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#still though love how modders are immediately on the scene
niymue · 2 years
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people immediately freeing those pajamas from the ea play paywall are the backbone of the sims community but I still will not be downloading as they are just so truly hideously ugly ❤️ god bless
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shuttershocky · 1 year
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Out of all the curses of modern gaming, it's season passes / battlepasses that saddens me the most, because what I am fairly sure is its origin is really close to my heart.
One of the most notable things about Dota 2 is that (even now) it's the only MOBA (games like League of Legends, Heroes of Newerth, etc) on the market where every single one of its playable characters was immediately free for the player, no money or grind required, unthinkable for a free to play game. That means a player completely new to the game was actually on even footing access-wise to players with thousands of hours: everyone had access to the same cast, there were no upgrades you could get to amplify your favorites before a match (unlike the rune system League had back then, though I hear that's gone now), nothing. You were theoretically on even footing with everyone at all times, your only difference being your experience.
In its early years, Dota 2 didn't even have lootboxes for its cosmetic microtransactions yet (even when its sister game Team Fortress 2 did, and it does now). You browsed through the online store and paid 2.5 dollars to give your favorite character a cowboy hat.
All in all, there was very little way the game was actually making any money. The only reason it was even designed that way is because the original DotA was a Warcraft 3 mod faithfully updated for years with the free labor of community modders. When the lead was hired by Valve to make Dota 2, they insisted complete parity between the two versions: they would have the same updates, no gameplay can be locked behind monetization, Dota 2 should be able to run on crappy computers, etc.
Now Dota 2 has an annual tournament called The International, famous for holding the single largest prizepool in the history of Esports (back then, 1 million dollars), with the money contributed by Valve. However, they knew pumping millions of dollars into the tournament every year on a game that was not monetizing its playerbase was a great way to go bankrupt eventually, even if at the time Dota 2 was acting as a gateway for many people in third world countries (where DotA remained supremely popular) to get into Steam.
So for the third International in 2013, Valve had an idea that would plague live service games for the rest of time.
They called it The International Compendium, a way for the community to support the pro scene. You paid 20 dollars (or was it 30? I no longer remember) to get a whole set of missions to unlock exclusive cosmetics, you could make predictions for how the tournament would go and if you were right your compendium levelled up even further, you could play Fantasy Dota the way people do Fantasy Football (I still have no idea how that works) and collect cards of your favorite players then watch as their performance in the tournament gave you points, and 25% of all sales went straight to The International 3's prizepool.
People loved it. Dota 2 didn't charge you for anything but hats that could also be gained by random drops from playing anyway, so the playerbase at the time saw it as a fair deal, and besides, 25% of it went back to "fostering the community".
They sold like gangbusters. The tournament's final prizepool was $2,874,380, with 1.6 million of that being contributed by Valve.This meant that the 25% sales added by the community totaled $1,274,380, so if you multiplied by 4 to get the money the TI3 Compendium made, you had almost 5.1 million dollars, for what was the earliest battlepass in PC gaming.
So of course, everyone else followed suit.
10 years later and everyone's doing a battlepass, even games that aren't free to play. It's format of a virtual passport that levels up as you complete its task with rewards for every level gained is one of the most psychologically effective player engagement systems, keeping players hooked on a game by constantly giving them a checklist to work on. World of Warcraft perfected the skinner box design for grinding to keep players hooked, but Valve introduced an idea that could be used by any game, in any genre, of any size.
And it fucking sucks dude. This was originally designed for a game that charged you nothing. No grind, no unlocks, no free rotation because everyone is free, no daily mission checklist to keep you hooked because it was supremely confident you were playing for the love of the gameplay (and even now 10 years later where Dota 2 has caught up with the rest of the world in providing dailies, I still ignore them because I only play for the love of the game), it felt fair.
It wasn't attempting to seize all my time, it wasn't disruptive to normal gameplay, it was on a game that charged nothing, you could ignore it completely if you didn't care for the pro scene, back then the idea felt reasonable.
And now for most online games that don't feature some kind of battlepass system, I see complaints that the game does not give them a reason to play. Players NEED this checklist now, because there are other games they can play that give in-game rewards by accomplishing their checklists. You cannot make a game whose ONLY engagement system is an enjoyable core loop anymore, you will simply be buried if you don't keep up.
I always knew something like gacha was coming and it was going to be a thing that affected the industry. When I was still studying around 2012 and attended all these talks from the local game industry, the ideas always centered around monetization, and designing games to hook whales into spending, discussion around designing a core loop was how to make a player spend money in order to stay inside that core loop they were engaged in rather than creating a core loop that would impress a game designer. Mobile games back then were beginning to truly emerge as the new goldmine that the AAA industry ignored until even Call of Duty was threatened by the sheer profits made from the casual space. Even if nobody mentioned gachapon/trading cards /whatever, it was obvious the future of game design was towards monetizing addiction.
