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#or other aspects I love about Mordin
stormikins · 8 months
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Mass Effect Trilogy Tag
tagged by @nowandthane thank you!! Warning I ramble a bit in this lol
I am a fan since: 2017, I got it for Christmas in 2016 so I always just say '17
Favorite Game of the series: By virtue of simply replaying it the most, three. I really love the combat in it so I've played it near thirty times? But all time fave would have to 1 because of the aesthetic, tone, and story. There's something about first discovering a world which is what me1 is about.
MShep or Femshep? Gotta go with Femshep. I have played both, its just hard to capture the male shepard image I have in my head in the character creator so Femshep it is.
Earthborn, Colonist, or Spacer: earthborn! My main Shepard Jenn is earthborn so that's what I'm going with. Though, I have numerous Shepard's are various background combinations. I have feelings about each background trust me
Biotics or tech: Both! Though I really do love biotics, you can do some cool stuff with them, setting up and detonating both biotic and tech explosions.
Paragon or Renegade: I have to repeat what nowandthane said, paragon choices, renegade dialogue.
Favorite Class: Sentinel. I love the versatility of the class, but I do have an affection for Infiltrator because that's what got me through me2 on insanity.
Favorite Companion: Tali. By story value, Javik. He's like one of the most important characters
Least Favorite Companion: Javik, throw your attitude out the airlock. IM JOKING! (he has every reason to be like he is. I love him very much) Liara is my answer though only because I don't like some of the story choices the devs did with her. (ex: why does she have Shepard's armor in a display case when i didn't even romance her??? I can't mention this at all??)
My squad selection: For Jenn's playthrough: Wrex/Tali in me1. Garrus/Mordin/Miranda generally in me2. Thane and Miranda/Samara for the collector base. Kaidan/Javik/James in me3. Of course, I mix it up based on story aspects and the difficulty settings. But me3 is pretty fixed bc I always play on insanity.
Favorite in-game Romance: Tali and Garrus. I'm a sucker for awkward, wet cat of a man like Garrus is. But Tali's romance man.... her parting line to Shepard during the beam run "I have a home" makes me insane actually
Other pairings I like: Obligatory Nihlus/Shepard/Kal (and the duos within in this throuple) mention here. Other than that, Joker/Miranda and Joker/James, Ashley/Garrus, and Shepard/Wrex, I could list a whole lot so I'll keep it to those ships lol
Favorite NPC: Nihlus and Kal'Reegar for sure. Victus and of course Niftu Cal our favorite biotic god.
Favorite Antagonist: Saren. He's the best one that we get in all three games (Harby could have been number one if they did anything with him in three but that's a rant for another time lmao)
Favorite Mission: Haestrom/Tali's Loyalty mission because that's when I get to see Kal <3 and blow up a colossus with the Cain. Also, the Collector Ship mission I have to mention because it's frankly the only mission besides the two previously stated where I've loaded up the save to play it on insanity when I'm bored. It's fun. Of course, this is with the Infiltrator.
Favorite Loyalty Mission: Tali for numerous reasons. Kal mention here. But I love the insight into Quarian culture we get. Also we see that fire in her when she's talking to the Board which I always appreciate. Along with her dialogue at the end, "I got better, Shepard. I got you." and then on the ship afterwards, "I don't think life is about what we deserve." I love her so much.
Favorite DLC: Leviathan. Only because of the horror aspect.
Control, Sythesis, or Destroy? Destroy. I have so many issues with the ending and that's the least worst option in my opinion so. (I too ignore that it wipes out the Geth and Edi fuck that)
Favorite Weapon: The M-90 Cain or the M-99 Saber aka the "Big Iron". Lancer in three was my favorite weapon before I found the Saber. Special mention to my bud the Mattock, I have been convinced of its glory. I do not think the Harrier is better anymore lol which my brother would be happy to hear
Favorite Place: me1 Citadel my BELOVED.
A quote I like Quotes I Like: The ENTIRETY of Sovereign's dialogue on Virmire GOD ITS SO GOOD!!!! / "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer." / "Does this unit have a soul?" / "Just followed your example, Shepard. Yell loud enough and eventually someone will come over to see what all the fuss is about." / "I won't let fear compromise who I am." / "I MADE A MISTAKE!" / "Help me out here, Shepard. The line between friend and foe is getting a little blurry from where I stand." / There are so many great quotes in these games I could go on and on but I'll stop myself
No pressure tags: @spacebunshep @jtownnn
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messydiabolical · 7 months
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Mass Effect Tag Game
I was tagged by @illusivesoul, thank you! <3 I'll tag in @shadowthehedgehog1 @angstyastro @zet-sway @stormikins @bluerose5 @jtownnn @yellingaboutmasseffect @callista-curations @impishbiscuit @spookyvalentine @skittidyne @jadevakarian But I could be tagging all day so please everyone join in if you'd like and no worries if you don't!
Here's the blank questions, and my answers are below the cut!
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I am a fan since: Favourite game of the series?: MShep or FShep?: Earthborn, Colonist or Spacer?: Biotics or Tech: Paragon or Renegade: Favourite Class: Favourite Companion: Least favourite Companion: My squad selection: Favourite In-game romance: Other pairings I like: Favourite NPC: Favourite Antagonist: Favourite Mission: Favourite Loyalty Mission: Favourite DLC: Control, Synthesis or Destroy: Favourite Weapon: Favourite Place: A quote I like:
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My answers:
I am a fan since:Legendary Edition release (better late than never!)
Favourite game of the series?:2 wins overall, due to how much I loved learning about the new companions and all their little side quests and the excitement of prepping for the big mission. 3 has the best overall mechanics though, and the npc’s being able to banter is top notch.
MShep or FShep?: Both, but I tend to create themsheps anyway.
Earthborn, Colonist or Spacer?:Keahi is a colonist, Blaise a spacer AU. I think all the backgrounds have juicy potential but find the idea of growing up out there in this big new galaxy exciting. 
Biotics or Tech:Probably tech for my sheps, but I love having a biotic in the squad as backup. I’ll usually have 1 biotic ability as my Shep’s bonus and chalk it up to funky side effects of how they resurrected Shep in 2.
Paragon or Renegade:Generally paragon but some renegade interrupts.
Favourite Class:Infilitrator. Sniper Rifles are always my fave (or archers in fantasy games).
Favourite Companion: Such a tough question. As there’s a romance question later, i’ll save Thane for then. I’m also going to answer as me rather than who my shep’s would pick. I think Mordin is honestly the companion I got most excited about going to chat with or hearing unique lines from. And while not ‘companions’, I have such soft spots for Traynor and Cortez and consider them honourary squaddies.
Least favourite Companion:I mean there are plenty who I think have questionable morals/ideas/attitudes, but it doesn’t make me dislike them, it makes them interesting and gives fresh perspectives, so this is also a tough question. I feel bad for saying it, but I guess Liara? Only in that she gets so much priority in 1 and 3 but I don’t find her as interesting to chat with compared to others and also found her going from nerdy excitable anxious dork in 1 to ‘flay your mind’ corpo bad bitch in 2 gave me whiplash. The fact she sold shep’s body is another point deducted. And the way she let Shepard drop like hot shit in shadowbroker too, oof. I really don’t dislike her though and still find her overall character interesting.
My squad selection:I change it up a lot so I get to hear all the different things they have to say
Favourite In-game romance:Thane, followed by Steve Cortez and Samantha Traynor. Is anyone surprised?!
Other pairings I like:Feron x Kolyat, Thane X Cortez (why romance them separately when I can put them together instead!) Femshep x Miranda. I tend to headcanon my shep’s as older than the in game age so Jack feels too young for them, but I do love the Jack romance generally. 
Favourite NPC:That one completely chill smoking salarian in the citadel DLC. Dandenbo’s icon always makes me grin reminding me of him. Also the salarian Thane rescued who had his whole world rocked and wrote an email about it. You go you funky little horny guy.
Favourite Antagonist:TIM is interesting because you get that having to work together and resenting the hell out of it aspect in 2. And look he’s by no means an effective antagonist, but Donovan Hock is objectively very funny.
Favourite Mission:The suicide mission. It isn’t the best mechanically, but it’s very satisfying after working towards it the whole game and getting yourself as ready as can be.
Favourite Loyalty Mission:Thane, i’m biased. Grunt’s rite of passage is also just fun.
Favourite DLC:I’ll go with 1 from each game. Bring down the sky- I just find something pretty satisfying about pootling around shutting the 3 rockets off and finding all the little out the way side bits. And that view! Lair of the Shadowbroker- Feron my beloved. Gotta save my boy. Leviathan- felt like a breath of fresh air with the piecing together clues, and such a great creepy atmosphere. You really finish it feeling like ‘this may help, but at what cost?’ and it feels significant.
Control, Synthesis or Destroy:So funny story, I got so confused the first time I played and kind of panicked, completely missed that you could choose to run a different direction and just ran full pelt forwards yeeting shepard to the centre. When that activated synthesis I spent the next 40 odd minutes watching my computer in growing utter horror/confusion. Anyway destruction is the actual choice but fuck that whole ‘this has to genocide the geth and Edi’ thing fuuuuuck.
Favourite Weapon:Upgrading to the widow is nice but I am quite fond of the M-97 Viper in earlier/lower levels, the 6 shot mag is especially favourable.
Favourite Place:I really love the brutalist architecture of Port Hanshan.
A quote I like:
I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going til it hits something. That can be a ship, or the planet behind that ship. It might go off into space and hit somebody in 10,000 years. If you pull the trigger on this, you are ruining someone’s day, somewhere and sometime!
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holedaemon · 3 days
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ASS RESPECT 3: Garrus and Wrex go to White Castle
It's done. We did it. This weekend Ari (@freakpatrol) and I finished the Mass Effect trilogy. The third game is... massively flawed. There's *a lot* about it that I did not like, but despite that, it had some really profound aspects that I won't soon forget.
THE GOOD
MISCELLANEOUS
Shepard can run much longer now
They brought back weapon mods
The armor system is pretty decent, allows for a lot of customization
You can heal in battle using medi-gel again
Garrus is able to be romanced
ENEMIES
There are three factions you go up against in Mass Effect 3. Primarily, the Reapers & their forces, Cerberus, and to a lesser extent, the Geth. I'm here to talk about the Reapers' forces. In terms of design & background, they are peak. BioWare really went all out with them. They essentially took the idea of the Husks and how they are genetically altered, cybernetically enhanced humans, and applied that to most of the other races seen throughout the series. The process leaves them as former shells of themselves, the origin race barely being distinguishable. It's the perfect body horror and totally up my alley. A few of them that really stood out to me:
Cannibals
Harvested Batarians. They have a tendency to eat corpses they find on the battlefield, hence their name
Brutes
Unique in that they are a combination of Turians & Krogan. They remind me of the Tank from Left 4 Dead. Very fun to rip apart with a shotgun
Banshees
Harvested Asari, possibly specifically Ardat-Yakshi? Wasn't really clear. They resemble the Spitter from Left 4 Dead and function similarly to the Summoners from DOOM 2016. Ari HATES these things. Every time one of them screamed I'd hear "Oh I hate that noise"
SQUADMATES
The only new squadmate that really matters in 3 is Javik. You find him on a colony planet that's been overrun by Cerberus. He's a Prothean that's been in cryostatis for the last 50,000 years; when the Reapers last attacked. This is our first time SEEING what the Protheans looked like, and honestly they're pretty cool. Prothean society draws heavy inspiration from Rome & its structure, so you can imagine what Javik is like. He's a soldier; very cold & calculated, carries a lot of baggage knowing he failed his mission & his people perished, which manifests as him being a total dick, but we like Javik, so he gets a pass. The only thing I find disappointing is how he was included in the story, I'll elaborate on that later.
STORY BEATS
Okay, so let's be clear here: the story in the third game more or less sucks major balls. Turns out that's because the lead writer for the first two games left to work on fucking Star Wars: The Old Republic??? That said, there are some really profound moments throughout the story that I absolutely adore, even if they break my heart.
The first being summoning Kalros to fight the Reaper destroyer on Tuchanka. Before you run in to the arena to set off the hammers, Wrex stops you to say
You've been a champion to the Krogan people, a friend of Clan Urdnot... and a sister to me. To every Krogan born after this day, the name "Shepard" will mean "hero!"
HANDS DOWN my favorite Wrex quote.... Just. Gah. I love his development throughout the trilogy. Going from a grumpy merc with no purpose to the fearless leader of the Krogan people. It fills my heart with joy. He also calls Garrus his friend............ THEY HATED EACH OTHER IN THE FIRST GAME!!! NOW THEY'RE FRIENDS REMINISCING ABOUT THE OLD TIMES. I LOVE IT!!!!!!!!
Still on Tuchanka, this next moment hit me HARD. I can't remember the last time I cried at a video game, but this fucking got me.
Kalros has defeated the Reaper by pulling it fucking underground. We're at the Shroud ready to disperse the Genophage cure across Tuchanka. Except the Shroud has been damaged, it's coming down, and the STG (basically Salarian armed forces) has sabotaged it to prevent curing the sterilization plague. Mordin walks into the elevator leading up to the top of the Shroud, his final conversation with Shepard goes
Shepard: I'm sorry Mordin: I'm not. Had to be me. ... Mordin: Someone else might have gotten it wrong.
