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#necro plays samurai warriors
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It's still so weird to see Kanetsugu and Masamune kinda get along sometimes in later Samurai Warriors games because in sw2 they fucking hate each other. One of my most distinct memories of it is at one point when Masamune threatens to rip Kanetsugu's throat out. I think it stuck out to me because, well, I thought it was funny, but also because it's so much more explicit than violence usually gets in Warriors games, which tend to be very indistinct and borderline cartoony, basically your standard pg-13/rated teen fare. Even Nobunaga, the guy who they have totally lean into the stereotypical evil warlord schtick, barely ever gets that overt.
When I played Samurai Warriors Chronicles 1 I got this scene where Kanetsugu misinteprets something Masmaune says or does as him being suicidal and tries to physically stop him. All I could think was 'if this was Samurai Warriors 2 Kanetsugu would be telling Masamune he should kill himself and then when Masmaune said that wasn't what he was thinking, Kanetsugu would express disappointment.' They're like particularly terrible middle-school aged boys to each other.
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ryuutchi · 5 years
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Dearest Yulegoat [Mirrored Yuletide Letter] 
[General]
To start with, if you're writing fic for me, I love you. I'm going to be happy just to be able to share my fandom love with someone. You'll notice I throw a lot of ideas out-- feel free to take one, take many, take none. I know how hard it can be to settle on an idea once the assignments come in. So I'm offering a bunch of options that I will enjoy. None of these suggestions are hard and fast requirements. They're here to give you an idea of what's going on in my head and what my preferences look like. My current blog is ryuutchi, over on Tumblr. I can't promise it will be helpful, but in the interest of helping with the stalking process, feel free to check me out over there. I like: Plot, adventures, banter and dry humor, happy endings, over the top AUs (steampunk, noir, organized crime, rum-runners, harems...), casual physical intimacy, emotional interdependency, bad decisions and poor coping mechanisms, hurt/comfort and whump-with-comfort, loyalty and morality confusion, worldbuilding, identity porn, questionable healthy attachments, seeking out physical affection, accidentally caught feelings,  power-play, porn, gen, slash, femslash, het, any rating you feel comfortable with (for violence and/or sex), bittersweet things that are heavy on the sweet, Happily Ever After/Happily For Now endings I don't like: Deathfic, gratuitous angst, character-bashing, introspective character pieces, five times fics, mommy/daddy kink, A/B/O universes, contemporary social issues as the main focus/issuefic, sad or hopeless endings. (Also the standard DNWs: scat, watersports, necro, mpreg, homophobia, transphobia, etc) No Game No Life - Kamiya Yuu: Sora, Shiro The Series: They are both NEETs and Hikikomoris… but on the internet, the genius gamer siblings Sora and Shiro are known as the undefeatable “__” (blank). Sora and Shiro’s talents and skills are so abnormally good they are considered as urban legend.  One day, they are challenged by the god of games to chess and are victorious. As a result, the god summons them to Disboard, a reality which revolves around games. Intent on maintaining their reputation as the undefeated gamers, Sora and Shiro plan to conquer the sixteen ruling species and to usurp the god of games... NGNL is a series of light novels, of which 6 have been translated (PDFs can be found here, or bought legally at any online bookstore). The No Game No Life anime can be found on Crunchyroll here. Request: The fact that Shiro and Sora literally cannot be separated from each other is one of the dynamics that I like about the series. I really enjoy codependent siblings as a Thing. So I would be happy if you played with that dynamic. Plotty gen for this series would be great-- it's always fun when one of them is much better than the other or they have to separate and execute plans while relying solely on the intuition of what their sibling will do. Alternately, someone kidnapping Sora and Shiro having to play a game to get him back while they both battle their inability to get anything done alone... I'd love background on them, where they tried to separate or were forced to separate and failed to function, or where one or the other tried to interact with other people (maybe a gamer who tracked them down) but were either terrible at it, the other one quietly sabotaged the budding relationship,  or the third person got way too freaked out by the way Sora and Shiro act around each other. Future fic would also be great-- King/Queen Blank or even the Gods Blank, after they've beaten Tet. What does that look like? What kind of world are they making for themselves and each other? I ship them, but do not expect other people to, so if you want to write shippy fic (with aged up Shiro!!!) for them, I will be surprised but happy. I will happily admit to wanting kinky sex games. Extra Details: For reference, I've read through volume 8 of the light novel, watched the anime and the movie. I am not precious about spoilers for this series, so feel free to use later information. I know this series isn't everyone's cup of tea, with the sheer amount of fanservice and Sora's utterly otaku personality and the pseudo-incest thing with the 12 year old. Personally, as is probably obvious from the request, I'm less interested in the fanservicey characters, and much more about the dynamics of Shiro and Sora's relationship. I love the way they know exactly what the other is capable of and trust each other completely and whole-heartedly. Whether you write something small and domestic or big and plotty, for me the core of NGNL is that they love, care and respect each other in a way that is beautiful but also extremely unhealthy. If you want to go the shippy route, again, Shiro needs to be aged up appropriately-- it's always been interesting to me that Sora understands that it is inappropriate to sexualize his underage adopted sister, while Shiro goes out of her way to help sexualize other women for Sora's entertainment. There's a part of me that wonders if she's planning ahead for when she is old enough