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#this is a fun idea i love archetypes
brain-bumbler · 1 year
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au where characters are split up into their archetypes
Well you know I'm gonna start with Dion, but I'll try to do my three favorite aquatos in-depth since you didn't specify
Clown archetype, because he needs to let loose and act more silly sometimes, needs to break out of his shell. Dion is completely embarrassed by this archetype
Ringleader, his passion for acrobatics and also his desire to live up to his parent's expectations
a princess or female acrobat type bc he has gender feelings. Though alternatively, all of the archetypes could be girls if he wants to have a REVELATION
Maybe a greek god "Dionysus" who could be his desire to rebel or want for teenage recklessness/revelry. May also contribute lots of dramatic poetry
Frazie
"Fortune teller" sort of her internal image of what a psychic looks like based on those scary stories she heard growing up, her desire to give herself permission to be herself, no matter what that means
A character who looks most like her, but can go invisible or turn other people invisible, or maybe an archetype that can take on the general appearance of other people. The mask or the mirror, the way she hides herself from her family but also how she is charming and can fit into friend groups and has helped Raz hide his powers when it wasn't safe
Knife throwing performer who throws psychic blades at enemies while doing twirls, the marriage of her acrobat and psychic selves
Augustus
A "strongman" the way he tries to protect his family and carry all their burdens
Ringleader who works to coordinate things and helps him juggle so many kids and responsibilities, his ambition and desire to make the circus great
I'm trying to think of a "dad" archetype that just lets him grab his kids and hold them close and always know where they are. maybe a lighthouse keeper! Because he wants them to always be able to find their way home
Other random ideas are Norma as a detective, Morris going full pirate aesthetic (bc pirate radio lol), and Adam having a ninja or a brave knight. Lizzie has a brawler like from mortal kombat. Gisu has a mad scientist or a jester. Milla and Sasha having archetypes based on the other, a disco dancer for Sasha and a more reserved teacher type for Milla because they've helped each other grow and been such great influences on each other.
If everyone was split up into archetypes people would find new niches and get to know new sides of each other they didn't think would get along with!
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n4rval · 2 months
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FUN VALUE 62: The Eccentric Genius
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Isn't it odd how firsts are seconds? As in, should we consider the order of exposure by FUN value or follower number? Though I suppose goners are not meant to be linear at all. This is why all of the Followers reiterate that central piece of the story, yet, each of them offer an unique perspective that helps us piece together not only Dr. W.D. Gaster's current condition, but who he is as a character.
No, there is no typical way to look at a character who defies the very notion of a written script. To be atypical among the already strange, to fit right in yet feel so obviously alien, the sole lump of hard coal among shiny gems.
It makes sense why ASGORE took so long to hire a new Royal Scientist.
After all, the old one... Dr. Gaster. What an act to follow!
They say he created the CORE.
Coal that burns the most effectively and brings light to all around him, in more ways than one. Impossible only until someone steps forward and makes it possible, to pursue the most absurd of ideas and be stared at with either unease or awe, to make it an act to follow.
From the occasional inconvenient property damage, the unecessarily bulky gadget that looks like it came straight out of a cartoon ...
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... to the grand opening speech nobody got a single word of but applauded for the flashy lights anyway.
However, his life... Was cut short.
One day, he fell into his creation, and...
Will Alphys end up the same way?
This bit can be particularly misleading at first glance, alluding to the idea of an accident or, possibly, a suicide of sorts. We already know how this bit played out, however, the mention of either instance is purposeful in a way the ideas complement each other.
To be special is to be strange, and loneliness is often the price of brilliance. It can be difficult to escape feelings of alienation when people seem to get along so naturally without having to make a conscious effort to understand and be understood. This parallel with Alphys isn't only due to their shared position, but the taxing demand for excellence that comes with it in exchange for belonging.
It wouldn't be a absurd to speculate that, possibly, Alphys would one day have a manic episode that would both be her greatest stunt and her last breath in this earth. Ah, but this is where they deviate, isn't it?
Beloved Dr. Wacky Dingus, too in love with life to leave it, yet never satisfied not to risk it - who continues to offer mystery and wonder, once through light, now through dark.