Hundreds of feet in the air, amid explosions, Mordin hums the same Salarian scientist tune he sang to Shepard in the second game. He pauses, the sabotage has been overridden, the cure is being dispersed; the scientist looks out over the Tuchanka skyline and smiles. Peace has been made with his fate, he can die happy knowing his wrong has been corrected. He picks up singing his song, but before he can finish the verse, the top of the Shroud explodes. That's the last we see of Mordin Solus.
Compounding the loss of Mordin, during a conversation prior to the events of Tuchanka, he tells Shepard that the Genophage needs to be cured. He does not relent that it was the correct thing to do for the time, but the circumstances have changed and it needed to be stopped. Shepard also asks him what he plans to do after the war had been won. Mordin talks about spending his final days on a warm beach, collecting seashells. The commander retorts saying he would go crazy within an hour, the Salarian responds saying he might run tests on the seashells.
I was really torn up about Mordin for a few days following this LMAO. He really grew on me over the course of the 2nd and 3rd game, hands down one of my favorite characters. Seeing him go sucked a lot, but I'm glad he was able to do it on his own terms. Curing the Genophage was the right thing to do, and I think it really added a lot to his character. He gave up his life so many, many Krogan could live. I love that a lot.
There's one last moment that really stuck with me.
The team is on Rannoch, the Quarian home world. They just defeated a Reaper that was transmitting a signal to control the Geth. Besides controlling the Geth, the Reaper transmission was also upgrading the synthetics. Their consciousness was on par with that of an alive being. Legion reveals to Shepard that he still has this code running in his systems. If he were to upload it to the Geth collective, the entire race would be upgraded to become fully sentient & alive. The commander agrees, telling him to get started, and asking Tali to delay the impending Quarian attack on the Geth. After some bickering with the Quarian admirals, the fleet hold their fire. Legion says
Legion: Error: copying code is insufficient. Direct personality dissemination, required. Legion: Shepard-Commander, I must go to them. I'm... sorry. It's the only way. Tali: Legion, the answer to your question... was yes. Legion: I know, Tali, but thank you. Legion: Keelah se'lai.
Legion falls to his knees in front of the Rannoch sun. In his final moments, he achieved true sentience, evident by his use of "I" instead of "we," as well as calling Tali by her first name. He was an equal, he was a person, he was truly alive. Through his actions, Legion brought on a new era of peace between the Geth and Quarians. In the days following his death, the Quarians had returned to their home planet and started to rebuild with the help of their newfound allies. The Geth's assistance was speeding up the rebuild exponetially. Processes that would have taken years, were taking days to weeks. Some Geth also volunteered to upload themselves into the suits of Quarians, to kickstart their immune systems. This would make the environmental suits the former nomads wore irrelevant in a few short years.
Losing Legion hurts A LOT. He was my precious baby boy. Everything about his death compounded the loss tenfold. The fact that he achieved personhood; the way he fell in front of the sun; his uttering of keelah se'lai as he keeled over... just. UGH. Much like Mordin, his death was not in vain. Had he not done what he did, the Quarians would have been wiped from the galaxy by the Geth. He managed to save two civilization and end a 300 year conflict. This has really, really stuck with me. Genuinely one of my favorite moments & outcomes in any video game, period. I love Legion, I love the Geth, I love what they all stand for & represent, and how they grow over the course of the series. It's fucking awesome.
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THE BAD
That's about all I have in terms of good things, now onto the bad.
ACCESSIBILITY
Mass Effect 3 took a step backwards from 2 in terms of accessibility. The second game was perfect; menus were simple and concise. I actually knew what I was doing & where to go. That's not true of 3!!! Shit's back to being convoluted & confusing!!! I look at a menu and say "what the fuck is this?" It sucks!!!!
The other thing is the galaxy map. On the map overview, it tells you the description of missions in certain systems, not the name!!!! So you'll just have shit like "go to Anderson's apartment" appearing over nebula & shit, like what???
Your journal is a disaster too. Missions, both main & side, were grouped together in one tab, so you can't easily decipher which is which. They also decided to remove mission details, rather only giving you a vague description of what you needed to do??? Extremely frustrating.
GAMEPLAY
The movement sucks. It's like halfway to where it needs to be. I gotta give them credit for trying to make it good, but they just fucking floundered. Everything is done with the space bar, and so fucking often when I tried to interact with stuff, Shepard would take cover or do a fucking roll in the wrong direction instead of doing what I wanted her to do. It got genuinely annoying.
Another big issue were missions. For some reason, BioWare decided that missions should expire in this game, except they don't tell you when!!!!!!! SO YOU JUST HAVE TO GUESS!!!!!!! COMPOUNDING THAT, THEY GIVE YOU SO MANY MISSIONS. Literally I had like 20 missions at one point. Most of them were just fetch quests too. The formula for fetch quests is basically as follows:
get mission from random NPC
go to system
ping map to find scannable locations
uh oh, you probably alerted the Reapers. Which means you can't scan in peace without doing a mission.
if you can somehow avoid the Reapers, scan location for random junk until you find your fetch quest item
take it back to random NPC
rinse & repeat 100,000 times
Not a big thing but they... got rid of all of the minigames? There's no more hacking minigames, rather when you need to access an area, you just interact with the door & stand there for a few seconds. Again, not a big deal, but definitely a step in the wrong direction. There's also no resource collection, which I really enjoyed.
Again, this one is less of a problem but just kinda weird. The game is fucking easy. I died less than 10 times in combat. I didn't even know you could heal with medi-gel till the finale. I barely ever had to take cover, I could just run & gun and be fine. Compare this to 2 where I was dying left and right. My performance in the prior game was so dogshit that I think Ari was starting to get annoyed by it, so often would they say "BABE TAKE COVER," meanwhile I'd look like this
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SQUADMATES
I was really kinda disappointed with the squadmate selection this time around. The last two games had so many different characters that I really jived with, but 3's selection was pretty lackluster. So as soon as I could, I took Garrus everywhere with me, and would switch between Javik & Tali for the secondary. Not bad, but not ideal. I don't really like human squadmates, so I never picked James or Kaidan. James is just too dude-bro military hot head for me; Kaidan's a whiner & got really annoying. Giving EDI a body was unnecessary, but cool I guess? Her relationship with Joker was cute. Never really cared for her much as a squadmate though. Liara was also just kinda... meh. I think I was really just spoiled by having Wrex and Legion as options in prior entries.
THE CITADEL
Okay this is a quick thing: you spend WAY too much time on the Citadel. This kinda ties back into my complaints on missions, but, I swear a huge portion of the game is spent there, doing side missions. It's fucking boring, man. I really did not enjoy any of the time spent in between priority missions. The citadel is novel at first, but by the end of the game, you've spent at least a few hours just running between the same 4-5 floors picking up quests, turning quests, listening to NPCs. GAH.
THE STORY
Okay, so like I said, Mass Effect 3 has some really good subplots that I enjoyed a lot!!! Overall though, dude, the story is just... weak, the ending especially. Ari and I spent some time reading the Wikipedia article detailing the controversy surrounding this game, and it makes sense. Like, once BioWare lost the aforementioned writer for the first two games, everything just went to shit.
The first thing that really irked me is the child Shepard sees die and his subsequent use throughout the story. Sure, alright, seeing someone so young die is traumatic, but why does it hold so much weight?? Shepard has seen thousands die, personally, she has taken the lives of at least 300,000 people, why does a single kid she never even spoke to for more than a second keep popping up? There's zero substance here. Keep the trauma, keep the dream sequences if you must, but use the people that really matter. Mordin, Legion, Thane, Ashley, I guess, even her fucking parents or squad on Akuze! USE ANYONE BUT A RANDOM CHILD!
Now, let's address the elephant in the room: the ending. That travesty blows shit out of ass, dude. Why is the aforementioned child there? What do you mean there's this intelligence that was created to solve a problem? What even is the problem?? Oh, it's that synthetics and organics don't really truly understand one each other? Okay. Why is that just now becoming the overarching problem of the series? Where was that concept in the first two games? The introduction of this intelligence, the Leviathans, and the "problem" really diminishes the story. It explains away the mystery of the cycle. It diminishes the Reapers a lot! Before, they were these mysterious, almost god-like machines from beyond the veil of reality. Their purpose was unknown & said to be incomprehensible to a normal mind. Turns out they just harvest the universe because it "solves a problem?" Like, fuck off, dude lmao. Giving any context whatsoever to the Reapers and their motives was a bad idea and really killed the magic that they brought.
Anyway, as you finish up talking to the child, you are giving three choices
Control the Reapers
Destroy the Reapers & all synthetic life (EDI, the Geth)
Use your DNA as a template for life to combine & share the same DNA between all species, organic & synthetic alike. (AKA the Synthesis)
Ari & I chose the last option, as it's allegedly the "true ending." Well, when you do that, Shepard jumps in the crucible, turns to mist, a huge explosion of green energy crosses the galaxy through the mass relays (breaking them in the process??), and everyone becomes cyborgs & "understands each other." Reapers & their forces stop fighting and begin to help rebuild the galaxy. Everybody glows green now? It's not well explained and even if it were it's stupid as fuck. Besides that, you're also violating the bodily rights of the entire galaxy?? Forcing change at a DNA level without anyone's consent?? Kind of a weird way to resolve a war. Furthermore, what about the Reaper's abominations? They're all sentient now! They're not fighting anymore! What do you do with them? What they once were is barely even recognizable!!
THE DLC
Alright, last talking point: the DLC. DLC is not a new concept in the Mass Effect games, and while it was not a big deal before, this time really bugged me.
Before I start: the DLC involving Aria & taking back Omega was really fun, I enjoyed it a lot. Anyways.
First off, JAVIK IS DLC????? THE PROTHEAN CHARACTER THAT IS SO VITAL TO THE STORY IS DOWNLOADABLE CONTENT THAT COSTS EXTRA???? REALLY AWFUL DECISION BIOWARE.
Second, the Leviathan DLC. I love the Leviathans, they're really cool creatures in design & concept. But again, their introduction and involvement in the story just Ruined the Reapers pretty much entirely. It sucks. I wish they were better utilized. Also, again, to put something so """important""" to the story in a DLC??? Fucking lame.
Finally, the house party DLC. It was fucking AWFUL. The entire mood of it does not fit the game ONE BIT. Every other sentence is some weird, unfunny quip. Brooks as a character is just fucking annoying. You're running around chasing your clone??? Then YOU HAVE A PARTY??? The dialogue throughout the party is just fucking awkward and forced. Kasumi and Saeed are there for some reason?? It just sucked. I could go on for hours about it but I'm just burned out even talking about this shit.
Overall, a really, really disappointing end to an otherwise fantastic series
Fuck this
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lefthanded-sans · 8 years
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Why I'll Always Scream About Mordin’s Character Arc
With the approach of Mass Effect: Andromeda, I have recently replayed the Shepard saga, and feel the need anew to scream about how much I enjoy this trilogy. One thing that has always excited me is Mordin Solus’ plot arc, culminating in his ME3 death scenes. I want to thank @peachdoxie for convincing me to garner the courage to analyze this five years after Mass Effect 3’s release. It feels wonderful to dive in with discourse about what I find an incredible, emotional, and well-constructed narrative.
Mordin’s character - and his character arc - are based largely upon his internal conflict between logic and compassion. It’s the difference between what he thinks he believes is right versus what he feels within his conscience. He has a set moral framework and strong sense of logic by which he abides, but that conduct doesn’t erase the uneasy feelings stewing inside. What is so powerful about Mordin’s plot arc is that he does a complete one-eighty, undoing his own greatest scientific achievement, in his process to find inner peace. His prior scientific work creating the modified genophage leaves him haunted with moral questions; his choice to cure the genophage brings him closure for his past. Through this, he finally finds a cause he can dive into where both his rationality and his compassionate conscience work as one.
The conflict between his head and heart is finally resolved, and he can die taking action – for the first time – with full, unfettered conviction.
Mordin’s Introduction and Character Set-Up
Lots of ways to help people. Sometimes heal patients. Sometimes execute dangerous people. Either way helps. – Mordin Solus, ME2
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When Mordin is first introduced, he demonstrates an interesting duality: he is both a man of healing and a man of killing. His reputation precedes him, and Shepard hears stories about him before they meet. These stories are full of this paradox. On one side, he’s a doctor who heals people gratis in plague-infested slums and offers refuge to all sapient species. On the other side, Aria comments, “He's as likely to heal you as he is to shoot you,” and several Omega locals remark upon how Mordin calmly guns down both a gang of vorcha and a squad of Blue Suns mercs… and leaves the corpses as a warning in front of his *hospital*.
But Mordin makes clear from the start that he does not believe this paradox is paradoxical. Everything he chooses to do, he does with utmost reason and ethical consideration. He cares deeply about organic rights while simultaneously acknowledging that sometimes, to help others, dangerous people need to be eliminated. He is both a doctor and a military operative; he will do what it takes, whether it’s save innocents or murder wrongdoers. Straying from this course of action Mordin considers “naïve.” He pins the word both on Daniel when the young man says doctors should only help people, and on Shepard if she says curing the genophage will lead to only good things.
There is an initial strong confidence that Mordin holds about himself regarding his genophage work. He insists it was the best solution to everyone – krogan included – and tells Shepard, “No apologies. Did what was right. Hope you do the same when necessary.” Mordin knows he researched all possible outcomes thoroughly with his team about how to handle the krogans, and thus is able to state with unyielding conviction, “Genophage modification protected galaxy.” He even can argue this solution is merciful to krogans, too. The genophage simply establishing their birthrates to pre-industrial levels and allows the species a chance to survive.
