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#that is absolutely nintendo’s business model
tigressaofkanjis · 7 days
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To the person who criticized I don't know how the legal system works for Nintendo to sue Palword, fuck off I was right. I mean I don't want Palworld to lose but I know what the fuck I was talking about. Don't mansplain to me how companies go after one another and the severity of it, alright. Nintendo WAS playing the smart game and waiting. Suing on release of Palworld would have been a complete disaster and most companies bide their time before suing to study what they can and cannot bring to court on something they want to claim as infringement and such before officially doing it. Build your case and then try. Suing isn't immediate and takes time. It's not an episode of Law and Order.
Now, I kind of agree that Palworld should win because upon technicality, Nintendo is suing for the patent of creature catching more than the likeness of the models. That's kind of stupid to keep the mechanic to yourself. But if Nintendo is successful, I would assume they played more into the character model aspect because the mechanic patent would be hard to win being, like I said, a dumb thing to sue over. A Nintendo win would also bring fear to small business game companies and ultimately give bigger companies the means to sue just because. That's not what we want.
I don't know who it's going to go down officially. I don't know how Nintendo is going to finalize their overall approach in the patent, but I can't say I didn't see it coming. What gets me though is Nintendo was also cruelly smart to wait until PocketPair had money. They can sue for more than a hundred million and bankrupt the company to shut down Palworld amid a victory. That's abnormally cruel...if Nintendo succeeds.
So, my honest opinion about it is that Palworld doesn't really deserve to be this target of monopoly strategy. It is insanely harrowing what Nintendo is doing. But given some designs of the Pals do look way too close to certain Pokémon...like I understand if it was a flattering influence for sure but PocketPair treaded into deep waters with specific designs. Nintendo is picky and they will absolutely go after them. We shall see how everything turns out whether Nintendo gets humiliated by their own greed or PocketPair gets dealt some heavy damage.
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star-scrambled · 2 years
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Hiya! What video games dovyou think would be the Octonauts favorite?
HMM that’s a hard one...I’m sure people have done these kinds of posts before with more accuracy in mind, so I’m just gonna be Indulgent if that’s okay >:3c
Captain Barnacles only plays video games with the team, and they HAVE to be motion based, so he LOVES Just Dance and 1-2 Switch n that kind of stuff.
Professor Inkling is the same to an extent, but more with stuff like Wii Sports that doesn’t require as much full-body movement. I think he’d also be a Clubhouse Games fan for sure.
Kwazii and Tweak have similar taste in games, mainly because they often play them together. Tweak made her own gaming console on par with an NES or SNES, so she usually plays high score-based games like Pac-Man. She doesn’t have the time to commit to RPGs, as much as she’d probably really enjoy them, but sometimes she’s willing to stay up late playing Super Mario World for the sake of not losing progress. She’d also play fighting games with Kwazii probably, and they would be his favourite, but ultimately she’s always better than him at whatever they play because gaming is her ELEMENT. So yeah, Kwazii’s a Smash Bros fan, but the only person that plays with him is Tweak, but she’s not always around. Pinto and Koshi are ABSOLUTELY willing to try and take him on as a duo when they visit though, hehehe.
Peso’s an Animal Crossing guy, or at least someone who enjoys those mobile games where you can check in daily and play for a good 20 minutes, so not hardcore in the SLIGHTEST, haha. He’s not even really committed or “good” at the games since he’s a busy guy and it’s not his Most prevalent hobby, but he finds them relaxing and cute. I’d want to believe Pinto is the reason why he’d play a little more sometimes and try out different things, though :)
DASHI IS THE RPG FAN. She 100% gives me Deltarune and Mother fan vibes. She loves a good story with pretty environments and compelling characters, and her and Koshi tend to bond over their favourites together. She would love to commit to a life sim game like Animal Crossing because of the aesthetics and appeal of building a community from the ground up, but she VERY easily ditches them unfortunately. She is a handheld console player by heart and she LOVES playing on her pink Nintendo 3DS BECAUSE I SAID SO!!! (also Koshi is a YKW fan and a M&L RPG fan she is JUST like me fr!!!!!!!)
Shellington is very hard for me to think of something for LMFAO 😭 he doesn’t strike me as a Gamer...but I think he’d take an interest in Minecraft because of the vast landscapes and all the creatures n stuff. He definitely likes to explore around and modify the environments with some more scientifically accurate elements, such as the animals and plants, but overall he just has fun experimenting with the logic of the world and seeing how it’s ecosystem works differently from the real world. He also builds models to show the crew and educate the Vegimals sometimes :3 BUT he plays Exclusively on Creative Mode and on Peaceful settings because the first time he played on survival without knowing the difference he almost had a panic attack once it became nighttime. Again, though, not much of a gamer, so it’s really only a once in a while thing he does once it crosses his mind.
As a bonus: Paani also isn’t much of a gamer, but Minecraft is something he’s interested in, much like Shellington. Though the difference is he absolutely LOVES the thrill of playing on Survival Mode. He isn’t much better at it, he is nowhere NEAR going to the Nether or fighting the Ender Dragon, but the nightly brawls he has with all the mobs is a lot of fun. Pinto joining is even BETTER. He’s a mobile player so he can play with him no matter where he is! >:3c
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noa-ciharu · 1 year
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Hi
I'm sorry for so many asks but i'm feeling kinda down due to the nintendo 3ds eshop closure... ;-;
So gonna distract myself by asking how each of the tb/x characters would comfort themselves on a bad day (like talking to someone, eating comfort food etc.)
Thanks 👉👈
Oh, idk what that eshop closure thing means but *sends hugs*
Hmmm let's say some mundane daily issues stressed them out and nothing too grand. Ofc 300% serious per usual:
Kamui - goes into full 🥺 mode and waits to be comforted by men. His stress reliever is crying in man's arms or overal physical + emotional comfort. 6/10 on healthy scale and 🌈/10 on gayness one
Sorata - meme it all away. Deals with stress via humor. King. 9/10
Arashi - looks like a type to bottle up. May try some hot tea and meditation so 4/10
Yuzuriha - has no poker face whatsoever, can't keep stiff upper lip to save her life. Will end up bawling her eyes to someone and getting comforted (not in gay 🥺 way like Kamui does tho). Maybe will have Inuki comfort her a bit. Effective overall plus she's 14 so 7/10
Karen - will bottle up and put up a fake smile :< also do some self-deprecating and self sabotaging thing like drug her teammates and go out to fight and die alone :< although her style rocks so 4/10 on common sense scale but 🔥/10 on vibes and sexiness
Aoki - idk rly, guess go to soap lady's hotel room one late at night. To chat with her about protecting kekais duh, ofc no funny business. Happy family man with ounce of common sense yes but can he resist the temptation? 9/10 on he should deal with stress via hooking up with Karen scale
Kotori - cries herself out and gets comforted by her brother or slips into insanity and wants to get crucified no in between. 5/10
Good boy Fuuma - deal with stress by comforting and protecting Kotori and Kamui. Especially Kamui tho, the more touchy feely they are the better Fuuma is feeling. 8/10 on healthy scale since bottling up but 🌈/10 on gayness one
Antichrist Fuuma - I can't possibly state here post will get flagged as explicit. But let's just say it has to do with all kinds of explosions
Subaru - he doesn't deal with stress in any productive way possible, he mops around, smokes it out or sufferes in silence masochistically. That's how 🤕 kinks got as bad as they are, king tried to repress them. Alternatively he deal with stress by wanting to be stabbed. If he dealt with stress by getting railed I would have given him higher rating but this way 1/10 for the masochism and every BDSM-5 mental illness
Yuuto - he fucks it out, no questions. 10/10, Subaru this should be your role model
Kanoe - copes with stress via being sexiest person ever, flirting with absolutely everyone and having sex every day. Also while having them government salary and not doing jack shit beside dreaming in dick throne and having ominous prophecies. Dream coping mechanism 11/10
Hinoto - lies for funsies and makes false false prophecies. She sends seals into death for fun and apperently has a thing for making Kamui's life as hard as it can possibly be. Zero coping mechanism she gave into her dark side but at least we've seen some hinoto-cest pics so for that 2/10
Kusanagi - idk about him rly he seems like most rational one? So something about spilling sorrows to the bartender. Idk let's rate it 7/10
Keiichi - only boy with common sense in this manga he deals with problems resiliently but actually talks about them. 9/10
Nataku - guess they go out and die?? 0/10 on any scale
Kakyou - his coping mechanism is looking pretty and ominous ambiguous prophetic lines. Also I guess eternal pretty boy looks since how does he look the same in TB flashbacks and in X, Kakyou plz reveal me your secret?? 7/10 cuz of L'oreal hair
Satsuki - guess she either does carnage or gets all touchy with Kanoe. Also gets comforted by Yuuto from time to time. Girl has the range and taste so 8/10
Seishirou - god forbid something upsets him cuz he will try all of these, in this order:
Mental gymnastic
Staking Subaru
Manipulate
Mansplain
Manslaughter
Drown himself in cigarettes
"Shit I felt something?? Is this an emotion???"