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sexysilverstrider · 4 months
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as time passes by and the older i get i really do not give a fuck. i love and appreciate fire emblem if for what it is. the storys fun messy the characters are lovable and dramatic and stupid and the tropes are what i eat for BREAKFAST. age gap. siscon/brocon. gap moe. surprise cousin incest. faux incest. being able to woo a shota/loli. being able to woo old men who literally watched you grow. camilla va sawashiro miyuki. Fire Emblem If (2015) you will always be my top 3 favourite fe game
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lupismaris · 2 years
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Okay ultimate opinion on Cowboys & Aliens - better than i remember it being Favreau gave us a great time with a fun ensemble Daniel plays a great queer gunslingers feral little meow meow haunted by his past, there is a lot of potential SO MUCH POTENTIAL but like so many films in 2011 it's absolutely not smart enough to say what it wants to so I'm gonna sit here with my secret better version that isn't just Daniel Craig being incredibly attractive and exasperated for 2 hours in leather while putting up with Harrison Ford.
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boypussydilf · 8 months
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I have to Actually Write Stories someday just to write some really great interesting women and one-up all the writers who have wronged me. The bar is low but I need to clear it
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sysig · 1 year
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I have made
the rough
of an improv card game
#It's late and I'm feeling impulsive it's fine#My subconsious offered a story-driven randomized roleplay game in a dream last night#The dream version was obviously fancier but for a rough draft it is cute as fuck#Made with two pieces of paper (I just realized I can make more cards from the scrap of one of them heeheehoohoo)#I've made the board and 12 cards as the starter pack and they're all adorable#The board is just a simple L-shaped grid with seven spaces - the dream version had something close to double that#I think making it modular/with expansions similar to card packs (lol) would make it infinitely replayable and expandable#Not that a longer game with more players would necessarily be more fun but it's still something you could do! Lol#Recommended number of players on the current model is 3+ with one of the players acting as the GM#The full version is also 3+ but with a little more wiggle room for early game - I think it could comfortably host 5+ including the GM?#Anyway the plot is a whodunit where the third player (including the GM) plays as the murderer - their goal is to get away with the murder#While the other players' goal is to find out who did it and why and then apprehend the criminal#It's not as set in stone as Clue - like there's no murder weapons or necessary locations - all that part is improv#The cards are all either Character or Location cards - Characters are easy to understand archetypes that the player has to embody#But depending on the order players draw cards determines what role they play in the story - so say they pull the Mad Scientist card#If they pull first then the Mad Scientist is the host of the party that the murder occurs at - if they pull second then the Scientist dies#And so on#So anyway I finished all the art for the Characters (9) and Locations (3) and they're all adorable I love them#I tried to make most of them gender neutral or at least open to interpretation but a couple of them lean a bit more one way#It'd be silly but the idea of special edition cards with alternate art to lessen the disappointment of getting a double sounds fun haha#Anyway - I'm gonna see if I can playtest it tomorrow :)
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kingdomoftyto · 1 year
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I never did mention, but I finally beat Vesperia! It was okay--a more than solid rpg, but not one of my personal faves from the series. The plot was pretty standard for a Tales game--maybe slightly more deus ex machina-y in the final act, though I may just be forgetting the most egregious things from some of the other titles. Rita stands out as my single favorite character (to no one's surprise) and honestly probably one of my faves overall for the series. Judith was also pretty fun, and I liked Raven's story arc even if it felt a little clumsy or confusing at times. And obviously the Yuri-Flynn dynamic/relationship/tension pretty much carries the entire game.
Speaking of which, I've already devoured a week's worth of Fluri fanfiction (impeccable ship portmanteau, btw) and have a whole stack of longfics still waiting in my Marked for Laters. They're so stupid and noble and good for each other, I love them a lot. I'll have to rec some of these later if I think about it.
(I also found out yesterday that there's a heckign FEATURE-LENGTH MOVIE about the two of them as knights-in-training, which!!!!!!!! guess what I'm watching tonight)
Anyway. Glad I finally played it! Not sure it quite lived up to my expectations, but then again I think Arise simply raised my standards to an absurd level lol, so it's not entirely Vesperia's fault. It also would've helped if I'd been any good at using Yuri in combat, but alas,
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carmenlire · 2 years
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no because it's canon that jaeyoung is possessive and gets jealous easily but if it was his own friend causing it... someone he knows not respecting sangwoo and their relationship...