This footage of Patrick Weekes talking about Mordin’s character hits at that very point:
So for me Mordin is two different characters. The first character is the one I was given when I came onto Mass Effect 2. And I was told he is the scientist who redid the genophage, and my initial reaction was… unrecordable… but translated roughly as, “That jerk,” because Wrex was my bro. So I had a choice. In manager speak, I had a probletunity, where I can either write Mordin as just a guy who did that and just went, “Yup, sterilized ’im,” and you know, maybe the really Renegade players would like that, but everyone else would go, “I’m never using him, he’s atrocious, he’s a war criminal, how could you do that” …or I could challenge myself more and try to write someone who saw himself as good. Some who saw himself as the guy who made the hard choice, who doesn’t take the easy way out, who doesn’t cartoonishly justify anything he did, but gets up every day, looks in the mirror, and says, “It was the right thing to do, even if I am sorry I had to do it.” So that’s what I tried to bring to him. And then the other part of it is the Gilbert and Sullivan.
It’s astonishing to see a character stand so strongly for his work… when that work is what others might consider to be an illegal bioweapon, a war crime, or even species-wide infanticide that leaves at least millions of newborns dead. And yet Mordin truly does hold that he did the “right thing.”
Sort of.
And that’s where his character conflict arises and his narrative truly begins.
Mordin’s Moral Framework
What does it matter if the ground is stained with the blood of millions? You taught me that the end justified the means. – Maelon Heplorn, ME2
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One passive observation I’ve noted in fiction is that writers tend to downplay or criticize consquentialist frameworks. Completely “pure” and “good” contemporary Western culture heroes are usually more deontological in their ethical scope. I feel even Mass Effect relays internal moral vibes suggesting it’s better to avoid consequentialist choices. Thus, one thing I’ve found fascinating and attractive about Mordin is that he is someone who demonstrates a utilitarian framework.
To provide a definition: consequentialism is the ethical philosophy that the end justifies the means. Anything is morally permissible or praiseworthy if you work toward a positive end result. Utilitarianism, now, is a common type of consequentialism. Utilitarianism holds that a person should morally maximize the good while minimizing the bad and painful.
Mordin acts under the idea the end justify the means. Maelon himself says that his mentor espoused this philosophy. These ideologies are manifested throughout the games with Mordin’s words and actions. It goes beyond his choice to create the genophage. Mordin recommends dangerous people be killed if they are going to be a risk to others, be it aggressive batarians in Omega’s Gozu district or Rana Thonoptis on Korlus. He’s even fine killing Maelon. It’s pretty utilitarian: pain is minimized by culling the dangerous people who would harm others. He’s said other things that make me cock me head to one side in consideration, too; if he follows Shepard aboard the Collector vessel, he’ll call the pile of dead bodies “despicable,” but at the same time say, “This was wrong. Inhumane. Even if Collectors needed to kill for experiments, could have ended lives painlessly.” By his phraseology, it’s almost as though he’s not discarding the possibility death might be needed for some experimental cases, but what he finds objectionable is that they caused unnecessary pain while doing so.
That said, Mordin does have some “cut-off points” by which he believes something is wrong on principle. This would potentially make him fall into the category of rules-based utilitarianism, which holds that there are certain moral rules that exist because they overarchingly cause greater utility (less suffering and greater good). Mordin refuses to do experiments on species capable of calculus, for instance, drawing the line on the ground there, and also says he will never kill with medicine. He justifies the genophage in part by claiming it prevents birth rather than kills, so that still falls within his realm of moral reason.
And it is to note Mordin approaches life’s challenges through careful rationality. His choices are not based upon impulse, intuition, or instinct so much as conditioned rules, rationality, and principle. To quote this article, which I think provides an intriguing synopsis of his character:
[…] his upbeat demeanor hides a cold, calculating mind that has spent years dealing with the most difficult decisions in the solar system - decisions that Shepard is drawn into over the course of the second and third games. […] As you bond with him, he opens, and you see him dissect the terrible problems he's faced with an analytical mindset. He has done the moral mathematics - he will kill a million to save ten million - but his genophage is a slow, painful deathblow for the Krogan.
This philosophical framework usually characterizes how Mordin speaks up front to individuals. It is how he gives his official stories, justifications, and reasonings behind his choices. 
But here’s the thing: even though he holds fairly strong by this philosophy, he’s not emotionally settled on all his logical points. As Shepard comes to know Mordin more, she can see within him how he is distressed by what he has done. Mordin mostly - but not completely - believes he is doing the right thing. There is a “battle between logic and compassion that lies at the heart of his character.”
Mordin’s Conscience
We all fracture in different ways. Mordin’s conscience haunted him. Maelon crossed the line into barbaric experiments. And myself, I went searching for whatever gods created the rules for this unfortunate universe. – Padok Wiks, ME3 
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At first, Mordin might seem like someone settled with the choices he made, grounded in what he has done. But the more Shepard comes to know Mordin, the more she sees the holes. Beneath the logic Mordin advocates is an individual unsettled with his scientific accomplishments. And really, once you know that Mordin is actually divided about his genophage research, the more you see his shaken interior emerge.
Mordin’s unsettled conscience comes out from the first conversation he has with Shepard about his modified genophage. He opens the conversation by admitting he deceived Shepard about his work in the STG; he stares out a window, not making eye contact, when he utters these words. That already speaks volumes about how he feels. “Work on genophage was more than just study,” he admits, with a vocal inflection that sounds more doleful and serious than his typical jabbering. This topic is heavy for him. If Shepard responds in a skeptical, Renegade manner, he stammers, uncomfortable, more awkward than typical. He says Shepard needs to know “What I… did,” with an inflection perhaps hinting at the guilt inside him.
The further this conversation progresses, and the more Shepard asks questions about why he didn’t take different actions, the more animated Mordin gets. His voice rises, sounding more anxious, urgent, and harsh; he paces; he waves his arms emphatically; he makes illogical half-truths; he almost sounds defensive at several points. The moments when his voice is most defensive occur whenever he tries justifying the genophage as the right choice. “Modified genophage offered best outcome,” he says, while pacing, waving his hands, and sounding extremely stressed. “Stabilized population. Avoided publicity that could incite krogan anger.” The fact Mordin gets so worked up at this moment foreshadows the agonized heart he later exposes on Tuchanka. He’s giving Shepard the logical answer with his words, but his body language and vocal inflection convey he’s not happy with his logical answer, either. This topic stresses him precisely because it doesn’t hit well on his conscience.
It’s during the loyalty mission on Tuchanka that Mordin’s discomfort really comes to the forefront. Mordin’s initial character introduction is about establishing his confidence in his logical solution for the genophage. Mordin’s character development here digs into the meat of his narrative conflict: he’s still struggling with the aftereffects of his choice. The introduction shows his head; the development shows his heart. Mordin admits it can be hard to sleep at night. He admits everyone on his team changed after they saw the impact of their work (and Padok confirms Mordin changed, too, once he began recon missions on Tuchanka). Mordin outright says the genophage project was ethically uncertain. He says he established a clinic on Omega because it’s not ethically ambiguous, but a solacing and straightforward means of helping people in his retired years. It won’t cause him the stress the genophage project has done. And science, which once held the greatest excitement and certainty for him… now cannot comfort him in his moral dilemma. Mordin dives into religion to seek out a spiritual solution to his nagging conscience.
It’s not a casual dive into religion, either. At least, that is what might be implied by what Shepard learns. The evidence almost seems to align with the idea Mordin’s religious explorations were a big deal at a critical point in his life. A younger Mordin was willing to enter a fistfight with Padok about whether or not evolution was guided by higher powers. It suggests Mordin would have probably rejected religious notions in earlier years. Yet the Shadow Broker’s information on Mordin shows that later in life, he was even interviewed about the combination of science and faith. Mordin demonstrates significant knowledge in multiple religions, mentioning salarian theology, batarian beliefs, krogan gods, Hinduism, and more Christian references than basically all the human characters in Mass Effect make. He needed to do a massive amount of soul-searching because of his work with the STG.
Even in the Tuchanka hospital, Mordin still holds by his beliefs about modifying the genophage and reinfecting the krogan. He still says it was the right choice. He speaks about it less happily, but he still holds onto that argument. Yet now Shepard can see - very clearly - how much this choice burdens him. Even the Shadow Broker notices that Mordin working with Shepard on the Collectors is an attempt to rectify himself about his past actions. The loyalty mission makes Mordin’s conscience obvious.
Regardless of how Mordin decides to handle Maelon and the research data, this adventure on Tuchanka highlights Mordin’s interior doubt. Maelon says Mordin taught him the end justifies the means - but these krogan in Maelon’s hospital deserved better and Mordin recognizes this. This adventure brings his mind to the forefront of his personal and ongoing ethical struggles. He can choose to delete the data to try to gain closure, or take it with him; kill Maelon for his unethical choices, or send him off to Omega for his own soul-searching and healing; but regardless, Mordin does not gain closure on Tuchanka. It picks at the wound that Mordin knows is not healed.
The logic and the compassion are still at odds with one another. In the heart of Mordin’s character development, they are at odds almost more than ever before.
It’s in Mass Effect 3 that Mordin finds a way to do something about it.
From Creating to Curing the New Genophage
I made a mistake! I made a mistake. Focused on big picture. Big picture made of little pictures. Too many variables. Can’t hide behind statistics. Can’t ignore new data. My responsibility. – Mordin Solus, ME3
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Initially, it might seem as though Mordin chooses to cure the genophage because political circumstances between species change. That is his official story to Shepard, too. If she asks him why he’s so comfortable curing the genophage now, he tells her, “Never change mind. Genophage proper decision at time. New circumstances necessitate course correction.”
However, just like Mordin gives his good logic to Shepard in ME2 but internally carries an emotional perspective, so also does there seem to be more going on with Mordin’s motivations and the genophage here. Like so much of Mordin’s narrative, it’s open to implication and interpretation, but I feel as though so much points to Mordin feeling more than “new circumstances necessitat[ing] course correction”.
First, Shepard asks Mordin if there is more behind his reason to cure the genophage beyond the Reaper invasion and political changes. She suggests there could be additional personal reasons for his investment. He admits there are few salarian scientists interested in the genophage and none with the experience needed for a matter of this magnitude. And then he says, “But not about them. My work. My job to put it right, to prove I can.” He does have personal stakes.
The second point to note is what Urdnot Bakara says about Mordin. Bakara notices an underlying, unspoken motivation for Mordin tackling the genophage cure. “I sense pain in him [...]. He told me about his work on the genophage. I should consider him an enemy. Yet I think seeing my sisters and I changed something in him.”
Mordin has already been questioning his past. As Padok says, Mordin’s work on the genophage haunted him. Visiting Maelon’s hospital on Tuchanka was influential for Mordin questioning his actions more. Meeting Bakara and the other weakened female krogan from Maelon’s research is the final experience, the catalyst, for him switching to curing the genophage.
Third, Mordin lets it loose his personal for curing the Genophage in the Renegade route. Shepard presses Mordin for why he chooses to cure the genophage after defending it every conversation before now. He wheels around, uncustomarily shouts, and declares with a rare full sentence, “I made a mistake!”
Mordin chooses to leak the intel about Bakara’s fertility to none other than the Urdnot clan. He is the person who mentions the possibility of a genophage cure to the krogan, even before negotiations officially start between the turians, krogans, and salarians in ME3. He is the person who plants the idea that the genophage can be cured now to the krogan. Mordin chooses to leave the STG and help develop a cure for Bakara on the Normandy. Mordin chooses to die saving the krogan because he made a mistake.
He can’t fight back all the logic anymore. His conscience that plagued him for years was right: he made a mistake.
That’s his real, uncovered motivation.
Mordin might say he never holds regrets over past choices, but here, in the heat of the moment, he lets loose that his choice was the wrong one. Perhaps he did not have the proper data at the time, but now he shouts he made the wrong choice to recreate the genophage. Suddenly, his calmer conversation to Shepard aboard the Normandy, where he says it is, “my job to put it right,” gets understood in a fuller context. His conscience is why he’s so dogged to cure the krogan.
And then his internal battle between his head and heart ends on the Shroud. After developing Mordin and letting us know why he’s conflicted, we get the solution to his internal struggles.
THIS is why I love Mordin’s death scenes. THIS is why I adore them. It’s a beautiful character arc start to end. His character introduction lets us know he created the new genophage. His plot conflict lets us know he’s struggling about his past choices. This struggle is seeded in his divided rationality and compassion. We watch this personal struggle gets developed, exacerbated in his ME2 loyalty mission. It prompts a change in ME3 that is geared more toward his conscience. And there on Tuchanka, right before he dies... he finds resolution to what he has been fighting since before Shepard even met him.
He gets resolution to both the external genophage conflict and his internal war between conscience and logic.
Here, for the first time, Mordin doesn’t act with his logic overriding his conscience. He doesn’t act with his sentiments clouding his reasoning. 
Mordin, when he dies, solves his personal problem with the genophage.
Mordin, when he dies, fundamentally impacts the future of the galaxy.
And Mordin, when he dies, finally acts with his logic and conscience working as one.
Renegade Route Death
No time to argue. Cure dispersal imminent. Must counteract sabotage. Stop me if you must. – Mordin Solus, ME3
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I’m a huuuuuge sucker for betrayals and characters dying short of their culminating self-aggrandizement. The fact that you - Commander Shepard - can choose to betray and murder your own friend for his own convictions is astonishing. Despite the fact you brought him on board the Normandy to create the cure, you can turn around and gun him down for that very work. It’s so impacting we the player can choose to assassinate our dear ally. I find this the most brutal and least chill death in the Mass Effect trilogy I’ve experienced. So yeah, I like the Paragon death better (for reasons I’ll discuss in the next section), but I still find many wonderful and juicy things about the Renegade Route death. This is a great ending to Mordin’s plot arc, too, and wraps up so much about what I adore about his personal narrative.
