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#so that shulk looks like a proper link
seagullcharmer · 2 years
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one of us one of us one of us one of
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kadoodles-on-ao3 · 2 years
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~∘❀♡❀∘~ Hello there! ~∘❀♡❀∘~
I'm kadoodles, a fanfic writer and general obsessive nerd, and this is my personal blog (where I often talk about my Xenoblade obsession and my projects/ideas that come from it) as well as catalogue-blog (cata-blog?) for my current OTP of Shulk x Melia, Shulkelia for short! (Thank you Pachi for creating that name it's so scrunkly I love it).
See below for more info, as well as the tags I use for easy browsing (because tumblr's search feature absolutely sucks, please click on the tag links themselves)!
I have amassed a collection of as many of the very few pieces of art that have been made for this rarepair that I could find, and I wanted to create a blog to both consolidate all the Shulkelia energy that exists in this world for anyone to access easily as well as have the ability to communicate with people via asks! (And post general life updates so you know I'm not dead, I swear, I promise I'll never give up on writing something!)
My ask box (and CuriousCat if you don't have a tumblr account!) will always be open with anon on, too, so feel free to talk to me or ask me about anything, Shulkelia-related or not! I'd love to chat with you! :)
Here are the tags I'll use to organize things on here:
#aside for any personal text posts I make (i.e. updates on progress with my fics, announcements, random thoughts, etc.)
#ask for any asks that I answer. Ask me about headcanons, WIPs, general concepts/fluff, or share your own with me!
#fanart or #fanfic as appropriate for whichever type of fanwork the content is
#nsfw for any work that is sexually explicit (which will also always be hidden under a cut as well!). Please blacklist this tag if you are under 18/a minor and/or do not want to see these works!!!
#shulkelia will be used whenever the artist who made the work explicitly intended for it to be ship art between the two, whereas...
#xenoblade as a catch-all tag for everything on here that has to do with Xenoblade 1 in general!
#shulk and melia will be used whenever either the artist doesn't specify/intend for their art to be seen as romantic, or if it's just art of the two like standing next to each other or something. (Listen, there's not a whole lot of actual ship content out there, and I've seen too many wonderful artworks of the two that fill my heart with joy and reinforces my love of them together despite knowing the artist probably doesn't ship them. Plus if you're here you probably like just looking the two characters anyway!)
#xenoblade spoilers as well as #xenoblade chronicles spoilers whenever a post contains any spoilers at all for Xenoblade 1. Please blacklist these tags if you haven't completed the game yet!
Anything that I don't directly reblog from someone who posted their work on tumblr (which will end up being most things) will have both a direct link to its source so you can give proper love and appreciation to the artist who actually created each work, as well as an archive link I will make myself just in case something happens to the original. If you're an artist whose work is featured here and you do not want it reposted here, please let me know and I will take it down, no questions asked!
Have a lovely day! :D
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smashy-headcanons · 5 years
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An anon's complete list of headcanons on the WoL intro
So, yeah. This is what I headcanon happened to every fighter during the World of Light intro. But just for fun, I’m not using names, only numbers. So without further ado…
• Mario and Peach disregarded all logic and ran for each other, knowing they were doomed and wanting to be together. The sick part was, the light didn’t touch them until their outstretched fingers were mere inches away from each other. • Donkey Kong knew only one thing in his final moments: he wanted Diddy Kong to live. But all he could do was launch him into the air, hoping his rocket barrel would carry him the rest of the way (spoiler alert: it didn’t). • (Young) Link, Sheik, and Ganondorf were cursed with the knowledge that they would die here. They knew they had to go down fighting, and that’s exactly what they did. • Samus kept fighting even after she saw Link die, knowing she could do nothing else. • Dark Samus quickly realized there was no point in getting others to fight for her, and she tried to flee, just like so many others. • Yoshi ran. He ran as fast as he could, hoping to carry Jigglypuff, Olimar, and Alph on his back to safety. It just didn’t work. • Fox had an agreement with Falco. If things went wrong, Falco was gonna get out of there as fast as possible and call for help while Fox faced his fate. He knew what was coming for him. • Sonic tried to save Pikachu. We all cried. It was very emotional at the time. • Since Luigi and Daisy were standing at the back of the group, they had an agreement with Bowser that they would get Bowser Jr. and the Koopalings to safety if anything went wrong. When things did go wrong, they lost track of one, but in the end, they shielded the other seven from the horror that awaited them. • Ness and Lucas ran for their lives together. In the end, Ness tripped, and Lucas shielded him in vain. • Captain Falcon didn’t even get a chance to run. • Bowser fought back, knowing he had people at home and with him depending