Tumgik
#rubber hose wally
bloodrediscream · 10 months
Text
My new Wally AU! Rubber Hose Wally! 🎬
Tumblr media
I plan to make fun animations and comics for this one, so I hope you guys stay tuned! Also, thank you guys for so much of your support!
HAPPY PRIDE!!🌈🌈🌈
7K notes · View notes
gummy022 · 2 months
Text
Welcome aboard!
Tumblr media Tumblr media
Drew my Mutual @kaybl ‘s sailor Wally au!!
528 notes · View notes
theknucklehead · 6 days
Text
Tumblr media Tumblr media
2 notes · View notes
samanthagordontt · 10 months
Text
Tumblr media
Drew Wally Darling a while ago really liked how he came out especially the hair lol cinnamon roll hair Peace and Love ✌
10 notes · View notes
nix-is-sad · 10 months
Text
So, you know how there's that ƎNA!Wally AU by @/eechytooru? Well, I was thinking, "what if ƎNA was in Welcome Home?" So, I decided to create it!
My idea is that ƎNA was made to be a kind of adventurous character, made to show kids the fun of adventure. While being created, the studio was running low on yellow material for her skin, so they decided to make her skin two-toned. The decision was also made to have her yellow arm and leg be a lot thinner than the blue ones. This led to an effect that looked like that side had the limbs of old rubber hose cartoons. ƎNA was primarily a hand puppet, although she did have a walk-around puppet. She was also around the same height as Eddie. There were a lot of jokes made about how she should've been like a second artist character due to her looking like a Picasso painting.
Due to her skin being two-toned anyway, they really decided to go down a route where she was split in different ways, too. So, they decided to give her a split personality! Usually, she's very happy-go-lucky and positive, but other times she can be very gloomy and pessimistic. These often led to her sometimes having full-blown meltdowns when things wouldn't go according to plan. These could also have been due to other things like tiny inconveniences, or things taken out of context or taken in the wrong tone.
As of right now I'm not fully planning on making other characters, so if anyone wants to then go ahead! Just make sure to credit me for the AU. I'll also maybe make her other variations as puppets eventually, depends on how my motivation decides to work. Currently working on getting myself together with school being out finally, haha.
Tumblr media
27 notes · View notes
vantriloquist · 7 months
Note
I'm more of a casual Welcome Home fan but like is it just me or is something about Wally's design just more uncannily human than everyone else's? Like the other characters all have more cartoony Sesame Street-ish faces and proportions but Wally's face and especially his eyes seem more human to me. Same with his limbs, he doesn't have the same rubber hose-style arms and legs that the others do. Idk this has just been on my mind like all day and I can't shake it and I had to know if anyone else noticed it too
I get that! I don't really know if I think he looks more "human-like" but I will say he stands out from the others. Everyone else has the same eye shape, eyebrows and a nose while Wally has human-ish shaped eyes, no eyebrows, and no nose. I think its interesting to think about. He stands out in so many ways, ig that's cause he's the main character lol
3 notes · View notes
bagetohiohi · 9 months
Text
Tumblr media Tumblr media
Idk if Rubber hose Wally is already a thing- but uh- Here lol and yes I AM awear that he dose basically looks like “Gary scale Wally” But this one is something different- but Grayscale is just a precious little boy <3
(just wanna say creator of Gray scale I love your work I and Really hope you don’t mind the Similarities) 
Tumblr media
3 notes · View notes
dreamdragoness · 9 months
Text
Tumblr media
I had discovered @frillsand 's Welcome Home Actor AU the other day on @sleep-drink 's channel and found myself seeing a lot of "Who Framed Roger Rabbit?" and "Bendy" in it. It was enough to inspire me to make an OC for fun as part of an Alternate AU where not only do puppets and humans live in the same world, but toons, too. Nellie Newsby is a rubber hose-style Toon who can't seem to catch a break when it comes to finding a job. Because of their contribution to early television, Toons are often (if not always) stereotyped as people whose sole job is performing. While Nellie does descend from classic Rubber Hose minor charactors, she doesn't like to be in the limelight. She would rather work as a grocery store stock girl or a clothing store salesgirl.
