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#peko!2D
hopeymchope · 6 months
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I wish Spike Chunsoft would just go full "Persona" with Danganronpa and milk it with tons of spinoffs.
I'd be there for every goddamn one of them on DAY ONE, you know. Pick your genre! The minute they figured out how to make a decent third-person DR action game with Ultra Despair Girls, that should've opened the floodgates wide IMO. In fact, if you take any given Persona spinoff, I can tell you how easily/naturally they could develop (and I could get super-hyped for) a Danganronpa equivalent.
Danganronpa Arena is SO obvious. It's the MOST obvious spinoff, and it has been sitting there waiting to be creating for seven goddamn years now. Ever since Kodaka said he wants a DR fighting game. Hey, remember that official DR3 Staff Book art that showed Nanami dreaming about it? Many of us have shared fan ideas for the story and/or for character moves. COME ON, y'all. What's the holdup?? DO IT! DO IT NOW!
Danganronpa: Dancing? FUCK YAS. I mean, there's already some wicked dance remixes of the game soundtracks in that Crypt of the Necrodancer DR content, so why the hell not?? And I recall that @dreamrlu did some great fanart (1) for how the (2) V3 crew could dress (3).
Danganronpa Q, a dungeon crawler? Despair Dungeon already exists, so it's COMPLETELY NATURAL. It's just a higher-quality production of that same concept! And if you haven't seen that fanmade version of the first "Persona Q" opening where it's the casts of DR1 and DR2 meeting up? It's AMAZING.
youtube
Danganronpa Tactica? Imagine leading squads from the Future Foundation (including DR1 and DR3 cast members) in missions against remaining Remnants of Despair. I've been playing a lot of tactical RPGs lately, and there's a lot of room to tell a ton of story in this format... plus it's not like you even have to make complex graphics to make it work, so SC doesn't have to worry about struggling with 3D renders if they don't want to. Just consider how Digimon Survive pulled this off with 2D sprite art!
Danganronpa Strikers is, uh, maybe the hardest to justify — but if you set it in the virtual world, that could make it easy! Since Danganronpa S already took place entirely in VR and contained a load of combat encounters, why the hell not do a similar setup for an action game? And if you prefer to keep in the real world, there are still a number of characters I could easily justify making playable in such a scenario — Genocide(r), Sakura, Asahina, Mondo, Nekomaru, Peko, Akane, Great Gozu, Seiko, Munakata, Maki, Gonta, etc. I can even picture some more-unlikely candidates such as Kimura slotting into the roster. I don't even like musou games that much, but ofc I'd play the SHIT out of this one.
Look: I know I'm an insatiable fan who just wants more precious content with these characters. But you can't convince me that these things wouldn't also SELL. The brand reached new heights of awareness and sales with V3, and they haven't really capitalized on that at all aside from giving us "Danganronpa S." We haven't even gotten a new anime since DR3, FFS! And I'm confident that any one of the ideas listed above would sell far better than a weird digital board game with RPG combat set inside VR, frankly. :P
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lovesick-level-up · 1 year
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danganronpa cast if they were in mha
so, we've been thinking a lot about our own mha oc's recently and subsequently, different kinds of quirks. so we thought it would be fun to assign quirks to the whole cast of danganronpa. or at least the main ones!
obviously, this is all just for fun, so if you think these are dumb, that's okay lmao.
we'd post this somewhere else, but we don't really have a general fandom blog anymore. so, here it will be posted!
danganronpa 1:
naegi makoto - hope (business course turned hero course | has the ability to change the outcome of small events through sheer determination)
kyoko kirigiri - mystery (support course | high intelligence and ability to solve crimes quickly)
byakuya togami - boss (business course | high intelligence and charisma, has the ability to make people follow his orders)
aoi asahina - mermaid (general course | incredibly strong swimmer, has fish like features such as fins)
celestia ludenberg - jackpot (business course | can win any bet or game)
chihiro fujisaki - ai (support course | can put themself into any screen or program)
hifumi yamada - 2d (general course | can draw a scene and have it play out in 2d, slowing the time around it to the flipping of a manga)
junko enoshima - despair (vigilante | can manipulate people's emotions and make them upset)
mukuro ikusaba - quirkless (vigilante | does not have a quirk, but does still have skills in hand to hand and weapons)
kiyotaka ishimaru - quirkless (general course | incredibly strong determination and high test scores, but no quirk)
leon kuwata - ace (hero course | can throw things incredibly far)
mondo owada - bōsōzoku (general course | motorbike engines for legs, can run very fast)
sakura ogami - mma (hero course | incredibly strong and fast)
sayaka maizono - idol (support course | high charisma and the ability to charm people with her voice)
toko fukawa/genocider sho - blood writer (management course | can write using her own blood to summon objects)
yasuhiro hagakure - clairvoyant (general course | the same as his ability in game, can tell the future with only a 1/3 chance of it being true)
danganronpa 2:
hajime hinata - jack of all trades (support course | originally quirkless, but used as an experiment to find out if quirkless people can be given quirks through science)
chiaki nanami - player 1 (general course | the ability to pixelate the world around her and build blocks similar to video game graphics)
nagito komaeda - luck (general course | same as in game, high luck with high consequences)