oh my god I am a sucker for outside pov..... and what if we threw in a little hurt/comfort? sangwoo overhears the friend telling jaeyoung "hey hyung idk if like.. sangwoo is good for you.. have u noticed? ur always the one reaching out first.." or something like that. sangwoo suddenly self conscious. he leaves and doesn't hear jaeyoung scoff and tell friend in no uncertain terms that sangwoo is It for him and don't speak on what u don't know.....
but another idea keeping with strict outside pov where friend think that when they first get together but as time goes on, they see Sangwoo's just as deep as jaeyoung and it's in the little ways-- sangwoo leaning into jaeyoung when he reaches out, he sees them leaving a restaurant late at night and it's sangwoo who gently pushes jaeyoung against a dark storefront to kiss him, friend realizes it's in the way sangwoo never protests, not seriously, when jaeyoung is being affectionate or obnoxious.... Jaeyoung's love is loud and Sangwoo's is quiet but it doesn't mean it's not just as overwhelming.
(and then what if we got into they love how they love but the way they receive love is what they need too-- jaeyoung finds the soft, steady well of Sangwoo's caring soothes something in him and he lives for teasing out the quiet sparks of his adoration. sangwoo for his part would never admit it but it makes something in him warm and fizzy whenever jaeyoung is loud about them in public. he really likes it when jaeyoung rests an arm over his shoulders as they're walking and the way his ears warm whenever jaeyoung throws an outrageous compliment to him with a wink betrays that he's not as scandalized or exasperated as he acts jaeyoung knows to watch for the red ears and blushing cheeks and has to stop himself from cooing every time it happens).
so an outside pov gets how his friends might react to jaeyoung being with "cold emotionless" sangwoo but you specifically mentioned how jaeyoung would act if someone tried to get between him and sangwoo in a serious capacity (again I think the jihye plot was just cute and fun obviously there was never a serious threat there). and something I'm very firm about in Jaeyoung's characterization is he is strong and smart and capable and it's only with close friends that he turns a little immature and silly and dramatic and it's only with sangwoo that we Really get to see his golden retriever energy take over. so to someone outside of his relationship trying to rock the boat? bro jaeyoung would eviscerate them on the spot.
we know he's way smarter and more cunning/strategic than he lets on and in ur scenario I see him noticing something is up with the way one of his friends treats sangwoo immediately. he might say something that night and then friend says the thing about jaeyoung cares more and jaeyoung puts him in his place before friend even finishes his sentence.
and then cue sangwoo overhearing and getting in his head and it's a few days of him acting weirdly and jaeyoung is internally like hmm what's up with my baby he's acting weird I'm picturing him perking up like a puppy the first time sangwoo is physically demonstrative in public first and he's immediately suspicious and then sangwoo of course talks to jaeyoung because it's so stressful showing his love in ways he's not used to or completely comfortable with tbh and it leads to a discussion on expectations and that jaeyoung loves sangwoo and loves them just as they are and then we see friend realize they were so wrong about sangwoo and jaeyoung is just fine and they're so happy together that it really is disgusting.
ummmm so this got long and it's honestly just me rambling my thought process so I didn't put this as an answer to the message because, again, I'm saving that for the finished polished thoughts but yeah.... I'm extremely into this little scenario and I hope you enjoy my descent into madness anon. I know I am.
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thebibliosphere · 1 year
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A friend gifted me Gotham Knights on Steam after I expressed a vague interest in it. I believe my exact words were, "The color of the cover art is very cyberpunk bisexual, and I love that for them."
A lot of key smashing ensued, followed by, "No, wait, you have to play it, you have to. Don't ask why. You'll know when you see it."
After spending a substantial few hours with my new dopamine generator, zipping around Gotham as various different heroes, grappling my way across the skyline, and driving my motorbike into walls (sorry, random Gothamites.) I got to the part of the story where Dick Grayson is seen drinking from a bisexual-themed Bludhaven mug (WE WANTS IT, PRECIOUS, WE NEEDS IT), followed by Babs posting a gossip article in the literal batfam group chat (I have no idea when she actually sent it, I keep forgetting to check the chat lmao) where Dick fully leans into being Bruce's son by being the biggest, sluttiest fuckboy imaginable when the male interviewer asks Dick if he has a "type" then describes the way Dick drops his voice to an "intimate purr, his gaze for me and me alone" followed by the most bisexual response ever which can be summarized as "People are gorgeous. All of them. Why restrict myself to an archetype when the world is full of beauty?"
