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#once they defect though they basically become just some mercenaries with a reputation and they couldn't be happier
anarkhebringer · 1 year
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I can't make a noble OC that actually acts like a noble to save my life, because when I do they're poked fun at by my other noble OCs or made to be genuinely unlikeable jdsihufih
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Underwing Challenge Day 4 - What’s the world of your WIP like?
So first of all, the world of Bo and Shen is incomplete. There’s a lot of gaps that I haven’t gotten to yet, mostly names and stuff.
For example, there’s this big blur of the history of the early years of the Venus colony. Essentially, Earth colonized the entire solar system, including Venus. Then there was a massive war, and Earth lost, leaving Venus completely stranded, without communication to the outside world.
Some basic info on Venus: The air pressure at the surface is equal to 90 earth atmospheres, making it completely uninhabitable. But it was also rich in minerals, so colonists would use gas to drill out the valuables. The gas ended up trapped in the rocks, which floated up to the height where the pressure equals earth pressure. This is my explanation for the floating islands. Also, the people doing the mining tended to belong to the same families, who became very isolated in their wealth. After some time, they ended up permanently deformed by their delves into the abyss, becoming the dwarves.
Before the war, people lived on artificial floating islands, powered by electricity and stuff. The “natural” islands were decorated with plants and animals and made great vacation spots, but no one lived there. But after the end of the war, or maybe during it, Venus experienced its first abyssian storm.
Near the surface of Venus, it's constantly storming, and in those storms live dragons. Please don’t ask how they weren’t noticed during the mining phase. These dragons are pure black, have no legs because they can almost swim in the thick air down below, and can breathe lightning. Sometimes, storms from the Abyss will overflow into the upper atmosphere, and rarely, those storms contain hordes of dragons.
During the first dragon storm, the artificial islands were completely destroyed. The citizens were unprepared. The small portion who survived fled to the natural floating islands, where they struggled to survive. It was essentially the apocalypse. It only took a few generations for these people, who were reduced to stone age equipment without electricity, to forget a lot of their history.
Soon, the Titans appeared. I don’t know where they came from. They introduced the people to the Aether, and taught them how to use it.
After a long time, sky ships were invented, and people could finally travel to other isles, establish nations and such. And that's how the current situation came to be.
Here’s something to understand about the technology in the Sky Isles. They can’t mine metal from the islands, because they risk destroying the very ground they stand on. But luckily, alchemists, people who use aether to control organic things, came up with a solution. They genetically engineered plants which can be spun into a fiber, which is a pretty good substitution.. It's still not quite as good as actual metal, or True Metal, so the few scraps of true metal that remain are incredibly valuable.
All sky ships, weapons, large buildings, et cetera, use some metal fiber. There are various kinds of metal fiber plants. Iron oak is by far the most powerful, but also a little rare because it's very difficult to cut down the tree. The most common is copper-root, which are like onions. There’s also silver-leaf,(not sturdy, but pretty), and probably something for gold? Still not finished with that bit. But copper-root tools and buildings are everywhere, while sky ships are most likely made of iron oak.
Most technology is developed in Galras, where Tinkerers can use the aether to cause massive clockwork machines to move. So most sky-ships are built there, although they need to cooperate with the dwarves to finish them.
What's the Aether? In-world, not many people know, with the exception of some individuals who specifically study its nature. It's something people use to do cool things. The aether is actually the manifestation of people’s souls in the real world. You use your spiritual soul to effectuate physical change, and these interactions are called aether. The more aether you use, the more you attach your soul to those activities. This is why tinkerers are known to be mad scientists, and why many alchemists grow so attached to their craft as to start experimenting on people. The Titans know how to effectively and safely use the aether to not only avoid negative effects, but create positive ones. Felenor and the other good titan use this knowledge for the good of humanity, while Ildra and Lralso use it to turn people against each other.
I must also mention the clockwork sentients - clockwork robots, powered by aether, who have minds of their own. More on them later.
There are four main nations, each composed of one main isle and those isles surrounding the main one. These isles, in order of settlement, are the Dwarven Isles, where the dwarves live underground in labyrinths; Destra, where the paladins originated; Galras, a technological power, and the origin of Tinkering; Endora, covered in a dangerous swamp, and only has one city, also called Endora; and Minvir, a mountainous, snowy isle where the sparse tribes are at constant war with each other.
I’ll talk more about the specific isles below the cut, because this post is long enough.
So remember the dwarves? Their ancestral profession changed their appearance significantly. Their skin appears permanently burned, and is ebony black. Not like dark brown. Pitch black. They’re also short. They’re excellent engineers, and can see in the dark better than humans can.