Plot most manipulative non sensical scheme ever that will somehow turn out to work cuz 😎
Go die
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duckyfruitbat · 9 months
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Why Join this Jolly Roger?
Welcome to the world of media piracy, here you'll find all sorts of methods and tall tales of swash buckling fun. Before we get into that though, we need to go through why one would turn to piracy. For convenience I have a condensed list of four reasons with a few examples sprinkled in.
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Money: This was the most common reason in the early 2000's and was the reasoning why people used Lime and Nappster. Say for various reasons you don't have the treasure for a CD or a movie, but you have a computer and it is available on one of the dubious websites you frequent. Please keep your antiviral software up to date, kids.
Stick it to the Man!: If you ever played a game from EA, you'd understand this. Say the company has a business model that purposefully keeps you from playing the games you want the way you want. For example I have this Sims 3 expansion pack called Dragon Valley. It is a physical disk that my brother only got to work once and never again. We can't figure out how to make it work. Alternatively maybe they absolutely butchered a city management game in a way that makes it borderline unplayable and you just want a version of it that just works. Only way you can play a version of that is to download a modded bootleg.
Region locked: This is a problem common in video games. Games can only be played on certain systems released in certain regions of the world, and there are of course games that are only published in certain countries. There is a whole catalog of N64 games that never made it to North America, this includes the original Animal Crossing game.
Rare/unavailable: This is the biggest reason, it is also the reason why emulators are popular. Often games in this category are either just old, limited, banned, or caught in copyright hell. Take the NES library for example, there are hundreds of games that haven't been officially re-released in decades. Nintendo is often criticized for not releasing their own games on their virtual console. The copyright hell comes from when a piece of media's ownership is in question. There is a Muppets Christmas special that is a crossover between the Muppets, Sesame St. and Fraggle Rock, the ownership is only in question because after Jim Henson's death, the studio was divided between Disney and Sesame Workshop.
There you have it, four reasons why someone would want to pirate. Now for legal reasons I have to say that I don't endorse this, and I totally never did it before. Generally speaking though, the artists behind these works are usually OK with piracy, especially if there is no way to get it officially where you live. With all that out of the way, we can get into it.
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itswavelengths · 2 years
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Google Stadia Failed Before It Was Announced
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Phil Harrison on the official Google Blog:
A few years ago, we also launched a consumer gaming service, Stadia. And while Stadia's approach to streaming games for consumers was built on a strong technology foundation, it hasn't gained the traction with users that we expected so we’ve made the difficult decision to begin winding down our Stadia streaming service.
Pretty much my entire Twitter timeline is dunking on Google Stadia's closure today, deeming it an inevitability we all saw coming. For my part the few experiences I had with Stadia were exceptional, I felt as though they'd totally nailed the technology end despite the business model being absolutely wild. For example, to play a Stadia game on my television I'd have needed a Google Chromecast, the official controller, have paid $10 monthly for access to the service, and then would need to have purchased each game individually. This was, obviously, nonsense. Although Stadia's technology was compelling at launch, competition quickly shifted the balance away from the model Google seemed convinced would work... eventually.
And to be clear: I love cloud gaming. I played the (until recently) Windows-only hit Inscryption months ago on my Mac via the free tier of Nvidia's GeForce Now. I played through a majority of Halo Infinite's single player campaign via Xbox Cloud Gaming, Safari, and a Nintendo Switch Pro Controller. I played through the entirety of 13 Sentinels Aegis Rim by streaming my PlayStation 4 into an iPad I brought to a remote cabin in the woods. I should have been a day-one fan of Stadia given my compulsion to adopt new tech earlier than is healthy. Skill Up nails what held me back:
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Despite being interested in the service and seeing how well it works first-hand on more than one occasion, this is why I never took the plunge. Again: Every experience I had using Stadia was excellent, but how could I invest dollars into an account of my own and the hardware I'd need knowing it could — like many other Google products before it — disappear one day. I'm seeing a lot of coverage of this in games media, but I think this poses a more existential threat for Google as a company holistically than it does as a one-off failed attempt to break into this one specific industry. Ralph from Skill Up and I are not the only two people in the world who believed Stadia would fail because of Google's track record for throwing products and services into the bin, or letting them languish unsupported until they fade into obsolescence without even a blog post like this one. This was a widely held assumption back in 2019 when the service first launched. That they displayed a Sega Dreamcast, Nintendo Powerglove, and Atari ET cartridge in glass cases at their own reveal event only fanned the flames of group-think-supposition.
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I truly think this is yet another example of how Google has not only become too big to fail, but maybe too big to succeed as well. For every win in the form of Pixel or Nest, there is an ever growing pile of Stadias, of Waves, and of Daydreams. To announce a service like Stadia and be met with an immediate chorus of potential users saying "sounds great, but let's see if you really stick this one out" speaks to a larger problem with Google's reputation in the tech landscape as a whole more than it does a lack of faith in their ability to deliver a new and innovative experience to the gaming audience. In the eyes of the public, Stadia failed when Inbox failed. Stadia failed when Clips failed. Stadia failed when Google+ failed. Stadia failed before it was even announced, back when people stopped believing Google could launch and support an ongoing service.
Their best bet was to prove the naysayers wrong.
That's not what happened this time.
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trustfabulous · 2 years
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Mighty final fight nes cheat
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I challenge you to name even one arcade game contemporary to Ninja Gaiden that did this. That last bit is definitely "artificial difficulty" but again- NOT something anyone picked up from Arcade, because arcade games didn't do that sort of game lengthening. Ninja Gaiden doesn't get "unfair" until Act 3 with those damned birds (which the player will eventually learn patterns for) or the finale which will send the player all the way back to 6-1 if you lose at Jacquio on 6-5. Most people could clear the first level or two almost immediately, they aren't that difficult. You appear to be significantly worse at Ninja Gaiden than most people. Another excellent example of this was Goonies II NES- it is a vastly different version than it's Arcade/Famicom/MSX predecessor and there IS no arcade game that plays anything like it. That game relied on incremental progress and discovery to extend playtime. The "structure" of the game is completely different and does not come from the arcade- it was designed specifically around the home platform it existed on. The only thing it shares with the arcade counterpart is the name. There were no arcade counterparts to games like Bionic Commando NES. That's just the kind of game mechanic the developers chose to make.Īnd this of course is where your analogy falls apart. Hell, Elden Ring has "annoying platforming" in it for reasons no one quite understands. "annoying platforming" does not an arcade style game make. That genre along with RPGs do have other roots-DnD, Apple IIs, early PCs, and later consoles. The closest arcade analog I could think of is the Monster World games. Metroidvanias are interesting since they do originate on consoles. That design lives on today in games like Super Meat Boy, Cuphead, and so on. And in the NES example, unfortunately, many times super limited a la NG3.Īlso, I'm not anti arcade. Similar to how 1CCing an arcade game does.Īrcade games had actual money as a resource. I never knew anyone that beat Punch Out! or Ninja Gaiden in their first run. What does that remind you? Staring a new arcade run. I think I played Ninja Gaiden's first level over 500 times as a kid. So games required multiple playthroughs to beat. So while NES games were not always 1:1 to arcade games, the mastery and loop based structure comes from arcade games. In the NES era, you couldn't use "coins", you had to use time. I'm talking about "artificial difficulty". The Ghouls and Ghost games are platformers and find their origins in the arcade. Even Double Dragon Arcade had annoying platforming in the forest stage. The Famicom version was often either straight up easier, had lower experience caps, stage selects, or infinite continues that were intentionally removed from the US version because Japan had no rental market and didn't have to worry about it.Ĭlick to shrink.When I mean arcade style design, I'm not talking about quarter munching. This also explains weird difficulty increases and removed options in a number of JP to US conversions like Castlevania III, Bayou Billy, Contra, Turtles Arcade, Blaster Master, Double Dragon 2 and 3, Zelda II and Ninja Gaiden 3. (Notably, the 2600, Colecovision, INTV and similar did NOT have this third party arrangement leading to a glut of poor titles). This doesn't work well on a home console like the NES where nintendo's business model relied on a 30% cut or whatever of home console games. NES Games got away from classic 70s/80s "arcade design" pretty quickly (whereas those games were the overwhelming majority of the 2600 and INTV library) and in many cases the "arcade" version of the NES game was absolutely nothing like the arcade version.īionic Commando NES, Rygar NES, Strider, Double Dragon 1, 2, and 3 NES, Ninja Gaiden NES, and Mike Tyson's Punch-Out were all MUCH different (not just harder) games than their arcade counterparts, and Haunted Castle arcade is so much worse in design than Castlevania NES Konami rarely if ever bothers to acknowledge the thing exists.īottom line- if you're not worried about quarters (or are simply skilled) most arcade games aren't really that difficult and can be finished in less than an hour.
