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#or Spellcasters technically
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I think the age-old question of how to get the bad kids and the seven into a season together without it being a production nightmare could be solved with a little compromise.
Instead of having all twelve of them in the dome at a time, the best thing to do would be to split both groups in half by keeping the seating arrangement continuity!
In group A you have the left side of The Seven table (Antiope, Katja, and Penny) and the right side of The Bad Kids table (Fabian, Kristen, and Riz).
And then, in group B, you have the left side of the Bad Kids table (Fig, Gorgug, and Adaine) and the right side of The Seven table (Danielle, Ostentatia, and Sam)!
Have it be a twenty-episode season like Neverafter so each group gets ten-ish episodes to complete their part of the quest with the first and last episodes being the ones with everyone in them, somehow.
In my mind, episode one would start with the bad kids and then they'd switch over to the seven, only for them to come together for the last half hour. And the same thing, only reverse for the finale. I think that could work while keeping production sane.
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pybun · 7 months
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How many languages does tatters speak?
canonically everyone in the comic speaks tagalog with some english. tatters can also speak the language of the void which he shares with his other void "friends". tho its less of a language and more of sending feelings beams to each other. the closest to language they have is pronouncing their real names which is anatomically impossible to all lifeforms that doesnt originate from the void. if someone besides them is miraculously able to speak their names, it can give various effects. like the names themselves are unpredictable spells
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deer-with-a-stick · 11 months
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every day, i stray closer to the path of "bard main"
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gamepack · 7 months
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Lilith loves her alien wife
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hcreath · 6 months
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As she grows older, Eden doesn't really look like Tamar at first glance; she has a slightly tanned skin tone, blonde hair and her father's dark blue eyes. She does, however, resemble Tamar's mother, and that's when it becomes evident that she's her mother's daughter.
She grows up to be a sweetheart, albeit a blunt, somewhat sassy sweetheart, but she's inherited her father's aptitude for curse magecraft and her maternal grandmother's necromancy skills.
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namelesspages · 6 months
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Currently planning out a D&D campaign set in the world of Ulysses Dies At Dawn. It's really fun, but I have to alter so many of the rules to fit the world 😭
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pigeonplaysgod · 2 years
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does Dove NEED anymore kids now that i've already chosen my Plum gen heir? maybe not
but consider: Aubergine Is Very Cute
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mallardbee · 2 years
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I’m so excited to play a bard
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zephyr-draws · 2 years
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i draw ra’am with his fingertips inked when he’s spellcasting, so i decided to canonize something that makes a little more sense.
his fingertips are permanently a metallic copper, and then when he casts spells the copper oxidizes :D
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queen-boudicca · 2 years
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New Vegas companions as a Dnd party
Arcade: wizard
Boone: ranger
Cass: fighter
Ed-e: steel defender
Lily: barbarian druid multiclass
Raul: fighter who took one level of artificer
Rex: ranger's companion
Veronica: paladin monk multiclass
It's a fairly balanced party except for the fact that there's only one and a half spellcasters, no charisma characters, and the wizard is somehow the only healer of the group
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crazycatladysims · 2 years
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WIP
Swamp Lake witch house
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blujayonthewing · 2 years
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SO one of the things I've been thinking about (again) is how Juniper doesn't feel like there's anyone she can talk to, and how that might end up playing out as using magic as an outlet in various ways. Tasha's gave druids the ability to cast Find Familiar with a use of their wild shape, and it's something I've had prepped for as long as I've known about it, but it hasn't come up in-game yet; I had been kind of imagining it coming up in a moment of needing to reach someone for a touch spell (probably Fengling, who is impulsive and headstrong and whose speed is a million), but now I'm thinking it's more likely to manifest from the need to have someone to talk to who doesn't have More and Worse trauma than she does (from her perspective).