But because of the stigma, Nellie could only find a good paying job with Playfellow Studios as a member of the crew as a gofer/errand girl. While she does prove herself useful with her toonish abilities, Nellie ends up wanting to go home by noon. After some shenanigans happened where she had to keep everything from falling apart (both figuratively and literally), she catches the eye of the "Welcome Home" cast and is immediately made their assistant with most of her time being to cater to Wally's demands.
All in all, Nellie is a friendly girl who is just trying to make ends meet and desires to break the stigma regarding Toons. This enables her to find some common ground with Wally. Nellie is a fan of the classic toons from the 20s and 30s and even met Betty Boop once by chance. Sometimes, Nellie laments that she wasn't born in the Fleischer Era of Toon History.
0 notes
necronoodle · 5 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Some very recent art!! Like, a few days ago recent!! I've fallen in love with this style since playing BATIM and drew two characters from a fanfic I've been writing, as well as my imaginings of the BATIM cast.
15 notes · View notes
inkwise · 6 years
Text
Headcanon #5: Co-workers
Tumblr media
Here’s a list of canon characters (as of Chapter 4) that Henry knew when he still worked at Joey Drew Studios:
(Note: these are just based on my interpretation! If you have a different headcanon I’m more than willing to talk to you about how it may work.)
Joey Drew - Obvious. His old pal and boss.
Wally Franks - A funny and talkative guy, if a bit annoying when he was trying to get a shot done.
Thomas Connor - Had a sensible mind, which was a relief while working with the odd man Joey was.
Sammy Lawrence - Was incredibly irritable, but good enough to share a smoke with.
Susie Campbell - A good pick to voice Alice, but she seemed incredibly attached to the character.
Jack Fain - When the talkies became popular, the studio was quick to hire him. He kept to himself, though.
Norman Polk - Offered some odd wisdom whenever Henry got a chance to talk to him.
Grant Cohen - Complained about Joey’s ideas a lot, which was fair considering how expensive they were.
Shawn Flynn seems too young for Henry to know, considering his attitude for working under Joey Drew Studios. At the latest, he might’ve been a child right before Henry left.
Allison Pendle was probably a more recent edition to the voice acting cast. Susie’s tapes suggests that she had a long while to get attached to Alice Angel (even going as far as claiming no qualms about being called “Alice”), and I’m also willing to pin Allison as pretty young, too.
The amusement park was a pretty late idea on Joey’s part. Oh sure, Henry might have heard of the great Bertrum Piedmont and his achievements, might even have seen a few of his attractions personally, but he’s never met the guy. Lacie seems like the kind of person who was hired specifically as Bertrum’s assistant, too, so it’s unlikely she’s met Henry before.
2 notes · View notes
bloodrediscream · 10 months
Text
I finally finished!
All the characters in Rubber Hose! For my welcome home rubber hose AU!
Tumblr media Tumblr media
Look at them✨💕😤! Took me two days! Lol
TW: dilated eyes/ scopophobia
Tumblr media Tumblr media
Hope you guys like their design! ^^ it's so fun to draw them like this
7K notes · View notes
clicruz13 · 3 years
Text
Tumblr media
Jim Henson's puppets are wonderful designs. Easy to convert to rubber hose style. Could have past this guy for a cartoon Wally Franks. I accidently combined the Jim and Jerry muppets together....oops.
2 notes · View notes
kayzkraze · 4 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Still tryna get my older stuff uploaded. Here are a bunch of old OC drawings! I hope you enjoy and have a great day! God bless! :D
Find me on DeviantART
Find me on YouTube
2 notes · View notes
bluezey · 6 years
Text
A cupful of Cuphead theories and headcanons
I love Cuphead.  I love 1930s animation and aesthetics.  I love the warped, anything goes rubber hose style.  I am a slut for big band music.  I love how Cuphead and Mugman don’t have real guns, they just shoot magic ammo out of their fingers pointed like guns like little kids playing cowboys and Indians, er, Native Americans.  Their starting gun is called a peashooter for God’s sake!  I love how this innocent style is just like 1930s cartoons by having things that would trigger censors today, like smoking, drinking, gambling, deals with the devil, an overworld NPC that I swear is a razorblade (though I did find out it’s an axe), and a devil that is both nostalgic and original because I swear his look is modeled more after Krampus, who is often confused for the devil.  