to be an "appropriate" (in age, if nothing else) sexual partner and is trying to get Sora to lose his virginity ahead of time. selector infected WIXOSS: Aoi Akira, Igarashi Rumi | UlithThe Series: WIXOSS is a popular trading card game in which players battle against each other with fighters known as LRIGs, using cards to support them. Certain LRIGs are able to communicate with their owners, and the girls chosen to wield them are known as "Selectors". Selectors are given the chance to have any wish granted by winning battles against other Selectors, but should they lose three times, their wish will be reversed into a curse instead. The main series, selector infected WIXOSS, follows a girl named Ruko Kominato, who becomes a Selector after receiving an LRIG that she names Tama. As she and various other Selectors battle it out for the sake of their wish, Ruko finds herself drawn into the dark, sinister world of WIXOSS, discovering that, win or lose, there is always a price to pay. The anime can be found on Funimation here Request: So, you know how in my "general likes" I said I don't like "gratuitous angst"? In this fandom, there is no such thing as "gratuitous". Darkfic is absolutely welcome here. The thing I am most interested in here is the manipulative, awful relationship that Akira has with Ulith-as-Iona. Like, I love them all, and for some reason in this fandom, that comes out to "please break them". Exploring their adult lives and how their relationships and the Wixoss game affected them in the future would be amazing. What else happened to them? What are their careers like? What are their home lives like? Are they... living together? Does some sort of magic continue to be a theme in their lives? Feel free to write in-universe plot or no-powers universe, or some horrible Madoka or Yurikuma Arashi  or other magical girl thing, where they can all be horribly manipulative lesbians together because that's magical and wonderful. OTOH, if you want to write codependent-but-vaguely-functional adult Akira and Iona/Ulith being horrible assholes and having adventures of some sort (magic, detectives, idk) that is ALSO A+. I mean, I like happy endings, and if you can come up with something heartwarming (or "heartwarming") I'm not going to complain. Extra Details: Evil lesbians are Problematic, I know. But Akira was one of my favorite characters from the word go and (if you're paying attention to my fandoms as a whole) I really really like codependent or unhealthy relationships. I love her love/hate relationship with Iona and with Ulith, and the way those two characters sort of get mixed up for Akira specifically. If you want to play with Iona and Ulith's personalities and interactions as well, that would also be pretty fun. I'm also down for other types of AUs, like they have to get their shit together and track down someone who is killing Selectors, or they become selectors as adults and not girls. I know they're young, but given that this is a super-fucking dark canon, I am totally cool with dubiously consensual sex either on or off-screen. FANDOM: Yoroiden Samurai Troopers | Ronin Warriors (Shuu Rei Fuan | Kento Rei Fang, Mouri Shin | Cye Mouri) The Series: Ronin Warriors, known in Japan as Yoroiden Samurai Troopers (lit. "Legendary Armor Samurai Troopers"), is a Japanese anime series and manga adaptation created by Hajime Yatate. It's the story of five teenage boys, given mystical armor to protect the world from the evil Arago. 1000 years ago, Arago nearly succeeded in taking over the human world when Kaosu managed to defeat him. Although Arago's soul is banished to the demon world, his armor is left intact. Kaosu divided the armor into nine separate armor suits. Each armor will choose its bearer, and together they will fight Arago. At least that was the original intent... Although Arago manages to corrupt four sets of the armor, the last five remain safe. It's a bit like Power Rangers, only grounded in more serious traditional Japanese cultural trappings. Being created in the 80s, the art style is a little wonky, but it's an enjoyable thriller and is somewhat more focused and serious than a lot of sentai shows. The anime can be found on Crunchyroll here Request: I love Shuu/Shin with Shin being snarktastic and Shuu being smug and solid and dependable. I used to frequent the Minkland archive back when this fandom still kinda existed, and was forever disappointed that the skinny pretty boys got tons and tons of fic and Shuu was just sort of there in the background. (If you used to read Mink and Jink's fic, I will be so happy I could cry if I got that sort of cracked-out porny fic with Shuu, okay. Due to that formative influence, if you want to GO FOR THE AU, GO FOR IT WITH GUSTO. I've always wanted nanshoku/samurai AU. Or, you know, hooker fic, or dark!troopers fic, or harem fic or something like that. I also like found-family fic, gen-ish mysteries and adventures-- more fighting Massive Cosmic Evil, and curtainfic. Futurefic is also awesome, where they get on with their lives, maybe together or maybe trying to keep their friendships intact when there's no massive Cosmic Evil to keep them close. Extra Details: If you used to read Mink and Jink's fic, I will be so happy I could cry if I got that sort of cracked-out porny, possibly AU fic with Shuu, okay Fics I especially enjoyed from that archive: The Grand One The Clit Club Chronicles The Harem Vinyl Wagashi Cherry Zima Threesome Theater of Magic Due to that formative influence, if you want to GO FOR THE AU, GO FOR IT WITH GUSTO. I've always wanted nanshoku/samurai AU (see this image). Or, you know, hooker fic, or dark!troopers fic, or harem fic or something like that. My usual ships are Shin/Shuu, Shin/Ryo, Touma/Seiji and Ryo/Nasuti. But I multiship and am willing to run with anything-- I'm a Sex With All Teammates sort of person, so fivesomes and alternate pairings are not a problem for me. Dragon Prince Trilogy - Melanie Rawn: Ianthe of Princemarch, Sioned of River Run The Series: To blatantly steal someone else's review on Amazon: "Melanie Rawn created a world and a people that gives everything you could possibly want in a fantasy world. It gives love, hate, peace, war, magic, royalty, commoners, children to take over the next generation and best of all; dragons." I want to say "if this wasn't the matched fandom you should go out and read them right the fuck now', because I have read these books So Many Times.  