So now the question is: how do I flavor this familiar? I've been waffling between two basic options: either it's an extension of herself, or it's a gift through her connection with the fey. The former makes more mechanical sense, strictly speaking; the spell is cast with wildshape, and it's a new/ optional class feature not connected to her subclass, feats, or backstory, and theoretically any other druid could do the same thing. But, on the other hand, I like the idea of leaning into the fey flavor of familiars and making that connection a little more explicit, since there's already a connection there for June within the narrative? And also, now that I'm thinking about it in the context of 'needing someone to talk to' again, the idea that at the end of the day she's fundamentally just talking to (an externalization of some spiritual aspect of) herself makes me kind of sad :') Besides, 'feeling lonely and isolated and turning to an imaginary friend' is potentially really interesting, but 'feeling lonely and isolated and turning to the fey' feels like it could have legs... 👀
Anyway the actually important thing is that I wanna decide for sure before she actually casts the spell, because if it's an extension or reflection of Juniper she's going to look like a (mostly) ordinary barn owl, cream and gold:
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(art by giz-art, which I love so much I bought a print)
... but if she's connected to the archfey Dubheasa, the 'Dark Lady Of The Water,' then she'd look more like this
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... and I would want to change the macro.
#the way I've personally headcanoned/ flavored familiars where-- well Idri AND Mel I guess technically but mostly Mel-- is concerned#is that a familiar is created by the spellcaster using magic and the fey/ fiend/ celestial spirit is just an animating spark of life#there may be some very root primal shape of a personality attached to the spirit but the spirit itself wasn't sentient before#the familiar is a New Creature born from the spellcaster's will#so a lot of times what they're like will (intentionally or subconsciously) reflect either the spellcaster's personality or their needs#this is different from warlocks who get A Creature given to them by their patron which feels pretty clear cut to me flavorwise#but druids....... it could really be explored in a lot of directions. especially for Juniper who is now a Fey Druid specifically#wildshaping calls on the primal spirit of The Platonic [Beast] to reshape one's body to that beast#it would make sense if using wildshape does the same to CRAFT a new body for an unassigned animating spirit#ultimately working out similarly to how it works for wizards: you used your magic and some loose Soul Energy to create a creature#(this is also essentially how I imagine Conjure Beasts works)#but I dunno. I think there's something poetic about needing so badly to reach someone that a part of your soul leaps out to them#and I also think making friends with an actual fey being who was sent here to love and help and protect you has narrative potential#I dunno!!#Juniper's been pretty independent for most of her life-- 'the real power was inside you all along :)' doesn't feel satisfying for her#she really needs to feel *supported*#but that doesn't necessarily mean this is the best or the right avenue for that#HMMM.#about me#my OCs#juniper
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victorluvsalice · 2 days
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Multifandom Tiny Town: Occult Thoughts
Hello all, it's time for another post where I babble on about my ideas for a potential multifandom Tiny Town Challenge that I may or may not actually get off the ground. :p Today's topic -- the potential occult statuses of my tiny town residents! Because you know me -- I love my occult Sims. :D I've pondered this topic on and off for a little while regarding all the various members of the town, and here's what I've come up with --
Smiler Alton: Those glowing yellow eyes of theirs might be from Vampires, but in this world, I think I'd actually like Smiler to be a Spellcaster! Specifically, a spellcaster with a focus on the Alchemy branch of magic, because my Smilers are always supposed to be great chemists/alchemists (and this Smiler would be one based on my Valicer In The Dark Smiler, so that would be doubly true for them). I'm thinking that, once they've learned a few recipes and gotten sufficiently good at magic to have them come out good quality every time (and have finished the "can only earn money from their chosen skill to build their house" portion of the challenge), they could start selling the potions along with their nectar bottles! Feels right for them. :)
Victor Van Dort: Much like in my current Chill Valicer Save file, this Victor would end up becoming another Spellcaster -- but unlike the CVS Victor, who focuses on Practical magic, this Victor would specialize in Untamed magic. Like, of course I'd let him get some Practical spells ("Repairio" and "Scruberoo" are like must-haves for any spellcaster, and I think everyone in the tiny town would benefit from him having "Copypasto"), but I'd really lean in on him learning the Untamed stuff. Reason? Untamed magic has the "Necrocall" and "Dedeathify" spells, and given my plan for this Victor is for him to build up the Medium skill and eventually become a Paranormal Investigator (once he's done painting his way to a house), it feels thematically appropriate for him to get those spells. (Hell, it just feels thematically appropriate for him given he comes from a movie called Corpse Bride -- and you could argue that he, however accidentally, called Emily out of her grave there, soooo...)