And can I just say, as a slutty, slutty bisexual *chef kiss* love that for him. That and all the nude photoshoot offers he seems to be getting lmao.
Combine that with the interactions where Tim talks to the batfam about his boyfriend, asking for relationship advice (Babs telling Tim she's hopeless with guys, so to ask Dick instead), Dick suggesting Robin and Nightwing should go to Gotham Pride in costume so people know the batman are firmly in camp LGBTQ+ (followed up by an email between Babs and Jayson where they talk about wanting to go to Pride to support Tim so he'll know they're proud of him), the rainbow flags in the living room, and the trans, bi, pan and I think non-binary flag (need to check, might be demisexual) bike color options, I can honestly say I'm having a lot of fun careering round Gotham like the most terrifyingly competent, backflipping, Solo Pride Parade that's ever swung out of the skyline to dropkick a cop into oncoming traffic.
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paradisecursed · 2 years
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reverse boss battle ●_●!!!! hiiii
PROMPT.
&. IN KEYED FANTASY -
WHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDOWHATDIDYOUDO
THAT’S NOT A TOY SHE’S NOT A 
(i think you’d make a wonderful father, my love.)
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wolfythewitch · 4 months
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Part of the reason why I gave martin a beard is because I love the idea of people not matching their voices it's very fun. The other reason is gentle giants are a favorite character archetype of mine. Another reason is because I like beards
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yourplayersaidwhat · 3 months
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D&D campaign - I’m a tabaxi ranger with the drakewarden archetype, and I had to summon my ice drake for combat fairly recently. We’re now trying to disguise a wagon so we don’t look like the military so we don’t get killed.
Me, ooc: Hey, um… I can’t unsummon my drake. Please tell me I don’t need to hit him over the head. I don’t want to hit him over the head.
DM: We’ll say you can fit him in the wagon.
Paladin: We don’t have a lot of space in the wagon, it only seats two and the seats are full.
Paladin, ooc: Wait, does your drake have a name?
Me, ooc: Oh, yikes, he doesn’t. Ideas?
Air genasi monk, ooc: Carl?
Me, ooc: Perfect, I love that.
Centaur druid: I pick up Carl and drop him in paladin’s lap.
Paladin: I dodge.
DM: Make a dex save.
Paladin: Seven…
DM: Carl pins you in place, such that you can’t move out from under him.
Me, ooc: You realize Carl’s able to take directions from me, right? We could have avoided this?
Centaur druid, ooc: We could have, but it’s so much more fun this way!
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ponett · 6 months
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Do you have any advice for people making OCs/sonas? Yours are really well rounded and unique and I'd greatly appreciate the insight of someone who got a passion project off the ground!
So this is a very broad topic, and it varies a lot based on your own creative goals, what kind of characters you're creating, and where you want to use them. Creating an OC to be used in furry pinups is a little different than creating one for a dramatic story. But I'll try to give some general advice on how I do things for the types of characters and stories I tend to work with
Heads up: this will be kinda long lol
The germ of an idea
For me, I'll generally be inspired to create a character starting with a small number of core traits. These could be anything. A color scheme, a body type, a job, a hobby, a personality archetype, an outfit, a visual motif, a functional role in a story I'm working on, a noteworthy facial feature, a weapon, a relationship of some sort to an existing character, a single scene or joke I want to use them for. For furries and fantasy characters, species is usually one of the first things I'll have an idea for, which tends to get the ball rolling fairly easily since we have all sorts of cultural associations with different animals and fantasy creatures.
Any standout character trait like this that you find compelling can serve as that initial spark. The inspiration can come from anywhere, but it's often just a matter of knowing yourself and your own tastes. What do you like? What are the people in your life like? What really speaks to you in a character? What's an existing fictional character that you'd like to rewrite and take in a different direction? What's an aspect of yourself that you would like to see represented more often in fiction? It doesn't have to be something super deep or fleshed out right from the start, though. You can start with something as simple as "I want a black cat character" or "I want a character who dresses like an arcade carpet" or "I want a character who looks scary but is actually nice." Whatever it is, it's something that differentiates the new character from the ones I already have, because otherwise I'd just be using them.
Contrast
From there, you can start brainstorming other traits that might go with those core traits. Some of those may be traits that naturally complement each other. Continuing with the black cat example, maybe you wanna play into the common cultural perception of black cats and say that this character brings bad luck, or is associated with witchcraft. However, I often like to give characters contrasting or even seemingly contradictory traits, which can help elevate a character beyond a stock archetype. Real people tend to be a walking ball of contradictions, after all.
