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#thrills chills queues
g0nta-g0kuhara · 1 year
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I realized two nights ago that I don't think ive ever heard Gonta swear. So. So
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byeuijoo · 4 months
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amusement park 𐀔 &team
genre : fluff ⋆ warnings : none? ⋆ word count : 0,9k
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ୨ ✩ ୧
⭒ k
he's the kind of guy who, when he notices you're cold in line for an attraction, will open his coat for you to cuddle up to him for warmth. expect him to place kisses against your forehead and temple, gazing at you with such adoration that the people behind you will watch you with envy. often lures you into hidden corners to steal you a kiss or two, then runs away to avoid you hitting him in embarrassment. he always tries to make you laugh and see you smile, but he also loves to scare you when you're both in the haunted house.
⭒ fuma
makes sure you're not afraid every time. places his hand in front of you on thrill rides, as if to protect you, even if there's a seat belt. do everything in his power to win you a really big plush toy (and to prove to you that he's the best at the same time). he's really your superhero — he guides you around the park like a pro and avoids people pushing you around at all costs. your safety is his top priority.
⭒ nicholas
he's so calm, you're always the one talking and showing him everything that catches your eye around you. he approves and accepts absolutely all your ideas : you want to ride the ghost train three times in a row? no problem. you want to go to the ride with the longest wait? he's already in the queue. leans in to chat with you, your hand always in his, the latter concealed in his coat pocket. at the end of the day, you've spent more time walking around than riding anything, but who cares as long as you're together? (but, all the girls around you are jealous that he only has eyes for you.)
⭒ euijoo
he's such an angel, and you're the one who can't resist him and his pretty smile. he loves doing things with you, and if running around in a crowded amusement park made you happy — then he will follow you to the end of the day, always smiling. but don't worry, he's having fun too, especially when you've bought matching headbands featuring the park's mascot before taking photos together. but his favorite thing to do with you, was the ferris wheel at the beginning of the evening, when the sun begins to set and the sky takes on a rosy hue, and you're snuggled up in his arms, eyes fixed on the same horizon.
⭒ yuma
he absolutely don't want to go, but you ended up convincing him anyway. so at first, he tries to make googly eyes at you to convince you to go back home, but when he realizes he won't be able to change your mind, he decides to put a little more willpower into your date. but you must follow one rule : no thrill rides with him. he's up for the chill rides, the flying chairs and the laser game, but not for rides that go as fast as the speed of light and make him dizzy. in the end, he decides to let you win just to see you smile in victory (or he just sucks but won't admit it).
⭒ jo
if you thought you'd come with jo to the amusement park to ride the rides, you were sorely mistaken. you're here to try out all the sweets and restaurants in the park, one after the other. lucky for him that you like to eat as much as he does — so you don't mind coming to the amusement park to taste the good stuff. nonetheless, you still manage to do a few not-so-sensational attractions — like the little train that circles the park like a guided tour. it's one of your favorite things : eating delicious mochis while observing the surroundings without walking.
⭒ harua
he will acts like a shy child but don't hesitate to do all the attractions with you. at first, he'll be a little reserved, but within an hour, he'll be guiding you through the amusement park and getting you to do exactly what he wants. what he prefers to do is the giant cups spinning at high speed, giving you the impression that the world is spinning around you when you put your foot down again. he always makes sure you're having fun, and if he sees you're not enjoying it, he finds something else to keep you entertained. at the end of the day, he takes you to a nice restaurant where they serve your favorite dishes to thank you for the day.
⭒ taki
he's kinda afraid and didn't want to come in the first place, but when he saw your excited expression, he couldn't resist you. he follows you around the park like a lazy child, walking in slow motion to keep you both as far away as possible to the thrill rides. but he's willing to go to the haunted house with you, promising to protect you even if he's the one who ends up screaming and running away, abandoning you to ghosts and demonic apparitions. but to make up for such a betrayal, he'll always buy you your favorite ice cream, which you'll enjoy while sitting next to each other on one of the many pretty benches.
⭒ maki
too much energy duo : people watch you run around, hand in hand, trying not to get lost, to do as much attraction as possible in as little time as possible. you also battle to prove which of you screams louder in the ghost train and pirate ship. competition is something serious between you two, so much that even the animators of the various attractions take to the game and encourage you both, in their own way. one time, you stood on either side of the pirate ship, challenging the other participants in the attraction to shout along with you, and the one whose side screamed the least, paid the other one a barbapapa. (spoiler alert : your side win.)
reblogs & feedbacks are highly appreciated !
taglist ౨ৎ @wtfhyuck @yuma-is-mine
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wannaeatramyeon · 1 year
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OMG UR RECENT ZACK LEE WORK IS SO GOOD I NEED MORE PLS AND YES WE LOVE ZACK !!!!! i love the other boys as well but zack hits diff esp bcz he��s one of the first characters introduced 🥹
Ty!! i'm glad you liked the last Zack piece! AGREED he def hits different, part of the OG group, just makes me feel a bit nostalgic for the simpler times. How about some Lookism boys first date HC? Including my faves as well of course
Lookism First Date HC
(Zack, Goo, Gun, Samuel, Jake, Johan - a lengthier Vasco gen + romantic hc here)
Zack Lee
Classic movie and coffee/meal guy (as seen with Mira)
Honestly probably the only guy that would opt for the typical teenage stuff (which isn't a criticism!!)
Will absolutely dress up and style his hair (also as seen with Mira)
But give him absolute and complete free rein? Would LOVE cheesy and domestic shit
Matching outfits, tandem bikes, couples cooking lessons, tour of Seoul so he gets to experience everything with you, farmers market, reenacting home life in IKEA (like 500 days of summer if you've seen it)
Builds up a lot of it in his head but tbh doesn't even care. Just spending time with you? On your own? <3
Would literally want to do anything and everything with you
Goo Kim
Theme/amusement park
Thrill seeking and high-energy to suit this blonde
Tbh a bit too much for a first date as it's an ALL DAY EVENT, but Goo's a bit much anyway
Face paint, character ears, character costumes - he would happily do the whole thing. Think Vasco at Notte World.
A little bit of cash flashing with fast passes and whatever bribery required to get to the front of the queue
Takes a LOT of pictures. More of the mascots and place than you two though
Buying and feeding you all the fun character foods + snacks
Gun Park
Spa. He is so high-end, exclusive, full spa experience
The downtimes we've see him with Goo are surprisingly chill and matches Gun's vibe more than Goo's
Jacuzzis, hot tubs, saunas, steam rooms, massages, manis, pedis - literally anything and everything so you're a puddle at the end of it
Uses it as an opportunity to relax as much as to get to know you
He appreciates a good body, but doesn't check you out as much as you expect and NOWHERE NEAR as much as you eye him up
Keeps his sunglasses on the whole time
Samuel Seo
Tell me this guy wouldn't be out to impress
Completely dressed up, flowers, chauffeur
And there's no way you would be paying for anything at all. He'll even pay for your shopping trip for the date outfit.