Alice Liddell: Alice was a bit of a tricky one to figure out -- mostly because I've already done two occult life states with her over two different save files (she became a vampire in the original Newcrest Adventures stuff, and she's currently a werewolf in the the Chill Valicer Save), meaning I was like "I kinda want to do something else with her" for this potential save file. But I wasn't sure if I wanted to do a third spellcaster either, and I didn't like the idea of leaving her an ordinary human...
And then I remembered an old post of mine where I made fun of myself for turning Emily into a mermaid and Alice into a vampire whenever I was doing some sort of supernatural/fantasy AU when, based on their canons, they should be the other way around, and went "oh hey!" XD So yes, in this file, Alice would eventually become a Mermaid! I've never actually played a mermaid before, so this would be a fun new challenge (well, sort of, I don't think mermaids are all that hard to play) -- and, as indicated in the linked post, I already have an idea of what Alice should look like as a mermaid thanks to that concept art of her as one for the original Deluded Depths stuff. Plus, I know one of the powers you get as a mermaid is changing the weather, and given how many times I've had to slap a weather machine down on a lot to stop it raining when I travel, that should come in very handy. :D Only trouble would be getting the mermadic kelp, as I'd prefer to find it in Sulani rather than just buy it with aspiration points, but -- I don't think the tiny town would mind a group vacation to the islands, right? XD
Emmett Brown: By contrast, deciding for Emmett was easy -- he's going to be a Regular Sim. No occult powers at all. Reason?
Well, once he builds up his house with his prowess in robotics, I intend for him to enter the Scientist active career. I figure the minute he has a SimRay and a few serums under his belt, he'll be able to keep up with all the supernatural nonsense happening around him. XD And hey, "Mad Scientist" counts as a technical occult, right?
Mal Kavian: Another easy one -- Mal is explicitly supposed to be the female Malkavian fledgling from Vampire: the Masquerade -- Bloodlines, so she has to start as a Vampire! Though I'm planning on running her differently from how I usually do vampires in this game, by limiting her powers and planning her weaknesses around what would be true of a VTMB-style vampire. I actually did a whole series of posts on how you could convert VTMB vampires to Sims 4 back in 2018, so I already have an idea of what I'd do, though I probably wouldn't EXCLUSIVELY limit myself to "just Malkavian disciplines-themed powers" -- I'd like for Mal to get super-speed or a teleport power at some point! But yeah, she'd be my first vampire who stays permanently weak to the sun, which should make gameplay -- interesting. Smiler, I think I'm gonna have to have you get some Vampire Lore skill just so you can mix that drink that turns vampires solar-powered for her whenever she needs to go out in the daylight!
Preston Garvey: Preston was another tricky one, since I wasn't sure what occult status would actually fit him. I was tempted to just leave him a normal sim for a while...but after thinking about it a bit more, I think it might be interesting to make him a Werewolf! A friendly one, of course, since Preston's a friendly guy. :) Just think it might make for some neat gameplay/story opportunities to have him struggling with his inner Beast, especially near the beginning of his infection -- and Preston would be a lot more inclined to do pack-related stuff, unlike Alice in the Chill Valicer Save, so I'd be able to do something with that as well! Plus I could experiment with getting some different powers at different times -- Preston might be more suited for getting that "eat random objects" power, since he comes from a post-apocalyptic setting where the ability to eat whatever when you were hungry would be VERY useful. XD
Wheatley Notamoron: While I do have a human Wheatley in my Library (I created him for the Newcrest Adventures save file, along with a Chell), I really want to make the Wheatley in this save file a Servo -- after all, the original Wheatley was a robot, so why not make the Sims version one as well? Plus Servos are another life state I haven't played with a lot (Marm L. Iser is a very recent addition to the Chill Valicer Save), so figuring out how to navigate robot-hood with him would be an interesting challenge. (Though, given how fast charge and durability seems to go down on newly-activated Servos, I'm glad he's going to be living on a lot with six other people to help with his needs!) Of course, the trick here is, you can't make a Servo in CAS, so how do I get Servo!Wheatley into my Library so he's ready to move into the Tiny Town later... Guess my best option would be to find a room with a prebuilt-but-not-activated Servo in it on the Gallery, have a random Sim in a random save activate him, then give said Servo the right name, paint job, and traits before saving him to the Gallery. (Or I suppose I could have Emmett build him, as his whole thing is Robotics, but that DOES feel a bit weird...we'll see how things go, I guess!)