They're high fantasy novels about politics and the prince of a desert and magical people who communicate via sunlight and can conjure fire. AND DRAGONS. Also a lot of interpersonal and romantic maneuverings. It's a high fantasy politics and romance romp of somewhere ~550 pages. If that sounds interesting to you, pretty much every used bookstore I have ever been to has at least one copy of these books. I think they spawn on bookshelves or something. The books are also available in ebook form here (Kindle) and here (Nook) for 3 bucks. Please read them. (TW for rape in the first book) The Request: I love everything this series chooses to be. It's fun and cheesy and fantasy, which the best thing in the world. I've always thought that Ianthe had a serious hate-crush on Sioned and part of the reason she was so vicious and fucked up was that whole "you must marry a guy and expand the empire or your useless" thing when maybe she didn't want to do that. Ianthe's always been one of my favorite characters because she's brilliant and ruthless and clearly takes joy in clever plans that go well. Of course, being the villain in a cheesy fantasy, she got no depth whatsoever, aside from that whole sexually liberated, taking male consorts thing (which is AWESOME, okay.) Sioned is also awesome and brilliant and kick ass. Her hesitance in the first book while she decided what she really wanted to do was pretty great, as was the fact that she promptly made friends with Tobin and pretty much every character not designated "villain". It seems like up through Ianthe's death, they're playing a game of brinkmanship. (Which isn't to say I don't like Sioned and Rohan together. They're bookTP and totally awesome.) As for prompts, I normally prefer plotty fic to introspection. I feel like the whole sunrunner thing lends itself well to espionage, so political thriller, or murder mysteries or something would be great. If you want to do plot-what-plot involving these two-- either sex or just the sort of dancing around/pigtail pulling that would be great. Threesomes with Rohan-- also acceptable! Hell, if you want to do an AU where they end up together instead of Sioned marrying Rohan-- or alternately, an AU end to the trilogy, where Ianthe never died in the fire and ends up taking over as High Princess and making the Desert monarchs' lives hell and discovering her powers. Or something where she knew about her powers all along. Or Sioned, I don't know, realizing she kind of did think Ianthe was attractive. I also really enjoy Pandsala, but I didn't find her dynamic with Sioned and Rohan quite as engaging, even though she also did some bad-ass stuff in the long run. Her weird push and pull backstabby, politicized sisterly thing was interesting, though. Extra Details: Okay, like I said, I think this series is the cheesiest fantasy series in the WORLD and in a lot of ways it's one of my first nostalgia fandoms. If you haven't read them, they are kind of ridiculously long (Like, GRR Martin-long), but they're quick reads despite that and rather less depressing than a lot of high fantasy. It's silly in the way that "adult fantasy" that takes itself way too seriously can be. A lot of the main protagonists actively enjoy each others' company and that's as much integral to the book as the politics and dragon-slaying. That said, I kinda asked for a semi-serious plotty story. But if you want to run with the "it's cheesy fantasy" and want to write about Ianthe rescuing princesses or Sioned running away to be a knight and abducting Ianthe away from her toxic father, or something silly, I say get down with your nerd self and run with it. I've only read parts of the second trilogy, and the second generation aren't really very interesting to me. If you want to write future-fic, I would prefer that it continues to focus on the original generation (no matter how much I love Andry, Pol just seems like kind of a jerk).
House of M - New X-Men: Academy X: Any The Series: I'm surprised it took me so long to nominate and request this fandom. I love New X-Men and was GUTTED when Decimation forced them into killing off so many of the characters. If you've never read it, New X-Men: Academy X was an X-Man title in the mid-00's, focusing on entirely new students at Xavier's Academy, being taught by the more established characters. Some of the New X-Men have managed to escape and become general Marvel characters in their own rights (David Alleyne, for example), but for the most part, they were just teenagers at school who rarely got caught up in larger plots. 616 New X-Men were about teenagers fighting, and coming to grips with the fact that they're being raised and taught to go sacrifice themselves for a Greater Goal. They're all wonderfully, horribly traumatized teenagers with powers. The plots were fleshed out and realistic, and when they weren't they were still interesting or fun. This request isn't technically for that. It's for the House of M megacrossover from 2009. Wanda Maximoff, mutant reality shifter and sometimes-crazy-lady, decided that mutants should run the world. SO THEY DID. And suddenly the lives of our young students become very different. Half of them after still "New Mutants", working towards peace, and the others are "Hellions", SHIELD trainees in a violently anti-homo-sapien state system. I've always felt that House of M as a narrative concept has been dismissed too easily by Marvel fans, because there are so many pieces of worldbuilding left unbuilt. I'm most interested in seeing it from the eyes of younger participants who are being trained or have been trained for their places. What does that world look like? New X-Men: Academy X can be found online here: https://viewcomics.me/comic/new-x-men-2004. The House of M crossover runs for issues 16-19. The Request: There's a lot here to play with because the authors never really got to play in either the Academy X OR the House of M sandboxes long enough to do all of their ideas justice. So I'm going to lay out some of the stuff I liked most about NXM in general and HoM in particular. The nom is for HoM, but I think HoM is most interesting in conversation with the standard 616 universe, alongside having the fun YA action stuff and the complicated interpersonal relationships. For example: in 616 Josh joined the Reavers and pretended not to be a mutant until he was confronted with Laurie nearly dying. I can imagine a bunch of different scenarios for House of M that would lead to