Deadly fall: Ghouls
GHOULS
Category: Arabian folklore
The term “ghoul” has become pretty popular nowadays, and designs any kind of random undead/flesh-eating creature. But “ghoul” originally was a very specific kind of creature: the ghûl of Arabia.
In Arabic folklore, a “ghûl” (also known as a “ghoul” if you Westernize it) is a monstrous humanoid creature. Ghouls are said to live in cemeteries, abandoned places and deserts : the “lifeless” places. They will prefer cemeteries due to the presence of corpses: for you see, a ghoul is always hungry. Their favorite food is of course human beings : if someone wanders into wastes or ruins without being well-protected, the ghouls might feast on them. Sometimes they eat the flesh, sometimes they just drink the blood – children are apparently especially tasty to them. But given they live in such arid and feared areas, most of the time ghouls feed on corpses and dead flesh – hence their preference for living in cemeteries. Ghoul’s great appetite and carnivorous habits were actually so well-known in the Arabic world that figuratively, you could call “ghoul” a noticeably gluttonous or greedy individual.
Another important point about the ghouls is that they are shape-shifting entities. Most of the time they turn into various desert animals to feast on their victims or enjoy their corpsy meals : hyena is their favorite and most common shape. They can also use their transformation abilities to lure clueless travelers or unprotected humans into their lair, where they will be at their mercy: some even say that ghouls can take the shape of the person that was their last meal. Typically ghouls are male, though female ghouls do exist: called “ghulah”, they tend to act as an archetypal “fairytale-like” character, the same way for example Baba-Yaga acts in Slavic fairytales. The female ghoul will usually be one given entity luring men to their death, and referred to by a “familiar” name such as “Mother Ghoul” or “Aunt Ghoul”. Some however claim that ghouls have no real gender, and just switch between male and female depending on the type of victim they try to lure.
While ghouls certainly come from a pre-Islamic Arabian folklore, they were still “adopted” and absorbed into the Muslim beliefs, though with the peculiar result of sparking a debate about their exact nature: the question is, are ghouls a type of jinn or a type of shayatin? This is very important… A jinni (that would become “genie” in English) is a type of supernatural entity that is thought to be the original inhabitants of Earth, the first species of mortal beings created by God before He crafted mankind. The jinn are known to be a being made of “smokeless fire” (aka energy), unlike men made of earthy materials (aka flesh), and as a result they are notorious for being otherworldly, invisible when they want to, in tune with nature and gifted with magical powers (they can be assimilated from monsters and ogres to fairies and nymphs). But they are still a lot like men: they are mortal entities, they exist in the material world, and they have free will (some chose to be virtuous and good, others are bad and vile, some chose religion – and it can be any kind of religions – while others reject it, etc…). If a ghoul is a jinni, it means that 1) they can be killed and are still mortal beings, and 2) they are entities that chose to be evil, that went into this lifestyle of free will, but that also can have changes of heart and become more righteous and rightful entities. Some versions of the tale precisely say that it is because they rebelled against God and the forces of good, while siding with all evil creatures, that ghouls were banished to far-away and isolated places: the mountains, the valleys, the deserts…
But… they might be shayatin, aka demons. A “shaitan” is indeed an immortal evil spirit not belonging to the material world and fully intended on causing as much harm as it can do – and since they are in Islam’s theology the polar opposite of angels, you can translate them as “demons”. If indeed the ghouls are part of this kind of entities (which some do think, as it is known that prayers can repel the ghouls), then it completely changes their nature. One particular story tells of a “fallen angel-like” backstory for the ghouls : originally the ghouls were, like the rest of the shayatin, heavenly spirits that co-existed with angels. But they had a nasty habit of making profit out of their stay in Heaven: they spied on the angels and on God to learn all their secrets, and then went to Earth to reveal all this top-secret information to various soothsayers, witches and false prophets. God, greatly displeased with such behavior, slowly banished them from Heaven : as it was made of seven spheres, he first closed them off to the three highest spheres around the birth of Jesus, but given the shayatin kept doing their bad stuff, when the prophet Muhammad was born he just closed all of the spheres to the shayatin, banishing them away from Heaven. But a group among them, even more rebellious and arrogant than the rest, decided to still return to Heaven despite God’s interdiction, sneaking back their way in. It was a BAD idea. God sent comets to cut their travels: burning comets. HIGHLY burning comets. A good chunk of these spirits were burned to utter destruction by these supernatural comets, and the ones that survived were both severely disfigured by the burns and rendered insane from this demonstration of God’s power. Falling back on Earth, these deformed and mad spirits became the ghouls, now forever roaming the Earth as nothing more than corpse-eating beasts.