Books the most exclusive restaurant in town. Not just that, either opts for a private room or just books the whole place out just for you two
Definitely will involve a helicopter - either to get you A to B, or a night time tour of the city
Will definitely put out on a first date (no judgement). This man exudes sex, let's be honest
Jake Kim
Night time drive and stargazing
Look this might sound sketchy as hell for a first date but it's Jake, he's not a stranger
You already know him but this is your first official date. You both can talk to each other without the chaos of Big Deal and revel in the peace
Super intimate and surprisingly romantic. It's soft and comfortable, he'll be making you laugh a lot
Will take you to a non-sleazy lookout point to look at the stars and maybe share a beer
It's easier for him to be vulnerable with you especially under the cloak of night
Johan Seong
Hiking or picnic or just walking around a park
If this is a first date there is no way that Eden and Miro aren't coming along
The pups might know you already, but this is a big milestone and it needs to involve his babies
Awkward but so endearing. Very skittish. He's not familiar with this sort of situation and blushes a LOT
Absolutely rubbish at small talk or making the first move - you can tell he obviously wants to and likes you though
You best make the first moves unless you want to tiptoe around forever
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chernobog13 · 7 months
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Ah, my old friend, Carl Kolchak.
You whippersnappers today will never know the thrill of tuning-in at 10 pm Friday nights in a darkened house (when somehow I always seemed to be left home alone), and spending the next 60 minutes alternating between laughing and getting the crap scared out of you
Heck, the theme song alone used to give me chills. Brrr...I just got 'em right now thinking about it.
This Sunday, as I do every year on October 1st, I'll queue-up the DVD boxset of the entire series and spend the next several evenings reliving Carl's adventures dealing with all manner of ghosts, ghouls, killer robots and more.
But I'm gonna leave a light on.
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noxhawthorne · 2 months
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A Staple
Sleep. An escape, a beginning, a refresh. What was once a need has become a crutch. Lying in wait, yet you stand at attention, wanting to know the sweet kiss of movement. Of a bend.
Light! It brightens your darkened world, reflecting off of your steeled curves like sunlight off a pond. Then, a shadow, one the grows nearer and nearer and larger and larger. Heat grows hotter, warming then stinging then burning then scorching.
Touch. The melting squishy flesh of a finger, softened by white collar pride, strengthened by middle class vitriol. You’ve seen this moment happen to others, to those you never spoke to for you could not speak, but still held a bond with. The bond of the identical.
Now it is your time.
Pull. The strange, unexplained, unsticky stickiness of the attachment you held to your brothers. A barge of you, broken at the seam, leaving you the end-cap of the stick. The last dot that makes up the line. You find yourself moving as one, feeling the lost left behind as you’re taken away.
Snap! The sudden darkness engulfs you rapidly. The heat is gone, replaced by the chill of foreignness. A sudden THRUPPP! and then silence. You know in whatever heart you have that this is one step closer to your purpose. Your goal. Your only reason for existing-
Click!
You shoot forward, if only a step. Like a bullet from a gun, you are shot up the magazine. Though far more mundane, you feel alive, bloodless veins pumping, jointless joints shaking.
Click!
Another one! Another shot, another click, another jolt, another time. If you could breathe, your chest would be trembling with air flow in and out, in and out, in and out. The thrill of the shot that soon turns to the anxiety of the wait. More waiting. Waiting that seems endless, waiting that you thought you got rid of. Waiting in line, in a queue of fellow bloodless bodies. Waiting for the next event. Waiting for another jolt. Waiting to live again. Waiting to feel, to hear, to see, to touch, to be touched, to be seen, to be felt. Waiting to see the light, for as brief as it was, as hot as the flesh that burned was, it was better than the darkness. The darkness…
Click!
Another jolt, a brief moment of fear followed by-
Click!
Ecstasy. Euphoria. The wait is shortening despite the length being unknown. No matter how long, how short, how extensive or intensive the wait may be, it is losing its hold with each passing second. Had it been seconds? Has it been days? What is the difference when time is your only king? You are forced to live and die by its passage. You wait to be useful, you wait for your moment to come, you wait for your purpose!
Click!
Two corners, two points, threes sides, one purpose. A dim light grows near. Barely seen, though bright enough to illuminate the dark chamber you rest in. Like a sunrise from the water’s edge, rising underneath the waves.
Click!
It draws near.
Click!
Your time.
Click!
Your purpose.
Click!
It is but three clicks away.
Click!
Now two! Two clicks and you live to be yourself. No more sitting in wait. No more standing at attention. No more darkness. Be more meaningless days or endless nights. No more, I say. For I am-
Click!
One.
Click.
You didn’t know? You didn’t, no. The excruciating bend, the snaps, the twisting of your metal, the breaking of your spine. You never saw, for you do not have eyes. You never felt, for you cannot feel your brothers’ pain. You never heard, for you were deafened by desperation.
And now you lay in the light. Your purpose fulfilled. You didn’t know. You couldn’t know. How could you know? A staple must destroy a bit of paper in order to hold it together.
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unfilteredaj · 27 days
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Fun and Fear
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(A/N : While technically not an A Nightmare On Elm Street fic, the guy in this is 100,000% A Dream demon. And I wrote him with Freddy in mind.)
(Y/N) started out having the BEST time, admittedly.
I mean, when a free ticket to the local theme park was up for grabs, (Y/N) absolutely LEAPED at the opportunity.
They’d woken up early that Saturday morning and set out for a day of thrills.
Excitement bubbled up inside them as they pulled into a parking space and practically sprinted for the front gates.
The coasters were all freshly painted and bright for the season, and The Park was in it’s stride for Spring. It warmed (Y/N)’s heart to see it for the first time in admittedly too long.
“Have a great day!” The attendant smiled brightly, scanning their virtual ticket.
“Thanks! You too.”
And with that, the fun began! For a short while at least. Now standing before (Y/N) was a …perplexing ride.
It was called ‘The Tunnel of Fear.’ It was a new indoor dark ride based on the idea that Fear and Love are triggered by similar parts of the brain.
A twisted tunnel of love?! They’d give that a shot!
The queue was decked out in a mural of Cupid babies, that showed the bright little creatures growing into toddlers, and children, and so on.
The interesting thing was that as the baby Cupids grew, they were painted into more heartbreaking situations.
The Cupids grew into children, and it showed them surrounded by ripped up Valentines, and a group of similarly aged human girls laughing. All of The little Cupids had large, cartoonish tears running down their faces.
The Cupid Children grew into Teenagers as the mural continued. They were now chasing the Human Girls, but something seemed wrong. A few of the Teenage Cupids had caught the girls, and seemed to be dragging them away by their hair. The Humans in their grasp all had expressions of horror.
There was only one other rider at the loading station when (Y/N) finally arrived. The bored looking ride attendant muttered that they needed to ride together.
The guy shrugged. He was a nice enough looking guy, with sharp features. He smiled, a friendly glint in his blue eyes.
(Y/N) shuffled awkwardly into the car with him, trying not to seem like they were staring.
They mentally Damned Anxiety. A park full of people and they get squeamish having to ride with just one person. They felt a little silly.
The ride started, and an even more cartoony version of the Mural’s story played out, but with special effects and expensive looking robots.
“I don’t bite. Honest.” The man beside (Y/N) said eventually.
(Y/N)’s eyes widened.
Oh god. He just spoke to me. What do I do? SAY SOMETHING BACK TO HIM.
“….What?”