on him. His last thought was of his children, but he didn’t see Bowser Jr. running up behind him just to be with him. • The Ice Climbers held each other in fear, drawing comfort from the one person who understood most. • Zelda and Mewtwo were hopeful, which is the only reason why they shielded themselves at all, but they were also smart enough to know that, without a miracle, they were all done for. • Dr. Mario went looking for his sons, but he couldn’t find them. He died after they did. • Snake’s attempt at hiding seemed hilarious at the time, until he sadly admitted he had been hiding Pichu and Isabelle. • With tears in his eyes, Marth tried to fight back. He died a broken man, having helped lead this massive army and knowing he had failed them. • For once, Lucina didn’t have to protect anyone. Instead, she was held and protected by the people who loved her the most. • Young Link rewound time over and over and over again, until he realized there was just no fighting this. In the end, he let the light take him. • Roy hid with Toon Link. The light had stolen the courage from the Young Lion and the Wind Waker. • Chrom knew only one thing: he had to protect his baby girl. He died holding her, trying not to cry, his two best friends at his back guarding them. • Mr. Game & Watch didn’t understand completely, but knew beyond a doubt that this light thing was not good. He hid too. But since he was made of shadow, the light actually hurt him when it touched him. • Meta Knight and King Dedede could only watch a miracle in the distance. They knew beyond a doubt that they were not getting out of here, but they could see that star and know it meant hope. • Pit and Dark Pit thought they were safe until their wings stopped working. They knew what happened in that exact moment: Pit’s patron goddess was dead, and they were next. • Wario didn’t even get a chance to pull out his bike before he was taken. Good thing too, he would’ve trampled over so many if he had. • Ike did what he did best: he fought for his friends. • Charizard, Ivysaur, and Squirtle stood defiant, even as their trainers urged them to leave. They refused to leave them even in this desperate hour. • Lucario, Greninja, and Bayonetta felt foolish later, as they all dodged one beam only to get hit by another. However, Bayonetta found the courage to laugh about this once it was over. • R.O.B. only stood and cried (or as close as a robot can get to doing so), hoping to be reunited with his family. • Wolf wanted to run, but he absolutely refused to go down without a proper fight. Plus, if Fox was staying, so was he. • Villager panicked and couldn’t even hide in time. • Mega Man fought back and just hoped the light wouldn’t get his dad, sister, and brother back home. His hopes were dashed later. • Knowing what was coming, the Wii Fit Trainers just tried to calm themselves down. • Rosalina wanted to stay with her friends, but she was a mother. She couldn’t abandon her children like this, and if she asked Mario and Peach, they’d have agreed with her. It was the only comfort she had when she died. • Little Mac didn’t even know what to do, so he ran. • Mii Brawler died alone and he died later than the rest of them. He saw his friends, the Mii Swordfighter and Mii Gunner, too late and he couldn’t even go to them. • As for Mii Swordfighter, he shielded the Mii Gunner though he knew it was futile. They both hoped the Mii Brawler didn’t see them. • Palutena was one of three people who secured their hope for rescue, and unlike Falco’s failed attempt to call for help, she succeeded. She called to other dimensions, other deities, hoping something would work as she tried to get Pit and Dark Pit to safety. • Pac-Man didn’t know what to do, he’d never been through anything like this before! • The Robins went down with a unified blast of thunder. They had their best friends behind them to protect, and that’s what they were going to do.  • Shulk refused to be totally helpless in his final moments. He made sure their last hope, their miracle, got out safely.  • The Duck Hunt Duo went down as a pair, one wanting to hide but refusing to leave his best friend alone.  • Ryu channeled his honor and tried to fight.  • Ken decided to screw honor and retreated, but that’s only because he wanted to see his wife and son one last time. He didn’t get the chance to.  • Cloud charged at Galeem. …He doesn’t know what he was thinking either.  • The Corrins went down together, fighting and protecting the one other person who truly understood their struggles and pain.  • The Inklings tried to hide in their own ink…they weren’t ready. They didn’t know what to expect when they accepted that invitation, but it so was not this.  • Ridley only thought of himself. He wanted to run, and damn it, that’s what he did.  • Simon gave a final word of encouragement to Richter. They refused to meet their maker scared.  • King K. Rool fought back, defending Donkey Kong and Diddy Kong, his former enemies turned friends.  • Incineroar hadn’t been this scared since he was a Litten. But he put up a brave front and went down fighting, with a massive grin on his face.  • Piranha Plant, Joker, the Heroes, and Banjo & Kazooie were actually saved by Palutena before they could officially be brought into the fight. She contacted their deities and told them to hide their chosen champions in the space between dimensions, where they’d be safe, and to only bring them out when the time was right. They were forever indebted to her, but they couldn’t save their friends. Later, when everything was over, they all decided to stay in the world of Smash.  • As for Kirby…well, they all had to be saved somehow, right?