akane owari - gymnast (hero course | incredibly strong and flexible)
twogami - imposter (general course | becomes a copy of another human, making the other virtually invisible)
fuyuhiko kuzuryu - quirkless (business course | still has strong fighting abilities)
gundham tanaka - animal control (support course | the ability to talk to and partially control animals)
hiyoko saionji - maiko (general course | can hypnotise people using her dancing)
ibuki mioda - musical influence (support course | the ability to play any instrument and make people feel emotions based on what music she plays)
kazuichi soda - mechanic (support course | can summon mechanical parts, similar to momo, and fix any machine)
mahiru koizumi - picture perfect (business course | her arm can print an image of anything she can see)
mikan tsumiki - nurse (support course | produces sweat that acts as a healing potion)
nekomaru nidai - mecha manager (hero course | strong leader, naturally hard/robotic body)
peko pekoyama - swordswoman (hero course | her arm is a sword that she is very proficient at fighting with)
sonia nevermind - royal (business course | fantastic motivational speaker and can easily calm situations)
teruteru hanamura - chef (support course | can cook foods with various effects, such as making someone fall asleep, healing, etc)
danganronpa v3:
kaede akamatsu - pianoforte (general course | has a piano built into her arm and can play any music or sound)
shuichi saihara - quirkless (business course | incouraged by his famous detective uncle to work with heroes)
kokichi ouma - quirkless (general course | lies about having a lying quirk, but is actually quirkless)
tsumugi shirogane - cosplayer (support course | can disguise herself or others as any other person)
angie yonaga - sculptor (hero course | can manipulate any material into shapes)
gonta gokuhara - bug (support course | can talk to bugs and has bug like wings and eyes)
himiko yumeno - quirkless (general course | is very good at magic tricks)
kiibo - android (hero course | metal inside and out, has various features of a robot, including taking damage, disconecting limbs, etc)
kaito momota - space manipulation (support course | can manipulate the elements to look and act like space)
kirumi tojo - maid (support course | can complete any request as long as it is asked by an assigned person)
korekiyo shinguji - quirkless (business course | specialises in pre-quirk culture)
maki harukawa - quirkless (hero course | skilled in combat to the point where people think that is her quirk)
miu iruma - hologram (support course | can create 3d holograms from her brain)
rantaro amami - adventurer's endurance (hero course | can walk, run, etc for an indefinite amount of time)
tenko chabashira - neo-akido (hero course | can read the emotions of anyone she fights)
danganronpa ultra despair girls:
komaru naegi - quirkless (support course | joined ua to become a helper for naegi when he becomes a hero)
jataro kemuri - artist (junior course (students personally picked by nezu) | whatever he draws manifests in real life)
kotoko utsugi - quirkless (junior course | her family refuse to believe she has no quirk, but she's actually just a good actress and charismatic)
masaru daimon - sporty (junior course | naturally good at all sports he tries)
nagisa shingetsu - quirkless (junior course | same as kotoko, but pushed to learn as much as he can to make up for his lack of quirk)
monaca towa - exploit (junior course | can read people incredibly well and naturally has an aura of terror that makes people want to spill secrets)
danganronpa 3:
chisa yukizome - housekeeper (home economics teacher | can clean things very fast and summon cleaning supplies)
juzo sakakura - boxer (physical education teacher | has built in boxing gloves on his hands and is a talented boxer)
koichi kizakura - potential (support staff | has the ability to sense potential and power level of anyone he touches)
kyosuke munakata - samurai (support staff | strong leadership abilities and sword usage)
miaya gekkogahara - robo therapist (support course | has natural robotic limbs and body, but cannot walk. is a fantastic therapist and can read people very well)
ruruka ando - sweet like candy (support course | can create sweets that give specific buffs and abilities to people who eat them)
ryota mitarai - animator (general course | draws a series of events and they then play out, the more frames, the more accurate)
seiko kimura - pharmacist (support course | can create any medication with various effects)
sonosuke izayoi - blacksmith (support source | can produce flames and shape any metal with his hands)
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So what format would the fight have been? 2D or 3D? (Makoto has 3D models so he can use them) I’m not saying Live Action or cartoon because season openers never use them.
//If I had to express my opinion on the format of the fights in this series, this is what I’d prefer-
Makoto Vs Phoenix - Sprites Mukuro Vs Kayano - Hand-drawn Akane Vs Chie - 2D Character Rigs (something like Mario Vs Sonic 2 or Rick Vs The Doctor for reference on what I mean by this) Peko Vs RHM - Hand-drawn Sakura Vs Jonathan - 3D Narumi Vs Toga - Sprites Mikan Vs Fluttershy - 2D Character Rigs Komaru Vs Katie - 3D Kaede Vs Sara - Sprites Seiko Vs Lizard - 3D Hajime Vs Deku - 3D Junko Vs Monika - 2D Character Rigs
-Mod
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H-Hifumi killed Ryoma?!?!
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Hey... Can we check the photos please? I wanna see if it has the culprit on it.
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Good thinking Shuichi! For that I'll give you a pat on the head when I'm able to reach!
*Maki turns on the camera and checks the photos.*
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H-Huh?
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Himiko: Whats he doing?
Maki: Did he not notice the camera?