where we see Josh and Laurie in the HoM comics (Laurie undercover with the New Mutants, and Josh working as an interrogator alongside Kevin). Laurie's introversion in 616 juxtaposed against her brazen treachery and clear control over her skills in HoM. HoM shows Kevin in a full decontamination suit, but we know in 616 that his ability is blocked by wearing synthetic fibers (I imagined this to be a interrogator scare tactic, but it could be any number of other things). Kevin and Josh's relationship in 616 is fraught, especially with Josh's previous experiences with anti-mutant activists and the fact that Kevin killed his father when his powers manifested. But they seemed to work together well in HoM. And speaking of Kevin-- how did his powers manifesting actually pan out in a universe where mutants aren't seen as a threat? I have to wonder whether there's some concept of "acceptable casualties" because some peoples' powers clearly manifest first in dangerous situations. Alternatively: Fluffy Josh/Kevin with a backdrop of torture, murder and state violence. I ship mostly Josh/Kevin because rivals-to-lovers and boy-who-kills-anything-he-touches/boy-who-cannot-be-killed is Great For Me. I also love the abuse of powers and manipulation involved in being interrogators/torturers(/murderers?) for the House of Magneto. They work together, they hurt people together, but maybe they also... smooch? THAT SAID! Adding Laurie to that ship is always a great way to fuck up and destabilize them! Especially in HoM, where we know she's already keeping secrets and can and WILL use her pheromones to fuck with people. And David! OH, DAVID. The only real New Mutant in this request. Does he have previous relationships with Josh and/or Kevin? I don't mind David/Noriko, but I also ship David with Kevin and Josh, and also Tommy and Teddy from Young Avengers, if you feel like exploring other parts of the HoM world. I have never considered David/Laurie before, but if you want to give it a whirl, I'm down. As for David-- His responses to state violence (as evidenced by the Hellions and SHIELD) are clearly different from the rest of the requested characters, and it would be interesting to explore David and his experience of this universe. Are his powers still restrained the same way? I know he supposedly dies at the end of the HoM mini-arc, but we never see them die, so feel free to write David managing to crawl off and plan to take down everything and everyone. A specific DNW for this fandom is Josh/Rahne. I don't mind the relationship having existed and impacting the characters, but only as a past relationship.
Extra Details:
SENSORY DETAILS. When it comes to magic and meta powers-- especially ones that aren't battle-oriented-- is what they feel like. What does it MEAN for David to be able to know anything someone else knows? What does the emptiness and fullness of it do to him? Josh's powers are all tactile and his body actively changes after trauma (in 616, first by turning him gold, then by creating black spots on his skin after he kills someone for the first time). Does his power always alter him, but usually in unnoticeable ways? What can he know and feel from a touch? Same for Kevin-- does withering sate a hunger, or make him feel worse? What would it feel like if he touched Josh? And Laurie... I'd love both her thought-process and the sensory details of what she's doing. Can she smell her own pheromones? Do they ever affect her? What does she feel like when she's manipulating people so subtly that they barely notice a passing smell? If you want to bring in other 616 knowledge and see what it looks like in HoM, that's cool. So is bringing in other HoM storylines. There's a throw-away line in Luke Cage's HoM crossover that the Runaways are known as an organized crime group. Cage himself runs a resistence cell (and given the end of the NXM crossover, David seems like he'd be willing to throw in with that lot). Young Avengers, the other New X-Men who weren't given much screentime in the HoM crossover-- I'd love any of that. Young Justice (Comics): Match, Tim Drake
The Series: Comics are confusing! This request is for the late-90s version of Young Justice by Peter David, which consisted of Robin, Impulse, Superboy, Arrowette, Secret, and Wonder Girl, along with others. It's very much a young-heroes-trying-to-make-their-way. Unlike the newer show, this Young Justice tended to be left on their own without much of a guiding hand. It was a very 90s comic, with very 90s fashion and a lot of nod-nod-wink-wink in-jokes. I love it because it's a series that always wore its humor on its sleeve. It's an affectionate look at young superheroes, and allowed them to react to teen problems alongside the more standard superhero tropes. There's the possibility for angst and darkness (and once they graduated to Teen Titans especially, that came up more), but they were allowed to be both hurt and upset AND fun and cheerful. The comics weren't available collected until last year (it took them TWENTY YEARS JFC), and it's well-worth buying from your local retailer, but you can also find them online here. The character I'm requesting first appeared in Superboy's solo series (starting in issue #35), which can be found here and again in the first volume of Young Justice: Sins of Youth. The Request: SO! I have always loved Match in the original YJ and Superboy comics, and the writers gave him really short shrift. We have a clone of Kon, who is as smart, if not smarter, can pretend to be Kon for extended periods of time— but every time he tries, people get hurt or die. I’ve always wondered how Tim felt that he literally couldn’t tell his best friend from an imposter. And then Match went and ran off and disappeared and no one ever seemed to consider what he was doing, after thousands of his/Kon’s siblings/clones were murdered essentially in front of him and the Agenda fell apart. (I’m not entirely surprised that Kon didn’t pay attention to all of those clones of him dying, but think about it from the standpoint of someone for whom those were supposed to be an army of his siblings. What a way to get survivor’s guilt.) Did Match go to Lex? It doesn’t seem like it, but given that as Kon’s clone, he’s technically Lex’s son too, it’s a possibility. Or alternately! He got himself out of the superhero game and did something else! What was it? I’d also love for a story about him wanting to be a super and have that family that Kon