Remembering Leonard Simon Nimoy was an American actor and director, famed for playing Spock in the Star Trek franchise for almost 50 years. This includes originating Spock in the original Star Trek series in 1966, then Star Trek: The Animated Series, the first six Star Trek films, and Star Trek: The Next Generation. Nimoy also directed films, including Star Trek III: The Search for Spock (1984), Star Trek IV: The Voyage Home (1986), and Three Men and a Baby (1987), and appeared in several films, television shows, and voice acted in several video games. Outside of acting, Nimoy was a film director, photographer, author, singer, and songwriter.
Born
March 26, 1931
Boston, Massachusetts, U.S.
Died February 27, 2015 (aged 83)
Los Angeles, California, U.S.
So many thanks to Space Woman Reporter News (Gettr: @Beatles1965JAD) for sharing!
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New Release: Godslingers!
I've just released Godslingers! It's game for telling the stories of cosmic cowboys who have the power of dead gods locked and loaded in their weapons. The weapons will one day consume them entirely, but for now each of these interstellar desperados can't let go.
Comes with rules for inventing the Old Dead Gods in a storytelling phase, mechanics that support dramatic character arcs and tense showdowns, as well as an introductory adventure and lots of stuff on running the game.
You can also grab Godslingers along with Old Gods & Young Guns and Thirty Foes OR Once again, we are defeated in a bundle for a tenner discount for the rest of the month. They're three stand alone books that share a wider world.
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Breathing Space hits 100,000
When we started this project three years ago, it would never have occurred to us that we'd be dealing with any number with this many digits.
But since we're here, let's talk about the numbers.
As of right now, we've released 49 mainline episodes and 17 bonus content episodes. That's nearly two solid days of audio total. There's still 10 more to be released.
For what it takes to make this show: We've had at least 16 different writers and 6 audio editors and -- this is the bonkers one -- 134 individual people have voiced characters in this show. (Of course, several people are in multiple columns in there).
It has been an absolute honor and a joy to work with all of these amazing people to bring this project to life and we hope you'll continue to listen through the rest of the show.
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THEME: Space and Stars
This week's themes are all loosely categorized under space, from space-westerns, to space-fantasy, to some games entirely within their own genre.
Boar Beasts on A Barbarous Planet, by Z.W. Garth.
Boar Beasts on a Barbarous Planet is a 2-page Push Powered roleplaying game of boarfolk warriors surviving on a planet of swords-and-lasers, covered in hostile biomes and littered with the sci-fi tech of planetary invaders who couldn't cut it in this harsh world.
Players take on the role of warriors dedicated to protecting their sounder from the many threats that plague them, in this harsh, psychedelic world.
Push games use an interesting 'push-your-luck' mechanic, in which your can choose to re-roll and add to your roll in order to make a "weak" success stronger - but roll too high, and you meet disaster. In my opinion, it's an SRD that feels a little over-looked in the indie scene.
This game is meant to be brutal and violent, on a world that is difficult to survive. Your characters enter the story battle-scarred, and will leave the story worse, possibly even dead. This looks to be a game that’s full of prompts and roll-tables, so if you like random generation, I recommend checking this one out.
From Out of the Boundless Deep, by Scyllaycs.
From Out the Boundless Deep is a two-player game about a mech pilot and an engineer working on the starship the Boundless. The game follows the pilot’s dangerous missions off the ship, the engineer’s meaningful repairs onboard the ship, and the brief moments the two meet between missions.
This game has two players, and no set GM. If you want to be a character who’s interacting with a dynamic set of stats and risky endeavours, you can pick up the Pilot. If you like building and modding things to set up the two of you for future challenges, then the Engineer might be more your style. The Game itself is split into two phases: Ship Phase and Mission Phase, with each phase giving the player a chance to shine. A Tarot Deck will be used to provide benefits and drawbacks throughout the course of play.
This is a game where you can really explore the conflict and community between two characters, in a situation where they can’t always communicate in a way they’d like. It doesn't demand an epic storyline but definitely has the space for it. This is also a great game for two people who have different and complimentary styles of play.
Dead Belt, by A Couple of Drakes.