The first thing I love I already mentioned. The Renegade route has an incredible final conversation between Mordin and Shepard. Only in this route does Mordin shout out unfettered the motivation behind his genophage cure. He doesn’t make this confession in the Paragon route... only here.
That one sentence shout “I made a mistake!” is perfect. To point out:
It’s shocking because Mordin admits he made a mistake! He has been harping throughout his relationship with Shepard that he does not have regrets and he takes charge of situations because “someone else might have gotten it wrong.” However, now Mordin turns back on everything he stood for with the genophage modification project. He even says he cannot hide behind statistics, something Shepard accuses him of doing in ME2. Here Mordin is siding resolutely, firmly with the cure and claiming he got his first choice wrong. It’s a mistake.
How the line is delivered creates additional shock and impact. It’s not his typical telegraphic sentence, deleting subject position nouns or pronouns. He say the full thing, starting with “I”. It’s not “Made a mistake.” It’s “I made a mistake.” And he says that twice.
This shout is a short resolution for what Mordin will now unwaveringly do. He is willing to die for the krogan to be cured. We now know what his heart feels.
Immediately after his outburst, Mordin explains. New data has shown a cure is a better future than the krogan retaining the genophage. Between his initial raw shout and the subsequent logical countering, Mordin demonstrates his logic and conscience are working together. He feels he has to cure the genophage because he has to fix his errors. He has to clean up his mess, which gave him so much emotional haunting in the past. That’s the compassion speaking. And he sees from the current data around him that this is the best solution for the galaxy. That’s the logic and moral philosophical framework speaking.
This is why Mordin is willing to die. He didn’t have to die to save the krogan, especially in the Renegade version of the Shroud scene. Shepard makes it clear: “Walk away or I will fire.” Commander Shepard will only shoot Mordin if he tries to counteract the sabotage and implement the cure. She’ll spare him if he steps aside. A Mordin who is working on just logic might not be resolute enough to stand his ground. A Mordin who is working on just compassion would definitely not be resolute enough to stand his ground - he’s overriden his compassion in the past for logic. But Mordin will not back down when both his head and his heart tell him the genophage cure is the correct choice to pursue.
The second thing I find fascinating is that technically Mordin is dying from the consequences of his own moral framework. There’s good reason I yabbered up top about his philosophical disposition, folks. The truth of the matter is that Commander Shepard kills Mordin because of a consequentialist framework, too. The end justifies the means. Assassinating one friend to save a galaxy is what it takes, and that’s what she does. Mordin even seems to realize this; he deduces why Shepard is threatening him, and while he insists this is his choice to make, he doesn’t seem too surprised or upset at her ethical reasoning. It’s because it mirrors what he has done so often in the past.
It’s to note Mordin never wavers from utilitarianism, either. Again, his logic and his conscience are working as one. For Mordin, it does bring the greatest utility to save the krogan. That is the best choice. He’s willing to face the consequence of dying to see that end result through. It just so happens that Shepard disagrees, and is also willing to do what it takes to get her desired end result.
And so he dies.
The third thing I adore about the Renegade death is that Mordin dies for his convictions... but he doesn’t succeed. He is cut short. He never gets his resolution. He dies, struggling, choking on his own blood, croaking out the words, “Not yet.” With his final painful breaths, he tries to save the krogan anyway.
Mordin’s character arc is complete... sort of. It’s a powerful result. A powerful moment. He spends years haunted by his inner demons about the genophage. When he finally finds how he can ease his sense of guilt while still maintaining his logic... he dies. Shepard sees to it that he never finishes his quest for internal peace.
I love how the Renegade route doesn’t let you forget the consequences of your choice. The writing demonstrates some deontological bias (they don’t rub your mistakes in your face in the Paragon route), but it’s a great sentiment. Players feel guilt even when making a consequentialist choice... sort of like what Mordin had to live with. You did what was necessary to save the galaxy. But Shepard throws her pistol aside in disgust and marches away. And while everyone else is crying Mordin as a “hero,” you are sitting there... unable to divulge to anyone else... your dirty little secret.
Paragon Route Death
That was the courage of the highest order, sacrificing himself so our children may live. A thousand years from now we’ll probably be singing songs about him. – Urdnot Bakara and Wrex, ME3 
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Now here’s why I celebrate the Paragon Route more than Mordin’s Renegade death (or the third option where he survives the Shroud encounter). It can be boiled down to three big reasons:
1. The narrative of Mordin’s conflict gets wrapped up beautifully. The dialogue is written for extraordinary impact to get us that sense of painful yet resonant completion. 2. Mordin dies both bravely and not bravely. His choice is brave but his body language is not. It makes it more poignant to watch him knowingly go to his death. 3. Mass Effect is a story about heroism and legendary heroes, and through this route, Mordin becomes that unforgettable hero.
There are other reasons I’m attracted to it like the music and me preferring the Paragon route as a whole, but I’ll stick with these big three points. These are of course just my opinion, but here’s why I why I feel it.
1. Wrapping up Mordin’s narrative with beautiful writing and dialogue
Mordin surviving, ironically enough, is the least resolving for me. Sure, Shepard can talk to Mordin in London and assure him he did the right thing on Tuchanka, and Mordin can go help with the Crucible... but his story doesn’t feel resolved. The Renegade death has a resolute ending... he got resolve but he failed. The Paragon death has a resolute ending... he got resolve and succeeded. But if Mordin is convinced to follow Linron’s plan and go into hiding, we don’t get closure. 
What is so nice about Mordin’s character arc (compared to many other ME characters) is that his arc is integrally wrapped up with Shepard’s main story. Jacob’s or Samara’s stories in ME3 are peripheral to Shepard’s central conflict. But Mordin gets caught right in the vortex of one of the most crucial alliances in history. To lack closure in his character arc also means a lack of closure for what happens in Shepard’s experiences. If Mordin decides he’ll keep himself alive and maybe cure the genophage later, we don’t get a consummation of logic and compassion; we don’t get resolution of his internal character struggles. We don’t complete the plot arc that has been building for two games. And if Mordin decides that he might cure the genophage “later,” then we don’t get any real resolution about the fate of the krogans, either. Act One in ME3 never “ends.” It’s left up in the air, we move onto a different conflict, and we can only speculate about what the hell happens later. Nothing gets resolved.
The Paragon death, as I see it, is the ultimate resolution to Mordin’s narrative journey. It takes everything we love about him - from his odd little inconsequential quirks to the center of his character conflict - and gives us a final wrap-up. He turns about one-eighty, finds his internal peace, and becomes a hero that saves an entire civilization.
Like the Renegade death, Mordin enters this with his head and heart working as one. Here, Mordin isn’t even pressured by someone threating him. Here, he offers his own life up: it’s both the most ethical thing to do by his moral framework, and it’s the one that gives his conscience peace. And after seeing Mordin so long tormented by the genophage... we finally see this character... achieve resolution.
He implements the cure. He stops the sabotage. And when he hears the speakers announce the cure will disperse over Tuchanka... he smiles. Even though he knows he will die in the next few seconds, this is the first and last time we will ever see Mordin at peace.
Next, the writers work up the moment to Mordin’s demise in a powerful way. I’m accustomed to seeing characters die after they give their catch phrase or one final powerful quote. What makes Mordin’s death so emotional is that we don’t get one phrase by which we can remember him. The writers give us three blows with three final quotes to evoke our emotions. Boom. One fond and important memory of him. Boom. The next. Boom. And he is gone.
The first “boom” is mentioning seashells. It hurts not just because it’s a funny moment you share with him. It hurts because he’s talking about what he wanted to do after the war ended. He and Shepard both know he’ll never get to study those seashells; he’s going to die in action. This turns a humorous conversation into a painful reminder he’s walking into his own death.
The next “boom” is giving Shepard his catch phrase. She offers condolences when she sees he’s about to go on the suicide mission, but he responds he’s not sorry. “Had to be me. Someone else might have gotten it wrong.” These are his final words to her for which she will remember him. These are his intended “last words.” Note that writing writing works well in threes, and this is the third time the “had to be me” quote appears, too!
The last “boom” is when he literally dies in an explosion. The first song Mordin sings to Shepard becomes the last song we hear. And he doesn’t even finish the line. We’re deprived of the song’s conclusion. “I am the very model of a --” Gone.
That song, “I am the very model of a scientist salarian,” is the tune he sings about himself and his life’s work. It’s his favorite song to sing. It’s a cheerful summary and celebration of what he can accomplish. And here, even as he dies, even as he can’t finish his lyrics, he does the greatest and most powerful thing he has ever done. He shows exactly what a scientist salarian can do.
Just talk about the perfect way to kill a character: he dies singing.
2. Mordin didn’t die “bravely”
I’ve seen other people talk about this, too. I’m just going to link you to a wonderful analysis on Reddit and quote what I’ve seen. It speaks for itself. I don’t need to add anything to it.
It wasn't that it was a brave sacrifice. It was by definition, of course, but it was far more than that. To me, I thought Mordin's sacrifice was powerful because it wasn't brave. I'll explain:
From the moment we meet Mordin on Omega, he's described in terms of being willing to help people, but being murderously savage when he needs to be. He openly speaks about killing surrendering foes, and is generally violent in nature along with his helpful spirit. However, as you go through ME2, you realize he's more than just violent/helpful. He's a complicated person who has done a lot in his short life. He's responsible for the modified Genophage, and he's served in STG. He's obviously brilliant. He loves art, as evidenced by his singing. But when he breaks down on your mission to Tuchanka over the deaths of test subjects, you get the feeling that though he knows what he did was necessary, it eats him up inside.
When you go through ME3, he's dedicated his life to making things right. He's your mole in STG to get Eve out, and he works tirelessly to find a cure for a disease he helped create. Once on Tuchanka, he decides to give his life for the cure to occur. Here I see what's most sad about Mordin. He's not just a tough, violent scientist who is ultimately out for the greater good. As he's going up the elevator, he's visibly nervous. He takes deep breaths. Once he's uploading the cure, he's singing and his voice is wavering. Up until the moment he dies, he's exceedingly vulnerable, his voice nearly breaking. He's scared of dying, but he knows it's for the good of the krogan, and the galaxy. Few characters, with the exception of Garrus, were as stripped down in terms of their psyche as Mordin was. You met both of them and their rough exterior, but by the end of ME3 you saw the cracks and learned who they really were, what they really felt. It's pretty amazing that a video game is able to give this sort of intimacy.
EDIT: And as I'm reading this again, it strikes me: He's also afraid that his work, the genophage, might never be cured. In ME3, his slogan takes on new meaning. "Someone else might have gotten it wrong." Someone else might have tried to cure the genophage, and been unable, or wouldn't have done it fast enough. He's worried, terrified that his legacy wouldn't be working for the greater good, but working for injustice. He realizes by the end of ME2 that his work, while necessary at the time, was wrong, and he devotes his life to fixing it. "Someone else might have gotten it wrong" is his entire purpose, his fears, and his desires all rolled into one.
Characters don’t tend to die like that in stories. In the Renegade death, you get a more “typical” end - a character dying boldly for what he believes in. “Stop me if you must.” We’re used to heroic sacrifices, bravely standing there at the end of it all, in stories. We’re also used to characters screaming and dying in cowardice. But we’re not used to seeing a character heroically choosing to die while at the same time being so terrified.
That just adds an extra layer of emotions as we watch him flinch with each explosion... watch when that next explosion takes him out.
3. Mass Effect is a story about heroes
This is the main reason why I believe I prefer the Paragon route over the Renegade. As juicy as Shepard’s betrayal is, it lacks the emotional resonance of Mordin choosing to die in the tower. Sure, I love reading about players’ guilt and whether or not they can even stomach shooting Mordin... but it can’t beat the emotional resonance of a hero being made.
What made the first two Mass Effect games so exciting and resonant upon completion is that they are the stories of a hero winning against overwhelming odds. Commander Shepard manages to save Council space by defeating Saren and Sovereign in ME - something highly unlikely, but satisfyingly completed. Shepard again beats overwhelming odds in ME2 by outlasting the Suicide Mission and coming out with her team in heroic glory. It’s because Shepard manages to make it through overwhelming odds that we’re left cheering, we’re left excited, we’re left emotionally resonant. I adored the feel of besting the universe. It’s so enjoyably badass!
Mass Effect 3 is different. Don’t get me wrong - I love the game and will defend it start to end. I will defend the end of ME3 far more than almost anyone else I know. I love the whole trilogy. But upon first playthrough, ME3 can feel off. Everything feels more subdued, more weighted. There’s an overhanging sense that the ending won’t be perfect - and indeed, the ending is not optimal. Huge sacrifices are made by the end of the game, and Shepard’s final choice regarding the Reapers results in bittersweet results. It’s not the bang-and-win feel we’ve been accustomed to in the other games. It’s painfully real. The consequences bear down on us, and we don’t feel like we come out of the story heroically. Shepard doesn’t storm through the finish line... she crawls.
So even though Commander Shepard emerges a “hero” in the main storyline, you don’t feel it. You feel “wrong” because she doesn’t overwhelmingly bash down the baddies like in the first two games. Don’t get me wrong - I love bittersweet stories, too, and that’s what I usually write - but it will always feel a little “off” to me that I don’t unwaveringly save the day in ME3. And yeah, my first time I even chose the one and only ending where Shepard lives, and it still felt uncomfortable.