I've talked a lot about how I did this with the main cast of SLARPG. Melody is a fox, traditionally a crafty and untrustworthy predator, but she's extremely introverted and gentle. Allison is a bunny, but instead of being a meek and cuddly little prey animal she's an outgoing fighter who loves a challenge, and she has a muscular build. I think this kind of thing gives characters some fun flavor, and can be really effective for both comedy and drama. For an example from something I didn't write, take Senshi from Dungeon Meshi. He's a dwarf, and he embodies certain stereotypical aspects of dwarves - he's a short, buff man with a big bushy beard, he lives underground, he's stubborn and doesn't like elven magic - but he also goes against some of them. Instead of being an expert on mining and blacksmithing, Senshi is a culinary expert who has a deep appreciation for the natural ecosystem of the dungeon. He's a weirdo among dwarves for not caring about the wellbeing of his axe and for using his super awesome shield primarily as a giant wok. And that's what makes Senshi fun and interesting.
So going back to our example, instead of going with the stereotype, we could make a black cat character who has comically good luck, or who's superstitious and afraid of witchcraft, or who's an extremely rational person who always believes in science over superstition. Or maybe you roll with the bad luck angle, but instead make the black cat be the victim of their own bad luck in some interesting way. Maybe this black cat has terrible luck with love and can't hold down a relationship. Maybe this black cat is an aspiring speedrunner who consistently gets the absolute worst RNG possible in every video game due to their own bad luck. Maybe this black cat has accrued a horrendous gambling debt after a long losing streak and has loan sharks coming after them.
These are all just hypothetical examples, of course. I don't exclusively make characters with ironic contradictions like this. The idea is just to build on those core traits you started with in interesting ways, and that's one of my favorite ways to do so. But honestly, a lot of the time execution is more important than the sheer originality of an idea, and sometimes really putting your all into playing a trope you love straight is the right move.
Specificity
Regardless of what direction I take a character in past that initial seed of an idea, the key ingredient tends to be specificity. To give them specific details beyond the most stock possible version of that core idea you started with.
This is something I internalized from Tim Schafer, via a blog post in the behind-the-scenes backer material for Broken Age. Sadly I'm not sure if that stuff is still available, but I did save this particular post about creating characters since it really helped me, so I'll directly quote a chunk of that post here:
No two characters would approach a problem or react to events in the same way. At least, not if you’ve designed the characters well. If you’ve left them too vague or superficial, if they are merely functional elements in your story instead of individuals, then they might react in the same way. And that’s a problem. So to avoid that, I’m going to talk about one the most important parts of character development: specificity. Making sure your character is a specific individual, not a stereotype. A unique character, different from anyone else in the world. It doesn’t mean that they have to have wacky gimmicks, eyepatches and crazy accents. It just means they have to be specific. For example, let's create a new character. Let's say your story has a scene where your main character gets in trouble in school. So you’re probably going to need a school teacher. Imagine a school teacher for a bit. Do you see her in a little red schoolhouse? Maybe a bun in her hair? An apple on her desk? Thick black glasses? Let’s put a ruler in her hand for good measure. Done! We have our teacher character. She’s ready to be in the scene where our hero goes to school and the teacher sends her to the principal’s office for passing notes. Right? I mean, this character doesn’t have too many lines, so why develop her character any more? The problem is that this teacher is a very shallow stereotype of a teacher. She has no specific attributes that make her memorable. She’s the teacher you would get in a set of free clip art. She might not have many lines, but if all your supporting characters are this way, your story will be more bland than it should be. Even if this teacher is only onscreen for a minute, she should be unique and different from any other teacher in the world. Luckily, it's not actually that hard to make her so. You just have to ask some very basic, specific questions.
Tim goes on to explain how simple exercises like filling out character sheets with basic questions about your character (there are a million of these online) can help push a character beyond a stock archetype, even if it's a minor supporting character. Questions about where they're from, their likes and dislikes, their beliefs, their goals in life, that sort of thing. For minor characters especially, a lot of these details may never actually come up in a story, but just asking even a few of these questions and giving them specific answers helps you see them less like an archetype and more like a real person in your head. Maybe you never bring up your character's backstory or their favorite sport or what kind of music they listen to, but just having a specific answer for questions like that might help color the way you depict that character in subtle ways. It makes it feel like they aren't defined by just that one core trait you started with, and helps make the characters and world feel more alive, like there's stuff going on with them beyond the bounds of the story or the drawing.
