#rpg
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2minutetabletop · 4 days ago
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New TYPICAL TAVERN Map Assets
Tavern map assets – you've gotta love 'em! We just released a bunch of new ones from our Typical Tavern map.
→ You can grab them on our website!
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anhelconhmuda · 23 hours ago
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@qernn Cece lo mira desde lejos como cuando mandan al niño a la tienda de la esquina, pero es el mismo sentimiento
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dungeonmastersdiary · 8 months ago
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probablybadrpgideas · 2 days ago
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"Just remember, if you go knocking on enough doors asking to see the devil, eventually he may answer" you say, exhausted, to the newly graduated wizards as they prepare to cast another plane shift to the Nine Hells. You lose 10% of your new wizards this way each year. What the hell is with these people?
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einarbaldvin · 3 days ago
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Encounter III. Ink on paper. 33x48 cm.
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lolmanthecat · 13 hours ago
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Player: I check if the ananas is a mimic using the 'find monstrosity' spell.
Dm: you see that the ananas isn't a mimic.
Player: oh thank god. I bite the ananas because I am famished and thirsty.
DM: you take 16 damage.
Player visibly upset: HOW? WHAT? IT WASN'T A MIMIC? WAS IT POISONOUS? IS THERE AN ASSASSIN OR SOMEONE ELSE? YOU HAVE FUCKING SAID IT WASN'T A FUCKING MIMIC FUCK!?!?!??!?????!??!??!
DM, calmly: it wasn't a mimic. It was dragon. A flatwyrm to be exact.
Player: (╯°□°)╯︵ ┻━┻
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dndmultiverse · 8 days ago
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galgopix · 2 days ago
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DOWNLOAD THE DEMO FOR MY AWESOME GAME HEREEEEE!!!
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That's right!! FINALLY, the demo is officially live!
Opus Torrentia is a surreal exploration RPG with inspiration from the classics such as Earthbound and Yume Nikki. (it’s an RPGmaker game, what do you want from me?) It has strange environments, curious characters, fun abilities, puzzles, minigames and secretssss!
The demo is testing at about 45mins - an hour to finish. Please check it out and let me know what you think!!!
Or else...........................................................
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dungeonmapster · 2 days ago
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This map and more on patreon
Weatherbeaten steps rise in a winding, bending path up the steep cliffside, hewn into the rock in ancient times. Simply looking at the scores of stairs is exhausting, and any travelling packrats are sure to groan at the prospect of making the climb, but for those that wish to reach the frosty summit, there is no better way.
The mountain barrow tomb juts from the rugged terrain of the mountain's peak, its weathered stones blending with the natural rock formations. Massive stone arches, intricately carved with ancient symbols and motifs, adorned the entrance, creating an imposing yet eerily beautiful facade. The arches loomed overhead, casting long shadows that danced in the flickering light. At the barrow's entrance, a large and ancient door still stands, rusted in place by an age of neglect, guarding the final resting place of the inhabitants of a bygone age.
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indiegamesoutofcontext · 2 days ago
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probablybadrpgideas · 2 days ago
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Prevent metagaming by erasing all your player's memories, transferring their characters memories in, and uploading their brains into a VR simulation of the actual game.
End of session, reverse everything. No harm no foul!
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vulpes-nothus · 19 hours ago
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This isn't even a new conversation. It's over 20 years old now. I grew up in the D&D 3 Era of ttrpgs. I was there to see first hand the Wizards assertions that D&D was the everything system, back when they were willing to both hire game designers AND pay cash money to prove it by flooding the market with D20 System products. All to prove that WotC D&D can do anything!
And... it really couldn't.
D20 Modern revealed that pretty hardcore that D&D 3 was ill-equipped to handle things like guns, cars, modern surveillance tech, computers, investigation, spy thrillers, military drama... the list went on as more and more supplements came out.
D20 Call of Cthulu revealed that the heroic action adventure "kill the monsters and take their stuff" engine was actually a pretty terrible engine for scary monsters. The players could just kill them.