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rsnahas · 2 years
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Cj gta san andreas
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#Cj gta san andreas skin
#Cj gta san andreas android
#Cj gta san andreas Pc
In total, the app comes with almost 40 different sounds that you can listen to, which will be familiar to many GTA enthusiasts.
#Cj gta san andreas android
A medium meal (for example, fried chicken with sides) will add 2% fat, and finally a large meal (for example, an entire pizza) will add 3% fat. GTA San Andreas: CJ Sounds is a simple app that allows you to hear some of the more classic phrases spoken by the GTA San Andreas protagonist, directly on your Android device. Small meals (for example, a burger) will add 1% to CJ's fat stat. It adds new side missions to the game as well as Easter Eggs that could be found in the two predecessors of the famous San Andreas game. Healthy meals (for example, salad) do not add to CJ's fat stat. GTA United replaces the entire city of San Andreas with none other than Liberty City and Vice City, in a complete overhaul of the game map. Each restaurant offers a small meal, a medium meal, a large meal and also a healthy meal. If you need to eat but are on the go, stop at one of the vending carts located throughout San Andreas for a quick bite. However, the food in these restaurants have absolutely no affect on CJ's statistics. There are also a few slightly more pleasant restaurants, which are only available whilst dating one of the girlfriends. Each chain has a number of different available meals, each with corresponding nutritional value and fat content. There are 3 different restaurant chains scattered across San Andreas: Burger Shot, Cluckin' Bell and The Well Stacked Pizza. Restaurants open for business during the mission "Ryder". After his Fat statistic has been completely depleted, he will lose all health! Restaurants After an additional 26 hours, he will lose Muscle at a rate of 2.5% per hour. To "diet", CJ must refrain from eating for 48 game hours, at which time he will begin to lose fat at a rate of 2.5% per hour. MTA is a new way to enjoy your old game GTA San Andreas with your friends and.
#Cj gta san andreas skin
There are two ways to lose weight: "dieting" or engaging in aerobic exercise. Skin ID: 0 Skin Model Name: cj Skin Name/Type: Carl CJ Johnson (Main. A message will appear on-screen when CJ is hungry. It limits CJ's sprinting ability, his ability to climb over walls and also his driving ability. Eating too much also affects physical ability. Base Of Operations: The Johnson home on Grove Street, in Los Santos, CA. Log In to add custom notes to this or any other game.
#Cj gta san andreas Pc
Android iOS (iPhone/iPad) Macintosh PC PlayStation 3 PlayStation 4 Windows Mobile Xbox 360 Xbox Nintendo Switch Oculus Quest PC PlayStation 4 Xbox One. Within a six-hour time period, CJ can eat up to 11 meals If he eats more than that, he will puke! After doing so, all the fat gained from these meals is subtracted from CJ's statistics. Which are the advantages of a Fat CJ Grand Theft Auto: San Andreas PlayStation 2. If CJ eats large meals all the time, he will get fatter and fatter. His assets and business interests include the Grove Street Families and Madd Dogg's contract in Los Santos, a car garage and several other properties in San Fierro, and shares in Four Dragons casino in Las Venturas. Whatever CJ chooses to eat will affect his overall health and fat statistic. After GTA San Andreas At the very end of the game, Carl is a young multi-millionaire. GTA Online Double Cash and RP Event WeekendĬJ must periodically eat in order to keep his Health meter filled. GTANet Exclusive PC Screenshot from Rockstar WC and Crazy Toones helped me out a lot like that.MTA: San Andreas Deathmatch - Developer Preview With VRoid Hub, users can post their own 3D models to make. When I did The Real Coast Guard CD, it became fun. VRoid Hub is a platform where users can post their 3D characters and share them with other users. “I was able to really kick back and be an artist,” he says. The record may not have launched him to that next level of stardom, but it was the statement Maylay wanted to make. The Real Coast Guard saw him deploy more complex cadences over “ What’s The Difference”-style horns. The CJ gimmick was out, and the songs came more fully realized. He’d hooked up with DJ Crazy Toones and Westside Connection rapper WC on the former’s It’s A CT Experience, and the pair came on board to help take some of the creative weight. The tape was well received by rap bloggers, but by the time his second tape, The Real Coast Guard, came out in 2008, he was ready to step out of the GTA universe. He oversaw everything- from sourcing the beats to mailing out the completed CDs-because despite the game’s success, he was still a new artist with few resources. Maylay dropped San Andreas: The Original Mixtape independently.
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the-elder-beato · 3 years
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on the same note people would've complained if animal crossing was pushed back because they already delayed it six months from September 2019 to March 2020. If Nintendo saw people weren't paying 60 bucks for a game because it wasn't "complete enough", they wouldn't push their games back, they would just release the same games for cheaper and not release updates for them other than like, bug fixes. They wouldn't suddenly take their time with games, at most they would just push harder on an already famously overworked industry. Animal Crossing is a real time game...and for over a year updates pertained to those who played it the way it was technically supposed to be played. Holidays added as the holidays came. For those who time traveled, they may not have had holidays but they had seasonal events, such as cherry blossom, acorn, summer shell, etc. New bugs and fish every month. Thousands of items to collect. I've honestly never seen someone who doesn't time travel feel like they had nothing to do in the game, because it wasn't really intended to be a speedrunning game where you get anything and everything as soon as possible. They also didn't start development on this game knowing there would be a pandemic. Many of the people who played it would've normally been at school or work, and would have had less time to play it in a day. I personally think if the 2.0 update had been what they gave at launch, I would've been super overwhelmed and unable to keep up with everything I could do every day, and if there hadn't been a lock down I would've simply not played because of how much I would've missed, or would've had to be many days behind through use of time travel.
In today's times you don't really get a choice with games. You can either wait excruciatingly long times for a good game to come out (unlikely if not indie since triple a companies don't know when the current console will suddenly be obsolete), have a perfectly good game that gets updates over time, or have a really shitty game that was rushed to completion because people didn't want to pay for an "unfinished" game.
Nintendo could've released the game and just never updated it. They could've strung along updates to only have the bare minimum instead of adding many things at once with most of them. They could've made the holidays copy-pastes from other games, such as bringing Franklin some utensils because he's scared of being eaten. They could've made all of the updates cost money, even a dollar a piece and made bank. They could've made what Villagers you get random instead of introducing Island Hopping resulting in more people buying amiibo cards (back before fake amiibos were a thing), or done almost anything to get as much money from us as possible.
Instead they listened to the community. We wanted to do the animations Villagers can do? New emotion pack! We want more hairstyles, especially black and brown hairstyles? Here you go! You want the items you see Villagers eating? You betcha! They released things we liked and tried to fix things we hate. They were on top of major glitches quickly, they reduced bunny day chances when they saw how it annoyed players, they cracked down on people who hacked for nefarious reasons, such as making fake Raymonds and selling them for ludicrous amounts, even real money!
In short, you are being ungrateful.
hoooooly shit didn’t asks used to have a character limit jesus christ
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babycharmander · 3 years
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i made the mistake of attempting to talk to cryptocultists last night and I cannot stop because every time I turn around they come back to my notifications with the absolute wildest bullcrap that proves they have no idea how anything works
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[ID: A Twitter user with their name censored saying, “More to the point, why would anyone not want to play games which pay them for the play, allowing them to make NFT game items with them to use, sell, barter, upgrade, etc. The current model is dead- ya’ll just don’t know it yet. For the record I’m not an overly avid gamer. I’m not even the main target demographic. I’m a 42yr old Dad, business man and crypto enthusiast. Back when I had time I’d smash on @ ElderScrolls for hours-- but at some point I realized I was paying them to waste my time. /end ID]
“Why would you want to play games if you can’t make money??? I had fun playing Skyrim but then I realized I was PAYING FOR ENTERTAINMENT!!! What a waste of time!!!”
He later asked why you would want to play games where you can’t make money if you can play games where you CAN. I asked him if there were any actually enjoyable games like this (as “play-to-earn” games tend to be extremely, extremely dull), and he linked me to this (which is an unreleased game--5:39 for the actual start of the game):
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truly the future of gaming, my friends.
He also went on to explain how NFTs and blockchain will allow you to do things that no other game has done before!! Like... trade items/characters between games, play in IRL tournaments, and sell items for real money.
You know. Things that have been happening since the 90s or 2000s.
Unless, if by “trading items/characters between games” he meant ANY games, which ... is not feasible, for many  many reasons. But it does seem like this is a thing that a lot of cryptocultists believe can happen. Like this next guy!
