ok so there's murder time trio where theyre best buddies and get along and sometimes even having more than just platonic interactions. and then there's also the murder time trio where they genuinely just don't like each other and avoid each other and do NOT get along and to me there's just a VERY clear timeline of events that could connect these two group dynamics. like these 2 could coexist,,,,,,
nightmare's fresh outta his little corruption sequence and he needs his henchmen. goes out and gathers the obvious three killer horror and dust (does it really matter how he got them??? kidnapping or not the trio will warm up to him). its his first time having to deal with mentally unstable grown up mortal men and he really has no idea how to manage the team so he lets them have some slack. spoils em a bit yk yk stops fights allows them to hang out allows em to screw around the castle even COMFORTS them,,,, shocking i know (a slightly nice nightmare interpretation from triglycercule? UNFATHOMABLE!!!!)
this killer's fresh outta something new so he's still kinda curious and nosy. he hasnt seen the multiverse and especially not interacted with nightmare/horrordust so he's kinda more outgoing and friendly (ish. to get to know better everyone and satisfy the curiosity of seeing what reactions and feelings these fellas could give him.) bc killer's not that much of a prick and horror and dust would naturally SLIGHTLY get along (and if in the right environment be good buddies. which is nm's lenience and killer's not shittiness) the mtt actually get along pretty well and are good buds!! like the first group dynamic i mentioned where the bad sanses are just kinda like a friend group except they have some weird work relations
and then a fight breaks out and nightmare kills either dust or horror (what about??? anything!) likely dust first because he's more likely to be wary of nm (if kidnapped) and also because he's just kinda more actively righteous compared to horror (who likely wouldn't do much against nm) or killer (does not give a shit.) dust dies, horror likely dies defending dust and that just leaves the og killer and nightmare
nightmare is like "oh shit i just killed my workers". he'll take like a week to ponder what he did and then completely move on (because hes an ass like that.) nightmare gets another horror and dust to replace the ones he killed. and killer is just like wtf how do i deal with this. the guys i were kinda friends were are dead but their copies are right here. like he knew copies existed in the utmv but he didn't think nightmare was so willing to replace them so fast???
this killer's still adapting to the multiverse and stuff (it probably hasn't even been a year since he got snatched up!!!) and yeah hes aware that copies exist and he could get replaced by one but he didn't think that it would LITERALLY HAPPEN RIGHT BEFORE HIS EYES. so he decides to stick more around nm and avoid getting replaced like the og dust and horror because it really just hammers in the point that he's kinda useless if he speaks out like those 2. hes avoidant of the new replacements as well bc hes still new to this experience and is getting used to the whole implications of two guys that were once him and he was friends with died and got replaced by basically the same person
but they still have to work together for obvious reasons. and even if killer's avoiding horror and dust they probably aren't avoiding each other and probably are like wary friends/acquaintances. and naturally killer HAS to become okay worker buddy pals with them because hes stuck living with them. nightmare's a lot stricter and cold to avoid something like dust's rebellion against him happening again. mtt are wary of each other (mostly towards killer. horrordust are pals and killer's kinda growing more apathetic to the duo because he's already experienced a lot of the stuff before with the og two that died.) but theyre still "friends" you could say
and then perchance maybe horror and dust decide to let killer in on a lil secret theyve been cooking up. theyre planning to escape (kidnapped DUH. and nm isn't as nice as he was to og horrordust to warrent them to wanna stay) and even though they don't really trust killer theyre still letting him in on the plan and offer for him to come with them because they lowkey feel bad for him and he's really not all that bad under all the bullshit
but killer saw what happened to the og dust and horror so he says no. and the night that the duo are planning to escape he just has this overwhelming sense of dread. the next morning he wakes up to nightmare standing over his bed with a cold glare telling him of horror and dust's attempted escape and death and killer just kinda. sighs. his dread was right (he was lowkey hoping that they could escape so they didn't die like the original 2)
