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#this ramble isn’t cohesive but i dont care
thehappiestgolucky · 1 year
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I, for one, would love to hear you talk about monster hunter. *Hands you one "free rant about monster hunter" card*
You have genuinely no idea the beast you just unleashed but i am taking this card in my mouth and tearing it like a rabid animal
Monster Hunter - despite being very well known in Japan, still feels like a hidden gem in the western world. And I get it - its a hard game for beginners to get into because of just how many mechanics there are and especially when I first discovered it back in like 2012 ish. It also wasn’t well marketed. In a time where everyone sung nothing but praises about Skyrim - I found a game that genuinely changed my life. I mean that so literally.
I had practically gave up on art and things that made me happy - and whilst I still have pretty intense depressive episodes - I nearly quitted art altogether back then. You can thank Monster Hunter that I’m even here being able to ramble about it.
The games breathed a life into an ecosystem that I had never really seen done in games before and after - the only current contender being Rain World. I’ll be blunt - I don’t like Skyrim, which made me so sad as a kid. The combat is clunky and I was bored so quickly with the lack of coolness from the dragons. So to see what Monster Hunter brought in such a variety - made me want to art again. Every creature is thought out in both individual and ecosystem - how they interact with other and how they adapt to their habitat. And some designs are fun, cool or downright scary - and each one fights like you would expect it to.
My first Monster Hunter was 3 Ultimate on the 3ds - after seeing one of the adverts on the TV featuring a Brachydios chasing down hunters down a volcanic cavern - cornering them. Little me was in such awe - it was the coolest design I had seen in ages. I couldn’t get many games but I managed to get that one after pestering my mum a lot - and I’ll be honest I was fucking terrified at first! but then I got better and understood it - started just fighting the monsters. Its an experience I’ll never forget. When you spend nearly the entire 50 minutes you get fighting an absolute tank of a monster because you don’t have the right equipment - but you keep going even when you run out of healing items because when you do manage to win its a rush that I still have never felt in any other game. It both rewards and punishes risks - it entices you to grind and prepare and throw that all out the window.
I’ll be the first to admit Monster Hunter has flaws - especially the game I first got - but they’re flaws that keep getting sorted out with each iteration of the franchise. For all those flaws you battle through to see and feel the grit and beauty of the game - the brutalness it offers but the rewards when you each and every time make it step by step.
I felt a rush finally beating the Lagiacrus that terrified me, I was grinning stomping on the Brachydios that dominated the trailer, the awe of the Caedeus in a unique and almost somber fight against an ocean god - and the fear, terror, adrenaline, frustration and euphoria of solo falling the Dire Miralis, a living volcano that boiled a sea by its presence. And beating an Alatreon is still such a difficult, nervewracking task. But you still try. you may lose, but you try again.
It’s a game with memorable and beloved characters - full of life and fun, jokes and genuine touching stories hidden behind simple interactions. Each receptionist that you get the quests from have their own unique personality and goals that you learn from passively just doing the quests - 3 Ultimates guild receptionist always pulling out her hand written book of monster information basically boiling down to “Oh thats awful, well good luck!” or even just “Whoops nothing here! Dont die!” is genuinely so fun and engrossing than any tragic story for a quest giver can give to me. And bro - Monster Hunter is not known for its story or characters, it’s known for its monsters and gameplay and rightfully so.
I know the complaints of Capcom - but as a FPS disliker I can firmly say they just don’t fucking miss with combat. The giant Great Sword feels clunky and meaty - and landing a hit with it feels like you’ve torn a chunk out of the monster. The small lathe Dual Blades feel like the risky weapon they are, sacrificing protection for raw DPS that can double for status effects as it quickly repeatedly applies them. The newest weapons added being the Insect Glaive and Charge Blade being such unique mechanics that through iterations of games still hold their light.
And the base mechanics of these weapons are hard to learn they are - you only realise how many hidden and complicated mechanics and combos there are after so many hours of playing. You will never steamroll Monster Hunter on your first game - but the more you do it later games makes you feel like the veteran you are, adapting to the new mechanic whilst having the basics down. Its a learning curve each game has actively tried to make easier and easier to overcome.
That’s another thing about this franchise that I adore - they iterate each time, trying new things with each entry to both make every one feel unique from the others despite sharing the base mechanic each time, and trying new things. 3 Ultimate had underwater combat, which was received poorly, and as much as I want it back for its unique cast of monsters - and to bring my beloved Lagiacrus back its full glory, I know why they’re hesitant to bring it back. 4 Ultimate focussed on a mounting mechanic - the Insect Glaive was created with that in mind. It was received well but informed it was overpowered. So it stuck around for Generations Ultimate but that wasn’t the main mechanic of Gen, Generations introduced Hunting Styles - anime power moves basically. And they were fun as hell. In World Iceborne they introduced a new style altogether - a basic slate to show the new polish of the franchise. The art style was still there - the iteration brought the franchise to a new light. Hunting styles vanished in replacement of the Grappling Hook thing - which was uhh mixed. In the latest entry - Sunbreak - they mixed the grappling and hunting styles together in such a unique and fun way - introducing a new way to explore the world and use your combo knowledge to really dominate a hunt.
They try - and god when they do it well they do it well.
Monster Hunter was not my first game ever. That was Pokemon Pearl. And whilst that means the Pokemon franchise does hold a gem in my heart - I’d be dishonest if I didn’t mention Monster Hunter Stories - a spin off to Monster Hunter I didn’t see coming. Its everything I wanted out of Pokemon. Its everything I still want out of Pokemon.
And the first game was basic - it had a fairly generic but heart warming story and the characters still shone as fun as they always have. Reverto my beloved.
But then came the sequel. I didn’t believe we’d ever get one because the first game flunked in the west.
And just like each iteration of the main franchise before - Stories 2 did exactly that - change. Be better, learn from previous mistakes and change. You could bring in your knowledge of the main games to fight the monsters - you can build your team in any way you wanted - and the story matured with it. I urge every disheartened Pokemon fan to give the free demo on the Switch a shot. Its so worth it. Its the one I recommend to newcomers BECAUSE its so much more accessible and you never have to play the main games to adore the nature of the franchise. Even watch a Kinship move compilation if nothing else - its everything I wanted Z moves to be and more.
I will say - it isn’t a game for people with flashing problems or camera issues. Its unfortunate, that it limits a bunch of people despite the settings in place that aim to reduce that. But if you can handle it I urge you to give the free demos a shot. You might not like it - you might find it’s not to your tastes or you don’t like how it plays. And that’s fine. Games are for the people it appeals to. Monster Hunter simply appeals to me.
Look at the monsters, watch the ecology videos on youtube. Its wonderful, its goofy, its serious. Genuinely seriously look at the MUSIC. There’s a reason Proof of a Hero played during the Olympics. Listen to it now/lh
The community is… alright. There’s a larger amount of gamer bros unfortunately but some are gems. Hell, the official Twitch livestream gaming each week is really fun and wholesome! I just listen to it when I’m doing things because its just people! Playing a game!
Overall, its just a game I hold so dearly to my heart. It’s creative, the devs care so much and it shows through every piece of art, each monster, everything that this franchise is. Its love. Its nature. And its wonderful.
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