Shuichi: Maybe it was in a hidden position.
Shuichi: But How'd Hifumi get a photo of this.
Maki: Could've had a timer.
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This was taken at 22:56 PM... So Ryoma had still been alive after 22:30 PM...
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But then... When did he die...?
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We just have to ask the culprit themself.
*Maki rushes out with the camera, she then finds Hifumi helping Celestia with the investigation.*
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Confess Hifumi. You killed Ryoma, didnt you?
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W-Why would you suspect me...? Pekos the one with a weapon at all times... She could've easily done it... I-I have nothing... I'm just a lonley fanfic creator... Who longs to be in a world of 2D... Wheres your evidence anyway!!
*Why tf would you put Peko on the chopping board you bitch.*
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You keep Peko name out of your damn mouth!! Are you asking for a death wish!?!
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If you have nothing to do with it then why is your camera at his house?
0 notes
squiddlepuff · 4 years
Note
Hi! Me again lol. Could you draw 2D in bunny suit??
Which one?
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f4rmville · 3 years
Text
Top 5 tips to bring a renewable energy equipment prototype to market
Contributed by Scott Baxter
It’s no secret that the renewable energy equipment industry is a sector that is forecasted to grow, with new innovative energy technologies entering the market every day.
Each week different technologies in the energy sector, such as fuel cell power generation, energy storage, solar/photovoltaic, and wind energy, make another index forward. The reality is that this industry is in a race to compete with a depleting supply of fossil fuels, and energy OEMs are creating more groundbreaking technologies today than ever before. Incubators, universities, entrepreneurs, private investors, and even corporate giants are toiling night and day to create tomorrow’s clean technology. 
Read more: 3 reasons to invest in renewable energy now
With so much focus on solving core technology issues, there is a common theme throughout the industry. These core technology experts offer unimaginable ingenuity and brilliance when designing and building their proof of concepts and prototypes. However, where new product teams and entire organizations find a chasm is in the ability to turn early-stage technologies into production scale volumes. A client recently wrote: “We needed to find a true manufacturing partner that could not only build our product but work with our technical team on its design, functionality, and refinement,” which emphasizes the previous point exactly.
Navigating this long and rocky road requires specialized talent. Whether the organization chooses to perform the task themselves or hire a contract manufacturer, it is important that the right planning and preparation are taken. Solving manufacturing and design problems at the early stage will prevent magnified problems at scale volumes in production.
Read more: The importance of long-term planning in short-term power operations
Because the ability to scale production is a key requirement of renewable energy equipment, OEMs can use some quick tips for bringing prototype energy equipment to market. Please note that these tips assume the proven feasibility of the technology.
Tip 1: Assembling a competent team
First, assembling a team of manufacturing professionals is paramount. Members of the team may be internal, external, or some hybrid of internal and external. Your team should consist of three types of personnel:
Engineering experts
Manufacturing experts
Core Technology experts
Once the team has been assembled and briefed, clear roles must be assigned so no responsibilities are blurred. Finger-pointing when introducing new-to-the-world renewable energy hardware will eat up time that most innovators do not have. At the minimum, industry experts suggest the following roles:
Program manager
Design engineer
Subject matter engineer
Manufacturing engineer
Quality engineer
Your manufacturing personnel and infrastructure will support these main characters.
Tip 2: Compiling a bill of materials (BoM)
The Bill of Material (BOM), sometimes known as an Indented Bill of Materials, is a listing of all the components and quantities within the top-level product.
Most CAD modeling systems will auto-generate your BOM. It is crucial that extreme care is taken to maintain this BOM for revision, quantity, price, and component changes. Maintaining a BOM in this way can be very difficult, but its importance cannot be overstated.
A proper bill of materials should be organized in a hierarchical structure, from top-level down to sub-assemblies and individual component parts. For instance, if an energy storage system is to be built, it would be assigned to level 0, where a major sub-assembly like an ECM might be assigned a level 1. 
Tip 3: Create CAD models & detailed prints
CAD models and detailed prints are a visual aid to understanding the manufacturing of a product.  Furthermore, they are part of the contractual commitment for the delivery of manufactured components.
The detail prints are a 2D rendering of each part and assembled with critical tolerances and notes that fully describe the part (usually by part number). Manufacturers read these parts in detail to deliver the parts needed for integration. 
The CAD models are a 3D representation of the parts, assemblies, and final product. Today’s 3D modeling software programs are ultra-powerful and can provide mechanical, electrical, and functional simulations of real equipment. Ideally, the part numbers and revisions of the drawings and models will perfectly synchronize with the Bill of Materials. 
Tip 4: Create pilot builds following the prototype
Pilot builds are the iteration between prototype and production. For high ticket renewable machinery, the first 5 to 25 units will typically be part of the pilot build.
At the pilot build stage, the new product team incorporates lessons learned from the prototype phase. These might be performance, design for manufacturability, quality, or others.
At this time, the manufacturer will choose to optimize the production layouts in anticipation of the production orders. The final pilot build will be nearly identical to the production-ready revision.
Tip 5: Establish & conduct factory acceptance testing (FAT)
The pilot stage is a great place to define the Factory Acceptance Test (FAT) procedure. Ultimately, both parties must determine how a machine can be deemed “Good” before being shipped off to the customer. 