It's a careful balancing act, though. It's easy for a character to feel like they're a collection of too many unrelated gimmicks and quirks. Again, like Tim said, these specifics don't have to make for the craziest, most original character ever, there just has to be something there.
Let's go back to SLARPG as an example, where I combined broad character archetypes I liked with more specific personal elements that I felt like I wasn't seeing enough in the fiction I liked. Melody is riffing on the common idea of the reserved healer character in the RPG or MMO party and the shy girl archetype, but she's the main hero instead of a supporting player in another person's story, and she's also a fat bisexual trans woman who draws a lot of little details from my own life. Her interests, her relationships, her opinions on things, her personal hangups and dreams, these all set Melody apart from other fantasy healer characters and define her as Melody Amaranth. Specificity!
But it doesn't always have to be super deep, especially if you just want some characters to draw for fun and aren't planning on writing a story with them. Take my fursona. I've always loved dogs, so I made my fursona a dog. I chose a Samoyed in particular because I think Samoyeds are the cutest, and I hadn't seen hardly any anthro Samoyed OCs at the time. I leaned into the breed's signature fluffiness to help my fursona stand out from other canine OCs. She has simple identifying traits like being fat like me, wearing glasses like mine, and having a hairstyle kinda like mine (when I tied my hair up in a bun, at least). And there you go. Fursona achieved. She's not a wildly high concept character, but she doesn't need to be
Anyway I realize that this is mostly about the writing aspect, so here's a few quick bullet points about designing a character's appearance:
Face and body type variety are good, but personally I would say lack of body type variety is worse than same face syndrome
Knowing some stuff about shape language is good, but you don't have to be completely beholden to the "circles are friendly, squares are sturdy, triangles are scary" shit. I'm generally more interested in using repeated shaping in different parts of a character's design as sort of a shape motif. Melody's body, hair, and tail are all made of round, swooping shapes, for example. (This is more applicable if you're designing cartoonier characters as opposed to realistic humans, obviously.)
Knowing some basics of color theory is also good. I like using complementary and contiguous color schemes on characters and generally try not to use too many distinct colors on one design. Black and white and grey and various browns are good as neutral colors to balance out the colors of the rainbow, and gold can be a nice accent color
A small handful of identifying accessories can be fun, but don't rely on those to make a design stand out. Ideally your character should still be identifiable even when not wearing their default outfit, or even in silhouette
Aaaaaand I'm gonna call it a wrap there! This is a huge topic, so hopefully this helps with at least some of the basics! At the end of the day, though, don't beat yourself up if you can't sit down and force yourself to come up with the most crazy awesome OC ever. Just have fun and be yourself!
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cer-rata · 6 months
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An incomplete but very angry diatribe about the missed potential of the Star Sapphires
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So back in the day Geoff Johns and co decided to open up the Green Lantern mythos and add some more flavor and expand the concept of sci-fi tech powered by elemental emotion to more than just willpower. Which yes, is not an emotion, we ignore it and move on.
Anyway we got some really cool stuff! A rage tyrant fueled by experiencing incredible injustice on a personal and cosmic scale, whose vendetta twisted him into something terrible. An avatar of greed who was never allowed to have anything, not freedom, not family, not safety, who takes and takes and takes to fill a void that can never be satisfied. A priest who lost everything but presses on through his unshakable hope that the future can and will be better. It's a lot of fun stuff!
So in this great creative re-imagining, they had to do something clever and fun with the idea of an all female corps powered by love right? They took the opportunity to move past the purely romantic, sexual idea of love and the obsessed femme fatale archetype, because they had the chance to really explore different types of affection now that there were a bunch of different avatars with different stories to pull from right?
Right?
Nope! The only Sapphires we ever learn about are heartbroken over a cursed romance like Carol, grieving a dead fiance like Miri Riam, forcibly mind controlled to be one like Fatality, or just Miss Bloss who...kind of said she wanted to join up? No clue what her deal is, as far as I'm aware that's never really explained. And then we just never learn about anyone else, and still haven't. The hell is "The Lost Sapphire"? No idea, we'll likely never know.