Because that sense of grandiose heroism gets lost in the final cutscenes, I have had to look elsewhere to get my emotional “satisfaction” and fill of heroes in ME3. The quarian and geth conflict has great moments, but because it’s such a group effort, it’s harder for me to feel as though someone like Tali explodes as a hero (she does amazing things and grows, yes, but it’s not that bang-punch-hero feel). If Mordin leaves the Shroud alive or dies without implementing the cure, we get yet another solemn bittersweet ending like Shepard’s "solution” with the Reapers.
But if Mordin dies out in a bang, I get my quota of grandiose heroism. I get that glorious vibe which made me fall in love with ME and continue to love it in ME2.
He’s staggeringly altered the course of the universe. A thousand years of krogan infertility are reversed by the same species that first maimed them. Mordin undoubtedly becomes one of the most influential individuals in the galaxy. This quirky, emotionally struggling doctor you meet on Omega turns from a debatable war criminal to an instant hero.
Krogans celebrate him. He has become the savior for an entire species. Mordin becomes a legend immediately. Krogan will sing ballads about his deeds for millennia to come. The firstborn prince of the leading krogan clan is named after him: Urdnot Mordin. That extraordinary growth of a character, ending when he a legend... it’s powerful. It’s more powerful than a betrayal. It’s more powerful than saying, “Maybe I’ll cure them later.” Here and now, we see the jaw-dropping effects of his conscience and his logic working as one.
So that is why I still scream about Mordin’s plot arc even now.
It’s incredible.
It’s exactly what I want to see in storytelling - from its solid structure, to its depth, to its deep questions, to its impacting emotionality.
The character is set up with an interesting internal conflict that has galaxy-wide implications. After watching him struggle between two sides of his psyche, he finds a way to resolve them both and do a one-eighty, undoing his own greatest accomplishment. He takes on a sense of astounding heroism in his final act and dies with “the courage of the highest order”.
Commander Shepard will always be my hero. But with how they wrote Mordin’s story, I can’t help but gape at him in awe as a hero, too.
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i-should-go · 3 years
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Normandy holidays.
shepard walks around in a santa hat at all times and refuses to listen to any criticism like the true aries they are.
kaidan and ashley reminisce about christmases on earth and manage to get their hands on authentic candy canes. kaidan gets teary-eyed and leaves one in shepard's hoodie without telling them. ashley finds an old recipe for eggnog and they sit drinking and chatting until the early hours of the morning.
wrex refuses to partake. it's a dumb earth tradition and he can't find it in him to care. however, when shepard seems dejected, he begrudgingly attends the dinner and eats with them. he doesn't wear tinsel though. that's where he draws the line.
grunt is dubious at first but with some prompting he joins in. it turns out he loves the festivities, and he spends most of the time starting loud play fights and games. he finds red cloth and drapes it over himself to look like santa.
tali and liara are both absolutely fascinated by the holidays and ask a long string of questions about how traditions differ in different cultures and parts of the world. liara is particularly fascinated by the religious aspect, and spends copious amounts of time researching pagan traditions and where the concept of yule and the marking of the change in season originated. tali is more interested in how it's celebrated, and does her best to make the celebrations multicultural, adding her own quarian spin to it and adding some cool, tecchy lights to brighten up the Normandy.
garrus pretends not to be interested, but he can't help but watch the light return to shepard's eyes when they recount their own christmas experiences over time. their joy and bittersweet celebrations are contagious, and he finds himself humming along to the strange human carols they're singing. when shepard is rosy cheeked and drunk at the end of the day, they tell him all about how they've always celebrated. he doesn't care about the holidays themselves, but shepard gets so wistful and nostalgic, and he's transfixed. they stay up late comparing cultural celebrations and end up celebrating like turians: sparring.
miranda rolls her eyes at the tradition and thinks it's a waste of time. jack sees it as an excuse to get drunk, and boy does she dance when she's had a few. it brings miranda to the party, and despite her derision she finds it's all worth it to have shepard dangle mistletoe in between miranda and jack. she finds herself laughing properly for the first time in a while, and when jack says she's "not as robotic a princess bitch as i thought", there's something a little fond about her tone.
jacob finds an unexpected friend in thane, who is baffled and bemused by the celebrations and keeps out of the way to meditate. samara joins them for a peaceful moment's prayer among themselves, away from all the ruckus. when they find all the trash in the morning, they bemusedly and kindly tidy for the others, though ask any of them and you'll get complete ignorance.
mordin takes so many notes it's ridiculous. he wants to examine different behaviours and how different species respond to very human celebrations. he tries to stay on the sidelines, but vega refuses to let him and draws him in to a festive game of cards. when vega gives up to go and flirt, miranda challenges him to an arm wrestle and puts him on the floor to give him some humility. for the rest of the evening vega is starry eyed about her. quietly, jack takes him aside to tell him to back off, and even threatens to show him an extra good time if he dares go there.
javik refuses to participate in anything. it's, in a word, primitive. liara leaves a gift for him outside his door, however, and the next morning she finds it gone. there's a prothean artefact in his room the next time she visits. he never mentions it, but she smiles at him a little more all the same.
legion doesn't really understand it, but it joins in as much as it can. shepard gives it some N7 armour and although it can't make sense of gift giving or its purpose, it seems to appreciate it all the same in that synthetic way.
joker is the life of the party. he drinks, he dances (as much as he can), he jokes at everyone's expense. he explains the concept of mistletoe to edi purely as an excuse to kiss her, and she is a bit more lenient with him than usual. she finds the festivities interesting, having already learned all there is to know about human culture. experiencing it is different, however, and she confesses to shepard that she feels a strange, human sense of belonging during the celebrations.
harbinger and sovereign get drunk and bitch about shepard for another 50,000 years.
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(love the first one) could you do Mordin , Shepard/ M and Samara reaction to there S/o reviling a secret they have been hiding taking them to a beautiful planet and there S/o reviled to them that they are the planet it's self a Living Planet (like Ego from guardians of the galaxy)
Continuation of this!
Mordin
This is the scientific discovery of a life time. Physics and the general understanding of the presentation of living beings across the celestial skies is about to be revolutionized and they, his lovely partner, the one who has loved every part of him without pause, decided that he should be the first to witness it. In his life, Mordin has never known such a gesture of love.
Mordin is fascinated by every aspect of them. They are capable of sensation in this smaller individual form yet still retain consciousness on the on-goings upon their surface? “Interesting. Tell me more.” Conversation runs on for hours on how they feel, how they can exist in such a way. Sunset will come and go before they know it. 
Of the components that make up part of his love’s existence, it is what’s alive that fascinates Mordin most. Creatures the likes of which he’s never seen trotting along could easily fill several logs’ worth of research. Should there be living beings, Mordin will ask s/o if he can stay for a time. he has so many people to meet and study now. 
M!Shepard
Shepard’s personality is sort of all over the place due to player input and the differing paths that can be chosen, so this reaction will be more generalized than the others. 
Congratulations, the defender of all beings has been stunned into silence. Straight-up silent while taking everything in. He has seen wonders, miseries, in-betweens. Reapers descending on Earth and soldiers managing to work together to defend their galaxy got more noise out of him than this. 
“I... Should I start calling you ‘my whole world,’ or is that too on the nose?” It is a desperate attempt to keep his shit together long enough for him to wrap his poor head around the biggest twist in his life. He hasn’t a clue how to react other than terrible humor and sitting down. Taking a good long seat might help. 
Will want to explore everything once he’s settled a bit though.
Samara
Samara is wise. Samara is calm. Samara is also someone who has never encountered, or ever heard of anyone encountering, a being capable of holding an individual form whilst also being a living, breathing planet. She’s entitled to her shock and awe however well-covered up it is. 
Her first and immediate concern is A) are there people living here and B) are they treated fairly. S/o being a planet is a disorienting experience; latching onto a familiar concern with familiar parameters helps immensely in finding some comforting ground here. She wants to see how they live, how justice works in their world, and how S/o fits into all this. 
It does give Samara perspective. She’s often a little obsessed with her duties (understandable given their weight) but this can cause her to belittle s/o’s problems or not take them as seriously. S/o being a planet, having to care for countless lives whilst simultaneously balancing their duties to fight the Reapers is an overwhelming amount of information to take in at once, but it does show Samara that she’s not the only one with endless duties. 
A justicar isn’t supposed to be more attached to one location than another. But it is a difficult sight to beat - the rising suns casting rays of light across a horizon of purple and green hues, and her s/o beside her holding her hand while also breathing beneath her very hands, living with a thousand beings on her surface and still. Still choosing to stay by Samara’s side beyond the rest. A justicar is entitled to their secrets. 
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shadoedseptmbr · 4 years
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Also for the character ask, because there are some really cool ones in it: can you give all all that you want (and I mean all that you want) for your fav OC you wanna rant about? That would be awesome.
I did a couple more for Aedan, since they were fun!  Here’s the link to most of her stories! 
24. Is sex something that they’re comfortable speaking about? To whom?
LOL...this is how you get the Aedan Shepard “So you’ve slept with a turian/asari/batarian/drell/human you met on a street corner at 2:33 am local time on a planet you can’t recall the name of right now after a particularly spectacular bar crawl and now your special bits are itchy/swollen/greenish/speckled/foaming.” lecture she preemptively gives to all the baby Marines and shipmates she encounters between bootcamp and the SR2 because she was *horrified* at the general lack of knowledge.  She’s known for it, it’s part of her services as a special operations drop in (along with assessing crews for future ability to serve.)  She’s got an annotated list of horror stories examples.  
Chakwas provided visual aids on the SR1.  Jenkins (poor lad) took notes.   She and Mordin *tag teamed*
35.   How do they treat the things their friends come to them excited about? Are they supportive? 
Aedan’s always been pretty good at *pretending* to be interested and because of that filing cabinet she calls a memory, she can pull up random interests of her acquaintances at the drop of a hat.  Gerte wasn’t a particularly excitable type, but Aedan knows six types of goats and how to explain the concept of set-theoretic realism of mathematics, now.  Once she gets invested in people, she’s always glad to hear them ramble about things they love.  She can listen to Joker talk about the Normandy literally all day.  Liara wants to talk about variations in the third letter of the Prothean alphabet found on one planet compared to the others, Aedan’s the one still listening in two hours.  Kaidan has told her the varied history of the Canucks since 1945 and the eight varieties of apples his dad prefers to grow and the aspects of the Logic Arrest omni that have improved since the first generation and its honestly her favorite way to spend an afternoon, so long as she can snuggle while it happens.  At first, it’s just that she’s curious, she absorbs like a sponge, and she finds out a lot about people watching them talk about their hyperfixations.  And then she loves them and it’s even better.  
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phantomarchive · 3 years
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Random pieces of information about Samantha Shepard:
Spacer. War Hero. Vanguard. Renegade*.
*From a gameplay perspective, Samantha is a renegade in every aspect except when it comes to the Illusive Man in ME2. He’s a little too xenophobic for her to agree with him, especially in a galaxy filled with other intelligent life.
Personality-wise, both on and off the battlefield, she is still a renegade. She is Commander Shepard, and it’s an honor to serve under her since only the best do, but she is very forward about the job being first and foremost when deployed. She’s seen as a hard-ass, but most of the time, the people serving under her come out alive and fit enough to serve another day. She’s fine with conversation and lightheartedness leading up to deployment, but once they get close, she isn’t as keen on it anymore. She expect that, as the Commander of the mission, she will be adhered to unless she is indisposed or can’t be reached, in which case the chain of command in sub-units is followed.
She also tends to be a bit more of ‘immediate solution’ rather than ‘long-term picture’ when it comes to decisions. She makes such choices like destroying Mordin’s old assistant’s data, resulting in the death of Eve and one hell of a fucking-over of the Krogan, a decision she regrets. Quite possibly, the one that makes her begin to rethink some things.
Appearance
After her death and coming back to life, several changes have been done to physically ensure she is still top of her game. She has been given a consistent feed of nutrients and vitamins, as well as muscle massages, to ensure she keeps muscle mass and strength as best as possible. Her hair is entirely artificial now with keratin coatings to help it feel real (and, subsequently, soft). The cybernetic implants that are her eyes now have a reflective sheen in the back of them that reflects light, giving them the appearance that they glow: Eyeshine. (Note: I achieved this effect in the Mass Effect save editor on PC.)
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She bears renegade scars on her face and never gets the fixed, and she has the telltale scars that speak of breast enhancements, something she finds was done by Miranda under the knife. Nothing major, but a bit of a lift.
Name
Samantha is always called either Commander, Shepard, or Samantha. Only those who are close can call her nicknames such as Sam or Sammy. A childhood nickname by her parents (and siblings as plotted), Smarty, is only used by her mother, a sibling if plotted, and a love interest if they choose to.
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vaguely-concerned · 5 years
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Mass Effect: Annihilation thoughts
TL;DR I fucking LOVED IT, a balm to my heart after struggling through Nexus Uprising! Also canonical lesbians! The sweetest quarian & his badass grandma! Elcor Hamlet except this time it’ll make you cry!!! 