The FAT usually asks and answers critical questions related to functionality. Are we producing the correct amount of amperage? Is the leak rate within specification? Do the cycle times match our expectations? 
FATs are highly customized and perfectly defined so that expectations are met, documented, and archived. Factory acceptance testing usually involves powering up the entire machine and running it through various cycles with different inputs and outputs. In many cases, a custom test rig and a technician can perform the work in minutes or hours. 
Conclusion
Gathering a team of skilled individuals will set the foundation for project success. Ensuring Bills of Materials, Models and Prints are correctly created and maintained will set the framework for manufacturing. Producing pilot builds and defining acceptance testing will generate a deep product knowledge that can be translated into production scale manufacturing. 
These tips are just a piece of the puzzle for bringing new renewable energy hardware technology to market. In one article, one could hardly scratch the surface on this topic. In addition to the topics covered in this article, a secondary emphasis must be placed on the role of forecasting, supply chain, critical parameters and prototype builds. Implement these tips into any commercialization process, and the probability of success will increase greatly.
  About the author:
Scott Baxter, Business Development & Marketing Manager, PEKO Precision Products, Inc.
Scott Baxter has spent over 12 years as the lead content writer at PEKO Precision Products. He has a passion for manufacturing that shines through his work and business relationships. He truly enjoys giving tours of the PEKO facility to professionals within renewable energy and other sectors, as well as finding solutions for customers to help their businesses grow. At home, he loves making sure his three kids play outside and at work loves giving advice that helps machinery and equipment project stakeholders bring their products to market.
from https://ift.tt/3fu2ZhV
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solarliving · 3 years
Text
Top 5 tips to bring a renewable energy equipment prototype to market
Contributed by Scott Baxter
It’s no secret that the renewable energy equipment industry is a sector that is forecasted to grow, with new innovative energy technologies entering the market every day.
Each week different technologies in the energy sector, such as fuel cell power generation, energy storage, solar/photovoltaic, and wind energy, make another index forward. The reality is that this industry is in a race to compete with a depleting supply of fossil fuels, and energy OEMs are creating more groundbreaking technologies today than ever before. Incubators, universities, entrepreneurs, private investors, and even corporate giants are toiling night and day to create tomorrow’s clean technology. 
Read more: 3 reasons to invest in renewable energy now
With so much focus on solving core technology issues, there is a common theme throughout the industry. These core technology experts offer unimaginable ingenuity and brilliance when designing and building their proof of concepts and prototypes. However, where new product teams and entire organizations find a chasm is in the ability to turn early-stage technologies into production scale volumes. A client recently wrote: “We needed to find a true manufacturing partner that could not only build our product but work with our technical team on its design, functionality, and refinement,” which emphasizes the previous point exactly.
Navigating this long and rocky road requires specialized talent. Whether the organization chooses to perform the task themselves or hire a contract manufacturer, it is important that the right planning and preparation are taken. Solving manufacturing and design problems at the early stage will prevent magnified problems at scale volumes in production.
Read more: The importance of long-term planning in short-term power operations
Because the ability to scale production is a key requirement of renewable energy equipment, OEMs can use some quick tips for bringing prototype energy equipment to market. Please note that these tips assume the proven feasibility of the technology.
Tip 1: Assembling a competent team
First, assembling a team of manufacturing professionals is paramount. Members of the team may be internal, external, or some hybrid of internal and external. Your team should consist of three types of personnel:
Engineering experts
Manufacturing experts
Core Technology experts
Once the team has been assembled and briefed, clear roles must be assigned so no responsibilities are blurred. Finger-pointing when introducing new-to-the-world renewable energy hardware will eat up time that most innovators do not have. At the minimum, industry experts suggest the following roles:
Program manager
Design engineer
Subject matter engineer
Manufacturing engineer
Quality engineer
Your manufacturing personnel and infrastructure will support these main characters.
Tip 2: Compiling a bill of materials (BoM)
The Bill of Material (BOM), sometimes known as an Indented Bill of Materials, is a listing of all the components and quantities within the top-level product.
Most CAD modeling systems will auto-generate your BOM. It is crucial that extreme care is taken to maintain this BOM for revision, quantity, price, and component changes. Maintaining a BOM in this way can be very difficult, but its importance cannot be overstated.
A proper bill of materials should be organized in a hierarchical structure, from top-level down to sub-assemblies and individual component parts. For instance, if an energy storage system is to be built, it would be assigned to level 0, where a major sub-assembly like an ECM might be assigned a level 1. 
Tip 3: Create CAD models & detailed prints
CAD models and detailed prints are a visual aid to understanding the manufacturing of a product.  Furthermore, they are part of the contractual commitment for the delivery of manufactured components.
The detail prints are a 2D rendering of each part and assembled with critical tolerances and notes that fully describe the part (usually by part number). Manufacturers read these parts in detail to deliver the parts needed for integration. 
The CAD models are a 3D representation of the parts, assemblies, and final product. Today’s 3D modeling software programs are ultra-powerful and can provide mechanical, electrical, and functional simulations of real equipment. Ideally, the part numbers and revisions of the drawings and models will perfectly synchronize with the Bill of Materials. 
