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#these kind of sidescroll landscape animations always look so fun
phier · 1 year
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artyrogue · 4 years
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Blind Date Gaming: Konami GB Collection Vol. 3
Boy, I am WIPED after my date last night. It all started out as it usually does -- a quick visit to PRANG for an introduction to my next potential video game suitor. Who could have guessed that I would served up 4 dates! They all came together at once under the guise of Konami GB Collection Vol. 3.
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I was greeted at first by an anime schoolgirl with a huge hand and quite possibly a contender for the weirdest hairstyles I've seen in a while. What is that, a grass-inspired mohawk laid over top a normal haircut?
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Is this what the cows that make cowlicks eat?
What happened next was an eventful set of speed dates. This onslaught left me with no down time, thus the exhaustion. However, I did end up meeting some nice games. I'll speed through them each quick-like to keep this from being overly long. Luckily each of the games are pretty short (as expected from Game Boy games)!
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First up is Gradius II! Now, I've never actually played a Gradius game, so I can't say if this is a port, some reconfigured version of Gradius II, or what. What I CAN say is that it has tight controls, beautiful graphics, interesting bosses, and some fun gameplay.
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Looks like a rocky magic 8 ball
You start off hangin' out with what I assume are your dad and mom starships. Aww, family time! Soon, however, someone decks your old man and blasts your momma fulla lasers. Obviously disturbed, you fly forward and get chased by the perpetrator through a buncha rocks until you escape.
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Good thing this guy doesn't feel like firing at me for whatever reason
...Except you kind of don't? You end up going through a bunch of planetary landscapes, shootin' dudes and grabbin' powerups that let you fire lasers and stuff. Pew pew! You eventually get captured, break out, and summarily fly through a ship, an asteroid belt, and I think some alien's guts? I'm not sure; I never went to med school for interplanetary digestive systems. Bosses fight you at every turn, and they are so sweet. Like, I don't always know what I'm attacking, but it just looks so cool that I really don't care!
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Ever want to fight a kneeling, fanged alien stuck in a wall with detachable mouthy-brains? Yeah, well now you do, obviously!
In the end you find the enemy ship that assassinated your nuclear family with nuclear weapons, commit your own brand of galactic revenge, and I assume go on with your day in a half-arsed way, never addressing the journey you just went through for fear of sparking up some majorly weird PTSD.
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Next up is some Castlevania game! It claims to be Castlevania II, but don't think it's Simon's Quest since it doesn't have slow-scrolling text boxes telling me that night is a poor time to explore the world when suffering from a magical adversary's angry sentiments. Instead, you just go about whippin' junk. Alright, I can be a lion tamer for the undead.
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Why do cultists always gotta wear hoods? Can't they wear like a polo and some comfy slacks?
So in this installment, you can apparently shoot fireballs from a fully-upgraded whip, so it's instantly MUCH easier than most Castelvania games. The list of enemies is kind of lacking, but it was enough to feel competent. The level design was pretty spot-on, which is par for the course, though for some reason this game has a love affair with ropes? They're EVERYWHERE, but there's enough variation in the levels to give them pass. For example, some areas have auto-directional-pulling ropes, some ropes are spider webs made by enemies, some require quick sliding to avoid obstacles, etc.
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You gotta wonder, does the guy living here have to go through all these traps every day just to get his mail? And how does he carry groceries back to his (probably rope-decorated) kitchen?
The boss fights were definitely memorable. Some of their designs were flat-out brilliant, and they were all pretty fun! Your sub-weapons weren't really that useful here, but that's fine. The bosses, too, were made a little easier with the projectile whip, but the designers struck a good balance between fun and hard.
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These guys shoot out vertebrae in an arc, transferring them from one head to the other. I don't have a quip here, it was just a stupidly awesome designed boss that I wanted to gush about for a bit!