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[ID: Two images from a series of tweets showing a conversation between me (BC) and a different user whose name is censored.
BC: The fact that [my Charizard] is not an NFT does not remove any emotional/sentimental value she has to me.
User: That's great and that is an aspect of ownership that is often overlooked. However all other aspects of ownership would be strengthened by your control of the record of asset ownership outside the centralized game owners.
BC: Please tell me how, if my Pokémon were NFTs, I could “own” them if, say, somehow, Nintendo shut down the Pokémon games. Sure I’d still have strings of code, but I would do… what with them? 
User: This is not a productive conversation so I'm going to bounce. We are trying to explain something that you aren't ready to learn. Why should anyone waste their time or get frustrated. I expect someday you will understand what we've been trying to teach you but this is not that day 
BC: No dude I would really like to know what I would do with my Pokémon, if they were NFTs, should Nintendo somehow shut down every Pokémon game (if it were possible). Please explain this to me, I am very interested. /end ID]
This user was particularly wild because it turns out he actually developed board games for big IPs like Pokemon, Star Wars, and Disney! And in fact, he had apparently worked on an (unreleased?) blockchain game, which he proudly showed me this video about:
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The video’s pretty short, but a basic rundown is that they’re talking about “blockchain games” which allow you to create in-game assets that you “own” and that you can somehow move into other games. It does not describe how any of this is accomplished.
When I pointed out the obvious copyright issues with this (for example, this guy was telling me that if my Charizard were an NFT and Nintendo shut down all the Pokemon games (somehow??) I could still keep her and import her into other games, except... Nintendo still owns the Charizard species so no other game could put this species in the game), he insisted that this point was covered in his video. I pointed out that it was not, unless he somehow thought that NFTs give a person copyright to the work the NFT is of, which is not the case.
This guy, who has done professional work [ID: with multiple IPs, does not understand basic copyright.
He stopped replying.
And now we have this guy!
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[ID: A tweet with a new user whose name is censored, talking to me (BC) on the same thread.
User: If Pokemon shut down the game, then it would be a lose-lose situation. Sure you would no longer own anything, but Pokemon would have to take the ultimate self destruct pill for this to happen. While the game lives, so does your ownership of the game item.
BC: ...Yeah. Which is how the games already work, without requiring NFTs. /end ID]
tell me you’ve never played Pokemon without telling me you’ve never played Pokemon.
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[ID: Another series of tweets with the same user talking to me (BC),
User: Until you’re banned for breaking the ToS regarding use of the your own in game “assets”, that you purchased with your own money, but in reality are just rented to you by the dev, and on condition that you don’t use them as you want.
BC: how do you get banned from playing Pokemon. and how do you purchase pokemon for money.]
TELL ME YOU’VE NEVER PLAYED POKEMON WITHOUT TELLING ME YOU’VE NEVER PLAYED POKEMON.
He continued to try to sell me on NFTs/blockchain on the basis of a lot of different things that ... already exist.
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[ID: The same user from above talking with me (BC) again.
User: It’s not even the half of it. In game advertising where the advertisers NFT becomes part of the storyline, eg Nike shoes give a character more speed in the game and a 10% discount in stores. The dev receives a mktg spend, brand receives engagement, player [ok hand sign emoji]
BC: Congrats! You are describing something that has existed since the 90s, and was first popularized by Neopets! /end ID]
For those not familiar, Neopets popularized “immersive advertising,” which inserted ads directly into the gameplay. There were minigames based on Pokemon movies and a Coca-Cola shop in Neopets, among other things. Neopets being a pet game that has existed since the 90s. (Not to mention how gross this entire concept is, but anyway...)
But, you know. Innovation!!!! Things we’ve never seen before!!!
And once again...
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[ID: Another series of tweets between the same user and me (BC).
User: It’s not intended to be done on a wide scale, as it is just for select assets for the purpose of acquiring players and extending the boundaries / interest in a game. At least initially. The distant future may be more sophisticated.
BC: Then, as I said, you are describing something that already exists, and has existed since the 90s, and does not need blockchain or NFTs or crypto in ANY way to be accomplished.
User: Whatever existed in the 90s obviously had so many hurdles that it was not worth the trouble. Blockchain makes it simple and accessible.
BC: “It was not worth the trouble” it is... still being done. the same system. today. it’s one of the main selling points of the Pokemon games. /end ID]
TELL ME YOU’VE NEVER PLAYED POKEMON WITHOUT TELLING ME YOU’VE NEVER PLAYED POKEMON
in short OH MY GOSH CAN CRYPTO DIE ALREADY SO THESE PEOPLE ARE LEFT PENNILESS AND WITH NOTHING BUT UGLY JPEGS AND BROKEN GAMES
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askagamedev · 3 years
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Is it worthwhile to release your game on platforms + stores other than Steam? (Example: Switch, Xbox, PS4, GOG, Humble). What are the fees associated with getting your game on these different platforms/stores?
It can certainly be worthwhile releasing games on new platforms. The biggest benefit to going to a new platform is that there are many players who engage with those platforms and have not played your game yet. Releasing on a new platform grants your game exposure to a large number of potential new players and sales. However, the cost of releasing a game on additional platforms is not trivial. This is where the business side comes in - is it worth spending all of that money to bring the game to the new platform?
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We'll put aside the choice of cross-platform development at the start for today and consider only the paradigm of making the decision to bring a (mostly) complete game to a new platform after launch. This is often the only choice for smaller developers who are budget-constrained - they often don't have the money to buy dev kits and pay for cross-platform development until their game is actually released and earns some money back. In this situation, you've got two major sources of costs - direct costs from platform itself and indirect costs to cover all of the bug fixing, optimization, and additional work needed to pass cert.
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Direct costs in this case would be the costs to establish a working relationship with the platform and the ensuing costs for hardware and certification. Sony, Microsoft, and Nintendo all require some kind of business relationship with their licensees. They won't let just anybody make a game for their consoles - you actually have to pitch your game to them and get their approval before they will let you buy dev kits and create developer accounts. Once you set the relationship up, you must buy [dev and test kits] from them (often several thousand dollars each) in order to connect your workstations to the consoles and you will need to pay for [certification] (also often several thousand dollars) before you will be allowed to launch on that platform. Some platforms like GOG, iOS, Google Play, etc. don't require these fees, but some will still require specific hardware (e.g. Android devices, Apple devices, Mac computers for developing iOS games, etc.).
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There are also indirect costs of moving to a new platform - most games that work absolutely fine on PC will have bugs and problems when brought to a new platform. Things like UI and control schemes will need to be redesigned and rebuilt even if the old game already supported controllers - certification will require very specific button icons, images, and text in the UI. The game or the assets will also likely require optimization and bug fixing because of differences in the hardware or performance issues. If your game has an online component or DLC, it will also likely require some fairly extensive work to make sure all of the old online stuff works with the platform’s online network (e.g. PSN, XBL). Many of these platforms also require additional platform-specific content such as achievements. These changes will require a non-trivial amount of development time, including time spent learning the ins and outs of the new platform itself. This additional development time must be paid for.
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As you can see, there’s a lot more to bringing an existing game to the Switch (or any other given platform) than just paying some fees and getting the thumbs up. The cost can be so significant that there are several third party game studios whose entire business model is being hired guns for platform port jobs like this. The cost of bringing an existing game to a new platform is not trivial and should be carefully considered. The decision must be made based on whether you think there will be enough customers on the new platform to justify the costs of porting the game.
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repentantsky · 3 years
Text
9 Things I’d like to see at E3, 2021
So E3 2021 is a thing. It’s gonna be all digital, and several companies have already signed up to join, sounds like a good deal, but the question is, will it be what we normally expect out of E3, or will it be more like Summer Game Fest Last Year, where everything that looked like it was gonna be great, but just turned out to be okay? Who can say, but I have some...suggestions, that might make it better, along with some game announcements, that might make it all it should be cracked up to be. 
9. No low quality, at home interviews during the main show 
E3 has had a history of doing interviews during game shows to try and break pace a little, and keep people from being too excited, only to potentially be let down later. However, possibly the worst problem with Summer Game Fest last year, was the at home interviews, which broke pacing during game announcements in a way I can’t imagine was on purpose, and for many, was the time to take a bathroom break, or simply look away for a while. It’s important of course to hear from developers about their projects, and they can divulge some interesting information about games, that either puts something confusing into context, or is accidently leaked, but when we watch shows about game releases, we want to see the games. Interviews should be held in between shows, or better yet, the days following the conferences themselves. 