Smooth.
“You just look so nervous…” he began.
Some of the tension melted, and (Y/N) laughed.
“Oh nah, dude you’re chill. The mural in the entrance there just kind of got to me.” They tried to be casual.
The car was coming up on what looked like an extremely steep drop underground.
“Oh. Oh fuck.”
The curse spilled out of (Y/N) just as the car tipped over the edge and into the abyss.
It seemed like endless falling through darkness, and (Y/N) panicked. They grabbed onto the only thing their body would allow them to.
The closest other human being.
Music blared as (Y/N) desperately squeezed their eyes shut, reaching out and gripping the Man’s arm.
“Its ok!” He spoke over the music, pulling his arm around them. The cart eventually leveled out, but never slowed. The darkness was replaced by strobe lights that were somehow worse than the darkness.
The lights and rumble of the cart pounded against (Y/N)’s skull. The man roared with laughter. The ride continued to pick up speed. He finally leaned over again and spoke into (y/n)’s ear.
“Open your eyes. This is great!”
“FUCK no! This thing has to be going over 150!” (Y/N) argued.
The ride, as if hearing them, slowed, but didn’t stop.
“Open your eyes,” The man said again. “This is the best part.”
The softness of his voice, and a hand brushing hair our of (Y/N)’s face coaxed them to open their eyes.
They wished they hadn’t.
They were once again seeing depictions of The Cupids. Now they were grown. Strong looking, with a dark hunger in their beady animatronic eyes. And they looked more demon than angel now.
They were surrounded by real dead bodies. Dozens of women, strewn across the floor or propped into the Animatronics’ arms.
“You know, none of them understood. But you do.”
The man’s voice was barely a whisper, his arms snaking around (Y/N). His voice was like water from the River Lithe. It made (Y/N) want to forget the horrible things they were seeing. His arms were oddly comfortable.
“It’s the same. Love..Fear..Beauty,..Ugliness…”
“Did.. you do all of this?” (Y/N) asked, the question leaving their mouth before they could think.
“Mmhmm. Don’t worry about them. You look tired…”
(Y/N) giggled softly, letting their mind slip down, down, down… until there was nothing.
“Shh…”
(Y/N) woke with a start. They were in the cart, seemingly at the end of a perfectly normal ride. They’d been laying on the man’s shoulder from the ache in the side of their head .
“What.. what happened” (Y/N) muttered.
“The ride put you to sleep, I guess. You were out like a light! I’ve never seen anyone take a power-nap so quickly in my life.”
(Y/N) rubbed their eyes, shakily exiting the ride and getting their bearings.
“Come back any time. I’m the only one ever on there.” The man flashed a too sly grin, quickly vanishing into the crowd outside.
——
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ao3-oner · 29 days
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My (Personal) Favorite LCK Teams for the 2024 Season
1. KT Rolster
My beloved coinflip team! I love all of them, from certified class clowns Pyosik and BeryL to chill veterans Deft and Bdd to rookie PerfecT who's honestly just along for the ride. Their games are so fun, and their team energy is exactly the same as five random guys who queue up together on weekends (the jokes, the "ohh!"s, how supportive they all are). To top it all off, their gameplay is so unpredictable that you never know what to expect from them, regardless of whether they're playing the top ranked team or the 10th place one, making them all the more entertaining to watch. There's only one guarantee in a KT match, and that's that you're in for a show. I'm incredibly e-word to see how they play out the rest of this season, and I am very much rooting for them to make Worlds come autumn (especially knowing what DRX pulled in 2022 with three of these same players).
2. T1
Given my username, this is no shocker - in fact it's a bit surprising that T1 isn't in the top spot - but I am so hype for the third
consecutive year of this T1 starting line-up. Faker has been playing phenomenally this split, and when accompanied by the legendary Mat-and-Pat Oner-Zeus on the top side of the map, supported by the best bot duo in the world, Gumayusi-Keria, I can't wait to see how far these reigning World champions will go in tournaments this year. Watching them thrive always feels so satisfying. Although part of me doubts it, I'm hoping that if they play well enough this year, there's a chance that we might even get the same roster yet again in 2025 (and then honestly just send all of T1 to Asia Games in 2026?), but I'm getting too ahead of myself - for now I just hope they all play well this year. T1, fighting!
3. Tie Between GenG and DK
Canyon and ShowMaker divorced and split custody of this ranking, what can I say. I have always loved watching ex-Damwon, now D Plus Kia, although in recent years it has very much felt like the Canyon-and-ShowMaker-show. Now that Canyon is on GenG, DK has become simply "ShowMaker and his posse", although it has been working fairly well for them. I am a big fan of Lucid and have loved watching all his highs and lows this split - he has my vote for rookie of the year to be sure. Then, ofc, there's the villains of every T1 fanstory: the Church of Chovy. His plays are so clean that I can't help but be a fan of him, though. Then, of course, there's the legendary Lehends my beloved. Truly the Holy Ghost of supports, to BeryL's Father and Keria's Son. I'm glad that he and Peyz have started working on their synergy a bit more because I am counting on either GenG or T1 to win MSI so that all four of these favorite teams can make worlds this year :)
Honorable mention goes to OK Brion (especially Our Lord Morgan) for being so fun and resilient - watching their Mic Checks always makes me crack up. I have been a BROliever since the start of the season and I was absolutely thrilled that they were able to get some matches under their belt, so although it's highly unlikely that they'll make it to any international tournaments this year, I am wishing them well in the upcoming LCK Summer Split.
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yinyanchan · 1 year
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For your fiction Gremlins, what if the MC threw a house party? Maybe it was their birthday so they got their friends round. How would the skeletons react to this change?
It's a bit difficult as the MC in the story has them to help her for social queues. Hank being the only one they are more comfortable around. If MC did get out of their shell a bit, I think they'd be more calm than MC lol but is it something they'd like to do? Assuming certain events haven't taken place... well let's take a look...
Blue: He would much rather spend time with you than keeping up his baby blue appearance. However you seem happy and well... the image of you being happy really makes him float on air. So he will keep up his baby blue shenanigans to appease the crowd. However if it's your birthday this bitty can't wait to help organize it with anyone including your friends. He wants it to be special for you and he knows you've worked hard on your insecurities to get these friends and he's very proud of you.
Stretch: He's a bit more laid back but he can chill with a crowd. He will hover near by to make sure you aren't overstimulated and ask for things to get you distracted if it comes to it. He's definitely not opposed to the social gathering but he does enjoy the quiet time with you just like Blue. Hell you have to stop him from helping Blue hand out fliers if it's your birthday. He's happy that you've come so far and that he and the others made a difference to help you. So he can't help but smile as you are excited to see your friends. You've earned this happiness and he will treasure your happiness.
Sans: When he and Stretch get together in their comical stylings they will sure to be a hit at your party. They feed each other puns and dad jokes to make people snort and roll their eyes. Sans however is more interested in seeing if you are laughing along with him. If he sees that you are entertained then he will consider the night a success proudly. Just as long as it doesn't turn into an all nighter as this bitty likes his sleep especially when you are his sleep buddy. For your birthday he pushes his selfish tendencies to admire you and your achievements. He might be a little bit sassier and doesn't mind the audience he has. All to see you open up and show these people how much you love them.
