough to watch everyone else die, couldn't bring themselves to leave. Maybe they stayed to mourn the loss, exposing themselves for longer than even they could withstand. Maybe instead of dying, they changed.
The Warden has the same size hitbox as a player. In spite of visually far exceeding that size, it can fit through the same size gaps. Almost as if it outgrew the volume the Universe had calculated for it. And its ribcage, open and filled with sculk-like texture inside, has always read as human-like to me. The sculk controls it, so the body tries to kill living things to fuel the spread. It's only natural.
But maybe, like the cordyceps fungus, the sculk leaves the brain intact while bending the muscles of the body to its own purposes. Perhaps the Warden's eyes are closed because the mourner is still mourning - the loss of their city, still, or what they lost of themselves by not turning away.
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quaintbuilds · 1 year
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KoM Bonus Post - Urban Pics
A collection of pictures covering some of my favorite areas around the city.
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wenyellows2 · 5 months
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So I recently killed the dragon >>>>for the first time<<<< I've been playing this game for so many years and I've never seen the end credits until like last week??????
So I built this little place for the egg, it seemed right to put it in a place like this, I feel like some trees in the background it would be nice but I don't have time for that yet (I have problems building custom trees) and I need to think about where to put the dragon's head too, that thing is huge.
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bi-ocelot · 2 years
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I just had a revelation thinking about endermen speculative biology. What if enderpearls are crystallized chorus fruit? Similar to oyster pearls.
Think about it, the only native food in the end are chorus fruit and they’re everywhere and endermen need energy so they probably eat it. But, speculating that endermen do not have typical digestive tracts and do not expel waste, then what happens after the chorus fruit is eaten? Instead of expelling waste, everything is retained to make use of every piece of energy in such a low nutrient environment. In the digestive tract the chorus fruit is drained of its teleportation properties and the fruit itself becomes basically, a raisin. After a period of time, enough secretions coat the raisin to become a pearl, much like an oyster. To which to pearl is coughed up or remains until it is shattered, and then coughed up.
The nature of the raisin pearl retains some teleportation properties and can be used by endermen as a source of teleportation when their source of energy has run out. A majority of endermen have multiple pearls at once but most shatter at death. Looting enchantments lower the risk of shattering multiple pearls.
Then to mites. Mite can be parasites or even enderman larvae (if given a lot of liberties) but in this situation mite eggs live in a dormant state as a grub within the chorus fruit and then pupates in the pearl, forcing discomfort so the pearl is expelled and hatched. So the mite is the pupating grub that is hatched too early for the full bug body (which I definitely want to draw and make a design for).
I do not know how eye’s of ender play in all this, and I’m too sleppy to figure it out. Uhhhh basically, nether and end do not mix, and when they do, bad/weird things happen.
It’s 4 am and I have two finals due within the next 24-48 hours.
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ink-ghoul · 1 year
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Minecraft Chickens lay eggs when reproducing asexually and give live birth when reproducing sexually, simple as that. Their life cycle clearly includes occasionally depositing a spare copy of oneself into the world as they are the utter bottom of the food chain and would have gone extinct if not for reproducing in abundance
thank you zloyxp for manifesting yourself in my askbox to explain minecraft egg laying mechanics and giving us a lesson about life, death and the survival of the fittest
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sugarbeebunni · 4 months
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𝓣𝓱𝓮 𝓑𝓲𝓻𝓬𝓱 𝓥𝓲𝓵𝓵𝓪𝓰𝓮 🌿🌱
Another one of my streamed Minecraft worlds <33
I love building on my worlds in my livestreams, because then I can take a seat back and appreciate all our hard work ɞ ˚ ˙ ♡ 。
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definitelynotshouting · 7 months
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Hunger AU Topic of The Day: Crafting Tables
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So if you know me even a little bit you will know that i literally can never leave well enough alone when it comes to worldbuilding. In that vein, i have been noodling on the concept of what crafting tables-- and by association, crafting itself-- are like in the hunger au.
As the folks in my discord server probably know, i've been noodling on this for a while.
But a few days ago i finally came up with an answer, and that answer is: crafting tables arent actually tables in hunger au. Instead, they're a plugin that's a little larger than your average USB drive, and are designed to interact directly with a Player's comm to facilitate crafting.
To talk about that, though, we need to dive into what crafting is in hunger au.
In hunger au, crafting is essentially a chemical reaction, if that chemical reaction was made up of code instead of molecules. Crafting components are arranged together in a corresponding pattern and then, using the crafting table (also called a crafting upgrade, or even just a crafter), have key elements of their code stripped and rearranged, forming an entirely new object. The crafting table is vital to performing this transformation without having to wholesale code the object by yourself via comm-- something that takes far too long when it can be done with a crafter in a matter of seconds.