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Ghouls first became known to the European world thanks to the translation in French (well… adaptation/translation/rewriting) of the “One Thousand and One Nights”, though another work that was very key to introducing ghouls in the Western world was “Vathek” by William Beckford. A very unique end-of-the-18th century novel that was the first and stays one of the most well known “Orientalist Gothic” novels. You heard it right: with Vathek Beckford tried to mix the traditional Gothic novel with the Orientalist art/culture wave that had swept Europe, resulting in the beautifully grim and bizarre tale of a tyrannical and hedonistic caliph with a wicked witch for a mother, who after encountering a cryptic prophecy and a mysterious devil-like merchant, starts a long journey to his own doom passing by murderous plots, religious disputes, child sacrifices and shape-shifting jinn.
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Period weapons from an 1890 Egypt campaign
These are period- and setting-appropriate weapons I created for the 5e campaign I’m running set in 1890 British-occupied Egypt. Included are firearms commonly available at the time in the area, as well as some unconventional non-firearm weapons inspired by the unofficial Steampunk Adventurers extension by Tribality Publishing. There are also some rebalanced swords for the setting.
This post contains 14 firearms, 8 other new weapons, 4 setting-rebalanced swords, custom rules and weapon properties, and brief background information for each. The names are also linked to video clips of the weapons in action. This is a pretty long post, so the main content can be found under the cut.
I also run these items together with my custom fumble table system, which is only really noteworthy because one of the guns has an extended critical fail range, and the potential to jam is part of how guns are balanced.
Note: My campaign (and thus this post) uses the Egyptian pound (£) in place of gold, and piastres in place of copper. They use a 1:1 conversion rate and are therefore interchangeable.
Gun-specific rules
Firearm weapon properties:
Bolt-action: Fire once per turn.
Repeating action: Whether lever-action or revolving, you can use a bonus action to shoot again with disadvantage after making an attack with the weapon.
(X) triggers: This weapon has (X) barrels, each with its own trigger; they can be pulled separately or together. Triggers pulled together all use the same attack roll.
Spread: Attacks with this weapon can hit targets (enemy and allied) adjacent to the main target for ¼ of the weapon’s damage on a failed DC 10 Dex save.
Reload (X): After firing (X) shots, you must reload using an action before firing again. Both hands are required to reload a weapon. Unless otherwise specified, a reload action completely refills the weapon.
Quick load: You can reload this weapon using a bonus action.
Bayonet: This weapon can mount a bayonet. See “Bayonet” in melee section. Total weapon weight with a bayonet attached = gun weight + blade weight.
Ammunition
Calibers: Each weapon in this list denotes its caliber. How ammunition calibers are handled is up to the DM. You can enforce individual calibers, break it up by weapon type (rifle cartridge, pistol cartridge, shotgun shells/slugs, ball and powder), or just have generic all-purpose ammo.
Ammo types:
Cartridges – Most conventional guns use these. Consists of a brass casing full of gunpowder with a round/projectile of some nature on the end (bullet, slug, buckshot).
£10 for 40 rounds. DM can consider increasing the price for larger, higher-powered shots like those for the Martini-Henry and elephant gun.
Ball and powder – The technology of yesteryear, consists of a spherical lead ball and loose powder that you have to pour into the gun with each round.
£5 for 40 balls and enough powder for each.
Special ammunition:
Lightning rounds – Ammunition with an iron core magically charged with electricity. Deals extra +2 piercing damage and extra 1d4 lightning damage. Looks badass when fired from a shotgun.
£10 for 10 rounds.
Silver rounds – Has the Silvered property. Good for killing demons.