Papyrus: He will be very thrilled to be in some of the spotlight. After all a house with this many bittys surely is a big statement and people can't help but be curious. He mainly uses his papyrus energy if the crowd starts to back you into a corner and you could use a break from the attention. Everyone likes a Papyrus after all. Only he really isn't into as his type is supposed to be. Yet he is able to smooth things over so cordially and jovially that he is a hit. If it's your birthday then consider this skeleton behind the scenes in planning the perfect scenes for picture opportunities especially when the cake is brought out. Seeing you happy means the world to him and he knows that when all of this is over... the people will leave and he will have new wonderful memories of you.
Edge: He is a knight and he will protect you. He's very nervous at the amount of people in his home. Will someone hurt/upset you? To many variables that he isn't experienced with. He will continue onwards though and prevail by always being your silent shadow. Even in gremlin form he is chivalrous and stands at attention. Your birthday is very stressful for him however. So many wanting to come up to you has him stressed. He doesn't mind if people notice him however he is trying to protect you. It will take some reassuring from both you and Red to take a break and even then he is watching you like a hawk. Your glee and excitement however will get him to smile every now and then. So you know its going well.
Red: Will actually join in with Sans and Stretch with the banter... yet he will always go with a more lewd approach. He's a dirty comic and he sells it well, thankfully. He knows that this isn't permanent so might as well go with it. He will get a bit more cranky the longer it goes though. Gremlin him will be a bit of a menace and a cheeky bastard... so one of the original boys will have to be on look out as Red isn't afraid to bite as well. Birthday? he's honestly more lax as it's something highly anticipated and not a random party. Just let everyone know to keep their hands and fingers to themselves or this will be a nightmare of a birthday party. He didn't go looking for trouble, trouble decided to come to him. You never notice him fawning over you when something excites you. That's just something he likes to keep to himself.
Rus: Not his scene at all. You would think he'd be bantering and feeding Red more material for lewd jokes. He's a smooth operator but he isn't in his element. He also doesn't like the idea of there being other people in his home and stealing your attention away. So consider him out. Don't take it personally, he's actually doing this as a favor to you because he knows he can ruin this for you. Even as a gremlin he has his boundaries but if the party goes to long? He will come out to play or even worse piss off Black to make it a whirlwind of party ending. Birthday? Yeah he'll be there. He still doesn't like it but when you seem so happy you're glowing? He'll enjoy it as long as he gets a front row seat to see you in your radiant glory.
Black: He's fighting every fiber of his being not to lash out at anyone. He isn't the sharing type and it's already a tough bid when you were here with just the bittys. His gremlin form will lash out and it will take every bitty on board to keep him from ruining the occasion... Even if it is MC's birthday. However he will pause when the cake comes out and the smile on your face when everyone sings to you... he finds his bitterness and urge for violence cease immediately. He loves your smile... in fact it's one of his favorite memories he received from Blue. He might be less ornery afterwards making the other bittys think he might just be tired. No... he was just reminded that someone he loves is very happy... something he often forgets that he does, in fact, cherish.
However having random friends over will definitely piss all your bittys off if it is frequently often. Even if its you inviting them over for tea. They are all in varying levels possessively protective and this is their turf. They are more passive when you go out to visit and someone tags along with you. They don't like the idea of outsiders constantly invading their space... especially when they feel they have to act like their types are supposed to and they aren't in the mood to.
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natromanxoff · 1 year
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Daily Sport - April 21, 1992
Credits to Roberto Macchi.
THANKS A BILLION FOR FAB FREDDIE!
[Photo caption: LIVING MEMORY: A Mercury lookalike in the concert crowd]
A MAMMOTH musical tribute to pop legend Freddie Mercury had the world rockin' in the aisles last night.
World rocks to his pop tribute
By ISABELLE MURRAY
A billion fans in more than 70 countries were watching the show live or waiting to see recordings withing 24 hours.
More than 100,000 red ribbons fluttered in the capacity 72,000 crowd in Wembley stadium.
They were a symbol of AIDS — which killed Mercury — and a silent reminder that the mega concert was to raise cash for AIDS relief and research.
Mercury's own image loomed large over the start of the concerts.
Video footage showed him performing his hit Bohemian Rhapsody that had become the show's anthem.
Then the fans cheered, screamed, clapped and wept together as they watched dozens of other top names make their own personal tributes to flamboyant Freddie.
For three hours, the acts from Britain and America thrilled the crowd with their versions of Freddie favourites.
Elton John sang Bohemian Rhapsody again.
Seal had the crowd cheering along as he sang Queen standard Who Wants To Live Forever?
David Bowie and Annie Lennox boomed out a stirring version of the chart hit Under Pressure.
And, in the emotion charged atmosphere, fans wept when George Michael and Lisa Stansfield performed a moving duet of the hit These Are The Days Of Our Lives.
Finally, all the artists sang God Save the Queen, traditional ending to Queen concerts.
The concert — which sold out three hours after it was announced — had fans from all over the world scrambling for tickets.
The international audience included music lovers from Japan, American, Italy, Germany, Scandinavia, France and from all over Britain.
Queue
Hours before the stadium gates opened at 4pm, fans queued for miles to pay a small fortune for concert merchandise.
Legions of sweating caterers poured 26,000 pints of lager and 64,000 colas for thirsty fans.
Peckish punters scoffed 20,000 burgers, 15,000 hot dogs and 3,000 buckets of popcorn.
There were 200 medical workers, including five doctors and a surgeon and 300 security officers.
Backstage, there was even a masseur and accupuncturist ready to deal with the stresses of stardom.
[Photo caption: LIZ: Condom plea]
Liz pays homage
SCREEN legend Liz Taylor flew from Los Angeles with a moving epitaph to Freddie... and a chilling warning for the fans.
She declared: "He died before his time, but the bright light of his talent still exhilarates us."
Then Liz spelled out the AIDS message to her massive worldwide TV audience:
"Protect yourselves. Every time you have sex, use a condom.
"Straight sex, gay sex, bisexual sex. Always use a condom wherever you are.
"The world needs you to live. We love you. We care."
Queen guitarist Brian May pledged that Queen will carry on.
But nobody will ever replace the great man.
• Donations should be sent to: CAF Mercury Phoenix Trust, PO Box 162, Tonbridge, Kent TN9 2XS.
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g0nta-g0kuhara · 1 year
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This. is the first time I've drawn Makoto
...
anyways i've been thinking about this text post for weeks
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foxymoxynoona · 5 months
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Thanks for explaining Yoo Ki-Jung’s terrible actions. I’d actually be interested in reading a mini prequel from Eomma’s perspective of living with a controlling husband and how she got with Appa. No pressure tho!
I am so flattered by requests like this about side characters! It means so much to me that you're interested. That would be a really thrilled and chilling thing to write... I will maybe slide it into my queue at some point 😉
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themythinglink · 6 months
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Welcome Foolish Mortals!
With Halloween fast approaching, here's a special treat: the Haunted Mansion case study I wrote for my 2013 book, EVERY GUEST IS A HERO: Disney's Theme Parks and the Magic of Mythic Storytelling--available in both print and e-reader editions from Amazon.com. Enjoy!