During the dragon storms that caused the apocalypse, they managed to flee separately from everybody else, ending up on an isle that was already full of holes because it was home to an insect hive. They’ve tamed these insects, which range from the size of dogs to the size of elephants, and they harvest the insects honey, which can be spun into a steel fiber that needs a better name. The honey can also be burnt to produce the gas that goes into the balloons on Sky-Ships, which means that dwarves are obscenely rich. They are also very secretive, to the point that a lot of people don’t know the actual name of the Dwarven Isles. Coincidentally, neither do I.
Occasionally the dwarves will venture into the Abyss to recover true metal from the wreckage. I’m not sure how they do this yet.
The first isle to be settled, besides the Dwarven Isles, was Destra, which you might recall is the origin of many paladin orders. There is a lot of history in Destra, it's kind of like visiting Rome, its really ancient. At the moment, it's completely conquered by the paladins of Ildra, Titan of suffering and despair, who let paladins of Lralso(deception, dishonor) run free. Paladins of Felenor(justice, honor) and of placeholder name(love, charity) have to flee or are killed. Some fought back, but most of those were killed.
Before the conquest of Ildra, however, Destra was mostly run by paladins of Felenor. Their law was just and honorable, which doesn’t mean there weren’t some bad eggs in the system, but the system was good. But some people didn’t enjoy being ruled by a law they had no choice in, and began a revolution on the south side of the isle. During this, they discovered tinkering, and turned the tide of the war with the construction of clockwork robots. Once they had conquered half the island though, the paladins began to learn how to easily deal with the automotons, who were pretty stupid being simply robots. So the Tinkerers ended the war by building massive drills which cut the island in half. The Tinkerers' side became Galras. The northern isle, which is still called Destra, was weak after the war, which opened them to Ildra’s conquest. Those drills still line the northern coast of Galras.
More about Galras! Their capital city is Kellenth, which is like one giant skyscraper many stories tall. Towards the top is where the elite live, while the bottom extends deep into the ground. The bottom floor is full of criminals and evil, where the light doesn’t shine. It's like cyberpunk, but it's clockwork. The city is supported by four massive True Metal pillars, which are a statement to how rich Galras has become.
Shortly after the war with Destra, Galras created a Clockwork Sentient, a clockwork AI. It soon went rogue and fled to an unknown isle, where it has constructed a factory of clockwork sentients. These ones are not nearly as powerful as the first, which is now called the Master Sentient. These minions are known as clockwork sentients, or just sentients, and sometimes they defect and come to live alongside humanity. Understandably, many people are… reluctant to accept them. The Master Sentient frequently conducts raids on Galras, and has recently conquered a small corner of the isle. They are rapidly becoming a significant threat, and the war against them is affecting the entire nation. The Master Sentient is not actually the first sentient, but there are some left over after the war with Destra, who are now ancient and live in the corners of Galras.
Don’t forget the Sentries! Sentries are soldiers who use clockwork armor and weapons, which they control by their aether, in combat. They compose the higher ranks of the army and protect city streets. They also make great mercenaries. Each suit of armor is unique, since soldiers will customize it with their own gizmos and setup. Think of each gamer in reality having their own setup.
Also the Storm Guard! There’s a fleet of ships specifically dedicated to preventing dragon attacks. This was created after a particularly bad battle with the Master Sentient, during which a surprise storm turned the tide, allowing the humans to win but at a much higher cost.
Next is Endora! It was originally established way back when Destra wasn’t split in half, as a rest stop for passing sky ships. That was hundreds of years ago, and now Endora has grown significantly. It has developed a reputation as a land of freedom, where there is neither the arm of the Galrian government nor the chaos of Ildrian Destra. There are farms right outside the city, and some small villages as well. Don’t forget the hordes of monsters that live in the swamp just beyond civilization; they frequently come out and attack settlers.
Endora has also become a safe haven for alchemists, who fled from Galras after people reacted to the image of alchemists as mad scientists who experimented on people. Many alchemists in Endora still perform these experiments, creating the chimeras, human-animals hybrids who often flee society to live in the swamp. There is a large hidden community of chimeras living there now, and many have adapted alchemy to the purposes of protecting nature, rather than exploiting it. These call themselves druids, rather than alchemists. Don’t take too kindly though - they can put the well-being of nature over human lives. These are two extremes though. Most alchemists are well-meaning doctors, and most druids are guardians of their people.
Recently, the Felenor Academy for Guardians was founded by Ambrose, where young men and women are trained to protect the city from monsters, and their families from crime. The city is mostly run by the people in charge of the ports, so at the city border with the swamp, not much is done. The Academy is changing that by empowering people to protect themselves.
Endora is also a major exporter of fish, which, since there’s no ocean, are rare pretty much everywhere else.
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