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#seeriverse mission statement
equinoxts2 · 2 years
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Seeriverse Mission Statement: What My Sim World Is
Juvash is a fantasy world, but it is not a standard pseudo-medieval world with medieval practices and prejudices. It doesn't assign universal traits to its peoples ("all orcs are evil, all elves are good archers") and there are no major rivalries between groups/species – "out-decorate the neighbours" yes, "elves and dwarves hate each other" no. All the species of Juvash live together; there are no "elven nations" or "orc tribes" and even if most of the sims in Kulo Seeri are of mixed human and dragonspark ancestry, that doesn't make anyone else unwelcome.
The gods of Juvash are very obviously present, and are there as more of a comfort blanket than a rulebook. They're a lot like mortals – flawed individuals who can't be everywhere at once all the time – so most cultures have "local pantheons" of ascended heroes and ancestors who they can turn to in a similar way. It's common knowledge that the gods acknowledge no hierarchies, between themselves or mortals – if it's present on Juvash or in the Spirit World, it is loved and wanted – and that, at the dawn of time, they gave their creations the gifts of faith, magic, creativity, diversity and free will. They also predate the concept of gender, appearing androgynous in most forms they assume; mortals have the freedom to express their gender however they prefer, and the Spirit World is always willing to aid people in transitioning.
Most communities are small and tribal; there are lots of nomadic bands, and only a handful of cities on the continent of Kyrda (where Kulo Seeri is located). Typically, these communities are self-sufficient and independent of each other – the Elephant Sea Alliance, my ever-WIP uberhood, is the closest thing to an empire or a nation. Status is rarely inherited – it's usually seen as something that must be earned, so most leaders are chosen by their communities or by the previous leader. This also applies to the concept of adulthood. Ageing isn't a consistent thing on Juvash, and "days left in age" is pretty much "XP needed to level up". In general, you need to have a certain amount of experience (at least early teen stage) and succeed in a rite of passage to be considered an adult – though usually, sims at this level can try multiple times, and it doesn't have to be the same test each time. (Although I might give sims X number of lives or tries, I don't know.)
Family is important to my sims, but the bonds of true friendship are more significant than biological ties – there are rarely any extra perks or obligations attached to, say, being the headwoman's nephew. All pregnancies are granted by the spirits, and only to those who ask for it and can prove they're capable of caring for a baby. Changing your mind after the fact is, of course, always an option. Death in childbirth never happens, since if you're deemed to be a worthy parent, why would you not be given a chance to raise your offspring?
In short: Juvash is a world where it's safe to be you. It's the gentle, inclusive world that is the basis of Sims games' design. It's my safe place, and I hope it's a welcoming one for others too.
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