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#there's not many other games that have/had such an impact on me
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so a second article has hit the da fandom and i'm in the part of the "this is genuinely so disappointing i'm considering not actually preordering/playing on release". i'm sure i'll come to terms with it and still get it but this really has been such a blow to my sheer enthusiasm that is like...incredible really for me as a fan invested in this franchise for over a decade to put me (and others) so low lmao
(under a cut bc it got stupidly long, a cookie if you read all of it)
one of the big "reasons" i've seen parroted by the fandom and the justification from the devs is (paraphrasing) you're in the north and all of these major decisions are in the south, which is frankly, stupid? sure, the choices of the divine wouldn't matter too much (if the circles are disbanded or not, for example) but the divine choice itself, should matter? the throne of ferelden? orlais??? these are major characters!
whoever is the sitting ruler of ferelden, regardless of the choice, has obv, lived through a blight not 20 some odd years prior. so one could imagine they would be invested in this, you know, double blight is going on and would like to help or help for their country? given the fact one of the last of the two archdemon prisons is canonly within ferelden!! marketing has also started the blight has spread across thedas, so one would think the current world leaders would be supporting or at least looking to the group seemingly working on stopping the blight. but i guess not since it's not a choice.
even setting aside the lore and plot significance of the majority of choices, even if it truly did not matter, you can say the exact same for choices within dai itself, however the devs knew the desire to have that impact + fan service, even minor, still superseded lore and plot significance. the hof letter and mentions by their romance partner is clearly fan service (since tbh i doubt leliana or morrigan would willingly talk about their partner themselves) but it was also telling you, the player, where your mc was. another example is there is no impact who the sitting king of orzammar is, but the game still mentions in a codex the consequences of that choice, even if the anvil was kept or not in ambient dialogue.
these and many more mattered, not in a world shaping way, but to tell you, the player, yes you played in this world and here's the acknowledgement of it, thank you. i didn't need to decide the fate of the world to enjoy leliana talking about my warden or varric supporting templars because my hawke did, because it still felt like i mattered, that yes this is a world i changed, even in a small way, that i lived in it.
and they removed all of that.
like, hell it was even a good way to "check-in" in choices and characters without dedicating entire plot beats to them! the epilogue for a non-divine!romanced leliana heavily implies she and the warden are still doing their own things but meeting up when hey can. that aside the cure? the fucking cure??? did they find it? did they share it with the other wardens? was it suppressed? the other members of the inquisition were invested in stopping solas, what about them? since you are literally going to their turf, is dorian, josephine, isabela, and even bull okay? is zevran or fenris going to be ignored? fenris had a whole comic about him!
the only way i can take this is being told to no longer be invested in previous material, even material leading up to this game. even if i know that's not really the truth, it really feels that way.
i don't even like the excuse for getting newbies into the series, because, well, dai did that fine WITH returning characters and overall plots lol? there's a loss of some context and dai itself had writing flaws with this method, but it did show you could have both returning and new players work fine, and not alienate said new players despite it being the 3rd game.
speaking of dai, why bother making the choices so endgame linear if they wouldn't of even mattered? why no matter your choice of divine, another group rises up to oppose her? why have the grey wardens going quiet and possibly on the brink of civil war, exiled or no? i had assumed at the time the bottlenecking was future proofing to create less variables, and i guess i was wrong since there are no more variables lol!
i'm genuinely not sure what they truly thought would be the reaction, given they are still trying to pull returning players via the marketing? like. varric, harding, morrigan returning, the focus on the grey wardens as a group (and likely why davrin gets such a spotlight) are all indications for returning players. fuck even solas, no matter what you feel about him, is a returning npc! to resolve his plot!!!
i never truly believed we would see big huge cameos, i did expect the divine, those who live in the north, but otherwise simple codex entries or letters if anything.
but to have.......nothing? be left with nothing? burns.
i do mean this completely honestly: what is the point of investing myself, my time, my money, hell even just interest in this series anymore? without the impact of previous games (or a better lore reason, such as a longer timeskip than 5 fucking years since the last dlc) then this is your run of the mill rpg with better writing than most, but that's all it'd really have. i didn't fully play or get into the series because of the decisions carrying over, but it sure as fuck kept me and others coming back. if this is the norm going forward past da4 then well, might as well pick any other rpg series.
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Heya, guys! Just an ask for you guys, especially for Rocky. What do you guys feel about those cyber trucks? To me, I get salty because people drive a frickin TRAPEZOID!! it looks like an oversized microwave with four wheels! Even raccoons are attacking those trucks because they think they are dumpsters. But hey, that’s just me. What do you guys think?
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If only the problem would be ONLY that this truck looks like a trapezoid… Someone once joked it’s Lara Croft in her first game - I had to look that up - but to be very honest, I think she has more polygons than a Cybertruck. And that’s saying something for sure.
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As the Paw Patrol’s pup who’s specialized in medicine, I'd like to say that this truck is literally a menace on wheels for both passengers and pedestrians. Have you seen the crash tests? The truck doesn’t crush when colliding with something! It’s supposed to crush so the force of impact won’t go fully on the passengers inside. Without it, if it hits against something full force at top speed, people’s organs will practically become puree against their ribcage. And if it hits a pedestrian, even at lower speeds, the chances of major injuries is insanely high because it doesn’t have any smooth lines on its frame to soften the impact against the person! Only sharp edges! It’s absolutely deadly!
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It looks like something you'd see in an Atari game, of course there are people who would be a fan of it but that's a very small percentage of a specific public; as Marshall said, the very frame design makes it extremely dangerous; I absolutely DO NOT trust anything that's entirely dependant on a touchscreen to function, once the screen is out, you won't be able to do anything anymore; If you need to look away from the road for more than 5 seconds to do something on that tablet, it should be considered already a failure of programming and danger inducing; a lot of them came out of the factory with already rusty components so THAT SHOULD SAY SOMETHING; oh yeah, you can't even take it to a car wash or it'll come out a huge useless brick on the other side and if you can't wash it, you'd at least want to coat it but guess what, you can't do that either; a bunch of the panels are literally GLUED to the frame...?; every time you go recharge it you need to do it as correctly as possible to not risk the charger getting stuck and eventually breaking it; if you drive in the rain, water will leak in through the edges; you can't even haul stuff or help another car because you'll be risking to snap the back frame - it's not in one piece with the chassis, but connected by a sort of plastic piece to it...???? I swear I've seen Chase's cruiser hold and tow heavier stuff with its winch than what a Cybertruck can ever dream of doing; if anything happens to the back of this truck, you can kiss goodbye to its bed, even though it's not as big as they promised either; they basically made a fool of a lot of people by making them pay a lot more for a "Foundation Series" promising a full self driving feature that, as far as I know as of now, is still not available; the truck just has so many problems someone drove it out of the factory and not even two minutes later it bricked completely and has been at a repair shop ever since; the list goes on and on...