But, I am too casual of a gamer for hardcore, balls to the walls, survival of the fittest boss run games. Which I found out after finally playing this game a bit with my friend (who is a hardcore gamer) that I was right, this game made me its bitch.  Though I was having fun, I felt sorry that my friend was carrying me and saving me through most of the battles, I kept confusing the dash button for the fire button at the last minute, and I still can’t parry at the right time!  You wanna know how bad I still am at the game?  I can barely make it through The Root Pack. Yes, even Goopy Le Grande beats my ass, and he’s one of the easiest bosses!
Thankfully, thanks to youtube, I am watching the hell out of let’s plays, reviews, and the occasional compilation of music, boss intros and boss taunts.  (God I love the break song the barbershop quartet sings, can someone make that a ringtone?)  Which is enough because, like someone who’s a fan and has played the hell out of the game itself, I have come up with my own theories and headcanons about the game. So, in no random order, and under the cut because they may include spoilers, here is my list of Cuphead theories.
Cuphead and Mugman are voiced by classic cartoon voices
Due to the let’s plays, I could barely hear the voices that were there in the game, which is very limited to begin with.  Also, I love during the let’s plays where we can hear the players and they try coming up with their own voices, and most of them match the kind of voices of the time. Which is why I came up with my own ideas for what the voices would be.  Like, as his theme song suggests, King Dice has a deep, Louis Armstrong voice, because you have to have that rich bass in a big band 1930s game.  A let’s player had the right idea of giving the narrator a fast talking voice, even covering his mouth to give it that muffled, tin can, radio announcer voice, it’s too perfect.  The devil could go both ways.  Originally I thought he could have a 1930s gangster voice, because as a cross between a don boss, a casino owner, and the leader of hell, he easily went that route in the game.  Another idea was one of the classic voices of the devil over the years, one I like to point out is the voice of the devil in that 1960s compilation cartoon where Yosemite Sam makes a deal with the devil to get Bugs Bunny, though it’s not the perfect voice fit for this type of devil, it’s still a fitting voice for the devil altogether.  
But the one I think is most fitting is having Cuphead and Mugman voiced by the two voices that were the kings of nostalgic animation.  Have Cuphead with the voice of Mel Blanc, aka Bugs Bunny, and Mugman with the voice of Walt Disney, aka Mickey Mouse.  Not only the greatest throwback to cartoon nostalgia and history, but it fits what little personality we see out of the two.  Cuphead we know is a risk taker, because he got the two in this mess with the devil, and in the boss battles he looks really into the running and gunning.  While Mugman can be a little naïve and timid in the few cut scenes, in the boss battles he’s smiling away like he doesn’t have a care in the world.  So, give Cuphead the voice of the classic wisecracking rabbit and Mugman the voice of the classic carefree mouse.  Of course due to possible legal reasons and the obvious fact that Mel Blanc and Walt Disney are resting in their retirement up in heaven, we can’t exactly get the voices.  But, we can always get as close to perfection as possible, and get the gist of the idea.
 Not everyone made the same deal with the devil
It’s easy to assume that, like Cuphead and Mugman, every boss you meet made a gamble at the devil’s casino.  But, I like to think that’s not exactly true, and some made different deals.  One possible piece of evidence is that one of the boss’s is called Dr. Kahl’s Robot.  Not, Dr. Kahl, his robot.  Which makes me think of one of two possible things that happened.  One, the robot became sentient, wandered to the devil’s casino and gambled away his soul and now Dr. Kahl is trying to protect his creation. Another is Dr. Kahl made a deal with the devil, but instead of putting his soul on the line he put his most prized invention on the line.  It makes me think that not every boss gambled away their soul, but made different deals. Like, maybe The Root Pack made a deal to be the best mafia trio ever, or Captain Brineybeard made a deal to find some lost ancient treasure trove, or Djinni the Great made a deal for his freedom from wish granting servitude, or Rumor Honeybottoms made a deal for a newspaper monopoly, I mean are there any competing newspapers on Inkwell Isle? The list of theories goes on, but how about how they got in this spot of being runaway debtors?  Well, the obvious thing is they never returned to the devil to give up their souls, but another idea is they also completed the same boss battle run as Cuphead and Mugman, but did not give the soul contracts to the devil and instead beat him up too.  Thus furthering the hidden truth that Cuphead and Mugman could be the true bad guys in the game, or at least the antiheroes as they can do the right thing at times.