Battlepasses though, that one hurts. I really didn't see it taking over live service games the way it did. I remember seeing it crop up in other games and going "Why are they making their own compendium, they don't have a tournament to base it around?"
oof
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asaltyrat · 3 years
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Little Blocks that Matter
Do I understand how to decorate? Of course not.
The amount of dedication that some Starbound and Terraria users put out is staggering. Huge murals of pixel art scenes and giant castles. I can't wrap my head around all this creativity that people can do. It's a stellar outlet for expression and there have been a few good attempts to recapture this specific genre's ability to do just that.
Unfortunately we've moved past that era, and while I think the genre of block and pixel games are at it's end. There had been three large representatives in this odd war, each bringing with it's own flavor to the game.
Minecraft is of course the heavy hitter of the three. Backed by Microsoft's almost unlimited resources and influence, it's grown to become one of the most influential games of the past decade, selling millions of copies across the globe, spawning a host of YouTube personalities and a gigantic modding community, it's the beast that cannot be stopped at this time.
It's bringing familiar franchises under it's boughs now. Sonic recently joined the fray, seemingly turning the game into a blocky "Sonic Adventure" type game with various secrets, ring collection, and a strong attention to detail with little emotes your frilled companions can do. But they've done the same treatment with turning minecraft into Tattooine, letting you go on a Jedi-flavored adventure. Adventure time also got it's time to shine with various swords and odd magic.
The Teknik pack is also a trip and a half, adding industrialization to the game, turning mining into a complex chain of tubes and belts and powerplants. Modders have added weapon production, guns, magic, rituals, and some of the more creative designs to monsters, like the "Parasite Invasion" mod that added Thing flavored monsters and mutations to the world, turning entire biomes into terrifying alien landscapes.
Terraria was launched around the same time as Minecraft, and, unlike Minecraft, felt like the full experience. Boss monsters, tiered progression, a very vague semblance of story where the forces of nature and the supernatural were at odds, eventually culminating in the complete destruction of the environment as you stop a stellar plot and destroy a cosmic god.
Modding had added the Calamity add-on, which expanded progression and boss fights to white-knuckle level difficulty and a jamming, custom made OST that has you vibrating in your seat while you use a wand to obliterate leviathans and end the world.
Then you have what I'd call the 'red headed stepchild' of the Genre, Starbound.
Starbound is a bit of an odd representation of the series. It took blocks and pixels to space where you interact with penguin mercenaries, explore multiple planets, and build your character using racial armor and weapon tiers that add flavor to your bird or ape or what have you. Every race gets their own ship type with unique room placement and aesthetic. I have a special love for the Avians, who's ships are giant pyramids powered by some central crystal.
It had rather incredible storytelling and lore depth despite being procedurally generated. Earth was destroyed by a galactic monster, Avians fight to earn their wings and escape their all-knowing god. Apes are working to break their bonds from an oppressive regime of a 'great ape' that really brings to mind a Orwellian nightmare personified by hyper intelligent monkeys.
Modding wasn't as prevalent in Starbound as the other two games, but it spawned one of the most recognizable furry species in culture now; Avali. Little feathered raptors that drink ammonia and love frozen worlds. They're lovely! Wonderful little creatures! Super cute and now we can see them in VR Chat and Second Life, etc.
But now it's been several years and while these games have dedicated communities and their own followers, I ask "what's next?"
And unfortunately I don't think I have the answer to that.
Terraria's development had stopped and their sequel has been cancelled for the immediate future. Minecraft is still the top dog on the market, and Starbound is finished, so far as we can tell.
The time of the block-builder is over. We're looking at farming simulators, pirates, and more MMOs to count. It's a sad realization but we're still enjoying our time in these little slivers of programming where some mad lad with glass and dirt builds a diorama of the first level from Mario and complex cities rise from grass.
Who knows though. Chucklefish is still putting out new games all the time and I'm lowkey crossing my fingers for some new developer to remember most of us still love playing with legos.
Stay Salty~
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annakie · 5 years
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An Annotated Mass Effect Playthrough, Part Six
Wherein we get out into space and explore a bit, and complete our crew.
And post a lot of gifs, because screenshots were lost.
List of Posts: 0 1 2 3 4 5 6 7 8 9
So I use the NVidia Control Panel app to take screenshots and videos.  Since it’s already running and it takes good shots it seems dumb to not use it.