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Some Tesla vehicles at least look good and have decent features, though they also have a lot more problems than they should, which could have been solved already by now, but they don't even try, all because the company owner is just... A bad person, let's put it like that. He's got a temper worse than Sweetie's, he thinks he's above everyone else and won't ever take a "no" or "don't". I've heard a lot of other EV companies are making better AND affordable EVs literally by looking at what's wrong with Tesla cars to not repeat the same errors on theirs.
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Oh, and one last thing! This guy also went against regulation laws against hate speech in our Mod's country, which resulted on his social media website and app getting banned there. Not satisfied with that, he double-crossed the ban to make it available there again although totally illegally, by using the same IP servers that hospitals, public services and even the very Brazilian government websites use, so... Triple crime? Not gonna lie, it's funny to follow how it's going down there.
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thelvadams · 6 months
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i'm not one to dwell on the passage of time, but what do you mean metal gear solid v: ground zeroes is a decade old today??
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turtlespancake · 2 months
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me when i write a character who is prone to dooming themself and then they run off and doom themself. core traits are stubbornness and a willingness to disregard their own humanity gET BACK HERE IM NOT DONE WITH YOU
#rambling#surprisingly this is not about jakob.. im just really consistent about my favorite character archetypes 😭😭#WARNING THE NOTES ON THIS ARE REALLY LONG I STARTED RAMBLING#“ouhh i have a headache i'll just lie down and rotate my blorbos in no general direction for a while until it goes away” and then boom.#serious plot considerations. 2 questions answered 24million new questions raised. this is specifically Not what i asked for.#so now im sitting here STILL dizzy running mental calculations on how i can get this bitch out of peril without reworking everything#but they literally keep dying in every timeline 😭😭 every single plausible road leads to them running off and screwing themself over#“character who doesn't realize they want to live until it's way too late to look back” VS#“character who is forced to live and handle the things they never though they'd survive long enough to deal with” FIGHT FIGHT FIGHT.#fucking hell i have never had this much trouble writing a character as i have with them#they genuinely do just run off and do shit without my permission and then i have to pace for an hour or two wondering#“ok they wOULD do that. but should they. do i feel like i can confidently write that.”#im like constantly in this tug of war trying to get them to CHILL#but also they are absolutely my favorite character from the entire project. but like. FUCK GET BACK HERE#is death the most satisfying end to this arc? is someone who was Set on dying then NOT dying the most satisfying end to the arc?#how many bridges can you burn until you irreparably set yourself aflame too?#would ghost or revival plotline work?? would it make sense with the worldbuilding??#do i just Like Them enough to want them to not die?? where do i draw the line between personal bias and a good arc?#is death not feeling as impactful as survival solely because i've been writing for so long that it's lost the initial impact?#and other such plot considerations...#im gonna have such an easy time writing another character though 😭😭 because THAT character's dynamic in the second act#is to stare at character 1 and be like “why are you like this. i mean i know Why but can you chill. please.” and like damn bro me too#actually wait no i think kaey.a is the hardest character i've ever written i take it back#had to worry about his 20million facades AND his Actual feelings AND canon compliance. shit is hard#i still havent finished the k/aeya fic i started back when the chasm first released which is uhh. two years ago. oops.#i think i struggle writing emotionally repressed liars i think thats what this is 😭😭 anyways.#(voice of guy who has been obsessed with nonlinear narratives and tragedies for several years):#“is it too much to kill this character in a nonlinear exploration game with tragic elements”#like bitch what are you talking about 😭😭 YOU'RE the target audience here figure it out#sorry the notes on this are just my writing journal now apparently
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fragmentofmemories · 3 months
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while i was drawing characters for [REDACTED] i was thinking "hey i should probably draw a maid with short, purple hair and have her be the innkeeper."
then i remembered eou did that and i've never sulked so hard before...
#(don't look at the tags the post ends here trust me)#no like. actually. i don't like rosa. i don't want a theriaca b and a medica II i am literally lv99r99 and with thirty soma primes on stock#did i mention the mansion in eou is terrible plotwise and yet another way to make the story mode party look ''special''.#and before you mention classic mode. its inclusion in it was really bad there too.#and ruined what could've been one of the very few good rewrites in eou (the B1F FOE).#just cut the ''rich kid'' part. because no way in hell would the radha. a government characterized by its secretiveness and cold approach--#--ask a starting guild to deal with an internal problem which a) has little to do with the labyrinth itself so they *can* deal with it--#and b) doesn't actually impact etria's economy as much as the writing lets on because the town is already thriving at the start of the game#had the mansion and plotline not been a thing and hell. had the FOE been a surprise encounter like the many found in eo1. it would've been-#--an incredible subversion to veterans. as well as a great way to convey how dangerous the yggdrasil labyrinth actually is to newcomers.#because again. owning a mansion for free *and* at the start highlights the player party as more important and special than it actually is.#because if anything eo1 is meant to show you through its storylines that no adventurer is more important than the other.#and everyone's replaceable to the radha including your guild. which is why they have no problem throwing you in progressively more--#--dangerous missions they expect you to die in. it's why it's explicitly told that you're not the only guild partaking in said missions.#not to mention that. again. whatever respect you do get is only by the end of the game when you've more than proven yourself as capable.#unlike later titles which already shower you with praises and the town officials love you the second you finish the tutorial mission.#something something eo1's plot is actually a criticism of the drpg genre and the romanticizing of adventures.#eou not only failing to understand that but actively going the opposite way is just one of the many reasons i think it's a terrible remake.#...this started out as a joke post about character designs.#why is her name rosa anyway that's spanish for pink and she's purple.#actually why are so many of the story mode character names so basic the only unique one is raquna and--#i am literally nitpicking at this point. lol#i really should just make a longpost next time...#eo
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scribblingface · 14 days
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I went into bg3 fully ready to have a good time and have done so despite many ways in which the game is not good and have not worried too much over various dramas about patch changes but my chill streak has finally ended and I am wailing gnashing my teeth etc. about patch 7 (the supposedly final one with story/content changes) not adding companion reactivity for any of the durge content in act 2
#gotta regain my chill about this. it doesn't change the good version of bg3 that exists in my head#but like. durge is literally the protagonist character. and a huge chunk of story is just bizarrely missing from act two#all the baddies recognize you and no one reacts#warden says you were an important guest no one reacts#kressa says she had a great time torturing you for weeks no one reacts#and it's so misaligned with companion reactivity for everything else. like#I am one of those players who goes around the camp circle talking to every single companion after anything even mildly important happens#to hear the couple of lines of dialogue they have about it#because they've got a couple of lines of dialogue about every plot development and significant moment in other companion storylines!#but they don't have a single word for enormous central plotline revelations about the player character#it makes the act 3 reactions bizarre too because everyone's shocked by what gortash says and it's like#literally everyone in moonrise was like 'oh hey it's you again' what did you THINK 😭#a lot of people complain about the resist!durge final scene after killing orin being lackluster#and yeah sure I feel it's lacking in a few ways but like. at least it exists.#a cutscene does play and afterwards the companions do react. ymmv on whether those reactions are impactful or fitting#but they do--crucially--exist#whereas in act 2 there is straight up nothing#when people say right in front of the companions 'hello fellow villain fancy seeing you back here again'#there is not even so much as a 'dude are you okay' after kressa talks about keeping durge prisoner and torturing them#okay okay it's fine I'm getting it out of my system I'm gonna be normal about this again#the companions had reactions in the good version that exists in my head 😔#scribblingface plays bg3#okay actually also like larian has made so many changes based on fans complaining a lot about something#often changes that made the complaining people happy but pissed off everyone who already liked the current version#not weighing in on the merit of various specifics but it has struck me as a sometimes odd and unwise degree of#listening to what the players want. like just tell your story and accept that some parts won't please everyone#but THIS THING is universally agreed on by every durge player#because it's not something 'wrong' it's something completely absent that should have been there in order to align with the rest of the game#and yet. we don't get this change in the final update.