8. Nintendo finally talks about the big three 
While it’s safe to say Nintendo has done some banger numbers over the last year espeically, due to better console availability, which I never thought I’d say about Nintendo but here we are, it’s also safe to say that fans have been waiting for literal years on Bayonetta 3, Metroid Prime 4, and Breath of the Wild 2. While some have been more patient than others, and of course I understand there’s a flipping pandemic going on, Nintendo told us far too long ago about these games, or the restart of their development, and Breath of the Wild 2 was promised to at least get an update this year, and E3 seems like the best place to do it, especially after their last direct, one that was more than a year in waiting, and left so many people disappointed. And this is coming from someone who had literally only hoped to be excited about one thing, and it didn’t happen The future of how they present games, almost feels like it’s in question after such a show, which did not justify itself, so hopefully, they can finally let everyone walk away happy, and talk about the projects that have been generation the most excitement, for literal years now.
7. Space things out better
You might now know this, I only made one list about it after all, and literally no one reacted to it, but I’m a huge wrestling fan, and one of the promotions I watch, is WWE. Now, WWE is about to launch WrestleMania, their equal to E3 in a lot of ways, and are splitting it up over two days, and that goes for their third brand NXT as well, because they have a history of making the show sometimes 8 hours long. For fans of video games, watching The Game Awards, which can be two to three hours long, is arduous, and tiring, and E3, can also have that same effect. I remember in 2019, I literally fell asleep watching Bethesda’s conference, because I was so tired trying to write about the previous shows in between them, never mind actually watching them, that I was burnt out. Since E3 is going fully digital this year, and everyone is going to be in that same boat, it would be nice if we didn’t have too many shows, spanning over a near 12 hour period, which was happened before, making people stay up late to enjoy what they want to, or you know, work, which is free promotion for whatever gets announced. Spacing the shows out to no more than three a day, and giving people enough time to get their thoughts together, would just be really nice. 
6. Devolver Digital, tries a different style
Look, I don’t hate Devolver Digital’s approach to talking about games at E3, but what I do hate, is them telling the same jokes over and over again, and expecting everyone to laugh, because you know, it’s so funny when something that’s already been said, or shown, is modified ever so slightly for years on end. I’m not saying they can’t still tell jokes, please do, E3 is as much a good time as it is stressful depending on who you are, so the change of pace can at times be a lot of fun, but the last time they had a “conference”, it was a slog, and generally left me feeling annoyed, and I can’t help but feel I’m not the only one. They want to be different, I say that’s great, but they need to do it in a way that for one, is actually different, because their style has become a cliché in and of itself, and where they don’t spend time talking about fake games, because it’s hard to know at times what’s real and what isn’t. I honestly thought the last time they did one, the final game they talked about was just a play on the “one more thing” trope conferences have, and when I later realized it wasn’t, I never got that first sense of hype, and so lost interest, and that’s not a good business model. We don’t even know at this point if they’re going to declare for E3, and since it was announced late, it might be too hard to get a show at all, but if they do show up, or even when they next do a conference, it would be nice if they considered this line of thinking.
5. Drop the “Exclusive Online Portal” idea
Yeah I don’t know what the ESA was thinking with this one, but they mentioned that E3 will be streaming from an exclusive online portal, and not only do we not know what that means, but no one flipping cares! We’re all going to watching it on YouTube, Twitch, or dare I say it but it’s possible, Facebook Gaming, and any other platform is completely useless. We are all tired of hearing, download a new program to do a thing you can already do on other platforms, PC gamers especially, stop releasing new flipping launchers and...sorry, that’s for another list in the future perhaps, but the point stands. You might get streamers to download, or go to whatever site they need to, to watch the shows, but everyone else, is either going to watch those streams, or as it often happens, watch the highlights at a later time, so to add a potentially extra step to that process, is just not going to go anywhere, and since E3 will be free to watch, it’s not like this is going to be a good way to make money, unless you do plan to do the following...
4. Throwing flipping ads at everyone between shows or otherwise
Look, I get it, even an online show that’s going to be talking about games costs money to make, and so money must be made by other means, many of which are not available to the ESA without people actually being present, but the thing about E3 is, as much as we all love it, it is one massive ad, and even though it’s an add we like, it’s not one that needs too many ads thrown at it beyond what it already has. There are other, less annoying ways to make money, like having products from the games announced be available at a store online that people can access, that sees them getting part of the profit, or something of that nature, but this portal that was mentioned, seems like a place where the ESA can just throw ads at people all day, and that just seems like a horrible idea. A lot of people don’t see E3 as an ad, even though it absolutely is, and blowing away the smoke and mirrors that it’s not, by throwing countless ads at people for the sake of trying to make money, might be the end of E3 as we know it. 
3. Don’t spend too much time talking about games that are coming out close to the event, or just came out
Like I said, E3 is one big, massive ad, and for the most part, that’s totally alright, but E3 also has a habit of sneaking in little bits talking about games, that are coming out during the week of, or very close to the shows, to the point of being annoying. Most of the time these ads are short, show nothing new, and generally kill the pace of the conferences on display. While it’d be one thing to try and shadow drop a game this way, because we all love a good shadow drop, we really don’t need ads for games like FF7 Intergrade, Ratchet and Clank: Rift Apart, or flipping Mario Golf: Super Rush. We know those games are coming, we are paying attention, give us a little credit, and save that for games that could use the push like Neptunia: ReVerse, Legend of Mana, or maybe even Scarlett Nexus who actually in way, has to compete with Mario Golf. This might be more a developer problem, and E3 itself might actually have little to no control over this, but whoever does it, needs to do it right.
2. Xbox needs to stop lying, and go big
I love Xbox, I really do, for whatever reason it’s become my go to place for physical indie games, and whenever I want to play a shooter, I start thinking green, but in their conferences, Phil Spencer has a tendency to oversell what Xbox is going to show, by talking about how many games are going to be at the show, or by constantly mentioning how Xbox is more powerful than it’s competitor consoles, like it does any good for the bottom line of the company. I don’t want to hear Phil say they are going to show off 80 games during their show, and have half of them be ports, or shown off in a montage. Doing that means everyone has to go look up a large portion of what they actually announce to learn anything, and that’s no fun. I don’t want montages during E3 at all, and while I’m at it, Xbox espeically needs to bring in the big guns. I’m talking Halo Infinite, Gears 6, the next Forza game, and maybe, finally, a Japanese exclusive title that will get people really hyped. Xbox might just have free reign over the show on the day they present, but another show that has extremely mixed opinions like in 2019, might not be the best thing ever. 
1. GET. SONY. 
Obviously we know that Sony and the PlayStation brand haven’t been associated with E3 for a while now, and I get it, it’s kind of hard to justify going down to L.A. every year, when an online digital show, saves a whole bunch of money, and can get people just as hyped as if they had been there, but this year, everything is online, and Sony’s State of Play’s have been a mixed reaction as a whole. Taking them to E3 not only sets up more hype for them, but it also gives people something they really need right now, something close to the norm, with all of console developers, showing off their best. E3 2019, just felt weaker, and too safe without Sony there, and last year was a total, long winded disaster because of Summer Game Fest. If the ESA is really going to go for this, and give it an earnest shot, and give us the best that they can, they need Sony to show up and blow our minds with, I don’t know, God of War 2, Spyro 4 (hopefully) and a new IP or two to really get the show to being considered one of the best. E3 will probably be alright regardless of if they are there or not, but if they are, the chances of it being truly great, go up in spades. 
And that’s my list, did I miss anything else you can think of? Let me know in the comments below, like this list if it interested you, reblog it if you love it, and have a wonderful day. 
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demifiendrsa · 4 years
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Rabbit & Bear Studios has launched the Kickstarter campaign for Eiyuden Chronicle: Hundred Heroes, its newly announced RPG headed by key creators of the Suikoden series. It is seeking $509,713 in funding for release on PC in fall 2022, with a $1 million stretch goal to release on PlayStation, Xbox, and Nintendo consoles.
Overview
About
Eiyuden Chronicle: Hundred Heroes:
Is a brand new, high quality Japanese RPG from Yoshitaka Murayama (Suikoden I and II) and Junko Kawano (Suikoden I and IV), in their first collaboration in 25 years.
Uses a traditional six-character battle system utilizing painstakingly created 2D sprites and gorgeous 3D backgrounds.
Follows a deep story with 100 characters intricately intertwined.
Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values.
By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.
The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic. Now, the Empire is scouring the continent for an artifact that will expand their power even further.
It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends.
However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.
Eiyuden Chronicle: Hundred Heroes‘ deep story and dialogue is helmed by Yoshitaka Murayama, the master storyteller that wrote the scripts for both Suikoden I and II.
Key Features
Exploration – Eiyuden Chronicle: Hundred Heroes has a vast world to explore, full of lush biomes, bustling towns, creepy caves, and quiet villages. Talk to townsfolk to learn more about the region, explore remote locations and fight secret bosses, or maybe just enjoy the gorgeous scenery.
