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#mufo draws
mufos-photo-album · 2 months
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mufosssssss · 1 month
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ENG
Hello!! My name is Mufos/Misha/Michelle. Here I post my drawings with original characters and fun art. I also take commission which you can order by writing to me in PM, or on my telegram
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РУС
Привет!! Меня зовут Муфос/Миша/Мишель. Здесь я выкладываю свои рисунки с оригинальными персонажами и фан арты. Так же я беру комишки, которые вы можете заказать написав мне в лс, либо же в мой телеграм
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My social networks:
Мои соц сети:
Telegram channel: https://t.me/mufosssssss
telegram pm: @progibator4100
X (twitter): https://x.com/mufosssssss?t=RU6IbtRoeTPrNG6lGlLr5Q&s=09
Tik tok: https://www.tiktok.com/@mufosssssss?_t=8emmxKfT64A&_r=1
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mufos-photo-album · 13 days
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Dark plants are a relatively new addition to the Kingdom of Sky, appearing some decades after the disaster at Eden. Like other plants, dark plants need light to grow. However, their leaves are too dark and thick to perform photosynthesis, and too much light delivered directly can cause the plants to burn and shrivel. Instead, dark plants absorb the light captured by dark water — water which has been contaminated by dark sediment, the byproduct of darkstone production.
[ID: A diagram showing the flow of light from creature to dark plant. When creatures of light come into contact with dark sediment, the sediment drains their light. The sediment, now charged with light, is dispersed through the water and soil, which is then absorbed by dark plants.]
In most cases, dark plants pose no direct harm to beings of light. In areas like the Hidden Forest, where dark rain commonly pours, dark plants take on indirect predatory behaviors. Especially in wet environments, dark plants will produce a sticky dew from their leaves that tends to attract butterflies. This dew contains trace amount of dark sediment which dulls one's senses when consumed. This leads to butterflies resting in the rain for longer than they usually would, leading to death in some cases. Dark plants have also been seen ensnaring mantas. This happens when mantas, exhausted by the dark rain or other factors, fly into the brambles of a dark plant, holding them in place as the dark rain saps their light.
[ID: A drawing of a manta caught in the brambles of a dark plant. It is raining.]
Fully getting rid of a dark plant can be difficult. They can be burned down using fire or a candle spell, but even if all the stems and leaves are burned, the plant will begin to regrow some time later. To truly destroy a dark plant, it needs to be uprooted, and the roots burned with the rest of the plant. Dark plants can also spread fairly easily, as they can reproduce asexually.
[ID: A diagram showing the 3 ways dark plants can spread -- via their roots, via cuttings, and via seed nodules. Mufotsuki is standing in front of the diagram, holding a seed nodule. She states: "The seeds are the easiest part of a dark plant to break off. Never leave them unattended for too long! Sometimes I collect them for my sister. She does experiments on them."]
Despite their mutual association with darkness, not many, if any, dark plants grow in Eden itself. Although Eden is abundant in dark sediment, the weather conditions are too violent and destoys most varieties before they can properly root.
Speaking of dark plant varieties...
Tree: Common variety which tends to grow tall and wide. Known for trapping mantas.
Bush: Another common variety of dark plant which tends to grow wide, but not very tall.
Moss: Uncommon variety which sprawls over flat surfaces. Difficult to truly get rid of since moss can grow into hard-to-reach places. Can cause man-made mechanisms to seize up.
Urchin: Uncommon variety that tends to show up in saltwater environments. They have many spines tipped with dark sediment to absorb ambient light in the water, but also to absorb the light produced by other plants.
Lilypad: Uncommon to rare variety that tends to show up in polluted freshwater environments. Problematic for other plants since they can blot out sunlight.
Floater: Rare variety of plant that comes from Eden. They take advantage of the terrible weather to spread their seeds across the realm, but mature specimens are rarely found in Eden.
[ID: Various drawings depicting each of the dark plant varieties, one for each.]
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mufos-photo-album · 1 month
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Being trapped inside your own petrified body for many odds years can do a number on a spirit's memory. After being freed, many spirits still have a general sense of who they are — such as their occupation, intrinsic parts of their personality, and/or what they were doing immediately before dying, though they may struggle on the specifics, such as their name.
Due to this lapse in memory, it's common for spirits to refer to themselves and others using titles. The most basic titles consist of a spirit's occupation, such as candlemaker, scout, or bellmaker. For multiple spirits sharing the same occupation though, an adjective or verb is thrown into the mix (Waving Bellmaker and Applauding Bellmaker, for example). It's also common to refer to someone using a noun relating to their personality (Overactive Overachiever, for example).
