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#the moment of dread
omo-my-gosh · 11 months
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someone wetting the bed and their sleeping partner has to wake them up to let them know/get them cleaned up: yeah okay, this is good someone wetting the bed and they wake up first and have to wake up their sleeping partner while embarrassed out of their mind so they can change the sheets and god please don't make it a big deal, please don't tell anyone..: we have a winner
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inbabylontheywept · 1 month
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i did wrestling in middle school. on one hand, i was actually quite good at it, which was nice. being good at any sport was a new achievement for me. on the other hand, i was bi, and i was trying very hard not to notice that i was bi, and getting folded into knots by very kind, very muscular dorks made that task somewhat difficult.
adding fire to the problem was that my parents and my grandparents wanted to watch my matches, because they were very proud that their Gangly Nerd Son was actually Sporting, and they wanted to cheer me on. which would've been sweet and all, but if there are four people you do not want there during a key part of your Burgeoning Sexual Awakening, it is your mom and your dad and your grandma and your grandpa.
right? i mean, imagine some guy's got your head in his armpit, and you're going you know, old sweat smells bad, but fresh sweat has a sort of and then you make eye contact with your grandpa in the stands and you remember you're swearing spandex so if you pop a boner people aren't just going to be able to see the outline, they're going to be able to count the veins, and the only way you will be able to restore your family's honor after that would be by moving to siberia and renouncing joy, forever. that, or lift your entire body up by your kneck then twist 180 degrees without paralyzing yourself.
it’s a lot of pressure, is what i’m saying.
still it did motivate me to win my matches really fast. because i was so tall and skinny, i was stupidly good at the double leg takedown, and then once someone was knocked down, i'd just do the half nelson and kind of flip em over for the pin. then the ref would count to three and i’d win. EZPZ.
i had one match where that went great. won in the first ten seconds, sat back down, and prepared myself for a good hour or two of doing fuck all. didn't even feel bad the parents/grandparents were gonna be bored. the matches went up from me in 5 pound increments (i was in the 115 lbs division) and it was going great until we got to the 145 lbs division. the other school's wrestler stepped onto the mat, and she turned out to be a girl so our guy flipped, because for straight guys, wrestling a girl is not a pleasant experience.
i'm not entirely unsympathetic. my experience wrestling dudes was definitely a little traumatic. but also, i dealt. guy could've dealt too. instead, he refused to wrestle, and the coach went - fine. not even worth fighting over.
so he went to the 140 pounder, and that guy said, nosir, my mom said mormons can't wrestle girls. next guy down, 135 pounder, now he knew he could pull the same card and thus did. 130 pounder, 125, both tapped out. he got to the 120 guy, and that guy was catholic, but he said he was considering being mormon, and thus would have to pass. as a precaution.
coach blew up a little at that. he said "is there anyone - anyone - on this entire goddamn team that is willing to wrestle a girl?" and then he pointed at me and said "YOU. MAT. GO."
and i'll be real, if i'd been paying more attention, i'd have pulled the mormon card too, but i'd just been putting all that audio into a buffer file because i was reading, so i was halfway across the mat before i even processed what had been said and by then it was too late to turn back.
still i had a plan. and my plan - my beautiful, perfect plan - was to do what i'd always done. tackle, flip, pin, win. sit down. read. bore my family to death. move on.
i got the first part right. she was bigger than me, but she wasn't taller. just an incredibly stout woman. god built me like a snake with glasses, just as he built her like a combat cube. the problem was the half nelson. soon as she was down, i tried hooking my arm under hers from behind and for both genders, the defense for this move is just clamping your arms really fucking tight against your sides. if you're a guy, that's whatever, but if you're a girl - especially if you're god's chosen combat cube - that pins your opponents hand right against your boob.
so, i got the hook in, she clamped, my whole arm pressed against something soft, my coach was yelling THE HALF NELSON. BABYLON! JUST FINISH IT! FINISH THE HALF NELSON! and i was just trying to press hard enough to finish, when then my brain went
...oh.
and i flipped out. of course i flipped out. i like girls, and touching a boob is an elemental experience, and i was not ready. i was not prepared. i had not committed the sacred rites. i recoiled like i'd just brushed my arm against the surface of the sun, stood up, and backed away. nobody in the room knew why i'd given up. all they saw was me, right about to win, suddenly flailing around and scrambling. so everyone started screaming at me to just get the half nelson again, and i couldn't really yell back there's a fuckin' boob in the way and it was very distressing, and the only way i could think of to make them stop was just doing it over again the right way.