 Cuphead and Mugman can replace King Dice
This is three theories in one based on one cut scene in the game.  In Cuphead, when you face off against the devil, you have the option to turn in the soul contracts, but in turn you also take his place as his right hand man.
The first theory is that King Dice is the last character on Inkwell Isle who made a deal with the devil, collected the soul contracts, and said yes and turned them in.  This made him the devil’s right hand man, aka manager of the casino.  So, King Dice is both a pawn and a prisoner under the devil’s servitude.
The second theory is that you have the option to take King Dice’s place because you beat him before facing the devil.  With no right hand man, the devil gives you the option to replace him.  So, if you lost to King Dice you lose your soul and King Dice remains under the devil’s control, or there was a locked idea to skip King Dice, making you wonder if the deal would remain unaltered or the devil will alter it another way.
And the third theory is that, like the devil himself, this devil alters the deal, but at the same time he doesn’t go back on his word.  This is perfectly in character with the devil as he’s a deal maker and a trickster.  When he makes the deal he tells Cuphead and Mugman that after collecting the soul contracts he MAY pardon them.  This wording shows he’s a trickster with words and his deals, as this makes his deal easily changeable.  Which is why we have the two theories that go with it where King Dice took the altered deal and so can Cuphead and Mugman.
 Taking the altered deal is a trick ending
So this isn’t a theory per se, but I do want to talk about the “bad ending” where you say yes to the devil’s altered deal.  Yes, it ends in a bad ending as Cuphead and Mugman become the devil’s right hand man and you don’t get the final boss fight.  But, I don’t think the setup is a bad ending, but a trick ending. Why?  Because Cuphead and Mugman were told to collect the soul contracts, so if you finish the deal without reading how the devil altered it, you’ve been tricked to sealing Cuphead and Mugman’s fates.  You do as you’re told and you get the bad ending.  That’s not bad, that’s a trick.  Therefore, Cuphead may have given us the rare instance of a trick ending.  And, I have to say, that is perfectly in character for the devil.
 The NPCs on the overworld don’t owe their souls, but are in debt to the devil
I’ve noticed that some of the NPCs who complain about the devil are really complaining about money issues.  I think it’s because these selected NPCs went to the devil’s casino and lost money. Now they’re in debt to the devil through owing him money.  Maybe that’s why in the world money is so scarce and you’re only finding it one coin at a time, a lot of the Inkwell Isle currency is going to the devil through IOUs. And since money is so scarce and some NPCs are still looking for it, they may end up owing more than money to the devil, as they may also have a time frame before the devil takes their souls in place of their money debt.
 Other possible boss battles to coincide with the 1930s animation aesthetic
Again, not a theory, but it’s fun to suggest other ideas.  This game did the perfect job emulating the 1930s animation style, but there’s still other styles they could play with.
Like, Tex Avery was popular in the 1930s, what if we had a Tex Avery inspired level where the animation is really anything goes.  We’ve had a piece of that with some of the boss attacks, like Sally Stageplay teleporting by her parasol eating her or Wally Warbles head morphing into weapons and objects, and some could argue we did get that with Djinni the Great’s stage. But if we had a whole level like that, it would be a mind fuck of epic proportions.
Or, Walt Disney was popular back then, what if we had a Walt Disney inspired stage.  We could have a Silly Symphony stage with amazing animation and fighting through a musical, like the stage music has lyrics and the background characters or even the boss’s lackeys are singing them.  Hell, maybe the boss is singing too, that would be hard to synch up with the fight but amazing if it happened!  Or maybe a boss fight that’s similar to one of Walt Disney’s early films, so even more amazing animation and rich colors as we’re fighting a boss out of a Disney movie.  Maybe we’re fighting an evil queen, or maybe some players will have their hearts wrenched out as they have to fight the equivalent of Bambi’s mom.
We do have a hidden option to make the game black and white, but I still want to throw out the idea of having a whole level be in black and white.  Maybe the animation is more faded, choppy and filled with scratches because the cartoon is so old it’s almost lost to history.
How about a throwback to propaganda where there’s a level in a warzone or a boot camp and you have to fight a soldier or general who fights with tanks, armies, maybe even bombs. That may be tricky because some propaganda also came with some offensive racist material and there may be hot water if the bombs were as deadly as atom bombs.