[ID: A group picture of several spirits. On the left side are spirits who are named after their occupations. This includes the Pointing Candlemaker, Applauding Bellmaker, and Blushing Prospector. On the right side are spirits who are named after their personality traits/quirks. This includes the Overactive Overachiever, Timid Bookworm, and Crab Walker.]
For some spirits, especially the ones who were famous in life, it's possible to find their true name through historical documents and the like.
[ID: A series of small headshots depicting spirits who could likely find their real names through promotional materials. This includes the Performance Guide and their troupe, as well as the Duets Guide and the Compassionate Cellist.]
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mufos-photo-album · 1 month
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One's inner light is composed of 2 (sometimes 3, depending on who you're talking to) parts.
1) Eminent Light: Energy/light that is emitted by the inner light(s). Replenishes over time by itself, though the process can be sped up by light sources or nearby light creatures.
2) Inner Light: The light that makes up one's being. Can be sacrificed to perform more long-lasting and powerful spells. Does not replenish by itself, and must be restored using "roaming light" (or a possible equivalent source).
3) Core Light: The one part of your inner light that you cannot sacrifice during spellcasting. Doing so would be like voluntarily holding your breath to suffocate. Exists mainly on a conceptual level because there is no distinction between core light and the rest of one's inner light.
The basis of magic revolves around being able to move one's inner light outside of one's body (in the case of Spirits [when they weren't Spirits] anyways, skykids' lights are already outside of their body). The first spell most people were taught is the light spell, which simply calls for the movement of light. A well-known variation of the light spell is the candle spell, which calls for giving light specific form.
Once the movement of inner light has been mastered, one can begin trying to make it behave differently.
[Examples of different light manipulation behaviors]
Telekinesis: Using light given form to lift objects.
Flight: Stronger derivative of telekinesis. Using light given form to propel oneself. (Easier to do using something to act as your "wings").
Guiding Light: Making light grow brighter when close to object of desire. Variant: Making the light change color.
Additional notes:
In the transcript, the stuff in [brackets] are things that aren't in the original image. These were added to make things more understandable, hopefully.
This little graphic also has an outdated version (posted below). It was made around the same time as I made my first bigger headcanon posts, however it was too... condensed for my liking. Some of the information on this little page has been uncompressed and put onto other posts.
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mufos-photo-album · 1 month
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Spear/Swordmaster Posting
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mufos-photo-album · 2 months
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As light creatures age, the bond between their body and their inner light gradually weakens. Once the body expires, the bond is severed. The body returns to the earth, while the inner light returns to a place called "orbit". This is how things went before the construction of the crystal in Eden.
Following the crystal's fracturing, petrification took out much of the Kingdom's population, Spirits and light creature alike.
For other light creatures, death by petrification isn't so different from normal death since their light can still escape their body. Spirits on the other hand are different. Because their light is located on the inside, their petrified body serves as a shell from which their inner light can't escape.
The bond between a Spirit's body and its light severs the moment the body is petrified, but over long periods of time, the light "forgets" there even was a body in the first place. When inner light is finally freed from its petrified body, the idea of "light" and "flesh" will have merged to become one, creating the ghostly appearance Spirits are best known for.
In this state, a Spirit's body *is* their light. Physical interaction with objects and others takes conscious effort due to their bodies being partly incorporeal. Spirits are also quite fragile compared to their former selves. With light-based bodies, things like dark rain or dark creatures can be extra dangerous.
Because they no longer have "flesh" to maintain, Spirits are also functionally immortal. Keeping their light alive is the only condition for maintaining their existence. Spirits also do not age and their appearance reflects what they looked like at the time of petrification.
Additional notes I don't feel like editting into the original image:
To make understanding this whole thing easier, I would liken Spirits and their state of being to an egg without it's shell. Normally when you crack an egg, the yolk will escape (when a Spirit dies, their inner light returns to orbit). If you leave the yolk inside the shell for many odd years, it turns solid and maybe a little gross (when freed from their petrified prison, a Spirit's inner light assumes the role of their body instead of immediately going to orbit).
Because they no longer have their body barrier (assuming you read about that from my previous post) Spirits can now recharge their light by standing next to each other.
Spirits can still do magic in their ghostly state.
Spirits can go to orbit and return to the earth as they are. Why they don't stay up there and get "reborn" is a discussion for another post.
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mufos-photo-album · 2 months
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The Spirits, unlike other creatures of light, had their light located on the inside of their bodies.
This feature had its advantages and disadvantages. Their body served as a barrier to environmental threats, but it also served as a barrier to each other. In other words, Spirits couldn't recharge their light by being near each other the same way other light creatures can.