- Aaaaaah the audiobook reader is Tom Taylorson (so male Ryder)!! Fryda Wolf (female Ryder) read the two others and did a nice job, but man I’m soft for his voice in a way only rivaled by (...outside-of-Overwatch!)Jennifer Hale and Nicholas Boulton haha. He also has a much better handle on the pronunciations and voices for the different alien species -- delightful, I’m still cackling over his pitch perfect elcor impersonation. (Bioware please give him more Scott Ryder to voice I miss my son)
- I’m only about half an hour in and this is already SO much better than Nexus Uprising, it really does feel like a brave new galaxy haha. Very funny, very warm and smart and engaging in how it does its characterization and Valente clearly has affection for the setting and the universe, she and Jemisin both do incredible jobs with these. 
- I’m fucking crying laughing at this cross-species near-brawl over a flower arrangement, god I love Mass Effect SO MUCH (what a neat idea though. something blooming quietly even when no one can see it. impractical as hell and hilariously including a high-nutrition celery now, but still neat)
Taylorson continues to wonderful things with the voices, that volus suit sound is so good. (he’s just generally really good at comedy) also a volus bellowing insults ‘moments before punching an anti-bouquet batarian in the groin’ sdafhjklsahfsjadkhfklajshdfkjlsadhf
- a high as a kite elcor... what a time to be alive, to get to read this book
I have already reached the ‘I LOVE EVERYONE IN THIS BAR’ stage with these characters, hard boiled drell detective lady and sweet sweet quarian first officer and manically enthusiastic elcor doctor TOT I would die for any one of you!!!
- The quarian/multispecies ark was built for long-term habitation, potentially over multiple generations. So what you’re telling me is that the quarians are the only ones who fucking thought this through and the rest of the Initiative probably should have listened to the people who’ve essentially been living on arks for ages. Who’d’ve thunk huh lol. (I guess the in-universe explanation is that people like the mysterious benefactor just wanted those arks yeeted to Andromeda ASAP, no time to get fancy in case the Reapers changed up their schedule. Fair enough)
- ;n; petition to let senna have a SAM pls (also uh. how happy do you think the stringently anti-AI quarian pathfinder will be when he finds out about everyone else’s SAMs lol lol lol he’s going to PASS OUT FROM RAGE upon meeting ryder. well he sounds like an asshole, I hope he dies so senna gets a chance)  
- I can’t BELIEVE yorrik is an anti-stratfordianist, i am betRAYED! disgraceful, how can I still love you knowing this (and yet I do he is extremely funny and sweet)!!! (at least his theory is that this so-called ‘shakespeare’ was actually an elcor, which makes it better somehow lol. anything so long as he’s not an oxfordian tbh)
senna and yorrik’s friendship is so good and wholesome 
- I really love the consistent alien POVs in this book, mass effect should indulge in this more -- everyone loves this universe so much, bioware, stop making us squint through a human lense to look at it!!  
- oh of course quarian ‘pirates’ exist, the people who’re thrown out of the fleet must be doing something huh. 
- haven’t written that many notes in a while just because I’m enjoying myself so much, I keep forgetting 
- lfsdkhfsajkldhfskadjhfsjakdfhsdkjfh communist volus!!!! this is not a drill, communist volus! I am completely and utterly charmed by this entire book
- the quarian ancestor VI is so interesting and weirdly touching. senna is adorable (and relatably neurotic lol)
grandma AI smoking T___________T I love everything about this, she’s so cool. the worldbuilding being done around pre-geth revolution rannoch here... exquisite 
- way to make me cry about batarians cat valente ;_______;
- the voice acting is SO FUCKING GOOD! I keep forgetting it’s one dude reading all these characters haha, I caught myself wanting to look up who voiced this dying batarian. (special shoutout that he does so many wonderfully distinct and specific female voices!) 
- haHA I KNEW the quarian VI was a full AI (or near enough that it makes little difference tbh)!!! this fabulous grandma was self aware the entire time b i t c h e s !!!!
- the running joke of borbala’s ‘you need ______? I can make _______ happen’ is SO satisfying hahaha
ooooooh serious femslash vibes!!!! initially I thought batarian ex-crime matriarch was too old for drell PI, but this is undeniable. (I don’t think we actually ever get to know how old annex is, anyway, come to think of it) I guess if asari get to be five times older than everyone else and still fuck freely this isn’t really that weird lol
- “don’t look! it’s not so bad if you don’t look!” ofhsdalfhskldlsfjas oh senna baby boy 
hey qetsi? qetsi both senna and I love grandma liat more than you. stand the fuck down 
- NOOOO GRANDMA LIAT ;______________________________________;
- do you think SAM could meet liat (either ship!liat or just grandma!liat).... and have... a friend ;_________; (a cool laidback friend who isn’t a murderous angaran ai who might very well go the murder suicide sort of friendship route lol) 
anyway I miss SAM a lot and love him??
- yorrik noooooooooooo this is awful everything is bad and terrible I love all of them so much why must senna be sad and watch everything he loves fade away 😭😭😭
“Will all great Neptune’s ocean wash this blood/Clean from my hand?” He realized he’d forgotten to preface the words with an emotion. Now they wouldn’t understand what he meant.
Oh. Oh what a way to drive home the sadness and loneliness of this moment f u c k  (and again the emotion taylorson brings to it jesus cHRIST) 
I’m destroyed over how much senna and yorrik love each other, cross species found family out here wrecking my heart in true mass effect style 
- yorrik is such a great character though. he’d be so easy to make a one-note joke character (like most elcor have been in canon lbr), but there’s nuance and depth and just enough satsifyingly believable alienness there. (I love the staunch elcor ‘you can’t call anything love that hasn’t lasted at least two centuries’ perspective haha) his memories of his childhood and disappointment with his profession and everything... goodnight sweet prince indeed :(
- they went and made elcor hamlet heartbreaking how dare they 
(to be real for a second I think some of the human culture references are a little bit clunky, but the elcor hamlet stuff is perfect. contextualizing a throwaway joke from the original trilogy and giving it emotional depth, helping us see it from the elcor perspective and how frustrating and lonely it is to be so fundamentally not emotionally understood or seen on a level most of the other races are, despite their other differences, even though you have all these feelings and want to communicate... its very good.)   
fun additional fact: both mordin and yorrik have played/wanted to play polonius in a production of hamlet! though I guess mordin is the slightly problematic fave in that duo and yorrik is a sweet melancholic angel who has never done anything wrong in his life, I would say protect him but I guess it’s too late for that D:  
- qetsi giving off some real ophelia vibes here, I wish yorrik was here to see it, he’s the only one who’d properly appreciate it despite it all
- I. am. SO FUCKING HUNGRY for more mass effect after this (well even more so than usual) I’m so hyped!! I love this universe so much! I want a new andromeda game with senna as quarian pathfinder and grandma liat as the ship’s AI and see how they interact with ryder and SAM! (honestly though I feel like senna might be the one who’d translate the most cleanly into a game, I think there’s a lot of potential in him that’s barely being realized towards the end there with his deep righteous rage cutting through his uncertainty. also I just want nice things for him. is that so much to ask. he is a good boy, yorrik was so right.)
- aaaah not just femslash vibes, canonical lesbians, this is not a drill! I can’t wait until they propose... ‘we get shit done together, want to be in good cop/bad cop with me until the day we die y/n?’  
- the ME universe doesn’t feel quite itself without all these ‘background’ species hanging around, I suddenly realize. I dream of an Andromeda sequel with all of them on the board and in play again Y-------Y 
- potential Liat and SAM dynamics are so fucking interesting though! if she becomes/is confirmed as a full AI (all I hope and dream of), you’ll have two artificial intelligences with such different starting points but not that dissimilar goals? Liat was an organic person once who’s looking out for her family even now, and SAM is completely artificial but also intimately tied to and protecting His People. (and pulling a whole lot of symbolic weight re: the strength of familial/interpersonal relationships to boot; he’s the best way alec ryder managed to connect with his children. even though he was dead. because as established alec ryder was a disaster of a person)  
- I enjoyed the loose murder mystery structure of this quite a lot, but that might also be because nexus uprising is so shapeless and meandering by comparison that I’d be relieved by anything else (sorry I’ll stop ragging on NU soon it just. took some hours of my life I can’t get back)  
- jemisin did great stuff for characters already in andromeda (cora, SAM, alec ryder) and valente made me remember just why I love this universe so much and desperately want these aspects brought to andromeda too... and now I’ve exhausted all the fresh mass effect content I had available to me and will sit here consumed with lust for the rest of the time it takes for a new game to be announced thank you and goodbye  
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kiwi-xeet · 6 years
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Alright Bioware fandom, we need to have a LONG serious chat about the Bioware DOOM bullshit...
... because this is getting ridiculous. Bioware might be dropped by EA someday, but they also might NOT be dropped by EA. We literally have no way of knowing what will happen. We don’t have enough inside information to predict what will happen.
I’m not about to ignore EA’s bad track record. They dropped Visceral like a box of rocks, right? I am not saying it isn’t possible for Bioware to be canned as well. It IS POSSIBLE. You should all be cautious and not get your hopes too high because you never know when a studio is tied to a AAA company (especially EA), but that doesn’t mean immediate doom. Someone in the industry correct me if I’m wrong, but under AAA companies, studios die all of the time. Regardless, the fandoms opinion may influence more than they know, and when people constantly go into the rant of “EA is Palpatine and Bioware will turn into an EA sith machine. Bioware is pushing political agenda. Bioware’s new live shit is all because of EA.” And then spew these posts on Youtube, tumblr or reddit without any forethought towards the consequences, it just kind of makes what we fear... so much more likely to kill what we love, right? Can you see that logic? Stop allowing our uninformed outrage to turn our fears into reality. Bioware has been known to interact with fans far more than other studios. But not just that, Bioware fans can be very polarized and since the Bioware dev community is so accommodating, I worry about that. Do you think the above worries adds to or diminishes the odds of another Mass Effect or Dragon Age being made? IMO, the biggest and most important thing keeping Bioware creators inspired is the support of its passionate fans who have gobbled up their games like candy. So please stop trying to destroy what you love, but don’t stop giving them your opinions and honest critiques. To youtubers and other game reviewers, please be honest about your reviews but don’t bash a franchise for clicks, instead criticize them for the shit they can improve on. Be honest about the faults but don’t do it in a way that sways a viewer to love or hate the title based on outrage, instead point out the good and the bad and let people decide on their own. Your opinions hold significant weight in the gaming community. I’m not saying we should ignore the terrible state Anthem was ‘released’ in. Seriously, tell Bioware and EA that their incomplete mess was unacceptable, because I agree. EA won’t care because $$$money$$$$, but at least the creative part of the team can see what they did wrong and improve upon it. They worked hard and I can tell they love their work. They are passionate about it, and for good reason. Bioware fans and Bioware devs have both felt the pain of EA forcing an amazing title out before it was ready. DA2 anyone? We don’t need to sit here yelling at Bioware devs for the shit they’ve already agonized over. We need to clearly state our problems by saying “I didn’t pay for this, instead this is what I was promised. I love your game but this is what I want instead. This is what I expected and you didn’t deliver, here is where you can improve. And also, I can wait but this is what we need in the future.” So that EA understands fans hate their rushed releases and devs have feedback that actually helps US, as consumers. I’m not clearing Bioware of all blame, but they have been known for listening to fans and fans go with the attack route first. I.e. Mass Effect 3 ending drama. We can’t jump to conclusions about Bioware’s future, because we aren’t directly involved. I'm just a fan but, even if Anthem does poorly, which it honestly... it has already done poorly, according to metacritic. If my opinion matters to you, I think it’ll be a while until we see Bioware’s demise regardless, but that is just my pleb prediction. It has been confirmed that EA already sunk money into Dragon Age 4, so if anything we still have that. Casey Hudson has confirmed they haven’t forgotten about Mass Effect either. Sure... Bioware could close down tomorrow, and if it did... I honestly wouldn’t be able to properly convey how devastated I would feel if that happened, but we aren’t there yet. And if it did close down, that isn’t Bioware’s fault. And if it did close down, who knows, maybe they’ll pick back up and be even better and rise up apart from EA. Trust me, I worry about it too... more often than I want to admit. It’s actually pathetic how obsessed I am with Mass Effect and Dragon Age. If either franchise was destroyed forever, I would be rendered emotionally useless  as far as gaming goes (and that isn’t an exaggeration), but the reality is that... I am just a fan, so all I can do is put hope and trust in the creators who have carried me along the way with what I can only call brilliance. If the franchise died I’ll still remember the times I sobbed. I sobbed when Mordin walked into that tower despite Shepards protests and then recited his song until the end, when legion made the ultimate sacrifice due to Shepards actions and Tali accepted it and mourned a race she once hated, or when Morrigan told my Warden that she was the only female friend Morrigan ever had, or when Fenris warmed up to a mage(friend or romance Hawke) and Hawke helped him through his trauma, or when Dorian (in a romance) was flirtatious but over time realized he could finally be loved without frivolous expectations, or with Solas where he lost all hope in the physical world and you could give him something to hope for outside of his narrow perspective (friend or romance), or Zevran, where you could have killed him but you finally gave him a purpose beyond veiled slavery and now he has a true friend, Varric, who was always a jokester but found his way to a better family that wasn’t blood related, but everything he ever wanted was Hawke and their friendship could never be broken. Edi and Joker, who both survived the war and symbolized what hope could mean in a time of adversity and diversity. Aveline, who felt her fate was tied to your survival at first, but in time Hawke became her only and most trusted family. Trust me, I have emotional investment in what we could lose. Regardless of what happens I do sense that the people at Bioware are invested as we are. Imo, that is the most important aspect.
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If you're still willing to do the character meme, I won't ask about Aria since you already discussed her at length not that long ago, but /is/ there a character you would like to talk about but which is, shall we say, less obvious than Mordin ? Basically, [Insert Character Here] for the meme. No pressure though.