I ended up being super busy this week and didn’t play much, just got through like, talking to Kaidan after the big speech on the bridge more or less for the entire week, and through Therum.  I updated my drivers a day or two ago.  And then I didn’t notice that for whatever reason, yesterday when I went to play for a few hours, NVidia decided to record videos just fine, but not take screenshots.  I probably actually mashed the button several hundred times.... but all I got were videos.
Most of it wasn’t a great loss, it was a lot of talking to the crew, and a few planetary missions which... so I’m going to have to go back and redo some of it later for screenshots.
But I thought... hey, for posting on tumblr, I’ll just make it a shorter update and make a few gifs and most this a mostly-gif post!  That’ll be fun!
...and then I spent several hours making almost 80 gifs, including a lot of what I also had screenshots for but thought making gifs would be more fun.  
I mean I was watching the last few eps of the newest season of Great British Bake Off on Netflix, and a few other shows this morning so it wasn’t just gif time... but yeah I made a lot.  So I might split this into two posts now because... that’s a lot of gifs. This post will still have a lot of screenshots, too.  So here we go!
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There are so many things to love about this moment.  It’s such a great like, re-launch of the game... Bioware telling us “Okay, now you know the plot, you know all the major players, you know a lot about our world (galaxy) and how it works and who lives here, now, it’s time for you to go out on your own.”
First, it starts with being able to vent a little to Joker, which is a nice touch.  Shepard might feel guilty about taking the ship over from Anderson, but Joker also assures us here, a great preview of the way he’s tasked with helping Shepard keep it together in ME3.
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I love seeing Shepard’s words affect the crew.  The swelling music, the same as the “you’re a Spectre now!!” music just underscores the journey, and what’s to come.
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I used to always miss this scene by not picking the right speech option, and would be mad Kaidan was left out of this montage.  My fault!
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This moment is so beautiful and epic.
...and here we go.
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ALOT, btw, makes the galaxy map so pretty.  Sharper and clearer and more colorful.  
We all usually just head to Liara’s Dig Site first, right?  Unless you’re doing one of those “Pick up Liara last just to see what happens” playthroughs?  I did that once. It felt weird.  And sad, when you tell her “oops I killed your mom and I’m not sorry.”  Seems like she shouldn’t have gotten over that so quickly, but well, that’s game design.  The entire plot just doesn’t feel the same and more flimsy without Liara around from the start.
I usually do Therum --> Feros --> Noveria --> Virmire.
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Well okay, first a stop at Edolus, since, you know, it’s on the way.
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What a LOVELY day, nothing could possibly go wrong on this barren world. I feel like they gave us a pretty easy-to-get-around-on world to start out with.
I honestly love driving around in the mako 90% of the time?  Once you’re used to the controls, it’s not that hard to get most places you want to go.  Though I admit the Nomad in Andromeda is a big upgrade.  I kinda miss it in ME2 and ME3, though I only do what driving is necessary in Overlord and skip Firewalker like, half the time.
First, let’s check out the map...
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I’m pretty sure I didn’t realize you could mark your destination on the map and it’d put a handy arrow on your radar until I started playing on PC.  Before then I was checking the map every 5 seconds making SURE I was going the right way.  *facepalm*  
Generally my scanning strategy on the planet is... just go to the things on the map, but do go to ALL the things on the map.  If I see something along the way, stop and get it.  I don’t go way out of my way to look for unmarked stuff.  Usually the UNC missions can be completed doing that + complete planet / asteroid scanning.
Oh hey here’s a guy, let’s just grab what we can off him...
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UGH.  MINIGAMES.
Like I get that the minigame is a stand in for “looking for clues, are you successful in finding anything useful?” or whatever but it’s still just the worst.  A minigame is fun occasionally, making it as a gate to something like looting a body is stupid.  I guess I have to forgo actually putting points into things that keep Kaidan alive at the early levels so he can help me... loot bodies.  Cool.  Great.
Since I’m cheating in credits, all weapons and armor get medigelled almost immediately so that I don’t have to do the minigame later on when they get harder, like, ever.
The ME2 minigames at least make a little more sense than this moving puzzler thing.  That’s at least an attempt to look like some kind of code hacking or rewiring/reprogramming.  This thing is just... silly.
ME2 has a disable minigames mod... so there will be no talk of minigames from here on out.  They don’t exist after the easy minigames early on in ME1.
So I ... somehow managed to not get video or screenshots of you know the ICONIC THRESHER MAW attack on Edolus?  So please enjoy this gif I made of it back in 2013 instead.
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It’s such a great fakeout and moment.  Like “Oh man how easy my goal is like right in front of me!  That’s great, so easy!” then OH HELL NO, FUCK YOU, GIANT WORM!!
These gifs are from another planet later on, but they’ll do.
