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#new york walking dmv simulator
myrfing · 2 years
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Yeah! In the end WoLs are very personal to the players so I try to remember and not to be too judgey about it! And yeah there are some WoLs I really love as well! And my own was originally just a vague self insert with the name of an old OC and then they took a life of their own so I renamed them .. xD
Regarding wishing there was more freedom in choices in 14: I think that as an MMO there are just some limitations people just have to accept. The msq is linear for sure though I don't know if that's just because 1) it's Final Fantasy first and foremost, 2) it's a jrpg first and foremost (different game design philosophy between JP and US?) You certainly can't have multiple outcomes, I think, especially not with 14's infamous spaghetti coding. And the team already have so many tasks... (reason why I'm just rolling with the gender unlocking of certain glams being slow)
Though, I've never played an MMO prior to this, and most western RPGs don't interest me. So my lack of frame of reference is probably another reason why I can't really fathom choice freedom similar to, say, Dragon Age, in an MMO in general, esp not one as linear as 14 ... poyo.
(I could do with more fiddling around with GW2 tho, I do enjoy it whenever I boot it up for fun)
HAHAHA YOU AND I BOTH if it's. not obvious that "gourd appraiser" wasnt meant to be. well. youre so right suddenly theyre alive what can we do but give them the reins.
and for sure. I'm really mostly okay with xiv's linearity and rigidity; I think they wanted to tell a certain story and told it. I actually dunno if that's a western/eastern design philosophy and don't think choice/branching narratives is necessarily not a jrpg element but the concept of it with games like for sure DA or UT or even older text rpgs whatever have really popularized it here yeah. in xiv theres obviously some parts where im like He would naht do/say that. or some parts I wish weren't in the msq at all. but for the most part I'm glad things turned out the way they did and I've never struggled too hard to work with it. i think it'd sit wrong with me if the story went another way, if the wol like, just said I don't owe anyone anything and everyone shouldnt ask a thing of me and ran forever.
but that's mostly because I fell hook line and sinker for the world so when anyone in the story is like do you want to keep going and keep this world alive I'm like of fucking course AND it's going to be fun you don't even need to ASK bro. while for others I do understand the sort of disappointment that comes with thinking this could have gone another way that they would have liked better, but the devs chose this way, so they feel like they were robbed of that different outcome. and to me they chose this one because they wanted to tell a story about caring about others and finding hope in others and struggling together towards a better future in a world that is largely hostile to that, that constantly gravitates towards its doom, and I really like that. I like how it reflects in their own dev experience having to reboot the game too! but some people feels like it rings hollow, or they don't really care for that sort of thing, or this spirit just doesnt reach them, and well...wat can you do.
and you're definitely right in that mmos simply cant handle diversity of choice in a game meant to support..well..massively multiplayer online play. at most you get factions which are notoriously clunky and seem to only function in games without a strong central narrative. if 50% of the playerbase said fuck off to minfilia, fuck off hydaelyn, you can't tell me what to do, and went to live a low-stakes life then. that's 50% of the playerbase that needs something other than all the dungeons, trials, deliveries, sidequests, raids, pretty much fucking everything to do, that aren't gonna be a part of the roulette. and they wouldn't have been able to pull off the concept of azem's magic either, the weird living idea that as players of the same character you all walk the same path and thus are always at each other's side. or the funnier route would be well everyone who wanted to play gets the kino ass "shepherd to the stars in the dark" shit and everyone who didnt to play can just sit on their hands I guess.
but i dont think people actually expect it to have branching paths, they just wanted the devs to choose a different one. but there's so many good and fun things throughout the entirety of the game that it'd honestly feel pretty lonely to lose all of this over a nebulous refusal to owe anyone anything and be owed anything, because the wol does go through some painful stuff and has some high expectations placed on them...AS IFFFF everyone in the story doesnt suffer and struggle against the same things while the wol has the privilege of controlling more of their luck, AS IFFFFFFFFFF choosing a path where you say fuck everyone else wouldn't have been empty and boring. as if the antagonists that apparently care about us more don't have wishes and goals and duties and lives of their own and are only made to love you in some made up but easier, purer, assured way.
and oh hee hee gw2...I saw a golden chicken in that game and logged off forever I was like this is it. but I'm playing gw1 (slowly) with friends and while it's still campaigns it definitely does excel in that look at this big ass world go do what you want thing. and yeah mmos are fucking...expensive and terribly difficult to make and keep alive. there's a reason they're just dying out
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