8th annual nick valentine post! fallout 4 npcs Love sitting. they'll see a chair and ask "is anyone gonna sit here" and not wait for an answer. its like nick is on a personal quest to sit in every chair in the commonwealth. if he sees a chair its on sight
its because his joints are bad, obviously. he's like 140
in reference to my previous post, some people suggested V1 should use the tail as the whiplash/grappling hook and i tried visualising that
its a blink and youll miss it but i think thats pretty funny (and cool)
This was meant to come with a timelapse but clip studio paints file corrupted, which almost never happens. I guess it just means showing off the process some other time.
This was supposed to be a flat colored, non-shaded, shit-post that I was planning to post with a bigger piece. Then suddenly my art app was yelling at me about "too many layers". So take this alone since I impulse shaded and rendered it.
Texture-less 3D models are from @/mellow-elbow 's massive folder of Sonic character models and reference photos. (And I love you for that, I use it a lot) Which are models ripped from the games. All other photos used here are from the IDW comics (Mostly issue #12) and other official sources.
➟Link to Folder ➟Metal Sonic Folder
Machines/computers are pretty and I wanted expand my skills, and am fixated on Sonic. So I found myself drawing Metal Sonic lately, and feel like sharing my learning experience on drawing this fucker since I found it interesting. I also needed to do something with these references because I used so many.
Obviously, do whatever you want. I am not going to police people on how they should be drawing a fictional robot. I mean hell, I don't draw him game accurate either and am still learning. I was interested in the details and robotics of it all to get a grasp of how he is drawn and be messed with.
From the references alone, his designs are more complicated and simplified between each artists and modellers.
Once removing all the overwhelming details, Metal boils down to very basic human anatomy. Or more accurately: he is a ball jointed doll. Think of how you can move the limbs of a Monster High or Barbie doll, it's similar.
To me, it seems that the joints where he can pivot at 360° are the shoulders, hip, neck, and risks. The elbow and knee areas are able to swing front and back. (Not sure if that needs to be said but here it is).
Pauldrons are able to move too. (Think this is the most obvious but I need to remind myself this)
Break down the hands into a basic drawing skeleton, a slightly curved rectangle for the palms and 3 joints for the fingers. Then draw the rest of the details from there since he has no muscles or fat.
There is a ball joint at the base of the thumb. That itself is a huge joint on the hand.
Fingers are drawn kinda skeletal.
Dude's pretty flat chested, and so his torso section goes inwards.
A lot perspective will come into play when drawing him in different angles, especially those where body parts mesh into one another. Keep in mind that he can't squish like someone with flesh.
Can't remember where I heard this, but the design philosophy for each metal character is that everything on them has a function. Again do whatever you want, but if you want to make a game accurate design then keep this in mind. (It's not the case for Neo, but dude is allow to have a sense of fashion)