It's frustrating because not only is this a glaring example of the depth of plotlines offered to women in comics compared to their male counterparts, but also a wild lack of imagination. Love is one of the most complicated emotions we experience. Fear, anger, hope, all pretty easy to quickly define. Love is multifaceted, cultural, incredibly contextual and a factor in so many different kinds of relationship. Just thinking logically it should be much easier to flesh out the motivations of a group pulling from such a nuanced source of power, versus something as clear-cut as rage. But no, the red lanterns got so many varied reasons for their rage, the male ones especially: Bleez being the woman was of course given the SA narrative, which I don't think is inappropriate on its own, that's an incredibly valid reason to be angry, but as the ONLY truly prominent female Red Lantern it's like...c'mon guys. But still, at least she and Atrocitus had different reasons for becoming what they are, and that variation was played for plot and drama.
But there's not a single Star Sapphire that personally champions something other than romantic love. And before you shoot me, it is explicitly mentioned that they DO protect other forms of love, so there's no reason for them to all be sexy and obsessed with kissing people. There are no Sapphires that are driven by:
The love of their children and families, even in a tragic sense, like Atrocitus and Saint Walker and Larfleez are...
Their love of their people, or their culture. It would have been interesting if Fatality was inducted BECAUSE of her pain at losing her world, but no, they just...replaced her anger with lovey vibes and called it a day.
Their love for nature. Not everyone is social, but social love isn't the only way to strongly experience the emotion.
Their love for themselves. Where is the fun narcissistic ass who loves their own self image to the point of getting powers? It would have been a fun twist and a cool way to get another villainous Sapphire if you wanted to.
Their platonic love of ANYTHING really. Are ace/aro people just...not capable of love then? It doesn't mean anything to be willing to drive cross country to help a friend move just because they needed it and you care? No? You need to be fucking for it to count?
It's like...fascinating if you really think about it. In this vast fantasy universe full of alien races with wildly different perceptions and life cycles, and where the other corps have plenty of non-human, truly alien looking members, that the women's only love corps is full of only hot hot scantily clad baddies. Most love that people experience in their lives isn't even romantic! You will have far more experiences with friends and family members and even loving strangers than you will have with romantic partners.
Like the reason is clearly sexism, duh, but we know sexism is bad, that's obvious, what I really want to make clear is how much this blatant, unexplored sexism just completely desecrated the potential of the worldbuilding here.
From another angle even: Let's say this this WAS the sex and romance all the time corps. Let's say that you wanted to keep it all women. I hate the idea that women are capable of love in a way that men aren't, that's such a bad take and just regressive and unhelpful, but let's just play ball for a moment. They're not even hot? Their designs are such ridiculously narrow versions of feminine attractiveness that they're not even successful at really being mass appeal sexy. I haven't even reached the point of complaining about the fatphobia and criminal lack of different body types yet, I'm still just saying that from the standpoint of fantasy sexy it's not even good at being stereotypical offensive fantasy sexy. It's just boring! They're all so visually boring! You can be scantily clad and still have an interesting and coherent character design! But that is not what they gave these women! They actually redesigned the classic Star Sapphire costume and made it MORE sexist and boring:
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Yeah it was cheesy but it was also cute and fun? The design is playful classic sci-fi girl and this is when she was still a dangerous unhinged villain. Its fun to look at and feels tonally coherent next to Green Lantern.
And then they just...
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No actually, I will not explain this one, you have eyes.
And yeah they fixed her costume finally,
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But! She's still stuck as Hal Jordan's romantic punching bag, and has not gotten to have any new adventures on her own.
So.
What I'm saying is it's a flop all around. 2/10, and only because despite everything Fatality STILL managed to serve. I actually think that all of the corps have been poorly used since blackest night, even the greens actually, but they never even gave the Sapphires a chance. They last showed up in...a WW annual I think? During the whole dark gods event, they needed Diana to help them fight the evil god of love, and there was a guy in the corp finally, and they talked about sisterhood and then we haven't heard a peep from them since. I think Carol might be due to get her ring back in the GL ongoing but she's not really been treated well so far, so I'm not hopeful for anything fresh and well reasoned.