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britneyshakespeare · 1 year
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can’t stop intellectualizing about barbie
#maybe ill post a rant later#tales from diana#it's funny. i've written a lot in my private diaries and notebooks about how much i love dolls and have always loved dolls#and what an impact they've had on me personally and wider popular culture#and why i view them as both products and art#etc etc etc#but i dont really try and convince others of those points even on this personal blog where ill rant about truly ANYTHING stupid i want#its not like im worried about anyone judging or tearing apart my opinions (my followers first of all would never)#(i dont think tumblr generally would either. maybe some pockets of tumblr but theyd have to find it somehow)#i guess for me its just a very introspective topic first of all bc it goes back to my early childhood and covers basically all of my life#and i dont assume the history of my life is something that interests most people very much#like most ppl dont really wanna hear about how many similarities i find between playing w dolls and writing poems#(altho ive written and posted poems on that topic before!)#it would be interesting specifically to ppl who know me well. which is probably why ive also talked about this a lot w my sister#kaily and i would literally play games of dolls that would last entire days for like several days in a row#playing w dolls was my FAVORITE thing in the world hands down as a kid. and it did so much good for me#but also barbie and other fashion dolls are so culturally and historically significant and impactful in many underappreciated ways#justice to all doll lovers. xoxoxox
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buttercupshands · 2 years
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syekick-powers · 2 years
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you know. playing ocarina of time (and eventually majora’s mask) again. i have a lot of thoughts about OOT!Link. like. a lot of people claim that majora’s mask is “the darkest zelda game”. and i can see why one would make that claim--MM has an incredibly oppressive and stressful atmosphere, constantly pushing down on the player with this incredibly small time limit, constantly reminding the player that the apocalypse hangs right above their heads and is always getting closer, constantly reminding the player that everyone in termina is going to die unless you can somehow reverse it in this tiny little infinitesimally small period of three days. but MM’s ending is hopeful. and imo, compared to OOT’s ending, MM’s ending is much more optimistic. because IIRC in ocarina of time, link pulling the master sword out of the pedestal created two separate timelines--the “adult” timeline and the “child” timeline. all the shit that link does in the “adult” timeline happens after ganondorf takes over and ruins hyrule. you spend all this time in this timeline trying so hard to undo the damage that ganondorf did to the land. you try to help all the people he hurt, all the places he destroyed. you go through an immense amount of suffering and trauma to reverse this horrible future, and in the end, you do defeat ganondorf in that timeline. and at the end of it, zelda plays the ocarina of time and sends link back to the “child” timeline. in that timeline, zelda as a child warns the king of hyrule about ganondorf’s evil intentions and prevents ganondorf from gaining enough of a foothold to take over hyrule. the horrible things you worked so desperately hard to reverse never even happen. you have the memories of the pain and suffering you went through and the effort you expended, forever etched into your mind--but the evidence of all of that pain and suffering has been erased by the flow of time. all the evidence of the effort you put into saving hyrule is gone. the only place it exists is within you. and frankly, that is way more emotionally agonizing to me than majora’s mask is. because in majora’s mask, the effort you put into saving termina has a tangible impact. sure, you’re being forced to save the world all over again (and this time it’s not even part of your grand heroic destiny, you just accidentally fall into this doomed world and have to save it because it’s the only thing you know how to do). sure, you have to go through another painful series of trials in order to prevent the imminent apocalypse. but... the effort you expend to save termina matters. you help so many of termina’s inhabitants, reversing the horrible misery in every region of termina one by one by one. by helping each individual in termina to solve their problems, free them of their regrets, reverse the damage that majora has wrought upon every person in termina... you can save everyone. you can help everyone. and instead of being sent back to the beginning before everything could go wrong, the people of termina will remember the positive impact you had on their lives. from your smallest gesture to the biggest, most heroic battles you fight--all of it matters. pamela will remember you reversing the gibdo curse on her father. kafei and anju will remember you reuniting them in the final hours of termina. fuck, grog, the dude who raised chickens in the cucco shack in romani ranch will remember you using the bremen mask to bring his chickens to full maturity so he could see them in their fully grown glory before the apocalypse, which allowed him to shed his one and only regret. to me, majora’s mask’s ending feels so much more emotionally cathartic than ocarina of time’s ending, because your efforts to help every individual in termina are not simply wiped out. the evidence of all the work you put in to helping everyone in termina does not disappear. it doesn’t leave you feeling like all the pain you went through to fix everything simply slipped from your fingers like sand. majora’s mask has a dark atmosphere, for sure, but the game’s ending is among the most optimistic of all zelda games. because you can help everyone. and your efforts to help everyone leave an impact in ways that aren’t often seen in other zelda games. like yeah other zelda games have sidequests where you can help random NPCs do xyz thing that they’re struggling with. but the looming apocalypse in MM somehow makes all those little sidequests have such a massive amount of emotional resonance. like just. i mentioned grog and his chickens because that particular sidequest really struck me the first time i played majora’s mask. the way grog says to you that now he sees his chickens fully grown, he has no more regrets, and he’s completely satisfied. knowing that the apocalypse is looming over termina just makes that comment have such an impact. you are able to completely resolve this person’s final regrets, and he feels like he can face death without any pain. the sidequest seems very inconsequential at first, but hearing him say that he has no more regrets, and looking up at the moon getting closer--it just is so emotionally powerful. feeling like you can make a big difference in one person’s life over something that seems insignificant to you, but means everything to them... it’s just such a powerful feeling. it really just causes all the sidequests in MM to hit differently from literally any other zelda game.