(submitted by anonymous)
I changed the #s to the character names just to make things easier on others.
Also I’m going to add to some of these because I can and I want to.
When Fox told Falco the plan, there was a lot of initial refusal on Falco’s part, which only stopped when Fox yelled at Falco five minutes away from the expected arrival of Galeem, at which Falco had no more time to be oppositional. Fox was making sure Falco got in the Arwing and fled, even if it meant he had to drag him kicking and screaming into the Arwing and lock him inside.
Captain Falcon had no plans to run. His initial plan was to try to attack from inside the Blue Falcon because if he was fast enough, he didn’t think Galeem could catch him. That all changed when he saw just how quickly people were being lost.
Dr. Mario realized what had happened to his kids in the split instant before Galeem’s beam hit him.
The moment when Young Link realized there was no stopping Galeem was when he found one (1) possible solution to stop Galeem before he attacked and save everyone, only to have Dharkon arrive and wipe everyone out instead. He played the Song of Time one last time to go back to Dawn of the First Day, and just stood where he was.
When Mr. Game & Watch was first freed, he started asking a bunch of questions which, if Pac-Man was around to translate at the time, would have been translated to, “Is that this realm’s version of Dharkon? Am I gonna have to leave this realm too? Where am I gonna go? …Wait, are we planning on fighting this guy?! Will we have to fight Dharkon too?!”
R.O.B. was hoping and praying that he would end up in the Subspace where his people were trapped, because he knew that there was no afterlife for robots (the closest thing is the internet or cloud storage, which he had no access to at that moment).
Pac-Man was off somewhere else when Galeem arrived. He had no knowledge of the invasion until he saw a light beam flying at him for half a second.
K. Rool helped give Donkey Kong an extra height boost to try and get Diddy Kong away (to no avail). Afterwards, Donkey Kong and K. Rool stood behind hoping to try and combat Galeem.
I have my own developed headcanons regarding the DLC fighters but I also like that idea too.
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smash-101-blog · 5 years
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Recovering from Offstage
Hi all! Ready for another lesson on Smash? For this post, we’ll be covering everything about “recovering,” or getting back to the stage when knocked off. This is of utmost importance because failing to recover properly can let your opponent nab an easy and early K.O.
So, what do we mean exactly when we say the term “recovery?” In short, a character’s recovery will generally be comprised of several options:
Any additional jumps your character may have
An air dodge
An up special
These are the three main forms of recovery in Smash. I would say that about half of the cast can also use side specials to recover, and a few might have a neutral special (Sonic) or a tether grab (Samus, Lucas, Young/Toon Link) as other means for recovery. Some characters also do not have proper up specials for recovering (Jigglypuff, Yoshi to an extent). Many characters have unique forms of recovery as well (Limit Cloud, up special sequencing with Bayonetta, Belmont forward aerials, Jump Monado Shulk). Your recovery will be defined by your character’s options, as well as your opponent’s edge guard choices.