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Tomb It May Concern Haunted Mansion
by Adam M. Berger
Many Disney attractions deliver their thrills by pretending to put you in peril—either personally (as in Indiana Jones Adventure and Big Thunder Mountain) or vicariously (Pinocchio’s Daring Journey, Snow White’s Scary Adventures). But the Haunted Mansion is one of the few that purport to send you into the afterlife…or at least offer you a peek into the Great Beyond. Unless you count the “white room” scene near the end of “it’s a small world” (which some guests reportedly assume represents some sort of international “singing doll heaven,”) the remainder of the list is pretty much limited to the finale scene of Mr. Toad’s Wild Ride and the various iterations of Tower of Terror.
The Haunted Mansion’s ubiquity in the Magic Kingdom-class parks around the world testifies to the attraction’s inherent appeal. Each version is unique in its own ways, with some differences more significant than others. In Disneyland Paris for example, where the attraction is known as Phantom Manor, the sequence of scenes is notably different from its counterparts in the U.S. and Japan, as is the storyline’s emphasis (though the overall theme remains largely intact).[1] Only Hong Kong Disneyland, among the Magic Kingdom-class parks, is devoid of a version of the Haunted Mansion.[2] For the purposes of this case study, however, we’ll focus solely on the Magic Kingdom rendition.
Your first good view of the Haunted Mansion will typically be from the quaint colonial environs of Liberty Square—a Special World within the Special World of the Magic Kingdom (see Ch. 5: Please Stand Clear of the Doors), which, at the same time, represents the Ordinary World relative to the Special World of the Haunted Mansion. The Dutch-Gothic style manor house looms over Liberty Square—a foreboding presence atop a low hill, set apart from the other attractions yet impossible to ignore…especially with its frequent wolf howls serving as a chilling Call to Adventure that can be heard throughout the area and even from Tom Sawyer Island.
Of course no one can resist the enchanting strains of a nice, full-throated wolf howl. And so, accepting the Call, you follow your ears through the wrought-iron gate and onto the manor’s grounds. Traversing the neatly manicured entry drive, you pass a glossy black horse-drawn hearse, which appears to be hitched up to an invisible horse, the contours of its body discernable only by the shapes of its leather harness. Though you have barely crossed the First Threshold into the Special World of the Haunted Mansion, already you are finding that the rules are different here.
Soon, the queue leads you into the family cemetery, where the graves of various loved ones feature headstones playfully hinting at their less-than-virtuous lives and their not-so-dignified demises. But there’s something else that sets this cemetery apart from those of the Ordinary World. For here, the dearly departed refuse to entirely depart. Instead, several of them linger in our mortal realm well past their expiration dates—in spirit, at least—and are fond of making their presences known in whimsically macabre ways. Thus, the pipe organ-shaped tomb of a decomposing composer plays his favorite tune (“Grim Grinning Ghosts”) when you touch the sculpted stone keyboard, while the sepulcher of “Captain Culpepper Clyne,” (who was “allergic to dirt so he’s pickled in brine”) douses nearby mourners with a spritz of saltwater whenever its occupant sneezes. And so it appears that, by entering the domain of the dead, you are already beginning to display a nascent ability to interact with them.
Arriving at the Mansion’s imposing front door, you are soon greeted by a lugubrious-looking butler or maid, who dolefully bids you enter. This time your threshold crossing is a literal one, and it delivers you into a gloomy foyer, where a portrait of a dashing young man quickly ages—“Dorian Gray” style—until the subject is reduced to a putrefying corpse. This, it turns out, will be just one of many transformations you’ll be encountering in the course of your Journey. Meanwhile, speaking over the sound of a mournful organ arrangement of “Grim Grinning Ghosts,” the disembodied voice of the Ghost Host welcomes you and the other “foolish mortals” in your group. He then issues the Haunted Mansion’s first official Call to Adventure as he invites you to step into the Portrait Gallery. It seems that, simply by being here, you’ve already accepted the Call. For as your Ghost Host informs you with an audible smirk, “There’s no turning back now.”
Through much of your Journey, the Ghost Host will be not only be your tour guide, but will also fulfill the dual roles of herald and mentor, announcing each new threshold and explaining some of the paranormal activity you will encounter as you penetrate ever deeper into this supernatural realm. However, here in the Portrait Chamber, he is apparently getting a mischievous kick observing your “cadaverous pallor” as you begin to “…sense a disquieting metamorphosis.” But it’s not your imagination; the entire room really is stretching—including the paintings of several previous guests “…as they appeared in the their corruptible, mortal state.”
And now your Ghost Host is cheerfully pointing out that, “This chamber has no windows and no doors…which leaves you with this chilling challenge: to find a way out!” And so you are assigned your first test on the Road of Trials.
Before you can ponder your next move, the gargoyle lamps are suddenly extinguished as a flash of lightning reveals the gruesome sight of the Ghost Host’s decaying corpse hanging from the cupola rafters, which have suddenly become visible through the formerly opaque chamber ceiling. A clap of thunder and a bloodcurdling scream complete the effect. When the lights return a moment later, you notice that one of the walls has somehow vanished, allowing you and your fellow adventurers to exit the chamber.
Though you are only at the beginning of your Haunted Mansion tour, you are already becoming acquainted with some of the peculiarities of the otherworldly realm inside this place. First, you are beginning to realize that, in this Special World, things are seldom what they seem at first. Going forward, you can be sure that your expectations (based, reasonably enough, on your experiences in the Ordinary World) will be upended again and again. You are also starting to sense that this house possesses a personality of its own—one with a twisted sense of humor.
Now, as you emerge from the Portrait Chamber, you notice that the Ghost Host’s claim that “There’s no turning back now” is not quite true. For just outside the chamber is a doorway with a sign: “Full of fear? Exit here.” If you belatedly decide to refuse your Call to Adventure, this is your opportunity to make a last-minute escape back to the friendly, familiar environs of Liberty Square. But it’s going to take a lot more than a stretching room and a swinging corpse to discourage you from continuing your Journey. And so you bypass the “chicken exit” and instead follow your compatriots into a gloomy corridor where, in the words of the Ghost Host, “…a carriage approaches to carry you into the boundless realm of the supernatural.”
Your “carriage,” of course, turns out to be a Doom Buggy—a ride vehicle painted a fashionably funereal shade of black, matching the tone of the humor you’ll be encountering through the remainder of your Journey. Moments after you step aboard, you cross the first of several shadowy thresholds awaiting you beyond. This one leads to the Portrait Corridor, where flashes of lightning expose the secret monsters lurking within as an angelic young woman turns out to be a horrifying medusa, and a regal knight on a handsome steed is revealed to be a hideous ghoul astride a skeletal horse. It’s a continuation of the transformation theme that began in the foyer. But these portraits also hint at the idea that each of us has a private, hidden self, concealed behind the public selves we display to the world. Just as the well-manicured grounds and pristine exterior of the Haunted Mansion conceal a dark, sinister world within, many aspiring heroes must ultimately acknowledge and deal with the dark inner forces of their own self-doubt, guilt, anger, resentment, jealousy, hubris, or other negative emotions that hold them back and threaten to derail their quests.