And there we have it -- two spellcasters, a mermaid, a scientist, a vampire, a werewolf, and a Servo all in one tiny town. Shit will be chaotic. XD But then again, were we expecting it not to be?
#sims 4#sims challenge#tiny town challenge#multifandom tiny town#yeah most of these assignments were pretty easy#I like having Victor as a spellcaster and it synced up well with me wanting him to eventually become a medium#and Smiler being an alchemist of course suits their whole deal#Mal as stated HAD to be a vampire#it only made sense to make Wheatley be robotic now that we have the option#and Emmett as the 'technically normal but have you seen his inventions' Sim amuses me XD#maybe he can finally max out that career - I never did get past I believe level 6 with the Newcrest Adventures version#Alice and Preston were the only tricky ones#and once I realized that mermaid would suit Alice based on the original gameplay ideas for the Deluded Depths#that came together nicely#And I like Preston as a werewolf#he'd probably be totally down to join the Moonwood Collective#be a good werewolf who helps and protects people#...admittedly it occurred to me while I was writing this that 'secret alien Preston' might be more thematically appropriate#since we KNOW aliens are a thing in Fallout#but I've downloaded someone else's Preston from the Gallery rather than making my own sooo#then again MC Command Center could fairly easily swap his status couldn't it?#eh let me think about it#werewolves are a much more fleshed out occult#and I'm still a little bitter about Andy wiping Eric's mind for no reason in the Newcrest Adventures save#seriously why can that power be used autonomously it's STUPID#queued
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pisswizard420 · 7 months
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Shoutout to the knack (stormborn) edge beautiful wonderful 10/10 getting so much use
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iamsonotoriginal · 1 year
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I want to know what the process of spell making is in the wizarding world,
like is there a spell for every little task? How do they remember all of them? Are there certain words that are just magic? Do they FIND magic words? If so what is their technique? Do they CREATE magic words?
The magic words are mostly Latin, does this mean the knifes for Julius Ceaser could’ve been wands instead? I NEED TO KNOW
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heytherecentaurs · 5 months
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What a masterclass of D&D combat from the players and the DM.
Brennan did such a good job of making the combat engaging and dynamic. He juggled so many plates and kept his cards close to his chest regarding aspects no one was aware of until near the end.
The Bad Kids maximized their effectiveness and importantly, they stayed on top of their HP better than they ever have before.
Adaine did some really great spellcasting plus the exploding mephits. Her Bigby’s Hand (or whatever it’s called) dealt solid damage and using it as a bonus action after casting is great. Really helped whittle down the purple worm’s massive HP.
Gorgug took all the punishment from a CR 15 purple worm and beat it after already fighting other monsters. Zac was in crit city this episode and he needed to me to beat that fucker.
Fig got to smite and used Booming Blade and spirit guardians to fuck up enemies basically doubling (sometimes more) her damage output every round (Really effective against the swarms.) and she 1v1ed a Wyvern, which is only a CR 6 but she also had other monsters after her because was disguised as Gaven. Really the mix of hexblade, paladin and bard stuff she did was cool. (Bonus action heals were good.)
Fabian as sort of a floating fighter, getting into the mix and fighting monsters wherever needed was so helpful and his flourishes and using his spell slots for his magical sword were great. He didn’t necessarily get the biggest moments this fight but he was integral and they’d have sorely missed him because he killed a lot of creatures. Not to mention the Hangman’s breath and bite attacks.
Riz doing peak rogue shit with haste and coming in clutch sniping monsters. Saving Gavin’s life, being able to ready an action to shoot from hiding and just all the sneak attack goodness. Plus Murph was so good about the test parts. He and Riz both seem to really thrive in stressful situations.
And Kristen who took her role as the primary healer so seriously it kept everyone up and banished a monster for good. Ally has been far more diligent about using Kristen’s abilities this season and it’s been such a big help. Plus truesight wrecked Killerpally’s plot to fuck them.
And they did all of this while answering timed test questions. This is the best they’ve ever played from a technical standpoint. Bill Seacaster would be proud they took his afterschool lessons to heart.
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