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#reed the flame shadow
coolchulainn · 9 months
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reed
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oltammefru · 9 months
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I wonder why there are so many lilies in Reed the Flame Shadow's design. I wonder what the lilies could possibly symbolize.
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stariwei · 1 year
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dailybloopy · 9 months
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cloud-ya · 9 months
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reed and reedlings
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gryffoon · 6 months
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My Reed the Flame Shadow piece for the Arknights Operator Archive community zine!
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ttxdak · 2 months
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year of the dragon
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arknights-archive · 1 month
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Arknights x Animate Cafe
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mokadevs · 10 months
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reeds that burn away at the touch of fire
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gaemms-chamois · 1 month
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Arknights Blorbissimo Series
#71 – #80
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arbellas-bakery · 3 months
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I was tasked with making a meme.
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maddiebat · 1 year
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I went feral over her…….
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cerastes · 8 months
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Arknights God, how do I use Reed the Flame Shadow? I got her and I've leveled her but I think I'm missing something, because it doesn't seem like I'm doing the damage she's supposed to be doing.
So step one is that we need to stop with the Arknights God thing because I'm flattered that you and others have a high opinion of my gameplay advice but it also makes me look like a narcissistic jackass. I appreciate the compliment and I'm happy my advice helps, but to everyone not familiar with the whole "I like to play a heel clown character on my blog for funsies with my friends" will think I'm actually addicted to the scent of my flatulence and the rhythm of my own words. It makes answering these a tad awkward.
Step two is understanding that Reed' skill selection, and which skill is the correct answer to any given issue, has a lot of factors going for it, more than the majority of Operators. If you use Cantabile, for example, you know that both of her skills are bangers, and while they have their respective jobs, they are not hard-slotted into these. Reed's S2 and S3 are similar in this regard. You'll be ignoring S1.
Before we get into that, though, here's some fundamentals about the Flame Shadow: You position them differently from other Medics and most other units. A good Reed tile is one where she has both enemies and allies in her range, so, if you placing her at a front, you'll want her to be a bit behind, but not fully behind, your line of engagement. She needs to be able to attack in order to heal, and her allies need to be in her range in order to get healed. This may sound obvious, but it needs to be taken into account. She's not a Marksman or a Medic, she's her own beast. Another thing that needs to be taken into account is that her healing comes specifically from dealing HP damage to enemies, not barriers. Greytails and the Rat King, for example, have shields that must be broken with Arts damage before exposing the succulent flesh within, right? Well, until the shield breaks, Reed is not giving anyone any succor and they might in fact just explode because while she's dealing damage to their shields, it doesn't count as valid damage for her healing. Keep this in mind so you don't run out of sustain while fighting shielded enemies, since shielded enemies tend to also have high attack. The Final Reed Essential regards her Cinders (AKA Firebrand), which she always has a chance to apply with her attacks and skills (with S3 guaranteeing it): The way it works is that, if an attack would apply Cinder, it applies it before the attack resolves, meaning, the Arts Fragility will be in effect and that attack will already be dealing 30%(32% with Potentials) extra damage off rip. Or, in other words, you don't have to apply Cinder and then start capitalizing on it on the next attack. Arts Fragility, by the way, stacks multiplicatively with Fragile, and they count as different debuffs, despite the similarity in name.
You made it past the tutorial, now let's tackle 1-1:
S2, or as Harvard scholars call it, the Spitroast, is a damn strong skill. For the purposes of this post, I'll be using the M3 versions of the skills. Spitroast grants two allies, with Melee tile priority, 3 fireballs that'll deal 240% of Reed's Attack as damage to enemies they touch every 1.5 seconds, with this 1.5 second timer applying only for each unique target. The fireballs do in fact have a hitbox, so if there's enemies on either side of the fireball unit, you'll trigger two fireballs at once, one for the enemy on one side, and another for the other. Each fireball then takes 1.5 seconds to refresh (they'll look darkened around the Operator) and once they are a vibrant orange again, it means they are ready to explode again. Each time these fireballs deal damage, they'll heal their Operators as per Reed's trait (so 120% of her Attack), and each fireball has a chance to inflict Cinder as per any of Reed's attacks. You can test this yourself by putting fireballs on Operators so they hit enemies outside her attack range, and you'll see that they do in fact also have a chance to inflict Cinder. Be mindful that the fireball's instance of damage counts as a Reed instance of damage! This means that for the purposes of Counter effects, it is Reed that's the source of the damage, so for Spike Chests, Reed WILL receive the reflected damage, and for The Last Knight, Reed WILL freeze if the fireballs hit him, etc etc. The lane-holding application of this skill is that you can grant your cornerstone immense Arts damage and healing independent of everything else they have going for themselves, including through Status effects like Freeze or Stun, as the fireballs are independent entities separate from the Operator. So if Mudrock gets stunned by Nervous Impairment and has sweet dreams of beautiful rocks that go on adventures with her, she's not completely helpless, as the fireballs will keep shredding enemies while she's in dreamland. This actually leads us to the next point: Fireballs cannot be placed on Summons, so if you had dreams of making the sickest Stainless turret surrounded by industrial flames or picturesque mindblasts about Ling's Great Thunderer's surrounded by godly plumes of cleansing conflagration, well, stop being silly and come back to reality, also rent and student debts are due. Fireballs can be placed on 'Enmity' Operators, such as Musha (ie. Akafuyu) and Juggernauts (ie. Mudrock), but they won't receive the healing from each of their hits, as the healing is mechanically counted as direct healing, thus, they may not benefit from it. Well, at least they can always take a whiff of Lena's wonderful fragrances instead. With all this in mind, we get to the Spitroast part of the Spitroast: If you jail an enemy (sandwiching them between two Operators) and use Reed's S2 to give them her mighty balls, now that enemy is getting assblasted by both sets of balls, so a whooping 480% of Reed's attack as damage, which in turn is very likely to diagnose them with Cinder due to how many times they'll be taking Reed damage, so that final damage is now also increased by another fat 30%, in addition to being inflicted with Cinder's ATK -20%, so your engager is safer as well, on top of being healed a lot. So, in practice, let's say your trusted Specter the Unchained is currently blocking Yamcha Jesselton, and as they are engaged in mortal combat, you then deploy Skadi S2 on top of Jesselton as well. But this is all within Reed's range, so you use her S2 and now the shark and the orca also have fireballs around them that further obliterate Jesselton, and he can't even damage Specter in a way that matters because 1) she leveled HP and 2) she's getting an absolutely unholy amount of healing from Reed's hot balls, so, in short, he'll never have another birthday. This MELTS bosses, but obviously, it's a rather expensive endeavor, necessitating 3 deployment slots dedicated to the bit. But no one said being funny was cheap, and end of the day, it's funny seeing bosses melting down to nothing under what's practically two fire buzzsaws.