Oh, here’s a good one and a tip of the hat to the music, have one at a big band joint!  Okay, we had one at Clip Joint Calamity, but the boss was two boxers.  Why not fight against a group of big band players.  Like, each stage you’re fighting against a member of the band. Take it further, have one stage be against a saxophonist, another against a trombonist, another against a trumpeter, and another against the drummer.  Make the music of the level take it further, like the music is set so in each stage a solo is played by a saxophone, trombone, trumpet or drum set, and it fits perfectly in whatever point of the background song you’re in!  Again, hard to synch up, but wouldn’t that be fucking awesome!
We could keep going, hell I even have some more ideas, but maybe we should stop there.  And besides, the DLCs are rumored to be dropping in the near future, so maybe we should leave the surprises up to the creators themselves.
But that’s why I love Cuphead, even though it’s too damn hard for my gaming skills.  And others love it too, especially those who can play it! I love how one let’s player got excited just on the title of the game just because he loves barbershop music. Isn’t that both awesome and adorable! Cuphead is the perfect mix of nostalgia, while catering to today’s gamers, and even through the tough times the independent game makers never compromised, they never let up.  They went all the way and never gave up on their dream.  And the best part, not only did their dream come true, but their dream was a success. Just like in a 1930s cartoon, things got difficult, things got bad, things even got dark and weird, but through it all, everyone got their fairytale ending.
39 notes · View notes
employee210 · 7 years
Text
hesouttahere replied to your post “hesouttahere replied to your post: hesouttahere...”
No one's ever seen a teacher in there, and are convinced that no one even runs the class--Wally and Mar beg to differ, but can't describe the teacher?
They always debate on what the teacher looks like, but the kids can only agree that the teacher has a limp and is obsessed with rubber hose animation. 
Sometimes non-artists see living cartoons roam the halls and attend Agriculture 101 after lunch. Some kids freak out because of this, but the art students always call those kids out for picking on “completely semi-friendly pals.”
Everyone knows to never mention bacon soup to an art-student.
1 note · View note
itsworn · 6 years
Text
Here’s What it Takes to Bring A Hot Rod Back from the Dead
The popularity of barn finds and survivor hot rods has created a whole new segment of the hot rod hobby. Cars with history are much more interesting than something built in the modern era, but we had to convince Charles Berry that his ’34 Plymouth, his high school hot rod, was a really special piece.
  For those of you who didn’t see our earlier story about the coupe (“One Piece at a Time,” Jan. 2017), here’s a brief rundown: The ’34 Plymouth body is mounted to a shortened ’40 Ford frame with a ’56 Lincoln rearend, suspended with coil springs and custom ladder bars. The engine is a 301ci small-block Chevy, a bored-out 283 from a ’61 Corvette, backed by a Muncie four-speed manual transmission from a later-model Vette. A ’34 Pontiac grille leads off the mixed bag of hot rod treasures, and you’ll find cool stuff like a Hurst front engine mount, a set of roadster-style headers painted in white, and a Weiand tunnel ram following closely behind.
  Charles warned us some parts of the build were a bit crude: “Don’t laugh, this was built on a paper route budget.” He built it on the patio of his father’s house in Decatur, Georgia, in the mid-1960s, and just couldn’t part ways with such a cool piece of his car-guy lifestyle. So it was parked indoors for most of its life. When Charles moved to his current residence, he built the house to include a basement large enough to house his woodshop as well as space for his old hot rod. Eventually, space got tight, and Charles passed the legacy of his homebuilt hot rod to his son-in-law (yours truly). The plan was to make some repairs and get it back on the road.
  I handled a great deal of the work in my home garage but called on help from my dad, Troy Byrd, and friends, including Wally Smith, Denny George, and Kyle Shadden, to make the car roadworthy again. The process was a bit more extensive than I had imagined, but there were a few details, like floorpans, windows, and other odds and ends, that needed attention before I felt comfortable blasting down the road. We could’ve made it operable with very little effort, but the goal was to make it safe and reliable, so trips to local cruise nights could be worry-free.