and then the cycle repeats. previous dust or horror or both die to nightmare or some random outside force or escape (because it has to happen eventually right??) and the pair keep getting replaced. killer keeps witnessing their deaths and replacements and at this point he's just so used to it that he doesn't even TRY to interact with the new horrors and dusts. theyre not even like real people that are getting killed and replaced like robots to him anymore they're just distant coworkers that get fired and then a new one comes to take up the position
each new dust or horror is icked out by nightmare and killer. nightmare is incredibly cold and intimidating and dictatorial and just sucks in general. and killer gives them this distant look. like he knows something they dont. he's already proven to them that he knows that they should obey nightmare and how to deal with the king and they know he's been here longer than them but even when he's not with nightmare or not talking about him they get the blank stare
sometimes when a nicer replacement of horror decides to do something nice for killer like make him a meal he just gives him that look and declines (there's already been countless different horrors that tried doing nice stuff for him. it's not new and nice in his eyes anymore.) maybe when a dust replacement gets irked by killer's apathy and decides to try and say something that'll bother him or snoop through his personal stuff killer will just walk away or kick him out of his room with that creepy ass blank stare again (it's not the first time a dust has tried to rile him up. it's not new or interesting and just predictable)
killer just doesn't CARE about the new horrors and dusts. they're all pretty much the same two guy except maybe a bit nicer or meaner or quieter or even taller or something?? all he really cares about is is serving nightmares atp, no other outside relationships. and ngl he doesn't even care that much about nightmare either. he's already figured out his thinking he's already figured out all of his likes and dislikes and what not to do to piss him off. the only reason he's still dealing with him is because he doesn't have anything else better to do and he doesn't wanna be useless to the one guy that he's served all this time
he's just kinda stuck in an empty boring limbo that killer's only maintaining due to a lack of motivation and any other priorities. and personally i just think this bad sans dynamic is lowkey tragic because like killer keeps witnessing all these guys that he used to be friends or enemies or rivals or whatever with and they just keep dying or leaving him behind. not one ever stays for THAT long (because no wayyyy a dust or horror would take being under a cruel nightmare well) and it's given him this idea that none of these people matter (aside from the important one which is nm) because they're just gonna leave me and the connections ill have formed with them will be for nothing so why even try being vulnerable and friendly and interacting with these cheap copies of the guys i USED to be friends with
More Mirror Image AU! This time featuring @therealslimscreamer's Oro and my Hornet! In which Oro learns the giant Vessel that's somehow bigger than him by a full three feet in height that just decimated part of his floor and ate an entire hopper in one big gulp was actually the bug that was chained up in a temple for who-knows-how-long!
Hey, do you remember that really homoerotic scene from Skyfall? No? That's okay, here's a Vettonso version of it :)
- explanation & w/o text:
Hi hello, finally my weird psychosexual relationship with Casino Royale has come to fruition. Yeah this is directly based off a scene from Skyfall, but I def envision the vibe as being more like Casino Royale hehe. I can't believe I made that inspo board for this AU almost 4 weeks ago, and then ended up drawing a four panel "comic" about it. Ahhhh proud of myself, a bit, a tad. I think this took 20+ hours across the span of a week? God. Anyways I digress! The AU!!
First of all, their Bond song would be "My Way of Life" by Frank Sinatra. It's so toxic, codependent and obsessive, I'm in love with it. And it really suits Fernando and his motivations and outlook in this AU. Basically, MI6(in the context of James Bond) in this AU is an analog for Ferrari. It picks theses guys up, tells them that they're Ferrari MI6's most special boy, chews them up, and then spits them out when they're finished extracting all their talent and skill and life force.
Much like with Ferrari, Seb in this AU replaces Fernando after Fernando loses favor and becomes undesirable. Now Seb is the new golden boy, and Fernando has turned to a life of crime! Fernando resents Seb for this of course, but also becomes obsessed with him and the idea of him , and how they are connected. It's weird to watch someone else basically go down your exact same path and unknowingly make all the same mistakes(buying into the mysticism of it all too much, being overly cocky, having naive beliefs and goals, etc.) He is caught between wanting to doom Seb even more but also wanting to "save" him, by corrupting him and convincing him to work together.