idk lads this is a long rambling post but i feel very strongly about OOT and MM and i’ve been thinking about it a lot lately. esp since i’m really close to beating OOT now in my recent playthrough. i can understand why people make the claim that MM is the “darkest zelda game”, but i feel like that doesn’t really give full credit to 1) the inherently optimistic and hopeful message of majora’s mask, and 2) the incredibly tragic nature of the ending of ocarina of time. both games are masterpieces still to this day, but i feel like the common perception of both of them doesn’t fully wrap around the emotional payloads of both games. ocarina of time’s emotional payload is ultimately quite painful, whereas majora’s mask emotional payload is unrestrainedly joyful and optimistic. please look at these games more closely before making sweeping generalizations about which one is “darker”.
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archaeren · 3 months
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How I learned to write smarter, not harder
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
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sitronsangbody · 5 months
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Please, please be considerate of your fat friends' needs and limitations. Fat bodies are heavy to carry around. I move about the world slower than my thin peers, and I've often had to choose between pushing myself to keep a pace that takes absolutely all my energy, or being left behind, when walking in a group. I don't always feel safe to ask that everyone walk slower, because there's a prevalent idea in society that fat people need to exert themselves as much as possible at all times in the service of weight loss, and that we never "really" need rest, therefore it's a good thing whenever we're exhausted. Fat people and thin people alike are taught that fatness is a flaw, one that fat people ourselves are to blame for, so we're not entitled to any accommodation or consideration. A friend of mine who is fat recently told me about a dinner party she went to where the chairs were far too small for her and she was sitting very uncomfortably. After the meal she politely suggested moving the party to the couch, but the others didn't want to. She spent another couple of hours in unnecessary pain, and didn't dare tell them about it. I love my thin friends, but some of them just don't realize that I weigh probably twice as much as them, and yet I balance it all on the same size feet and carry it on about the same size bones. I'm like if they had a whole other them to carry around at all times. Why would that not have an impact on how I function? Please - take us into consideration when we're part of activities. Ask us which activities work and which don't. Adjust the pace so no one has to be dry heaving and sweating barrels on what's supposed to be a casual walk. Make sure venues have seating that fits us. Make it safe for us to speak up if we need something. When we do, don't treat us like we're the problem. Finally: yes, we have heard of losing weight. Even those of us who might (and many never will, whether you like it or not), won't do it on a moment's notice. If your response to "fat people deserve accommodations" is "what if they weren't fat though", you're playing a fantasy game. It's pointless. We are fat and we are here and we do partake in society. Work with that.
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yanderenightmare · 3 months
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TW: noncon, yandere, omegaverse, subjugation, some type of sexism, angsty, also a little fluffy?
fem reader
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Discussions about superiority and inferiority between Alphas, Betas, and Omegas have become more popular lately. It’s always been many people’s opinion that the weak should cater to those stronger than them—but a debate with that as its topic is unsavory. Unfortunately, they’ve found new ways to phrase it. 
A resonating “Unmated Omegas are a danger to themselves!” garners much more sympathy…
And with the rise of people talking about it in the media, it was only natural to move the conversation into school as well.
You keep your head bowed in class as the chill runs down your spine. You feel the glare of thirty fellow students—the points of their teeth, too, and how they snicker under their breath. It’s always been rather scary being an omega, but you can’t say you’ve ever felt quite so alone.  
The teacher’s an alpha, so why should he care how what he says impacts you? He’s preaching to the choir, and you’ve never had the right to sing. The three other Omegas in your class have all chosen to stay home. They probably have the right idea—wait it out until it all blows over.
But you don’t know when that might be… You don’t know if that will be.
Society is on the precipice of critical change—new politics, new laws, new systems, new rights that separate you from them. You wallow in fear of the outcome, lying awake at night and scrolling through the news under the safety of your duvet. The statements seem endless. You wonder, why are all politicians Alphas?
You don’t want any of the things they’re suggesting—mating homes to help you find the perfect Alpha to bond with, systematic pairings done from birth, auctions. Is no one going to suggest they put shock collars on all Alphas and Betas to keep them in check? They’re the ones who need to—
“Your scent is distracting the whole class—don’t you feel ashamed?” 
It’s too easy for him to have you bent over the desk, your wrist on your back in his big fist as he wraps his tie around them. He and his goons stand around, all smiles—watching—enjoying it. It’s as if they’ve planned the whole thing, the way two of them peel away from the crowd to grab each their pick of your feet. Parting them, they use your own shoelaces to tie them to the desk legs.
The ringleader laughs. There’s an awful smell coming off him in waves—it makes you quiver. He flips your skirt up and whistles at the sight, showing everyone your ass and cotton undies. The bulge he presses against you is enough to make your tears spill despite how hard you’d fought to keep them at bay, knowing it only arouses them further.
“Aww, don’t cry, little bitch. You should be happy,” he coos, leaning over your trapped form to whisper right at your ear. “Don’t you know? You’ll never feel happier than you will bouncing on my big Alpha dick. It’s all your little Omega cunt dreams about, isn’t it?” He snickers, fiddling with his belt buckle—you flinch at every sharp clink as he jostles the metal. “Well, salvation is here—”
“Keep it to yourself.” Another voice breaks through the sounds of hollers and cheers.
Your eyes open to see him. You despise how your heart jumps in relief.
“Oi, you—” the guy at your back challenges, stepping away from you and toward the interruption.
“Yeah, me,” he states blankly, jaded. He eyes the rest of the guys with disinterest—five betas, zero threat—before telling them, “All of you. Scram.”
They all take a step to walk out as if his voice alone had compelled them, but then the previous guy interjects, making them stop in their tracks again. “Tch—you know what they’re saying. All unmated Omegas are free game, and I won this one. So back off.”
It was like watching a match of tug-of-war.