  Most of the existing parts were suitable for use for the car’s revival, but we freshened up some of the vital ingredients to come up with a good blend of Charles’ original intent and our desire to drive the car more than 1,320 feet at a time. A PerTronix Ignitor electronic ignition module is tucked away inside the Delco-Remy dual-point distributor, and we re-used the Holley 450-cfm carburetors. The engine got some fresh paint and a new FlowKooler water pump, while a custom hydraulic clutch system, using a ’61 Chevrolet truck combo master cylinder and slave cylinder, got us another step closer to being on the road. Finally, we set the car back on the ground with a set of big-and-little bias-ply Firestones from Coker Tire and appropriately sized as-cast Strike wheels from Rocket Racing Wheels. Various parts from Summit Racing and Honest Charley Speed Shop wrapped up the rebuild.
  Charles’ disclaimers and doubt about the quality of his build turned to fond memories of yesteryear when the old small-block spoke to him through open headers. His stories of squirrelly handling characteristics and disgruntled neighbors suddenly struck a chord with me, as I took the car on a surreal maiden voyage trip down the road. “I sure hope I can get this thing gathered up,” I thought after opening the secondaries in First and Second gear, followed shortly by, “Our neighbors must hate us.”
  Charles rode shotgun with me on a trip down the road and was eager to get behind the wheel. As he got situated in the driver seat, I started to give him a heads-up about the various peculiarities I had discovered before realizing he already knows all of this car’s tricks. It was like a reunion with an old friend, in which you pick up right where you left off, except this car is more like a member of the family.
  This car tells stories that only Charles can hear, ranging from his father’s snide remarks to his time spent in Vietnam, dreaming up ideas and wishing for the chance to go home and make a pass in it. Now that the car is back on the road, those stories result in a flood of memories and emotions, and those tears in his eyes aren’t from a rich fuel mixture. This road reunion is one for the ages, so take a look at how we turned a dormant hot rod into a trip down memory lane.
1 As we told you in the Jan. 2017 issue, the Plymouth had been sitting in Charles Berry’s basement for more than 30 years, but most of the parts were still intact. Our plan is to get it running and driving again without losing the spirit of his high school hot rod.
2 When the car came out of storage, we wanted to see if the small-block Chevy would turn over with a hot battery hooked up to it. The small-block quickly spun to life, using the same generic parts store switch that Charles installed decades ago.
3 Curiosity got the best of us, so we poured gas in the carburetor’s vent tubes to see if this thing would fire off. For the first time in many years, gassy fumes flowed through the white headers.
4 After we heard the rumble of open headers for a brief moment, we started the disassembly process to make this old hot rod roadworthy. We removed the spark plugs and ignition components, followed by the headers. Ultimately, the engine would come out for easier access to reconfigure the hydraulic clutch.
5 When the car was built in the 1960s, it featured a plywood firewall and floorboards. This go-around, we wanted to strengthen the body and offer a sturdy mounting surface for a pedal assembly and master cylinder with a steel floorpan and firewall.
6 The Muncie four-speed manual transmission and aluminum bellhousing have been in the car since the late 1960s. The clutch fork and throwout bearing had some damage, so we replaced them with stock-style parts and built a small bracket to mount the Dorman slave cylinder for a ’61 Chevrolet truck.
7 We picked up a Trans-Dapt brake and clutch pedal assembly from Summit Racing. It features a simple mounting bracket and has the vintage look, so it worked very well for the old Plymouth. Here, we mock it up and mark the holes to be drilled in the firewall.
8 The pedal assembly needed some tweaking to work with our ’61 Chevrolet truck combo master cylinder. We used a die grinder with a head-porting-style burr bit to open up the holes in the pedal assembly bracket.
9 An important note is that the clutch and brake ports are not oriented in the standard fashion. The truck’s big crossover pedal assembly positioned the clutch pushrod on the side nearest the engine. So we switched the guts from one side of the master cylinder to the other to have proper fluid flow.
10 With the master cylinder mounted, we started rebuilding the brakes on each corner of the ’40 Ford frame. We replaced the rubber brake hoses and wheel cylinders, but everything else was salvageable.
11 There aren’t a lot of moving parts on an early Ford drum brake, so the brake maintenance and repair were minimal. All of the hardware looked great, and the pad material and drum surface were sufficient to get this hot rod back on the road.
12 When we dragged the car out of the basement, it had a set of Mickey Thompson Radir-style wheels on the front and aluminum slots on the back. The tires were not dry-rotted, but it needed some fresh rubber and some matching wheels. We went with Firestone tires from Coker Tire and a set of cast-center Rocket Strike wheels.
