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lykerlon · 2 years
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Mountain duck file rename problem
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#Mountain duck file rename problem cracked#
#Mountain duck file rename problem update#
#Mountain duck file rename problem full#
#Mountain duck file rename problem mac#
Fixed soft lock in Ch5 Cutscene if you save Theo with Dash Assist enabled.Fixed issue where jumpthrough platforms would show the wrong edge tile if they spawned inside solids.Fixed a few missing filler rooms in Ch5 that you could see during room transitions.Fixed a crash if the Lookout spawns inside an Exit Block.Fixed Various PICO-8 Celeste emulation bugs (thanks gonengazit for the detailed notes).Fixed Button / Keyboard config menus freezing if opened during the Dash Tutorial in the Prologue.Fixed the Chapter Select card graphic being slightly misaligned.Fixed a few small respawn facing the wrong direction in Ch5 and Ch9.Fixed Up/Down input repeating bug, where certain applications would cause Celeste to think up/down were constantly being pressed.Fixed weird bug in temple ending if you run into the eyeball while holding Theo.Fixed player depth not resetting in Chapter 9 fake heart if you skip at the right time.Fixed XNA crash when moving the game window between monitors.Fixed the bird in Farewell flinging you a slightly inconsistent distance after a respawn.Fixed PICO-8 Celeste update-loop inconsistency from the original PICO-8 version.Fixed 'See Theo' cutscene in Chapter 5 repeating if you leave and re-enter the room.File Renaming text now respects Photosensitive Mode.Added '-graphics ' and '-disable-lateswaptear' to FNA command-line arguments, which corresponds with FNA3D_FORCE_DRIVER and FNA3D_DISABLE_LATESWAPTEAR respectively.Changed the depth of the Chapter 4 white block to be behind Madeline when she enters the room.
#Mountain duck file rename problem mac#
This means the FNA version can run DirectX on Windows and Metal on Mac
Updated to the latest version of FNA, introducing FNA3D.
Added some visual hints to the Chapter 4 Heart.
Removed old Binary save file format from when the game first released.
#Mountain duck file rename problem full#
Reduced High Resolution art asset sizes, as the game doesn't actually draw them at their full resolution.
Keyboard icons will be used instead of Controller icons, if the keyboard was the last device used.
Made Ch3 Master Suite Oshiro idle conversation skippable.
Shifted spikes and electricity, added a refill in Reconciliation 8.
#Mountain duck file rename problem cracked#
Added cracked tiles and indicators to Power Source Hub.
Fixed squish correction not applying when pushed by fast-moving blocks.
Increased Madeline's maximum vertical squish wiggle distance so that all previously-survivable crush scenarios should still be survivable, despite the previous fix.
Fixed squish correction putting Madeline in the ducking state while climbing.
Dashes no longer correct below to ground with spikes.
Dash correction checks now use the hurtbox rather than the physicsbox.
Dash jump-thru correction no longer applies if the jump-thru has spikes on top of it.
Dash corner correction no longer applies if the corner has spikes on top of it.
0.01s is a single frame at 100% game speed, but because explosion impacts freeze the game for 0.1s, this is effectively a 0.1s grace period. Examples of explosions are bumpers, puffer fish, and respawning seekers.
Added a grace period of 0.01s for gaining horizontal boosts off of explosions by holding the direction you will be sent in at the moment of impact.
Fixed MoveBlocks giving inconsistent momentum when moving vertically and being steered horizontally.
Fixed a bug where wall jumps from the right side of walls could sometimes not gain the momentum of the wall.
Moved the bottom screen kill zone down 4px.
Madeline now uses the ducking sprite when crouch dashing.
Fixed game timer freezing during unpause (this adds 0.15s IGT to each unpause compared to before).
Added 0.1s of input buffering on the Pause input.
#Mountain duck file rename problem update#
Control rebinds will be reset to default when you download this update.
You can bind a dedicated Quick Restart button to use this feature
Removed the hard-coded Quick Restart shortcut on gamepads (L + R + Start), because it can now conflict with custom rebinds.
The option to reset all controls to defaults must now be held to confirm.
Added binds for Advanced: Directionals for movement- or dashing-only.
'Hold' mode crouch dashes when the button is held and a regular dash button is pressed 'Press' mode crouch dashes when the button is pressed.
After a 'Crouch Dash' bind is set, a 'Crouch Dash Mode' option will appear.
Overhauled the control rebinding system, to allow for much more granular and complete rebinding, including menu inputs and more.
Added the 'Grab Mode' option, which allows you to use the grab button as a toggle rather than holding it.
Added an additional 'Screenshake' setting: 50%, which is now the default.
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qjawe · 3 years
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@ycombinator #moveblock (at YCombinator SF) https://www.instagram.com/p/CSeslLRhBxu/?utm_medium=tumblr
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glihtko · 4 years
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@Qbit @chess! A8-42L @dragon @move, @reddragon @moveblocks ohnand @mazdaeurope (at Ljubljana, Slovenia) https://www.instagram.com/p/CL2UJsulPac/?igshid=1pqj4nsavrpjt
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lucy-jaegers · 7 years
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Credits and sources
I think I’ve credited most of these elsewhere however I will just refer links to every external asset I used to to make sure none were uncredited. These are the sources of all the assets that i personally obtained, as i do not know the sources of things from other members of my group. 
Sound credits (for the sounds I personally obtained and used in the game)  
All of these were sourced and listed as free to use for personal or school related work.