So my lovely ladies (and that one unnamed guy), until they let you get it together it may be time to
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There's a specific type of women represented in media whose big, loud, and flirty and whose sexuality is always played for laughs. Obviously this kind of archetype is problematic for how they often poke fun at sexual assualt/harassment against men and mock women who don't fit western ideas of beauty (This trope can also be transphobic and misogynoir)
All that being said i usually kinda fall in love with characters like this. I'm sorry but you can't make me hate a big woman who're loud and confident.
Salubra hollowknight and flurrie paper mario are both queens and I won't hear otherwise
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nanowrimo · 11 months
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4 Alternatives to Popular Writing Advice
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Some writing advice get passed off as something every writer has to do. The truth is, these tips might not work for everybody! NaNo participant Nicole Wilbur offers some alternatives to popular writing advice that may be a better fit for your writing needs.
While there are no definitive writing “rules”, there’s certainly writing advice so common it feels like it’s become canon. Most popular writing advice is generally good – but what if it doesn’t light up your brain? What if a particular tip doesn’t resonate with you?
 If this popular advice isn’t working - try these alternatives! 
Common advice: Make your character want something.  Alternative: Ask what your character is most afraid of.
Your character usually wants something – the MC’s goal driving the story is a common plot, after all. That something needs to be concrete, meaning the audience will know definitively when they’ve achieved their goal. 
(Is “found independence” concrete? No. Signed the lease on their first apartment? Yes.)
But if you aren’t sure yet, or what they want doesn’t feel motivating enough to support your inciting incident, start with a different question: what is your character afraid of? 
Katniss wants to survive, with her family, yes. But she’s terrified of helplessly watching them die. 
Common advice: Identify your story’s theme and stick it on a post- it above your computer.  Alternative: Use the character’s arc to create a main idea statement, and craft several related questions your story explores. 
English class really made ‘theme’ feel heavy-handed. In my grade nine English class, we listed the themes of To Kill a Mockingbird as: coming of age, racism, justice, and good vs. evil. 
While these are the topics explored in the book, I’ve never found this advice helpful in writing.  Instead, I like to use the controlling idea concept (as in Robert McKee’s Story) and exploratory questions (as in John Truby’s Anatomy of Genres).
A controlling idea is a statement about what the author views as the “proper” way to live, and it’s often cause-and-effect. The exploratory question is – well, a question you want to explore. 
In It’s a Wonderful Life, the controlling idea is something to the effect of “Life is meaningful because of our relationships” or “our lives feel meaningful when we value our family and community over money.” The question: How can a single person influence the future of an entire community?
Common advice: List out your character’s traits, perhaps with a character profile. Alternative: Focus on 2-3 broad brushstrokes that define the character.
When I first started writing, I would list out everything I wanted my character to be: smart, daring, sneaky, kind, greedy, etc. I created a long list of traits. Then I started writing the book. When I went back to look at the traits, I realized the character wasn’t really exhibiting any of these.
Instead of a long list of traits to describe your character, try identifying three. Think of these like three brush strokes on a page, giving the scaffolding of your character. Ideally, the combination of traits should be unexpected: maybe the character is rule-following, people-pleasing, and ambitious. Maybe the character is brash, strategic, and dutiful. 
Then – and this is the fun part – consider how the traits come into conflict, and what their limits are. What happens when our ambitious rule-follower must break the law to get what she wants? Sure, a character might be kind, but what will make her bite someone’s head off?
Common advice: Create a killer plot twist. Alternative: Create an information plot. 
Readers love an unexpected plot twist: whether a main character is killed or an ally turns out to be the bad guy, they’re thrilling. But plotting towards one singular twist can be difficult. 
Instead of using the term plot twist, I like thinking in terms of Brandon Sanderson’s “information” plot archetype. 
An information plot is basically a question the reader is actively trying to work out. It could be like Sarah Dessen's Just Listen where we wonder "what happened between Annabel and her ex-best friend?", "why is Annabel's sister acting strangely?" and "who is Owen, really?" Those all have to do with backstory, but information plots can be about pretty much any hidden information. Another popular question is "who is the bad guy?" - or in other words, "who is after the characters?" The Charlie's Angel franchise, for example, tends to keep viewers guessing at who the true antagonist is until the last few scenes.
Nicole Wilbur is an aspiring YA author, writing sapphic action-adventure stories that cure wanderlust. As a digital nomad, she has no house and no car, but has racked up a ridiculous number of frequent flier miles. She chronicles her writing and travelling journey on her YouTube channel and Chasing Chapters substack.
Photo by George Milton
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