and Clark have, but being shut out of that world because he’s a “villain”. Or him getting that family after so long. Or him showing up at the Kents’ place because “fuck it, if Kon can have this, so can I” and it goes… well or poorly, depending on you. Or him finding his own family in a place that is separate from the who superhero thing, and Kon or Tim or Clark stumbling on him. Or Lex trying to use him— whether or not it works is up to you, although I’d love for it to touch on Match’s need to be part of something larger— after all, he was built and trained to be the vanguard for an army that was summarily murdered in front of him. Tim's refusal to even vaguely hint about his real identity during this time is fun too-- we have two boys who are both hiding their identities in different ways. It makes me wonder if Tim COULD have figured Match out, if the Sins of the Youth plotline didn't happen or was delayed somehow, because he seems to have all of the pieces of information. Or maybe Match-as-Kon was the only person Tim revealed part of his real name too, and has to deal with the ramifications of trust. Actually, Tim and the Issues Of Trust is the YA novel that I'd love to see Tim and Match (and Kon and the rest of YJ) star in. Bring back Mr Sarcastic (PLEASE bring back Mr Sarcastic) and Alvin Draper. Bring back the way that Tim hides by burrowing under identities and performances, and collects information on everyone he knows. I love detective stories and, out of all the Bats, Tim has always struck me as one of the best actual detectives, rather than crime-fighters. So Tim getting lost in a mystery will always make me happy. There's also something interesting about a group of young teens fighting for their own autonomy and identity. At this point in Tim's story, I think he was still thinking of the Robin thing as almost an extracurricular, and probably grappling with how hard it is on him physically, as well as mentally. So, I guess struggling for a coherent snse of self and agency are really interesting touchstones in this fandom. ALSO, MY DEEPLY HELD RARE PAIR FROM THE 90s: Tim/Match! See above, re: Match being present for Identity Crisis instead of Kon. I’d love Match to be trying to follow Kon’s footsteps re: Cassie, and being way more into Tim, which leads to Tim being confused and into Kon. Also any of the above prompts can include Tim (maybe Tim tries to help cushion a meeting between Match and Kon or Clark! Or maybe he just ends up Match’s sugar daddy. I’m down.) Although this request is ripe for dubious identity weirdness with Match pretending to be Kon, I'd really prefer that you focus on Match getting to be his own person, even if there's some pretending-to-be-Kon in there. Extra Details: This has been a lowkey love of mine for literally decades. My absolute favorite gift of all time was original pages from one of the Superboy issues where Match appears for the first time. And as I've grown older, my love for this rare, obscure character has deepened. Also, as I've grown older, I've begun to want more adult!Match, or growing up!Match just because the idea of growing up in the margins of superhero culture after everything that happened to him is really interesting. He was straight-up groomed and brainwashed, and then the Agenda was gone, so how did he cope? What is he doing now? What kind of adult does he make? This request is specifically for the mid-90s comic, so feel free to stick to that. But if you read the 2010-era Teen Titans and want to explore some later story choices-- like Match becoming Bizarro-like, Slade making him part of Titans East, or his fear that Jericho would hurt the Titans in his body, or save Match from Superboy-Prime, I'm not going to complain. (Personal headcanon time: I think Slade was trying to mind control Match with the same stuff he used on Rose, and it caused the Bizarro-like symptoms). I also love Elseworlds and mirror!verse stuff too. As I've said elsewhere in the letter, I really prefer Happily Ever After/Happily For Now stuff, and I prefer my bittersweet fics heavy on the sweetness. Please give Match the love and affection he's always deserved. But also, please feel free to make both Match and Tim HURT first.
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kaorei-endgame · 7 years
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Game of the Year 2017 #2: Divinity Original Sin 2
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The first Original Sin had one of those video game “issues” that’s only really an issue if you let it be. About six hours in, you’d figured out there were about a thousand ways to crowd controlling your enemies: stuns, knockdowns, charms, fears. With the availability, and reliability, of these attacks, battles often broke down to your mages/archers CCing everything on the battlefield while your warrior dismantled them one by one. This felt exceptionally mean--sadism in video game form--and somewhat abusive of the game mechanics, but combat was so often weighed so directly against you that “cheating” by charming half an enemy squad and letting them rough each other up, or depleting half a gigantic orc boss’s health before combat even starts by teleporting a poison barrel directly onto his face, was really more about evening the odds. Original Sin is one of those games, like Final Fantasy Tactics, maybe, where there’s a billion ways to break it. Unlike Final Fantasy Tactics, you don’t feel bad about it because, from behind a still-growing pile of saves and reloads, you know the game is happy to return your cheesy, scummy tactics in kind.
This is a co-op RPG I’ve been playing with Graz for 120+ hours, according to steam, and we still haven’t finished. It is, among Dark Souls, and Keep Talking and Nobody Explodes (Fast Karate GOTY, 2015), and Resident Evil 5, one of the best co-op experiences of my life.
You can play a skeleton, who has to walk around in disguise to stop everyone from murdering them, and has no need for lock picks because they can simply use, and I quote, their “bony fingers.” The elves are not only cannibals, but they’re cannibals that absorb the memories of their meals, which is sometimes used to learn new skills and sometimes used to solve murder mysteries. Maybe forty hours into the game, I realized this “being forced to experience a living creature’s final moments every time you eat meat” was probably created as an explanation of generic fantasy elves’ earth-mother veganism.