Dead Belt is played by building a Belter and taking them out into the Belt to scavenge randomly-generated starships, using things you already have laying around: a six-sided die, a deck of common playing cards, and a few tokens of whatever sort happen to be close at hand.
With a dozen unique ship deck plans, over 100 flavorful prompts, and plenty of character stats to help you avert certain death, no two ships will ever feel the same. You’ll board these derelict starships, navigate barriers, dodge threats, monitor your air-supply, and salvage as you go.
You’ll deal with all the dangers lurking onboard these starships, push your luck, and finally return to spend your hard-won booty to secure better equipment, improve your skills, pay down your crippling debt, and hopefully, maybe, eventually set yourself up to live out your dreams far from the Belt.
There are three ways to play this game: Solo, Co-Op and Rivalry. This means that in a two-player game, you can choose to either work together or attempt to sabotage each-other in a race for pay. This game is an homage to Cowboy Bebop and similar Space Westerns, with a lot of tantalizing options designed for duet play.
Vaults of Vaarn, by graculusdroog.
Vaults of Vaarn is a 48-page, black and white tabletop RPG zine, which presents setting information, a full game system, and character creation procedure for adventures in Vaarn, a vast blue desert that lies at the very end of time. The game is built on the chassis of Knaveby Ben Milton, with lightweight rules, speedy character generation, and gameplay that emphasizes creativity and problem-solving on the part of players and referee.
This game setting feels like a space opera smashed together with acid fantasy, with bright colourful descriptions of strange monsters, NPC’s and locations. It is a dangerous setting that is designed to work with OSR games, primarily Knave but I have a feeling it would be pretty easy to steal ideas from this for other OSR systems as well. If you’re a fan of big space epics like Dune or weird futures like Numenera or Gamma World, this game is probably worth checking out.
If you want to see what the community has created for this setting, I recommend checking out the submissions to the Vaarn Summer Jam of 2022!
Nibiru, by Araukana Media.
Nibiru is a science fiction tabletop roleplaying game, set in a massive space station in a neighbouring solar system. Players take on the role of Vagabonds; people who woke up in the space station with no memories of their past.
Nibiru tackles themes of memory, nature and artificiality through simple mechanics, evocative art and immersive worldbuilding.
This is a game in which you create your character’s backstory as you play, filling in pieces of memory as you explore a space station filled with strange inhabitants and abandoned or deteriorating locations. The way you write about yourself will also fuel your character progression, with rewards for creativity and turning some of your memories into tools that you can use as you play. The setting is unique, evocative, and has a lot of potential to tell a compelling and heart-wrenching story.
If you want to see a bit of the game in action before buying it, there is a Quickstart Guide available on DriveThruRPG!
Other Space Recommendation Posts
Star Trek (and its sequel)
Space Adventures
Space Westerns
Space Fantasy
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"Dang, Mal, you've really scraped the bottom of the barrel with this one," Jayne said, looking down at the cage full of Jack Russell Terrier pups. "Although I heard there's some good eatin' on 'em for sure."
"Jayne! That ain't right!" Kaylee scolded, kneeling next to the big cage.
River giggled when one of the puppies licked her finger.
"Can taste freedom. Tastes like cornmeal."
Jayne glared at her, his hand straying to his gun.
"You keep yer mouth shut crazy-"
"Jayne, your mouth's moving. Might want to do somethin' 'bout that," Mal said, glaring at the merc. His eyes were hard and his hand was already on his gun.
Jayne threw Mal one last look before he stomped off, shouldering past Simon. The doctor glared at him before joining his sister at the cage.
"Wash!" Mal yelled to the pilot standing above him on the catwalk. "Set a course for Cassia. The client wants their goods before the week's out."
"And don't the rest of you have something else to do?" Mal added, looking at the group huddled around the crate.
The three kids shook their heads and turned back to playing with the yapping puppies.
Mal shook his head and slowly made his way to his bunk.
Sometimes the bottom of the barrel held all the treasure, Mal thought, gently patting Serenity's hull before he dropped down the ladder. Laughter sounded from the cargo bay and the Captain smiled. Just look at what it brought him.
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
Author's note:
Thanks to everyone who liked/reblogged/commented, it means a lot and it really made my month<3 This was fun and I hope to see y'all next Yeehawgust!
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