£100 for 10 rounds. (This price is from the official rules)
Conventional firearms
2-handed weapons
British service rifle: Martini-Henry lever-action rifle
(American production available in Ottoman circulation)
Price: £150
Weight: 8 lbs
Ammunition: British .577/450
Damage: 2d12 piercing
Range: 110/1100
Properties: Ammunition, Reload (1), Quick load, Two-handed, Bayonet
This lever-action rifle entered service in the British army in 1871 as the replacement for a stopgap breech-loading conversion of the 1853 Enfield musket. While it can only load a single round at a time, its breech-loading falling block mechanism was designed to enable rapid reloading of its large, easy-to-handle cartridge, allowing a trained soldier to sustain a high rate of fire over time. The weapon proved itself in the 1879 Anglo-Zulu War, when a garrison of 150 British soldiers famously defended a mission against a two-day assault of 3,000-4,000 Zulu warriors in the Battle of Rorke’s Drift. Ottoman outlaw and folk hero Hekimoğlu İbrahim was also renown for his use of the rifle in his gang’s Robin Hood-style raids against those who abused their wealth and power over the poor.
Ottoman service rifle: Mauser M1887 (Mauser Mod.71/84) bolt-action rifle
Price: £115
Weight: 10 lbs
Ammunition: 9.5 x 60R
Damage: 2d10 piercing
Range: 90/900
Properties: Ammunition, Bolt action, Reload (8), Two-handed, Bayonet
The Mauser Model 1871 and later Mod.71/84 bolt-action rifle was the first rifle produced by the Mauser brothers, and became a well-known weapon in its day with operators and export customers across the globe from Serbia and Russia to Korea and Ecuador, as well as being the standard service rifle of the new German Empire. The M1887 “Turkish Mauser” is a special Ottoman version which featured Arabic-language lettering and numerals as well as additional quality-of-life features like a second locking lug and side-mounted cleaning rod. The Ottoman variant also used a small, high-velocity round that is commonly considered the peak of black powder cartridge design; unfortunately, at the time of its introduction, the world was already transitioning to smokeless powder, and the Ottomans would soon replace their stock of M1887s with a variant of the more modern M1893 “Spanish Mauser” after witnessing its devastating effectiveness against the U.S. Army in Cuba.
Winchester 1866 lever-action rifle (Ottoman service weapon, retired)
Price: £110
Weight: 8 lbs
Ammunition: .44 Henry
Damage: 2d6+1d2 piercing
Range: 70/700
Properties: Ammunition, Repeating, Reload (17), Two-handed, Special*
*Due to this weapon’s large magazine which can only load bullets one by one, a single reload action will load half (8) of the maximum. A full-round action can be spent to load all 17.
The 1866 “Yellow Boy” was Winchester Repeating Arms' debut rifle, a significant improvement over the Henry Rifle before it and the first in what would become a long line of weapons featuring the now-iconic repeating lever action to bear the brand that was about to become a household name. Between the simple weapon sights and relatively small .44 Henry rimfire cartridge, the Winchester Rifle wasn’t especially powerful at long range, but it did have a new, much more reliable loading system for an impressive 17-round tube magazine that gave a single man the firepower of ten armed with just about anything else anywhere inside 200 meters. The Ottoman Empire adopted this weapon within a few years of its introduction, and with its high capacity and rapid rate of fire, the Winchester Rifle’s efficiency over its contemporaries spoke for itself in the 1877 Russo-Turkish War, in which the Ottomans inflicted several times greater casualties than they received.
Winchester 1873 lever-action rifle
Price: £125
Weight: 9 lbs
Ammunition: .44-40 Winchester
Damage: 2d8 piercing
Range: 85/850
Properties: Ammunition, Repeating, Reload (15), Two-handed, Special*
*Due to this weapon’s large magazine which can only load bullets one by one, a single reload action will load half (7) of the maximum. A full-round action can be spent to load all 15.
