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#set in botw specifically
m0cachin · 1 year
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i miss her (zelink)
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frostytherobot · 3 months
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oh man i’m seeing the right wing chud video reactions to the rlm acolyte video show up in my twitter feed now and i’m constantly thanking my lucky fucking stars that rlmblr are level headed human beings that can talk to each other in a civil and articulate manner because . Good fucking GOD dude they heard “if you’re not enjoying something you don’t have to watch it” and lost their fucking MINDS
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substitious-bastard · 3 months
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honestly the best way to play dungeons and dragons is to just get autistic about it
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cassielsunstone · 1 year
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Zora practice sketches Particularly proud of my jellyfish one
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blueskittlesart · 1 year
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oh dear god has my totk theory breached containment
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gaylactic-fire · 2 years
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You can't "mischaracterise" Link. He's literally just a funny green sword boy. If you wanna give him more naunce and personality, go ahead. But quit acting like the character that you've superimposed onto him is somehow more "right" than other people's interpretations. He's literally a dude who yells "Hyah" and breaks pots. I'm going insane!!
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boyfeminism · 8 months
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does anyone else find totk really hand hold-y? i feel like immediately after finishing any cut scene or main story mission they immediately summarize what happened to me like. yeah man i was there. that was less than a minute ago.
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lollybliz · 1 year
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Hi Lolly!
So I have a question.
Based on the shrines you've done in tears so far, how do you think the difficulty of the shrines compares to botw's?
Oo yeah i can answer that one! Most of your questions are sitting in my drafts until I have a good chunk of time to write a worthy answer fjdjdjdjdndndne
Short answer: much more complicated, not necessarily harder, per se.
Longer answer: botw shrines never Stumped me. I have done all 120 shrines at least once, and while there were shrines that Took Me Awhile, it was never because i genuinely didn't know what to do, or got stuck, it was because I didn't have enough arrows, or I ran out of swords, or the motion controls had me by the throat.
I've only done a few dozen of totk's shrines yet and yet I can think of three separate times when I got Genuinely Stuck and had to sit and think for several minutes, trying things, talking it out, bellyaching to a friend on discord that I couldn't understand what it was asking me to do- and then, after boiling on it for a while, got a lightbulb moment, and the shrine suddenly made sense. And once it made sense, it was a cakewalk.
So. Is that harder? Idk. What's your metric for 'hard'? Totk's are more challenging, to me, and definitely count as more complicated. The win conditions are more specific, and you have to get it Right rather than bumbling into some variation that Works.
I sincerely doubt there are any lightning traps you can set off in the strength trial equivalents, for example 🤣
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meringuejellyfish · 2 years
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not really a greek mythology guy but recently went through mount olympus again on andrew (recently turned level 30+) and ive just been thinking about it because its just so delightful and fun. theyre all birds... what more could you ask for. apollo is a chicken and his name is pronounced like how you would pronounce chicken in spanish ( ah-pollo -> ah-poyo) like its just so specifically silly. they were all given wizard101 last name/titles aswell (athena battle sight, apollo bright one, ares savage spear, zeus sky father)
also have been thinking about cheating bosses in this game as of late and think the cheats within this instance were also just really well executed. theyre not even overly complicated. i like that ares has his “you dare strike me directly?” cheat where you have to use aoe (attack all enemy) spells ONLY otherwise he’ll get to attack you for free. and then zeus’ cheat “you hesitate too much!” which gets triggered if you use a 6+ pip spell (which is honestly just funny to me. at around level 30 you only just learned 5 pip spells so this is to poke at higher levels going through this instance) and then he attacks you also. twice if the cheat is triggered by a shadow spell. i just think this is one of the best example of instances with well thought out cheating bosses and difficulty :-) strategizing and actually pulling through because of strategizing was really rewarding
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transgender-catboy · 1 year
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The amount of times I've blown myself up because of new bombs and complete lack of spacial awareness in totk is insane
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q-uwu-inn · 2 years
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good LORD you people actually KNOW what the buttons do in your drawing apps????