- Menu/First level music: https://www.dl-sounds.com/royalty-free/fantasy-game-loop/
- Ambient water sound: http://freesound.org/people/Corsica_S/sounds/49636/
- Button click: http://freesound.org/people/Mattix145/sounds/368745/ - Moveblock rumble: http://www.freesfx.co.uk/sfx/push (“Drag stone” the first one listed)
- Japanese Level Music: https://www.dl-sounds.com/royalty-free/oniku-loop2/
- Error Noise (when trying to switch perspectives underground as well as push a pillar from the wrong position): http://freesound.org/people/fins/sounds/173958/
- Generic Rumble: http://freesound.org/people/harpoyume/sounds/86052/
- Level 1 Door opening: http://freesound.org/people/Moutrave/sounds/260923/
  Assets used from the store
Particle Effect Every particle effect I implemented into the game was done by modifying a single particle effect that I obtained for free from the asset store.
https://www.assetstore.unity3d.com/en/#!/content/67834
I used the effect in the following places
-          Waterfall splashes
-          Dust when a pillar falls in Eygpt
-          Dust when platform collapses in Eygpt
-          Seasonal weather effects (Spring, winter, autumn) in Mayan level
-          Glowing dust at the end of the Japanese level
-          Sparkles at base of pillars in Eygpt
-          Floating dust on title screen
The asset package also contained a water splash effect that was used on the surface of water throughout the game.
Sky Dome
The skydome used throughout the game was also obtained in the asset store as free to use. The package included assets as well that were used as the sky such as clouds, stars, moons and suns.
In several levels the texture colour of the skydome was modified by creating new texture images in order to change the colour of the sky.
https://www.assetstore.unity3d.com/en/#!/content/42373
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qjawe · 4 years
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Genesis #moveblock friends (at Xiamen University) https://www.instagram.com/p/CLse0QDgLBb/?igshid=11onrtebjrtpf
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qjawe · 4 years
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If God had a name, his name is Satoshi. Quote "MicroStrategy CEO, Micheal Saylor" In 2008 invented #bitcoin, in 2009 Genesis Block. Photos by @cointelegraph #moveblock #moveblockotc #xbrick @qjawe (at Cointelegraph) https://www.instagram.com/p/CJPkegWFn8m/?igshid=7abyigy02gi6
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qjawe · 4 years
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#moveblockotc #moveblock #moveblockcapital (at Central, Hong Kong) https://www.instagram.com/p/CJIbR7TlMGl/?igshid=1xxu484z0iyyo
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qjawe · 4 years
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By Huobi Brokerage business relationship, MoveBlock Capital had signed a daily LOC of 10 million USD. Due to the recent bullish market will increase in over the counter trading volume and offset our capacity. #moveblockcapital #moveblock #huobi Line of Credit (LOC) from Huobi Brokerage https://qjawe.medium.com/line-of-credit-loc-from-huobi-brokerage-141c362bedf4 (at Downtown Singapore) https://www.instagram.com/p/CI8FY9pF76Z/?igshid=14p1uq7iakq2y
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qjawe · 4 years
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#draperu #draperuniversity #draperuniversityofheroes #herocity @herocityspace #pitching #startup #herotraining @draperstartuphouse @draper_u Looking back a year ago, things grew to FluidAsia.com #fluidasia #BitMOV #moveblock #moveblockotc #moveblockcapital https://youtu.be/a6AAwJQ-6zQ (at Hero City at Draper University) https://www.instagram.com/p/B_I_9TjFs1I/?igshid=11azd9a3t5f4z
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qjawe · 5 years
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#airswap #bitcoin #ethereum #moveblock #moveblockotc Great to see #Maxime in #NYC #newyork (at Weylin) https://www.instagram.com/p/BxP9OJTH3Nj/?utm_source=ig_tumblr_share&igshid=1b38ka5bxktyf
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qjawe · 6 years
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#maxsong 😜 great amazing guy. #moveblock #moveblockcapital https://www.instagram.com/p/Bs8g-IXnys2/?utm_source=ig_tumblr_share&igshid=7z84ao7h7e9g
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qjawe · 6 years
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There always Fiat to Cryptocurrency demands, someday financial institutions could accepting banking for blockchain companies #moveblock #binance #moveblockotc #bitcoin #blockchain #blockchaintechnology #antelope (at S.E.A. Aquarium, Marine Life Park) https://www.instagram.com/p/Bs8gSsSH-ww/?utm_source=ig_tumblr_share&igshid=172w73k4g3rmv
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qjawe · 6 years
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#tusd #etoro #paxful #moveblock (at The Westin Singapore) https://www.instagram.com/p/Bs58BkaHefO/?utm_source=ig_tumblr_share&igshid=11a0trciq92l3
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qjawe · 6 years
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Nimrod Lehavi from #Simplex #moveblockcapital #moveblock (at Marina Bay Sands Expo and Convention Center) https://www.instagram.com/p/Bs5t3-iHflK/?utm_source=ig_tumblr_share&igshid=1cw39czppzj0
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qjawe · 6 years
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We #MoveblockOTC #MoveblockCapital #MoveBlock is delighted to trade with our trusted partners @coinut_exchange & thanks to @TheRealXinxi & his team member prompt & speedy support. (at SGInnovate) https://www.instagram.com/p/BsdT11eHhaY/?utm_source=ig_tumblr_share&igshid=19vgr1re9947t
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qjawe · 6 years
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I had learned my lesson in life and firmly believe in #KYC & #AML in all Cryptocurrency Investments and Digital Assets Trading. #buybitcoin #bitcoin #moveblock #moveblockcapital I'm planning to start my YouTube about the good, bad and ugly of ICO... So Trust, Security and Creditability is very important in this industry. (at Space Inn Xin Yi Branch 太空艙旅舍 信義館) https://www.instagram.com/p/BnmVFwahAzs/?utm_source=ig_tumblr_share&igshid=biqiaelhl3g3
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