Ideal Operators for these strats involve your prim and proper engager, someone tough that can take a hit and also hit hard, like either Specter or Skadi S3, but you can also make this engager a dedicated tough slab of meat like Hoshiguma, and your drop-in assassin with huge damage, like Texas the Omertosa, Surtr S3 (two girls that will appreciate the Arts Fragility Reed can inflict!), Skadi S2, Nearl the Radiant Knight S2, et al. 'Enmity' Operators work as well but you'll not be received the healing, just keep that in mind, but they work splendid as well. Once again, Arts Fragility stacks multiplicatively with Fragile, so break out the ol' Suzuran S3 or, if the boss can be Frozen, Gnosis S3 for some more immensely violent peacekeeping.
That was a lot, but trust me, it becomes second nature once you see it in action once, it just clicks and now you know exactly how to roast that spit.
Woah, look at all the progress we made, it's time to start 8-12:
So, S3, the big flashy and fun explosions that scream "I'm a healer, but," in big red flaming text. This skill does a fair amount of things, actually! First of all, Reed will have multitarget attacks, two per attack, and her attacks during S3 will always 100% of the time inflict Cinder, so that +60% ATK buff she's getting is actually bigger than that, given that she'll always have her final damage increased by 30% Arts Fragility on top of that. What's more, Cinder's CANNOT expire for as long as the skill is active, and now have the additional effect of inflicting a Damage Over Time effect that deals 60% of Reed's Attack as Arts damage (so, again, amplified by Arts Fragility). And, of course, as we all know and love, if an enemy dies while having the Cinder's effect during the skill duration, they explode for 140% damage in a 1.7 tile radius, and enemies damaged by these explosions, you guessed it, also become inflicted with Cinder.
That's a lot going on, but it's also pretty self-explanatory once you lay it out like that. Ace detectives might have gleaned something from this river of letters: Cinder is a very strong effect. Cinder lets you deal more damage, take less damage, and receive more healing, since Reed's healing is based on damage dealt. S3 takes Cinder to the next level: Guaranteed proc, now with a DoT, and will never expire until the end of the skill. Not only that, but the multitarget makes it easier to inflict more and more enemies with Cinder, it's truly a fire gone out of control, for the enemy, anyways. S3 lends itself to mob control and killing large crowds of enemies with the power of friendship, but do not neglect its utility in engaging with troublesome elites and bosses! While S2 is her premiere boss-killing tool, it required set-up, deployment slots and tiles you might not necessarily have in high-end content, and in these situations where the boss isn't the only issue, but you also have to deal with an overall dangerous map that's threatening as a whole, S3 may just be the perfect tool to have a more balanced and yet still very potent approach.
This is what makes the Flame Shadow such a fun unit! Your skills are not really locked by circumstance, and they can be used with several different objectives and goals in mind, depending on what the rest of your team is and who your enemy or what the challenge of the map is. With her incredible adaptability and wide array of applications, Reed the Flame Shadow absolutely shines and can be a core part of any team.
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her-reidiance · 9 months
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you truly do not understand how Normal I am about these two. You truly do not. I cannot put it into words yet but if you are one of my trusted confidantes I probably will barrage you with my feelings on them. Thank you for my life, dragon girls.
Two girls, once conflated as one, fighting for the same cause on paper. One whose motivations are righteous fury, one whose motivations are securing peace for the maligned. One who seeks to burn until the ashes fertilize new life, one who seeks to seal the hurt shut with blazing hope. The Leader who wears the mask of the Ideal, The Leader who knows she is but a pale imitation of the Ideal and will try anyway. Neither is perfect, alone. One must return to the other, and in so doing form a perfect bond, a true union, a flame that is neither immolating nor freezing, but one that is warmth and comfort. Safety, and protection.
"Have you prepared yourself... for the shadow to return to the self? To replace me as The Leader?"
"I am a shadow, but I am not your shadow."
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sephira-illustration · 6 months
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Chibi Reed Alter design because she deserves to be perceived!
Available as a print and sticker in my shop!
A transparent version without background is also available here!
As always, reblogs are appreciated!
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nyoomers · 9 months
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very very messy reed the flame shadow sketch
i'll render it someday i swear
( REED ALTER PLEASE COME HOME I AM ON MY KNEES BEGGING. )
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