“Heh,” the intruder laughs. “That rule only counts for Alphas.”
You spot your aggressor's fists curl—there’s a growl rumbling in the back of his throat. “I am an Alpha, asshole.”
“Really?” he feigns, sizing him up with a cocky tilt of his head. “Couldn’t tell.” He doesn’t seem fazed in light of the aggression—actually, it seems to amuse him if anything. “To me, you smell no different from all these other Beta losers.” 
He takes a casual step forward, hands in his pockets and a smile on his face—baring canines with grace.
“But if you wanna prove it, I’m ready when you are.”
It’s quiet after the declaration. The betas are unsure who’s side to pick, none of them eager to get caught in the middle. It becomes a competition purely between the two Alphas.
Without backup, your aggressor backs down and leaves.
“Thought so,” your savior jeers, showing the crowd out, closing and locking the door behind them.
It’s quiet after they’ve left.
You hide your face. Listening to his footsteps approach—he sighs when taking the place of the former guy. He doesn’t touch you, though.
“Y’know…” he starts. “That guy might be trash, but he isn’t wrong…” He picks up your skirt and drapes it back in place. “None of this would ever happen if you weren’t unmated.”
You speak through grit teeth. “Untie me.”
He chuckles familiarly at that, clicking his tongue at you. “What? Aren’t you gonna say please?” But he does what you say anyway. Squatting down, he starts with your ankles.
The scent of your fear still lingers in the air despite your tough act. You’ve always been so steadfast, ever since you were kids, even when it does you no good. He frees your feet—one, then the other, slowly—he even reties your laces into pretty bows before he’s done. 
He remembers it being so obvious. The sun rose in the morning and the moon at night, and you were supposed to be an Alpha while he a Beta at best. You promised you’d be by his side to keep him safe forever, and he wanted nothing more.
But then puberty hit, and nothing was as you’d imagined.
He stands and unknots the tie keeping your wrists restrained.
You immediately push him off—already storming away.
“Do I get no thank you, no nothing? Always so stubborn—” He grabs your arm.
You spin around, an unnatural snarl on your face. “Let go!”
You’d have been a terrifying Alpha. But as fate has it, you’re not. And you shouldn’t act like it. It only lands you in trouble.
But he doesn’t say that. 
“You been watchin’ the news?” he says instead, ignoring your cry and keeping a firm grip on your arm. “Seems like auctions are winning the voters. You know what that means?”
He feels you flinch, followed by a quiver. He can tell. No matter how good you are at hiding it. He can see—the way you’re fraying at the edges, barely holding it together. Always acting so strong. He can’t tell whether you enjoy torturing yourself or if you’re just that good at convincing yourself you’re fine.
“Pretty soon, new authorities are gonna come storming in here, roundin’ up every sorry unmated Omega they find, and put ‘em all on a farm where pompous Alphas can have their pick of the litter.”
He can never tell what you’re thinking, but he knows he doesn’t need to tell you any of this. You’re not stupid, you never have been. He knows you already know. But…
“You should decide now while it’s still your choice.” 
You must be terrified. He understands. But truly… it’s obvious what you have to do, isn’t it?
“It’s not like you have many options.”
It’s obvious. It always has been.
You don’t meet his eyes. You haven’t for a long while. Actually, you haven't since both of you got your test results. He understands this wasn’t what you had in mind, but you can’t afford to mope about it forever—
“How am I supposed to choose any Alpha when you’re all such assholes…”
Your mutter stunts him. It wasn’t what he expected. Or, the words were more or less exactly something he’d expect from you, but that voice—quiet and soft, dangling on the brink of sweet. If you’d said anything else, he’d have taken it as a confession.
“Can't argue with that,” he ends up chuckling again.
You hate how easy this is for him. He would cry at every turn when you were kids. It’s unfair. 
“But you can’t keep doing this, either,” he states. His voice is soft, paired with that ugly authority they all have when talking to you—talking down to you. “Just look where it gets you—scared and exhausted because of it. At least have the brains to stay home.” He says it as if it’s a joke, but you both know it isn’t. His chuckles are light—far from fullhearted.
He bends down, trying to find your eyes. He still holds onto your arm, knowing you’d sooner stomp away than listen to him. His other hand brushes your cheek gently, tucking your hair behind your ear.
“You hear the call from the rafters—it’s not about what you want anymore. It’s about what you need.”
That’s what they say, isn’t it? What you need. You want to slap him. Scratch him with claws, bite his throat out—make him choke on his own words. Need? What you need is for them all to fuck off.
You mean to say it with the same sentiment, but something hard and rough in your throat makes all your words come out wobbly. “Mate an Alpha to stay safe from other Alphas. What a joke.”
You bow your head further. The tears return. They burn as they trail down the sore streaks from before.
He’s never seen you like this. He won’t lie, it makes his pants tight—feeling the urge to suck your cheeks, hold you close and comfort you. But knowing you right, you’d probably never let him. Your face would probably scrunch up in disgust, punch his gut, knee his groin, then turn on your heel and leave him on the floor wheezing.
You really would have made the most terrifying Alpha. 
“The world isn’t fair,” he agrees. “But you get nowhere cryin’ about it—do it my way, and you’ll never—”
“Have any freedom,” you cut him off with a sniffle. 
It’s about the most adorable thing he’s seen in his life.
He gets why you don’t like Alphas—they’re all gross. He makes himself sick sometimes. He can’t believe he’s getting off on watching you have a mental breakdown. There’s something seriously wrong with his side of the species. His throat’s tight, mouth watery with the urge to reap your vulnerability. 
Suppressing it only makes his inner beast furious. Some of that aggression comes out in his next words.
“I’m sorry, but the world doesn’t give a shit about your freedom.” 
The grip around your arm tightens, and you look up in shock—watching his narrowed eyes through your watery ones. 
“What you need is safety—now more than ever. Or do you like being preyed on by every Alpha around the corner?” 
Your bottom lip trembles at the reality of it—a little while ago, you were almost— 
“One of these days, I'm not gonna be here in time, and you’ll be a slave to some fucking—” 
He huffs and hangs his head. His hand loosens up—it trembles where he holds you in place.
“In all honesty, I think I’m more scared than you,” he whispers under his breath. “I think I might kill—”
He stops himself again. You don’t know if it’s in an effort not to frighten you or himself.
“Speak about needs…” he begins anew, now softer. “I need to know you’re safe. I need to—” He looks up. His eyes are back to being round. “I need you more than you need me, probably.”
There’s a desperation on his face. It almost looks like he’s on the verge of tears himself.