so i did.
i hunkered down and prepared myself for Wrasslin' Attempt #2: The Sequel.
i knocked her down again, EZPZ. i went for the half nelson again, but she knew what i was about to do so she super clamped, and i knew she was gonna super clamp, so i wound my arm back like a pop-eye cartoon punch before swinging my arm through the gap between her bicep and her side, but the amount of time i spent winding back super signalled what i was about to to do, which gave her time to clamp even harder, which somehow redirected the entire force of the popeye punch to the bottom of her bra.
it spat out a single boob the same way an action hero might spit out one single tooth after getting a solid crack across the jaw. as if to say:
*ptooie.* "that all you got?"
i did not actually see this. my experience was that first there was an arm, then there was a bit of boob, but i was braced, i was ready, forward at all costs, tatakae motherfuckers, and then the boob went away, and i didn't know where it went but my team, and the audience, and everyone who was in front of me, they all gasped like i just kicked them in the stomach. except for my coach. he was behind me, and thus one of the four people in the room who did not see the boob. now my mom, my dad, my grandma, and my grandpa, they all got flashed but nooooooo, coach thunderbutt was behind me, and he didn't see shit so he was still yelling NOOOOOO BABYLON WHAT ARE YOU DOING JUST FINISH THE NELSON! GO FOR THE KILL! BABYLON! BABYLON!
but i did not go for the kill. i stood up and she stuffed her boob back real fast, and we just kind of circled each other awkwardly until time ran out and i won on points. that's not technically allowed, but the ref had some mercy on me.
my coach did not.
i barely had time to sit down before he strode over to the bench to chew me out.
"babylon," he said, in that very calm way people get when they're too pissed to yell. "why didn't you pin?"
and i didn't know how to say well coach, i tried, but there was a boob, and it kept getting in the way, and my mom was watching, and so was my dad, and so was his dad, and his mom, and god (like bible god) and that's a can of worms because i'm pretty sure he was already mad at me, and i'm wearing spandex, and i think i might have to move to siberia, so instead i said
"i uh. i forgot how to do the half nelson."
which is actually impossible. forgetting how to do the half nelson is like forgetting how to swallow your spit.
and he looked at me, like i was the dumbest person in the entire world, and i looked through him like i'd just survived my 250th day in a trench at verdun, and he said: fine.
fine.
but we're all going to practice it for an hour tomorrow because you forgot.
and then he left.
and my buddies had the gall to be salty about it. i got so many comments saying "dude, why didn't you just tell him the truth?" and i said "you can if you care so damn much. you could've wrestled the girl too. maybe someone else should do the hard thing today."
but they didn't. so the next day, we did an hour of half nelson drills, and i spent a decent amount of time getting thrown around the mat, and it was pleasant in exactly the way that i hated and the year after that, to the surprise of everyone but myself, i quit wrestling and joined the trivia team.
and if you want more reasons to love my mom, my grandpa joked after the match that i might have to talk to my bishop about it, and my mom told him he would be allowed to make jokes after he stood in front of a crowd of 110 people in spandex underpants while wrestling a woman that was not his wife.
he paused for almost five seconds after that. then he said: aw. hell. sorry babylon.
and i'd have preferred my apology from god, but getting it from him was pretty good too.
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tiger-grace · 1 month
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The Dark Knight, Batman, Mr. “I am the night” maintaining his mystery even while revealing his identity in a justice league meeting:
The JL: Bruce Wayne?!
His wayward children, who have scheduled a “Brucie Wayne” funniest moments and scandals compilation to kick on in about 30 seconds on the monitor:
The JL: … bruce wayne
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pinacoladamatata · 2 months
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blink and you'll miss it moments around skyhold....