The Winchester 1873 lever-action was one of the most popular weapons of its day, marketed in America as “The gun that won the West”. Its .44-40 cartridge was Winchester’s first centerfire cartridge, which boosted accuracy and range significantly over the rimfire round used by the Model 1866 without increasing size or weight. The relatively small caliber again allowed for an impressive 15 rounds to be loaded in its tube magazine, and steel construction improved durability over the otherwise identical brass receiver of the 1866. Although variants were made targeted towards military customers, this weapon was vastly more successful worldwide in the civilian market, especially thanks to the plethora of customization options Winchester offered in its catalogue.
Winchester 1886 lever-action rifle
Price: £145
Weight: 9 lbs
Ammunition: .45-90 Sharps
Damage: 2d10 piercing
Range: 100/900
Properties: Ammunition, Repeating, Reload (9), Two-handed
With an entirely new interior mechanism designed by the prolific John Browning, the Winchester 1886 was practically state-of-the-art at its introduction. Capable of not only firing the most prominent and powerful American military-grade rifle cartridges of the era — a goal that long eluded Winchester’s older designs — the rifle was also able to easily transition into the high-powered smokeless powder era mechanically unmodified, with only the addition of a stronger nickel-steel barrel. Although ammunition capacity was decreased versus earlier models due to the larger caliber, the 1886 enjoyed significantly higher range and stopping power, comfortably filling the market gap for a high-powered rifle left by the recent discontinuation of the respected but aged Sharps rifle.
Generic militia bolt-action rifle (fictional)
Price: £30
Weight: 8 lbs
Ammunition: 11mm rounds, bolt action
Damage: 2d4 piercing
Range: 80/800
Properties: Ammunition, Bolt action, Reload (5), Two-handed, Bayonet
Generic cheap weapon for use by low-level NPCs. I like to give militiamen-type NPCs using this weapon a “bayonet charge” ability that lets them shoot, run forwards, and stab with their bayonet all in one turn, both for flavor in interesting battle scenes as well as for the sake of granting a small buff to an otherwise deliberately mediocre rifle.
Double-barrel shotgun
Price: £150
Weight: 7 lbs
Ammunition: 12g buckshot
Damage: 2d8 per barrel
Range: 30/90
Properties: Ammunition, 2 triggers, Reload (2), Quick load, Spread, Two-handed
Simple, iconic. The specific manufacturer is less important than its mechanical simplicity and raw stopping power.
Sawn-off double-barrel shotgun
Price: £150
Weight: 5 lbs
Ammunition: 12g buckshot
Damage: 2d8 piercing per barrel within 15 ft, 2d6 between 15-45 feet
Range: 15/45
Properties: Ammunition, Light, 2 triggers, Reload (2), Quick load, Spread*, Special**
*Spread Dex saves roll with disadvantage
**This weapon does not normally roll with disadvantage when attacking adjacent targets. Characters that already don’t roll adjacent firearm attacks with disadvantage instead roll with advantage.
Shortened for weight, what this weapon lacks in range it makes up for in ease of use. Indeed, a sawn-off double-barrel is virtually impossible to miss with up close, and is also significantly easier to conceal.
Elephant gun
Price: £300
Weight: 12 lbs
Ammunition: Elephant slug
Damage: 3d8 per barrel
Range: 80/400
Properties: Ammunition, Heavy, 2 triggers*, Reload (2), Special**
*If both triggers are pulled, make a DC10 strength saving throw to avoid falling prone.
**This gun always rolls with disadvantage when shooting an adjacent target, regardless of user size or abilities. It can, however, also be used as a club with club stats if needed.
Before the advent of high-power smokeless cartridges, the European solution to defeating big game in the African wild was simply to bring a bigger gun. Heavy, unwieldy, inefficient, and short-ranged, the massive smoothbore slugs fired by these so-called “elephant guns” still had unparalleled stopping power compared to its contemporaries.
1-handed weapons
British service pistol: Webley Mk.1 Revolver
Price: £140
Weight: 3 lbs
Ammunition: .455
Damage: 2d6 piercing
Range: 45/120
Properties: Ammunition, Light, Repeating, Reload (6)
The Webley was one of the first replacements for the unsatisfactory Enfield Revolver in Commonwealth service. Firing a heavy .445 cartridge, the Webley made up for its fairly unimpressive muzzle velocity with raw power. With better construction and more reliable design over the Enfield, it wasn’t uncommon for officers to already privately own some version of the Webley by the time it was adopted in the British military, with whom it was well-received and ultimately kept in service for the better half of the 20th century.
