Spent last few days working on the script for Chapter 6 (which I'm now editing so, highlights coming soon). In the meantime, here's a sort of masterpost of things concerning possible game mechanics for future VN builds
First things first, the visual novel will be kinetic. Meaning, no choices or story branches. Linear story telling. Perhaps a bit unusual when VN killer feature is the ability to choose your own path...but, I recognize writing multiple stories within one would be too taxing for me and I probably won't be good at it. Plus, some of the classics when it comes to VNs are kinetic, and people love them for their stories and characters.
However, it won't be just a book with pictures and music either. Some of the mechanics I'd like to try and implement to richen the gaming experience are:
Turn based, RPG-style battles.
I'm taking most inspiration from the first Darkest Dungeon game (and bits of Star Rail here and there), so the concept I imagined so far is rather similar.
You'll be able to play a party ranging from one to four characters (the main ones), each with their unique role and skillset: Tord, a tank/damage dealer hybrid; Edd, a buffer (but like, the OP one); Tom, a debuffer, multiple target specializing on DOTs (damage over time); Matt, sustain/damage dealer hybrid.
Each will have: a basic attack, and around 2 skills that require spending blood (action points). They will also have something similar to DD's sanity meter, that could build over time spent in unnecessary/avoidable battles, or by specific enemy attacks. If it goes up high enough, the character ends up "malfunctioning" in ways specific to them and their playstyle.
There will be ways to lower this "sanity meter" down to normal. As well as ways to acquire passive buffs, by finding items at specific locations. Probably no leveling system, but I'll try to research the possibility of it in renpy along with other things.
I'd like to have these battles happen in one chapter. So like, you go one chapter with some number of battles, then next one is "resting time" (no battles), then next chapter has battles again. And it will have at least two boss fights. Could make it three, if I'll find who could fit that additional boss role XP
Some other game mechanics for when there are no battles:
Random events. Bits of character interaction that aren't essential to main story but could give additional depth to them and the world around. Kind of my way of giving additional replayable content without the need to write branching story arcs XD
Mini games. Little puzzles to better relate to the character experience. Sort of, experience what they are experiencing in the moment. Chapter 3 already has one in the script, I'll search for other opportunities to insert them.
Unlockable character stories. A suggestion from Nina, to have the backstories I write for the antagonists as unlockable content after beating the game. Kind of like a Gallery, except instead of images you get additional game content XD
Perhaps some could get unlocked by completing some sort of in-game challenge, like acquiring a certain number of buff items.
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i don't have a cool culture to draw her in for the trend but uhh. hatsu-knight miku
edit: @hanaa-yousef has asked me to include the link to her fundraiser; please donate or share to help her and her family to safety! (this is a vetted gofundme, you can check for yourself)
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Original design by molenaide
African American Miku! There's a trend on Twitter where people are drawing Miku from different countries and in cultural clothing, and of course, I had to jump on this cute design. 🇺🇸🦅🩵
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"I should draw Māori Miku!" I said to myself. "Just a fun sketch, it shouldn't take me long" I said to myself. Six hours later I come to with this in front of me and a wrist begging for mercy but holy fuck worth it. I love this trend this was so much fun
PLEASE DON'T REPOST ON OTHER SITES!!! ASK ME FIRST!!!!!
DISCLAIMERS AND NOTES ETC.... I'm Pākehā, meaning I am not of Māori descent. I hold so much respect for Māori people, for their values and traditions, and for the fierce pride with which kapa haka is performed. I thought if I was going to design a Māori Miku, it makes sense to dress her in a kapa haka kākahu, as her whole thing is singing and dancing!!! The moko kauae is not based off any real person's. I referenced the temporary moko kauae a lot of kapa haka performers wear!! Was tricky finding out whether or not depicting her with a moko kauae was a good idea, so I went the safe route- showing an aspect of Māori culture without stepping over any boundaries!! Brown eyed Miku is everything to me shout out brown eyed Miku.... I referenced like seven different outfits to put hers together!! I really hope this looks accurate or at least passable. Thanks to adorkastock for the pose ref!!
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I just realized you can't do the "who's the main anime character" thing with Dungeon Meshi
Like if you didn't know any better, you could NOT find the MC in this pic
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