Tip 4: Create pilot builds following the prototype
Pilot builds are the iteration between prototype and production. For high ticket renewable machinery, the first 5 to 25 units will typically be part of the pilot build.
At the pilot build stage, the new product team incorporates lessons learned from the prototype phase. These might be performance, design for manufacturability, quality, or others.
At this time, the manufacturer will choose to optimize the production layouts in anticipation of the production orders. The final pilot build will be nearly identical to the production-ready revision.
Tip 5: Establish & conduct factory acceptance testing (FAT)
The pilot stage is a great place to define the Factory Acceptance Test (FAT) procedure. Ultimately, both parties must determine how a machine can be deemed “Good” before being shipped off to the customer. 
The FAT usually asks and answers critical questions related to functionality. Are we producing the correct amount of amperage? Is the leak rate within specification? Do the cycle times match our expectations? 
FATs are highly customized and perfectly defined so that expectations are met, documented, and archived. Factory acceptance testing usually involves powering up the entire machine and running it through various cycles with different inputs and outputs. In many cases, a custom test rig and a technician can perform the work in minutes or hours. 
Conclusion
Gathering a team of skilled individuals will set the foundation for project success. Ensuring Bills of Materials, Models and Prints are correctly created and maintained will set the framework for manufacturing. Producing pilot builds and defining acceptance testing will generate a deep product knowledge that can be translated into production scale manufacturing. 
These tips are just a piece of the puzzle for bringing new renewable energy hardware technology to market. In one article, one could hardly scratch the surface on this topic. In addition to the topics covered in this article, a secondary emphasis must be placed on the role of forecasting, supply chain, critical parameters and prototype builds. Implement these tips into any commercialization process, and the probability of success will increase greatly.
  About the author:
Scott Baxter, Business Development & Marketing Manager, PEKO Precision Products, Inc.
Scott Baxter has spent over 12 years as the lead content writer at PEKO Precision Products. He has a passion for manufacturing that shines through his work and business relationships. He truly enjoys giving tours of the PEKO facility to professionals within renewable energy and other sectors, as well as finding solutions for customers to help their businesses grow. At home, he loves making sure his three kids play outside and at work loves giving advice that helps machinery and equipment project stakeholders bring their products to market.
from Renewable Energy World https://ift.tt/3fu2ZhV via Solar Energy Marketing Blog
0 notes
hopeymchope · 3 years
Note
How would you rank the 18 Class Trials from THH, DR2, and V3 from worst to best?
This is... virtually impossible for me, lol. Comparing the trials from each game to each other?
How about I just rank them within each game? That'll make it a little easier for me to deal with...
DR1
6) 5th. It's driven by lies and ultimately rushed to its end before the characters can draw any solid (pointless/meaningless) conclusions. So of course it's last for this game, and it’s probably last for the entire series as well. If there are any saving graces to this trial, it’s the surprise when your closest ally is willing to let our protagonist die... and that this trial contains the fake/bad ending route.
5) 3rd. Although the main culprit is pretty obvious from the jump, it requires some surprising twists to explain how everything got to be the way it turned out. But did I always find those twists plausible? Errrrm... not really. 
4) 2nd. Pretty good trial that's hurt for me by the fact that there'd barely be any need for a trial at all if a certain third party didn't dick around with the evidence for no reason. Also, the dual nature of Toko is an incredibly predictable reveal. Without those two aspects dragging it down, though, this could easily go higher.
3) 1st. Sure, the major hint given and, subsequently, the eventual culprit are pretty obvious, but this one establishes so much about how the trials work and how much the details you observe will matter that it’s still pretty fun that first time around. The initial surprise of the first victim makes for a great way to keep you invested in the trial experience. This trial is damn near iconic now, so it feels almost mandatory to respect it.
2) 6th. DR1 still has the best "final trial,” easily. SO MANY great reveals, and they all totally work for me. Nothing rings false or disappointing, and it also features Makoto finally coming into his own and taking the lead. I nearly labeled this my top pick for DR1, but...
1) 4th. It's easily the most emotionally dramatic/satisfying for me, and there’s something weirdly inspirational for me about Hina’s incredibly harsh stance during it. This one GOT ME IN THE FEELS, and in part that was because I saw so little of it coming. After the more predictable elements of the first and third trials, this felt like the writing was firing on all cylinders. 
DR2
6) 2nd. You have to accept a couple leaps of logic to make this trial keep flowing, and the fact that trial is ultimately reliant on someone noticing a candy that’s very small and hard to see while the person is also in a stressful situation and they are groggy from being drugged/asleep and it necessitates the person retaining this seemingly useless detail inside their brain .... that’s always bugged me.  The “escape route” conversation even retroactively raises questions about the first trial. Oof. On the upside, the reveals it brought us about Fuyuhiko and Peko were incredibly important, satisfying, and legit surprising turns. And it’s pretty cool how it’s basically a two-for-one combo trial because you have to solve the Twilight Syndrome case before you solve the current case. 
5) 3rd. Other people have pointed out the leaps of logic and missing pieces of this trial, but at the same time, the candlelight hanging is so intense and the ultimate reveal of the culprit is such a brutal turn that I have to give it some props. The culprit’s primary plan is ultimately one of the most ingenious in the series, IMO, and definitely one of the most twisted/fucked-up, which earns it some points. 