13 Since there is a chance we might occasionally beat on this old Plymouth, we opted for stick-on wheel weights instead of the generic hammer-on weights. The front tires are Firestone 5.60-15 blackwall bias-ply tires, and the wheels are Rocket Strike 15×4.5-inch front runners with the early Ford 5×5.5-inch bolt pattern.
14 Out back, we went with 8.20-15 Coker Firestone Dragster cheater slicks mounted to a pair of 15×8-inch Rocket Strike wheels. The slicks are DOT approved and measure about 30.5 inches in diameter, a perfect fit for an old-school hot rod.
15 Rocket Racing Wheels offers the Strike wheel in a variety of sizes and finishes. We wanted the as-cast finish to replicate the wheels that were installed on the car in the 1960s. We also opted for 4-inch backspacing to retain the car’s wide stance in the rear.
16 With the chassis and rolling stock sorted out, it was time to prepare the engine and transmission for installation. We replaced the crusty old water pump with a new unit from FlowKooler. The stock-look water pump flows better at low rpm and even frees up a little bit of power on the top end.
17 The 301ci small-block Chevy is on the hook and sliding into place one final time. Notice the vintage Hurst front mount, which has a custom bracket for the generator. The Chevrolet Orange paint and bead-blasted Corvette valve covers really gave it the right look.
18 Before we dove into revamping the engine, we drained the 40-year-old oil out of it. We kept the old-style oil filter canister but gave it a fresh Wix filter. Five quarts of conventional 20w50 oil will be adequate to keep the old bearings lubricated.
19 The Hurst front engine mount doesn’t allow for a mechanical fuel pump, so we replaced the old AC electric fuel pump with this Mr. Gasket universal fuel pump. It is set up to run 4-7 psi of fuel pressure and flows 35 gallons per hour, which is a perfect fit for our carbureted small-block.
20 Rubber is one of the first things to deteriorate on a car that’s been sitting, so we replaced the rubber portions of the fuel supply lines with new 3/8-inch hose. The Earl’s hose cutter always comes in handy for making quick cuts.
21 Additional crusty parts included a pair of Holley 450-cfm four-barrel carburetors. Both were in bad shape, so we grabbed two Holley TricKits from Summit to freshen them up.
22 Moving on to the ignition, we knew the old Delco-Remy dual-point distributor functioned, but we also knew the car would run better with electronic ignition. Instead of dropping a brand-new distributor in place, we decided to keep the Corvette dual-point and upgrade it with a PerTronix Ignitor.
23 After taking the guts out of the dual-point distributor, we bolted the PerTronix plate into place and then installed the sleeve over the distributor shaft, followed by the compact Ignitor module. The wires feature a grommet that fits perfectly in the original notch in the distributor body.
24 With the distributor buttoned up, we mounted the PerTronix Flame-Thrower II coil to the firewall. Then we ran a wire from the switch to the negative side, a wire from the starter to the positive side, and the two wires from the Ignitor module to the corresponding terminals on the coil.
25 We screwed a new set of AC Delco R45S plugs into the Power Pack cylinder heads and routed the PerTronix Flame-Thrower plug wires beneath the headers.
26 Summit Racing saved us some time with these pre-fabbed universal seat brackets. We made risers out of 2×4-inch boxed tubing, but these L-shaped brackets allowed us to dial in the height and angle of the seats with ease.
27 The low-back Jaz racing seats also came from Summit Racing, and they’re the perfect size and style for the coupe. We went with the Jaz vinyl covers, which simply slide and snap into place, but we’re thinking of having some custom retro-style covers sewn up. That’s a project for somewhere down the road.
28 Although it still needs some aesthetic finishing touches, the old coupe really cleaned up well, considering that our focus was on mechanical repairs and upgrades. The enhanced stance provided by the Coker Tire and Rocket Racing Wheels combination made a huge difference in the appearance.
29 Charles Berry couldn’t have been happier to drive his high school hot rod for these action shots. Even though he hadn’t driven the car in decades, he didn’t cut it any slack, as we blasted down a two-lane back road with open headers howling.
The post Here’s What it Takes to Bring A Hot Rod Back from the Dead appeared first on Hot Rod Network.
from Hot Rod Network http://www.hotrod.com/articles/heres-takes-bring-hot-rod-back-dead/ via IFTTT
0 notes