Passing beneath an archway, you enter the Mansion’s dimly lit library, which the Ghost Host explains, “…is well-stocked with priceless first editions; only ghost stories, of course.” A bookcase ladder moves on its own while an apparently empty rocking chair rocks back and forth and books slide in and out of their places on the dusty bookshelves. Even the marble busts seem endowed with some sort of life force as they shift their gaze to follow your Doom Buggy’s motion from their bookcase perches.
It seems some of the Mansion’s resident spirits are present, yet you are unable to directly see them, as you are not yet attuned to the spiritual frequencies of this ghostly Special World. Your ever-helpful Ghost Host has a quick remedy however, explaining, “…we have 999 happy haunts here, but there's room for a thousand. Any volunteers, hmmm?” It is perhaps the strangest and most macabre Call to Adventure you will find anywhere in the Disney theme parks. And as if to assure you that he’s serious, the Ghost Host adds, “If you should decide to join us, final arrangements may be made at the end of the tour...” Nevertheless, this is one Call to Adventure you should probably pass up.
Next, you enter the Music Room where moonlight streaming through the large windows reveals the shadow of an otherwise invisible pianist, pounding out chords on a dusty old piano. This shadow, according to Imagineering sources, belongs to the Ghost Host, though it’s never stated anywhere in the attraction. In fact, this particular scene is presented without any narration at all. In any case, you can only perceive the figure’s ghostly presence implicitly as you are still developing the mental skills you will need to directly visualize the Mansion’s spectral inhabitants.
Leaving the music room, your Doom Buggy ascends through a chamber where staircases surround you at impossible angles while glowing green footprints appear on the steps. The deeper you penetrate into the mansion, the more you appreciate how far the rules of this Special World depart from those of the Ordinary World. The strange staircase drives home the extent to which your familiar sense of “reality” has been literally turned upside down.
Arriving at the top of the staircases, you notice malevolent-looking eyes scowling at you from the deep shadows. As you move into a gloomy corridor, the eyes eventually merge into the pattern of the creepy wallpaper. Next, you pass a parlor, where a suit of medieval armor and an easy chair decorated with a spooky, abstract face seem to be watching your every move. Nearby, a flickering candelabrum floats eerily in mid-air in a seemingly endless hallway. The candelabrum is not just another peculiar phenomenon; it’s also a signal, a beacon. Someone—or more likely something—is beckoning you to follow. For now, you decline this new Call to Adventure as your Doom Buggy carries you past the corridor and into the next room. Yet the floating candelabrum implies that, for the first time, one of the residents of this peculiar world (other than your Ghost Host) is making at least a token effort to reach out to you.
Now your Doom Buggy rotates around to face backward as you enter the Mansion’s conservatory, where dead flowers surround a coffin occupying the center of the room. A raven is perched atop a wreath featuring a banner that reads: “Farewell.” However, the eulogies may be premature, as the coffin’s occupant is desperately trying to pry the lid open from within, his gnarled hands illuminated by a sickly green light that spills out of the sarcophagus. “All our guests have been dying to meet you,” says the voice of the Ghost Host, dripping with sarcasm. “This one can hardly contain himself.”
Does the fact that you can clearly see the coffin’s occupant (or at least his hands) mean that you have suddenly graduated to the rank of “ghost whisperer” and are now able to visualize the Mansion’s spectral inhabitants? Sorry, not really. The hands are visible to you because this is not a spirit at all, but merely an “undead” corpse—or maybe even a still-living individual unwillingly awaiting a premature burial. But rest assured, you will be able to directly perceive the “happy haunts” with your own eyes…though you are not there yet.
And what of the raven on the wreath? As you may have already guessed, the dark, menacing creature is more than mere decoration. The raven, in fact, has a long mythological pedigree. In Norse mythology, the father god Odin has two ravens—Huginn and Muninn—that serve as feathered reconnaissance drones, relaying news to him of everything that happens in Midgard (Middle Earth, the human domain). In other words, Odin’s two ravens provide a means of communication between the mortal world and the supernatural realm of the Norse gods. The raven is also a major part of the creation myth of the indigenous peoples of the Pacific Northwest Coast, who also consider the bird to be a trickster god. And most famously, the title figure of Edgar Alan Poe’s unnerving 1845 poem “The Raven” plays the role of a supernatural messenger, whose repeated utterance of a single enigmatic word—“Nevermore”—is laden with meaning for the poem’s narrator. And so, given its strong symbolic connection with the world beyond, it should hardly come as a surprise that you will be meeting the Mansion raven three more times before your Journey has ended.
The mystical forces flowing through the Mansion now propel your Doom Buggy into a corridor lined with heavy doors. And whoever—or whatever—is on the other side of those doors seems anxious to make a grand entrance on your side. Doorknobs twist and doorknockers pound while grunts, growls, and snarls issue from within. A pair of skeletal hands can even be seen pressing one door outward. Fortunately, as your Ghost Host remarks, “They all seem to be having trouble getting through.”
The Corridor of Doors (WDI’s internal name for this scene) might as well be known as the Corridor of Thresholds. Each one presumably leads into some other part of the Haunted Mansion’s Special World. But in this case, the beings on the other side would rather cross over to your side of the threshold. Which just goes to remind you that threshold crossings can work in both directions.
Just beyond the Corridor of Doors, you pass through the Clock Hall, which features a single grandfather clock. A pair of skeletal fingers that serve as the hour and minute hands rapidly spin counter-clockwise, striking the 13th hour every few seconds. At the same time, the shadow of a sinister claw sweeps across the clock’s demonic features. The creepy scene serves to reinforce the strangeness of this Special World, reminding you (as if you needed further prompting) that the rules of your familiar, Ordinary World do not apply in this ghostly place.
“Perhaps Madame Leota can establish contact,” suggests the Ghost Host as you enter the Séance Circle. “She has a remarkable head for materializing the disembodied.”  Indeed, you are fascinated by the sight of Madame Leota’s luminescent head inside a crystal ball, floating preternaturally above the séance table. The raven from the conservatory, meanwhile, now perches on the back of the chair behind the table, its presence here reinforcing its mythic reputation as a supernatural messenger.
You have caught Madame Leota in the midst of an incantation as she summons the spirits into the visible world, intoning, “Serpents and spiders, tail of a rat—call in the spirits, wherever they’re at!” Musical instruments float through the air, responding to her spell, while a formless green apparition traces a phosphorescent trail in the surrounding darkness.
As the medium that establishes contact between you and the spirit world, Madame Leota fulfills the herald archetype, beckoning the Mansion’s ghostly residents to reveal themselves. At the same time, she acts as a threshold guardian, essentially controlling the flow of spiritual energy between the dimensions. However, at this point in your Journey, you have undergone your own sensory transformation. Whether you are aware of it or not, the prior chambers you encountered during your tour, with their “wall-to-wall creeps, and hot and cold running chills,” were all tests along the mythic Road of Trials. The fact that you (presumably) endured the succession of frights without freaking out has proved your worthiness. And now you are about to collect your reward.
“The happy haunts have received your sympathetic vibrations and are beginning to materialize,” announces your Ghost Host as your Doom Buggy carries you into the Grand Hall, where the Mansion’s residents are “…assembling for a swinging wake…” This announcement marks a turning point in your relationship with the Mansion’s resident ghosts. They have obviously undergone a transformation, transitioning into a state visible to your mortal eyes. But that transition comes as the direct result of your own metamorphosis, which has enabled you to project your “sympathetic vibrations” into the abode of the dead.