#solavellan#solas#gotta put out some tender stuff to balance the chaos target team leader solas has caused.#look i just need to go feral in the tags for a moment#okay the fucking. what's he call himself? the great adversary of her people's mythology....falls in love w a woman being forced into a role#not unlike his own#i t makes me c r a z y#like at one point he's all ooooh we're elves need to make sure the humans trust us to ensure safety. gives them a castle......#then he's all ''ooh you cant change the way your legend is getting out of hand. might as well accept it''#but he disapproves if you lean into it/call yourself the herald.#he approves of you fighting against the status quo. encourages sera to sow chaos and has a VERY interesting convo w her about power#''what lop of the top?'' ''yes.'' ''well what's that do except make room for a new top to come and fuck it all up?''#at which point he fuckin STUTTERS and is like. oh fuck. you're right. my bad. and then he shuts up in quiet contemplation#he's clearly wrestling w himself. and Ohmygod the felassanstuff.#like the Guilt. the Regret.#haunting that fucking rotunda.#and yet he's so in love w lavellan if they go that route.#like clearly some stuff was missing/fumbled in game. but like#how he fuckin screams for the inquisitor at the well?????!?! OK BOI?!#im just. the dread wolf. great adversary of the dalish pantheon.#turns out to be some somber grim guy with a fatalistic sense of humor who hates tea and greatly values free will#pina art
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One more piece titled 'going wild in procreate fueled by Solavellan angst'
I need Dreadwolf teasers like I need air
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forever obsessed with dynamics between vampires, specifically that of a maker and fledgling, as a way to explore abuse. the creation of a vampire itself can so easily be a literalization of the lasting impacts of trauma and also much more simply the ways a perpetrator might shape their victim’s very identity. the extremes of isolation in the way that the new vampire, in most narratives, must cut all ties to their mortal life, or else go through an elaborate charade to maintain the facade of humanity, while forever still being removed from it. and the sheer dependence and vulnerability of being in an entirely new state of being, wholly uncertain of what it entails, and relying on another person to define… everything.
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larkoneironaut · 2 months
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Solas before the rebellion 🌟
Inspired by these two outfits posted by @/elfbotanist on twt
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felassan · 3 months
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Cliff notes on the new info on Dragon Age: The Veilguard in today’s issue of Game Informer (magazine hub link):
Edit/update: I tidied up this post. ^^
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In CC you can customize things like shoulder width, chest size, glute size, hip width, how bloodshot your eyes are, nose crookedness, and more
There are hundreds of sliders for body proportions
CC detail: “Features like skin hue, tone, melanin”
There is nudity in DA:TV, “which I learned firsthand while customizing my Rook” in CC
Rook’s backstory also affects “reputation standing”, along with the other previously-known things like in-game dialogue etc
Lords of Fortune are pirate-themed, “piratic”
Rook ascends because of competency, not because of a magical McGuffin, contrasting with the 'destiny-has-chosen you’ angle DA:I has for the Inquisitor
Rook is here because they chose to be, “and that speaks to the kind of character that we’ve built. Someone needs to stop this, and Rook says, ‘I guess that’s me'”
The 4 voices we can choose for Rook each have a pitch shifter in CC
The game starts inside the bar (as previously detailed in other coverage)
In some dialogue wheels there is a “romantically inclined ‘emotional’ response” option. These are the replies that will build relationships with characters, romantic and platonic alike, but you can ignore them if you want to. Giving a companion the cold shoulder might nudge them into another companion’s embrace however
Bellara’s surname is Lutara
In the streets of Minrathous (in the opening segment of the game), there is a wide, winding pathway with a pub which has a dozen NPCs in it (is this The Swan tavern?)
The devs used the DA:TV CC to make each in-world NPC, except for specific characters like companions
There is smart use of verticality, scaling and wayfinding in the gameplay
If you play as e.g. a qunari Rook, the camera adjusts to ensure larger characters like them loom over those below. The camera also adjusts appropriately for dwarves to demonstrate their smaller stature
Neve Gallus is described as being capable
The Venatori Cultists we fight in the opening segment of the game are seizing the chaos caused by the demons unleashed by Solas’ ritual to try and take the opportunity to take over the city
As you traverse deeper and deeper into Solas’ hideout, more of his murals appear on the walls, and things 'get more elven'. Rhodes says “this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of the elves”
At the heart of Solas’ hideout is his personal eluvian
Demons are fully redesigned in this game, on their original premise as creatures of feeling that live and die off the emotions around them. “As such, they are just a floating nervous system, pushed into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find”
In the opening, we stop Solas’ ritual and save the world. “For now” anyways. Rook passes out moments later and wakes up in a dream-like landscape to the voice of Solas. He explains that a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. (I guess this is why they said in the Discord Q&A on June 14th that Rook has good reasons to want to avoid blood magic)
He also says that he was attempting to move Elgar’nan and Ghilan’nain (confirming who the two Evil Gods are) to a new prison, because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and the two gods are now free. “It’s up to Rook to stop them”, thus setting the stage for our adventure
Rook wakes up after this with Harding and Neve “in the lair of the Dread Wolf himself”, a special magical realm in the Fade called The Lighthouse. It’s a towering structure centered amongst various floating islands. This is where the team bonds, grows, and prepares for its adventures. It becomes more functional and homier as you do. “Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet”.