Let’s take Incineroar, for example. He has four primary options for recovery, which would include:
Double jump
Air dodge
Side special (Alolan Whip)
Up special (Cross Chop)
Incineroar has a decent amount of options for recovery, placing him slightly above average compared to other characters. While he has horrendous aerial mobility (the worst in the game, in fact), Cross Chop and Alolan Whip cover a large amount of distance when used. Cross Chop will send Incineroar flying upward, then into a downward diagonal dive. It looks like this, for a better visual:
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Alolan Whip will send Incineroar in a straight horizontal line, grabbing any opponents who come into contact with him. See below:
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When used in conjunction with his double jump and air dodge, Incineroar has a lot of options for escaping his opponent’s offstage pressure and making it back to the stage safely. Cross Chop can “snap” to the ledge from any distance, even during Incineroar’s descent allowing him to quickly get ledge invincibility and utilize it in his favor. Alolan Whip can work the same way. One method to eke out as much distance as you possibly can is to use Cross Chop as soon as Incineroar’s hitstun ends, because the second half dive lasts much longer than the ascent. If you have not been knocked too far away, a safe way to recover would follow a pattern similar to this one:
1. Air dodge towards the stage when hitstun ends
2. Alolan Whip in the direction of the stage
3. Use double jump if necessary to evade your opponent’s edge guard or gain the extra height needed for Cross Chop to reach the ledge
4. Cross Chop to the ledge
It is very difficult to punish ledge snaps as they happen so fast and are invincible while occurring (except for a two frame window that very few characters can punish. Incineroar is able to, however). Now that you are safely back to the ledge, you may utilize the various ledge options to regain stage control.
BUT, recovery doesn’t just end there, as you can turn your recovery into a pseudo “ledge option” to catch your opponents off guard. By holding down while ascending with Cross Chop, Incineroar will not snap to the ledge. If you space this properly, Incineroar will make contact with the stage floor as soon as he starts descending and send your opponent flying (potentially K.O.ing them as Cross Chop has high knockback). This is one of the various ways to mix up your recovery.
Mixing up recovery options is extremely important. If you recover with the same method or flowchart every time you get sent off stage, it will become very easy for your opponent to acknowledge this habit and punish accordingly (almost always leading to a K.O.) Having the ability to get back to the stage is of utmost important, so if you get sent flying at maximum distance, using Cross Chop first is the correct choice 99% of the time. This 1% stems from the opportunity for a conversion, which I will cover in a later post. Regardless, if you get sent flying about halfway between the stage and the off screen area, mix up the different recovery options to make it harder for your opponent to edge guard effectively.
Remember when I said that many characters have unique forms of recovery as well? Let’s go over that a bit more following the Incineroar example. All of Incineroar’s special attacks can utilize some form of intangibility or armor.
Cross Chop has armor on frames 4-15
Alolan Whip has an odd form of armor that we call “grab armor.” Essentially, characters cannot be knocked back any distance while performing a throw. This is most notably seen in 2v2 matches, or 1v1 matches against Ice Climbers or Rosalina and Luma. Incineroar’s Alolan Whip puts Incineroar into a “throw animation” the same frame it connects with an opponent. If an opponent hits Incineroar on the same frame that Alolan Whip connects, it will result in this “grab armor” effect rather than the usual clink or trade effect.
Darkest Lariat (neutral special) has full-body invincibility on frames 5-6 (the attack is active on frame 5), head and arm invincibility on frame 7, and arm invincibility for the rest of the attack.
Revenge (down special) is invincible on frames 1-13, but the counter window is from frames 3-27. If an opponent hits you on frames 1-27, you will not be knocked back at all.
Proper timing and utilization of the armor on Cross Chop is one of these niche forms of recovery. It allows you to use an option that would normally be considered unsafe, but the armor can prevent you from getting knocked back. The armor on Alolan Whip is somewhat inconsistent in its activation, so relying on it is sub optimal. But the real interesting bit is using Darkest Lariat and Revenge as forms of recovery, even though they travel little to no horizontal and vertical distance.
Darkest Lariat’s invincibility is extraordinarily useful for negating an opponent’s attack if they want to quickly hit you while close to the ledge. This is risky, as the attack has a lot of end lag and Incineroar will fall quite low. It is possible to use Darkest Lariat to “avoid” an attack and then still recover to the ledge with Cross Chop, but you’d have to be extremely close to the ledge already. This is useful in very few situations but it might just win you a game if you can predict your opponent’s actions.
Darkest Lariat can also stall Incineroar’s fall for a short while before he resumes his usual descent. This is useful for barely avoiding an opponent’s attack if you recovered from a high location onto the stage. The late hits of Darkest Lariat will often hit your opponent while they are in end lag from their attack, allowing the move to end safely. This is also very risky and difficult to time, but sometimes it may be the only option to save yourself from a K.O.
