I am OBSESSED with Clementine... I just love her design so much and she's so headstrong. I will definitely be drawing more of her, especially since I just finished playing Stray for the second time last night.
(also conveniently, one of my cats is named Clementine)
I ONLY WATCHED PLAYTHROUGHS OF STRAY AND NOW THAT I ACTUALLY GOT TO PLAY IT AAAAAAAAA
I only watched playthroughs, but I wanted to play it for myself to look around and well, take my time to observe details [ some details that I would rather have not seen... cough cough- ]
so it only made the ending like actually hit harder for me- I just UIHDHUHHBBAGGAWAHAHHGGGHH please sobss,, I also noticed Clementine hasn't expressed ANY joy throughout the entire game, not counting the pictures. The closest is a thumbs up-
anyways best game ever 100/10 would play again or watch a playthrough again
Since I have far more praise than complaints, I will post this first!
Most of the cat gags were used early in the game, and there were very few towards the end. They could have added in more, even if the plot was getting more 'serious'. Like the hiding in boxes in midtown could have been expanded to all different shapes and sizes of containers, a real 'if it fits i sits' scenario. Surprised we got nothing with lazer pointers either.
The ending didn't have *enough* imo. We didn't get to see our cat family again, we didn't even really get to see the view outside the city. I also think it's a let down you couldn't bring the the drone outside, I went to pick it up after B12 'died' but wasn't allowed to.
And lastly I just wanted MORE. I wanted a bigger city to explore, more sidequests, more achievements, more funny little animations and things to play with! This is a game that sells based on it's environment and the fun of exploring it as a cat, but it's lacking in environmental storytelling.
Where to begin? I saw this game back in it's earliest stages and KNEW I'd love it, and I was right. Stray is definite proof that we need more games that let you play as animals, or explore different perspectives in general.
The controls are simple and streamline the game significantly so you never lose that sleek cat feel. The best fun you'll have is just running and jumping and climbing about as a cat.
The story and theming is incredible. I've never seen an apocalyptic game have the entire premise and world be so hopeful. I adore the exploration of what 'humanity' is, the implication that it doesn't matter that the original humans are gone because they live on culturally in the companions. I will be reblogging some of my favourite analysis shortly after posting this x)
The atmosphere is ON POINT. Truly unique and very varied considering your environment doesn't change from being in a city the entire time. Use of colour in lighting was especially well done.
The pacing and puzzles are great. I never got bored, totally stuck, or frustrated. But I did genuinely have to think about certain puzzles.
Soundtrack goes HARD
Overall a really intensely hopeful and sweet game, it exposes the best parts of humanity. A love letter to all that we love.