Because it was Solas’ home base, it's gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, which is a realm of dreams that responds to your world state and emotion, the Lighthouse “reflects the chaos and disrepair of the Thedas you were in moments ago”
Clock symbols over dialogue icons signal optional dialogue options
At this point you can head over to Neve, engage in dialogue, and try and flirt with her
There is a dining hall in the Lighthouse. A plate, cutlery and a drinking chalice are at the end of a massive table. Matt Rhodes says that this is a funny and sad look at Solas’ isolated existence, and an example of the detail BioWare’s art team has put into DA:TV. “It’s like when you go to a friend’s house and see their bedroom for the first time; you get to learn more about them”
There is also a library, which is the central area of the The Lighthouse. It’s here that the party will often regroup and prepare for what’s next
The team decides that it must reach the ritual site back in Arlathan Forest. Corinne Busche said that the writer was "missing unique dialogue options here because I’m qunari; an elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue”
The team decide their next move. They go to Solas’ eluvian and back through to the ritual site in Arlathan Forest. However, it’s not fully functional without Solas, and while it returns them to the Forest, it’s not exactly where they want to go. Then a demon-infested suit of mechanized armor known as a Sentinel attacks them, and two NPCs appear to save you: the Veil Jumpers Strife and Irelin. Harding recognizes them, which you would expect if you read the comic Dragon Age: The Missing. They are experts in ancient elven magic. A cutscene ensues and we learn that Strife and Irelin need help finding Bellara Lutara. This cutscene is long and has multiple dialogue options.
“There’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes”
For Rook, this story is about what does it mean to be a leader? We define their leadership style with our choices. “From the sound of it, my team will react to my chosen leadership style in how my relationships play out.” This is demonstrated within the game’s dialogue and a special relationship meter on each character’s companion screen
Bellara is deep within Arlathan Forest, and following the events of the prologue, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands.
In gameplay/combat, players complete every swing in real time. Special care was taken in development for animation swing-through and cancelling. We can dash, parry, charge moves, and a completely revamped healing system that allows us to use potions at our discretion by hitting right on the d-pad. You can combo attacks and even ‘bookmark’ combos with a quick dash, which means that you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward
Abilities can be used to customize your kit. They can be used on the fly as long as you account for cooldowns
When you pause and pull up the ability Wheel, it highlights you and your companions’ skills. There you can choose abilities, queue them, target specific enemies, and strategize with synergies and combos
Each character plays the same in that you execute light and heavy attacks with the same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select
Sword and shield warriors can hip-fire or aim their shield and throw it like Captain America
Warriors can parry incoming attacks which can stagger enemies. Rogues have a larger parry window. The mage the writer played couldn’t parry at all. Instead they throw up a shield that blocks incoming attacks automatically, so long as you have the mana to maintain it
On the start/pause screen: it has the map, journal, character sheets, skill tree, and a library for lore information. You can use it to cross-compare equipment and equip new gear for Rook and their companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. There aren’t in-depth minutiae, just "real numbers". For example, an unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal if you’re a mage. As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a spec, complete with a unique ultimate ability
“Sentinels and legions of darkspawn”
Combat is flashy and quick, with different types of health bars. Greenish-blue represents a barrier, which is taken down most effectively with ranged attacks
The game is gorgeous, with sprinkles, droplets, and splashes of magic in each attack a mage unleashes
The game looks amazing on consoles both in fidelity and performance modes
The mission to find Bellara is called “In Entropy’s Grasp”. You find her. She is the first companion you recruit (as Neve auto-joins). If your background is Veil Jumper, you get unique dialogue here with Bellara. She explains that everyone there is all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, she is bubbly, witty, and charming. She is spunky and effervescent
Companions are the faces of their factions, and in this case with Bellara, their entire area of the world. She is our window into Arlathan Forest. She is described as a sweetheart and a nerd for ancient elven artifacts, which is why she’s dressed more like an academic than a combatant. Her special arm gauntlet is useful both for tinkering with her environment and taking down enemies. While Neve uses ice magic and can slow time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you. Her electric magic is effective against Sentinels. “However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels”
If you don’t direct your companions in combat, they are fully independent and will attack on their own
You progress at this point through the Forest, encountering more and more darkspawn. Bellara says that they have never been this far before because the underground Deep Roads, which they usually escape from, aren’t nearby. However, with “blighted” (BLIGHTED!) elven gods roaming the world, and thanks to the Blight’s radiation-like spread, it’s a much bigger threat in DA:TV than any prior DA game
The Forest has elven ruins, dense greenery and disgusting Blight tentacles and pustules
The style of the game is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable. Matt Rhodes says that this is the result of the game’s newfound dose of magic: “The use of magic has been an evolution as the series has gone on. It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.” The Forest’s whimsy will starkly contrast to the game’s other areas. The devs promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Corinne says it’s like a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. At this point in the game, Bellara’s personality is that thread
We can advance our bonds with our companions on their own personal quests and by including them in our party on main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. “The choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members”. Each companion has access to 5 abilities.