The “swinging wake” proves to be just as rowdy as advertised, with dozens of translucent apparitions waltzing, cavorting drunkenly, swinging from the chandeliers, dueling, and partying themselves silly while even more spooks pour through the ballroom door—all to the tune of “Grim Grinning Ghosts” performed on a ghoulish pipe organ by an equally ghoulish organist. You can now say, with a straight face, “I see dead people.”
The festive mood takes a dark turn as your Doom Buggy is unceremoniously diverted to the attic, where a dirge-like piano version of Wagner’s Wedding March (AKA “Here Comes the Bride”) wafts through the space. “We have 999 happy haunts here,” your Ghost Host informs you. “But there’s room for a thousand. Any volunteers?”
Still in the attic, you pass a series of wedding portraits. Each one features the same bride but a different groom. And in each portrait, the groom’s head vanishes before your eyes. Soon you encounter the bride herself—a smiling, wraith-like presence. “I do,” she says repeatedly in a slow, menacing voice as a gleaming hatchet materializes in her clasped hands. The implication is clear: this is the girl your mother warned you about.
In mythic tales, a wedding generally signifies a major milestone in the hero’s Journey toward maturity. However, if the hero is not ready for the responsibilities of adulthood, tragedy can ensue—as appears to be the case here. Appropriately, the (literal) beating heart of that tragedy has been hidden away here in the attic, which turns out to be the Inmost Cave of your personal Hero’s Journey, and this encounter is your Supreme Ordeal. Moreover, though the Haunted Mansion storyline is deliberately vague on the subject, it’s entirely possible that the hatchet-wielding “black widow” bride may be the epicenter of all the supernatural activities that have taken over the Mansion, with her matrimonial murder spree providing the trigger event that attracted the 998 other happy haunts inhabiting this place. As such, the bride, despite her angelic glow, is actually the shadow archetype in your adventure—a literal femme fatale, as well as a shape-shifter and trickster.
As though sensing your unease in the murderous bride’s presence, your Doom Buggy hastily transports you out of her vicinity via the most direct means possible: by diving directly out the attic window…and into the Mansion’s very unusual graveyard. You are now commencing the Return movement of your Journey, and like many mythic heroes, you briefly “taste death” as your Doom Buggy descends in reverse, making it feel as though you are being laid to rest in an open grave. Meanwhile, the Mansion raven, with its glowing red eyes, watches attentively from the branch of a gnarled old tree.
Nearby, wispy ghosts fly up out of their graves and into the inky night sky, while the caretaker and his emaciated hound stand nearly petrified with fear in front of the cemetery gate. Do they share your newfound ability to visualize the Mansion’s happy haunts? Or is it the sudden sight of you that has them so terrified? It’s anyone’s guess. Meanwhile, an upbeat jazz-inflected rendition of "Grim Grinning Ghosts" lilts through the night air, performed by a graveyard ensemble, including a quintet of harmonizing headstones. Ghastly ghouls pop up on either side of your Doom Buggy, while a stout opera diva, a decapitated knight, a lively mummy, and an ethereal cast of other grim grinning ghosts have “…come out to socialize.”
The musical number serves as a cheekily cheery send-off as the Return movement continues and you approach a new threshold: a stone archway that leads to the Mansion’s shadowy stone crypt. The red-eyed raven joins you one last time, glaring down at you from its perch atop the arch. As the Mansion’s unofficial supernatural messenger, the raven’s appearance no doubt heralds a new development in your adventure. Perhaps the bird is here to remind you of the fact that the Return movement of the Hero’s Journey is often fraught with new perils for the hero.
But what is the nature of this latest menace? “There’s a little matter I forgot to mention,” offers the voice of the Ghost Host. “Beware of hitchhiking ghosts!” By this time, of course, it’s far too late for the warning to be of any value. In any case, the otherworldly forces that have been steering your Doom Buggy all along are still in control, leaving you no choice in your destiny. And so the three ghostly hitchhikers[3] now come into view—and they seem unlikely to take “no” for an answer.
Moments later, you are passing a long wall of mirrors, by which point one of the three hitchhikers has already joined you in your vehicle to fulfill its role as a certified trickster archetype. Catching your reflections, you watch with amused disbelief as the hitchhiker proceeds to interact with you in fiendishly silly ways—swapping your head with his own, popping your noggin like a balloon, and playing other literal head games with you. “They have selected you to fill our quota,” the Ghost Host informs you, “and they'll haunt you until you return!”
With this scene, your assimilation into the Special World of the Haunted Mansion is now complete. You are not only able to see the happy haunts; now you are actually, (meta)physically interacting with them…and vice-versa. But the hitchhiking ghosts serve another function. Mythic heroes often return from their Journeys in the Special World with a boon: a healing elixir, a magical ring, a miraculous sword, or some other souvenir of their adventures. Your token souvenir? A hitchhiking ghost. Mazel tov.
Finally, as your Doom Buggy nears the unload area, a miniature spirit nicknamed “Little Leota” bids you farewell from a shelf overlooking the ride path and urges you to “Hurry baaack. Be sure to bring your death certificate if you decide to join us.” You then exit your Doom Buggy onto a moving belt, which conveys you to the exit.
Yet your adventures in the Special World are not quite over yet. For you must now pass through the Mansion’s outdoor mausoleum, where you are serenaded by an a capella rendition of “Grim Grinning Ghosts” performed as a Gregorian chant. The inscriptions on the vaults continue in the style of the morbidly amusing epitaphs you viewed in the front cemetery, including several horrifying puns. Then, if you glance up at the hillside as you exit the mausoleum, you’ll even catch a glimpse of a fenced off pet cemetery. Finally, you again pass the black hearse with its invisible horse before you arrive back in the relative Ordinary World of Liberty Square.
The mausoleum experience is part of your transition back to that Ordinary World. Once you are beyond the mystical influence of the Haunted Mansion, you are no longer able to “see dead people.” That ability has vanished—at least until you “Hurry baaack,” (unless you count the residents of the nearby Hall of Presidents, most of whom long ago shuffled off their mortal coils). But your memory of the experience remains, and your assumptions about the spirit world may never be the same. After all, “There’s no turning back now!”
[1] The differences between the various Haunted Mansion attractions are spelled out in detail by Imagineer Jason Surrell in his book The Haunted Mansion: From the Magic Kingdom to the Movies (Disney Editions, 2003)
[2] Out of cultural considerations involving traditional Chinese sensitivities toward the subject of ghosts, that niche in the park’s attraction portfolio is occupied by Mystic Manor, a dark ride that immerses its guests in an all-new supernatural adventure.
[3] Affectionately nicknamed Phineas, Ezra, and Gus, the three hitchhiking ghosts have become the semi-official mascots of the Haunted Mansion.
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cablestwisted · 2 years
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doc! what order do you do the rides in at alton towers???
I have a kinda specific order I tend to do things in!!