4) 4th. This is probably the single murder case in the franchise that I understood the absolute least about when entering the trial, for better or worse. On the one hand, that made it really fun to see the mystery gradually unfurl, but on the other hand, it made it tough for me to provide the right answers at certain points in the trial, leaving me fumbling. A big part of those issues was how it was initially hard for me to wrap my head around the nature of the funhouse via the provided 2D graphics... but once I eventually got there, I had to respect the creativity that went into devising such a “weapon.” Also, it can be hard to tolerate Komaeda in this trial. He’s even more of a know-it-all-but-reveal-none-of-it jackass than ever before, and his turn towards overt cruelty towards the others (and Hajime in particular) left me raging. The culprit reveal is good, but the motive does beg the question of why he didn’t just come forward from the jump.
3) 6th. There are a lot of great reveals in the final trial that totally reframe how you see the characters, and some of them are deliciously twisted. There’s also a ton of great dialogue provided, and in retrospect, it’s actually sort of neat to have one endgame mastermind reveal in this franchise that doesn’t involve the “They were hiding among us this whole time” trope. All that plus the surprise return of our surviving heroes from the first game! However, this is also where they officially reveal a core element of DR2 and its setting that I've never liked. This knocks the trial down a few pegs for me. Of course, by the time you reach the trial, I'm sure 99% of players have already figured that particular "twist" out. There’s adequate evidence to predict it in the first freaking chapter, and I know this because I DID predict it in the first chapter of my initial playthrough... which further hurts the supposed “reveal” of the island’s true nature when it comes around. 
2) 1st. Probably my favorite of the “first trials,” there are lot of components that go into this one. There’s a combination of two premeditated killers plus one spur-of-the-moment accidental victim, there’s a satisfying (though admittedly maybe too easy) reveal of the killer being one of the most unpleasant people to be around during the first chapter, and I really dig how audio became a very important component of the mystery due to the total blackout. This is also the part of the game where we learn just how twisted Komaeda really is, which is HUGE both in terms of its immediate shock factor for a total newcomer and in terms of its impact on the game as a whole. Of course, since it’s a “first trial,” it can’t be too complicated... but they still manage to confuse so many of us with “MEAT ON THE BONE” :P
1) 5th. Again, I will almost always give the most emotionally intense one the top slot. The “traitor reveal” is obviously THAT MOMENT in DR2. I also love how this one used the strange internal logic established early in the game RE: Komaeda’s luck to develop the eventual solution. And forcing us to make use of evidence gathered in multiple locations outside of the immediate site of the body/murder? That more complexity of that type that I see relevant to a trial, the more I appreciate it, and this one has loads of that stuff. Although I guess the investigation isn’t technically part of the trial itself... but it’s still very relevant to it. 
DRV3
6) 4th. I found this whole trial to be just... extremely predictable. Maybe it’s because I was so far into the series that I’d gotten used to its tricks by this point, but this was the most predictable trial for me since the first one in the first game. The whole looping/rollover map setup of the VR? Obvious. The murder weapon? Obvious. Our culprit’s ongoing confusion at everything discussed? Obvious. There were only a couple of points I didn’t have already figured out when I walked into the trial room, and those turned out to be basically irrelevant (such as the bottle of poison). The eventual motive is at least a surprise, but I also found it hard to accept that this culprit would really kill people over it. Overall: Super lame. 
5) 3rd. Another double murder trial, and once again one murder overshadows the other. The séance murder is definitely clever. Sure, you know the culprit pretty early on, but the methodology is the good part. However, the real fascinating one for me is the art lab “locked room” murder. Going into the trial, I couldn’t fathom how they were going to explain that one, and I found the answer both smart and satisfying. It’s funny to imagine how many times the culprit had to try that stunt with the lock before it actually worked, heh. This is probably the best of the three “double murder” mysteries in the series, but the trial isn’t as emotionally affecting as the 3rd trial in DR2 to me. Moreover, the trial loses points for the most infuriating Hangman’s Gambit of the series and especially for the motive reveal. When the killer’s motive can be boiled down to “they’re basically just a psycho serial killer,” it’s not very interesting.
4) 6th. The first part of the trial, which deals with re-assessing the first case? It’s pretty damn on-point. That leads to the mastermind reveal, which... isn’t great, really. It’s not a terribly interesting character to make the mastermind, they have no interesting motives or characterization to unevil, and they’re ultimately just a pawn behind another, off-screen group of masterminds. But then things get uproariously funny to me. The metatextual stuff is just so goddamn ridiculous. It’s frustrating and annoying how much of our not-mastermind’s explanation is clearly full of lies and half-truths that we’ll never have complete answers on, but that’s also part of what makes it all fascinating. We get to swap protagonists like four times! There’s a fake-out Game Over! These are really cool things. But it all leads down the road of our protagonist arguing that fiction does affect reality (yes, good), that fictional people can still matter (definitely) and that... fictional lives are equal in value to real ones? Uhhhhh slow down there, champ. That only works for YOUR universe, where fictional people can be made out of living, breathing individuals. But in light of the metatextual stuff you’re surrounded by, you kinda sound silly AF right now?