Revenge might be the trickiest form of recovery Incineroar is capable of utilizing. There is a technique that Incineroar players have coined “Impact Revenge.” This technique allows Incineroar to retain his original momentum when Revenge activates (which would normally stop Incineroar in his tracks) and even pushing him a bit further than he normally would have gone. This is most often used as a combo tool as it allows Incineroar to be close to his opponents after activating Revenge, but it can also be used for Recovery. To initiate an Impact Revenge, your opponent must connect an attack with Incineroar on frame 3 of Revenge’s animation, which is the first frame that the counter window is active. Mistiming this frame-perfect technique will almost certainly result in a K.O., yet it may mean the difference between life and death in the match. I have utilized this myself plenty of times, yet have also failed it just as many.
There is much, much more to recovering than we have just gone over here, as we mainly talked about Incineroar and his specific options. Being able to take ideas from one character and implement them into another is a great method for improving though! I often see plays from different characters that may just work with Incineroar by changing around a couple of attacks and timings, so take these ideas and see if they aid your own character. The basic concepts still apply, as in mixing up recovery options and utilizing them to their full distance (while still being safe) is important for every character. If you are looking for more character specific information, I urge you to check out the Discord communities for each different character. You can find tons of resources there, such as frame data, combo charts, knockback calculations, matchup discussions, recovery methods, etc. You can find them on this website: https://smashcords.com/smash-5
That is all for this post! Stay tuned for our next discussion on conversions. We will be covering several questions, such as: What does it mean? How do I convert? Should I always try to convert? Which characters are best for converting?
And remember, feel free to contact me via the “Ask me anything” page of the blog! I’d be happy to answer any questions as well as take suggestions for future posts!
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repeatsfate · 7 years
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A, K, R!!
vidya games!
K – game you’re most looking forward to? 
at the moment it’s super mario odyssey and pokemon ultra sun and moon! and, uh… my inner 12 year old is rearing her ugly head to force me to admit i’m also pretty hyped for sonic forces, oops. lOOK IT LOOKS FUN, OKAY…
i’m looking forward to fe musou too but also i’m pretty neutral on it– everything they’ve revealed has been super incredible so far and i’m looking forward to maining my birb, but i’m more interested in the confirmed fe16 and i’m looking forward to hearing more about that when the time comes.
R – most underrated game? 
hmmmm… while xenoblade chronicles itself would certainly fit the bill despite shulk being a giant meme now, i think i’ll take it a step further and go on to say xenoblade chronicles x deserves a bit more love than it got– 
despite the very real flaws with the game and some aspects of the story, a thing that draws me to it aside from the ‘if you can see it, you can go to it’ MASSIVE open world and setting on a foreign planet was just how human its supporting cast and even minor npcs are. the game does an excellent job of portraying raw humanity in both ends of the spectrum– where there are heroes, there are people even in man’s most desperate hour that took that second chance as an excuse to be horrible, horrible people. the encounter of alien life goes as swimmingly as you expect, with the remaining fragments of humanity split on how to deal with these new beings in their midst. some choose to try and form alliances and bonds, the others shun and fear the outsiders– many quests actually revolve around the racism in what’s supposed to be a safe haven for the aliens pledging themselves to humanity’s side. the conflict taking up the last leg of the game is one born of human grief and the sting of loss– and when you really get into the motivations behind it it’s so easy to understand why the person did what they did but also acknowledge yeah no you did bad buddy you gotta pay for it now. i just???? it’s so good????
the planet and creatures that make up the game’s setting are imaginative and beautiful, i honestly love just booting it up and wandering. sometimes it’s scary as all heck because OH GOD GIANT MONSTER OUT OF NOWHERE but also… that just adds to the immersion and feeling like you’re a tiny fish in a big, big sea… and when you’re strong enough to stand up to those monsters it’s the most satisfying thing in the world.
the musical direction is honestly up to taste- i personally adore xcx’s soundtrack, but those not a huge fan of hiroyuki sawano’s works might find it lacking. here’s a personal favourite! 
point is, it’s super fun, i want to do an araceli run sometime if i can ever be arsed to go back on my wii u or it gets a switch port, and a verse would be fun to play around with… i’m not a huge jrpg person, but i really really like xcx. also, fans of matthew mercer– he’s in this one, too! he plays lao huang, one of my all time favourite characters tbh
point is it is flawed, yes, but it’s also a very solid jrpg that i had fun sinking hours into and i’d totally do so again
A – favourite game of all time? 
my top fave game of all time? easy! it’s the legend of zelda: wind waker! 