Innumerable Licensed D20 (popular show) The RPGs fell into obscurity because the fans would look at the 1-20 leveled classes with locked abilities, combat stat blocks for their blorbos, lists of feats, and just not see their show in them.
And this was a game that had rules for social interaction, exploration, crafting, owning housing, custom ability research, overland travel, and organization recruitment, making it infinitely more equipped to be an "everything game" than the current D&D.
But that's just it: there's no such thing as an Everything Game. Even GURPS, the game design equivalent of a series of Lego sets, has clear intention and design goals around a team of exceptional people doing things in potentially dangerous situations. WHICH ARE DESIGN ASSUMPTIONS, NOT UNIVERSAL IN TTRPGS!
So, yeah, to continue the analogy, I got into rpgs when WotC was selling the Total Woodworking Kit 3, which had some plastic screwdrivers, a mallet, a Glock 17 with laser sights and a 30 round magazine, gloves, safety glasses, and the promise that they will sell instruction guides on how to make all things wood. It didn't work for all projects and I had to buy tools from other people.
Then WotC tried selling the Total Woodworking Kit 4, and it was just the same Glock with a folding stock, scope, and bayonet, with none of the other tools. A pretty okay gun, but I was looking for woodworking tools, so I felt lied to and just stopped going to WotC altogether.
Now I'm listening to people rant and rave about how universal and awesome the Total Woodworking Kit 5 is. But it's just the plastic screwdrivers and a rubber knife now. And WotC is still promising guides, but each one so far has been pictures of already completed chairs and houses and the Trojan Horse with captions like, "well, a REAL carpenter would just know how to make this." WotC fired all of their real carpenters, have paid a number of actors to reenact scenes of Extreme Home Makeover, and use the savings in time and money to harrass and bully their customers and competitors alike, the former into accepting that a rubber knife and plastic screwdrivers are the only tools that exist, the later for insisting that a tool company should be making tools that work.
It's just rich assholes doubling down on their old bullshit, and I refuse to eat shit.
The state of TTRPGs if it was video games
“Oh I wanna play a Half-life video game; instead of playing Half-life 1, Blue Shift, Opposing Force, Half-life 2, Episode 1, Episode 2, Portal, Portal 2, E:0, or E:02, I’ll just download 10,000 mods for Skyrim until all the draugr are replaced with Combine soldiers.”
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vintagerpg · 2 days ago
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Sometime in 2022, I realized that I had at some point completed my collection of AD&D first edition products, at least to my standard (none of the ultra-rare stuff; I couldn’t possibly care enough relative to the prices they demand). And, as I write this in 2024, it’s becoming clear that I don’t have much more to post. It’s the couple books this week, one Forgotten realms thing in August and then…that’s it? And I’m starting to run out of BECMI, too. Being done feels weird.
Anyway, this is Realms of Horror (1987), the supermodule that collects all four of the S-series adventures — Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks and The Lost Caverns of Tsojcanth. Unlike the other supermodules from the same period, this isn’t a square-bound book with a map booklet in a pocket in the cover, probably because the art booklets for S1 and S3 plus the maps wouldn’t fit in one. So it is more of a traditional module, with a folder cover containing the main adventure booklet and two smaller booklets for maps and pictures. Weirdly, there is nothing printed on the inside of the cover, which is maybe the first and only time that happened with a TSR module?
The material is definitely different. Re-organized for sure, but I don’t know if there are deeper changes. It certainly looks friendlier in the layout. William John Wheeler gets a revision credit and an editing credit along with Karen S. Martin, so I expect there is a level of polish here that is new. I couldn’t say if it is an improvement; part of the intent here is to restring the quartet into an ongoing campaign, which seems…insane.
Larry Elmore cover, delivering a sort of movie poster collage. The skull is the demi-lich from Tomb, the volcano White Plume Mountain, the robot from Expedition. I’m a bit at a loss for the dragon and the vampire babe. I don’t have strong dragon or vampire memories from the S-series, but I am not super familiar with Tsocjanth, so they must be from there?
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gudgurkan · 24 hours ago
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Fantasy characters from my sketchbook
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videogamepolls · 2 days ago
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Requested by @thefoxineer
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