i just click until the settings feel right in my heart
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bluntforcefem · 1 year
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(quietly puts out a sign on my blog that says "ask me about my botw/four swords fusion")
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waywardsalt · 1 year
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i think maybe one of the other reasons why i ended up hating the great sky island’s stupid periodic saxophone chords was because it did nothing to actually be atmospheric or add to the setting and just kept reminding me of the cattails soundtrack
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blueskittlesart · 24 days
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did u not like totk?
i LOVED totk. i think it was well-written and did its job as a sequel to botw very well. HOWEVER. i do think it suffered slightly from the commercial success of botw. as i mentioned in my last post, nintendo does this. thing. when one of their games gets popular where every game after it has to be Exactly The Same so they can make all the money in the world via comparison marketing. (and this is a problem with the wider game industry in general but also a very observable pattern in loz specifically.) I know it's been a pretty long time since botw came out, but before (and immediately following) its release there was some pushback from longtime fans who worried that the open-world and lack of traditional dungeons meant that the game had strayed too far from the classic formula that makes a game a "zelda game." this is to say, botw was EXPERIMENTAL. and the devs had no idea if what they were doing was going to be successful or not. the open-world of botw wasn't a gimmick, and it wasn't the devs jumping on the open-world bandwagon. it was what CREATED that bandwagon. the open-world was a deliberate choice made specifically for botw because it reinforced the story that botw was designed to tell. the game is about exploring a desolate world, about making connections, and rebuilding both the broken kingdom and the player character's shattered sense of self by traveling and learning and building relationships. a large open-world map with only minor quest guidelines and lots of collectibles and side quests lends itself perfectly to this specific story, which is specifically about exploration and rebirth.
the problem is, botw was. almost TOO good. it was so good that every other game company on the planet started scrambling to build giant open-world maps into their next release, regardless of how much sense that actually made narratively. and because of that, when it came time to release a sequel to botw, the devs had a lot to think about. they had HUGE shoes to fill in terms of fan reception, but they were ALSO being asked to follow up one of the best-performing games of all time, commercially. totk needed to SELL as well as botw. And, likely because nintendo was worried about that potential commercial value, totk needed to keep people comfortable. I don't know for certain, but I definitely get the feeling playing totk that the devs were specifically told not to stray too far from what made botw marketable and successful--that being the open world and the versatility of gameplay. so in order to follow that up, they made... 2 more huge open maps, and new gimmick gameplay which was explicitly super-versatile.
do i think that the extra maps and ultrahand were BAD choices? no. however, i don't think they necessarily ADDED anything to the game as a narrative whole. one of my favorite things about botw was how everything seemed to be designed AROUND the narrative, with gameplay elements slotting neatly into the story thematically. totk just. didn't really have that, imo. there wasn't a huge narrative benefit to the gigantic, completely unpopulated depths and sky maps. ultrahand was cool, but within the context of the story it meant basically nothing. in some ways, i almost think totk could have benefitted from a much more linear approach to its storytelling, a la skyward sword, because there are a lot of story beats that have to be found in chronological order in order to have the right emotional impact, but because of the nonlinear open-world it kind of became a struggle to hit all the important story points in the right order. an easy example of this is the dragon's tears in comparison to the memories--the dragon tears have a very specific set order in which they happen, and finding them out of order can make the story you're seeing in them feel confusing and disjointed. the order in which they should be found is technically displayed on the temple wall, but most players aren't going to pick up on that or follow it--more likely, they're just going to explore the geoglyphs as they come across them organically, and therefore will likely witness the story in a completely disjointed way. compare this to the botw memories, which ALSO technically have a set order--the order in which they're displayed on the sheikah slate. however, because they're largely just small moments in time, and not one continuous story, finding them out of order has a lot less of an impact on how you as the player experience the narrative, and it's not hugely detrimental to your experience of the story if you find them naturally as you explore rather than explicitly seeking them out in order. If TOTK had been allowed to deviate from the botw formula a bit, i think we may have ended up with a more cohesive game in terms of narrative beats like that. as it is, i just think the game is torn slightly between wanting to be its own new game with new gameplay and needing to be botw, if that makes sense.
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Apple Merchant [BOTW!Link x Isekai!Reader] (Part 4)
Link learns some things. And so do you.