Enfield Mk II Revolver (British service weapon, retired)
Price: £100
Weight: 3 lbs
Ammunition: .476 Revolver Mk II
Damage: 2d6 piercing
Range: 40/100
Properties: Ammunition, Light, Repeating, Reload (6), critical fail on 1 or 2
Although the Enfield fires a powerful round and was initially well-received as a significant technological upgrade over its predecessor, it was still difficult to load and, worse, soon showed signs of rapid wear and tear as hinges and actions became noticeably loose after only a couple years in active service. This frequently resulted in mechanical problems and worsened accuracy, even when properly maintained, and quickly drove Commonwealth operators to search for a replacement as officers privately purchased their own alternatives.
Ottoman service pistol: Smith & Wesson Model 3
Price: £150
Weight: 3 lbs
Ammunition: .44 Russian
Damage: 2d6 piercing
Range: 50/150
Properties: Ammunition, Light, Repeating, Reload (6), +1 to attack rolls
The popular export version of the S&W Model 3 fired the innovative .44 Russian cartridge, progenitor to the legendary .44 Magnum and renowned in its day for its high muzzle velocity and record-setting accuracy. The Model 3 and .44 Russian saw widespread use at home and around the world in both civilian and military service, commonly found at the side of outlaws, police, and officers alike. Proliferation of unlicensed foreign-made copies of both gun and cartridge was so large that Smith & Wesson actually almost went bankrupt over one of its most popular products.
Colt 1851 Navy Revolver (Ottoman service weapon, retired)
Price: £75
Weight: 3 lbs
Ammunition: .36 Navy lead balls with cotton/grease and powder
Damage: 2d6 piercing
Range: 35/95
Properties: Ammunition, Light, Repeating, Reload (6)* — Cannot reload in combat (4 minutes outside combat)
A classic Old West revolver favored by the legendary law enforcer “Wild Bill” Hickok, the 1851 Navy Revolver still managed to find its way into Ottoman service in the Russo-Turkish War of the late 1870s despite its marked obsolescence versus the S&W Model 3 used by the Russians — indeed, the Colt Navy soon saw itself replaced in Ottoman hands by the very same Model 3 firing .44 Russian cartridges. Using the ball and cap ammunition of yesteryear, this weapon requires the user to carry separate pouches for lead balls, cotton patches or grease, percussion caps, and a tube of black powder to load — a rather arduous and infeasible process in the heat of battle.
Ottoman knife-gun (firearm, simple melee)
Price: £100
Weight: 3 lbs
Ammunition: 11mm
Damage: 2d6 piercing (ranged), 1d4 piercing (melee)
Range: 30/90
Properties: Ammunition, Light, Loading
Handsomely engraved on every surface and sheathed rather than holstered, this ornate weapon fuses a single-shot pistol together with a dagger extending from underneath the barrel. Arguably more beautiful than it is functional, but as far as conversation pieces go, it’s still pretty deadly.
Conventional blades
Bayonet (martial melee)
May be affixed or removed from a compatible rifle as a bonus action. Characters proficient with both bayonets and rifles wielding a bayonet-equipped rifle get +1 AC against melee weapon attacks while in single combat (i.e., fighting 1v1 against another creature attacking them with a sword or other such weapon).
Price: £9
Weight: 2 lbs
Unattached:
Damage: 1d4 piercing
Properties: Light, Finesse
Attached:
Damage: 1d6 piercing or bludgeoning
Properties: Two-handed
A knife- or short sword-sized blade of nearly universal issue in contemporary militaries, the bayonet gives the frontline soldier both a survival tool as well as a deadly melee-range weapon that effectively transforms a regular rifle into a two-handed spear with which they are trained to use both offensively and as a defensive parrying tool.
There’s no explicit rules disadvantage to just keeping the bayonet on the rifle all the time, although it may be dangerous or awkward during acrobatics/athletics checks or similar, and NPCs may be wary of somebody walking around wielding a bayonet out of combat.
