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#screenshotsaturday
glugslove · 2 days
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the final test with magnetic spells is done it can be used to cross over the big river
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ynoham · 17 days
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Lightning spell
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rightstickdev · 17 days
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Few can resist the charms of the Cat Suit
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ceroro · 24 days
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hello creacher
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bynineb · 11 months
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taking a dip in the lake in my n64-style 3d platformer Cavern of Dreams...
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switchbackstudio · 5 months
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Really loving this dual-purpose design: it's either a wall to bounce off or an obstacle to smash through!
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worblir · 1 year
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Paper Jerma's ready to strike it BIG! Here's an early look at fabulous Las Vegas in Jerma's Big Adventure 2! Also, the Steam page and trailer release tomorrow at 12 PM PST! Here's the Youtube premiere link: https://www.youtube.com/watch?v=qYE-p7IRF9g
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xbenichi · 5 months
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the world's smallest park
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arcadekitten · 2 months
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Screenshot Saturday ! I've started work on my next small game, My Neighbor Enide! It's a short RPGMaker game. Much like Sweet No Death it takes heavy visual novel influence, but I'm also hoping to include a bit more interactivity and a bite of horror, too!🐚
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theactioneer · 11 months
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Jackie Chan Stuntmaster (Radical Entertainment, 2000)
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ynoham · 6 months
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Character/equipment screen. Also works in 4:3!
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rightstickdev · 9 months
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Be careful which portals you take. You may not be returning so easily.
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bryce-bucher · 4 months
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500 CALIBER CONTRACTZ Post #16
WISHLIST IT PLZ!
Green Demon!!:
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This whole post is gonna be about the green demon challenge that I implemented. For those unaware, the green demon challenge is something that originates from mario 64. It's a self imposed challenge in which you try to complete a level after spawning a 1up without letting it touch you. I love the concept so much, so I decided to add in a lil challenge on certain contracts where you summon a green demon and run around to grab 4 token pieces before it catches you.
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The process of making the green demon's graphics was v fun. First, I made a sketch.
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Then, I rendered out the head and hands in blender. (The animation is only 6 frames of the head and hands bobbin up n down.) Then, I brought those frames into csp and drew the same face on each frame.
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After that, I shrunk that bitch down and dithered it with web colors like I had done with the environment textures.
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The final result is something that feels like a geocities gif, and I'm really happy with it.
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During playtesting I realized that players need to be able to figure out where the token pieces are gonna spawn before the demon is summoned, so I included these green token pieces to take their place before they spawn. Honestly, the only reason I'm mentioning this is because something in my lizard brain tells me to get very excited when I see floating green collectibles in games. I think it is because of how cool and special I thought the green stars were in Mario Galaxy when I was younger.
Conclusion:
I am aiming to have a demo of this game done with a couple contracts you can play by feb. We will see if this will happn... Other than that I don't got a lot 2 say. Next week u might be seeing some v cool ui if I manage to get it done.
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blackblooms · 4 months
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So that`s how you clean those high shelves...
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tinygalactic · 17 days
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wurmy game dev
🎶 Space Sheriff Sharivan 🎶
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erema-pixel · 1 year
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