Yet another for the ever growing pile of self-indulgent garbage refuse. Enjoy the process of decomposition with me for a while.
Part 1 / 2 / 3 / 4 / 5 / 6
Alternate Extras: Embrace
Masterlist
TW: Choosing not to display warnings. Read at your own discretion.
Disclaimer: Don't own The Legend of Zelda franchise.
---
The yiga. A faction of Ganon worshipping traitors formerly of the Sheikah clan, whose main objective is to kill the Hero known as Link (in other words, himself). Known for their distinctive red body suits and white masks. And, strangely enough, their love of bananas.
They were also currently at the very top of Link's (until recently non-existent) shit list, because AM had deemed their threat level too great to allow them to meet each other freely. As Blue had told him, AM's profession placed them at greater danger than the average citizen to the assassins' blades. What that profession was, Link was not told (despite his pleading and intense stares and even one memorable attempt to bargain for the information), but it was deemed necessary to maintain distance because of this.
There were plenty of other useful things in the book too. Not a letter or a note or even a small bundle of documents. A book. An honest to Goddess book. Because there was nothing else the ridiculously thick, neatly piled collection of leather bound miscellaneous papers, maps, diagrams, notes and documents could be. It was the thickness of Link's hand for goodness sakes.
Thankfully, Blue had taken mercy on him (and his desire to get moving as soon as possible) and bookmarked the pages and maps that would be most useful to him. All while giving him that bland, graceful smile of hers and explaining that AM was a very proactive information gatherer, but that they didn't always consider that not everyone wanted to know the exact region Sneaky snails bred in or where the highest priced wheat could be found.
Link very deliberately didn't tell her that he did, in fact, find those very interesting topics to learn about (and that he would be reading through the entire book when he got the chance. later). Because he was still stung that she'd given him a condescending little smile (smirk, it was a damned smirk and Link knew it) when he'd tried to bargain with her for more information on AM.
In total, he'd spent three days in Hateno, gathering information (as though the book wasn't enough), gathering supplies (because as many as were in the slate, it didn't have everything a warrior would need to maintain his gear. Blue's words, not his) and getting to know the people around the area.
Also, armor. Costume fitted (Link didn't think too hard about how Blue had gotten his measurements) as to AM's specifications before they'd left town. The order arrived a little later due to his (apparently) small size causing complications with some of the straps.
Honestly, it felt good. It felt familiar with a hazy kind of comfort that spoke of his body's remembrance of such armor resting upon it often. And suddenly, in that moment, the thought that he had once been a knight didn't feel so far off, despite having no memory of it and very little desire to become as such again.
Ready to go (finally) he put on his boots, tightened the straps of his new (fitted. maybe he'd see about getting his Sheikah armor fitted as well if he was in the area) hyrulian armor set, and took one last shot before departing.
"Where can I get more bananas?" Link tried, going for casual but coming off far too intense for it to be anything but prying. "For the Yiga problem."
Blue just smiled (small and condescending, and so frustrating) before replying evenly. "AM has that well in hand I'd imagine." The knowing glint in Blue's eyes put a pout on Link's face. "It's best you focus on your mission, Courageous One." Then she smiled genuinely. Just a bit, but enough to ease Link's heart as she continued. "Fear naught for your beloved AM. No harm shall befall them while my sister haunts their shadow."
Link believed her. And with that little bit of reassurance, the Hero of Hyrule set out into the world once more. With courage in his heart and his goal ever at the forefront of his mind.
Defeat the Calamity guy. Meet AM. Travel this vast, wondrous world with them for the rest of their days. Or, maybe one day settle down more permanently in Hateno and open a food stand.
Anywhere life took them. Whatever you wanted. This was the beginning of his new life after all, and he was so eager to spend it with you.
---
You stared up at the quickly growing pile of bright yellow fruit with something like regret stabbing at your heart. Just thinking about how much rupees you were about to drop on this one purchase alone was enough to put a hitch in your throat. It was enough to have you contemplating a long walk off that equally long (absurdly long) wooden bridge just next to the stable.
When you'd stopped at Lakeside Stable for the night and told Adino you'd pay him market price for any bananas he brought back to you before you left. You hadn't expected him to take that as a challenge. You hadn't expected Skims to get involved in it as well. And you most certainly had not expected Red to show up out of nowhere with a pile rivaling (and maybe even surpassing) Adino's.