Khopesh (martial melee)
Price: Generally unavailable from vendors
Weight: 4 lbs
Damage: 1d4 slashing or bludgeoning
Properties: Light, Special*
*The Khopesh has advantage in disarming attacks due to its hooked tip.
The khopesh sickle-sword was more or less the only sword type commonly used in ancient Egypt. The blade featured a unique hook shape derived from the battleaxe, bladed on one side and blunt on the other. This made it ideal for disarming opponents and defeating the light shields of its day, but also increased inertia and made it harder to make rapid consecutive attacks. A standard infantry weapon in the ancient Egyptian army, the khopesh was also a symbol of power, often wielded by the pharaohs themselves — although the design didn’t outlive the Iron Age and modern steel productions are rare, an entrepreneuring “archaeologist” may just find a magically enhanced specimen used by some great figure in millennia past, if they look in the right places...
Sabre (martial melee)
Price: £35
Weight: 3 lbs
Damage: 1d8 slashing or piercing
Properties: Finesse, Light
This lightweight cavalry sword is common among British officers and sailors. The sabre is a marriage of the Turkish kilij scimitar with the European style of backsword, an evolution that began with the adoption of the kilij by Hungarian cavalry in the 15th century. Unlike both of its progenitors, however, the lightly-curved British Pattern 1890 sabre features both a bladed cutting edge and sharpened tip, allowing for both slashing and stabbing attacks — the best of both worlds in each side of a highly contentious debate among cavalry sword users at the time.
Scimitar (martial melee)
Price: £10 (only change from official rules)
Weight: 3 lbs
Damage: 1d6 slashing
Properties: Finesse, Light
The iconic scimitar has a thousand-year history in the region, dating back as early as the 9th century. Although traditionally a cavalry sword, it’s as ubiquitous as it is varied, found commonly throughout the Ottoman Empire among civilians and militias both on foot and horseback alike, even as the national military transitioned to the European sabre — a blade itself derived from the Ottoman kilij scimitar.
Shortsword (martial melee)
Basically the same as in the official rules but it costs £25. All I really did with the scimitar and shortsword was flip the prices for the setting due to regional availability, since weapons in D&D aren’t solely priced just by their stats.
Special weapons
Bola (martial ranged)
A set of weights attached to interconnected lines, thrown to tie up a target’s legs. If a large or smaller target is hit, it falls prone and makes a contested Dex check against the thrower. If it fails the check, it is restrained. It or an adjacent ally can make a DC10 strength check to free the restrained target, or an AC10 attack with a bladed weapon or tool. Bola is destroyed if escaped from.
Price: £1
Weight: 2 lbs
Damage: 1d4 bludgeoning
Range: 10/20
Properties: Thrown
Boomerang (martial ranged)
This thrown weapon returns to the user on attack rolls other than a 1.
Price: £1
Weight: 1 lb
Damage: 1d4 bludgeoning
Range: 100/300
Properties: Thrown, Are you sure you know how to use this?
Brass knuckles (simple melee)
Gives bonus +1 damage and critical range to unarmed strike.
£10, 1 lb
Cane (simple melee)
How dapper.
Price: £10
Weight: 1 lb
Damage: 1d4 bludgeoning
Properties: Light
Cane pistol (firearm)
A small pistol concealed in an ornate walking cane that looks like an ordinary cane when inspected. A DC 15 Investigation check reveals the hidden weapon. Attacking with the cane itself uses cane stats.
Price: £200
Weight: 4 lbs
Ammunition: .22
Damage: 2d4 piercing
Range: 15/45
Properties: Ammunition, Light, Reload (1), Quick load
Cane sword (martial melee)
A shortsword concealed in a walking cane that looks like an ordinary cane when inspected. A DC 15 Investigation check reveals the hidden weapon. Attacking with the cane itself uses cane stats.
Price: £50
Weight: 3 lbs
Damage: 1d6 piercing
Properties: Light, Finesse
Whip (martial melee)
If hit, target and attacker make a contested Dex check; target is knocked prone if it loses.
Price: £5
Weight: 2 lbs
Damage: 1d4 slashing
Properties: Light
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