Near the beginning of the game a black cat starts following you around. If you have the Pet Pal talent you can talk to him and he just seems like... drunk? He doesn’t really have anything to say, but he doesn’t go away. If you walk through poison he’ll follow you and get poisoned too and he only has like 50 health so you’re always frantically trying to heal him because the friendly cat who does nothing except meow at me can never die. If you keep him alive throughout the whole opening zone, which also involves keeping him away from fires and superstitious guards who will shoot him on sight, his head clears and he joins your party as a summon.
Also the whole time he’s following you around, there’s this dog who won’t talk to you since he hates cats. But the cat follows you in real time, so if you go to a distant part of the zone and then teleport back to the central hub, the cat is briefly separated from you while it paths around the map to your location, and you can get the dog’s quest to find his missing girlfriend.
There is borderline erotica at one point where, if it’s not explicitly described, the game at least puts the mind worm of “lizard man cunnilingus” in your head. And like... well...............
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Also there’s another dog later who’s like an evil pet of an eviler grave robber and he refers to himself as Artax: Death Incarnate or something and after you kill him you can use your recently acquired Spirit Vision power to talk to/throw shade at his ghost, being like “...death incarnate, eh...? :) :) :) :) :)” But it’s kind of wasted because even as a ghost (dog (way of the samurai)) he still thinks he’s pretty hot shit.
There are premade characters who have different dialogue tags, most of which seem to amount to jack shit, like almost any RPG with dialogue trees, but the one I picked, Lohse, is some sort of psychic medium who spirits would just hang out in, which was fun until a really bad demon got into her. Sometimes the really bad demon makes her do things that are completely out of her control, like try to murder an elf who’s trying to help you exorcise him, and isn’t it your favorite thing when games present you with a bunch of false dialogue options?
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You start Divinity 2 a political prisoner. Unlike Skyrim, where you’re bound for the chopping block and then five minutes later someone’s telling you you’re a god, Divinity sits you on its prison island for something to the tune of 30 hours (then it tells you, more or less, that you’re a god). Because you have a collar on that restricts your scary magic powers, your overconfident jailers basically let you have the run of the place. You are hemmed in just enough to feel your yoke, and much of the early doings is learning where you may and may not go, and which places, just outside of your captor’s line of sight, are okay to seek out dirty business (i.e.: steal a few valuable paintings from). 
So you poke at all the nooks and crannies of this just-right sized zone, retrieving gloves of teleportation from the stomachs of hungry lizards, helping that dog find his girlfriend, and making painstaking progress on your escape. This is a tight, interesting area, far better than any of those in the first Original Sin, where there’s not even all that much combat. You bum around with a bunch of prisoners, some of whom certain party members have vendettas against/want to murder, but most of whom are like... chill old ladies that sell you water spells and will give you a free scroll if you give them a shoulder to cry on. Eventually, you kill the mob boss (but don’t let me see you laying a finger on Butter). If you’re a really good person, you kill all the magisters--who are basically the cops of the magic world--on the way out the door.
Boy oh boy, the jump in writing/world texture/everything from the last game. The move from “aggressively generic fairy tale stuff” to “moderately generic CRPG world” doesn’t put the writing in Witcher territory or nothing, but it’s much easier to appreciate the quirks of the setting, which holds strange sidequests where you help a bunch of thousand-year-old wizards who have been cursed to for all eternity to be both 1) pigs 2) pigs who are on fire, when you aren’t dealing voice acting that seems to be literally on purpose trying to kill you.
I’m of two minds about the changes to combat. Now characters have magical/physical “armor” that acts as a Halo-style rechargeable shield, protecting character’s vitality and also making them immune to status effects. Since most enemies have as much armor as they do health, that means they’re half dead by the time they’re vulnerable to being sleeped/charmed/whatever, and so crowd control has substantially depleted in value. Which mutes some of the “controlled chaos” feel of the first game--kind of a let down--but does tacitly nudge you into trying out the rest of the game’s broad spreadsheet of abilities, such as a teleport jump for fighters that sprays fire all over the landing zone, or a summoner’s ability to conjure an Inner Demon which both terrifies her opponents AND punches enemies that come into melee range with gigantic purple mind fists (essentially, we have been given Star Platinums of our very own).
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And the uncontrolled chaos, where you laugh at the idiot NPC wasting its turn casting Rain until the next NPC sprays the area with lightning bolts and stuns half your crew, where you forget that the whole room is one big oil surface before you do your flaming teleport jump and now everyone in the room is on fire, or a giant Dune worm erupts out of the ground right in the middle of your boss fight and your enemies start attacking it instead and you’re like “.....so are we friends now?” and it’s like haha, nope, they still fuckin’ hate your guts and this battle just got even stupider and twice as long, so I hope you brought healing potions.
If anything, these changes have the unique effect of making me seriously consider playing this 100+ hour monster game that requires 100% of your attention and thought processes at all time (okay so sometimes I checked in on Fire Emblem on my phone during Graz’s turns, but that’s a given) sometime before the next decade. I suspect higher difficulties return a lot of weight to crowd control abilities.