For a long time, the Spirits overcame this drawback by using portable light sources like torches and candles (hence their symbolic use as currency). The Spirits later learned how to move their light outside of their body, forming the basis of magic.
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mufos-photo-album · 3 months
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The Spearmaster and the Swordmaster (6/8/2024)
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Alternate colors beneath the cut!
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I was honestly bouncing back and forth on whether or not Piripu should keep his red cape. On one hand, the white cape kinda symbolizes experienced and learnedness based on the requirements to get it in Journey. On the other hand... Red just brings out the details better, plus it makes Piripu more distinct from Mufotsuki.
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mufos-photo-album · 6 days
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mufos-photo-album · 19 days
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I recently read all of (the currently released volumes of) Yotsuba&!
Extra commentary: Rendering Mr. Koiwai as a spirit would've been a good opportunity to brush up my spirit rendering technique. However, it was around 2 AM at the time of drawing and couldn't be bothered to get too into it.
Reference images used ↓
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mufos-photo-album · 1 month
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"Ive got you now."
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I don't often miss the chance to gloat about this sort of thing, so I also wanna mention that this artwork was made with the help of 3D modelling (with models I made myself!!!) There do exist 3D posing resources that can be used with zero modelling knowledge (such as https://justsketch.me/) however they almost always have some features behind a paywall, whether it be different body proportions, props, or camera controls.
Knowing how to use Blender may not be easy or fast, but by god is it free.
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mufos-photo-album · 1 month
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[ID: A skykid showing off the glyphs on the back of their cape. A few of the glyphs are dark.]
When faced with environmental dangers like dark rain, it isn't always obvious whether one's eminent or inner light is being drained. Eminent light is almost always drained first, but the issue is discerning when the environment starts to drain one's inner light. This is the first function of a cape. The glyphs commonly seen on the back of capes react to the glow of one's light, and the brighter one's eminent light is, the more glyphs will glow in response. If all the glyphs are dark, that's a good sign that one's inner light is in danger.
Among spell casters, the number of glyphs on one's cape also serve as an approximate indicator of power level. The more glyphs on their cape, the more advanced their abilities probably are.
Capes with this function may not be accurate if it's brand new or if the cape doesn't belong to you. This is because capes need some time to acclimate to one's light levels. Initial discrepancies can be especially egregious when people of different light levels swap capes. For example, if Mufotsuki, someone with a higher level, swapped capes with Piripu, someone with a lower light level, both of their capes would give incorrect readings. Piripu's cape, while on Mufotsuki's back, may indicate that her light's brightness is at 100% even though it's really at 80%. Likewise, Mufotsuki's cape, while on Piripu's back, may say his light's brightness is at 80%, even though it's really at 100%.
[ID: Mufotsuki demonstrating the discrepancies between wearing Piripu's cape and her own cape.]
The other, more well-known, function of a cape is as a tool for flight. One can fly with a partial cape or no cape at all, but the feeling can be clumsy to the inexperienced. Having a cape serve as one's wings offers more control and makes the experience feel more natural.
[ID: A capeless skykid about to crash into a rock because their arms cannot generate enough lift.]
Capes also serve as a fashion statement, but everyone knows that.
[ID: A group of 3 skykids doing various poses, showing off their capes.]
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mufos-photo-album · 1 month
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Roaming lights are mysterious entities which are integral to higher level spell casting. Their formation is akin to natural phenomena like rain, forming as the result of ambient light forming into one entity. Roaming lights can be found almost anywhere in the Kingdom of Sky.
Roaming light is collected simply by touching it, where it is then absorbed into one's inner light. If meaning to catch the light for someone else to use, it is imperative not to touch it directly.
Roaming lights come in all sorts of colors depending on how old it is and what environment it formed in. The different colors indicate what their best magical application is. For example, blue light, which forms around clean bodies of water, is often used in water-related spells. Regardless of color, roaming lights strengthen one's inner light, thus strengthening one's eminent light.
White light is the base form of each color of roaming light. In this state it has no specific magical influence, but can still aid in general spell casting.
Even without using them in spells, having certain colors of light within your inner light can cause minor magical phenomena to happen. For example, having green light on your person may accelerate the growth of plants around you. Cyan light may make it easier (or harder) to fly.
Having more of a certain color may also strengthen the ambient effect. This can be seen during the Elemental Trials, where trial-goers are temporarily given powers like the ability to walk on water (with blue light) or the ability to vanquish monsters (with orange light).
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mufos-photo-album · 12 days
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Adorable.
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mufos-photo-album · 11 days
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Sunny Spot (5/28/2024)
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