“So… please?” he begs. “Will you keep me safe like you promised and stay by my side?”
Your tears dry and prickle. Looking into his eyes now, you see the same boy you knew back in your childhood—that one who’d chase you all over even when you’d call him a sniveling crybaby. You realize, Alpha or not, he hadn’t changed all that much at all. 
“It’s not like you need my permission,” you end up saying.
You’ve always been so hard-headed. He has to smile. “No, but I want it.”
You nibble your lip. You can’t believe you’re at the mercy of this big dumb hunk of… you don’t have the words to describe him. He wasn’t exactly a crybaby anymore. 
“Okay. You win.” 
His eyes widen as you bear your neck with a stretch. Head high and shoulders slack. 
You swallow thickly. “Get it over with.”
He shudders at the sight. He didn’t know what he’d been expecting, but now it almost seemed too soon. 
“We should be supervised by a professional—you know how wrong things can go—”
“Hurry up before I change my mind.” Your eyes remain shut, and your lips pursed.
His tongue grows thick in his mouth at your bark. A sudden stroke of performance anxiety makes his palms sweaty, hands heavy and shaking. But then the sight of your soft neck has his mood shift, becoming drowsy.
He has no control over the growl that begins rumbling from his gut.
But he doesn’t apologize for it either.
He bends forward—breaths on your chest before he licks your throat. You can’t help but whimper at the warmth. He watches you through hooded eyes—your usually angry face is now all cute, riddled with anxiety you try hiding paired with the grim anticipation of pain.
“Shh,” he soothes, kissing the spot softly. He sways you against him, then lifts you up on the desk for you to sit. Grazing your neck with teeth when feeling your hands tangle two fistfuls of his shirt. He expects you to push him away, but you don’t—you tug him closer instead as if silently telling him to hurry up.
But he doesn’t want to rush, doesn’t want to lose himself—that’s how accidents happen. So he sticks to sucking gently, only tiny nibbles that leave your skin hot and lightly bruised in their wake.
You give a moan once he finds the spot, and he growls in restraint upon the pretty sound—feeling you relax despite being threatened with his teeth right at your artery. He almost humps your leg in return, feeling the boil of blood pump him hot and heavy in his pants—breaths turning equally hot and heavy, each one laced with rust.
Drool coated your neck in a cool sheen, soothing the marks made beneath it, while his lips and fangs aroused pleasure in the spot that now ached for the sting of his bite.
“Please,” slipped from your mouth while tugging him closer. 
His eyes, completely drunk on the pretty prayer, had only a slim rim of color left surrounding the hungering bottomless pits, blown full and black with opium.
No one could come and take you away from him now. Not with his print so pretty on your neck. You were his—just as you were always supposed to be.
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♡ BNHA – Deku, Kirishima, Natsuo, Amajiki, Mirio ♡ JJK – Yuji, Yuuta ♡ HQ – Kuro, Miya twins ♡ DS – Tanjiro, Zenitsu
♡ FEM x M INSERT masterlist ♡ GN x M INSERT masterlist
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elumish · 2 months
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I've been reading Iron Flame by Rebecca Yarros, and it's gotten me thinking about how worldbuilding is multilayered, and about how a failure of one layer of the worldbuilding can negatively impact the book, even if the other layers of the worldbuilding work.
I don't want to spoil the book for anyone, so I'm going to talk about it more broadly instead. In my day job, one of the things I do is planning/plan development, and we talk about plans broadly as strategic, operational, and tactical. I think, in many ways, worldbuilding functions the same way.
Strategic worldbuilding, as I think of it, is how the world as a whole works. It's that vampires exist and broadly how vampires exist and interact with the world, unrelated to the characters or (sometimes) to the organizations that the characters are part of. It's the ongoing war between Earth and Mars; it's the fact that every left-handed person woke up with magic 35 years ago; it's Victorian-era London except every twelfth day it rains frogs. It's the world, in the broadest sense.
Operational worldbuilding is the organizations--the stuff that people as a whole are doing/have made within the context of that strategic-level world. For The Hunger Games, I'd probably put the post-apocalyptic nature of the world and even the existence/structure of the districts as the strategic level and the construct of the Hunger Games as the operational level: the post-apocalyptic nature of the world and the districts are the overall world that they live in, and the Hunger Games are the construct that were created as a response.
Tactical worldbuilding is, in my mind, character building--and, specifically, how the characters (especially but not exclusively the main characters) exist within the context of the world. In The Hunger Games, Katniss has experience in hunting, foraging, wilderness survival, etc. because of the context of the world that she grew up in (post-apocalyptic, district structure, Hunger Games, etc.). This sort of worldbuilding, to me, isn't about the personality part of the characterization but about the context of the character.
Each one of these layers can fail independently, even if the other ones succeed. When I think of an operational worldbuilding failure, I think of Divergent, where they took a post-apocalyptic world and set up an orgnaizational structure that didn't make any sense, where people are prescribed to like 6 jobs that don't in any way cover what's required to run a modern civilization--or even to run the society that they're shown as running. The society that they present can't exist as written in the world that they're presented as existing in--or if they can, I never could figure out how when reading the book (or watching the film).
So operational worldbuilding failures can happen when the organizations or societies that are presented don't seem like they could function in the context that they are presented in or when they just don't make any sense for what they are trying to accomplish. If the story can't reasonably answer why is this organization built this way or why do they do what they do then I see it as an organizational worldbuilding failure.
For tactical worldbuilding failures, I think of stories where characters have skillsets that conveniently match up with what they need to solve the problems of the plot but don't actually match their background or experience. If Katniss had been from an urban area and never set foot in a forest, it wouldn't have worked to have her as she was.
In this way (as in planning), the tactical level should align with the operational level which should align with the strategic level--you should be able to trace from one to the next and understand how things exist in the context of each other.
For that reason, strategic worldbuilding failures are the vaguest to explain, but I think of them like this: if it either 1) is so internally inconsistent that it starts to fall apart or 2) leaves the reader going this doesn't make any sense at all then it's probably failed.
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zhongrin · 2 years
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— a short and casual genshin impact otome game.
⟣ 𝕕𝕠𝕨𝕟𝕝𝕠𝕒𝕕 𝕙𝕖𝕣𝕖 ⟢
┊ (Windows 🪟, Linux 🐧, or Mac 🍎 only!)
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◇ 𝐰𝐡𝐚𝐭'𝐬 𝐭𝐡𝐢𝐬? ◇
Just a simple something I had in mind for a Genshin otome game... I have 0 attention span, 0 time, and 0 knowledge to write and build a full-fledged 3D game with intricate stories, plot, and mechanics. This is just a simple visual novel with a streamlined plot and partial voices. You should be able to complete everything in like... 30 minutes long in total. Might be less, even.