it wins in both nostalgia points and a critical eye as i’ve gotten older– as a little kid, it was the first game i ever actually beat all by myself! the gamecube was the first home console i ever got to own– for a while i lived with my granny, who wasn’t very big on gaming if that makes sense? and then after moving back in with my mom she got me one for christmas and a friend lent me wind waker after i tried playing it at his house and repeatedly got stuck in the forsaken fortress. the excitement of finally making it past that and seeing this big, bright, beautiful world and story unfold before me has stuck with me to this day?? idk how to explain it i just. wind waker was an important game in my childhood, and i’ve played through it a loooooot– mostly i’ve noticed it was during times of stress or particular loneliness. everyone has that one game that’s been there™ for them during times of duress, and wind waker has always been mine. 
okay i’m read more-ing the rest of this because i… went on for a WHILE. which is also why i answered it last oops. tl;dr there are many reasons why i love this game and it’s still my fave even now that i’m nearly 23. 
as an adult, i’ve found that from a technical standpoint the game holds up really well, too– even without the hd remake on the wii u wind waker is still a very beautiful, stylistic game; a major benefit to having taken the art in a more cartoony direction is that it prevents the game from aging too much; if you were to look at the vanilla gamecube edition now, it still holds up amazingly! (meanwhile, i find that while twilight princess is still lovely, the more realistic art direction tends to date it a little. i could look at the original and just know the era it was made in, whereas if i never saw wind waker before, i would question it.) 
the textures are rather blurry, sure, but that was a product of the time– hypatia on tumblr actually produced a mod with hd textures for roms of the gamecube version– check out these comparasion shots of the then-work in progress mod versus the original textures… and then here’s a few polished shots of the mod with a few extra effects dolphin/ishiiruka can provide. in short, the original wind waker is a very, very beautiful game and age has done very little to tarnish that even with the remake’s updated graphics. 
but obviously graphics don’t make or break a game, though proper presentation is important– wind waker’s story also resonates with me deeply in various aspects. as an older sister, the initial quest to set out and rescue your younger sibling in danger caught my attention and held it fast; they do a very good job of making you feel attached to aryll, and the scene where she is kidnapped always tugs at my heartstrings every time i see it. watching this young boy who lived the world’s most quiet little life on a tiny island suddenly get swept up into this grand, big adventure to rescue someone dear to him and becoming an actual hero – despite having no relation to oot link whatsoever! – is the quintessential coming of age story that most people can relate to, and watching that change as the game plays out is always really sweet???
 it was nice watching link’s development through his little actions: the backing away from helmaroc king when he first storms the fortress and then confident staring it down the second time and then giving it what for– aside from ganondorf himself that’s my favourite boss in the game if only because of those moments of development. link’s not just some kid from outset in over his head anymore– he’s a hero who overcame the trials of the goddesses himself in the name of protecting his baby sister, and he will not fail again. and then, after he could easily just throw in the towel and take his sister home because he accomplished what he set out to do, link goes on and sees it through to the end anyways because restoring order to the world is the right thing to do– there’s no legacy of knights looming over his head like several of his other incarnations. there’s no grand kingdom, there are only desolate little islands. there’s a princess, but… he barely knows her. hell, she didn’t even know she was a princess until that moment. 
the story also touches on themes of death and the ends of eras… but also ends on a note of hope and new beginnings– clinging to the past only leads to ruin, and we must create opportunities for ourselves and the world to grow. hyrule is actually completely washed away by the end, and ganondorf goes with it– unless we assume breath of the wild is in the adult timeline, that’s it. he’s gone FOREVER in the subsequent games, with bellum and malledeus taking his place as the main villain. the kingdom link and tetra found is called new hyrule, but that’s all they share in significance– it’s their own land, just like the king said. that final scene of wind waker with the king always got to me– that message of hope is so poignant and powerful, i just. i don’t know how to put it into words, but it’s a scene i love dearly. 
then there’s the music and cast of characters, and even quests and gameplay? i know the sailing could get tedious but i always liked it; it was relaxing to me just watching the virtual waves and listening to that beautiful score?? the characters are all bright and unique and fun– they’ve got their own little lives and you can impact them in so many different ways and things definitely change once you do?? like starting windfall vs windfall after you do a few sidequests or even turn on the ferris wheel and lighthouse again feel so different? it’s a neat little detail i’ve always found!!
…i really need to stop rambling about wind waker now i actually dozed off a bit typing this post, oops.
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