Basically: He's both a Bond girl and Bond villain.
Fernando is in such a weird place in this AU. I think he's just very dramatic. Seb is just casually living his best 007(005?) life, and Nando is watching him with binoculars, whispering to himself: "DOESN'T HE UNDERSTAND THAT WE ARE NARRATIVE FOILS!?" Yeah he hates Seb, but like the song lyrics say, their lives and dreams are inherently tied up together. He would feel lost without Seb, because Seb basically, unknowingly, destroyed and then took over his life. Maybe he'll feel satisifed if he manipulates Seb into going down the exact same path a bit better.
About the drawings themselves. Still can't believe this scene is a real thing that actually happened, insane to me. But in this AU, after the events of these drawings, Fernando definitely kicked all his henchman out of the room, and fucked Seb in the chair. And then against the wall. And then on the floor. Hey man, Seb is already looking mighty delicious with his unbuttoned attire and being tied up.
I think the general plot would be that Fernando keeps trying to seduce him to the dark side, and Seb keeps making him think it worked, only to escape at the end of the encounter. Leading Fernando to just come up with increasingly more violent and kinky traps. Seb goes along with it(read: enjoys it), leaving Fernando satisifed, only to somehow escape and wink and make kissy faces at Fernando in the process. (Fernando smoking cigarette in bed: "How do I make him stay. Sigh.")
I like to think though that Fernando does win in the end, by realizing, ah wait shit I do need to actually explain my motivations to Seb. And Seb is so worn down by his job, not Fernando, and how he's being treated, that he listens, really actually listens, and realizes Fernando does really have valid reasons. And then they become evil crime husbands yayyyy. Wow you thought this was a espionage AU? Well it is, but just not the outcome you'd expect.
Can you expand on what you mean by Baron being "too cool" to really fit a horror monster? It's a very interesting concept and I'd love to hear your thoughts. Is it that they're too active/involved/tangible and it detracts from their scariness?
I feel like I should preface this with a wall of disclaimers lmao 1/I am a hardcore, down-to-the-marrow, avid, deeply sincere horror enthusiast, esp. horror creatures. this usually means my mileage is vastly different from the average populace's, and my scaredy bone has been disintegrated by longterm exposure. most things in a piece of horror media won't scare me! so I practically never use that on its own as the scale to talk abt horror experiences, but when something does scare me it's always a special occasion to be treasured. 2/canon d20 is never really meant to be horror horror, and for good reasons: it doesn't fit the company's output, it takes a kind of carelessness in production estimation that is always a huge risk, it's often vulnerable in a way that kinda goes against how TTRPGs usually facilitates vulnerability, and for most people it's just! stressful! d20, even with the "horror-themed" seasons, generally just plays with horror tropes and stays focused in its goal of being a comedy improv tabletop theater show. 3/fantasy high's chosen system is DnD, which as I've mentioned before is before all a combat-based game system, which means the magic circle of play is drawn based on stats that facilitate and prioritize combat. want or not this affects every interaction you have in the game, and given fantasy high's concept from the ground up (everyone's going to school of DnD stuff to get better at DnD) it's doubly relevant. 4/This Is Fine I have no quarrel with this. my meters are internal, I do not ask this show to be anything it doesn't advertise itself to be, and what it is is fucking great! I like it! when I expand on this ask's question it will be like a physicist going insane in a lab. that's the mindset we're going in with.
disclaimers done. my stance on horror as a genre is that it's a utility genre rather than a content genre or a demographic genre; it is the discard of narratives. it's the trash pile. horror, above being scary, is about being ugly and messy, it's the cracks on the ground any story inevitably steps over to stay a genre that isn't horror. the genre's been around long enough to develop a codex and a general language that medias and makers and enthusiasts of the genre can use to talk about and build onto, but if you go into individual pieces there's really no unifying Horror Story. one person's beautiful life can be another's horror story, it's just how it is.