Turn-Based Combat – Eiyuden Chronicle: Hundred Heroes employs a traditional turn based RPG battle system where players take command of up to six individual units against either an army, or a single large creature. Choose commands for each of your characters, then watch them carry out your orders in full motion combat. Over time, your heroes will also learn special AI abilities that they will perform on their own in battle, adding to the strategic element of combat. Characters will learn more AI commands as they grow stronger, and some characters will even link their AI commands together for added effects. Players will also be able to customize which AI commands their characters use in battle.
Enemies – As you explore the world of Eiyuden Chronicle: Hundred Heroes, you will encounter all manner of creatures, whether it’s an ancient rune golem, suddenly awakened from its long slumber, or a noble dragon, protective of its territory and ill-gotten gains. You and your forces will have more than just an opposing army to worry about on your adventure. These creatures will come in all types, and will have incredible abilities and skills, for all of which you will need your wits and allies to overcome.
Recruitment – Through your adventures in the world of Eiyuden Chronicle: Hundred Heroes, you will meet people from all walks of life, looking for something more. Whether it’s a fisherman, or a baker, or a brave warrior, each new addition to your army will bolster your ranks, making a worthy addition to your town.
Rebuilding the Fortress Town – The Fortress Town, the player’s base of operations throughout the game, serves as the main character’s military base, but also their home. When the player first acquires the fortress town, it will be rather small, but you will be able to grow it over time by recruiting other characters and putting them to work for you. Players will be able to customize the fortress town:
Cats – Eiyuden Chronicle: Hundred Heroes isn’t just a classic-style JRPG. It’s also full of adorable cats. Cats as far as the eye can see. Cats meowing, cats napping, cats exploring the world. Cats, cats, cats. CATS! Meow!
Build sturdy castle walls to protect from enemy invasions
Expand military equipment to develop weapons and recruit more troops
Cultivate fields for farming and creating granaries.
Create specialty products to trade in order to develop businesses such as the blacksmith, builders, souvenir shop, and restaurants.
Update in regarding platforms:
In keeping with our theme of honesty, the reality is, with this game coming out in two to three years, it’s impossible to know what the current video game landscape will be. It would be ideal to have the game available for current gen models and next gen models but right now it’s impossible to say what those hardware requirements will be and what costs would be associated with porting to those platforms.
For this campaign, the launch timing will most likely put us right in the middle of a console transition period, meaning that some people will own next gen consoles, and some will not. This is less than ideal when trying to run a Kickstarter campaign that you want to cater to the maximum number of people. We need to determine a single quality baseline for the game.
Currently, we are offering Eiyuden Chronicle: Hundred Heroes on Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, and Nintendo’s next generation console.
The elephant in the room is that while nobody knows what Nintendo’s plans are for when this game releases, in just about every major Japanese game crowdfunding campaign, when a lower spec hardware has been listed on the campaign, it has invariably been too expensive, often times requiring downgrading textures, massive amounts of code rewrites, effectively meaning building two games.
For anyone that has backed one of these campaigns, you obviously know the outcome. These platforms usually get cancelled or dropped from the campaign. So, again, in keeping with 100 percent transparency for what is an incredibly difficult problem, if the console stretch goal is cleared, we will create a version of the game for Nintendo hardware.
Hopefully, that will be something akin to a Switch 2, allowing for similar quality and gameplay experience across all platforms. In the end, if no such console is announced by the time we need to create new console version branches, we will go through the major challenges of the aforementioned texture changes and code rewrites, or refund any backers who pledged to the platform, if there is absolutely no solution.
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faroreswinds · 3 years
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The OoT porting mess reminds me of the Silent Hill HD Collection disaster. Silent Hill is my favorite series and I was heartbroken at how Konami just completely butchered it. At least I found out about the issues before I bought the game, so while Im still incredibly dissapointed at least I didnt spend any money on that travesty.
I never planned to buy NO expansion pack myself, but yes, I'm grateful for the people who did and the sacrifices they made for the community.
The thing is, I've seen people that are happy with the service because they get to play games they couldn't before. I mean, I get it. The few games they do have are absolute classics, considered peak gaming in many ways.
Unfortunately, the new people in charge at Nintendo has really changed their business model lately. They will only respond to this nonsense if they don't see the money flowing in. And people will be paying for this, so...
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jackdawyt · 4 years
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Since my last news update in March, today I’m dissecting everything that has come out of the woodwork in April and May regarding Dragon Age 4. So, get some tea and let’s get this show on the road, because we’ve got over 4,000 words of news to delve into!  
Reveal? (game shows/new hire/remaster):
Following the cancellation of E3, EA Play 2020 Live has been officially confirmed as a digital show, taking place on June 11th, at 4:00 pm PST / 7:00 pm EST. 
Before the outbreak cancelled E3 2020, we knew Mike Gamble, the Project Lead on the next Mass Effect game had plans to make a physical appearance at E3/EA Play. So, the question remains, will BioWare still have a presence at EA Play this year?  
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Mike Gamble is one of the key members of the Mass Effect team, I highly doubt he’s talking about revealing the next Mass Effect game which is currently in very early stages of development, and won’t release until after Dragon Age 4. Perhaps, Mike back in 2019 was hinting at revealing the heavily rumoured Mass Effect Remaster this EA Play?
Earlier in May, EA had a quarterly conference call and it revealed some fascinating information regarding future unannounced titles. Currently, EA have “one more EA HD title, Four EA Partner titles and two mobiles games still unannounced”. Also, EA said "multiple titles" are set to launch on Nintendo Switch this year.
The EA HD title refers to a remaster of an EA game, hence why most people are speculating at the Mass Effect Trilogy. Venturebeat went on to officially state that this title was indeed the Mass Effect Trilogy.
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So, there’s one rumoured possibility for the Mass Effect Trilogy Remaster to be revealed this EA Play, which is cool! BioWare may have a presence this year after all! But I know you all didn’t come for Mass Effect; you came for Dragon Age. So, what do we know about that franchise and a potential reveal?
Jo Berry, a Writer at EA retweeted EA Play Live’s announcement with a party emoji! 👀  
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This could be absolutely nothing, but at a whim, perhaps a reference to a Dragon Age 4 teaser, or EA Motive’s new I.P since she has worked within both teams....  
On top of that, Brianne Battye, Writer at BioWare tweeted about her 8-year journey at BioWare. She’s very grateful for sharing her work, and the awesome people she’s worked with along the way.
Patrick Weekes replied saying they: “Cannot wait for everyone else to see what you've been working on recently. :)”
Then, Brianne said: “Right back at you :)”
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Two HUGE witters on the Dragon Age team are excited for everyone else to see what they’ve all been working on recently! 👀 When I saw this tweet, I was trying to stay calm and keep my expectations low, but come on when you see a tweet like this, you just get so excited! The question is, when will we see what they’ve been working on, and is it anytime soon? Please?
Well, there is something else we need to talk about that may relate to a potential tease.
Hilary Heskett, who used to be EA’s Global Product Manager has returned to work at EA and BioWare. Put simply, she’s a Digital Marketer for BioWare.  
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Hilary; particularly, was heavily involved in Dragon Age: Inquisition’s marketing! In fact, the majority of her work at EA involved representing BioWare as a brand online creating trailers, key art, screenshots, packaging, and advertisements. So, it’s a fair assumption that she’ll be fulfilling the exact same role for future BioWare titles like Dragon Age 4.  
With Hilary joining the team at this point in development, could the marketing stages of Dragon Age 4 soon begin, perhaps at EA Play? Or later on in 2020? Or is she going to be marketing the Mass Effect Remaster?
I sound impatient, but, in the past BioWare have a habit of starting the marketing stages of their products at least two years before an initial release.  
With that, we’ve got to ask ourselves, is hiring a marketer at this point in time a mere coincidence? or is it preparation for when marketing does start? Are we on the verge of seeing Dragon Age 4 official content soon?  
Not to waffle on, because we’ve got a lot to talk about in this video, but I was hired as a Digital Marketer for an app company in the UK. As I understand it, you normally enter projects, mid-to-end of production, because what would a marketer do in the early stages logically? Your role is to be there for the advertising of the product.  
So, in BioWare’s case, it's my understanding that Hilary has joined the team with one year full-swing production, is she about to begin the marketing stages of the next Dragon Age game? Is the game ready for that stage? If anything, I think with Hilary’s background, she’s the perfect person to market Dragon Age 4.  
On top of EA Play, Geoff Keighley announced Summer Game Fest, a new industry-wide celebration of video games. Showcasing digital news, In-game events, & playable content. EA are headlining the event with EA Play, but there are many other world premieres spread throughout the summer. So, there’s a potential for other trailer reveals later on in the year, not to mention The Game Awards.