◇ 𝐜𝐨𝐧𝐭𝐞𝐧𝐭 𝐭𝐚𝐠𝐬 ◇
The game will contain the following: established relationship, FLUFF, comfort, lots of pet names, suggestive themes, lots of kissy sounds on some routes, implications of violence (not towards player), a sprinkle of protective behavior
◇ 𝐥𝐨𝐯𝐞 𝐢𝐧𝐭𝐞𝐫𝐞𝐬𝐭𝐬 ◇
Zhongli, Xiao, Childe, Diluc, Kaeya, Itto, Kazuha (Zhongli is selected by default because who doesn’t love geo daddy???)
◇ 𝐰𝐡𝐨'𝐬 𝐭𝐡𝐢𝐬 𝐟𝐨𝐫? ◇
This is a very self-indulgent project, hence the dialogues were written with fem!player in mind. It will contain suggestive themes, so please be aware of that before downloading / playing!
◇ 𝐢𝐬 𝐭𝐡𝐢𝐬 𝐟𝐫𝐞𝐞 𝐭𝐨 𝐩𝐥𝐚𝐲? ◇
Yes, it's totally free - in fact, I do not accept payment.
◇ 𝐡𝐨𝐰 𝐭𝐨 𝐩𝐥𝐚𝐲? ◇
Click the link to download the appropriate file based on your OS. Only Windows, Linux, and Mac are supported. No, I won't release it on other platforms.
Open the game, and you’ll find that it’s pretty straightforward. Customize your profile, select your love interest, then start the game.
There are no wrong answers and the love interest can be changed anytime (just go back to main menu and select the character’s picture on the right side).
◇ 𝐜𝐚𝐧 𝐢 𝐬𝐡𝐚𝐫𝐞 𝐭𝐡𝐢𝐬? ◇
You can personally send links to this post / the game’s itch.io page to your friends via DMs, but outside of that (reposting), NO. For example, posting about this on Reddit is prohibited.
◇ 𝐚𝐧𝐲𝐭𝐡𝐢𝐧𝐠 𝐞𝐥𝐬𝐞 𝐭𝐨 𝐧𝐨𝐭𝐞? ◇
This is a super casual project.
Scripts are not proofread. Probably lots of grammar mistakes.
Novel format without narration (full dialogs).
There are no actual sprites, just official art and something akin to a speech bubble to cater to the characters’ changes in ‘expression’.
There are voices, but only partial - mostly just grunts, chuckles, kisses, and stuff. I’m using JP voices EXCEPT for Itto because Max Mittelman is a gem. No, I will not add other languages' voice versions.
Sound cues and voices are quite important for this game so I recommend using headphones.
Depending on when you open the game (morning, afternoon, nighttime, midnight), your currently selected love interest might greet you differently.
To reiterate, there are no wrong answers.
Selecting all talk/act options for a character will unlock a small event where they'll give you unique gifts.
I lowkey have so many ideas on how to expand on this in terms of gameplay and options but let’s be real here it probably won’t happen lol why can’t my brain be this creative when it comes to work
◇ 𝐢𝐬 𝐭𝐡𝐢𝐬 𝐚 𝐯𝐢𝐫𝐮𝐬??? ◇
No... That said, anyone can literally say that. Please be responsible for your own actions.
I have also released other games on the same itch.io profile, so this isn't my first rodeo. Feel free to check the reviews on those before making your decision if you're wary about downloading!
◇ 𝐥𝐚𝐬𝐭 𝐰𝐨𝐫𝐝𝐬 ◇
hyv please don't sue me i gain 0 dollars for this and i just wanna simp in peace
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⟐ 𝚌𝚛𝚎𝚍𝚒𝚝𝚜 🄸 𝚒𝚝𝚌𝚑.𝚒𝚘 𝚙𝚛𝚘𝚏𝚒𝚕𝚎 🄸 𝚒𝚗𝚜𝚝𝚊𝚕𝚕 𝚒𝚗𝚜𝚝𝚛𝚞𝚌𝚝𝚒𝚘𝚗𝚜 ⟐
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© zhongrin | 2022 ◆ do not repost or share without permission. reblogs much appreciated. feel free to reach out to submit suggestions, feedback, comments, or if you just want to talk!
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Hey, Can I make a request with a s/o teaching Shenhe, Eula, Yelan, and Arlecchino how to play video games?
(Genshin Impact) Shenhe, Eula, Yelan, Arlecchino, Furina, and Clorinde's S/O teaching them how to play video games
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Game: Animal Crossing
Shenhe has tried games like Genius Invocation TCG, but that one frustrates her more than anything.
S/O, then decided to show her a game that she for sure would enjoy: Animal Crossing!
It didn't require anything other than just a will to relax. Plus, it was just a cute way to do something together!
(Shenhe) "...Your character looks cute."
Shenhe is enraptured by the charming little animals, being fondly reminded of Cloud Retainer in a strange way.
She plays it a little bit in what free time she gets, but really enjoys it in S/O's presence. Though there is one thing that annoys her about the game.
(Shenhe) "This is the fourty-seventh time I have gotten the 'Sea Bass' today. Am I doing something wrong when I am fishing, S/O?"
Her ingame avatar has long white hair and wearing something far more cutesy and casual than her usual attire.
Part of her wondered if S/O could get her these kinds of clothes from a store so she could wear it in real life.
A/N: I've gotten more Sea bass from ocean fishing in this franchise than I've eaten bread in my life.
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Game: Monster Hunter
Eula decided to indulge S/O in trying to teach her how to play a game. After all, it was better than doing nothing.
It takes her a second to get used to the controls, but she quickly learns how to attack and dodge.
Only when the game truly begins did she realize what S/O had picked out.
(Eula) "Are you trying to tell me you'd like to go hunting for beasts with me, S/O?"
Teasing aside, Eula is a quick learner and becomes very skilled at hunting the many monsters of the game, getting weirdly competitive about it. Despite the fact there was no player versus player element at all in it.
(Eula) "HAH! I finally made the best Master Rank armor in the game! Everything we fight should be child's play!"
She also loves the cat companions that are in the game and spends a great deal of time dressing them up in cute/hilarious outfits.
Though she will enact vengeance if anyone calls her out on that.
A/N: Man I can't wait for Wilds.
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Game: Metal Gear Solid
Yelan usually rolls dice to see what her day off becomes.