3)  2nd. Look, this is still incredibly irritating to me. Also, if you go down the alternate “lying” route at one point, you are forced to accept that these piranhas were somehow trained to only eat dead things, which is just... so deeply dumb.  But what is good is the entire ropeway conceit (which is a very significant part of the trial!) and the idea of the partition inside the tank. This was a murder with an elaborate, intelligent plan that is very well-executed. And the motive reveal? It’s one of the best in the series! I respect that stuff. (If I had the right to toss the execution in as part of the soup, I’d say that it’s also one of the series’ best. Let’s call it the icing on the cake.)
2) 1st. The writing that made this trial work is undeniably clever. The way the narration told us exactly what was happening without really telling us what was happening? It was a masterstroke of both great writing and perfect localization coming together. When it becomes clear during the trial what is about to happen, it’s a huge shock. The transition to another protagonist with the lights flickering out and back on is beautiful. Even the core concept of a protagonist who was willing to step up and try to kill the mastermind immediately is just deeply interesting. And obviously this one made my emotions run high. HOWEVER! I’ve said it before and I’ll say it again: Kaede Akamatsu was a more interesting, unique, and compelling protagonist than Shuichi Saihara ever was. Ultimately, the protagonist-swap, no matter how well-written, was a mistake because they shifted us from a unique character with an interesting new perspective to a character who is, in many ways, “Makoto Naegi with even less self-esteem.” Yes, I know he has aspects that make him distinct as his own person, but there’s still just too much there that feels like we’ve done it before, and he never fully escapes from that. It feels like a massive waste and a huge missed opportunity to ditch Kaede like this. Now, if they had just done the protagonist swap in reverse — making us start out with Shuichi before flipping things over to Kaede — we could’ve had ourselves something amazing here.
1) 5th. I know I decided that I couldn’t rank all among each other, but if I did do that, I feel confident that the 5th trial in DRV3 would rank very high indeed. You go into the trial unable to even determine who the victim was due to the fact that two people are missing and there was nothing left of the body that spoke to an identity. Going into it, you naturally figure that one of the two missing parties has to be the victim and the other one is probably the culprit. But even with just two friggin’ suspects, the amount of turnabouts in the case that made me rethink all my assumptions was insane. Sure, the explanation for how the person inside the Exisal can maintain “character” is pretty damn thin, but once you get past that, I don’t think there’s a single false note in the trial. It even breaks unprecedented ground by continuing into another Non-Stop Debate after everyone has already voted. And of course, it culminates with a lot of intense emotion. Even the execution is emotionally satisfying! ..... although I’m not sure if I should count the execution as part of the trial, but hey, still. As far as Dangan trials go, the fifth one in DRV3 is basically a masterpiece.
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Can you list your sexuality hcs for the 3 main game cast members?
//I don’t really like talking about sexuality headcanons, simply because I feel there’s a lot of terms that I don’t know and/or don’t understand.
//So I don’t want to mess things up in case I offend someone.
//Usually when I sexualize a character, I tend to specifically use “Heterosexual” “Homosexual” “Bisexual” “Asexual” and sometimes “Pansexual that’s about it. So I’ll state my own headcanons, but please don’t feel too upset if I leave anything out.
DR1: Makoto: Heterosexual Kyoko: Heterosexual Hina: Bisexual Byakuya: Asexual Toko: Bisexual Hiro: Heterosexual Leon: Heterosexual Sayaka: Heterosexual Chihiro: Bisexual Mondo: Homosexual (Biromantic) Taka: Homosexual Hifumi: Heterosexual (Really is only into 2D girls) Celeste: Heterosexual (Vampire Fetish) Sakura: Heterosexual Mukuro: Heterosexual Junko: Despairsexual
DR2: Hajime: Bisexual Fuyuhiko: Hetersexual Kazuichi: Heterosexual Akane: Asexual (Aromantic) Sonia: Pansexual Imposter: Pansexual Teruteru: Pansexual Mahiru: Heterosexual (Biromantic) Peko: Heterosexual Hiyoko: Bisexual Ibuki: Asexual (Biromantic) Mikan: Homosexual Nekomaru: Bisexual Gundham: Pansexual Chiaki: Bisexual Nagito: Pansexual
DRV3: Shuichi: Bisexual Himiko: Bisexual Maki: Heterosexual  Kaede: Bisexual Rantaro: Pansexual Ryoma: Heterosexual Kirumi: Heterosexual Tenko: Homosexual Angie: Pansexual Kiyo: Asexual (Heteroromantic) Miu: Bisexual Gonta: Heterosexual  Kokichi: Homosexual Kaito: Heterosexual Keebo: Heterosexual Tsumugi: Pansexual
//This is just my personal thoughts and feelings on things, and how I write them in the context of the blog. Please don’t bash, because I respect whatever opinions you have yourself.
-Mod
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ceallachs-m · 7 years
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Why do you feel the need to refer the characters (Danganronpa) strictly by their last name only? Are you fucking autistic or OCD-ridden or something?
Also, upgrade your taste, whore. Akakuro will never happen and doesn’t make sense compared to Kagakuro (most likely pair for Kuroko), Aokuro or even fucking Kikuro. If you support them you’re alright with emotionally abusive relationship irl.