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And, there’s also this leak that shows Dragon Age 4 on a list of PS5 games from the newest issue of PlayStation magazine UK. PlayStation are having an event on June 4th, so we’ll find out if this leak is true soon enough.
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If we’re going to see anything Dragon Age 4 related this year, EA Play is the biggest contender for a reveal. I know the whole world could do with that right now! At this current moment, there is no schedule for the show. However, Saria, myself, Fusselkorn and maybe other content creators will be streaming EA Play, no matter what, so turn those reminders on and come join us in our clown suits.
Development (teases/production):
Moving on to teases and development updates. Currently, BioWare are hiring a ‘Senior Outsource Producer.’
This is a pretty big deal, to those who don’t know what a ‘Senior Outsource Producer’ would do...
“Outsourcing development means to hire out any process of a business to third party. The process helps your company or organization to grow.”
To grant more perspective, during Mass Effect: Andromeda’s development, major aspects of the game's animations were outsourced to other EA studios. 
However, this isn’t going to be the same for Dragon Age 4, this role is for one Producer to help the outsourcing team into a robust and comprehensive department that supports BioWare projects in all aspects of development.  
I have friend in triple AAA games, and they had something to say about outsourcing regarding Dragon Age 4: “To be honest, I'd say (outsourcing is) different per studio due to scope. But with something big like Dragon Age I'd probably say outsourcing would start early to mid-production as they have a hell of a lot to do. Some studios outsource from the get go though so that's also possible. And It's rare that outsourcing starts in the final leg of development.”
What I understand from the job posting is that BioWare are looking to hire a producer who will be dedicated to outsourcing so they can establish a pipeline and maintain proper standards for outsourcing. This hiring was posted in May, so the studio might be a few months early from when they actually have to outsource. However, this process will be coming up soon in major development.  
Moving on. In early April, Mark Darrah went on a twitter rampage sharing many tweets relating to Dragon Age 4. One tweet stated: “Is tweeting more going to make you all speculate more or less?”. Followed by a poll with the answers “more”, “less” & “Dragon Age 4!?”
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The following week, Mark Darrah teased his three Wolf-Rook books he has placed on a shelf at home.
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Later on, in the month, he decided to stack each of them, prompted with the caption: “Spoiler: these are a terrible building material…”
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Just last week, Mark tweeted the Wolf-Rook book once more, with the following meme: “Dear men, what is preventing you from looking like this?”
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This cheeky tease encouraged Melissa Janowicz (Gameplay Designer) to join the fun and share her own Wolf-Rook book! She said: “It's an absolutely gorgeous book. I'll treasure it for life.”
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Ahhh. The secrets these books could hold about Dragon Age 4’s core concepts.... And Mark Darrah is just staking them together, making book forts out of them, as you do! 😂 Maybe one day, we’ll uncover the secrets held within every page, but that day is not yet upon on.
On the same memey day, Chris Anderson, (Application Development/Publishing Support at BioWare) tweeted: “Other people are teasing things, so what the hell, here's an image that I used in something I was working on today.” With a pink image shown.  
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Chris and Melissa followed a Twitter conversation about pink being the “perfect colour for when you need something that screams temp.”
Basically, this pink actually has some context for the development of Dragon Age 4. ‘Temp’ means temporary textures, the first blocked out layer of a texture before actual detailed textures are added.
This can refer to many scenes or models in the early texturing phases, as art assets are still in the approval stages. On a wild, out-there whim, perhaps the team are wrapping up a trailer for a reveal? Maybe?... please?
John Epler (Narrative Director) shared his most controversial opinion of all time:
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I loved the Hinterlands, but as a fan of the previous Dragon Age game’s ‘linear with freedom' approach, I appreciate John’s take on open world’s since Dragon Age: Inquisition, perhaps this will shape the way forward for future BioWare titles?  
Alix Wilton Regan, voice actress of the Female British Inquisitor retweeted Autumn Witch’s poll asking if people believe the Inquisitor will return as a voiced appearance in Dragon Age 4. Alix tweeted: “C’mon #DAI Fans, you know what to do ;)”
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Patrick Weekes replied to Alix’s post with an eye's emoji 👀.... I think I speak for everyone when I say, in some capacity, the Inquisitor has got to return in the next game!
In another tweet, Patrick Weekes teased potential new companions when a Twitter trend placed 5 Dragon Age characters in 6 different camps went around the platform.  
When choosing their preferred camp, Patrick Weekes tweeted: “Finally, in Camp 7, it's turned into a bit of a mess, with coffee grounds spilled everywhere and the couch inexplicably on fire after a drinking game gone wrong. But that's another story.” 
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Of course, there’s not much to tear apart here, but we have acknowledgement of the next party members! It sounds like they’re a wild bunch already!  
In early April, Mark Darrah answered a few current development tweets:
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So, that’s...Splendid.
Karin Weekes (Editor) tweeted that they “got to sort/catalog/document updates to made-up languages at work today.”  
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Following that tweet, @ladyiolanthe asked Karin: “Do you think BioWare might ever be able to release Qunari, Dwarvish, and Elvhen lexicons in a World of Thedas Volume 3 sort of book? Or is that unlikely since they're ciphers and maybe there isn't a standardized grammatical structure, etc?”
Karin replied with: “That’s an interesting idea - I, for one, would find it a hoot! I might send out some feelers…” Any books of made-up languages I can get my hands on would be greatly appreciated!  
Alain Baxter, (‘Production guy’) tweeted: “BioWare review of content today. All I can say is “Scriplet”. 😎
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Apparently a ‘Scriptlet’ is an action verb. Alain is teasing premature scripts as they ‘perform their function’ So, something exciting is going down in the scripts, to be worked on in-engine. Or maybe it’s just an inside joke?
John Epler tweeted a great design message about “how 90% of ‘bad’ decisions are, in fact, the best decision at the time. For John, that will always be the camera zoomed conversations in DA: I. People didn’t like it, and asked why not just make them full scenes. But that’s not the decision they make in-house. It was 'make them simple conversations or else cut them'. Game dev is all about making the best decision you can at the time, with the resources you have .A lot of stuff you thought was weird or awkward came down to a gut call of 'this is the best I can make this and I trust it's good enough'. Sometimes we're right, sometimes not.” 
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 Awesome words to think on, Dragon Age 4 will be amazing, I’m sure, but just remember to set your expectations right and realise everything design-wise, happens for a reason.  
Shifting to other design aspects. Jos Hendricks (Senior Level Designer) tweeted:
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Mike Jungbluth (Animation Director) tweeted: “Just reviewed something in game that hit THIS LEVEL! Hot damn, moments like this are what I live for.” 
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Both tweets are incredibly excited and telling of development for Dragon Age 4, it sounds like they’re building and prototyping an epic scene equivalent in scale to the attack at Haven scene? Perhaps, Solas destroying the Veil? Who knows, but it sounds epic, and I’m living for both dev.'s enthusiasm!
For the final tweet regarding the development side is from Åsa Roos (Principle UX Designer)
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A UX designer writing about Solas? That must be for codex entries? Right? More lore on our Rebel God!  
Unannounced Dragon Age Game:
In my previous March news update, I discussed brashly about the developers on Dragon Age 4 still claiming that this project has not officially been announced yet, however, The Dread Wolf Rises teaser in 2018 certainly alluded to an announcement regarding the next Dragon Age title. Following this story, we have many sources providing clarity on Dragon Age 4’s current ‘unannounced’ situation.  
Patrick Weekes confirmed that they are “working on an unannounced game in the Dragon Age universe.”
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Patrick said: “We would LOVE to be able to say more. We are really excited about what we’re working on. But we can’t share anything right now. Sorry!”
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In April 2019, I painted this unannounced situation rather conspiratorial, I said that perhaps the Dragon Age dev’s can’t share anymore on the next game because Anthem was the next project, and EA are forcing them to not speak on Dragon Age. In an attempt to maintain the crowd by not letting BioWare developers regard Dragon Age 4 as the next working project in the works.
However, I don’t think it’s that deep. I think the developers are just under an NDA, and literally can’t speak about the game.  
In Episode 121 of the Anthem-based ‘Freelancer Codex’ Podcast - as a guest, Melissa Janowicz shared that the developers on the secret Dragon Age team cannot talk about the next game, in fact, they can barely talk about the contents of The Dread Wolf Rises teaser trailer.
Chris Anderson also emphasised this same point in a tweet:
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As a side not, someone asked Chris why not lie and come up with fake answers to fool the fans, and Chris said: “That can, unfortunately, get me in nearly as much trouble!”
Which shows the validity and value in BioWare developer tweets. The developers can’t just lie about the project either. Which honestly helps someone like me out.