Hey, thank you for the freedom (and so very sorry about how late I am ;_;)! I pondered a lot about who I wanted to ramble around, and I think I've been in a big Miranda mood lately so I'm going to talk about Miss Lawson!
favorite thing about them: her relationship with expectations and accomplishment/self-definition. The more I replay the game, the more that specific aspect of her deeply touches me, to the point where I discover myself relating to her more than with any other character in the games. She’s at once trying to follow an impossible blueprint, being expected to behave perfectly because she was “made that way” (whatever perfect means, in this instance the weirdly fetishist definition of a weird rich white guy), but at the same time if she expresses these controlling behaviors towards herself or others, she’s bossy and unlikeable. It’s almost like she’s been made to play a game she cannot win! (not to excuse the shitty controlling things she does to Shepard’s body and the fact she’s literally in a pro-human terrorist ring, but this mess does make a lot of sense with who she is, her envy, how she was shaped) Her relationship to Oriana is also very sweet (I almost always shed a tear at the end of her loyalty mission, I don’t know why this gets me when it’s so hard to get to my tearducts in videogames!!!), because in a way it’s also about Miranda showing herself compassion, and revealing her yearning at a second chance she’ll never have but can only offer to someone else.
least favorite thing about them: unoriginal, but the fixation on the butt? It’s a fanbase thing pushed by the game and its weird fixation on it, but... yeah, while I don’t mind that she uses her sexuality as a form of powermove (people are going to be gross about her anyway, may as well own it and make it do work for her, I get that), I think the fixation on the butt iiis weird and quite deshumanizing and it completely glosses over her great boobs COME ON PEOPLE
favorite line: I don’t remember the specifics, but the entire dialogue where she talks about the complex relationship she has with envy. Envy of Shepard, envy of Mordin, envy of everyone who was allowed and encouraged to express their full potential without feeling like they own all their accomplishments to the person who made them, and all their failures to themselves. She was designed to shine, and then made to step in the shadow of, mostly, “greater men” (her father, TIM, even MShep in the “default” way ME2 was marketed). This sucks!!!! I feel that so bad!!!!  
brOTP: I mentioned her and Mordin in Mordin’s ask, and I still enjoy that quite a lot! I also saw several mentions of Miranda and Grunt bonding over being “made”, and I am won over. This is very cute. But to be honest she strikes me as severely lonely because she’s crippled with her inner battle against herself and can be cold and offputting as a mean to assess control, so I think it takes her a long time to open up to anyone in the Normandy crew --especially since nobody likes her really. Perhaps she could have courteous exchanges with people like Samara or Thane, but I don’t see her baring her soul to any of them before perhaps late in ME3 (Citadel DLC and such). I like the potential of what her relationship to Oriana could end up looking like too, obviously!
OTP: honestly I really like a well-made Miranda/Jack. It can absolutely have this catty/porny “hot girls fighting” vibe which is not mine personally, but I think having Miranda reconciling with her own story of objectification/grooming at the hands of Cerberus alongside Jack is interesting, as well as allowing herself some leeway and tap into more spontaneity would really help. Jack, on the other hand, might need someone stabler to allow for her growth, and someone she can also somewhat hold accountable. I feel like that’s a delicate thread and I’m not even sure this would be the kind of relationship that *should* last given how intricately linked Jack’s history of trauma is to Miranda, but I enjoy the idea of a post-war relationship that takes slow steps and allow both of them to calm down, reconsider and heal. I saw mentions of Miranda and Kaidan, and I don’t hate it either! I think he would pair with her quite well, be a good support and they could have a nice equal relationship. Miranda and Jacob could be a thing? But I don’t entirely understand what their dynamic would have been like so I’m left grabbing at straws here (and she seems to be quite formal towards Jacob all things considered so I’m wondering what that even looked like).
nOTP: I don’t really have one. Even the really bad ones (like Illusive ManXMiranda) could be interesting if written well, even if they are repulsive in other aspects. I guess her relationship with MShep can irk me if “poorly written”, as it can absolutely make her that femme fatale prize of MShep that deny her that equal recognition I understand her to crave.
random headcanon: I HC that, despite being quite dominant in the ME2 love scene, her romantic behavior would be a little more muted once she trusts her partner (I believe she did that whole show to impress Shepard and try to control/maintain a sense of superiority because she’s afraid to be crushed by a stronger force than her, as mentioned above). I think she needs to be vulnerable in private and strong in public to be at her more confident/healthiest mentally, but I’m not even sure she’s ready to express that desire to herself yet (or maybe by mid ME3).
unpopular opinion: I’m not sold on Miranda wanting a “normal life” necessarily as presented in the Citadel DLC? I think she does need to relax and stop putting so much pressure on herself for sure, but I still believe she also wants to become her own beacon, the hero of her own causes, defined by herself. I wish we could have seen her become a little more of that before the end of the game (like the organizer of a movement aiming at taking down Cerberus from the inside-out, something like that, unrelated to her father/her genetics). I don’t know how I feel about us telling her (especially in the romance) to “just chill out and have a normal life”, while in ME2 she had trouble with finding her own success and didn’t ask to be made lesser. She didn’t want to be normal for its own sake, she wanted to be normal so she could exist without the shadow of everyone that defined her getting in the way (I also believe that’s why Cerberus’ views spoke to her, as warped and messed up as they are --their goal is very much about self-definition, at any cost). But it’s possible I’m projecting, I wouldn’t put it past me. :) :) :)
(From: https://rawliverandcigarettes.tumblr.com/post/659045472796803072/mushroom-cookie-bears-send-me-a-character-and)
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sleepymarmot · 8 years
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MEA liveblog #5
Spoilers!
Tempest
Aw, you could visit the Remnant VI in Peebee's room and it reacts when you interact!
Peebee has something new about the team! She warmed up to Lexi (nice to hear; maybe she could apologize?). And she's intersted in Jaal (as I've already learned from Gil's notes). Thankfully, Ryder could react just like I did: "Are you trying to make me jealous?" Peebee: "Maybe" Oh, and she made two Observers, one for herself: "The kind of company I can shut down whenever I want without hurting its feelings". I really like how Peebee is bubbly and energetic but still kind of antisocial and very protective of her personal and emotional space.
She reminds me of Leliana more and more. A quirky, competent, nice girl shows up and wants to join the team; she has trust issues because of an older woman who shows up in her personal quest and acts overly familiar and condescending. 
Drack told me a story about accidentally setting himself on fire!
Only Gil's eyes and mouth are moving. That's very creepy. A bug? And where's the option "I'm not here to have babies?" When Gil says that the biological demands suck the emotional option is "I understand" so I thought it'd be "Yeah, I know we should reproduce but I don't want to", but somehow Ryder jumped to "You want children" -- I got the opposite impression from the way Gil started the conversation! Btw in the final right-hand option you can complain about Alec being distant, and have a longer conversation, while the left-hand is a simple "I'm sorry". I kept the short option, though -- don't think my Ryder is that bitter about her dad.
There are topics I haven't seen on the message board!
The more I think about it, the more I feel that the Meridian's entire concept is ruining the game for me. Why bother with individual vaults if the Meridian can activate the entire network at once? Why help people and raise viability when I need to stop the Archon from wiping out the entire cluster? This is just another rush towards the final battle, like every game in the OT.
Multiplayer
Topped the scoreboard for the first time in today's APEX mission as the asari adept!
Tempest
Strike team rewards: Falcon and Ruzad.
Eos
Here's that woman who informs Ryder she's trans
The quest she gives is that Remnant thresher maw, right?
Remnant VI stays and follows you around even when you holster weapons.
The noise it makes is kind of annoying, though.
Peebee and Vetra finally started chatting!
I'm going into the western region that was previously hidden by level 3 radiation. Finally, a road up the mountain!
Finally, some Vanadium!!
Vetra doesn't accept Peebee's apologies. What is she even apologizing for?
Vetra and Peebee confessed that they really like each other!
"Disabling the alarm will call off reinforcements" IF ONLY I COULD FIND IT
Of course there's another ascendant! But now I know what to do. One-shot the orb with Isharay, charge, nova, melee, he puts up shield, dodge back, repeat. Only took two turns.
Eos is 96% now... Only a bit more...
Aaand Eos is 100%! That's a good time to leave it. And to end tonight's session.
Aya
Peebee's drunk conversation: did all casual/nice options, then all colder options. Then did the canon edition: all sympathetic except the one where Peebee complains that the angara have already researched the Remnant. The sympathetic one is just "Don't worry about that", but the other one says the obvious: why did she expect otherwise? Ryder goes on to say the same encouraging things about their unique experiences anyway.
The staging of this scene is bad, pretty much DAO-level. They have this conversation stiffly standing in the middle of a museum?
Tempest
So, Peebee and I... relaxed :D I picked the romantic dialogue option, glad I did -- it was warm but not clingy enough to scare Peebee off, as I feared. (And magically, mom left the room right before this scene happened and returned a minute later... now THAT's lucky!)
Havarl
They repaired the bridge! I was hoping to see this.
Havarl! Scientists everywhere! Going into jungle to scan wild animals for science! Now that's what I like about this game.
"Given the planet's significance to the angara, I think it's proper that we assist but do not place an outpost" See, Addison's good!
Whaaat? I gave Addison a pretty speech about first contact and working together, and it raised viability by 20%?! It's freaking 100% now??? Whoa.
Had to kill a lot of hallirians and a rilcor during the first scan. Second time, with the rilcor, I could approach from above and scan before it attacked. I mean, the fight still triggered, but I could retreat without touching anything.
Damn, now I need to fight! While I was trying to disengage, the eiroch chased and sync-killed me. :( So much for pacifism...
Okay, now I killed the Roekaar and disengaged without killing the beast, even though the quest told me to kill both. Fast-travelled to a forward camp, and then the task changed to find Roekaar research data. So the game probably thinks I killed the eiroch? But just didn't give xp for that. Okay, I don't mind that much.
I refused to tell the monk how to live his life, so he decided not to visit his sister. This might have some unpleasant consequences...
Kadara
So it's just Omega #2? I was expecting something more interesting.
I guess I'll have to choose between the two gangs eventually?
And here's Reyes!
Redid conversation with Sloane to be more diplomatic/productive. First option casual, then tell her my plan, then agree to the deal.
Her voice sounds very familiar...
Oh, that's Indira Varma? Wow.
Conrad Verner's sister... and she's jealous he's "hanging out with famous people"...
"Looks like I'm adding 'detective' to my growing list of titles" You did that a long time ago! This aspect is something I didn't expect from the game at all and really enjoy.
Why are the dances behind bars?! At least there's a turian in addition to an asari... And even male humans.
Of course this place has its own Mordin.
Oh, so that's the planet I liked the most in the "golden worlds" trailer. And it's hurt by low graphics more than anything else. I need to enable AO at least.
We killed this poor dinosaur for no reason except that it was in our way...
There's another one! Let's speed up past it.
A forward station! Nice.
I really miss a killfeed and a scoreboard in sp. I need to know if my abilities are actually effective or not! RN I'm testing Flamethrower and Backlash to choose their next evolutions.
"They were going to eat me" "I know" what?
Yikes, this place
I thought the forward station was on the mountain, but no, it's down there on perfectly nice even ground... Time wasted
Yay, level 30!
Getting into fights on this planet doesn't feel right. Why would I care about these outlaws?
Where's the activator for this stupid south-west monolith?!
"I'm good with... words" Um...
Tempest
I'm just overwhelmed by the meaningless that has drowned the entire plot. Why bother developing these words when I need to chase the Archon?
16 NEW LETTERS!!! SIXTEEN!!! What the hell, game?? How about you spread content out a bit??
Alright, this scene with Peebee was kind of annoying...
I just keep losing enthusiasm for this game...
Multiplayer crashes every time I try to join an APEX mission. Well fuck you too, I'll send a strike team.
Nexus/Hyperion
Some asari prefer male or neutral pronouns, the angara have several.
"Exploration and discovery or first contact with new species?" Uh, both!!
I'll listen to the results and then reload and make decisions
Well, "exploration and discovery" actually means "colonization". First contact it is, then.
"Previous pathfinders" sucks too, they don't even mention anyone but Alec
I feel obligated to give a shout-out to my team, but also everyone works with teams but my partnership with SAM is unique
And you know, other than Bioware's love for false dichotomies giving players the illusion of choice, there's absolutely no need for this! Why wouldn't an information VI be able to include both things?
Okay, so the real reason behind the Initiative wasn't Alec's mysterious plan but someone else's.
Came here to talk to Tann about my personal storyline? -- More like chase a sick woman across several decks and then the entire cluster! How did she manage to go so far in a malfunctioning shuttle...
All roads lead back to Kadara huh
Honestly though, I have no motivation for this planet. My job is to explore new places and make contact with new species. I have no interest in internal affairs of a bunch of thugs. But of course, two perks I want require high viability here...
Also, the Archon/Meridian business sounds monumentally more urgent and important than maxing out planets... But I don't want to go into the endgame underprepared in case it'll be like ME2/ME3.
