My Dalby-esque SpookyHenry chilling with @sodorsteam's delightful mortuary engine Rook 141 in monster form. Rook is a Lovecraftian elder god in furry engine form, SpookyHenry is a daemonic beast in an iron shell.
Food $0
Paying dudes to jump into my more important underling's mouths instead of food $50
Rent $800
Upgrading my train car capacity enough to support my tier 3 monstrous penumbra and 3 snacks for him every turn $3,600
Utility $150
someone who is good at the economy please help me budget this. my pyre is dying
I’ve been playing a lot of roguelike deckbuilders. They’re really fun, but the problem I always have with engine-builders is that I want to have the engine. They’re engine-builders, not engine-havers. The engine gets thrown out once the run is over, win or lose. And I don’t just mean “I want the games to be longer so I can play with my engine more before throwing it out”, like an endless mode. I mean I want to put that engine in my garage so I can take it for a spin every now and then whenever I feel like it. I want a whole parking lot full of shiny game-winning engines, and I want to keep getting new ones and keep playing with the vintage ones.
I want the variety and replayability of a roguelike engine-builder, but not the impermanence of “hooray, you won, now just throw out that cool engine you built and we’ll pretend that never happened”.
My visions with her have been brief, but she looks to be free of the wax for which her Ring is to be known.
i don't always play melting remnant, but when i DO, i am on a desperate quest to get little fade that upgrade path that gives her endless and buffs her each time she dies
nothin more satisfying then continuously killing the little street urchin till she's powerful enough to kill god~ ^w^
I love Slay the Spire and it taught me everything I needed to learn about deckbuilders, but I think this game, Monster Train, and Touhou Lost Branch of Legend have surpassed it as my favorites.