Kagakuro > Aokuro > Kikuro > anybody else in the series > a prostitute sucking Kuroko’s dick for 50000 yen > Kuromomo > literal pile of trash > filthy pedophilic old men >> Akakuro. Akashi is officially a cuck, by Takao for Midorima, bg Himuro for Atsushi, by Kagami for Kuroko (though not exactly cucking since there’s nothing ever really going on between Akashi and Kuroko unless you’re purely delusional), and even by the moeshit 2D LN girl for Mayu.
LOL?? You seriously came to my ask to attack me for calling the characters by how they literally call each other?? I played the games in their original Japanese audio and all them referred to each other by their last names (save for a few like Peko, Gonta, and Junko etc). Obviously that’s how I’m going to say their names?? And if that still offends you then lol cry more I don’t care??
Anyway, the latter part of your asks just had me laughing. I think this is the first time I’ve gotten an actual troll on this blog in all my five years of being on this fandom. It’s almost 2018 and people are still spouting abuse and sht. Whatever. |D
I’m sorry, but as someone who has strong feelings about KnB notps myself, I get where all this rage is coming from. I will say though, your trolling aside, that I like all the other ships that you mentioned so you kinda lost your point from the beginning LMAO. 
A word of advice for a happier fandom life, idk maybe you shouldn’t wander into a blatantly obvious akakuro-centered blog? :”D This isn’t your space to dictate, thanks.
Also, because of this ask, I’m just going to post some akakuro comics that I’ve been procrastinating on. So if there’s anything good to come out of your trolling, it’s more content for the fandom. Thanks a lot, have a nice day.
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ao3feed-danganronpa · 5 years
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Dangan Academia (BNHA X Danganronpa)
read it on the AO3 at https://ift.tt/2TRCJCt
by SpiritFics
Makato Naegi is working hard to become the symbol of hope. He had managed to get through 1st year with pretty good luck but had the feeling his luck was gonna run out pretty soon...
Hajime Hinata is about done with this school and (most of) his classmates and he only joined half way through 2nd year. But he had to pull through if he was ever gonna graduate and become a pro. But the world had other plans...
Shuichi Saihara just wants to get through the school year without any attention. Of course thats not gonna happen...
This fanfiction follows Class 3D (SDR2 characters), Class 2D (DR1 characters) and Class 1D (NDRV3 characters) through the school year as they try to live a normal high school life. But a certain black and white bear has other plans. This is gonna be a long school year...
Words: 546, Chapters: 1/?, Language: English
Fandoms: Dangan Ronpa - All Media Types
Rating: General Audiences
Warnings: No Archive Warnings Apply
Categories: F/F, F/M, M/M
Characters: Naegi Makoto, Kirigiri Kyouko, Togami Byakuya, Asahina Aoi, Hagakure Yasuhiro, Fukawa Touko, Genocider Syo | Genocide Jack, Maizono Sayaka, Kuwata Leon, Fujisaki Chihiro, Oowada Mondo, Ishimaru Kiyotaka, Yamada Hifumi, Celestia Ludenberg, Ogami Sakura, Ikusaba Mukuro, Enoshima Junko, Hinata Hajime, Soda Kazuichi, Sonia Nevermind, Owari Akane, Kuzuryu Fuyuhiko, Ultimate Imposter, Hanamura Teruteru, Koizumi Mahiru, Pekoyama Peko, Mioda Ibuki, Saionji Hiyoko, Tsumiki Mikan, Nidai Nekomaru, Tanaka Gundham, Komaeda Nagito, Nanami Chiaki, Saihara Shuichi, Harukawa Maki, Yumeno Himiko, Amami Rantaro, Akamatsu Kaede, Hoshi Ryoma, Tojo Kirumi, Yonaga Angie, Chabashira Tenko, Shinguji Korekiyo, Iruma Miu, Gokuhara Gonta, Oma Kokichi, Momota Kaito, Shirogane Tsumugi, K1-B0 (Dangan Ronpa), Monokuma (Dangan Ronpa), Usami | Monomi, Monokumarz | Monokubs, Naegi Komaru
Relationships: Naegi Makoto/Togami Byakuya, Ishimaru Kiyotaka/Oowada Mondo, Kirigiri Kyoko/Celestia Ludenberg, Asahina Aoi/Ogami Sakura, Fukawa Touko/Naegi Komaru, Ikusaba Mukuro/Maizono Sayaka, Hinata Hajime/Komaeda Nagito, Soda Kazuichi/Tanaka Gundham, Mioda Ibuki/Tsumiki Mikan, Koizumi Mahiru/Saionji Hiyoko, Kuzuryu Fuyuhiko/Pekoyama Peko, Sonia Nevermind/Owari Akane, Momota Kaito/Saihara Shuichi, Amami Rantaro/Oma Kokichi, Akamatsu Kaede/Harukawa Maki, Chabashira Tenko/Yumeno Himiko, Iruma Miu/K1-B0
Additional Tags: Fluff, Crack, Humor, Alternate Universe - Non-Despair (Dangan Ronpa), Hope's Peak Academy, Memes, Crossover, Friendship, Gay
read it on the AO3 at https://ift.tt/2TRCJCt
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