As we know, a game is coming, yet it’s still is very much unannounced, probably because as Jason Schreier reported in 2018, Dragon Age 4 is going to change at least 5 times in the next two years, perhaps BioWare don’t want to show us anything because they don’t want to set anything in stone, or show gameplay that is not representative of the final game.  
But that doesn’t extend to a CGI trailer, or a full title drop, Maker knows that would be amazing, and is within the realm of possibility.
New Lore/Fun:
We have some new lore, and other fun things I wanted to share.  
Dragon Age Comic Writer, Nunzio DeFillipis talked HUGELY about the red lyrium idol and what was originally planned for their comics.
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Nunzio recently mentioned in the Unofficial Bioware Forums that the comic characters from Deception were originally chasing the red lyrium idol.
Nunzio stated that the original plan for the comics would've had the characters retrieve the red lyrium idol. Only to have Solas take it back. Eluding to the idol's planned whereabouts before the plot changed since Joplin's cancellation and BioWare's shift regarding this idol in the comics.
Does this still mean that the location of the red lyrium idol is most likely in the hands of Solas and might only be discovered in Dragon Age 4? Or does the next protagonist have a shot at retrieving the idol before Solas finds it?
It seems like a bummer that the original comic idea was scrapped and the writers were forced to change narrative direction regarding this particular idol.
As a funny tweet I saw. Emily (Domino) Talyor tweeted using her overheard in the office hashtag:
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BioWare dev’s can’t even tell their kids, folks.
And, regarding the Fuzzy Freaks livestream. Patrick Weekes’s response to my question, asking how does Solas kill dwarves in their sleep if they have no connection to the Fade, was “very effectively.”  This will be a mystery I will personally be investigating when we have our hands on the game.  
Considering it was really fun for those who watched the Fuzzy Freaks livestream, I’m going to share other silly takeaways:
Patrick Weekes doing a New York accent for the Carta Dwarf is amazing!
“DREAD DUMBASS” - is a jokey dialogue option that Karen Weekes scribbled notes for future reference.  
Patrick likes soft romances and happy endings! IRONICALLY.
Patrick’s style of writing is less high fantasy and more modern.
@DrunkDalish, Co-founder of Dragon Age Day interviewed both Karen and Patrick Weekes. As a lover of Dragon Age lore, these interviews reveal so many loving tidbits that you should read for yourself. However, something I noted that was very significant regarding the future is based on Masked Empire’s ending. So, spoilers for that, but Felassan’s fate isn’t what it seems. Perhaps this elf could come back in the future if needed.
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Wellbeing:
And, we come to the last topic, this one is centred on the BioWare staff’s wellbeing. Last year, there was a Kotaku article revealing the crunch and working conditions at BW, there was a lot of worry and confusion in the air that the people working on these games were struggling mentally because of senior management and many other reasons. With that in mind, I’m dedicating a section in these news updates to the wellbeing of the developers, any signs/tweets of positivity and hope will be shared in an effort to see if there has been any change in the BioWare offices since Anthem’s release.
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It seems like things are going pretty well and people seem happy and optimistic about the next Dragon Age.  
If there are any major updates to a Dragon Age 4 tease at EA Play, I'll be sure to make an update video, but otherwise, be sure to join our livestream as see for ourselves what waits us this EA Play.
Let me know your thoughts down below, what do you think about a potential EA Play teaser, where are your expectations at?
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blazehedgehog · 4 years
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Thoughts on Nintendo making the Super Mario 35 game and 3D All Stars limited physically and even digitally?
It’s legitimately surprising how blind Nintendo is certain things. And even if they aren’t blind, they’re... ignorant, in a sense? Frugal to a fault? They’re dumb. Amazingly dumb. Let’s go with that. That's a nice way to put it.
I tweeted that I’d recently finished replaying Super Mario Sunshine a year or two ago (it took me roughly four years!) and that I’d burned through the PC port of Super Mario 64 not that long ago over the course of a single weekend. And that, because of this, I found it hard to justify paying $60 for the Super Mario 3D All-Stars collection.
I don’t want this to sound like “because I played them for free, I don’t want to buy them.” I already bought and paid for Super Mario Sunshine on the Gamecube, and I own at least two, maybe even three copies of Super Mario 64 (original cart, Wii VC, Wii U VC). That's because Super Mario 64 is also one of the most influential games of all time. I know I say that a lot, but I'll repeat it as many times as I need to. Any third person action game made in the last 25 years owes something to what Super Mario 64 figured out -- analog character movement, how to set up the camera, all of it. Even if Super Mario 64 didn’t invent everything about 3D character movement, it probably still figured out a better way to do it. All modern game design roads lead back to that game. I will absolutely buy another copy of Super Mario 64.
But you have to do it right.
If you aren’t matching or or exceeding the work that fans are doing for free, then you are asking me to pay money for a worse quality product.
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I can play Super Mario 64 at wide screen, in 4K, at 60fps, with modern camera controls, thanks to the PC port. It sounds cleaner, and it looks better than the N64 game did. Even if you subtract the recreated textures and the high-def models and just play the game with the original assets, it’s still running smoother and plays tighter, but still feels like Super Mario 64.
A case could be made that these enhancements to Super Mario 64 are pretty big and would require lots of new work and testing (as if Nintendo couldn’t just account for that). But, then, what about Super Mario Sunshine? Now, the All-Stars version has been updated to run in widescreen, sure, but even more could be done without messing anything up.
Super Mario Sunshine as it shipped on the Gamecube ran at 30fps, but that’s not always how the game was shown. For a large portion of its development, Super Mario Sunshine actually ran at 60fps. At some point, Nintendo decided to cap it at 30fps, likely because it couldn't maintain a stable 60. Using the emulator Dolphin, and the right Gameshark/Gecko code modifier, it’s possible to restore Sunshine’s original 60fps framerate.
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All the game logic under the hood was probably always running at 60fps, it’s just they capped the rendering at 30 for the final game. And yet, the All-Stars version seemingly retains the 30fps cap, even though the Switch could probably do 60fps in this game with both joycons tied behind its back.
For a company that constantly oversteps their boundaries when it comes to fighting the threat of piracy, they sure seem to be making an excellent case for why people should pirate their games, because they’re lowballing things like this and expecting consumers to gobble it up. Thank you Mister Nintendo, sir, for this generous offering of reheated table scraps.
No other extras, no other bonuses. You get these three games and a soundtrack player. Development history? Alternate versions, like Super Mario 64 DS? What about archival material? Concept art, or anything like that? A lot of people are over the moon about Nintendo history right now thanks to the Gigaleak. No? You’re not going to provide anything interesting or cool? Just a bare bones collection of three games presented basically as-is? Not even Super Mario Galaxy 2? Can't be too generous, after all. It's only been 35 years, and Mario's just one of the biggest, most important franchises in all of gaming. Gotta save Galaxy 2 for the, uh... next 3D Mario collection...?
The whole release date thing is just the final slap in the face. It’s Nintendo creating their own artificial scarcity. This is something I’ve picked up on regarding t-shirts -- I run a Redbubble store with shirts I’ve done, and the sales have never been stellar. In four or five years, I’ve made something like $18. Total.
Why? Because they’re always available. The few times I’ve actually encouraged sales a little bit is when I suggested some shirts might be getting retired, eventually. And when you think about it, that’s the entire crux of something like The Yetee. Either you buy this shirt right now, right here, today, or it goes away and may never come back. Limited edition stuff boosts sales because it forces people to make a decision.
It also boosts a festering aftermarket, where, because people know this is a limited edition thing, they can effectively “buy stock” that will effectively collect interest over time. Buy them at $60 now, mark them up for $80, or $90, or $120+ in a year or three. But then all that does is create a scenario where legitimate customers aren’t going to be able to buy the product, because the people who flip these in the aftermarket will have spent $1500 hoping to make a return of $2500-$3000.
You saw this with Amiibo. You saw it with the NES Classic and SNES Classic. It is TWO THOUSAND AND TWENTY and every store front worth a penny allows “third party sellers.” Everything is Ebay now. Wal-mart, Newegg, Best Buy, Amazon, Target, whatever. You name a major retail brand, and they probably let some random goober scalp aftermarket products out of their garage. In many states, scalping tickets is banned, but online this is just “business.” I’m sure Jeff Bezos is elated you spent $230 on a Squid Sisters Amiibo double pack (original MSRP: $30). You don’t get to be the richest man in the world by forcing your best moneymakers to play fair.
Nintendo has taken many notes. The bare minimum of effort, for full price, and “oh, gosh, you better buy it now! It might not ever come back! The faster you give us your money, the better!”
Go jump in a lake. I get better and more features in an emulator and I can play these games right now, today, if I really wanted to. If you aren’t going to offer competitive features and business, then our conversation is over.
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gamesdnes948 · 4 years
Text
What kind of monitor should i get for gaming
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