this makes The Monster a deeply intriguing piece of the genre. thing is a monster is in a decent percentage of any story - it's just when the antagonist force steps into something past a certain line traced out in the story's world. monstrousness is in pretty much every western fantasy story, it's in any story with a hero and something to vanquish or win; more than anything it's a proxy of that thing up there. the line in a narrative's world. the monster is the guard of the unknown lands, where heroic, civilized people don't tread.
what does this mean in the context of horror? the genre is about that perceived lawlessness, that "unknown land" so to say. we're in the monster's home. that's the literary context that we often walk into a horror piece with; the monster knows more than you about where you are. it may not understand you, but it holds more information than you, and with that it moves swifter than you, has more covered than you, and is more assured in its existence in this context than you. it's a struggle to catch up to it, it's nigh impossible to get one over it, and you're never sure it'll 100% work, because you just don't have the information necessary to.
with that framing you can kinda see where I'm coming from here: horror's often about the breaking of rules. I always think a monster's most effective when it breaks well-established rules of both existence and visual storytelling. think Possum (2018) or Undertale's Omega Flowey or the Xenomorph Queen - unique change in medium, unique change in graphic, unique change in design language, etc. in that sense I actually really like how canon baron plays out: they don't really function like anything else in the fantasy high universe, the bad kids have not managed to kill them when they've felled literal gods, their domain in fhjy literally introduces new mechanics to encompass their existence! from an experience design standpoint they slap mad shit. BUT! I can't help finding their character, like as a character riz (and the other bad kids, eventually) interact with, to be very... coherent? in design. this is kinda hard for me to articulate in words, it's more often a sense you get once you've looked at enough of these scrumptious fuckers, their general design and the way they show up is just kinda too clean, so to say. always kinda newly made? fresh unboxed. it, once again, makes sense for their lore - they are looking for more about themself from riz - and their function - they're an antagonist in a game experience, they're meant to be interacted with in a way that produces results and meshes with the existing magic circle - but that shininess takes away from the implied history they should have dominion over and the person they're haunting doesn't.
from another angle there is kinda something there about how put-together canon baron is as a concept; the domain they call home is riz's deep-seeded fears, extremely vulnerable things he's drawn borders around to quarantine and refused to walk into. things that from his perspective would irreversibly shatter certain pleasant fictions his world is built on top of. canon baron, While Extremely Cool, I feel is kinda too neat to connect with and signify the apocalyticized mess that'd result from this paradigm shift. the part where they're in riz's briefcase and looking through every mirror is Very Cool And Fucked Up! but ultimately the show draws a line around them as well, by making game-physical, tangible spaces they're in (the mirrors and the haunted mordred manor) and put riz and the bad kids there only when they need to confront stuff. riz is meaningfully narratively away from baron's unknown land for most of fantasy high.
with that and all of my disclaimers in mind my conclusion here is if canon baron wants to be a Horror Monster they'd have to cross way more lines. be a Lot more invasive. hence (holds up my class swap baron like a long cat)
okay yes I'm making *another* ship of Theseus Icarus post, but. I wanna point a very specific detail out - because maybe it answers the question of if Icarus is still really Icarus even after everything quixis has changed and made *not them.*
Because. You can change the ship - different colors (the wood never exactly the same as before), different name, slightly different shape - but people who knew what the ship was before might, at quick glance, mistake it for what it was before - for something it is not but that it mirrors still even now.
And, despite everything that Quixis has changed - has man *not them*, has made someone else, and has broken and shattered - and despite how little Icarus still looks like the child they were and the parent they mirror, people have still mistaken them for Fable. Despite looking nothing like him anymore - and, I do suppose by proxy, not like themself - people still mistake them for the person they mirror, even now.
You can change and replace and shatter and break all their pieces, but at their core they still mirror the same person they did as a child - despite fable and Icarus being nothing alike, in a way, they'd end up mirroring themself.
The ease Bobby and Eddie have with each other is so delicious and singular, I can't stop thinking about it. Everyone else (on the 118) knows and loves Bobby and he loves them all and has his own relationships with them, but there's something unique in how he is with Eddie and how comfortable Eddie always is with him, even when they're fighting. Bobby sees and loves everyone but he sees himself in Eddie and this show got that dynamic down so well.