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shadestepping · 8 years
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Tagged By: @theishtar-sivacollective :)
Nicknames: Sara / Shadow / “Dildacorn” (XBOX Live only)
Zodiac: Libra (Sun, Venus, Mars), Taurus (Moon), Fire Rabbit (Chinese)
Height: 5′7″
Last Thing You Googled: “bungie collectible pins”
Favorite Music/Artist: my likes are literally all over the board and always changing, but at the moment I have been listening to a lot of The Glitch Mob, Lindsey Stirling, Two Steps From Hell, and The Qemists
Song Stuck In Your Head?: “Carry the Sun” - The Glitch Mob
Last Movie You Watched: Dr. Strange
What Are You Wearing Right Now?: my work clothes, boots, and my Iron Lords jacket from the Bungie store
What Do You Post?: A cacophony of things related to gaming, writing, art, crafting, cats, aesthetic, random funny things, and general shitposting once in a while. Mostly Destiny related stuff though.
Why Did You Choose Your URL?: Well my old URL was literally just jibberish and I had been wanting to change it to something Destiny-related, since my blog had become overrun by it at the time. I had been going through grimoire and flavor-text for items and whatnot for something to expand Daybreak’s history and had read about the Redjacks, the Hidden, the Shadowjacks, and the Shadowsmiths and started delving into the possibilities of these groups in particular. I didn’t feel like the Redjacks or the Hidden really suited any of my characters (and I was right once I learned even more in the RoI and Taken King Grimiore), and since there was literally nothing else about the Shadowjacks other than the perk in the Bladedancer class tree, I looked to the Cloak of the Shadowsmiths and found my opportunity in a quote by Cayde-6 to the City Consensus: “It’s already being handled.” From there I hypothesized that the Hunter Vanguard probably had an organization similar to Ikora’s Hidden- a group that worked “in the shadows” carrying out assassinations and Black Ops type missions, or otherwise controversial orders, working outside of the jurisdiction of the Consensus. So, because this became central to the backstory of Daybreak and Fireteam Maverick / Fireteam Rogue, I made it my URL and blog quote.
Do You Have Any Other Blogs: @fireteam-daybreak, @fireteam-daybreak-rp, @irons-last-legacy, @honor-among-monsters, @letters-to-emma , @human-hurricane , @sonsofhavoc , @sarajweber-art , @sarajweber, plus two private rp blogs and a blog to reserve my old URL that I don’t use anymore
What Did Your Past Relationship Teach You? Friendship: It’s okay to let go of a friend when their toxicity is poisoning every aspect of your life. Sometimes you have to look out for yourself
Romantic: Don’t try to force something that doesn’t happen naturally, or it’ll blow up in your face. 
Religious or Spiritual?: Both
Favorite Color: Orange
Average Hours of Sleep: 5
Lucky Number: 35
Favorite Character: Don’t make me do this, don’t make me rate my children ;~;
But really, I have a lot of them... too many to count, but here’s a handful- Commander Shepard, Garrus Vakarian, Tali’Zorah, Mordin, Cayde-6, Andal Brask, Wei Ning, Lady Jolder, Aloy, Hunk, Shiro, Pidge, Dean, Castiel, Duo, Heero, Quatre, Oliver Queen, Felicity, Barry Allen, Bender, etc. 
How Many Blankets You Sleep With: it really depends on how hot or cold I am. Our house’s heating is shit so even when it’s freezing downstairs it boils upstairs in the bedrooms, and because the thermostat is downstairs it just never shuts off. Most of the time it’s really hot in our room and I can only sleep under a sheet, but I’ll wake up in the middle of the night a lot of times when it’s cold and have to pull up the comforter. In the summer I’m usually throwing everything off the bed and just sleeping in my shorts / tank top (or less).
Dream Job: to be able to stay at home and write / draw- in the long term I’d love to be a successful creator / writer of a big IP, or at least a crucial contributor to something I love... at the moment, working for Bungie on Destiny would be a dream come true, but I am grossly unqualified according to the requirements on their website. 
Tagging: @theravenmother , @sanguinespire, @yourspunkpunk, @buttersocked, @chipmercury, @hazardous-studios, @pervertedbee, @captainkelpar, @ir-anuk, @therealbadasshere, @lonewolf3746
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Maybe I'm just a weird lil' fucker, but one of my favorite aspects of femshep x Garrus is them not being the same species. Mordin's "...don't, ahem... ingest." quip, the advice about chafing, hell, his entire chat with Shep about her relationship with Garrus. Give me that. Not this 'they fit together perfect' crap. I don't believe it. Just look at how fucking different Turians are. They're canonically much taller than humans, they aren't mammalian, and hell, they have different amino acids from every other species in the galaxy bar one. Give me Garrus and Shepard fumbling along because neither of them studied Mordin's advice beyond confirming that yes Tab A goes in Slot A. Give me awkward stuttering and nervous laughter as they try to figure out how to do things without horrible allergic reactions for one or both of them. Give me Garrus biting the pillow or something, because if he bites Shepard, it'll fucking hurt and human blood tastes awful. Give me Shepard missing vocal cues entirely because humans can't hear the full range of Turian voices. Give me Garrus scaring the hell out of Shepard by just purring in pleasure, and it's a totally alien noise to her, and it's so loud and aggressive sounding. Give me Garrus completely missing the appeal of breasts, that sure he knows they're a sexual thing for humans and that Shep loves him touching there, but it does absolutely nothing for him. Give me Shep and Garrus getting frustrated and deciding to just cuddle. Give me Garrus being absolutely fascinated with Shep's hair. Give me Shep trying to arouse Garrus by touching somewhere, and Garrus getting nothing out of it. They're both alien to each other, don't just handwave it.
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roxylucas · 8 years
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My thoughts on Mass Effect Andromeda so far (I’m up to/near the end of ‘A Trail of Hope’ so probably spoilers if you’ve not got that far!) if you don’t want to read spoilers or my massive essay - I’m loving the game so far and it’s got me completely hooked now!
I’ve played about 30 hours so far and I still feel like I’ve barely scratched the surface! I got the origin access trial early so didn’t feel left out by the late release date here in the UK! First of all - the facial animations - honestly, I don’t know if it’s just me but I barely notice it now, if at all, and it’s only a few human faces, I think the alien faces look fantastic and I love my own character’s face (she’s called Lydia, as I panicked when it asked me to pick a name and I hadn’t thought that far ahead yet! I named her after a very old WoW character I had called Myxolydia (after the myxolydian music scale... I’m a bit of a music nerd) ANYWAY... she had BLUE HAIR and this made me super excited, not least because I currently have greyish blue hair right now myself, and I LOVE the fact the hair colour option has roots growing through, I don’t know why but I adore this detail...
the combat - I LOVE the combat so far and I love that I can pick any powers I want, in previous games I’d always go full biotic but wish I had access to Overload or a few other tech powers but now I can mix biotic and tech and it’s the best thing ever. I kind of miss the power wheel and getting to pause to assess the fight but I’m getting used to the more fast paced combat and it’s really really fun
the squad - I do love all of them already and everyone on the ship. Kallo (I WISH he was romanceable but oh well, I still talk to him every chance I get) he’s no Mordin of course, but he’s so awesome, I love Peebee though not romancing her this time around as I’d already fallen for Vetra before meeting her, she’s awesome fun to chat to and pretty good in combat, Drack is AMAZING to have on your squad, he just annihilates everything in his path and his friendship with Vetra on the ship is aodrable, VETRA I loved her the moment I saw her and she’s in my top two romance options but who doesn’t love that we finally have a female turian squadmate??!?? (another detail that I am VERY pleased about is seeing a lot more female aliens, female turians, krogan, salarians! angara and I’ve even seen a female Kett!) Jaal - another romance option and he’s very quickly winning me over, he’s a complete sweetheart and I love taking him with me to the Angara centered missions as he has a lot of really interesting commentary - I do love Liam and Cora too but in ME games I tend to pay more attention to the aliens haha but they are cool! I might have romanced Liam if the squad was all human but I definitely wanted to romance an alien, at least on my first play through... (though Liam is very pretty... I have actually flirted with him quite a few times) 
the open worlds - THIS makes me feel very nostalgic about Mass Effect 1, some aspects feel very nicely familiar, especially with the Nomad (which I keep calling the Mako) especially Voeld, I think the 3rd planet you land on? (not counting habitat 7) or 2nd depending on what order you do things... it has a lot of Noveria vibes and it’s absolutely stunning. I love that all the planets so far feel very different from each other, I’ve only landed on Eos, Havarl, Voeld and Aya but all of them have been ‘wow’ moments (especially when the city of Aya opens up to you, it’s one of the most beautiful places I’ve seen) and I keep forgetting to open Fraps before playing the game to take screenshots, I need to remember to do this next time as i have zero screenshots :S 
the missions/story - I was expecting the story to just be ‘make these planets habitable, fight off the Kett etc’ but things have taken a slightly different turn which was a nice surprise, that’s still kind of the story but it’s not so black and white as I thought it was and I’ve already had some decisions to make that have made me sit and stare at the options for 5 minutes thinking ‘ahhh I don’t know what the right thing to do is?!???’
Some of the priority missions are more linear, like going into one of the Kett bases, and it made it feel very oldschool Mass Effect, I love the open world vibe but I love it even more when it goes linear, it feels a lot more intense and concentrated. Also I’ve been overwhelmed by the amount of side missions I have (that’s a good thing to me haha), I’ve never run out of things to do, I spent the whole evening yesterday trying to 100% Voeld and it’s still not quite done, even side missions can turn out to be HUGE, one such mission on Voeld was just to check out a missing research team but it turned into an enormous boss fight that I’d say was about as hard as the final fight in ME2, and this was just a little side mission that someone could very easily miss!
I could talk alllll day about this game, it’s properly sucked me in, I have to say the beginning was slightly slow and I enjoyed it a lot but it was only after I’d been through a few more priority missions and got to know my squad and crew a bit more that it REALLY hooked me, it feels like it needed a little bit of time to settle in and now that it has I can’t stop playing. I do still think it won’t live up to the original trilogy BUT I never had this expectation to begin with, I’m treating this as a separate game. The trilogy is one of my faves of all time and it takes a LOT for me to consider a game one of my faves of all time (I think there are only about 5 games up there), however it is a really REALLY good game and I’ve no doubt I will be playing it many many many more times!
Ah, also my hubby has finally started playing too so we’ve got to juggle the pc for play time, luckily he has long work days at the studio (sometimes 10am til 11pm) so I get a lot more time to play than he does ;) still, it’s a little frustrating when he’s so far behind where I am and I can’t talk about anything!
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amandashepard · 8 years
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So I’m playing ME3 again and I’ve been really thinking about all the things I liked and disliked about it so I decided to jot them all down. These are just my personal opinions about the game and I completely understand that some people will disagree with them. I respect every single opinion and every single ship and have no problems with any of them, some ships and aspects of the game just appeal to me less than others. I’m a HUGE Shrios shipper, like Thane & Femshep are my OTP so some of my views here will reflect that. I’d be interested to know what you all like and dislike about ME3 too, I know everyone has very different opinions on it! Also, just because I dislike certain aspects doesn’t mean that I don’t love the trilogy with all my heart and soul. The Mass Effect trilogy and its characters and stories truly mean the world to me and I am SO excited for Andromeda, these are just some observations and personal opinions. Also, some ME3 spoilers are in here if you haven’t played it all the way through yet!
Things I liked: -The Citadel DLC -The Leviathan DLC and learning about the origins of the Reapers -The new Citadel -Improved combat and weapons -More room to explore the Normandy -Way more dialogue and not having to ask someone the same question every time you wanted to see if there was new dialogue from them -Characters actually moving around the Normandy and not being in the same place the entire game -Characters communicating with each other outside of Shepard on the Normandy -The “support (insert person here)” choices on the Citadel & Normandy -Samantha Traynor, James Vega, Steve Cortez, Eve (Urdnot Bakara), and Javik -Every minute of interacting with Major Kirrahe, he’s awesome -Graphics (other than faces) were stunning -More romance content than previous games -Lots more EDI and the ability to bring her on missions -EDI and Joker’s romance -Gabby and Ken’s romance -More private terminal messages, made the story feel more interactive and real -Jack’s character development, I loved her relationship with her students and her growth as a person overall. Plus I LOVED her new hair! -Mordin curing the Genophage, that whole story arc was beautifully written -The AMAZING creators of the various mods for the game such as the unbelievably amazing Thane Mod, the MEHEM mod, Back Off mod, Expanded Galaxy Mod, and many others. The talent and commitment that went into those mods is truly incredible.
Things I disliked: -Every single minute involving Thane Krios, especially if you romanced him, such as the horrible writing when you first see him again (AKA sorry you’re dying but let’s have sex?), NO ONE mentioning his death to you afterwards unless you buy the Citadel DLC, and the whole “Cerberus can completely rebuild Shepard from scratch but no one could fix Thane’s lungs/disease” nonsense -Changing the look of the faces (mainly Shepard’s) entirely, and not in a good way -Liara being weird and friendzoning you a lot for some reason if you romanced her before -Kaidan being SUPER weird to Shepard for the first few hours of the game (it’s even worse if you romanced him in ME1 and then romanced someone else in ME2, it seems like he never really lets up on it until near the end of the game) -The change of voice actor for Mordin, the ME3 actor was fine but the ME2 actor will always be my favorite for the character -The ending (for many reasons I won’t get into, I just REALLY didn’t care for it and got zero closure as a result of it) -Not getting more time with many of your squadmates from ME2, usually it was just a few minutes or a short mission -Garrus and Tali’s romance being canon if you didn’t romance either of them (if other people like this romance that’s totally cool it just personally doesn’t appeal to me) -The “scan and retrieve stuff from planets” missions -The reapers showing up in systems when you scan in them and having to fly away -Killing off the one and only female turian we get to really interact with in the Omega DLC
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