Even though I know Baldur’s Gate has co-op, I didn’t think they could make a game like this. A gigantic, fully featured co-op CRPG where the other player doesn’t have to tolerate being a henchman at best. Where you can both run around talking to whomever you want and progressing quests however you feel like, and then come back together twenty minutes later to compare notes. Where you spend 3+ hours over two days on a single battle, reviewing plays and planning out turns like a pair of football coaches, micro-managing which of you is going to “waste” their turns conscientiously teleporting a friendly, but foolhardy, NPC out of harm’s way (or turning him into a chicken) so he’ll stop trying to impale himself on the NECRO-TENTACLE FIRE that you discovered, in this very battle, spurts out of every oily blob from the void beyond space after their death. And what’s that, four turns in the fire blobs start spawning?
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Moreover, though every part of Divinity seems stupid, ramshackle, and tied together with twine, it’s often one step ahead of you. Regular attacks are governed only by cooldowns, but the most powerful spells are restricted by an MP-stand-in called “source” (still, charmingly, pronounced close enough to “sauce”). A difficult resource to replenish, we rarely used source abilities early in the game. But a couple hours after it came to a head, and I started saying “you know, I’m getting a little sick of teleporting back to the giant Source juice box in the hidden basement of this lady’s house every time I want to use Black Shroud,” and was decrying how if they replenished your Source after every fight, making it a per-battle resource, the game would be much more interesting they... give you an ability that functionally does that, and combat becomes much more interesting, on the exact right timeline for me to understand what I’ve gained with this power, having been frustrated for so long by its absence.
I gave up on trying to describe this game concisely. I’m not sure there’s a way to do so, when its whole ethos is jury-rigging systems onto systems and throwing weird events at you constantly and the whole thing chugs along like it was meant to be--damn, it never even crashed until I tried to install a mod. At the strange intersection between narrative and mechanics this game presents, if you think about it, you can almost always do it. You can skip an entire hedge maze by teleporting through its portcullises. If it’d take too long to loot a chest in plain sight of its owner, you can use your Polymorph abilities to turn invisible, pick it up, and send it to the inventory of your lockpicker, waiting outside. You can go upstairs at a bordello. When you wake up, predictably, you’re naked and being robbed. Only, oops, the robbers didn’t reckon your friends would have a magical teleportation pyramid locked onto your signal. 
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In the same town, this maid crying about losing her owner’s purse robs you, and if you’re sympathetic about it and give her a hug when she asks, she picks your pocket, and the only way you’d know about it is if you check your gold total after the conversation because, let’s be real, she was acting super sketch. I mean damn, the game somehow makes scrolls, the categorical worst item class in all western RPGs, worthwhile. Who wants a one-use item when you can just learn the spell forever? Until the first time you come to truly understand that a short 3-turn cooldown in “Divinity Time” could be the better part of an hour, and therefore a hundred and twenty seven gold for an Armor of Frost scroll is a small price to pay for peace of mind when The Red Prince needs an extra dose of magical armor like right now. 
And for all the ways you can bring ruin upon your enemies, all the stupid tricks and techniques that really shouldn’t work but somehow always do, the thing that actually breaks the game? The item that made us look at each other and go “we should probably never use this item again if we want to keep having fun.”
Green Tea.
Conservatively, 200+ hours of my life has gone to these games, and when this one is over, I’ll still feel like it wasn’t enough.
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I was told that in Samurai Warriors the original Japanese dialogue for Date Masamune tends to be more polite than he is in the English translation albeit still rude, and I'm not going to lie, the appeal of his portrayal in Samurai Warriors is that he's a rude, irreverent little bastard. And I started wondering why they would do that but I think it's a philosophy of interpretation thing that comes up commonly in translation work.
See, the more different two languages and the cultures they come from are and the less time they've had to influence one another, the harder it generally is to translate them into one another faithfully. And this isn't just the literal meaning of the words, it also includes things like the 'tone' of what's being said. America (the translators and voice actors were all American as far as I know) and Japan have been pretty intensely involved in each other's affairs in the past couple of hundred years (and boy, what a weird, turbulent couple of hundred years it's been), but that's basically the blink of an eye in the grand scheme of human history, especially when you compare them to their closer linguistic and cultural neighbors. A handful of lifetimes and generations, really. So while there's been a lot of progress, there's still also a lot of wrinkles that need to be smoothed out in the jump between the two, considerably more than you'd generally get when translating things between things like Chinese and Japanese or English and Spanish.
Japanese culture, for example, tends to put much more emphasis on politeness and its association with subtlety than American culture, and American culture is often more likely to reward directness over subtlety. Hell, sometimes subtlety can even been seen as rude because you're 'dancing around the subject' or 'wasting people's time' by not just coming out and saying something. So something that may feel extremely rude to your average Japanese person may feel only moderately or even mildly rude to your average American, and people aren't always sure how to best get this across in translation. Such is the case with Samurai Warriors Masamune.
While the original writers of course want him to be rude and self-interested, they also want him to still be likeable and not a *total* jerk, but in doing so he sounds considerably politer when you translate that directly into English.
So in an attempt to better translate the 'vibe' of his personality, they made him more direct and rude in English. Here, a lovely little chart I made in ms paint, my beloved companion of many years:
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So if you were to translate a lot of his English dialogue back into Japanese literally, there would be quite a shift in tone when comparing it to the original Japanese dialogue even if it basically says the same thing. Honestly I still say I prefer him being ruder like he tends to be in English because I find that more entertaining, but at the same time this sort of relativist philosophy can be so hard to 'get right' without taking away from the original intent of the words, and baby I'm all about original intent and keeping it as intact as impossible in translation. But not everything can be translated literally, not grammar, not vocabulary, and not tone. It's a very delicate balance and that's why good translation work can be so hard. So it's Complicated, as per usual.