Smiler [sometimes x2]
Enterprise [If it's running]
Spinjam [if my legs can cope]
Oblivion [if all parties want to do so]
Rita [if we want and the RAP queue isn't too bad]
Thi13teen [again if the RAP queue isnt too bad]
Here's where it diverges, depending on how bad the RAP queue is -
Wickerman
Or take the walk down to Katanga Canyon and do
Runaway Mine Train
Then Duel
Nemesis
Galactica
The Blade
Then take a walk or get the Skyride back up and do Wickerman if we haven't already -
Then Spinball or just straight back to X-Sector and chill out there for a bit
Usually then I ride Smiler till the end of the day, or just hang out round there for a while.
Nowadays - I don't do things quite as regimented, my only set in stone thing is going to Smiler as soon as I get my RAP timesheet. I tend to like. Spend a lot of time around X-Sector and use it as a sort of base of operations, even leaving stuff in the lockers there sometimes!
The fastest I've completed this route was 2 hours on a very dead day during Festival of Thrills, we then just spent the rest of the day hanging out with everyone in X-Sector lmao XD
I don't do Gangsta Granny as the RAP queueline is sensory hell, and I haven't yet checked out the Dungeons!
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staal-eric-archives · 2 years
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Summer prompt #79 with owen amd corey?
79. A day at the amusement park where Person A hates thrill rides and is terrified of heights, while Person B wants all of the thrills. 
It's going to be fun, Owen doesn't stop saying that in his head while he's heading to his least favorite place: the amusement park.
When Corey proposed a summer activity, Owen had hoped that this one would never came up and yet, it did unexpectedly. "Are you sure?" His boyfriend asked him at least a hundred times.
And as the dummy he is, he of course answered tenderly. "Yes."
But the truth is: he hates the amusement parks because he can't do a lot of things except for the chill rides. He's a) terrified of heights and b) too tall for the more calm rides. So there's really no in-between for him unfortunately.
He knows he should've said something about it but he knows that Corey is game to do anything just to have fun. And if there's one thing in life that Owen wants to see is a happy Corey. Even if he has to fake something.
"Come on, what do you want to do first?" Corey happily asks him as he takes his hand in the queue.
"Anything you want." Owen answers. He can't go back and change everything now they are there. He just sees the big structure and it makes him nervous.
Corey takes him to the map. "Well, this!" He points to a ride that seems decent.
Owen smiles and he follows him to the queue of the ride oh boy. He forgot that sometimes, the map isn't really accurate and this one is big, in his head.
No, that is not because he's 6"6 that he's instantly brave. He's indeed terrified of what will come next.
"Owen?" Corey echoes in his head. "Are you alright? You seem... pale."
He bits his lips because he can't hide it from him anymore. "I'm terrified of heights." He confesses.
"Why didn't you tell me?" Corey calmly asks.
"I didn't want to ruin the day, you know? But... I do want to try just to really make sure I still hate it."
"Ok, maybe it's because you don't know what's coming? We can always do something else..."
"No, I want to try it." Owen says. "Just... promise you won't leave my hand?"
"I will not." Corey promises him as he kisses his hands. "Just try this one? And we'll do some more chill ride or arcades things then."
"Sounds like a plan."
Owen indeed still hates it. But his hand never leaves Corey's and his boyfriend wins a cute plushy for him at the arcades before doing some more thrills ride while he enjoys the small ones.
send me an otp + a number a for a summer vibe drabble
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ljcmdesigns · 4 months
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I miss Coney Island so much...
As the chilly winds swept across the boardwalk and the distant echoes of laughter faded, I found myself drawn to the quiet embrace of Coney Island in late fall and winter. While summer brought with it the bustling crowds and vibrant energy, it was the off-season charm that truly stole my heart.
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Coney Island, often associated with the liveliness of summer, transformed into a serene haven as the temperatures dropped. The once teeming amusement parks and crowded beaches gave way to a different kind of beauty—one that spoke of solitude and tranquility.
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The absence of the usual throngs of visitors offered a chance to immerse oneself in a different side of this iconic place. The vast stretch of the boardwalk, usually abuzz with activity, became a sanctuary for contemplation. The sound of crashing waves against the shore created a soothing rhythm, a melody that felt more pronounced in the quietude of those colder months.
One might have assumed that the essence of Coney Island diminished when the summer fervor subsided, but for me, it was quite the opposite. The skeletal structures of amusement park rides against the backdrop of a wintry sky evoked a sense of nostalgia, reminding me of the timeless allure of this place.
There was a unique poetry in witnessing the resilience of Coney Island during its quieter times. The faded colors of the closed stalls, the solitary figure strolling along the shore, and the occasional seagull soaring above—it was a canvas of simplicity that painted a different kind of beauty.
Visiting during the late fall and winter allowed me to rediscover the essence of Coney Island. It wasn't about the noise and the thrill of the rides; it was about the understated elegance and the chance to connect with its history and soul.
The absence of crowds unveiled the hidden gems scattered across the area—the quaint eateries offering comfort food to warm the soul, the vintage arcades inviting moments of playful nostalgia, and the opportunity to appreciate the architectural marvels standing silently amidst the winter chill.
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Moreover, the absence of queues and lines granted the luxury of taking one's time—to savor a hot cup of cocoa while watching the sunset, to walk along the shoreline uninterrupted, or simply to sit and reflect amid the tranquil ambiance.
Coney Island, in its quieter seasons, had a way of captivating the heart with its simplicity. It was a place where the echoes of the past mingled with the serenity of the present, offering a sense of connection and solace that was often overlooked in its bustling days.
So, as the winter set in and the crowds dispersed, I found myself eagerly drawn to the hushed embrace of Coney Island. It was during those moments of stillness that I discovered a different kind of magic—one that resonated deeply within and reaffirmed my love for this iconic destination.
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acuriousgirl123 · 5 months
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Magical Adventures at Disneyland
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Today, my best friend and I embarked on an exciting one-day trip to Disneyland, ready to embrace the magic and create cherished memories.  
With our minds buzzing with excitement, we started our exploration of Disneyland. From the moment we entered the park, we were transported to a world of enchantment and wonder. We embarked on thrilling rides, such as Space Mountain and the exhilarating Big Thunder Mountain Railroad, feeling the rush of adrenaline with every twist and turn. We immersed ourselves in the magical storytelling of Pirates of the Caribbean and soared through the skies with Peter Pan's Flight.
However, as the day progressed and the evening approached, a sudden chill filled the air, reminding us that autumn had fully arrived.
Amidst the bustling queues, we noticed a girl standing nearby, effortlessly braving the cool weather in a stylish, lightweight jacket. Intrigued by her comfort and confidence, we couldn't help but inquire about her choice of outerwear. With a radiant smile, she revealed that her jacket was from Orolay, they not only have light jackets suitable for autumn, but also thick jackets suitable for cold winter. Enthralled by her fashionable ensemble, we were instantly convinced and promptly placed our orders, eagerly anticipating the arrival of our Orolay jackets.
We continued to embrace the joy and adventure of Disneyland, relishing in the laughter and camaraderie that filled the atmosphere. The dazzling parade and the breathtaking fireworks display illuminated the night sky, leaving us in awe of the grandeur of it all.
Finally, as we bid farewell to the enchanting world of Disneyland, we eagerly returned home, awaiting the delivery of our Orolay jackets.
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