The Case of HNL & Russia
So, let’s talk about the case of locations in the manifestation theory. Starting with the lab. In terms of Mike's first DM book, we have two cases in which we see it being used. This is unusual because most of the DM books, including Mike's second one, pop up once never to be seen or heard from again.
Each time we get to see this one being read from it seems to be in relation to Hawkins National Laboratory, but specifically the interior. We see it directly after the scientist runs from the demogorgon which leads into Mike eventually introducing the demogorgon to the campaign.
{S1 E1 at roughly 0:00-3:00}
We also see Dustin read from it. While Dustin is reading, we get visuals of Hopper in HNL walking towards the gate.
{S1 E5 at roughly 6:14-7:22}
It seems like they want us to have a good look at the building and stuff on the cover, though, because there is a very nice shot of the cover. There's a building on it which is unusual because none of the other books, that we can see, have buildings on them.
There is also a small drawing of the cardinal directions, another interesting point when you consider what the boys tried to use to find the gate in lab in the first place. The last time we see the book is the last time it's reasonable to show us the interior of HNL. By the end of the season when Mike is sporting a new DM book the role of HNL has been completed so we don't need to see it anymore and in season two there is no DnD.
Now Russia, said in a very "now, you!" fashion lol. The entire Russia subplot is strange because even thinking about it for longer than a second causes the entire illusion of Russian counterintelligence invades Hawkins to fall apart.
The Russians come to Nowhere, Indiana smack in the middle of a new attraction at Hawkins, somewhere insanely overpopulated because of how new it is, and set up camp. They're in the lower levels trying to breach the gate. Yeah, okay.
Their super-secret code is also Planck's constant, a physics constant. Something Suzie points out that Dustin should already know.
The super-secret code to the top-secret Russian base is a constant that a reasonably nerdy kid who happens to be interested in physics would know. Okay. That doesn't sound like the work of multiple intelligent grown adults, but it does sound like the work of an intelligent child.
There's also a part of the Russian code about China that directly leads to a restaurant.
The only other time I can recall food, and something related to China coming up is during the Wheeler dinner scene in season one.
The Wheeler's also bring Russia as a negative force a few times prior to season three.
There's also the terminator guy. We see this man kill someone in cold blood in the first episode, but his behavior doesn't line up and have we ever figured out what he wanted with Hopper?
As far as I know, this guy saw Hopper make a scene at Enzo's and got pissed and that was enough to spark his anger? It really doesn't make sense.
(Hopper’s dialogue also being similar to the justification he used as to how he could cover up murdering Mike, but hey-)
What's interesting about him is that he seems like he was plucked straight out of a movie and seems to hate Hopper for little to no reason. He also doesn't sound like an adult. His dialogue is very childish and seems pretty reflective of the Mike-Hopper threat in the car situation.
For both locations the gates are also being operated in a lower level, basement-like area as well.
It's all very easy to poke a hole into.
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actually speaking of SMT let’s talk about the demikids (devil children) spin-offs. for starters demikids has always been interesting as a concept because it’s a mon taming game geared towards children released in 2000 (so it’s inspirations are pretty obvious) but what makes it interesting is that SMT as a series is literally the predecessor to the modern mon taming genre (with megami tensei for the famicom being regarded as the first game to include the mechanic of recruiting enemy monsters into the player’s party (i word it like that because for all i know there’s a secret game with that mechanic that came out before megami tensei but that probably didn’t happen)) BUT they still decided they wanted to make a more marketable one anyways.
anyways the only DemiKids titles to release internationally were the Light and Dark versions for GBA (2002). these ones are the kinds of split-versions where instead of being the same game twice but slightly different, they have completely different plots (that intertwine) and so forth. the two games also have completely different difficulties, with Dark being (very) significantly harder that Light. which is an interesting idea in a vacuum, but i imagine that the games’ marketing probably did not reflect this at all so i keep imagining tragic scenarios in which, like, a poor grandmother of the world gives some kids one of each version thinking it’s the same and the one with dark just cannot get past the games first area at all (<- happened to me). although thinking about it, at least in the US i can’t really imagine a grandma in 2002 seeing a game called “demikids” that’s all about demons jumping at the chance to buy it. anyways that’s just my demikids hypothetical scenario. also the tie-in anime for light & dark is partially lost media
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