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My normal MO with Maws is to get out of the way, far enough that they can’t appear too close to or especially under me, but close enough that they do still show up, then stay stationary and jump over the goo while shooting at it.
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YOU’RE FACING THE OTHER WAY HOW DID YOU SPIT AT ME?!
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This is fine.  EVERYTHING IS FINE. We’re just A LITTLE ON FIRE.  Our shields are at full...
Oh hell, Kaidan slap some medigel on it, please.
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Even though we don’t know who Cerberus is yet, FUCK YOU CERBERUS. I always bring the VS to any Cerberus mission because THEY WERE RIGHT NOT TO JOIN YOU IN CERBERUS.  Let’s keep a FUCK YOU CERBERUS count going to remember all the horrible shit we SAW Cerberus do in ME1 to remind ourselves why Ashley or Kaidan is the only SANE ONE for going “No, sorry, I’m not joining you in Cerberus.”
Deep breath
OK, let’s go get Liara.
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Wrex comes with us to Therum.
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Dear Lord, Therum is gorgeous.
This is real nice just a pleasant day on this thresher maw-less planet and great scenery, we’ll find that asari scientist in no ti--- WHAT THE HELL IS THAT?
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Have I mentioned how everything is fine lately?
Well it’s time for how I deal with most of the geth while in the Mako...
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Armatures are worth five points each!
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Rocket troopers are only two points, but I got a lot of them!
Stopping and fighting in the Mako takes way too long.  Push on through all the way til we’re stopped.
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Hm, this is the one I should push, right?
*crickets*
Fine.
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Just... real pretty.
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I love this part of Therum right here.  A really great, scary fight that feels so dangerous, but winnable.  Great level design, too.
Then this happens.
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Does everyone’s hair do that in this cutscene, or just mine, or this hairstyle?
Also, ME3 has a mod now that lets chracters use their correct weapons in cutscenes, my eternal devotion to the modder who could do that in ME1.  None of these characters use assault rifles in-game!!
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I’m fairly certain I have played and replayed this fight more than any other in ME1.  AKA RUN FOR COVER OH SHIT AVOID THE BOMBS AND LASERS FLYING AT YOU AT ONCE PLEASE DON’T DIE COMPANIONS PLEASE KILL SOMETHING I CAN’T DO THIS ON MY OWN AHHHHH!!! 
This time around, I died my first time, actually did really well the second time, and decided to go back and record the fight for gifs and... won, barely.  The gifs would not be good.  Wrex and Kaidan didn’t last long. 
Anyway, It’s a great cutscene, but hoo boy I wish it were skippable.
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Okay but what were these ruins *for*.  Also, real lucky that they had the boss fight way up here instead of down where Liara was.
Speaking of Liara...
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Hello Doctor T’soni!
I have a lot of questions like... how long have you been in that bubble?  How are you sustaining it that long?  How long has it been since you’ve eaten?  If I didn’t come get you until after Virmire, would you have been holding that bubble up for the weeks in between then and now?  
Ah well, you’re here now, and I suppose I’m going to owe you my life later so... welcome to the team.
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You gotta admit that’s one badass entrance, though uh, if the forcefield is still up, where did he come from?  Doesn’t matter.  Wrex, let’s kill us one of your brethren (sorry.)
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I’ll just *assume* that Liara is too tired from holding up her stasis bubble she was in to actually be USEFUL.
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I love the chaos of running the fuck out of there.
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Texture popping is still an issue even with a decent computer and texture packs, but at least it’s quick now.
Also I really feel the loss of this conference room in the future games.  The awkward oval table never quite feels the same.  But also, uh, this is a lot of room taken up in this small ship for eight chairs and a holoprojector.  You gotta think there’s more uses for this space than just that.
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But yeah, I love these check-ins, it’s a chance for everyone to get together and really hash out what’s going on, as well as reinforcing the plot to the players in a more natural way.  Having Liara this early will let us understand the Protheans better at an earlier stage, even if it turns out she’s wrong about some stuff (though at the time this was written, she was right for all everyone knew.)
Wrex and Garrus don’t talk much here, probably because you can make it through the game without one of them.  I did a “didn’t recruit Garrus” playthrough in ME2 once.  They change like one or two lines then Garrus goes back to talking about Old Times.  So like you CAN, but you really shouldn’t not recruit Garrus, because Bioware didn’t do a great job changing anything aside from your initial greeting during the Omega Archangel mission.
Not recruiting Wrex, though.  Wow that’ll have consequences later on.
OK!  So the gang’s all here, and this post is already very long.  Next time: Let’s go talk to everyone for awhile, and do a few more sidequests because we can’t go back to the Citadel til our persuasion is high enough to grind Mikhailovich’s arguments into the dust!
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