And thus, within the span of a few short hours, you were suddenly several thousand rupees poorer (not that that pantry amount even scratched the surface of your accumulated wealth, but you digress) and many, many bananas richer.
At least they tasted good.
"Not that I'm against your presence. But why are you here, Red?" You asked the red clad woman after (with a heavy heart) passing out everyone's pay for the bananas they'd brought you. (Skims and Red didn't even have the grace to look ashamed for muscling in on the quick profit either, the jerks.)
She didn't even pause from where she'd been fingering through her newly acquired (ill gotten) gains when she hummed playfully. "Oh. Gran thought it'd be wise to send along a little extra protection to ensure The Hero's benefactor remained unmolested during these most crucial of times."
The look on your face must have been confused enough to spur Red to explain. "Gran told us to keep you in the dark about our motivations, but I like you. So I'll tell you the truth, since you seem like the reasonable sort." She finally put the rupees down and turned to face you, eyes hardening into a serious shade of near black as she explained.
"The Hero is without his memory, and until recently, was without motivation to see his mission through with the urgency it requires. Had he been as he was before, just the mention of the Princess would have been enough to send the guy running, if you believe the rambling of nostalgic old gossip crows." Her lips twisted into something too complicated to decipher before it was neutral again.
"But he's not the man he used to be. He's not the princess's knight anymore for all his destiny would push him to be. And so, he needed a new motivation to get him moving." She gave you a smile, but it wasn't a nice one (it was one full of spite and pity, though only the pitying part was directed at you). "That's you. The guy loves you already. Call it situational stockholm or just that damned knightly instincts of his, but you are the apple of his eye." She tried to soften her smile into something humorous, but it fell short.
"Bottom line. You're the replacement motivation. Just until he gets enough of his memories back to get invested in the Princess' wellbeing." She flicked a rupee off the stump she'd gathered them on, expression very closed off as she continued.
"Whenever Mr. hero gets a little too comfortable playing house, we're supposed to dangle you in his face and get him interested again. That you seem invested in his success was just a bonus. Be it the Will of Hylia or just simple coincidence, doesn't matter. You're useful, and if it gets the Princess out of that Hell, we're willing to use that."
Another smile, sharp but honest. "It's our duty after all, to serve the royal family. I'm sure you understand." Despite the way the information settled sourly in your stomach you nodded, keeping your expression as even as possible.
She noticed though, and suddenly her hand was on yours (you hadn't noticed it tightening into a fist). "Don't fret, Apples." She smiled again, softer this time. Eyes lighted with a compassion that held such raw honesty despite her earlier words. "My sister and I are not going to let the elders use you like that. You might have asked yourself why Bluey isn't here instead, since, you know-" She smirked, side-eyeing Adino who'd gone some distance off to try to find more bananas (to take more of your rupees, the little bastard).
"We will fulfill our duties. For the protection of Hyrule and everything we love. But not at your's or your dear Hero's expense. At least, not like that. You see, Bluey has something I do not, and that is a gentle touch. She'll take care of the Hero in the way he needs, not the way that'll get the fastest results." Her smirk widened. "And she's got more of a rebellious streak than me too. Trust in her. She'll protect your dear Hero. Even if she has to spit in the elders' eyes to do it. She never could put her heart aside for the sake of duty."
You were silent for a time, digesting her words with the weight and attention they deserved, before looking back to her. A smile on your lips, and your hand out before her in the gesture of a shake.
"I look forward to doing business with you then, Red." You began, letting the edge of your resolve sharpen your eyes and embolden your words. "Let's do our best to protect Link and save Zelda. We'll give it everything we've got."
Red grinned, full and bright and smug (so unbearably smug, like she had won the lottery. which they didn't have here, and you were not interested in introducing any time soon either). "I knew you were gonna understand. The Goddess wouldn't choose just anyone to guard her chosen's heart."
You blinked. "What?"
Red picked up another rupee, flicking it at you. "What~?"
---
Now, off to work! And then the shadows to rest.
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rawliverandgoronspice · 10 months
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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