Well, perhaps I spoke too soon. The bosses were all fun except for the last 3 in the game. Allow me to whine and complain about them for a bit, if you will! The first was a tunneling snake on a forced scrolling screen that made you take damage unless you memorized where he was going to surface next (I HATE memorization-by-death gameplay). The next was a fellow Belmont who would relentlessly whip the crap outta you, throw swords all over the screen, and would probably be nigh impossible if I didn't have Holy Water. The final was Dracula, who I suppose gets a pass for being hard since he was the final boss...but he, too, was pretty much a memorization-by-death fight, too. The dude has 6 orbs revolving around him that spread out, essentially making 85% of the screen unsafe. Unless you know the specific spot to crouch down for the given position he's in, you get hurt, and you get hurt pretty badly. Oh, and you can really only hit him once per attack, so you'd better learn the safe spots for all 8 of his attack spots and hope you can hurt him and get into your safe position before taking damage.
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ouch ouch ouch OUCH
In the end, it was overall a pretty fun time. Konami definitely knows how to make a good sidescrolling action game, which is probably why they're half of the name of the 'Metroidvania' genre. Go team Belmont!
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Next up: Yie Ar Kung~Fu! What is this? I've never heard of it. It's a simple fighting game where you face off against 5 fighters, each with their own weapons and special moves. You play as a normal weaponless guy who can only kick and punch, because that's fair? Regardless, you must persevere through 4 rounds of these 5 fights, each time with your foes getting slightly harder.
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Mmyep, this is fair.
My trademark fighting game strategy of sweeping seems to work for the most part, though as the difficulty ramps up, the other fighters move with ridiculous speed between attacks. Eventually, the game just becomes 100% about approaching a foe with more range than you, which obviously is the main focus of fighting games. What's that? Combos? Pffft, those are lame, just have the enemies fly across the ring like a sugar-high Jack Russel Terrier.
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So this guy's power is to propel himself like a missile and look like an absolute goon while doing so
There's also a mini-game where you hit things thrown at you, but like they show up so quickly and your animation speed is so slow that it's impossible to do very well. It was an okay game overall, though, but I can sort of see why it isn't as well-known as Gradius or Castlevania.
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Last game: Antarctic Adventure! It's a penguin-based racing game! I think? Does this count as a racing game? Well, you race against the clock, so sure. You gotta move at top speed through an icy wasteland, avoiding sea lions and holes in the ice.
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I like how this sea lion looks after getting plastered in the face by a penguin moving at ~120 km/hr. Is he in shock? Is he alive? Should I notify his next of kin?
The lore is actually pretty deep in this game. The world has fallen into ruin due to global warming, and the glacier sheets on Antarctica are slowly melting away. As a penguin trained in espionage and terrorism, you must travel to the different embassies that many countries have propped up in an attempt to stake a claim in possibly the only livable area in the near future.
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The french are planning to build replicas of their famous landmarks here, like the Ice-full Tower and Arctic de Triomphe.
You're not exactly racing as much as you are keeping ahead of the authorities pursuing you for planting bombs in the embassies. If you successfully plant your payloads in all of the embassies across all of Antarctica, you destroy their chances of bringing cultural imperialism to the local wildlife. Your customs are at stake! You must cast your empathy aside for the greater good of penguin-kind!
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Also, you can sometimes turn into a helicopter? Not sure what that was about.
Okay, okay, yeah, I may have embellished a bit there. No, it's not as cool as that. You just run from one place to the next and heck if I'll ever find out why miscellaneous countries happen to have little castles in a barren arctic wasteland. People's taxes at work, I guess!
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Oh right, there's also a fifth option on the main menu. It's Ms. O.C. Anime Girl explaining things about the games to you. I can't read anything she's saying, though, so I can only imagine the shady koala statue in the back has some relevance to her dialogue.
So that ends an exhausting series of dates. Whew! Glad you toughed it out with me. As I've completed all of the games this time, I didn't think another date was warranted. However, Gradius and Castlevania were fun enough to say that sure, I guess, it's worth going on another date in the future. Maybe it'd be better to find the original games, though, instead of this particular port. I can only assume the extra screen real estate, better sound effects, and greater ROM size would only enhance their experiences. And speaking of experiences, grab a Sprite of Passage from the jar over there on your way out! It's mint-flavored and can double as a water purification tab if you're ever stuck somewhere in the wilderness!
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Man, I would kill to watch a skeleton ballet
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