Each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on” (They’ve said that all of the companions have this too in previous promo material)
You progress deeper into the forest and Bellara spots a floating fortress and thinks that the artifact needed to destroy the Veil Bubble is in there. To reach it, we must remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party
Bellara has to activate three of these in the Forest to reach the castle. Each one you activate brings forth a bunch of Sentinels, demons, and darkspawn to defeat
You can create Arcane Bombs on enemies. It does high damage after being hit by a heavy attack
It sounds like mage characters can charge heavy attacks on their magical staffs. “then switch to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks”
Some enemies are “Frenzied”, meaning that they hit harder, move faster, and have more health
After a few more combat sections, including against a Frenzied sentinel, we reach the center of the temple. In there is an artifact called the Nadas Dirthalen. Bellara knows that this means “the inevitability of knowledge”. Before we can progress, a darkspawn ogre boss attacks, hitting hard with unblockable, red-coded attacks and a massive shield that you need to take down first. It is weak to fire
After defeating it (it’s a climactic arena fight), Bellara uses a special crystal to power the artifact and remove it from the pedestal, which destroys the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Bellara thinks that she can fix it (fixing broken stuff is her thing), so the group heads back to the Veil Jumper camp. The writer’s demo then ended.
The design of the game is not open world. The devs describe it as a “hub-and-spoke” design where the needs of the story are served by the level design. A version of DA:I’s Crossroads return (the network of teleporting eluvians) and this is how players will traverse across northern Thedas. “Instead of a connected open world, players will travel from eluvian to eluvian to different stretches of this part of the continent”. e.g. Minrathous, tropical beaches, Arlathan Forest, “to grim and gothic areas and elsewhere”. Some of these areas are large and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but it still has optional paths and offshoots to explore for loot, healing potion refreshes, and other things.
Each location has a minimap, though linear levels like In Entropy’s Grasp won’t have the 'fog of war' that disappears as you explore like in some of the game’s bigger locations
The game has the largest number of diverse biomes in DA history
The Thedas of DA:TV “lives in the uncertainty”. “the mystery of its narrative”, “the implications of its lore”
The writer is surprised by BioWare’s command over the notoriously difficult Frostbite engine, and by how much narrative thought the dev team poured into these characters, even for BioWare.
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[source: the Game Informer pages from Issue 367 - the cover story from June 18th (link), two]
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mor-benis · 1 month
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schrödinger's emo band
i'm just now kind of realizing that mcr5 is a schrodinger's cat in the sense that it's completely an idea at this point which has not been proved nor disproved. like mcr hasn't denied its existence. they haven't confirmed it either. so until given definitive proof, mcr5 both exists and doesn't exist at the same time
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mayasaura · 6 months
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Marcille and Falin's relationship is so. Like to start out this ten year old child and this thirty-seven year old research grad were one another's first ever friend, right? They're adorable, there's mutual respect, they change and enrich eachother's lives, Marcille revises her whole approach to her life goals due to Falin's influence, ect.
Fast forward a decade, and Falin grows up. Falin leaves, for four whole years, and Marcille follows her to the end of the earth as soon as she's asked. She'll risk her life, die repeatedly, eat monsters and slime, invoke ancient and forbidden magic to save her.
But acknowledging Falin as an adult who has grown and changed with the passage of time? That's scary. That's too scary.
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wereonthemoonbitch · 1 year
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randanopterix · 19 days
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Hangman spending months trying to destroy Swerve and once he succeeds looks back with an incredible grief
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cherryinterlude · 1 month
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gulped loudly like a cartoon character when he showed up on my laptop screen. ethan chandler you gorgeous man
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wackachewbacca · 2 months
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Me starting episode one: awww I missed Molly so much what a beautiful person you were
Mollymauk: I’m simply a vessel for a higher power
Me: motherfucker you are jinxing this entire campaign
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tetras-stuff · 2 months
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I literally cannot stop thinking about the way solas literally ENVELOPS lavellan every time he kisses her, that man is HUNGRY
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Solas and Inquisitor Lavellan
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