This leads into the interfacing side of things. While your typical comm is already capable of the same function, it's only in a very limited capacity (aka the 2x2 crafting grid in your inventory). Attaching a crafting table to your comm offers a more robust and extensive selection of crafting commands, so the Player doesn't have to make up an entirely new item from scratch.
As an example, one could arrange a few wooden planks and a cushion in the general shape of a chair, then attach a crafting table to their comm, and through use of commands, could turn those planks and the cushion into a chair. By consequence, since these objects aren't being made via typical irl construction, anchoring items like nails aren't necessary. The chair would come out as one whole piece.
The physical look of a crafting table is, as previously mentioned, a little larger than your average USB drive-- so keeping them plugged in, while useful for crafting purposes, is less than convenient, considering comms in this universe are anchored to a Player's wrist. Most Players keep several lying around, or carry one in their inventory or even just their pocket-- but it's not uncommon to lose them and just have to make another. They're easy to craft using a comm, and one of the first things a newly spawned Player instinctively knows how to create.
They're also somewhat customizable for those who care enough to do so. Many Players end up changing the surface code of their crafters, so that they resemble something other than the default crafting table texture. Scar's, for example, looks like Jellie :]
Alright this post took me way too long to write but i hope this makes sense and you guys like the additional worldbuilding :] ive been thinking about this one for a while now, and im so glad to have finally gotten it figured out!!! :D
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scribbiesan · 7 days
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Gotta love this blocky life
Just wanted to share some more Herobrine blurbs. This funky little dude just won’t get out of my head. Don’t mind the scratchiness, was in the mood to make something rough and just drop it off here.
I’m basing some of these ideas off the From the Fog mod, mainly the tamed wolves growling at Herobrine when he’s stalking the player, and how everything else ignores him. Herobrine being able to trade with Villagers is my own thing tho, as well as cats liking him.
I also have this idea that when Hero teleports around and shit, either bc of boredom or bc he has specific places around the World that are important or interesting to him, he makes the chances of a Zombie Siege much higher than normal. Like, if the normal chance of a Siege happening is 10% a week, then him teleporting from a Village or near one bumps it up to a 30% chance. The more he teleports to and from an area, the higher it rises, until it’s a guarantee that a Siege will occur that night in that Village. It’s caused some… issues during his existence when trying to socialize.
To make friends.
Not many Villagers know that Herobrine has something to do with more Sieges occuring to Villages, but those who survive and find their way to a new Village to recover? They remember him showing up, messing around and pulling pranks, before vanishing without a trace. To a Villager, Herobrine is an outsider, a traveler with no place to call his own. And his appearance and subsequent disappearance, and a Zombie Siege happening shortly after? Many begin to see Herobrine as a dark omen, bad luck, a Bringer of Death in a way. The survivors travel, and so does word of a strange man in bright clothes, with white, glowing eyes and odd behaviors. Who shows up to cause mischief, only to lead death to their doorsteps.
Hero doesn’t mean for these things to happen. Doesn’t even realize he’s the one causing them. He’s not Mortal, he’s not Human. His understanding of passive and hostile Mobs is heavily skewed bc most ignore him. He believes the Villagers he’s pranked and traded with are safe and sound (as much as they can be with Pillagers skulking around), and he’s just bringing some harmless fun to these grouchy, tired, overly stressed people. He didn’t know…..
If he comes across a Village who has survivors from Sieges he’s accidentally caused, and is seen by them, he’s run out of the Village. With fire and blade and pitchfork, sometimes an Iron Golem or two if the Village is wealthy/large enough to afford some. Since he doesn’t interact with Humans much, he’ll panic and run. Why are they being so mean? What did I do?
I just wanted to play…
Anywho, hope y’all enjoy this little mess. I’ve got more shit to work on, so hopefully that’ll be out eventually.
Toodles~!
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illwilledomen · 2 months
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Having a lot of XP in your body can affect you psychologically. You can become viciously angry at random times, restless, and constantly feel disoriented. XP orbs are drawn to eachother and clump together naturally, so large amounts of it in your body means you’re constantly craving and hunting for more of it. This means you have a very strong desire to kill things. This same process is replicated artificially with Vindicators to make efficient soldiers. You may find yourself drawn to large crowds, and borderline salivating at the thought of the rush of experience leaving a persons body. If you aren’t isolated quickly this may lead to uncontrollable violence. This can be remedied by a ritual which extracts the excess from your body into bottles of experience. Some creatures are better at absorbing more XP and remain healthy than others (such as predatory animals). Humans (Ancient Builders, Players, Villagers, Witches, Illagers) can withstand about 30 levels (40 for some, though that’s pushing it). Piglin can withstand about 50, as the nether environment is more dependent on EXP.
This syndrome doesn’t last indefinitely, however. If you continue to absorb EXP when over your threshold, you will probably have a stroke.
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