And this time, it was to have S/O show her these "Video Games".
Yelan settled for some "Tactical Espionage Action" game, the irony not being lost on her at all.
She learns the controls and plays it extremely casually, being more drawn in by the absurd story and characters.
Yelan is usually laughing at the action, but still enjoying herself.
(Yelan) "Geez, is this how your world views agents, S/O? It's not nearly as cool as this game's making it out to be."
Part of her wants to try hiding in a box to see if anyone would notice, but she'd also like to still be alive and not caught.
But the temptation is always there, everytime the dice decides for her to play this game again and again...
(Yelan) "Hm...the explosions in this game are a little much, but I guess it's also not entirely inaccurate...Sometimes, anyway."
A/N: I GIVE MY LIIIIIIIFE, NOT FOR HONOR, BUT FOR YOUUUUUU
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Game: Mario Kart
Arlecchino usually passes on any offer to play a game, not because she didn't want to, but because she likes to observe.
(Arlecchino) "Let the children play first, S/O. I will join soon after."
What she usually witnesses for Mario Kart is a bloodbath.
This game brings out something in her kids that she hasn't seen before.
Even Freminent and Lynette, some of her more reserved kids, turn to something feral when playing against the others.
She's equally entertained and kind of concerned, like maybe this game wasn't healthy, but it did bring everyone closer and give the kids something fun to do.
Arlecchino decides to jump in at many kids' requests, and admittedly isn't that great at it.
But she has more satisfaction in watching the kids have fun.
That being said, there is some sadistic pleasure she has throwing the blue shell and watching whoever's in front take the brunt of it.
(Arlecchino) "Fascinating what these video games can do to children. Do you have more they can all try?"
A/N: Coconut mall is the best map, change my mind.
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Game: Subnautica
Furina is at first excited to try something new.
(Furina) "Oh, a game about the beauty of the ocean? I shall beat it no problem!"
But she didn't realize that unlike Fontaine's waters, (Which to be fair, held its own terrors), this was an alien planet's ocean.
She's jumping at every little thing, screaming as she's desperately swimming away from the tiniest fish or anything that even makes a weird noise.
(Furina) "W-WHAT WAS THAT NOISE?! I'M GOING BACK TO THE LIFEPOD!"
That's not even to mention the Leviathans.
The first time she saw a Reaper, she immediately dropped the controller and buried her face into S/O's arms in terror, yelling out something sounding like a curse and crying.
Furina doesn't like video games anymore.
It takes something like Endless Ocean to calm her down about the waters again, thinking that every video game ocean has a Leviathan now.
A/N: For me, that game is horror until I get the Prawn Suit, then it becomes Pacific Rim as I hunt down every Reaper near the Aurora.
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Game: Baldur's Gate 3
Clorinde was intrigued by video games, but honestly wasn't too keen on the idea of trying it. It didn't seem up her alley.
Until S/O showed her a game like Tabletop Troupe, but this time without the fears of annihilating some poor Game Master's campaign.
(Clorinde) "...Do you mind if I give this game a try, S/O?"
Her expression doesn't really change as she's playing, but that's because Clorinde is really immersed in the world.
It's just a lot of fun to truly let loose and interact with the world and NPC's, no fear of dealing with any player trying to murder-hobo their way.
SHE could be the Murder-Hobo, finally. Not that she would.
She enjoys playing it in her off time, but nothing beats living players and rolling the dice herself however.
This game did give her a few ideas for some new campaigns however.
(Clorinde) "I'd be interested in seeing you play with me, S/O. What choices would you make? And by the way, in true Tabletop Troupe fashion, we're not save-scumming. Once you roll the D20, our fate is sealed."
A/N: OS TAV RO VA VIVOLKAAAAAAAAAAAAHHHHHHHH
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saturngalore · 7 months
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afrofuturism🪐
☆ one ~ solange hair by darknightt (tsr warning) ☆ two ~ loretta hair by @simtric ☆ three ~ bahati braids by @sheabuttyr ☆ four ~ isonoe hair by octetsica ☆ five ~ binah braids by @sheabuttyr ☆ six ~ cornrows & curls hair by @leeleesims1 ☆ seven ~ indie hair by @sashima ☆ eight ~ loc petals by @shespeakssimlish ☆ nine ~ mnemosyne hair by octetsica ☆
mini dedication essay to black simmers and ts4 creators below! pls read if you have the chance! <3
this edit is a small homage to afrofuturism and the various unique black hairstyles (and especially the black creators of most of these hairs) that i have downloaded and admired over the years! some of these are old and some of these are new.
to me, afrofuturism means constantly honoring/reclaiming/challenging the past while constantly creating/dreaming of a better society/world/future. a society/world/future that embraces and empowers all of our differences, ingenuity, aspirations, and unique lived/cultural experiences. a society/world/future that does not limit us through the various systems of marginalization and oppression (racism, homophobia, transphobia, fatphobia, sexism, xenophobia, ableism, classism, colorism, etc.) that often affects how we, as black people, live today.
blackness is so diverse and intricate yet it's always been a struggle to find my culture within a game that's known for being so limiting, bland, and extremely eurocentric when it comes to hairstyles, clothing, food traditions/events, etc. black simmers have always had to figure out how to make this game more inclusive and make it resemble either more like how our ancestors lived, how our current lives are, or how we would want our lives (and even our children's lives) to look like in the future no matter how dystopian the real world look and feel now. fortunately, these hairs and their uniqueness bring a huge sense of culture and style to this game. they have always inspired me and made me feel extremely proud to a part of the lovely african diaspora (and the ever-growing black simmer community).
in a way, being a black simmer and cc creator usually means that we are often digitally creating our own worlds as afrofuturists to varying degrees (whether we know it or not) every time we open our game, make our sims, make houses, and/or make black cultural cc. also, now i know that cc making is not easy to do and is extremely time-consuming so this post is also just me giving all black cc creators especially those who create for free their well-deserved flowers! here are some other black cc creators who created cc that have greatly impacted my game since i first started playing sims 4: @/leeleesims1 @/simtric @/hi-land @/yuyulie @/sims4bradshaw @/ebonixsims @/xmiramira @/sheabuttyr @/qwertysims @/oplerims @/sleepingsims @/shespeakssimlish and so many more im forgetting probably (im too shy rn to tag ppl but i greatly appreciate y’all fr i hope y’all telepathically get this message somehow 😭).
last but not least, i am hoping that this inspires somebody to keep creating or start creating regardless of what they think their skill level is! somebody will absolutely fall in love with your work and/or your art/work will 100% change someone's game forever <333
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