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I think the thing that gets me the most about Azai Nagamasa's characterization in Samurai Warriors is that he's so... Genuine. He's basically the personification of a golden retriever and he seems to so earnestly believe in the things he says about honor, love, justice, and peace. Some characters certainly make claims to have similar values but let's be real, a lot of them feel like they're talking out of their ass. Nagamasa doesn't.
And this is all very intentional, his personality and appearance were designed to evoke the myth of the noble knight in medieval European stories, he uses a lance as his weapon of choice in most series entries, he's young, conventionally attractive, and has golden blond hair (which is also why he's portrayed without his helmet relatively often compared to other characters who wear helmets), he does what he thinks is right even when it has a chance of screwing him over in the long run, and he's a starry-eyed idealist. If this was your average sanitized fairy tale he would without a question come out on top.
But it's not a fairy tale, he's smack dab in the middle of a century and a half long civil war often noted for its brutality and lawlessness. Unless we're talking about an alternate scenario where events verge from their historical path, he's doomed from the start. The player probably knows that, and most of the time all you can do is watch him merrily make his way towards his terrible fate with a smile on his face the whole time. And for me at least it never stops sucking any less.
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I got Samurai Warriors Chronicles 1 and 3 (for free no less, since Nintendo clearly doesn't want to make money off of them because they took the 3ds eshop offline, btw it's SO easy to pirate those games now, just in case anyone was curious) and they coordinate to Samurai Warriors 3 and 4 respectively, so I'm going to curse you all with my observations about the characters that have been added since Samurai Warriors 2 since that was the last game I played in the series before now many a year ago, and I didn't have this blog until like a year and a half after I was getting back into Dynasty Warriors, so I'm filling that void. You're welcome.
For starters, I'm going by the surname-personal name convention. Not because I think you should never reverse that order, but for the sake of consistency. It bothers me how they did that with the characters in Dynasty Warriors but reversed their names in Samurai Warriors. It's a very weird choice.
Anyway for starters, in Samurai Warriors 3 Kato Kiyomasa looks like a butch lesbian who cuts her own hair and no one's never had the heart to tell her she's really bad at it. I mean,
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Look at him. I'm right. You know in your heart of hearts that I'm right. God, his sw4 design is such a nerf in that regard. Also whenever I say something is gay or something like that I always mean it as a neutral or positive statement, I always feel like I have to make that disclaimer on this blog but oh well.
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My impressions post of Samurai Warriors post-sw2 was getting long so now I'm continuing it here. Anyway I FINALLY got to Masamune aka my fave (I'm sorry Ginchiyo and Oichi, you're extremely close runners-up) and I know at least on the English speaking side of the internet, the fictionalized 'version' of him presented by Sengoku Basara is more popular by far, but honestly I'm always going to like Samurai Warriors Masamune better.
It may partially be because I was exposed to that version first, but I think he's more fun as a self-interested little shit that's not at all afraid to tell you that he'd sell you to Satan (or an oni? I know it's not an exact equivalent but you get what I mean, a malevolent demon-like creature) for one corn chip if it benefited him enough, and also seems to be at least somewhat disguising his insecurities and mommy/daddy/general family issues behind puffed up bravado and egotism.
I remember very distinctly that he had a line at one point in sw2 during those narration bits the characters do before battles when you're playing their story mode that went something like 'oh come on, you didn't REALLY expect me to stay loyal forever, did you???' that was aimed at Tokugawa Ieyasu. Masamune is what you get when you have a century long political climate where people are consistently rewarded for betraying one another in the most dramatic fashion possible. Sad AND tasty, keep it up you terrible little man.
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It kinda breaks my heart to think that hardly anyone nowadays knows how unhinged Samurai Warriors 1 No was. Like 'My romantic interest in Nobunaga is about as strong as how badly I want to kill him and it serves as one of the biggest personal conflicts I face in my story route' unhinged. Like 'I not only threaten but try to kill him multiple times and am not even remotely shy about it' unhinged. Like 'I use murder threats as a means of flirting' unhinged. Like 'my husband fully expected me to betray and kill him at one particular point so he sent a body double for me to murder who had a note on him telling me to meet him somewhere else if I still wanted to be with him, oh yeah and he's very clearly into all this' unhinged. But she keeps getting more sanatized as the series goes on. I miss her so much, man...
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Me just starting Samurai Warriors Chronicles 3 @ Sanada Nobuyuki: Ughh you're just ANOTHER male character who was added to the series after his wife when previously she had a lot of interesting roles and character development, but now you've taken that over and she revolves around you so she never gets to do anything cool. *Closes the door in his face*
Nobuyuki: *is characterized as loving his little brother very deeply, being proud of him, and being willing to be executed in his place to save him*
Me: *opening the door a tiny bit* Go on, I'm listening.
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If absolutely nothing else, the time I spent on Samurai Warriors Chronicles 3 was all worth it for the 'what if Nobunaga didn't actually die but he and his wife No hid out in a mountain village being farmers for 13 years and after Hideyoshi did the whole conquering Japan thing Nobunaga et al came out of the woodwork to kick both Hideyoshi and Ieyasu's asses, because deep down we all know that as far as fictionalized depictions go, Nobunaga will always have more charisma as a character than both of them put together.' The series needs more stupid, fun scenarios like that. The occasional something that maybe sounds a bit like a conspiracy theory.
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